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AAB PROCEEDINGS

15 August, 1996 Issue 32


The newsletter of the History of the Imperium Working Group (HIWG), a
Traveller club using the official Traveller universe. Produced and distributed by
Clayton R. Bush.

Events
The last issue carried the announcements about GDW closing, and
the rights reverting to the designers. It also brought a series of
complaints (on email) about repeating things people have already
read. So, here is my polley: this is a newsletter, and it goes to
everybody, whether they have internet access or not. If something is
announced electronically, I will repeat the announcement here. I try,
however, to cover all news and to get other news items and
announcements.

Contents Announcements
Pages 4-8 carry announcements posted electronically. To sum up,
Chairsophont Letter •••.•• 2 for those not on the HIWG electronic mailing list: Marc Miller and
May Progress Report • . . • • • . 3 Traveller went to a start-up named IMPERIUM GAMES. The new
version, titled "Marc Miller's Traveller" was released at GenCon.
JTAS Submissions •••••.••• 4 Hardcover copies will be shipped to fill pre-ordersl orders starting
ImperiurnGames Announcement. 5 August 30 (a month late).
They have a list of planned releases running through December. A
Gold Rush Garnes • . . • • • • • • . 6 new JTAS seeks submissions. Other things are happening.
HIWG Thoughts • • . • • . • • . . . 7
Related Titles
GenConReports . • • • • . • . 8-10
GDWs titles permitted cross-breeding of ideas. It is noteworthy that
Errata for T4 ••..•••• 11-12 Twilight 2000, Dark Conspiracy, and 2300 AD have gone to
TANTALUS GAMES. Marc is a contact for this company. TANTALUS
has announced no plans, perhaps because Marc is busy.
With Marc involved, future cross-breeding is possible.
The MPGN company has opened mailing lists for these games.
TANTALUS is open to fan exchange of materials, as long as a
disclaimer is included. (This is the least TANTALUS must do.
Copyright law holds that permitting distribution without a rights notice
concedes loss of ownership rights. That is how formica became a
common place word rather than a brand name.)

What.to Do
HIWG exists to exchange ideas supporting Traveller. On the next
page, chairsophont Harold Hale advocates supporting the new
Traveller by buying products and running convention events.
To contribute to Traveller (which is what many want to do),
Traveller's Chronicle, JTAS, and Gold Rush Games are looking for
submissions. The last, the newbie, could be the joker in the deck. All
seek primarily adventures rather than background materials.
ChairsophontLetter
From: HDHale business elsewhere. Once Chronicle, a fanzine, or even
<tape on> merchants figure out that having distribution through the Internet,
This summer finds Traveller fans Traveller in their stores generates including the Traveller Mailing List.
anxiously awaiting another release business, they'll make sure they The idea here is to increase the
of Traveller, this time without the put it on their shelves. base of players of the game by
GDW name attached to its 2) Add a person to your Traveller increasing awareness of it. I think
production. While some of you may Gaming Group (or start a new one). that our organization is uniquely
have concerns about what This can also include convincing qualified to be ambassadors for
Imperium Games has in store for your Shadowrun, Star Wars, etc. Traveller, and it is time we did so
Traveller, take some comfort in the group to try a few Traveller locally, as well as globally amongst
fact that former Traveller writers sessions as a change of .pace. ourselves.
Tim Brown and Lester Smith are Hopefully they'll be convinced to If I don't see you at Origins or
among those who have been add it as an additional game your Gen Con, have a great summer (or
assembled for its production. Also group plays on a regular basis. winter for our friends south of the
be reassured that I have heard 3) Run a Traveller scenario at a Equator).
some very positive things about local gaming convention. I have -Harold D. Hale
Imperium Games new version of done this, and I have found it to be
Traveller, which appears to use a a rewarding experience, especially P.S. There. I gave my speech and
system of game mechanics which when some guy new to the game not once did I resort to any
is loosely based upon all the decides that he likes it so much, he shameless plugs of my work in
previous incarnations, not just the wants to go out and get his own Traveller Chronicle #10, entitled
stuff in the "little black books". I copy. Children of Earth: The Solomani
plan on purchasing a copy myself, Rim In the New Era. I didn't even
and I am sure many of you will as _____________ mention that Traveller Chronicle is
well. Not everything that counts available from Sword of the Knight
So what of HIWG in the "new" Publications, or that Sword of the
, New Era? That depends upon you, can be counted, and not Knight can be contacted at: 2820
the members of HIWG. Yes, some everything that can be Sunset Lane #116, Henderson, KY
of us may have some problems counted counts. 42420-2084 in the good old U.S.A.
with what has been done in and that you can phone them at
previous versions of the game, but --Albert Einstein 502-826-1218, nor did I
as I see it, Traveller needs our mention that future issues of
help, now more than ever. It needs Traveller Chronicle will feature
to be re-established as the premier 4) Start a Traveller Internet site, additional Children of Earth
RPG of science-fiction, something or develop a Web page for an material. Good thing, or I would
that it was known as for many existing site. have also had to mention Sword of
years. That means promoting the If you don't have Internet access the Knighfs Web site, located at
game whenever and however you (or even a computer), you can still http://eeyore.lv-hrc.nevada.edu/
can to the best of your abilities. start up a fanzine, a Traveller -indy/traveller.html where you can
Some of us will be doing that by discussion group, or Traveller fan download for free a copy of the
giving Imperium Games our club at your local hobby store or Solomani Rim In the New Era
creative input in how we think the community recreation center. sector map. Whewl glad I didn't
game can be improved, and will be 5) Create new Traveller material, bring that up....
attending national gaming and distribute it. If you have <tape off>
conventions, but there are things something intelligent to add to the
you can do locally as well: Traveller universe (in whatever
1) Buy new Traveller products. If era), somebody else is bound to
your local game store doesn't carry want to read it. This can' include
them, ask them to start. If they getting published by Imperium
won't, take all your gaming Games, but also Traveller

