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FREE BOARD GAME INSIDE: BARBARIAN HACK


#8 Feb/Mar ‘17 tabletopgaming.co.uk

PLUS!
HOW TO BUILD
AN RPG WORLD

MECHS VS REINER KNIZIA


EVIL DEAD 2 | RIVER HORSE | MECHS VS MINIONS

MINIONS DIVERSITY IN
BOARD GAMES
BEHIND THE MAKING INTRODUCTION
OF RIOT'S SPIN-OFF TO MAGIC: THE
GATHERING
TO THE WORLD'S
TOP VIDEO GAME DELTA GREEN
X-WING

RIVER
HORSE
BRINGING
LABYRINTH,
MY LITTLE PONY
AND HUNGER
GAMES TO
THE TABLETOP

Evil dead 2
#8 FEB/MAR '17

WE GET GROOVY WITH THE DESIGNER OF THE CULT MOVIE ADAPTATION

PLAYED SEAFALL | ARKHAM HORROR LCG | SCYTHE Display until 05/04/17


£5.25

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p02-03.indd 2 17/01/2017 14:21


THE FROSTGRAVE
FOLIO
AVAILABLE IN MARCH
The Frostgrave Folio is the complete collection of all
previously released Frostgrave mini-ebook supplements in
one printed volume. This includes Hunt for the Golem, a
three-scenario campaign in which the warbands hunt
down a rogue golem, Sellsword, which introduces rules
for experience-gaining captains to help lead warbands,
Dark Alchemy, which expands the rules for potions and
potion brewing, and Arcane Locations which gives
additional options for bases and base upgrades.

The book also includes a completely new mini-campaign,


The Ravages of Time. Collecting nearly two years’ worth
of Frostgrave material, this collection is a necessary addition
to any wizard’s library.

UK: £9.99 • USA: $18.00 • CAN: $24.00

www.ospreygames.co.uk

Frostgrave
p004.indd folio.Wargaming
1 advert.indd 1 11/01/2017
17/01/2017 15:04
14:40
IN THIS ISSUE
06 NEED TO KNOW 58 THE ULTIMATE DESIGNER
Find out what’s going on Bezier president Ted Alspach
in the world of gaming. discusses One Night Ultimate.

10 FIRST TURN 61 BOARDS OF EDUCATION


Blood Rage designer Curator Catherine Howell on
Eric Lang looks back at the Game Plan exhibition.

WELCOME
Mystick Domination.
62 BARBARIAN HACK
12 MY FAVOURITE GAME An exclusive game, just for you!
Jenga inventor Leslie
Scott praises Cluedo. 64 BATTLE REPORT
It’s a brand new year – and that means plenty of upcoming board games to get X-Wing, standing by.
very excited about! This issue, we talk to new publisher on the block Space Goat 14 COUNTER VIEW
as it prepares to publish its tabletop debut, based on cult movie Evil Dead 2, and Becky Ottery reports PLAYED
River Horse as it launches its My Little Pony RPG Tails of Equestria – you read from the FLGS frontline. Find out if the latest titles are
that right. We’ve also got a brand new column where designers look back at the worth buying or binning.
first game they made; this month, it’s acclaimed Blood Rage creator Eric Lang 16 TEN OF THE BEST 70 SEAFALL
talking Mystick Domination. Elsewhere, we chat to legendary designer Reiner Movie and TV spin-offs 74 ARKHAM HORROR: TCG
Knizia, explore Lovecraftian RPG Delta Green and review some absolutely worth checking out. 78 SCYTHE
unmissable games, including SeaFall, Arkham Horror: The 81 FINAL TOUCH
Card Game and Scythe. Oh, and did I mention we have 82 BLOOD BOWL
18 ROLE CALL
a whole freakin’ board game designed by Frostgrave
John Dodd runs through the 86 CONAN
creator Joseph A. McCullough available exclusively in
latest roleplaying game news. 88 SECRET HITLER
this issue? Well, I have now. Dig in!
91 STAR WARS: DESTINY
20 ALL THE JAHRES 92 PANDEMIC IBERIA

Matt
James Wallis runs through 94 SPYFALL 2
the games that have won 96 LABYRINTH: THE GAME
the Spiel des Jahres. 99 LEGENDARY: ALIEN
EXPANSION
Matt Jarvis ON THE
COVER
22 GETTIN’ GROOVY
Taylor Smith, designer
100 A GAME OF THRONES:
THE IRON THRONE
Editor of Evil Dead 2, chats about 101 MOB TOWN
adapting the cult movie. 102 ADRENALINE
104 KHARNAGE
29 DARK HORSE 105 DREAM HOME

Contact us... How River Horse broke


into Hollywood.
106 COLONY
108 UNUSUAL SUSPECTS
108 NOT ALONE
@ tabletopgaming@warnersgroup.co.uk 35 AN INTRODUCTION TO... 109 ACCESSORIES
Whoa, whoa, whoa, it’s
www.facebook.com/tabletopgamingmagazine Magic: The Gathering. 112 PAINTING GUIDE
Andy Leighton meets David
twitter.com/TabletopMag
38 THE MAKING OF... Bowie in the Labyrinth.
Owen Duffy digs into
EDITORIAL MARKETING video game spin-off 118 A DM’S GUIDE TO RPGS
EDITOR Matt Jarvis MARKETING BRAND MANAGER Mechs vs Minions. David Jagneaux kicks off our
01778 392 400 Nicola Lumb 01778 395 007
matt.jarvis@warnersgroup.co.uk nicola.lumb@warnersgroup.co.uk
regular RPG advice column.
44 REINER KNIZIA
HEAD OF DESIGN & PRODUCTION PUBLISHED BY
Lynn Wright The prolific designer 120 DRAGONMEET
ASSOCIATE PUBLISHER
Claire Morris
discusses telling stories We talk to the hosts of the
DESIGNER Richard Hallam
on the tabletop. annual RPG convention.
COVER IMAGE FROM EVIL DEAD 2: Warners Group Publications PLC
BEYOND DEAD BY DAWN #1 The Maltings, West Street, Bourne,
Pencilled by Edgar Salazar, inked by Lincolnshire PE10 9PH 46 DIVERSITY IN GAMES 122 CLUB DIRECTORY
Juan Castro and coloured by Ivan Nunes 01778 391 000 | www.warnersgroup.co.uk How Arkham Horror and
Pandemic get things right. 126 SHOP SPOTLIGHT
NEWSTRADE
Pull up some dice and
DISTRIBUTION
ADVERTISING Warners Group Publications PLC 50 THE ESSEN FACTOR drinks at Loading Bar.
TO ADVERTISE PLEASE CALL 01778 391 150 Dan Jolin follows the
GROUP ADVERTISING MANAGER fate of Final Touch at the 128 SHOP DIRECTORY
Claire Morris 01778 391 179 PRINTING
clairem@warnersgroup.co.uk world’s biggest games fair.
This publication is 130 TABLETOP TIME MACHINE
ADVERTISING PRODUCTION
AND DESIGN printed by Warners 54 THE GREEN DEATH Phil Robinson uncovers
Danielle Tempest 01778 392 420 01778 395111 Jake Tucker explores tabletop gems from
danielle.tempest@warnersgroup.co.uk
horror RPG Delta Green. days gone by.
The views expressed by contributors are not necessarily those of the publishers. Every care is taken to ensure that the content
GAMING
tabletop

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INSIDE: BARBARIAN
HACK

of this magazine is accurate, but we assume no responsibility for any effect from errors or omissions. While every care is taken
#8 Feb/Mar ‘17
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PLUS!
MECHS VS HOW TO BUILD
EVIL DEAD 2 | RIVER

AN RPG WORLD
MINIONS REINER KNIZIA
BEHIND THE MAKING DIVERSITY IN
OF RIOT'S SPIN-OFF BOARD GAMES

this magazine. The Advertising Standards Authority (ASA) exists to regulate the content of advertisements. Tel: 020 7429 2222
TO THE WORLD'S INTRODUCTION
TOP VIDEO GAME TO MAGIC: THE
GATHERING

Subscribe to all six issues


RIVER
DELTA GREEN
X-WING
HORSE
BRINGING
HORSE | MECHS VS

LABYRINTH,
MY LITTLE PONY
AND HUNGER
GAMES TO

© Warners Group Publications PLC, 2017


THE TABLETOP
MINIONS

See page 110 for more details


Evil dead 2
#8 FEB/MAR '17

WE GET GROOVY WITH


THE DESIGNER OF THE
CULT MOVIE ADAPTATION
PLAYED SEAFALL |
ARKHAM HORROR LCG |
SCYTHE Display until 05/04/17

£5.25

005_WelcomeContents_V3 MJ.indd 5 23/01/2017 12:15


NEED TO
KNOW...
WARLORD OF ALL
It’s been a busy couple of months for Warlord best known as the home of series such as
Games, as the British publisher of miniatures Judge Dredd, Rogue Trooper and Strontium
titles including Bolt Action, Beyond the Dog, as well as iconic writers including
Gate of Antares and Hail Caesar dropped a Alan Moore, Neil Gaiman, Grant Morrison,
double whammy of major news in the run-up Steve Dillon, Dave Gibbons, Mark Millar
to Christmas. and Brian Bolland.
Firstly, the company has opened a physical Warlord was previously responsible for
shop. For all you teenagers out there, that’s distributing the Judge Dredd Miniatures Game,,
like Amazon, but in a real-life building. The published by Mongoose, but will now open up
new retail location is based at Warlord’s HQ in its use of the IP to include more characters and
Nottingham and offers a selection of products creations from 2000 AD, which also happens
for sale, alongside gaming tables and painting to celebrate its 40th birthday in February of
areas. It’s open from 12pm until 6pm on this year.
weekdays and 10am until 4pm on Saturdays. One of the games confirmed to be in early
If that wasn’t big enough news, Warlord then development is a title based on Strontium Dog,
revealed that it had been granted the licence the post-apocalyptic space-western starring
to make games based on the long-running superpowered bounty hunter Johnny Alpha.
legendary British sci-fi comic book 2000 AD, Very exciting times indeed.

