Vous êtes sur la page 1sur 12

flflB PROCEEDINGS·

15 September, 1993 Issue 22


The newsletter of the History of the Imperium Working Group (HIWG). aT raveller club
using the official Traveller universe. Produced and distributed by Clayton R. Bush.

GenCon 26 Non-Seminar Report


A GDW reminar on their role-playing games was scheduled for Sunday. after the
RPGA awards ceremony. The RPGA ceremony started so late. however; that it began
when GDW' s seminar was to have started."So there was no GDW seminar.
I did talk to Loren Wiseman and Dave Nilsen ( and others) at the GDW booth during
the convention.
TNE: Yes. they were going to do a generic rule book and a separate background book.
Distributors (who are GDW' s customers) had piles of data indicating the products
wouldn't sell in that configuration. So GDW combined them--now the distributors say
300 pages is too big. GDW may still do supplements for other. non-Imperium settings.
After all. they will soon have all their product lines up to the house system standards. So.
Contents 2300AD is still possible. and they would like to do it. Other products may appear. but
Chairsophont's Letter ............ 2 not just yet. They have a full plate of future products right now.
Products:Brilli:mt unces was printed just before GenCon. (Loren and someone else
mwo Mission Statement? . . . . . 2 picked the materials up from the printers Tuesday. and stuffed boxes the night before
Whither mwO? ................ 3 GenCon.) Also. GDW printed Challenge 70 in time to have it on sale at GenCon.
Six RAFM ship miniatures were on sale at GenCon. Quality is good. You can detach
TNE Working Notes ............. 4 the cutter from the free trader. and fly it separately. Loren had some samples of other
TNE Combat Examples .......... 5 ships. and they will presumably be on sale soon. (RAFM must have been testing their
master molds to have produced those examples. so they must have molds. is Loren's
Vehicle Conversions ............. 6
reasoning.)
UWPData ..................... 9 Futureproducts:Readers should have received Challenge 70 by now. There is a product
schedule in it. and I have little to add to that.
Computer News ............... .1 0
Technical Architecture was just a working title for the design rules. The new name is in
Fanzines ...................... 10 the schedule as Fire. Fusion, ilnd Steel.
Striker II is the new title for the miniatures game; it will be based on the Command
New HIWO Documents ......... 11
Decision system. Star Viking. as a tide. had the idea of pieces in the oox and piaying as
Recorded ODW messages ........ 12 soon as it was opened. Since they haven't pulled a good package around the idea. the name
Star Viking may never seen print.
Miniatures:GDW is negotiating for a line ofTNE miniatures from RAFM. Planned
INSERT size was20mm: RAFM has since changed plans to the 25mm size common to fantasy and
SF figures. (The old Traveller miniatures were 1 5mm. 20mm would have been com-
A survey. It's time to update the
patible with HO scale models for kitbashing.)
mem- bership directory and canvas
The TNE illustrations consistently show Star Vikings having dark graments and light
mem- bers about what interests them.
accoutrements. GDW hasn't set a color scheme; it's your call.
An aside: there was a model maker there--I lost the name--who produces miniatures for
the period 1860-1880. (Several European wars occurred in that period. including the
Crimean War and the Franco-Prussian War.) They approached G DW about making
miniatures for Spilce: 1889. The Martians. etc. would fit with the rest of their line.

ThelnterviewwithDaveNilseninMBP#2IwasbyGuyGarnett.whoisnota
HIWGmember.I receivedit from a third party. and thoughtit a directsubmission.
"I'm a Chairsophont, not a Judge"
Recently, I have been assailed from several sides by HIWG one side get published. then its work becomes official. and the
members whose projects have come in conflict with one another's. other side should concede at that point.
So as not to hurt any feelings, I am not going to give any specifics Remember. GDW is under no obligation to use anything that
on this problem. However, because this problem exists, and others we create. This lesson was painfully brought home to a fellow
may arise. I feel it necessary to make a policy statement. HIWGer and me. We had some wonderful ideas for Diaspora, and
HIWG is not aT raveller licensee. We never have been. and then along came an outsider whose ideas conflicted with ours.
probably never will be. As a group we have had considerable Since his were published. ours were set by the way. Fortunately,
influence on GDW. and will probably continue to do so. A fair with some persistence, some of our work did finally get published.
number of writers producing material for GDW today are Are you looking for a direction? Detailed planets and good
HIWGers. Look at the credits of TNE. A sizable percentage of adventures are what the game needs most right at this moment.
the "extras" are members ofHIWG. The Kagusshus pocket Look to the Old Expanses. Find a world. take its UWP and
empire in TNE is a HIWG product. bring it up to the New Era. Then detail it with a view i:Oward
However. until anything we create is published by GDW (or an creating adventures. Think about how the Collapse affected it,
official licensee) then nothingwe do can be considered official. I and what condi~\on,s are like on the world now. There 'lre plenty of
am not saying that we should stop producing. Quite the contrary. planets out there. Another good area to look at is the Solomani
Now that we have TNE in hand. and some direction. we should Rim. The Reformation Coalition is bound to expand that way
move forward full bore with our creative efforts. soon. and each world is unique.
What I am saying is that if there is a conflict. we should try to Another important thing to do right now is promote the game.
work it out among ourselves as civilized beings. I am not going to Get a copy. learn the rules. and encourage new players to play.
look at two conflicting works and say one is "official" HIWG and Even recruit the experienced Traveller players. I want to see this
one is not. If the conflict cannot be resolved. each side should game succeed. and I believe that you do too.
continue to develop its own project as it sees fit for its own use.
and the use of any other HIWGerwho desires to use it. Should

HIWG Mission Statement?