15 August, 1996 Page 2 AAB Proceedings 32


Progress Report Date: Fri~ 1 Mar 1996
08:10:59 -0500 to close its doors. and as it closes
I want to begin by expressing my down. the company has formally
appreciation to (more people than I transferred to me all rights to the
can count) who has responded to Traveller game system (including
my several posts asking for input Traveller, MegaTraveller, and
about Traveller in this time of Traveller: The New Era). Included
change for the system. The emails in that transfer are the licenses and
and posts I have received offering contracts between GDW and
support. constructive criticism. and various licensees. That transfer
general advice have been took place yesterday (February 29.
extremely helpful to me in coming 1996). So that part is official.
to decisions about what I am going I had thought that I would have
to do with Traveller and how I am the additional details completed by
going to set about doing it. Now. I yesterday. and that I would have a
know that I will not be able to formal announcement to make
please every single one of you out about who will be publishing
there. so after considerable Traveller by today. but I do not.
thought. I have come to the Too many people have been
obvious conclusion that I should interested in participating (with
please myself and believe that in more coming out of the woodwork
doing so I will also please those at the last minute) for the various
who like and appreciate the game agreements to be negotiated and
system which I created. signed. You may see rumors about
Under to terms of various what is going on (and many of
agreements between myself and them will probably be true). but it is
GDW. I have always held all rights bad form to announce things before
to the games and intellectual the papers are signed. so I need to
properties which I created. Game wait a little while longer.
Designers Workshop has decided -Marc Miller

Further developments on next two pages ...

Digest Group
Digest Group's main Traveller Traveller Comics
activity is selling old material from ~ A company called Maximilian
its inventory. There has been no Press ha,s distributed a comic for
word on the earlier proposal to the Traveller line. I have not seen
re-release their old MegaTraveller any copies in Colorado, and the
material on a hypertext CD-ROM company's name didn't ring any
disk. bells with store employees or me. If
Instead. Digest is working on its it doesn't distribute better. it will
MacroCosm role-playing system. soon be a collector's item.
The first game is slated to be A.a..
which was announced a while ago
but not recently. A science fiction Seeker
game, using the same rules, is one Seeker sold all of its inventory to
of the planned expansions. Digest Group Publications. It is not
Roger Sanger still runs Digest. producting anything (as far as I can
determine).

AAB Proceedings 32 Page 3 15 August, 1996


Journal of the Traveller's Aid Society
eRB: The following is from the where the heroes have to use their individual? What are his goals,
Imperium Games web page, for wits and firepower to survive. Good weaknesses, strengths? What's his
those who do not have access to it. adventures have a mix of role history? What's his future plan? A
playing and fights, with a dash of character must be rich and
SUBMISSION GUIDELINES mystery and problem-solving. The interesting to find his or her way
JTAS, The Journal of the best adventures have a few into the Journal of the Traveller's
Traveller's Aid Society, welcomes surprises thrown in and a touch of Aid Society and subsequently into
unsolicited submissions by fans of "on the edge of your seaf' action the campaigns of game masters
Marc Miller's Traveller. that makes the players fret over everywhere.
The content of such submissions their characters' fates. Consider suggesting adventures
should be limited to: adventures, How long should your scenario involving your hero-hiring the
short works of fiction followed by be? That's really up to you. JTAS player characters to help him on
the game statistics for one or more favors a variefy--from short outings some grand quest; seeking refuge
of the featured characters, new to epic adventures. A good rule of with them while outside forces hunt
weapons and technology, and thumb is 2,400 to 8,000 words. him, using them subtly so he can
well-developed and inventive achieve his own goals.
heroes and villains. FICTION As for a villain, consider giving
All submissions should follow the Though the bulk of the magazine him lofty plans that will keep him in
rules and format presented in Marc is adventures, there's always room a campaign for months to come.
Miller's Traveller. for a good story or two set in the
Traveller universe. We prefer FORMAT
ADVENTURES fiction submissions that range from The printout of your submission
Adventures are the staple of the 2,000 to 5,000 words. Further, the must be clean and clear. Make
magazine. They should be exciting, author should include character sure your name appears at the top
fun, and must contain everything statistics for one or more of the or bottom of every page. Dot matrix
the referee needs to run them. protagonists or antagonists in· the printouts are acceptable if we can
"Everything" includes statistics for story so game masters can use the read them easily. We will not
any non-player characters, aliens, characters in their campaigns. accept handwritten submissions.
equipment, and ships that the Perhaps you might want to While we do not require disks, we
player characters might come suggest adventures game masters appreciate them, and including
across. The best guide is to consult can create involving the characters them could ensure that your
previously-published adventures or the setting. submission sees publication faster.
and to make sure your own We accept Macintosh files, kept
adventure contains the same Weapons & Technology ASCII or as Microsoft documents;
elements. Don't just give us statistics on a and IBM compatible files kept
Each adventure should begin with new gun, mine, or spying device. ASCII or in Word Perfect 5.1 or
a game master's summary Tell us who created it, what it's 6.0. Please label your disks and
revealing the plot, how to involve primarily used for, and where write your name on them.
the players and their characters, player characters might acquire it. We will only return manuscripts
and suggestions about how the Are there drawbacks to using your and disks if you include a SASE
action should flow. Such an newly-created gizmo? Can you be. (Self-Addressed-Stamped-
introduction should range from 300 arrested for possessing it? There's Envelope) with sufficient postage
to 800 words. If your introduction is more to weapons and technology and of sufficient size.
longer than that - it's too long. than just a collection of numbers. Please retain a copy of your
You're not focusing your ideas. submission. Send submissions to:
An adventure should contain four HEROES AND VILLAINS JTAS-the Journal of the
to eight encounters-whether those Any good hero or villain has a Traveller's Aid Society
encounters are scenes in which the complex personality-- and such a PO Box 779
characters can role play with personality must be part of your New Munster WI 53152
interesting. aliens, or all-out brawls submission. What drives the (continued on next page)