EURO DA CHAMP
If you’ve ever felt the urge allowing players to to help design a new
to prove your superiority compete in titles such card for their game of
over your fellow human as X-Wing, Star Wars: choice. Competitors of
beings by defeating them Armada, Android: any skill and nationality
in one-on-one combat, Netrunner and the can enter, being first
but don’t have an arena to Game of Thrones whittled down by points
hand or pale at the sight LCG in the hope of during Swiss rounds and
of blood, help is at hand. winning paid travel and subsequent head-to-
Fantasy Flight Games accommodation for head elimination.
has taken the wraps off the publisher’s World UK Games Expo will
a major new European Championships, plus also play host to the
tournament to be held the opportunity to jump 2017 Pokémon Regional
at this year’s UK Games straight into the second Championships, offering
Expo at the start of June. round of the global 1,000 seats to Pokémon
The European competition thanks to Trading Card Game
Championships will a first round bye. The players looking to win
mimic their North winner of each contest some cash, scholarships
American counterparts, will also get the chance and travel certificates.

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006_009_news_V3 MJ.indd 6 19/01/2017 11:52


CONTACT US...
www.facebook.com/tabletopgamingmagazine
@ tabletopgaming@warnersgroup.co.uk

www.twitter.com/TabletopMag

DEATH TO KITTENS
Of course we don’t really mean that. What we mean miniature sprues, a 232-page rulebook and more than
to say is that Kingdom Death: Monster 1.5, the co- 1,000 cards) costs a whopping $250 (£201) – without
op horror sequel, has overtaken flammable feline any postage included.
party card game Exploding Kittens to become the Believe it or not, Kingdom Death 1.5 was actually
highest-funded tabletop Kickstarter of all time on the expected to make even more money than it did, with
crowdfunding website. online analytics site Kicktraq initially predicting that the
Kingdom Death 1.5 is the follow-up to the original game would rake in a staggering $56.2 million (£45.2m)
Kingdom Death: Monster, which raised just over $2 over its month-long campaign – had it succeeded
million (£1.6m) on Kickstarter back at the beginning of it would have become the most-funded project on
2013. That’s impressive, but looks like relative peanuts Kickstarter of any kind, beating current number one, the
compared to the $12.4 million (£10.2m) raised by Pebble Time smartwatch, by nearly three times.
Kingdom Death 1.5, which put it ahead of Exploding Still, $12 million is nothing to sniff at. Backers
Kittens’ still-none-too-shabby $8.8 million (£7.1m).The will see if their hefty investment pays off this
game smashed its original $100,000 target in just two summer, when Kingdom Death: Monster 1.5
hours, picking up $4.3 million (£3.5m) in its very first day. is planned for release – although further
One factor that may have helped Kingdom Death expansions and add-ons are scheduled for
1.5 push up the figures is its higher price tag; the core launch all the way up to the end of December
box (which weighs a massive 7.7kg and comes with 17 2020 and beyond.

FORGOTTEN CLASSICS TO MAKE A COMEBACK A MAD IDEA


If you were going to bring back a fantasy theme switched for a setting One of the hottest names in tabletop
game from the past, what would it in the Italian Renaissance, complete design of the last few years,
be? We don’t just mean reprinting with new artwork (pictured). SeaFall creator and pioneer of
something that hasn’t been around Daviau’s own pet project is the legacy genre Rob Daviau has
for a couple years – we mean reviving Downforce, a new spin on the revealed that he is working on a
a game that maybe hasn’t seen the 1980s card-driven Top Race series new Lovecraftian game.
light of day in decades. designed by Wolfgang Kramer. Mountains of Madness will
That is the question handily Daviau says that he has stripped be based on the horror writer’s
answered by Pandemic Legacy and back many of the superfluous rules eponymous story of strange alien
SeaFall designer Rob Daviau, attorney layered on Top Race over the years creatures discovered in the frozen
Justin Jacobson and graphic designer in order to create “the most fun nightmare of Antarctica. Spoiler:
Jason Taylor, who have teamed up to version possible”. things don’t go well for the
form Restoration Games. The final part of the initial triptych human explorers.
Restoration’s mantra is ‘every is Stop Thief, which was somewhat Daviau will work with Small
game deserves another turn’, and the of a standout in 1979 by using an World and 7 Wonders artist Miguel
partnership will be working together ‘electronic crime scanner’ keypad Coimbra to bring the title to life, with
to resurrect forgotten titles from the to offer audio clues to players King of Tokyo and Kanagawa outlet
1960s through to the 1990s, both hunting down a hidden suspect. The Iello publishing.
revitalising some of their original original bulky mobile phone-shaped Details are otherwise fittingly
aspects and making any required component will be switched for a mysterious, with a single teaser image
modern alterations. digital companion app. and a release date of simply ‘2017’
One of the first three titles to All three of the games are planned providing the only clues. Keep your
get the special treatment is 1981’s for release on August 17th, with the eyes peeled for more information in
Dragonmaster, which has been Restoration team said to already be the not-too-distant future.
renamed to Indulgence and had its considering its next projects.

❯ DOMINION ONLINE RETURNS WITH SUBSCRIPTION MODEL FOR EXPANSIONS

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THE FORCE AWAKENS
VERSION

006_009_news_V3 MJ.indd 7 19/01/2017 11:52


NEED TO KNOW...

BRITISH PUBLISHER TREEFROG CLOSES


Among a year of major losses in “It has been a struggle to described as “the final game in
2016, not even the world of board keep Treefrog going for the last an unintended trilogy” alongside
games was safe. As well as the few years,” Wallace explained. its predecessors A Few Acres
passing of tabletop pioneers such “The games market has become of Snow and Mythopia. The
as Lone Wolf author Joe Dever and increasingly crowded with designer added that he had sold
designer Sean Sweigart, we also new releases and as a small the rights to the sci-fi strategy
lost one of the UK’s indie publishers. company we have found it title’s mechanics to Fantasy Flight
Founded by Age of Steam difficult to compete. Games, “who may or may not
designer Martin Wallace, Treefrog "I have decided that it is better print a new version at some time”.
Games published its debut title, for me to focus on my core It’s not all bad news though;
Mordred, in 1999 and went on strength, which is game design, Wallace vowed that despite the
to produce releases including A and leave matters of production demise of his publishing label,
Study in Emerald, Doctor Who: and marketing to others.” “there will be plenty more ‘Martin
The Card Game and the Discworld Treefrog’s final game is A Wallace’ designs in the future, they
spin-off Ankh-Morpork. Handful of Stars, which Wallace will just lack the Treefrog logo”.

DON’T BE GLOOMY
Gloomhaven is still months from release, but board – each faction’s own resources are limited,
that hasn’t stopped designer Isaac Childres meaning shaky alliances must be formed in order
from announcing a prequel title to the ambitious to progress. There’s also an auction mechanic to
legacy Eurogame. determine which building proposals are placed on
Founders of Gloomhaven drops the co-op the board each round, with valuable workers used
adventure format of its predecessor in favour of as a bargaining chip.
competitive tile and worker placement mechanics Childres said that he plans to launch a
as players race to construct the titular city hundreds Kickstarter for Founders of Gloomhaven this
of years before the first game takes place. February, aiming for a release date before Gen
In order to do this, they’ll need to gather Con in August. However, this might be shifted as
materials and spread their influence across the map Gloomhaven prepares to launch in May.

THE RESISTANCE CREATOR PREPARES TO ABANDON PLANET


The Resistance is one of our all-time favourite social deception games, so it gave us no shortage
of joy and excitement to hear that designer Don Eskridge is working on a new entry in the genre
called Abandon Planet.
In Abandon Planet, four to eight players are stranded together on the eponymous world, which
is about to be destroyed by meteors. No biggie, as you have the skills to build a rocket and blast
off before being crushed by the falling balls of rock. The problem is, in order to do so, you’ll need
to work with one of your companions to gather the resources needed – and they might decide
to lie to you in order to steal the spaceship for themselves, falsely leading you to an area of the
board that’s about to be struck by a meteor instead of the valuable materials.
Players can also steal, trade and bribe each other in order to get the goods they need, with
one member of the group knowing where the next meteor will strike each turn.
Abandon Planet raised just over $90,000 (£74,000) on Kickstarter late last year and is due out
this May. Best stick around on Earth until then.