--Clay Bush "Instead. there is a list of people who kicked around by members. but the
I was asked to describe HIWG. This was joined HIWG. wrote some documents. and discussion has been muted as everyone
my answer; I am interested in comments. developed their ideas enough that GDW waited to see TNE when it came out.
(or DGP) chose to publish them. "Membership gets you copies of MB
Games RoundTable "We see our function as a meeting place Proceedings. a membership directory. and
"HIWG is a multi-national organization for fans. and we expect good things to a list of documents. Programs we'exchange
of Traveller fans. That's as specific a happen from people interacting. It's hard between people who have the same
definition as I've come up with. to predict what will develop in advance. as machines (Mac. IBM. Atari). and interest
"HIWG started when MegaTraveller we've discovered. There's also the problem groups with their own newsletter form
came out, and was to develop Imperial of turnover common to any organization; at:otmd irtt.eresting areas. Example: Bryan
history. It did a lot of this. and many ideas two inquiries have been about renewals. Borich's "Starships, Starports. and
went into Rebellion Sourcebook and other "T 0 encourage ownership and friendly Vehicles" distributedMT craft designs.
products. It outgrew this focus. though. as competition, we allocated sectors and areas People contributed designs; Bryan verified.
people exchanged programs. wrote up to "analysts:" Some of this material has compiled, and distributed them. Bryan's
sectors. and developed races. seen print as library data. some published been busy with work in that "real world"
"A good portion of MEMBERS' work sectors have had their worlds named by where we get paych~cks. and the MT
has seen print. HIWG itself has several HIWGers. and others are very sketchy. design systemis being scrapped, but I
newsletters (MB Proceedings is the HIWG got credits. but Fugate did end expect a restart before the year is out.
general newsletter, STARBURST is the MTJ4 with a note that HIWG material was "HIWG documents are available on disk
Australia-New Zealand newsletter. and too much "why" and not enough start- or as hardcopy. If I pulled together all the
WHITE NOISE is the current United adventure-here. Nevertheless. much of documents and files that are on disk, I
Kingdom newsletter). but it does not and HIWG's material is about detailing sectors would fill eight 1.44MB disks.
will not publish any supplements itself. and their inhabitants. With the Virus
No collection of 100+ scattered people leveling Imperial space. HIWG may
can imitate a company successfully. ' develop some new organization; it's being

15 September, 1993 Page 2 AAB Proceedings 22


HIWG into the New Era
Whither HIWG? =
TG T raveller's Guild
--Roger Myhre I would like thoughts about my
I feel that we should take action to keep suggestions.
the interest of members. "and to map areas CRB: HIWG has the advantage of some
of interest among members. We should get name recognition. since it has been
a better picture of what kinds of projects credited in some MegaTraveller products.
that people are running or would like to If we change the organization's name. we
see started." should try to keep that. My suggestion
eRE: ''Wouldlike to see started"is a would be to just drop the Imperium
trap. Ask members what they will work on. reference, and become the Traveller
Asking what they wouldlike to see started Working Group (TWG.or"twig").
creates an expectation ofsome kind of Mikesh:I do not have strong feelings
action, but does not require anyones either way. TWG is more appropriate. but
commitment. Let's not appear to promise HIWG has name recognition. Given a
too much. choice. r d favor reorganizing. but keeping
Myhre:AABP should introduce new the old name.
members with name. address. and member
number. Quadrant Editors
HMD should be updated. A membership --Roger Myhre
survey is due; I expect to find many old Who are the QEs for quadrants 3 and 4?
names gone. (Not surprising when you The last HMD lists two for quadrant 3.
think about the popularity of the news of and none for quadrant 4.
the rules and campaign background CRB:Q3 (spinward-rimward.Aslan) is:
changes announced 18 months ago.) Vaclav "Jim" Ujcik
We should try for a member profile. 712 Eighth Street
where the members write some words' Hermosa Beach. CA 90524
about themsleves. The last HMD did not
say enough. It just asked for factions. Q4 (trailing-rimward.Hiver) is:
aliens. and sectors. This time we have to Steve Schwartz
ask about special interests. Measures of 1535 North Church Street.
the results should be presented in AABP. Simi Valley. CA 93065
Encourage members to write in and tell
about their interests and current projects. Reorganize?
This will probably increase the flow of The existing structure of Quadrant
information between members with Editors began to split up the workload of
common interests. Adie and I are plannihg answering letters and bringing membe~s
a Vargr campaign in the near future. My together. It was set up. however. based on
idea is an extension of the Signal GK the old Imperial Domains. These are now
adventure. placed on the rimward part of gone. and HIWG may reorganize to
Gvurrdon. bordering on Spinward recognize the new split between Regency.
Marches. pocket empires. and the Reformation
Coalition.
A New Name? The discussion has been among the
--Roger Myhre members involved in document
I suggested a name change for HIWG. distribution. There is a space on the
since the Imperium is no more. My enclosed survey to state your opinion on a
suggestions are: name change and on any reorganization.
HiTWG = History of Traveller These topics were placed on the survey
Working Group because they've been kicked around enough
TSS = Traveller Support Society that wider discussion seems warranted.
TSG == Traveller Support group