15 August, 1996 Page 4 AAB Proceedings 32


l
l
The Future Is Around The Comer...
From: ImperGame talents in gaming have convened The basic book aims to make the
Date: May, 1996 under the Imperium Games banner game easy to use, easy to
For 20 years, the sci-fi RPG for this exciting project, names like: understand, easy to access, while
phenomenon known as Traveller Lester W. Smith, system remaining flexible to all possibilities
has recounted a saga of mighty developer, whose design credits within the science fiction genre.
interstellar empires' struggle to rule run from Dark Conspiracy to the Add to that a continually
the stars, of super-technological bestselling Dragon Dice. expanding history. Imperium
and alien commerce networks that Tim Brown (2300 AD.; Dark Games tentatively plans to release
webbed the galaxy, of men's Sun), alien and xeno-culture, ten settings, each chroniCling a
ever-unfulfilled thirst to travel and author of the upcoming Alien speCific era in the Traveller timeline
explore ... Now, despite GDWs Archive supplement, as well as for adventures and campaigns,
unfortunate demise, the joumey of sales representative for Imperium starting with the Early Imperium,
starfaring adventure continues in Games. continuing on to the Asian Border
August, 1996, with Imperium Greg Porter (Guns, Guns, Guns; Wars, the Zhodani Core Expedi-
Games, Inc. providing the CORPS, Macho Women With tions, the Rebellion, even the
groundwork for new chapters in Guns), vehicles and equipment. Grandfather Era and the Far Far
MARC MILLER'S TRAVELLER! Don Perrin (Star of the Guardians Future. Referees and players are
Under the watchful eyes of ; Wing Commander collectible card no longer confined to just one
Traveller's creator and Adventure game), starship design, layout, and setting, but able to draw their
Gaming Hall-of-Fame member, construction. preference from a plethora of
Marc Miller, this new edition brings Ken Whitman (Mutazoid; backgrounds straight out of
together a truly stellar design team Wizards; former president of Whit Traveller's rich history.
to create a release that eclipses all Publications and convention Finally. look for a constant influx
previous efforts. Some of the best coordinator for TSR, Inc.), psionic, of support materials. The first
also responsible for the business supplement, Starships, will be
operation of Imperium Games. available in September. Subse-
JTAS (continued) Larry Elmore, interior art, renown quent books such as Central
fantasy artist with countless Supply Catalog (by Greg Porter)
ACCEPTANCE illustrations for periodicals and and Alien Archive are scheduled
If we accept your submission for publications to his name. for release on a monthly basis.
JTAS, we will mail a contract to Chris Foss (Space 1999 ) cover Also figuring into the Imperium
you. art, leading SF illustrator and directive is the August, '96 retum of
Far Futures Enterprises, the concept designer; creator of The Journal of the Travellers' Aid
company that holds the Traveller Starships for the movie Alien. Society (JTAS) bi-monthly, edited
license, purchases all rights to by Jean Rabe of Dragonlance
material accepted for JTAS. Keep FOUNDATION PRODUCTS novels and Polyhedron fame!
in mind when you work on a The foundation for the new Simply, Imperium Games is
submission that you will be selling Traveller will be a comprehensive committed to bringing you
all rights. If you do not wish to sell rules system, set to debut at Gen first-class productions and support
all rights to a piece, please do not Con '96 in both softcover ($25) and of the highest quality for the
submit it. limited hardback ($30). This is a premiere sci-fi role-playing game.
JTAS pays approximately $20 to revision of ideas from the original Look for the classic to return en
$25 per printed magazine page. classic game expanded in light of force to a galaxy near you!
Submissions accompanied by a 20 years of role-playing experi- Imperium Games, Inc. P.O. Box
disk command the higher rate. ence, with streamlined character 481 Lake Geneva, WI 53147 Ph#:
We purchase what we print. So generation, new task system. and 414-275-3984 Fax#: 414-275-5368
understand that if you mail us a improved combat resolution. The Contact: Ken Whitman,
10-page submission, and we print rules also concentrate on the 414-275-3984
only half of it, we will pay for what vehicles, Starships, and equipment Check out our web site at
we use. players will encounter and employ. www.lmperiumgames.com