IN BRIEF X-MEN: FIRST CLASS COMING TO MARVEL DICE MASTERS THIS SUMMER

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006_009_news_V3 MJ.indd 8 19/01/2017 11:52


BOURNE TO GAME
With board game cafés becoming a more common sight in the UK
than former members of major political parties, it might come as little
surprise that the sunny seaside town of Bournemouth has decided to
get in on the action with its first tabletop eatery.
Coffee & Dice has been in development for more than two years,
and helped to boost its upcoming March opening by raising an extra
£10,000 for custom tables and a bigger catalogue of games on
Kickstarter last December.
Located in Bournemouth’s new development at Calendula Place, the
café will be home to over 500 board games, complemented by a menu
including coffee, cold drinks, sandwiches and cakes. For those looking
to live-action roleplay their beer-swigging dwarf, an alcohol licence is
reportedly in discussion.
Coffee & Dice will open from 10am to 11pm each day, with special
events held every Tuesday. Entry will cost £4 for unlimited access to the
library of games; the venue seats up to 60 players.

TABLETOP TALKIES
Move over Jumanji reboot – you their regular evening of tabletop
might have The Rock, but you’re indulgence only to experience an
not the only board games movie in increasingly outlandish series of
town anymore. mishaps and antics.
BOARD RUNNER Major Hollywood actors Rachel
McAdams (pictured), known for
It’s been in the pipeline since 2013
and is now in the hands of Vacation
Androids may or may not dream director Denis Villeneuve and
her turns in Sherlock Holmes (the directors Jonathan Goldstein and
of electric sheep, but humans stars Ryan Gosling and a
films with Robert Downey Jr, rather John Francis Daley, who previously
no longer need to dream of a returning Harrison Ford in an
than Benedict Cumberbatch's TV co-wrote Horrible Bosses and
world in which there are new original story set 30 years after
show) and Mean Girls, as well as upcoming comic book reboot Spider-
Blade Runner board games. the first film.
last year’s critically lauded Spotlight, Man: Homecoming.
Pop culture collectibles NECA happens to own Dice
and Jason Bateman, who found There’s no word yet on when
maker NECA has confirmed that Masters, HeroClix and Attack
fame in Horrible Bosses, Arrested the film will hit cinema screens, but
it is working on official games Wing studio WizKids, giving you
Development and Disney animation you can be sure to expect plenty of
based on this year's sequel to an idea of what the proposed
Zootropolis, have both signed on for jokes about Twilight Imperium, Terra
Ridley Scott's seminal 1982 titles might be like.
Game Night. Mystica and Eclipse… or perhaps
sci-fi masterpiece. Further details will be released
As you might guess from the not. We’re personally looking forward
Blade Runner 2049 is being at February's New York Toy Fair,
title, Game Night will follow a group to the 12-hour-long cut featuring a
helmed by Arrival and Prisoners with the games due out in 2017.
of couples who get together for single match of Diplomacy.

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HISTORY & CONQUER
THE ARCTIC

006_009_news_V3 MJ.indd 9 20/01/2017 15:23


FIRST TURN
ERIC M. LANG
The Toronto-based brain behind Blood Rage and XCOM: The Board Game flashes
back to his first-ever published title: 1998’s Tarot-tweaking Mystick Domination
Interview by Dan Jolin

“I was going BACKGROUND


“I was 25, 26 and I’d been working for several years
using minions from this very high-weirdness occult
world. You play cards from your hand which are pawns
to be a game doing consulting work for retail shops. I was going to
be a game designer, there was no two ways about it.
that make challenges against each other to steal power.
And layered on top of that is a collectible card game.”
designer, There’s nothing else I’d even considered! I designed a
trading card game based on The Chronicles of Amber END OF THE GAME
there was for a small San Francisco company, but they imploded
right as they were gonna print the game. So I was like,
“It was very successful at the beginning. We had that sort
of ‘come out of nowhere’ caché, and distributors were
no two ways ‘I’m starting my own company [Anoch] and printing
my own damn game.’ I was driven and passionate and
like, ‘wow, this is impressive’. So we got a lot of orders for
it. People ordered it like it was a small-time collectible
about it.” bullheaded like only a young person can be.” card game. And then of course the sell-through was
terrible. By the time the companion set came out, we
COMPONENTS printed the same numbers but got a tenth of the orders.
“My biggest influences were always Richard Garfield, So we died a cash-flow death and I had to lay everybody
designer of Magic: The Gathering, and Sid Sackson, [at Anoch] off, myself included. But I’m still proud of the
who is kind of the godfather of modern board games. I game. I think about it as a musician looking back at their
played Magic since it came out, and it had a profound first record. I have a lot of nostalgia for it.”
influence on the way I think about games. It was the
first game I can think of in our hobby that really took STRATEGY TIPS
game design seriously as a discipline. It was like, ‘this “If you’re a game designer, you make games, whether
game has to stand up to a high level of stress…’” you’re published or not. But there’s a threshold you cross
once you decide to do this commercially. The decision
OBJECT you have to make is: are you willing to make sacrifices
“I wanted something whose appeal extended beyond the and compromises to your art that will get the game
hobby gaming market. When I grew up I played a lot of played and enjoyed by other people and publishers? If
White Wolf roleplaying games, and I was fascinated by how you’re not willing to do that, I recommend you don’t do
they appealed to the goth subculture outside of gaming. So this professionally. Because game design is way more
as someone who’d read William Blake and Crowley and all democratic than any other art form. Just make games for
that dark, crazy stuff, I wanted to do something that maybe your friends and you’ll have a lot more fun.” ■
had the new-age market. Tarot was definitely occultish,
but not crazy, and that held a special appeal to me.”

SETUP
“Back then I was obsessed with what we now would call
‘agonising decisions’. I wanted to make it as streamlined
as possible, have as much decision agony as I could
in a 15-minute card game. I designed the game very
abstractly, actually, and lost the theme very quickly in
the design. Then I had to paste the theme back on. It was
basically showing off how clever I was, and I don’t think
like that anymore. I’m just more focused on games just
being compelling, having a lot of drama, that kinda stuff.”

■M
 ystick Domination was
inspired by a mixture of
HOW TO PLAY
Magic: The Gathering and the “Mystick Domination is a two-player card game you play
occult nature of tarot cards. with tarot cards that is a sort of chess-like battle for power

10

010_myFirstGame_V2 MJ.indd 10 19/01/2017 14:31


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p011.indd 1 17/01/2017 14:41


MY FAVOURITE GAME
LESLIE SCOTT
The inventor of Jenga recalls how the atmospheric power of playing
Cluedo with her family influenced her childhood growing up in Kenya

“Cluedo is the
M
y favourite board game? Well, this just has to up later than my younger sister to join my mother and
be Cluedo. Not because this is necessarily the father, and older brother, to play a board game. That
most perfect very best game I have ever played – an accolade
I would probably grant Diplomacy – but because some
game was Cluedo.
I’m pretty sure I couldn’t read properly at that stage,
of all murder, of my fondest and earliest memories of childhood are
associated with playing Cluedo.
so I certainly must have needed a great deal of help
playing the game – but none of that mattered at the time.
mystery and I was born in Tanzania, which I do not remember at
all, and lived in Uganda briefly, of which I recall little
I had been included for being old enough, and my sister
had been excluded for being too young. Of course I fell
deduction other than the smell of the red polished floors and my
uncle’s African grey parrot, Kisuku, who bit me – hard.
in love with the game!
The next occasion of playing Cluedo that is indelibly
games.” We moved to Kenya when I was about four and this
when life began for me. Or at least, when things seem to
etched in my memory is with the whole family (sister
included this time) in a very remote fishing lodge on
have happened that I can recall in any depth. And some the slopes of Mount Kenya, circa 1964 – when I was just
of my strongest memories of that time revolve around nine. This simple little wooden hut had no electricity, so
playing games. all evening activities were lit by Tilley lamps – a style of
For example, I remember our first house in Nairobi paraffin-fuelled lamp that hisses when alight, and from
very clearly because I remember walking along the time to time needs to be pumped vigorously in order to
rather scary stone path that linked the main house to the increase its brightness.
little grass-roofed guest house where my South African Warmed by a huge open fire, we played the first game
grandmother lived from time to time. I walked there of Cluedo that I ever won. But I knew then and I know
alone in order to play Chinese chequers with her on the now that even if I had lost that time, as I have done since
painted wooden board that she would bring along each many other times, I would still consider Cluedo the most
time she came to stay. perfect of all murder, mystery and deduction games.
And I remember the excitement I felt one evening One that has stood the test of time so well that I played
(aged about five) standing at the top of the stairs in the it as a child, I played it with my children and I play it
same house, looking down to the open-plan sitting still – even if I must do so without the accompanying
room below on the first occasion I was allowed stay atmospheric smell and the hiss of a paraffin Tilley lamp. ■