AAB Proceedings 22 Page 3 15 September, 1993


TNE Working Notes
THE STARS advanced worlds. I can also raise a tech level 7 or 8 world to 9 or A,
There was one officialchange in system generation. TNE did and impose a pocket empire. In this case do I chauvinistically
not state there was a change, it just had the corrected rule. The select a hi-pop world I developed, or do I go with a former
system no longer generates Type VI stars. Convert Type V7 to second-tier world?
Type Vln your own sector files. When you make your decision, run through the exercise of
GDW altered their files. There was one mistake in TNE; the considering all the options available. This will suggest adventures
Hub Worlds UWP file came from outside GDW, and still showed you can run, whichever al ternative you finally adopt. (What if I
VI stars. impose a pocket empire, and still run the pirates/angels outside it
Why? Type VI are metal-poor Population II stars. These old as an adventure hook?)
stars evolved before the first supernovae seeded the universe with
metal, have a luminosity 1/6th that of Type V stars, and will burn DARK SETTING?
for much longer. However, they occur only in globular clusters Many readers feel the setting is dark and ruins. Most of these
and the Core! In the spiral arms, they are as rare as 0 and B stars. people developed areas in the former Imperial Core, and are upset
Also, white dwarfs do have spectral types (as in TNE). The to. see their beloved worlds ruined. (Most work centered on
longer they burn, the redder they become, so their spectral class former hi-pop worlds, which were especially hard hit.) I know
depends only on how long they have burned. I, and others, felt several HIWG-UK contributors who have left Traveller because
that any dwarf should just be noted "WD." I was wrong. of the devastation to Dagudashaag sector.
There is a problem with companion stars. Look at the subsector GDW emphasizes in response that it is dawn. The night is over.
UWPs in TNE, and you'll see that almost every companion is a The characters have a chance to shape a new world.
dwarf"D" star. This is contrary to observed fact. Some people have left the dark setting camp. Others who like
(Leroy Guatney is working out a Challenge article for Dave the new rules are depressed by the Imperial Core setting, because
Nilsen. I hope the collaboration sees print, as I trust Leroy's it is "picking over the ruins." I feel that most everyone has chosen
knowledge of stars.) their view of how dark the New Era is, and there is no consensus
in what I read. Therefore, let us all go forward with whatever view
THE WORLDS we have, and write our adventures and worlds accordingly. Then
Using the collapse system seriously reduces population, but by we see who has the most fun and who publishes the most articles.
how much? Bertil Jonell used a program to collapse the systems in
SEC files, and concluded that total population fell by 80-95%. REFORMATION COALITION
(The one sector to fall only 80% was Gushemege.) For contrast, Correspondents are unsure how the Star Vikings work, Any
T:2000 assumes a 50% population drop. development will be through the adventures that see print--which
Hi-pop worlds are always hard hi t. Kagusshus in the Hub is how the Third Imperium developed. On the bright side, this
Worlds survived. Bertil estimates that only one other former approach is unlikely to clash with whatever structure you put in
hi-pop world is the center of a pocket empire. Theworlds most your own campaign.
likely to form a pocket empire were earth-like worlds with a The Star Vikings are the forward edge of recontact, and the
population of 8 and a tech level of 10. These would retain their Coalition follows afterward. This leaves plenty of room for
industrial base, and 16.6% would be at tech level 9 in 1200. political adventures on worlds a referee has already developed for
Howard Hale looked for hi-pop worlds likely to be pocket Star Vikings operations. Political adventures will become even
empire centers. His list is: Cyril (Reft), T remfora (Verge), more common after Star Viking/Regency contact c. 1205.
Kagusshus (Massilia),Anaxias (Delphi) ,Havre (Zarushagar) and (Somewhere in Massilia?)
Terra. (He included the last strictly from personal preference.
There's no way it avoided all the effects of fighting.) BLACK CURTAIN
Kagusshus also was saved from the effects of fighting and Hard The map in TNE supersedes the map in Hard Times. The Black
Times because.of its location. HavreiZarushagar, on the above Curtain now rests on a rift.
list, was in a war zone. Your campaign's needs can tell you which What lies behind the curtain is a mystery. GDW says that
ones survived. starships that go into the zone do not return. The Reformation
Remember, the referee chooses which world is the hub of his Coalition therefore does not know what it is, and we'll find out
pocket empire. When I" collapsed" a four subs ector area, the rolls when the Coalition does. There are a lot of possibilities, ranging
left one TL9 world--with a population of one! It is up to me to from Lucan to Virus Berserkers to Sabmiqys robots to K'kree to
make the setting interesting to players. I can run with the Grandfather. It depends on who you ask to list the possibilities.
randomly generated result, which suggest a world with a Study of penetration and damage ratings permits you to
jumpstart site, a pirate base, or "angels" who take mates from less

15 September, 1993 Page 4 AAB Proceedings 22


TNE Combat Examples
intelligently select the beasties you pit the turn. Against a lower initiative arts training lost WWII to farm boys with
against your players. In D&D players know opponent. inflict lots of damage each turn BARs. tanks, and flamethrowers. I've
a dragon is an overmatch for beginning until the opponent is unconscious or dead. found only one reference to a successful
characters; SF referee have to figure out 2. Roll many head hits. PCs check for Kendo master in WWII; saber-wielding
the tools to know whether the Orks should Stun. and NPCs take double damage. Colonel Morita led his battalion in trench
have a LAW or a Dragon-PIP as their Here are some rules alternatives if you fights during a border incident, (A sniper
anti-tank weapon. ended his streak with one bullet.)
Most personal armor values are only one. Somehowgrenadeswerenot includedin
This is easy to referee. The jump to Such a lot of guns around the TNE book. G DW says to use T :2000
combat armor (3/2) makes pistol rounds town and so few brains. or DC grenadesfor now.
ineffective. The following are the personal When in relic Imperial installations,
weapons most effective against combat --Humphrey Bogart characters use stairways rather than
armor. and the expected number of damage non-functioning elevators. These are
points inflicted if they hit: The Big Sleep excellent points to post sentries and lay
7mm ACR - DS shots: 5.28 ambushes. When tossing explosives into a
7mm Assault Rifle: 9.0 stairwell. use the following guide. If the
LAG-8 DS shots: 16.85 feel characters are too hard to kill. steps are concrete or slab. it is as an
The LAG falls behind the 7mm Assault 1. Use the quick kill rule. enclosed space and you double concussion
Rifle in use. because of a lower rate of fire. 3. Halve all damage points. This knocks damage. If the steps are metal mesh. you
NPCs back down to 20 hit points. and do not double the concussion damage.
DAMAGE VALUES inconveniences PCs. If you referee. pre-generate lists of
Twilight: 2000 and Dark Conspiracy 4. Use D lOs. not D6s. when rolling grenade damage. Play stops while you
referees take note: NPCs now have 40 hit damage. You already have the D 20s for the check for multiple fragments on each
points instead of 20. This is a partial hit rolls; you just won't need as many dice possible target. and so on.
answer to the complaint that NPCs fell in your bag. The Twilight system did not consider
much sooner than PCs. However. now fully enclosed armor suits. Some feel that
both are hard to kill. Advice: CONCUSSION full armor should reduce concussion. You
1. Pay attention to the Knockdown rule. The advent of the hand grenade eclipsed can try the following (from Bertil
If a character takes damage points in hand-to-hand combat skills--whatever you Jonnell):
excess of Agility. the character is knocked may see in ninja movies. Remember.
down and loses any actions until the end of Japanese saber-wielders with early martial Continued on Page 9