AAB Proceedings 32 Page 5 15 August, 1996


Gold Rush Games
-Mark Arsenault, 96-07-03 campaign "world,· providing an
We have been approached by the established setting in which to play
good folks at Imperium Games the game. Campaign books also
concerning GRG publishing provide a fair amount of source
licensed material for the new material and a few adventures.
"Traveller" RPG! I spoke with Ken Lengths can range from 96 pages
Whitman and we came to some to 256 pages.
basic terms. They are interested in
having us publish some great PROPOSALS
Traveller books-from adventures to The first step that you, as a
sourcebooks-but we are missing prospective author, should take is
just one thing ... AUTHORS! to prepare and submit a product
If you have a love of Traveller, proposal. The product proposal
some cool ideas for an adventure consists of the following:
or supplement, and a bit of talent in Concept: a brief, one or two
the writing department, then drop sentence description of the product
us a line! We want you! You can that describes the project and why
obtain our basic Submission someone should buy it. Give the
Guidelines from the GCS Library proposed title of the project, the
on AOL or from our Home Page at length and type of book it is
http://members.aol.com/goldrushg/ intended to be, the game system it
index.htm. is for, and a general description of
what the book is about.
Summary: a brief synopsis of the
WHAT WE ARE LOOKING
project.
FOR List of Contents: essentially an
Interesting Quotes Sourcebooks contain rules index (without page numbers),
One of the serious problems in expansions, campaign locations, which illustrates the topics you
planning the fight against American new gadgets or equipment, would write about and organized
doctrine is that the Americans do material to aid in or enhance the way you would write the
not read their manuals, nor do they character creation, non-player manuscript.
feel any obligation to fallow their characters, and so on. Source- Writing Sample:one to two pages
doctrine... books should be useful not only to from the book itself.
-a Notebook for Soviet U.s GMs but to players as well. This Completed Character Sheet: This
allows us to market the books to all demonstrates your knowledge of
The major difference between a fans ofa particular game, or genre. the rules for the game system your
thing that might go wrong and a Sourcebooks make up the product is being written for.
thing that cannot possibly go wrong majority of our suplements. They Send all correspondence to:
is that when a thing that cannot will be published at 96 pages, 128 Gold Rush Games
possibly go wrong goes wrong it pages, or 160 pages. P.O. Box 2531
usually turns out to be impossible Adventure Books: Adventure Elk Grove, CA 95759-2531
to get at or repair. books contain scenarios for use U.S.A.
-Douglas Adams (Mostly with a particular game. Adventures GoldRushG@AOL.COM
Harmless) should be for 4-6 players of low to
medium experience. We want to eRB: Authors are warned that
The modem conservative is publish adventures from 12 to 32 GRG has a strongly worded
engaged in one of man's oldest pages long. Thus, for a 96 page product release statement. Authors
exercises in moral philosophy: That book, 'we could publish either three are advised to send GRG a SASE
is, the search for a superior moral 32-page, six 16-page, or even eight for the complete submissions
justification for ~elfishness. 12-page adventures. guideline document.
- John Kenneth Galbraith Campaign Books detail an entire