■C
 luedo’s first edition: paraffin
Tilley lamp not included.
(Museum of Gaming)

12

012_myFavouriteGame_V2 MJ.indd 12 19/01/2017 14:32


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p013.indd 1 17/01/2017 14:53


COUNTER VIEW
BECKY OTTERY
Following the flurry of New Year bargains, Eclectic Games’ co-owner
offers a brief primer on why, when and how retailers offer clearance sales

“While games
S
ometimes, stock doesn’t sell. I have bought and is your last chance to buy it. If you were hesitating
paid for games that have then gone on to sit because of the price, buy now or forever lose your
do not have a on my shelves in an annoying and persistent
fashion, while customers browse past them, time and
chance because we have no plans to restock this!”
The other thing about sales (clearance ones
‘sell-by’ date, again. Sometimes, this is an indication that I need to
remerchandise my shelves, to give the slow games
included) that makes them a powerful tool is the
human attraction to a ‘good deal’. When customers
shelf and more prominence. Sometimes this is a sign that I made
an error of judgement in ordering the game in the
are distracted by the big red sticker saying ‘50% OFF’,
they are not actually focusing on the price tag. If the
stockroom first place. Sometimes, this is a sign that the hype and
buzz that led to my order was, to quote Shakespeare1,
price tag is a nice round number, and below one of
the typical psychological break points, then sticking
space remains ‘full of sound and fury, signifying nothing’.2 Since my
inventory management is based on games selling, so
that on a big red sticker also helps.
My accumulated wisdom so far on clearance
finite.” that I have the physical room to bring in new ones, this
is an issue. Sooner or later, I will get to the point where
Don’ts boils down to a couple of basics:
1. Don’t go back on the implicit promise not to
I need that game gone from my shelves. restock the products in a short space of time.
Sales are a tool in the retailer’s kit to move product. 2. Don’t mix clearance products in with non-
What sales accomplish is to get product out of the clearance stock – have a clear distinction.
store and off the shelves. It may be that the discounts 3. Don’t run clearance sales too frequently – they
offered are small enough that the retailer will still imply a failure in judgement when deciding which
make a margin on the product, slightly bigger so products to bring in.
that they still cover the cost of the item, or it may be 4. Don’t be afraid to run clearance sales if you need
that the cost of keeping the item on the shelf or in to – look at John Lewis for reassurance if needed! ■
the stock room is such that any money received is
worthwhile to free up the space.
Early on in my retail career, I loathed the idea of
running sales. It was an admission of failure; it had
all the negatives associated with ‘discounted product’
and the type of customers who mostly buy from sales
were not the primary type of customer I wanted
to attract.
I’m less naïve about my business now. I have come
to understand that products that sit on my shelves
for too long cost me money.3 As such, I have come
to appreciate The Clearance Sale. While games do
not have a ‘sell-by’ date and are not subject to the 50%
seasonal pressures of many other products4, my shelf
and stockroom space remains finite.
The most important difference about a clearance
OFF
sale as opposed to any other type is that the
products will not come back. You are not telling your
customers, “If you wait long enough, the thing that
you want will get cheaper.” The message is: “This

1. Adding 10% of the RDA of culture to your daily reading experience.


2. This is a common issue with Kickstarter titles.
3. Oddly, retailers don’t like things that cost them money, as opposed to ones that make money.
4. Try buying beachwear in December…

14

014_counterView_V2 MJ.indd 14 19/01/2017 14:33


®

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Super Dungeon® models are required to


play this game. Build a warband from your
existing collection, or from Super Dungeon’s
range of prebuilt warband boxes. Model
supplied unpainted.

Available NOW!

Ad-SDE-Arena-2016-AvailNow.indd 1 2016-10-27 2:54 PM


p015.indd 1 17/01/2017 14:55
1 2
LEGENDARY ENCOUNTERS: STAR WARS: REBELLION
AN ALIEN DECK BUILDING GAME Forced to limit
Spanning all four of the original sci-fi horror films (tough luck, Prometheus), ourselves to
the Alien entry in the Legendary family of co-op deckbuilders pits Ripley, just one Star
Hicks, Bishop and crew against the terrifying Xenomorphs. Each turn, Wars game
the humans reinforce their on the list (the
deck by purchasing cards excellent X-Wing, Armada
from a shared HQ in order and Imperial Assault are all
to blast away the acid- worthy contenders), Rebellion
dripping nasties, capturing stands out for capturing the
the tension, desperation and galaxy-wide scale of the clash
threat of the fight for survival between the Empire and Rebel
like no other Alien-related Alliance during George Lucas'
board game has before or original trilogy. The Empire
since. It’s worth mentioning is hunting for the Rebel base
that the set can be combined and harnesses the might of stormtroopers, TIE Fighters,
with its Predator-based Star Destroyers and the Death Star (represented by over 150
counterpart for an Aliens gorgeous miniatures) to conquer planets – or even obliterate
vs Predator-style mashup. them entirely. Meanwhile, the nimble Rebel forces try to
(Though the less said about survive long enough to unite the galaxy to their cause and
that film, the better.) cause an uprising against Darth Vader.

F
10 or more than half a century, board
games have found ways to bring the
cinematic world to life on the tabletop.
Whether they’re simply retelling the
stories of their silver screen counterparts
OF THE BEST…
MOVIE AND TV SPIN-OFFS
one of the most popular ways for fans to
immerse themselves further in the worlds
of their favourite flicks – just look at the
multi-million-dollar success of licensed
Kickstarter projects for proof of that. Sadly,
RoboCop all stand as examples of stellar films
marred by naff games. Yet, the last decade
has seen movie and TV tie-ins leap in quality,
becoming some of the most acclaimed and
cherished board games of all time. Here’s our
or finding new ways to expand their this doesn’t mean that they’ve always pick of ten of the finest film offshoots worth
narratives, spin-off titles have remained been good; Alien, Jaws, Jurassic Park and your time. Chosen by Matt Jarvis

4
THUNDERBIRDS
Based on the treasured
1960s Gerry Anderson

3
puppet show rather than
the new animated remake,
this co-op title designed
by Pandemic creator
Matt Leacock sees the
Tracy brothers and Lady
Penelope attempting
to thwart The Hood’s
FIREFLY: THE GAME nefarious doings while
A testament to the scope and popularity of a also averting various
TV show that lasted for just one season (plus global disasters. The
film sequel Serenity) 15 years ago, Firefly: gameplay will be familiar
The Game allows players to pilot their own to Pandemic fans, but is
ship around Joss Whedon’s space-western altered by Thunderbirds-
universe, taking on jobs to earn valuable specific mechanics
credits while dealing with the Alliance and defined by the five titular
Reavers and progressing through various machines and FAB 1 – you
story-driven missions. Combining area don’t get to blast into
movement with card drafting mechanics to space in Pandemic, after
simulate maintaining your ship, talking your all. It’s bright, joyous and
way out of trouble and fighting when it’s a whole lot of fun, and
called for, the game’s narrative and mechanics the perfect way to honour
have been expanded by a healthy stock of 50 years of the British
expansions since its release in 2013. programming icon.

16

016_017_tenOfTheBest_V2 MJ.indd 16 19/01/2017 14:34


5 6
GHOSTBUSTERS: HARRY POTTER: HOGWARTS BATTLE
THE BOARD GAME The newest entry on this list, Hogwarts Battle is a co-op
Arriving in time for last year's all-female reboot card game that casts players as Harry, Ron, Hermione or
of the cult classic comedy but portraying Neville as they fight off Voldemort and his Death Eaters
cartoon versions of the original 1980s roster, from invading the school of witchcraft and wizardry using
the Ghostbusters board game allows up to their deck of spells. Legacy-style packs opened with each
four players to feel good by bustin’ some subsequent game add new cards and abilities, but also introduce new
of the group’s iconic spectral adversaries villains and Dark Arts with which
– yes, the Stay Puft Marshmallow Man is in they can attack. It’s a gentle way
here – over the course of various half-hour to to break newcomers or kids into
two-hour co-op scenarios. The game includes the concept of deckbuilding, while
a modular board and more than 40 miniatures, making clever thematic use of the
including the group’s Ecto-1 car, which can be enduringly popular boy wizard’s
used to whizz around the city. Just remember magical world.
to avoid crossing the streams, won’t you?

7 8
THE LORD OF THE RINGS: BATTLESTAR GALACTICA:
THE CARD GAME THE BOARD GAME
Styled after Battlestar Galactica’s tabletop tie-in applies the social
Tolkien’s original deduction and deception mechanics of party games such
books rather than as The Resistance to the sci-fi show’s conflict between
Peter Jackson’s humans and the Cylons. Humans race to find the map
exceptional cinematic trilogy to Earth, while the Cylons hidden among the group try to destroy them
(the core set is set in-between by reducing vital resources. The tense fight for survival plays out during
Bilbo’s eleventy-first birthday games up to four hours long, with the deep rules providing a richer
and Frodo departing the thematic experience than many of its party game peers.
Shire to destroy the Ring),
the Lord of the Rings card
game nevertheless is the best
way for lovers of Middle-
earth in all its incarnations
to experience the fantasy
world. Players take on the roles of the Fellowship and their allies and
work together to fight against Sauron’s forces of darkness, using pre-
constructed or custom decks of cards to progress through scenarios.
An optional campaign mode can be played, spanning both The Hobbit
and The Lord of the Rings.