Bating Asset Aimed Uoaimed Sbort Medium


Gauss Weapons Elite 15 14 7 16.6 8.1
In TNE. Gauss weapons are considerably Veteran 13 11 5 12.7 5.8
less effective than they were in Traveller. Exper. 11 8 4 9.24 2.3
This is due to GDW's experience working Novice 9 6 3 1.56 1.2
out combat damage for weapons in the last Notes and Conclusion:
ten years. All weapons are now rated The last two columns above above shows the expected number of damage points
according to a physics-based formula. inflicted on an unarmored NPC if another N:PC fires two bursts from a gauss pistol
where prior statistics were based on guess at him without aiming: all six shots are quick shots. The damage numbers use an
work and impressions. expected damage of 3.85 damage points per 1D of damage. A head hit does double
How justify military use of such weak damage. I ignored outstanding success. which doubles damage.
weapons? Gauss weapons renain nearly I computed damage for two bursts. because my imagined target was an unarmored
silent. They are useful for killing sentry. When can he give an alarm? Damage from the first burst costs the target his
unarmored sentries and personnel. They next action (assuming it was his first wound of the day.) Two actions = two bursts.
do this work at a longer range than knives. A gauss pistol can fire five bursts of three shots each in one turn. but this silent
It's not a pretty thought. but the need barrage would hav~ a total recoil of 45: only l's would hit. As it is. the gauss pistol's
arises in military operations--and in high recoil hinders accuracy even for Elite NPCs firing one burst in an action
criminal activity. Police won't like mercs Conclusion: Contrast the damage above to an NPC's 40 hit points. The 4mm
who carry gauss weapons while on leave. gauss pistol is ineffective against unarmored targets even at short range.

AAB Proceedings 22 Page 5 15 September, 1993


Converting Vehicles to TNE: Quick and Dirty
MADGEO'SQUICKANDDIRTYGUIDELINESfO Aircraft 12
CONYERTMTVEHICLESTO TNE STANDARDS Computer I
The release of Technical Architecture (now Fire. Fusion. and Fire Direction Center 5
Steel) is tentatively scheduled for late summer. When that is Nuclear Damper 12
released, a more accurate vehicle conversion system can be devised. Point Defense Fire Control 12
In the meantime. I offer the following means for Traveller Indirect Fire Control 10
referees to obtain more vehicles for use in their campaigns. Direct Fire Control 6
Remember, this is only a temporary, unofficial guideline. If you ECM, Radio, or Radar Jammer 5 each
have other thoughts about vehicle conversion, please share them. RDF, Radar, Ladar, or Map Box 5 each
EMS array 10
TECH LEVEL Communicator ( any type) I each
Use straight from the vehicle you are converting. Night Vision Device I
-Meson Gun 10
Point Defense Weapon 12
SIZE
Laser. Plasma Gun, or Fusion Gun 5 each
Multiply the vehicles displacement tonnage by 14 for size in
Mass Driver or T ac Missile Launcher 3 each
kiloliters. Also list the displacement tons. In parenthesis next to
CPR Gun or MRL 2 each
displacement tons is the size code for the vehicle which can be
Anti-personnel Weapon I each
found in TNE page 324 center column, I wi1llist it here for
convenience. Sizes are displacement tons not gross weight.
SM - sub-micro -less than I ton. CONTROLS
MC - micro - I - 9 tons. For the computer model, look up the TL of the computers
VS - very small - 10- 99 tons. installed. This becomes the model number. Computers used by
SM - small - 100 - 999 tons. grav vehicles or aircraft are called flight computers. Computers
There are sizes above this. but very few vehicles, other than used by spacecraft are called standard computers. No name is
starships, would fall in that catagory. given for computers in ground vehicles, perhaps "vehicle
computer" will serve. If the computer is fiber optic, add the
notation "Fib (fiber optic)" in the text. List the type of controls.
WEIGHT
List the vehicle's empry and loaded weight in metric tons
(spelled tonnes to differentiate from English wight tons.) COMMO
In TNE, the commo ranges are roughly compatible to those in
MT. but seem to be in decimal multiples of 3. It probably has to
POWER
do with 1/10 of a light second (30,000 km) being I starship
List the type and output of the vehicle's powerplant. The
combat range band. Change the" 5" in commo ranges to .. 3 ". List
conversion here might get a little sticky. If your vehicle has a
all communcators.
fusion power plant. it will now use almost no fuel. However, most
vehicles are using Cuel celis. You might consider giving your'
vehicle a MT fuel cell instead. Also, if the vehicle is a grav vehicle, SENSORS
it will use reaction mass. Here is where you can use all that fuel In TNE, the listed sensor range is the short range. The extreme
that was being used for the fusion power plant. range is 8 times that number. Ranges seem to be "3" numbers for
the most part. Therefore, I recommend using the following ranges
for sensors:
MAINT
MTRange ActjyeSensor PassjyeSeosor
(Maintenance) This represents the number of hours per week
Distant 300 meters 150 meters
that should be spent maintaining this vehicle. Striker gives the
V. Distant 3 kilometers 1.5 kilometers
following list of maintenance points requirements (Note: some
Regional 30 kilometers 15 kilometers
have been adjusted). Add up the points and divide by 5 (round
Continental 300 kilometers 150 kilometers
down). This is an approximate maintenace number. Rugged use
vehicles generally require more, perhaps up to twice as many.
Sensor more powerful than this are generally used onlyon
Wheeled Vehicle 5
starships, which seem to have the following sensor ranges.
Grav Vehicle 5
Air Cushion Vehicle 6
Tracked Vehicle 8
Continued next page