15 August, 1996 Page 6 AAB Proceedings 32


HIWG - Thoughts
-Clay Bush human allegiances' navy bases? cause them to spend endless hours
That still leaves letters free for clan redeveloping the system. It is just a
Marc Miller's Traveller and corsair bases and the like, but matter of taking an afternoon to
By now, the drafts should be back the surfeit of base codes is insert the corrections Leroy, myself
from the printers and Imperial confusing to newcomers. and others have suggested and
Games should be busy preparing I sent email to FarFutures saying iron out any contradictions.
to ship the pre-ordered rules and we should pare the codes down. If changes were not made
gearing up for GenCon. I have this Just waiting to see what happens. (particularly if they resorted to the
sense of calm, since I can't Harold: Sounds OK to me. That's old Book 6: Scouts as they were
influence anything now. I also have all I've ever used to signify a naval talking about), I will be much less
a sense of "why bother?" right now, base: The Terran Republic has enthusiastic and much more cynical
since for a few weeks I have Outposts ('0'), but those are not about IG's further Traveller
nothing to comment on. But I true naval bases--they are a offerings.
persist in the dry spells, so I'll combination Marine/Navy/etc. base.
ramble a little here. Glenn Goffin: I'm with you on Ship Archives
Harold: It really is all on the line this. I've realized that most of the
this time. You sorta got that sense starship designs done for
when TNE came out, but I think Stellar Companions MegaTraveller were never put into
that had more to do with the radical Marc was interested in hearing the HIWG library. (A collection
departure in the story line than the suggestions about suggestions for problem.) Does anyone see any
possibility that the game would go tables that gave more realistic pOint in putting those collections in
out of print permanently if it didn't results. I asked Leroy to send his the library? I figure I have collected
work out. proposal in, and he did. about 200 designs in standard MT
There is still the issue of the New If the tables have changed, what UCP format.
Era follow up, which apparently say we just rework the stellar data (I approached Kevin, and he said
Dave Nilsen is putting together for and post it in libraries? I think Marc he wasn't interested in supporting
IG. I also radically filled Kevin would approve of a updated an old system in CHRONICLE. So
Knight's mail box on Monday with listings, since they would be based print publication is out. But maybe
material for TTC#11--1 hope I was on the original files, support the they should be available for
in time Kevin .... new rules, and prevent people electronic collectors.)
Anyway, I'm more anxious than asking him about what to do about Harold: Couldn't hurt. It's not like
anything at this point. The creative having old data by having new data it will be taking up space in my file
process is still ongoing, and I'm available. cabinet (the one that still contains
trying to wrap up a number of [Marc is not interested, and would the old High Guard designed fleet).
things Traveller-wise before not treat any files we generated as Seriously, they may serve as
September when I start my Tech "official. I He wants referees to do design inspiration for somebody in
writing course. their own sector settings.} the future, so go ahead.
I can't very well keep a full-time Harold: I see the stellar com- Glenn Goffin: I, for one, still use
job going, a labor-intensive college panions issue as a litmus test of MT, and may well continue to use it
course going, and still keep my how serious IG is about making even after acquiring T4, so I may
hand in so many other projects improvements to Traveller, and not . well have use for the deSigns, and
while maintaining my sanity. just regrinding old material to make recommend keeping them for
Traveller will be moving down a a quick buck. people in my situation. How much
couple of notches on the priority A number of people over a long space are we talking about - a
list, at least between September period of time have suggested couple of diskettes? or perhaps
and early December. corrections both to GDW and IG on space on a web site?
how to improve the deSign I'm willing to keep an archival set
Base Codes sequences in this area. We're not of diskettes, and make copies
Why do we have all those base talking here about something that available to others. I have a set of
codes? Why not just use N for any will radically alter game balance, or Rob Dean's vehicle designs. I've

AAB Proceedings 32 Page? 15 August, 1996


GenCon Report
been slowly fixing their formats.
-Mike Mikesh most attractive to Marc because of
Ship Designs IG put out a professional looking his commitment to the success of
I've only fiddled with FF&S a little. two-leaf color glossy ad for T 4, the product line. Instead of using
included in the pack of freebies Traveller as the cash cow nurturing
I spent a year perfecting my design
given to each GenCon attendee. other product lines, profits for
spreadsheets for MT, but largely as
a project to learn all the ins and Unfortunately, empty shelves on Traveller go only to the growth of
outs of my spreadsheet program. the first day probably cancelled a Traveller.
lot of attention IG could have Ken's objective is to produce a
Working with the formatting
gotten in convention talk during the new Traveller product every month,
functions was interesting, and I had
rest of the gathering. The hard even beyond the bi-monthly issues
a feeling of accomplishment for
cover copies never made it at all, of JTAS, which we should see by
getting everything right, down to
but these mishaps were seemingly November if I remember correctly.
the last comma.
beyond their control. The aim for JTAS is to contain
FF&S required starting all over
again. I had less spare time, T4 soft cover was on the shelves mostly adventure material. While
by the second day. I won't get into they could include adventures for
couldn't justify it as a training
what all is in there, leaving that to any Traveller milieu, it sounds like
project, and THIRD PLANET
Harold or others whose post you'll they'll give the most consideration
SOFTWARE planned to release a
probably see before this. I will to adventures that can fit several
FF&S design aid program.
mention, though, that all the color time periods.
I probably should revisit FF&S
artwork of ships & worlds is very During the Traveller seminar
and the new (FF&S-derived) design
sequences, because ... exciting. The pieces don't conform (which was well attended), they
to classic Traveller style or made a special appeal for
designs, but the images will appeal attendees to promote attention for
Third Planet to fans of science fiction even if Traveller. T4 isn't just one of the
Has anyone heard anything from they've never heard of Traveller. many new games to come forth
THIRD PLANET? I placed an order It was nice to see Tim Brown and from no-name companies every
for the Navigator program, which Lester Smith working in Traveller's year. It comes already with a solid
was never filled. I think they just coming again. I didn't know the rest core of players, and to assure IG
walked away from the market. Has of IG's crew, but Marc is very can continue producing Traveller
anyone heard anything or had any pleased with them. As you might products, they need to capitalize on
luck contacting them?
know, Ken Whitman's offer was the this strength.
Harold: The last I heard from
PLANET III SOFTWARE, they were
still very much in business and they
were going to send me a beta
DGP plans? TL 10.;12 Designs
version of the ship design software When the new edition was I will probably get into the new
just as soon as I signed a release announced, I heard rumors that design sequences to work out
form saying that I wouldn't take DGP was COnsidering releasing some TL 10-12 ships and craft for
their software and do evil things their MT materials on a CD disk. the INVASION: SYLEA project.
with it (like selt copies for profit). Hyper-text, and all that. And I've (How's that for a working title.) And
The individual I spoke with not heard anything since. Anyone I'll probably get to it after GenCon.
sounded very enthusiastic about heard anything? Winter is my most productive
the software and I assumed that
Roger Sanger: We are learning writing season.
that designing a new game is Invasion Sylea: This project
the release form would be sent to
me with in the week. difficult and slow. But we are still started as a discussion of the
plugging away at it. It is starting to feasibility of doing the movie
That was before GDW went belly
shape up nicely though, and looks Independence Day as a Traveller
up. I have not seen any release
like it will be a winner. adventure. Trashing large parts of
form, nor have I seen the promised
beta version. Wish us luck! earth wouldn't fit into the universe's
Sounds like a question for TML. Sincerely, history, so another world .... why
I'll post it. Digest Group Publications not, say, Sylea in the Long Night?