10
A GAME OF THRONES: THE BOARD GAME
A Game of Thrones: The Board Game is a mechanically complex and dense
tabletop spin-off befitting the politically complex and dense land of Westeros
created by George R.R. Martin. Players control the houses of the Seven
Kingdoms as they vie for control of the Iron Throne, utilising both military
strength and diplomatic cunning to undermine their rivals. Succeeding
means planning ahead and knowing when and when not to trust your allies,
mixing social deducation aspects with wargame-like troop strategy as you
battle with fellow houses and wildlings. Like Martin’s novels, it’s a hefty
commitment – taking multiple hours to play – but is just as rewarding.

9
STAR TREK: FLEET CAPTAINS
The best Star Trek board game around, Fleet Captains takes place in the
sci-fi series’ Prime Universe, covering everything from the 1960s TV show
up to 2002 film Nemesis. This means that players can control commanders
from William Shatner’s James T. Kirk to Patrick Stewart’s Jean-Luc Picard
from The Next Generation – or opt to side with the Klingons. Matches are
designed to play out like a season of the show, presenting and resolving multiple missions
as if individual episodes. The vessels can be upgraded and manoeuvred around space to
explore, complete objectives, build bases and fight – with multiple approaches to winning
valid. Oh, you also get models for all of the ships; need we say more?

17

016_017_tenOfTheBest_V2 MJ.indd 17 19/01/2017 14:34


RO LE
what they want. It’s not something for those
just starting out in RPGs, but with the writers
assembled to work on this project, this is
going to be something that works for all those
looking for more involved games.
Next up is Coriolis – The Third Horizon.
From the award-winning creators of Mutant:

L
Year Zero and utilising the same engine as

AL
that game, Coriolis presents a whole new

C
world in which to to operate. In it, instead of
trying to keep a post-apocalyptic settlement
in one piece, the players live and operate
out of a starship, trying to make their way in
the vast universe with unknown perils and
races to face off against. Combining excellent
artwork with involved storylines and a rich
and diverse universe, Coriolis is likely to be
one for the awards again this year.
From Wizards of the Coast comes Volo’s
Guide to Monsters. Volothamp Geddarm
is back and he’s written a fantastical
dissertation, covering some of the most
With 2017 already well underway, we take a look at some of the iconic monsters in the Forgotten Realms.
most recent and upcoming roleplaying releases of the New Year Unfortunately, the Sage of Shadowdale
Words by John Dodd himself, Elminster, doesn’t believe Volo gets
some of the important details quite right.

A
s Tabletop Gaming makes the move The first title that we'll take a look at is Don’t miss out as Volo and Elminster square
to bi-monthly issues, there are a few Cabal, the inaugural independent offering off (academically speaking, of course) to
challenges that we have to meet. The from Andrew Peregrine. It’s a game where illuminate the uninitiated on creatures both
first is that we must cover more games as they all the players create an organisation that common and obscure. With a wry touch of
come out; the second is to ensure that we have works towards a specific purpose, designing humour regarding the nature of the monsters
enough games to cover. As it turns out, the and training the teams that need to do the presented, this makes an interesting addition
second isn’t that much of a challenge at all… missions in order to gain the organisation to any Dungeons & Dragons campaign.
Main image: Wizards of the Coast

18

018_019_RollCall_V2 MJ.indd 18 20/01/2017 15:30


Meanwhile, Paizo has released the
Qadira, Jewel of the East campaign setting
for D&D descendant Pathfinder. Sprawling
along the eastern shore of the Inner Sea
lies Qadira, one of the mightiest nations
of the region. Qadira has long stood as a
bastion of culture and faith for humanity.
Containing full details of the region,
personalities, creatures, and treasures to
be found in the realm, as well as points
of intrigue and ideas to include the land
in existing campaigns, this makes a great
expansion to an already massive setting.
Given that there’s going to be a new
Star Wars release in the cinemas every
year going forwards, it’s no surprise that
Fantasy Flight has decided to release its
latest for Star Wars: Edge of the Empire.
No Disintegrations deals with the bounty
hunters of the universe, providing you with
the tools and talents necessary to succeed
in your hunt, and the adventure material
that GMs need to make that hunt thrilling,
suspenseful and a significant challenge.
Included within are new species, bounty
hunter specialisations, iconic ships,
sophisticated gear and much more.
In the next issue, we’ll take a look at a
game set in a 1980s that never was, a walk
on the wild side in unfamiliar territory
and something that should be familiar
to everyone, but that has changed for a
new generation… ■

19

018_019_RollCall_V2 MJ.indd 19 20/01/2017 15:30


ALL THE JAHRES
James Wallis replays the winners of the Spiel des Jahres in order
Title: Scotland Yard | Year of win: 1983 | Designer: Manfred Burggraf,
Dorothy Garrels, Wolf Hoermann, Fritz Ifland, Werner Schlegel |
Number of players: 3–6 | Playing time: 45 minutes | Worthy winner? Yes |
Worth playing now? Yes | Availability: Wide | Price: £20

T
he venerable publisher Ravensburger After much research, I can report that unspecified) through the streets of London. You
celebrated 1983, its 100th year of Scotland Yard is the Spiel des Jahres winner think it’s going to be about evidence and clues
producing games, with its third Spiel you are most likely to find in charity shops. (Do and Sherlockian deductions, but that would
des Jahres win – and for a world-class award not take that as an indication of its quality.) have to wait until Sherlock Holmes Consulting
that was only being given for the fifth time, It’s also one of very few games to include an Detective, which won the SdJ in 1985.
that’s an impressive track record. actual item of clothing in the box, a baseball What you actually get is a thinky, tactical,
It’s easy to forget these days but in cap embroidered with the words ‘Mister X’. asymmetric game of hidden movement –
the 1980s Ravensburger was a gaming A simple ‘X’ would have been gender-neutral possibly the first hidden movement game, and
powerhouse, treading the line between and cheaper to embroider, but this was the certainly the one that matters. Fury of Dracula,
family and hobby games like a tightrope. early 1980s. Be cautious with the baseball caps Letters from Whitechapel and a number of
Scotland Yard showed it at the height of in copies you find in charity shops: the game is others borrow their core mechanic directly
its powers: clever, tactical and innovative, Scotland Yard, not Gotnits Yaargh. from here: an elegant system of not knowing
everything that the 1982 winner (Enchanted Scotland Yard is ostensibly about London’s where Mister X is but being able to track what
Forest, also Ravensburger) hadn’t been. finest chasing down a master criminal (crimes form of transport he is using: tube, bus, taxi or

20

020_021_allTheJahres_V2 MJ.indd 20 19/01/2017 14:43


– rarely – a boat. The imitators dress it up with title was advertised on kids’ TV in the UK, and graph theorists would probably do well.
bells and whistles like combat and encounters, and that built a certain kind of expectation It’s advertised as for three to six players but
but here the idea is unadorned and pure, and about its appeal and difficulty. Once you’re it works with two, and its sweet spot is either
it shines. over any disappointment about that, it’s a three (with two players each playing two
Following the simple clues, the detectives head-scratching delight of bluff and double- detectives) or five. Four, which means three
must yomp across a board representing bluff, as the detectives plot and try to execute detectives pursuing Mister X, is expert mode –
central London as 199 public transport hubs, their strategies out loud while Mister X writes at least for the detectives.
using a limited supply of tickets to pursue X down his moves, conceals them with the For me, Scotland Yard is the Spiel des
via the same three forms of travel (there are no appropriate transport token and tries to keep Jahres at its best. It’s an approachable game
boats for detectives – perhaps a demarcation a straight face. that isn’t just innovative, it’s polished and
issue with the river police) trying to corner, The scale of the search starts off macro but intelligent, and rewards tactical thought and
trap and capture him. quickly narrows down to specific areas, roads replays. The theme is clever and, while it never
X cannot make his escape by leaving the and junctions. Should you give chase, try to quite captures the spirit of gallivanting across
edge of the board, because of reasons, but herd Mister X in a particular direction, head London shouting, "Taxi! Follow that criminal
must survive 22 turns or until the detectives him off or trap him in a net? There are no right in a nit-infested baseball cap!” it’s deeply
run out of tickets and can’t move. But every five answers. Unlike many early co-op games, satisfying to win. Its six credited designers,
turns he has to surface for an instant, revealing Scotland Yard resists attempts to quarterback including one of the few women to ever win
his position, and the chase enters a new act. the play, and it’s hard for either side to win the SdJ, have never made another game, but
What looks like it’s going to be a detective with any degree of certainty. It’s a game of even if Scotland Yard is their only mark on
hunt turns out to be a puzzle of logic, logistics making informed guesses rather than pure games culture, it’s one to be proud of. ■
and teamwork, and I suspect that’s the deduction, and because of its structure the
reason so many copies end up in charity detectives will only get a handful of chances to Next issue: 1984 winner Railway Rivals
shops. Not because it’s a bad game, which corner the fugitive before they run out of time.
James Wallis is a games designer and director
it definitely isn’t, but because it’s not the The London map adds a little atmosphere
of the games consultancy Spaaace.
game many purchasers are expecting. The but ultimately it’s a game of nodes and links,

“Innovative, polished
and intelligent,
Scotland Yard
is the Spiel des
Jahres at its best.”