15 September, 1993 Page 6 AAB Proceedings 22


EMS EMS VESSEL List types, numbers, and mounts of each weapon the vehicle has.
ACTIVE PASSIVE IY£E
3,oookm (0) 150,Oookm (5) Civilian AMMO
30,000 km (1) 180,000 km (6) Small Military List the type and number of rounds available for all weapons on
300,000 km (10) 240,000 km (8) Military/Survey the vehicle.
For Active EMS, these probably represent Planetary, Far Orbit,
and Extreme Orbit (a new range for Active Sensors). For Passive TRAVEL MOVE
EMS, these probably represent Extreme Orbit, Interplanetary, Multiply the vehicle's cruise speed by 2 for the number to the
and Interstellar.
left of the slash. its cross country speed by 4 for the number to
Select a sensor strength appropriate to your vehicle's purpose.
the right of the slash.
For Densitometers list rype of penetration (HI or LO)and
penetration depth.
For Neutrino sensors list the TL..
COMBAT MOVE
Divide the above numbers by 8.8 for combat movement. Adjust
List other sensors by name, TL (if multiple levels .are possible),
to reasonable looking numbers. If the vehicle is a grav vehicle or
and range (if one is availab1e for conversion).
aircraft, divide this number by 10 and round to the nearest whole
List any Avionics by TL.
number to give the number of 10 meter squares per combat turn.

LIFE SUPPORT
Basic Environment - Heat, Lights
FUEL CAPACITY
List the vehicle's fuel capacity in liters. Multiply kiloliters by
Basic Life Support - Sealed Environment
1000 to convert to liters.
Extended Life Support - Extended Life Support
Air/Lock - Note if Vehicle has one or more
TNE lists Pressurized which roughly equates to the old Striker FUEL CONSUMPTION
Overpressure. Since MT did not have Overpressure, this might List the fuel consumption in liters per hour of operation. Also
apply to Basic Life Support rather than sealed Environment. It's list the vehicle's endurance in hours. Here you will have to be a
your call. little subjective. Fusion power plants use very little fuel,
consequently their consumption does not need to be listed. For
other vehicles, use the consumption rate as derived from MT.
LOAD
For reaction mass, use the following:
List the vehicles load in tonnes. This is cargo only -- it does not
For vehicles which are unstreamlined, divide the vehicle's loaded
include fuel weight. For the weight of cargo, assume one metric
weight by 4 to determine mass/hour required. If the vehicle is
ton per kiloliter.
streamlined divide the vehicle's loaded weight by 8 to determine
mass/hour required. If the vehicle has an airframe, divide the
CREW vehicle's loaded weight by 16 to determine mass/hour required.
List the number of crew members. If the crew includes more
< Note: the above figures are extrapolated from the only two
than a driver, list the crew positions in parenthesis.
examples of fusion powered flying vehicles in TNE. I did not take
into account actual speed. I postulate that contra-gravity provides
PASSENGERS the lift and fusion rockets provide the thrust. If you feel you have
List the number of passengers the vehicle was designed to carry. a more workable system to determine reaction mass, by all means
use it, and submit it for the benefit of others.>
FIRE CONTROL
These seem to range from + I to +4. If you have a high tech COMBAT STATISTICS:
vehicle, it will probably be +4. TL's less than 8, and "export" Config:At present. TNE only includes three types of
models seem to have lower FC's. Use your judgement. configurations: Standard. which has no notation. Small Turret
(abbreviated ST). and Turreted.
STABILIZATION The speeder. which is the closest TNE offers to an aircraft is
Basic, Good, or Advanced. TL's 5 or 6 can have Basic, 7 can have standard configuration. If you have a aircraft designed using
Good, 8 + can have Advanced. Grav Vehicles automatically have COACC. and have T:2000 available, you may treat it as an
Advanced. aircraft according to that system.
Susp: Refer to the first page of the TNE vehicles for the
ARMAMENT abbreviations of vehicle suspension types.

AAB Proceedings 22 Page 7 15 September, 1993


·Vehicle Conversion (Con.)
Type Damage Value R:ange thickness armor. There are three basic subsequently higher penetrations. This is
Wheels (I) <road>- (6) <rugged approaches you can take. factored into the MT design process,
cross country > r. Ignore the difference completely however, so don't adjust for tech level.)
Track 2 <light tracks> - 6 <MBT's> 2. Find the MT armor weight and MT Burst Radius
ACV (4) - (8) although exceptionally multiply by .67 to get the difference in PEN TNEC/P in Meters
large ACV suspensions can take TNE weight. Subtract this value from I 2
proportionately more damage. vehicle loaded and unloaded weights 5 2 5
Grav Does not list a separate damage 3. Guesstimate the vehicle's dimensions 7 3 8
listing and then using Striker determine what the 9 4 10
Legs Not listed in TNE, recommend vehicle's armor would actually weigh with 10 5 12
114 to 113 of thickest armor value up to a that configuration. Then subtract this 12 6 15
maximum value of 12. value from the MT armor weight to 14 7 20
determine how much less the vehicle 15 9 22
ARMOR should weigh. (I recommend thisoption 16 11 24
Since TNE does not use uniform value only to perfectionists who have Striker.) 18 12 26
armor <and is therefore more realistic> A reduced vehicle weight will probably 19 13 28
you will have to do some calculation here. have an affect on its performance. You may 20 14 30
Step A. Find the thickness of your wish to go back and recalculate this. 21 15 33
vehicle's armor by looking up the Armor 22 16 35
value on page 63 ofMT. The associated WEAPONS VALUES 23 17 38
modifier is the thickness of armor in Some weapons you will be able to extract 24 18 40
centimeters of hard steel. straight from TNE. Others will not be so 25 20 41
Step B. Determine the actual thickness easy. You should first try to look through 26 21 42
in the material which composes your other House Rule products to see if there 27 23 43
vehicle's armor. Divide the value derived in is a similar weapon listed. If so, use those 28 24 44
step A above by the following: weapons statistics, perhaps modified 30 25 45
Light Composites 2 somewhat for a higher TL. If you cannot 31 30 46
Composite Laminates 3 find something compatible, try the 32 40 50
Crystaliron 4 processes listed below. 33 45 55
Superdense 7 Penetrators: HEAP and KEAP rounds, 34 50 60
Bonded Superdense 14 Lasers, Plasma and Fusion weapons. Take 35 52 65
Coherent Superdense 20 the weapon's greatest penetration, to Page 36 58 70
Step C. Determine the TNE armor value s
63 of the Referee Manual. Find that 37 60 72
of the vehicle's armor. Divide the value under the Armor column of the 38 63 75
thickness of armor determined in Step B, Armor Table (Step 9). The corresponding 39 68 78
by the value listed on the Armor nuinber under the Mod column represents 40 77 85
Equivalancy T able on Page 298 ofTNE. the thickness in centimeters of plate steel 41 79 87
This will yield the armor value of the that the weapon can penetrate. Double this 42 82 90
toughest part of the vehicle, usually the number, subtract seven, and round to the 43 86 94
vehicle's chassis front and turret front. nearest whole number. This is the weapons 44 92 100
Step D. Allocate the armor proportion- penetration at close and short range. For
ately around the vehicle. A rule of thumb is damage use the penetration value. Halve
to halve the value from Step C for the the penetration for long, and halve it again
sides, quarter it for the rear and deck, and for extreme range. If the penetration at any
eighth for the belly. Armor values should range falls below I, then it is Nil for that
be at least I. If the vehicle is open topped, range and all f~t:ther ranges.
put the AV's for front, sides, and rear in HE weapons: Take MT penetration and
brackets [ ] to denote incomplete refer to the table below. (Note: this was
coverage. derived based on relative mass of explosive
Of course, this type of armor would in the warhead. Higher TL HE rounds give
actually weigh much less than a uniform you more boom for your buck, and