15 August, 1996 Page 8 AAB Proceedings 32


One way we can help keep Star Trek uniform, and a couple CT, more complex systems would
Traveller alive and growing is by apparently from the Society For be added via optional supplements.
running our games openly in the Creative Anachronism, I saw So, if the basic T4 book isn't seen
game stores. If the gaming several groups on the streets of as being simpler than TNE, they
community can see that it's a game Milwaukee all wearing black, i.e. haven't achieved their goal. I
that is being played, more players the LARP Vampire players. personally feel that T4 is pretty
will consider playing it and buy I'm not seriously suggesting there simple. Not only are the systems in
Traveller products. In my book, should be a revolution within it simple, the book itself is short
Clay has already done a lot by HIWG. HIWG was never meant to enough that it shouldn't be
running games at the con. His be an organization like The daunting to someone new to RPGs.
games got listed in the convention Camarilla. Support of the kind IG Q: Folks have mentioned ships
program, thus their mention was seems to want is probably better looking different several times
seen by gamers across t.he country. left to a brand new Traveller already. What's so different? Are
IG did express at the seminar a organization even with a lot of the new ships like the pictures on
sense of frustration about the fan cross over in membership with IG's web page?
community (without naming HIWG) HIWG (hint, hint). Rather, I think I Andrew Boulton: Of *course* the
putting a lot of effort in such things understand where IG was coming ships look different - the ones we're
as sector generation, things that from on this and thought I'd better used to won't be designed for
referees can create themselves say something just in case anyone several centuries I
from tables throughout the concludes their comments during
Traveller system. They do not the seminar were an attack on
mean to say we should not HIWG. They weren't. They just
generate and post ships and such. want fan help.
If its fun, then have fun. Rather, I Something I'm glad to see is that
think they're impressed with the IG is very pro-licensee. GDW was
body of fans Traveller has, yet this way back during classic
frustrated that fan activities don't Traveller, thus we saw Traveller
do a lot to promote the game. products from Group One, Digest
To illustrate, I noticed that White Group, Marischal Adventures,
Wolf gave table space to a fan FASA, and Judge's Guild. That
organization that supports Vampire, reversed itself by the time of TNE,
called The Camarilla. The Vampire probable because of Marc's
setting is richer than even Traveller withdraw. Now things are back to
with a deep body of pre-history, normal, I'm sure much to Kevin
personalities, mythology, and so Knight's delight.
on. As far as I've seen, members of --MIKE
The Camarilla are not engaged in
activities like fleshing out the OTHER COMMENTS
Tremere Chantries of Denmark, or Joe Walsh: At the Marc Miller
getting an official stamp for their seminar, it was established that T4
particular resolution to an enigma was meant to be the simple
in the literature. foundation of a system that will
Instead, The Camarilla organizes become much more complex. That
games, conventions, and just plain is, the T 4 rule book was meant to
social events among players be as Simple as possible, so that
across the country on many levels, new players could easily join in (as
both table-top and live-action. It's opposed to, say, 2nd Edition
interesting to note that the AD&D, which makes it very difficult
live-action players were quite for newbies, unless there is
visible during the convention. someone more experienced to hold
While I did see one person in a their hands). Thereafter, as with