■ Above and right: Scotland Yard's


original cover artwork (with SdJ badge)
and its modern revision .

■ Opposite: The iconic Mister X baseball


cap, one of the few items of clothing ever
included in a board game.

21

020_021_allTheJahres_V2 MJ.indd 21 20/01/2017 15:33


GETTIN’
GROOVY

22

022_027_evilDead2_V2 MJ.indd 22 19/01/2017 14:47


EVIL DEAD 2

Comic book publisher Space A board game doesn’t seem such a crazy idea now,
does it?
Goat is breaking into the tabletop “For us, adapting Evil Dead 2 was an evolution of
the comics and the interactions we’ve had with our
universe with its debut game fans over the years,” Smith says. “It was very much a
– and it’s sure to swallow your property we loved for folks who also love it.”
That’s not to say working with a well-known
soul. Evil Dead 2 designer Taylor movie doesn’t have its perks, he admits.
Smith chainsaws open the “Licensed games have the appeal of a built-in
audience, especially going through the crowdfunding
bloody brilliant reimagining path. Of course, working on a property that already exists
sets all sorts of limitations, like capturing all the exact
Words by Matt Jarvis
details of a work that’s been in pop culture for 30 years.”

R
eleased during a decade celebrated for its DEAD EASY
enduring and influential movies, 1987’s Evil It may sound easy enough to take a film and turn
Dead 2 still stands apart as something entirely it into a board game – there’s enough bad tie-ins
unique. Soaked in buckets of blood and starring a around to prove that – and adapting a comedy
cackling deer head, possessed amputated hand, packed with as many seemingly bizarre, jokey and ■ Above: Evil Dead 2: The
army of flesh-eating Deadites and the wise-cracking random elements as Evil Dead 2 (chainsaw arm Official Board Game designer
antics of chainsaw-limbed, shotgun-wielding hero – check, sentient hand – check, Deadites – check) Taylor Smith.
Ash Williams, the horror-comedy has consistently might make the task sound even simpler. When it
remained one of the best-loved cult films around came to designing the title’s gameplay, however,
since it appeared 30 years ago. Smith was determined to take it seriously.
The film’s substantial legacy both in and outside “I personally watched the movie maybe a dozen
of cinema would make it a momentous undertaking times with a notebook in hand,” he reveals. “I started
for any board game publisher to attempt to adapt development with the basic mechanics in mind and
to the tabletop – let alone a complete newcomer to fleshed it out with details from the film. All the events
the industry. Seemingly undeterred, that’s exactly and items in the game are from the movie. I was
the challenge comic book studio Space Goat relieved that there was a scene where Ash wraps his
Productions decided to take on when it announced severed hand stump with bandages, otherwise there
last July that its tabletop debut would be Evil Dead 2: wouldn’t have been a healing item in the game.”
The Official Board Game. This means, even if you’re an Evil Dead diehard,
On the surface, it looked like a recipe for disaster: you shouldn’t be able to complain about anything feeling ■ Below: The game features
an ambitious board game based on a beloved movie out of place or unsuitable in the board game, no matter living and Deadite versions
licence made by a seemingly inexperienced team how many angry forum comments you post on of every character, including
and funded on Kickstarter. Quickly, fans began to the internet. ▶ hero Ash Williams.
realise that Space Goat was far more than a chancer
trying its luck by riding the wave of a notable IP;
although Evil Dead 2 was its inaugural self-made
board game, the company had been working for
years in the background on other titles – this was
just its time to step into the spotlight.
“Evil Dead 2 is Space Goat Productions’ first
board game or tabletop release, but I have been self-
publishing roleplay and tabletop games for a couple
years,” explains the game’s designer, Taylor Smith.
“Space Goat has been a service provider for all sorts
of commercial assets and production for several
games, so all the ingredients were already in place.”
What’s more, Smith and his team weren’t just
sticking the Evil Dead name on the game in a cheap
attempt to attract attention. Space Goat already
knew the world of Ash Williams inside-out, having All images are prototypes and may not
reflect final product. All images awaiting
published a number of limited comic book series licensor approval. EVIL DEAD 2: DEAD BY
based on Evil Dead 2 throughout 2015 and 2016 – DAWN™ is a trademark of Studiocanal S.A.S.

including appearances from Dracula, Jack the Ripper, All Rights Reserved. ©2016 Studiocanal
S.A.S. © All Rights Reserved.
Martians and a zombie Adolf Hitler. We’re serious.

23

022_027_evilDead2_V2 MJ.indd 23 19/01/2017 14:48


EVIL DEAD 2

If you still think Ash Williams is a BBC newsreader


and a Deadite is some sort of insect – this whole
feature must’ve been very confusing for you – don’t
worry: Smith is confident you’ll still be able to enjoy
Evil Dead 2 as a game in its own right. (But seriously,
you should watch Evil Dead 2. Just go watch it already!
Actually, even if you’ve already seen it, go watch it and
come back afterwards. Done? Great! Let’s continue.)
“Every event and item that occurs in the game is
pulled right from the film – but that doesn’t mean
you’ve even had to have seen it,” he assures. “The
film’s blend of comedy, horror and over-the-top
carnage ends up coming through and infusing the
game with its timeless style.”
This also applies to the expanded world of Evil
Dead 2 Space Goat has been exploring in its comic
books – although Smith teases future additions to
the board game based on the series. (Yes, before you
ask, zombie Hitler will be in there somewhere.)
“The Evil Dead 2 comics don’t directly tie into the
board game; you can experience each entirely separate
from the other,” he confirms. “We reused some art
from the comics and we plan to make full expansions
based on the comics, like a Tales of the Ex-Mortis game
that introduces new playable characters and locations
■ Players roll custom dice to from that anthology. We wanted to the core game to
resolve combat and events – and stand on its own. The licensor has been great to work
try to avoid becoming a Deadite. with through the comics, it’s made working together
on the board game a very rewarding experience.”

■ The game’s cards are inspired DARKNESS FALLS


by some of the iconic scenes and If you’re an Evil Dead fan, at some point over the last
objects from the film. 926 words (we counted), you’ve probably thought:

All images are prototypes and may not reflect final product. All images awaiting licensor approval. EVIL DEAD 2: DEAD BY DAWN™ is a trademark of Studiocanal S.A.S. All Rights Reserved. ©2016 Studiocanal S.A.S. © All Rights Reserved.

24

022_027_evilDead2_V2 MJ.indd 24 19/01/2017 15:29


‘Evil Dead 2 is an incredible film and the board
game sounds brilliant. I can’t wait until they make
“The film’s all good to go. There were a couple board game fans
and huge Evil Dead fans in the ranks, so they were
an Army of Darkness expansion. Super groovy!’ Well,
this is awkward. It turns out that Space Goat won’t
comedy, some of our earliest supporters.”
As for series creator Sam Raimi, Smith says that
be able to bring in elements of the third Evil Dead
instalment (although the film’s medieval knights
horror and the writer and director (who went on to make the
early 2000s Spider-Man trilogy, if you’re after some
and Evil Ash creep in thanks to their introductions
in Evil Dead 2) – not without jumping through rather
over-the- movie trivia) wasn’t directly involved in Evil Dead 2:
The Official Board Game – but a certain chainsaw-
complicated legal hoops, that is.
“Evil Dead 2 was a fortunate opportunity that
top carnage equipped, boomstick-toting actor did get to offer
some thoughts on his miniaturised self.
continued to treat us very well,” Smith recounts.
“Since the whole franchise is split between
infuses the “We didn’t work with their creative team directly
– especially as Ash vs Evil Dead season two was in
different studios, the rights are all held by different
companies. Evil Dead 2 was available to us at the
game with production,” explains Smith. “Part of our approval
process does involve Bruce Campbell personally
right time and right price, so we started with the
comics. That was about two years ago; we built a
its timeless approving any depiction of him, including the cards,
figures, all that. His approval process can take about
good relationship with the licensor – and the fans –
along the way, which made picking up the game a
style.” five weeks, which is definitely something to plan
around, but the process tends to be pretty smooth.
natural step.” We’re all pretty familiar with that groovy mug
In short, Army of Darkness and Evil Dead 2 belong though, so we catch most the obvious stuff before
to different film companies – it’s the same reason anything ever makes it to him.” ▶
that recent TV show spin-off Ash vs Evil Dead also
conveniently ‘forgets’ about the 1992 third part of
the trilogy. As Space Goat had already proved itself
worthy of handling the licence with its comic book
efforts, signing on for the rights to make Evil Dead 2
into a board game was relatively painless.
“We didn’t have to pitch the mechanics too
specifically to them [Evil Dead 2 licence owner
StudioCanal],” Smith clarifies. “We had already
earned a fair amount of trust based on the comics
and the legalese of the contract prevented them
from getting hurt by a deal gone south, so we were

■ Ash Williams actor


Bruce Campbell had
to personally approve
his appearance in all
of the game’s cards
and miniatures.