15 September, 1993 Page 8 AAB Proceedings 22


UWPData
To: Leroy Guatney between the fields when I do a fixed length the world's population.
From: Roger Myhre export. The problem: who is the minor race? It is
In response to your open letter in The world name is outrageously long. up to the referee running a campaign in the
MBP#20. I understand how frustrating it but Vargr names get outrageously long. I given sector. However, there are a lot of
can be work with data that doesn't fit one's had one that was more than 3 5 letters minor races out there. I don't know where
own format. I think that the UWP listing long, but I shortened it. the majority of them originated (sector
is dated. It's not outdated. but new things The allegiance field is four letters long •. and world). We could devise codes for all
pop up. making it necessary to lengthen because I plan to use three letters in codes. the races (e.g., Vi = Virushi, Jj =
the trade code field. All the codes have been used for the Vargr Jgd-Il-Jgd, and so on.)
With the UWP listing I use in my that are two. letters long, and 1'm going to I don't think the problem lies with the
database. which is Superbase Pro 4. I use fragment some of the allegiances in contents of the fields. so far as the
the following fields: Gvurrdon. If I can find a better solution. I developers say what the codes stand for. I
Field Length will reset it to a two letter code. think we should find a data/field format
Name 26 Dividing the stellar field into three that everyone can use. We can define what
Hex 5 separate fields simplifies the search for fields to use and how long the different
UWP10 special star configurations. fields should be.
Bases 2 Sector and subsector entries were also Output must be configurable to a single
Codes 20 necessary when I did import different format. but private databases can look like
Zone 2 sector data into one database. what the individual wants. If the private
PBG4 I also use the ownership code. To format differs from the standard. then a
Allegiance 4 increase frustration. I also invented two paragraph before the data fields should
Star I 7 new ownership codes. "Si" stands for an explain all the differences.
Star 2 7 independent minor race. while "Sv" stands UWP listings should be available in both
Star 3 7 for a minor race under Vargr control. fixed length delimited and comma
Subs ector 24 (This could be expanded to "Ss" for under delimited. The former looks better when
Sector 20 Solomani control. "Sz" for under Zhodani viewed or printed. while th~ latter is easier
The length of all the fields· are one more control, and so on.) A third digit could to import.
than actually required. so that I get space show the percentage of the minor race in

Combat Notes (can.)


GP and tailord vac suits: halve concussion. now based in Richmond, Virginia. The third edition and features
Hostile environment and combat armor: halve concussion and essays on converting weapons designed by the book to T:2000
subtract one from blunt trauma (per hit). stats. [BTRC; 1925 Airy Circle; Richmond. VA 23233.]
Battle dress: Quarter concussion and halve all blunt trauma. Fire, Fusion, .and Seed is said to include sequences for
Battle dress with strengthened joints: quarter all concussion and designing weapons. Several preliminary weapon designs (based on
all blunt trauma. GGG) are in the GEnie Traveller category. (More when they are
better established.) They fall into two classes:
WEAPON NOTES I. MegaTraveller weapons that were not in the TNE book.
Players have commented on the "backwards" penetration rating These include the I 3mm hunting rifle (an elephant gun with a
of some weapons. such as the plasma bazooka. Weapons with three round magazine) and a 9mm ACR.
declining penetration or with a "C" after the rating are 2. Better gauss weapons. The lIsted ones have very low damage.
penetrators. Compare the rated penetration plus 2D6 to the because G DW got low results running the weapon's stats through
target's armor. and resolve damage under the vehicle combat rules. their formulas. One answer is to use larger rounds than 4mm. A
The laser rifle-9 should have a penetration of Ni1!3-Nil. The preliminary 6mm VRF Gauss (equivalent to an machine gun) has
laser rifle-l 3 should have a penetration of 3. damage of 6 and penetration of 2-3-Nil. but weighs 4Okg.