AAB Proceedings 32 Page 9 15 August, 1996


GenCon 1996
Geneon Ship Combat
campaign, the better.
-Clay Bush David J. Golden: They added
Harold Hale, Mike Mikesh, and movement rules to use a hex map,
MARC MILLER'S changed the ranges to 5/10/15/20
myself [and Kovalic and Kundert1
represented HIWGers at GenCon. TRAVELLER hexes (close/short, etc.), and only
(I'm still surprised so few HIWGers The new Traveller book should had lasers, missiles and sandcast-
attend conventions, but not going arrive at homes around the 15th. I ers. Here's a quick synopsis:
did save you all having to deal with saw the system at GenCon, but 1. Initiative for each side was
30,000 gamers and full hotels.) went ahead and ran my events with #Ships - Leadership - d3. Low
Because I submitted my event list TNE rules. (I already knew those ... ) initiative won. Winner got to move
in February, I was unable to o The number of dice you use is second.
schedule my events around the determined by the difficulty of the 2. Movement: A ship's speed and
interesting seminars. Conse- task. A 1d3 is mixed in with d6 in direction was conserved from tum
quently, I missed the TRAVELLER, some cases. to tllrn, unless modified by
GDW, and HARPOON seminars. 1 o Combat is as in the first books. maneuver. G-Rating is your total
caught only one seminar, on the Damage is applied to one attribute maneuver. One point of G-Rating
real Soviet plans for Red Storm. at a time, and no provision for hit will change your speed by one hex
(They were going to push through location is made. OR change your direction by 1
the north German plain. The o The rules for system generation hexside. Only 1/2 your G-Rating .
primary thrust was to be through go all the way back to the black could be used for turning.
the British Army. A secondary books. You do not determine the Once you've determined your
thrust would rest its southern flank star type(s), and merely record G speed and turning, you move 1/2
on the Hartz mountains. Fulda Gap for gas giants. your speed (round up), make 1/2
would only have seen a holding o The rules for ship design your tum (round up), finish your
action. Another secondary thrust looked like the tables in HIGH move, then finish turning.
would have been through 'neutral' GUARD. I didn't have time to study 3. Sensors could be Active,
Austria around the south of the them in detail. Passive or Jamming. Until a ship
American army. o According to an insider, David had been locked up, it was
(And the Baltic Fleet would try to Golden, there is a disconnect in the represented on the board as a
force the Skagerrak, between power plant size between TL 11 and black ping-pong ball on a stick.
Denmark and Norway. Hello, Roger 12. This will help explain the Once detected, the model was put
Myhre, naval reservist!) Sylean's eating up their opponents. on the table
4. Combat was simultaneous.
SEMINAR REPORT MINIATURES SYSTEM Your base number to hit was target
Harold is supposed to write one Harold and I played in the demos size + your fire control rating -
on the TRAVELLER seminar. He of the miniatures starship combat target G-Rating. Range determined
was there. system. Small ships and fighters how many dice you rolled. .
One person stood up and asked, were featured, and it was hard to Missiles covered one range band
given Milieu 0 is a TL 12 empire kill opponents. Those low factor per tum. Missiles weren't plotted,
expanding into the ruins of a weapons will do it every time ... and couldn't be dodged. To-hit roll
collapsed empire, what is the Armor factors ablated away, . was made the tum the missiles
difference from the Reformation however, so you could eventually arrived, at Very Short range.
Coalition? Marc's entire reply: kill anything. This contrasts with Each missile battery had a missile
"No Virus." HIGH GUARD, were TL 11- battles rating, turrets 2 and barbettes 5.
PHILOSOPHY: Traveller writers often ended when one side had no The rating was the total number of
are encouraged to write adven- weapons on the outside of its missiles you could fire in a single
tures. That is what JTAS wants, hull-despite its opponent's failure tum. The total available was twice
and Marc Miller encouraged Gold to kill ships. that (so you had two salvos).
Rush Games to publish the same. The final product will not be out Missiles did 1 point each, and a
The more generic the adventure, till 1997, so these were in part play salvo was treated as a single
the more it can be fit into anybody's tests.
(continued on page 12)

15 August, 1996 Page 10 AAB Proceedings 32


T4 Ship Design Notes and Critique
--Harold Hale the chart and a brief mention of some company in the Third
Here is the errata/potential errata Sickbays in Step 9. Imperium makes standard small
I've found so far: Step 10, the text indicates you craft components!
Step 2, the text directs you to should, "multiply the number of While it appears that the
"select a hull from the table on the crew members that need wholesale errata that plagued
next page." The chart it is referring workstations by the workstation MegaTravelier (aka MegaErrata)
to is on page 107, 15 pages later. characteristic above." One big has been avoided (thank the Divine
Step 3, the text says, ·on the problem: there is no characteristic Being), this section is probably the
following table, cross-index the above. The chart you need is most poorly laid out of any of the
jump level desired with the size of actually located on page 112. four attempts (classic T, High
hull." There is no such table, not Guard, MT, TNE) to present a ship
below nor anywhere else in the Chart section problems design system in Traveller.
book, making it impossible to The Standard Military Controls For example, the charts for
design jump capable ships. table on page 105 indicates that weapons and defensive systems
Step 6, the text indicates that the crew requirements for such (something one would assume you
missile launchers "do not have to controls is 0.0 at all tech levels. could find all in one place) are
be crewed when operating as part Given that the Standard Civilian scattered over four separate pages
of a missile battery under the Controls table on the same page in the charts section. In attempting
control of a master fire director", gives some number from 1 to 3, it to assemble a 1000 ton Tl 12
but in Step 9 the text indicates that appears that the crew numbers for destroyer (an attempt thwarted by
"one gunner is required for each SMCs are incorrect. the lack of a proper jump drive
weapon, sandcaster and nuclear The Thrust Plate Drive Potential chart mentioned above), I found
damper battery insta"ed." For table on 108 is rather awkwardly myself frequently flipping back and
missile batteries, is this gunner in labeled, giving one the impression forth between pages to find the
addition to the one required for the that the Gs column starts at 100! proper chart or instructions. While
MFD? The two statements seem to Easy enough to figure out that 100 the actual work involved in putting
contradict each other. refers to displacement and that Gs the ship together was much less
Also, I now know why people run from left to right, but this should than with FF&S, the constant page
"really" loved the Third Imperium have been done better. flipping was very annoying. Were I
so much-missiles were free, shoot to use this system on a regular
a" you want!!! No where have I Additional Criticisms basis, I would end up photocopying
been able to find any mention of The beginning of the Spacecraft the entire section and redoing the
the "cost" or "displacement" of section promises, "with the systems layout so that it was in a more
spare missiles, which presumably in this chapter, a player design logical sequence. Those respon-
you will need after you shoot off the nearly any type of spacecraft, up to sible for the actual layout of this
ready missiles provided in the 5000 tons displacement. While the
II
section (who now will never admit it
turret or barbette (which I guess Standard Hull Configurations chart in public) should be ceremonially
are also free). flogged with a piece of wet
does go up to 5000 tons, there are
Step 7, Small Craft External very few options in the configura- spaghetti.
Grapples are described, Small tions you have to choose from (at Well that's what I've found on the
Craft Hangars and launch Ports 3000, 4000, and 5000 tons there is first run through. If anybody else
(table for which is on page 112) are only one type). has any errata they have found
not. Fuel Purification Plants are Also, the minimum size hull is 100 (particularly in the charts), please
mentioned on page 89, but not in tons displacement. This means post it here. If someone at IG would
Step 7, which is presumably the forget designing your own small like to respond to what I've found
section they belong in (the table for craft, fighters or jump shuttles for so far, I'm sure everyone would like
them appears on page 111). Ditto to hear it.
now. I would have much preferred
Shops and labs, which rates a that this chart be taken out to a full
chart on page 111, but no page, and a wider variety of
explanatory text beyond what is on standard hulls be presented. Surely