25

022_027_evilDead2_V2 MJ.indd 25 19/01/2017 15:29


EVIL DEAD 2

TOUCH OF EVIL
Licence secured, it was time for Space Goat to fire up
the chainsaw, load up the shotgun and prove it was
groovy enough to face the Evil Dead. It was proved
right quickly. Very quickly. Within eight hours of
launching its Kickstarter for the Evil Dead 2 board
game, it had already destroyed its $70,000 (£57,547)
target. Fewer than two days later, it had more than
doubled its goal. By the time the campaign ended,
over ten times the initial amount had been raised,
netting Space Goat a cool $722,622 (£580,219) and
more than 6,000 early supporters.
“Kickstarter was a fantastic way to interact with the
community and allowed us to grow the game beyond
anything we could’ve done on our own,” Smith
effuses. “There were hurdles, but we gathered some
amazing fans along the way. The campaign itself
had us all working insane hours, overnighters, and
pretty much non-stop start to finish. In the end, it was
exhausting, but worth it.”
Like so many crowdfunding projects, the explosive
popularity of Evil Dead 2 opened the doors for
Smith and the Space Goat team to up the scale of
their original ideas for the game as backers chewed
through more than 20 stretch goals. This was
alongside the natural development of the title as its
mechanics were polished and refined before launch.
“Many of the mini-expansion add-ons, which
introduced extra play scenarios and mechanics, got
to grow well beyond our original intentions,” Smith
acknowledges. “As for the base game, the two biggest
change were the additions of a Deadite win condition
– Deadite players collect the same pages as the
humans, but for a different goal, so they have more to
work for than just killin’ – and the spell system, which
grew into a fuller mechanic while staying streamlined
in the rest of the game.”
With the project becoming one of Kickstarter’s
highest-funded board game campaigns to date, it’s
hard to imagine that Smith and Space Goat’s vision
was limited when it came to truly capturing the feel
of the movie. Instead, the designer insists that he was
forced to restrain himself – or risk drowning the title
in its own gameplay. ■ Players must collect missing swallow your soul!’), possessed animals, demons and
“I’m very happy with the experience of the game pages from the Necronomicon knights, the whole shebang – while trapped inside the
as it is, but we were working on a tight production in order to escape the cabin in iconic cabin in the woods. All of the characters and
schedule,” he reflects. “It would’ve been fun to the woods. enemies are included in miniature form (there are
include all sorts of extra fun stuff – beyond what four severed hand models – try not to do the maths),
we got to add with all the mini-expansions – but with the character, event and item cards illustrated
ultimately I would’ve likely cluttered the game. There in the style of Space Goat’s comic series. The aim is to
were no important mechanics left of the cutting room find the missing pages of the Necronomicon Ex-Mortis
floor, though. All the important things made it in!” in order to open a portal, send the demons back to
Getting down to business, Evil Dead 2’s tabletop where they came from and escape before you end up
version is a tile-based survival horror adventure game dead by dawn. But there’s a twist.
for two to six humans (preferably alive) who jump “The game is a ‘co-operative until it’s not’ survival
in the shoes of Ash, Ed, Linda, Jake, Bobby Joe and horror game,” Smith reveals. “Players start as humans
Annie and try to fight off their Deadite counterparts – but risk turning into Deadites throughout play, switching
plus the killer tree, Ash’s hand, Deadite Henrietta (‘I’ll their goals and allegiances to the opposite side.

26

022_027_evilDead2_V2 MJ.indd 26 20/01/2017 15:34


“The game is event-driven with a deck of over 100 “Up next, we have another licensed game
cards – most of which only occur once – paving the coming out that, while not horror, should be
way for a horror-movie-paced reactionary strategy exciting for anyone who loves ‘80s action.”
with some sceptical teamwork tactics. There’s a spell The exciting announcement is The
system to keep things interesting, loop dropping Terminator: The Official Board Game, an
keeps items and Necronomicon pages in play, and asymmetrical strategy title based on James
dark magic can bring dead player characters back to Cameron’s Arnie-starring sci-fi film that
life. It’s not over until it’s over!” will involve two boards – one for 1984 and
Horror has continued to be one of the most another for 2029 – to allow for actions in the
popular genres for tabletop experiences in the last past to impact the future war against the
few years – Kingdom Death: Monster, Zombicide, machines. One player takes on the role of
Deep Madness and The Others: 7 Sins are all among the robotic oppressors, controlling both the
Kickstarter’s most fruitful board game crowdfunding titular endoskeletons and completely new
projects to date – and scary games based on movies creations, while the rest band together as
and video games, such as Ghostbusters and Dark the human rebellion. Space Goat plans to
Souls, have proven just as prosperous. So how will launch a Kickstarter campaign for the game
Evil Dead 2 stack up against its spooky peers? in February and has signed up original
“Evil Dead 2 will be familiar to other survival Terminator and T2 screenwriter William
horror games, such as Zombies!!!, Last Night on Earth, Wisher as a story consultant. Meanwhile,
Betrayal at House on the Hill and the like,” Smith the firm also has another combined comic
compares. “The mechanics were meant to capture the series and board game based on The
movement, both in style and accessibility. Every now Howling, the 1981 werewolf film by Gremlins
and again I had to check in and wasn’t too close to director Joe Dante, in the works. It’s the
any other games. next two steps for an emerging publisher ■ Evil Dead 2’s game board
“Horror is a fascinating genre. Board games offer determined to prove that it’s more than just cashing covers the central haunted cabin,
interactivity to make the control – or lack thereof – of in on big-name Hollywood movies, Smith asserts. the Deadite-infested basement
horror far more visceral. The social aspect of board “Following that, there are several company-owned and surrounding spooky woods.
games makes them a lot of fun to experience horror and licensed games in the works, for everything from
together, whether it means ebbing on the mood or high-end boutique miniature-heavy games to casual
providing laughter as a reprieve.” card games,” he reveals. “It’s very important to us to put
as much love in care in our properties and mechanics as
DAY OF THE DEAD we can and not just squeeze a popular licence for some
Although it was originally planned for release late last backer cash and move on. We’ve also been reaching out
year, the delay of Evil Dead 2 to 2017 makes for very to some wonderful creators and industry greats to really
convenient timing as the original flick turns the big make these upcoming games shine.” ■
3-0. As you might expect, Space Goat is planning to
make the most of the birthday bash both in its books
and on the tabletop.
“2017 is the 30th anniversary of Evil Dead 2 and we
have some really great comic projects planned,” Smith
details. “Once all the Kickstarter backers – and anyone
who picked up a late pledge – get their copy, the game will
see a wide retail release. After that, we have expansions
and other great content we plan to keep rolling out.”
While it may not have Army of Darkness on the
slate, the publisher isn’t finished with Evil Dead 2 yet
– but this hasn’t stopped it having designs on a more
recent addition to the Evil Dead universe.
“Since each film is controlled by a different rights
holder, and Army of Darkness is already largely spoken
for, we’re going to keep building our world of Evil Dead
2,” Smith confirms. “Though, the show [Ash vs Evil All images are prototypes and may not

Dead] going on right now has definitely caught our eye.” reflect final product. All images awaiting
licensor approval. EVIL DEAD 2: DEAD BY
It’s so far, so good for a company that 12 months DAWN™ is a trademark of Studiocanal S.A.S.

ago was a complete unknown in the tabletop world. All Rights Reserved. ©2016 Studiocanal
S.A.S. © All Rights Reserved.
Smith presses that the publisher is here to stay.
“Space Goat is taking the move into board games
seriously; when we do something, we go all in,” he insists.