GUN DESIGN
Guns, Guns, Guns (GGG) is a Weapon Design system written
by Greg Porter of BTRC (Blacksburg Tactical Research Center)

AAB Proceedings 22 Page 9 15 September, 1993


Fanzines and Newsletters
--Clay Bush think the interior art will improve. If (Better printing than most AABP issues. I
I discuss fanzines in alphabetical order. anyone has unpublished black and white have to admit.) Roger has some trouble
pictures. the pay is one free issue and your with English grammar (he's Norwegian).
IMPERIAL LINES name in print. Not much. but that's all I but I understood every sentence.
GDW fell behind in publishing this have to offer. Kfan Unzangu
newsletter. They will produce what was #6 I also plan two special issues. The first c/o Roger Myhre
as #3. Issues #3. #4. and #5 were mostly special issue will be a subsector issue. Ammerudgrenda 168
MegaTraveller material. and are outdated where all the sub sectors are presented with 0960 Oslo. Norway
by the release ofTNE. UWP stats and maps. There will also be a
The editor has left the military during one-page decription of the sector. Starburst 21
the current defense cutbacks. and the The second special issue will be a news News items. an outline ofTNE. a list of
production staff are reorganizing update. using the news format I used in the all Y iklerdanzh documents. notes on
somewhat. They are looking for TNE previous two issues. It will inform players current projects. and a one-page sector dot
material aimed at referees. of major .:hangesin the sector. both UWP map. A 12" x 18" sector map with'
GDW may include issue #3 in the boxed and political. plus some odd bits for standard world symbols and showing xboat
edition ofTNE. due out this fall. I'm not adventure flavor. routes is enclosed.
sure whether the producers met GDW's
deadline. KU#4 Starburst 22
There is some possibility the newsletter --Clay Bush Planning to convert Yikerldanzh work to
may stop production if it does not gain KU#4 appeared after TNE was released. 1201 date ofTNE. Vanguard Reaches
readers. Paid subscription is less than 100 It included an evaluation ofTNe versus update: Von Ryans' War.
right now. Of course. the only two issues what players feared. It also includes Starburst
mailed were a while ago. so regular articles on Vargr body language. Vargr c/o David Schneider
production may increase readership. character generation notes for TNE. a 5 East Avenue
Gvurrdon adventure. The news items carry A1lenby Gardens. SA 5009
KU#3 Gvurrdon sector from 1 130 to 1200. Australia
--Roger Myhre Interior art has improved. and consists
Ain't I a nasty person? Soon as you write of emblems ofVargr polities. Roger is
that KU # 3 won't be released due before looking for art.
TNE. I release a new issue. The most interesting thing is a second
KU #4 I scheduled for when I receive my page for TNE characters. It provides
copy ofTNE. depending on how much I spaces for equipment. weapon statistics,
have to write myself. Size will increase and appropriate combat notes.
with four more pages. As I have a scanner. I Overall quality continues to be excellent.

Computer Products
RogerMyhre standards (as well as his individual GDWLicensecs
"Clay. you mentioned that I had variant). Leroy is working on a license to The planned MegaTraveller 3 game and
computer drawn maps of subsectors. I do distribute his software, preferrably the GEnie message-RPG are reportedly
have computer drawn maps. but not the bundled with something that produces, off the Paragon product list. Both were
way you made it sound. I draw them myself maps. He is contacting Jeff Davies of being monitored by Marc Miller.
manually. I don't have have a program that Planet 3 Software, who is said to produce A Twilight: 2001 product also seems to
draws them from a SEC file." sector and subsector maps from UWP files have been dropped.
CRB: sorry for any confusion. forGDW. Planet 3 Software
Leroy Guatney Rob Prior They advertised in Challenge 70. This
Leroy is adapting his IBM-based Continues to develop his planet mapper, was the first I've heard of them.
Traveller database system to produce city mapper. and animal description
SECtor UWP reports that match the TNE generator. (MacIntosh.)

15 September, 1993 Page 10 AAB Proceedings 22


New HIWG Documents
Sidiadl Sector Non-human minor race. Psychology. history. and notes.
224.09 Sidiadl: Background Data 7C07 - Contact: Srakk
by Ed Schmitt. 14pages. by Paul O·Grady. 5 pages.
Intro. timeline. subsector data. 9 local minor races. data on 5 Replaces the Sulfroid document which previously had this
starfaring races in sector. Ancient sites. history essays. fleet number. Srakk psychology. society. timeline. and homeworld.
strengths (in squadrons). and present situation. . 7C08 - Rom $ Loch (F) Library Data.
224.09. I Sidiadl Sector Data by Geoff Kelly. II pages.
by Ed Schmitt. 6 pages. UWPs.library data. world write ups. and subsector map.
UWPlisting 7C09 - Yiklerdanzh Sector Data
224.09.2 Sidiadl Sector map by David Schneider (2-Mar- I 99 3).8 Pages
by Ed Schmitt. I page. Yiklerdanzhsector UWP listing. Updated periodically as
development continues.
7eI3 - M~chntid fbI War offndependance
California Federation Preview
by Ben Arnall. 7 pages.
II pages
Details war when Meichntid Ibl seceded from Zho Consulate.
Sector map
T sadr DavrSector
Antioch Subsector (H). 3 pages Gushemege
Gateway Subsector (L). 3 pages 3420- Gushemege Sector Guide
Santa Cruz (P). 3 pages by David Burden. 22 full pages.
T sadr Sector A half-page booklet consolidating all subsector write-ups and
Shtara March Subsector (E). 3 pages general maps for the casual traveller. A must have for visitors!
Lancaster Subsector (F). 3 pages
New California Subsector (I). 3 pages Numbered Documents
Valkarian March Subsector G). 3 pages 1 87.sPA - SPA and Hard Times
Valkaria Subsector (K). 3 pages by Robert Bates. 6 pages.
Nalumar Subsector (M). 3 pages This is an update of the JTAS 19 article on the Starport
New Arizona Subsector (N). 3 pages Authority. revised from Traveller to megaTraveller.
Outland Subsector (0). 3 pages 200.01 - Zhodam'-Galangic Dictionary and Glossary
by James Kundert. 11 pages.
Yiklerdanzh Compilation of all printed Zhodani words.
7COI -AlienModule: Talpaku 206.03 Zhodam' Philosophical Mindset
by Grant Sinclair. 18 pages. Angus Foster 2 pages.
Draft developing a minor race in Alien Module format. Argues that Zhodani emphasis on psionics leads them to use
7C02 - Talpaku Subsector technology to emulate the effects ofpsionics.
by Grant Sinclair. 4 pages. 206.04 Meichntid fbi Working Document
UWPs.library data. map ofYiklerdanzh 1. by Angus Foster. 7 pages.
7C03 - String ofPearls Subsector 224.10 Standard Turret Weapons
by Grant Sinclair. 4 pages by Ed Schmitt. 13 pages.
UWPs.library data. map ofYiklerdanzhM. 224.22 Dead FalJ Ordnance
7C04 - The V1:ahdumecta by Ed Schmitt. 9 pages.
by David Thornell. 20 pages. 224.24 System Defense Forces
Describes the minor human race from Far Frontiers which by Ed Schmitt. 9 pages. '
settled many Yiklerdanzh worlds. Physiology. history. Izhrats 224.25 NavY ofthe Darrian Confederation
Kriezhlas Unity. descriptions and mapof worlds in the Unity. by Ed Schmitt. 9 pages.
7C05 - Stellar Chorus
by Corran Webster. 7 pages. Quadrant ill
UWPs. world notes. subsector map. and fairly detailed Exodus: the Human TraIling Edge
write-ups of the three most important worlds. by Bertiglia Paolo. 6 pages
7C06 - The Cmllon Develops the sector the K'kree call Kaa Gl'kul.Includes
5 pages. timeline. cultural notes. and a sector map.