AAB Proceedings 32 Page 11 15 August, 1996


Starship Design Changes (continued from page 10)
--Guy "Wildstar" Garnett, Fire, Fusion, & Steel Changes attack regardless of how many
wildstar@qrc.com The following changes have been were in it.
If you've purchased Marc Miller's made to Fire, FUSion, and Steel to 5. Sandcasters defended against
Traveller (also known as Traveller update it for the new Traveller both missiles and lasers. If they
4, or just T4 for short), there are game. The aSD Systems is based were successful, the sandcaster
errors in the ship design system. on FF&S with these changes. rating subtracted directly from the
The most serious is that the Jump o Fusion power-plant minimum weapon damage. It was rather hard
Drive Potential table is missing. volumes were increased to reflect to defend, and I only saw it work
the "Fusion Plus" breakthrough in once or twice. At Very Short (0-5
Changes Milieu O. hexes) you needed 3 or less on
o The HEPlaR maneuver drives o Thrust Plates have been 2d6; at Short 4; at Medium 5 and at
had incorrect (too low) power restored as the primary type of Long 6.
consumption figures. The corrected maneuver drive. The cost of thrust Again, the sandcaster rating was
value is 140Mw per displacement plates has been reduced to 1/5th of the maximum salvo size, and a ship
ton of drive (and not 10Mw as the amount listed in FF&S. had exactly two salvos.
stated before version 1.4). Ships o Laser power has been limited to Lasers not used for offense could
designed with the old values will TL*50Mw. defend against missiles. Four plus
need to be re-designed. o Jump Drive fuel has been your fire control rating was the
o Thrust-plate maneuver drives restored to Parsecs*10% (back to target number; if you succeeded
had incorrect (too low) power Classic Traveller standards), since you subtracted the laser rating
consumption figures. The corrected Thrust Plate maneuver drives do from the missile attack.
value is 14Mw per displacement not require reaction mass. 6. Damage pOints were
ton of drive (and not 1Mw as stated o Crew requirements have been subtracted from the ship's armor
before v1.2). Ships designed with re-calculated based on Classic rating until it was gone, and then
the old values will need to be Traveller crewing models. subtracted from structure. Once
re-designed. Additional crew members can structure was gone, the ship was
o Power plant fuel consumption always be added (so that 24-hour destroyed. For each weapons hit
was calculated incorrectly. The watches can be maintained, or to (not damage point) scored against
values stated *9in versions prior to replace casualties in battle). The armor, you also got one roll on the
v1.4) will provide for only 6 months values given are the minimum; . Surface Explosion table. A hit that
of continuous operation. Ships larger crews are never wrong. scored on structure got a roll on
designed with the old values do not o Contra-Gravity systems can the Interior Explosion table. If a
need to be corrected; simply note now produce lift and thrust (above single hit scored against both (Le.
that the power plant duration is six that used to cancel the vessel's a 5 point missile hit with only 2
months. apparent weight). aSD System armor pOints left), you got one roll
o Power plant surface area is ships will car("y contra·gravity on ea!...t1.
spurious. Disregard any mention of systems with sufficient thrust to Comments ranged the gamut from
surface area requirements for cancel a ship's weight, but not "not deadly enough" to "too deadly"
power plants. Ships designed with enough to provide significant (no joke!). Generally previous
older versions do not need to be maneuvering thrust. Traveller players thought combat
corrected. Updated: August 20,1996 was supposed to be deadly, and
didn't have too much trouble with it.
Non-Traveller people thought it
Ju mp Drive Potential was too deadly.
Jump-n 1 2 3 4 5· 6
Percentage 2% 3% 4% 5% 6% 7%
Fuel % 10% 20% 30% 40% 50% 60%
TL 9 11 12 13 14 15

15 August, 1996 Page 12 AAB Proceedings 32

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