AAB Proceedings 22 Page 11 15 September, 1993


Recorded GDW Messages
August 3 1,1993 Weapons book, small arms. heavy go even further. What if one or more
As promised, here is our notional 1994 weapons. etc., designed for TNE with the viruses took over various electronic nodes
release schedule. Items with asterisk (*) Fire, Fusion, «Steel rules. on earth tried to enslave the local
will need outside submissions in the way of December 1994 populace, and used them to attack other
adventures, additional background, etc. World T.2mer's thingie vampire nations? What if the current
December 1993 Terry McInnes' project about building global government is descended from the
Puh ofTe.2rs, Star Viking Sourcebook new societies/colonies on post-Collapse resistance movements? What if the
January 1994 worlds overthrow is not yet complete, or has not
Sm.2sh.znd Gr.2b* happened at all? What if the new
Sourcebook and adventures about Star MAKE IT INTERESTING government had to reach some kind of
Viking opposed recovery operations --Dave Nilsen accommodation with the vampires to use
February 1994 Tiu's W.2S in response to .2 discussion of.2 the very valuable and perhaps irreplaceable
V.zmpire Fleets" propo.~ed pocket empire centered o.a Tp.rr.2. technology that the vampire controlled?
Sourcebook and adventures about As b.2ckground, Hue proposed th.2t .2 new. What if portious of Terra have" sold their
vampire ships and other virus infested religious movement reunited Terr.2. souls," so to speak. to a vampire to keep
things, their psychology, ecology, etc. Based on what I've seen so far, I have the the factories running. while groups in
March 1994 following comments. There are always two other areas of the Earth have sworn
Vehides Book" different ways of coming up with these undying enmity to those human
Book of many different Traveller things, 1) what is logical and 2) what is Quislings? What if the future T erran
vehicles for all purposed designed using fun? Because this is a game, we always need society was forged in the crucible of that
the Technical architecture book. to bear in mind that the ultimate goal is kind of white-hot hatred and conflict?
April 1994 the following formulation: What will be Logic only gets us partway there. This
Brilli.2nt L.znces Express fun. but will still be fairly logical? has to be fun. this has to be exciting, this
Simplified Fleet Combat version of Imagine a series of adventures, say in has to be cool. Better yet, it has to be
Brilliant Lances Challenge, about an expedition to find out worth the wait. The truth of what has
May 1994 what became of Terra. It is a better movie become of the earth ought to be some
The Longships if once you get to Terra, things are kind of wonder-ful (and I mean that literally--
Detailed "owner's manual" to the Star different, rather than too recognizable. full of wonder) present that we can
Viking clipper ships. What kind of different? gift-wrap inside mysteries and adventures.
June 1994 T erran history as already written will not The Imperium was about stasis and
Striker!! change too radically, but any number of predictable things that work and have
Miniatures rules for TNE things in Solom.2ni «Aslm can be changed worked for millennia. and a reliable
July 1994 or tweaked if there is an interesting economy. and all of that.
Vampire Slup enough reason. Never forget that one of The New Era is about a universe renewed
Boxed boardgame (a la Azhanti High the best things about Traveller is that by a single universe-changing event that
Lightning) with deckplans of a big things are not alway& what they s{;em. took place across thousands of parsecs,
vampire ship and multiple scenarios (TNS reports and library data entries can and everyone alive experienced that single.
involving boarding operations, etc. be left intact, but the truth underlying huge event in one way or another. The
September 1994 those items can be something other than Collapse is a line drawn across history, and
Free Tudei'" what we expected.) There will naturally be on the other side of that line everything is
Sourcebook and adventures for free very strong cultural and historical forces changed. People's minds and dreams and
traders tooling around through the wilds that will shape the society of 1201. beliefs and worldviews are changed.
in their rickety old ships However, these forces may be expressed in The New Era is not the Third Imperium
October 1994 ways that we would not have expected. take Two. There will be plenry of time for
Aliens ofthe Rim" The re-assertion of a western-style settling into normalcy in a century or so.
Sourcebook and adventures about the global government would be reasonable, But right now. in 120 I. everything is
aliens in the Diaspora/Old Expanses neck but is not all that unusual or exciting. -bubbling with forces that humanity may
of the woods, including Hivers, Ithklur, Harold's religious movement, based on not have seen before.
armine, Vegans, maybe AsIan, etc. very deep- seated spiritual and religious My point is this:
November 1994 cultural forces is also reasonable, and is
TNEArmozy'" more exciting, because it is different. Let's Think exciting.

15 September, 1993 Page 12 AAB Proceedings 22

Vous aimerez peut-être aussi