27

022_027_evilDead2_V2 MJ.indd 27 20/01/2017 15:34


䄀圀䄀刀䐀            圀䤀一一䤀一䜀 䜀䄀䴀䔀 䴀䄀吀匀

嘀䄀刀䤀伀唀匀 䐀䤀䘀䘀䔀刀䔀一吀 䰀伀吀匀 伀䘀 䘀䰀䄀吀 刀䄀吀䔀


匀䤀娀䔀匀 䴀䄀吀䔀刀䤀䄀䰀匀 䐀䔀匀䤀䜀一匀 䔀唀 匀䠀䤀倀倀䤀一䜀

圀圀圀⸀䐀䔀䔀倀䌀唀吀匀吀唀䐀䤀伀⸀䌀伀䴀 䤀一䘀伀䀀䐀䔀䔀倀䌀唀吀匀吀唀䐀䤀伀⸀䌀伀䴀

p034.indd 1 17/01/2017 14:58


RIVER HORSE

Michael Perry and Brian Nelson) dressed


as a Rohirrim on the base of the miniature
title’s War Mûmak of Harad model – albeit in
a flatter, deader form.
Cavatore started River Horse (the translated
ancient Greek phrase for hippopotamus) as a
‘pet project’ in 2006, while he was still working
at Games Workshop. Over the next four years,
the company published just one title: Shuuro,
a chess variant involving board obstacles and
customisable armies. In 2010, after 15 years
at the publisher, Cavatore’s relationship with
Games Workshop came to an end.
“It was a big moment of decision whether
to find another job or set up a business,”
he explains. “A friend of mine was a serial
entrepreneur. He just went: 'Come on, set
up your own business! Be in control! Be
the boss!' I said: 'Okay, I'll try, and see if
it works.' In the industry, there's a lot of
companies that start maybe with one game
and after a while fall because gaming can't
sustain a company on a single game, unless
you're lucky. So I thought: 'Well, I'll try, see
if it works.'”
It's this choice to go it alone that Cavatore
sees as the true realisation of River Horse.
“At the beginning it was just me, and the
idea was to make my own games – design

DARK
them, produce them and bring them to
market,” he recalls. “Like many things, and
like a lot of startups, you start to think, 'Well,
I'm going to do this,' and then you end up
doing something different.”
While he had left with the intention to
work on his own creations, Cavatore soon
found himself contributing to a number of

HORSE
miniatures titles by local publishers keen to
attract the seasoned wargame designer to
their projects; Warlord Games’ Bolt Action
and Mantic’s Kings of War both bear his
name. The titles’ success soon led to further
job offers – securing River Horse’s future,
but leading it further and further away from
Cavatore’s original vision.
“Basically, River Horse, with the idea
Alessio Cavatore reveals how bringing Terminator, Labyrinth, of making your own games, ended up
doing services for other companies,” he
My Little Pony and Hunger Games to the tabletop helped summarises. “In the meantime, we always
tried to make games for ourselves as well –
UK publisher River Horse discover its own unique voice but we were so busy with other things it was
Words and pictures by Matt Jarvis difficult to do.”
In between freelance ventures, Cavatore

O
n an industrial estate in Nottingham, For more than a decade, he contributed and his growing team did find time to
hidden away behind multiple flights of to Games Workshop’s Warhammer, produce the small card game The Tarot of
stairs and a winding maze of corridors, Warhammer 40,000 and Lord of the Rings Loka, as well as a fantasy reimagining of
in a room no bigger than a bathroom, a British miniature wargames – with the latter Shuuro, Loka, and a historical wargame
games publisher is busy working on board game earning him an on-screen cameo during the commemorating the 200th anniversary of
adaptations of some of Hollywood's biggest hits. climactic battle of Peter Jackson’s 2003 finale the Battle of Waterloo, released in 2015.
It isn’t River Horse founder Alessio The Return of the King. You can also find Slowly, River Horse began to regain
Cavatore’s first brush with the silver screen. him (alongside fellow designers Alan Perry, its independence. ▶

29

029_033_riverHorseInterview_V2 MJ.indd 29 19/01/2017 14:50


RIVER HORSE

MAGIC DANCE altogether from anything else – everything 'eBay.' 'You brought our game on eBay?' What
The gestating publisher’s big break came in else we did before works roughly in the happened is people, just using pictures from
2014, when Cavatore returned to familiar world of the thousands. We were living in Facebook and so on, started putting it on
territory: a tabletop wargame based on a hit the world of the thousands. [Labyrinth] is eBay and started selling it, and people were
movie franchise. This time, it was the sci-fi in the tens of thousands. It was 1,000 units buying it with completely made-up RRPs. We
setting of Terminator Genisys, which was of this, 1,500 units of that – suddenly you're went to [The Jim Henson Company] and said:
turned into miniatures title The War Against talking about tens of thousands. All you've 'Guys, this is happening. Is it okay if we put
the Machines a year later. done is multiplied by ten, which is great, it for pre-sale on our site?' They went: 'Sure,
“That was our first step, really,” Cavatore but also very challenging for a small team.” yeah. That doesn't count as crowdfunding.
recollects. “It was a learning experience River Horse’s announcement of Jim Do it.' We sold 5,000 in a couple of weeks
about licensing and how it works. It was a Henson's Labyrinth: The Board Game directly there. It was like: 'Okay, there is a bit
steep learning curve.” arrived among a flurry of licensed tabletop of demand!'”
Securing the Terminator licence opened adaptations, from video games including Not all of the demand was celebrated.
the doors for River Horse in Hollywood, Dark Souls to fellow movies such as The After David Bowie passed away from cancer
and Cavatore soon picked up the rights to Evil Dead 2, many of which turned to in early January 2016, interest in Labyrinth
another major multi-million-dollar film, crowdfunding platform Kickstarter to cash spiked, as fans revisited the musician
The Hunt for Red October. That adaptation in on the passion of fans. Cavatore and his and actor’s lifelong body of work. It was
was put on hold, however, by the next movie team opted instead to take a traditional route a situation that left River Horse feeling
IP to fall into the company’s hands – the to market – but that didn’t stop others from uncomfortable with its sudden renown.
licence that would cement it as a major capitalising on the cherished label. “It didn't complicate things in terms of
British publishing force and catapult it “You know, quite a few people have asked approval because luckily we had already
into mainstream success fewer than five the same question: 'When was the Kickstarter?' done those bits,” Cavatore clarifies. “The only
years after it was properly established. That No, we didn't [do one]!” he exclaims. complication was a little embarrassment,
catalyst was Labyrinth, the cult 1986 musical “[Crowdfunding] seems to be the thing. because obviously you have to accept that
starring David Bowie and a teenage Jennifer “What we did – the absurd, bizarre thing him passing away has brought you attention,
Connelly, directed by Muppets creator that happened with this – is we showed the advertised your game and made your game
Jim Henson and written by Monty Python prototype at some shows. We had thousands possibly more successful. You think: 'Oh, that's
member Terry Jones. of people there. Suddenly in the group, great.' However, it's not great to feel like, 'Oh,
“This took a lot of time and energy people would say: 'I brought your game, cool, he died,' because he was a person who
and resources, but the outcome has thank you very much.' It was like: 'What? had a family and stuff. It's awkward.”
been outstanding,” Cavatore says of the How did you buy our game? We haven't Contrastingly, Bowie’s death also risked
game’s momentum. “It's a different world made it or started selling it.' They were like: discrediting the years of work invested in

30

029_033_riverHorseInterview_V2 MJ.indd 30 19/01/2017 14:50


■ Above: Tails of Equestria's prototype.

■ Opposite: Labyrinth's miniatures on display.

Labyrinth, as those unaware of the game’s reminisces. “I have a five-, six-year-old I didn't know at the time is that in 2017 they
history and development accused River daughter and she was watching [My Little have a full-length Hollywood-style My Little
Horse of exploiting his passing. Pony: Friendship Is Magic] – and as a dad I Pony movie. They went for it, we went for it;
“We had the odd conversation where spent time watching what she was watching. we started to work with them.”
people went, 'Ah, you started this because I watched the series and suddenly there's The proposal of an RPG starring a herd
Bowie died,'” Cavatore says. “'No, no – we dragons, manticores, spells, energy fields of cartoon equines aimed at kids is sure to
started work on this game two years ago. and beams – so I started to pay attention. have many adult roleplayers rolling their
Obviously not.' Actually, the new series that started being eyes and dismissing it as a watered-down
“When it happened, I had the awkward aired six years ago, it's D&D. It's a fantasy pretender to the genre. Yet, listening to
conversation with Henson where I asked: world where the main characters are ponies, Cavatore fervently outline his passion
'What do you think we should say? Should but ponies that have great magical powers project makes it clear that Tails is far more
we say nothing?' Not to appear that we and there's an economy, there's politics than a slapdash tie-in.
are cashing in on it. But to say nothing and magic and big villains. Overall, it's also “Princess Luna is a magical creature,” he
sounds weird and like you're ignoring the pervaded with a nice spirit – it's always enthuses. “She has the abilities of the three
fact completely. Henson said, 'It is what positive – and it's fun. It's like watching those races of pony: unicorn, pegasi and earth
it is,' so you just say: 'We heard about the Pixar films where the grown-ups gets the ponies. She's an alicorn, which is the ruling
passing of David Bowie, our thoughts are jokes and the kids get something else out race, which are all three in one. You kind of
with his family.' So that's what we did. It of it and you both enjoy the show. It's very go: 'Right, I have three classes.' It lends itself
was awkward. So awkward in a sense, but watchable, very enjoyable – good fun, good very well to an RPG.
certainly from a commercial point of view we characters. Basically, it's a very well-written “Part of the game is stuff that already
have to accept that it probably helped.” show. I got into it, frankly.” existed. We did get to add some artwork and
Cavatore’s captivation by the animated develop it a bit. We created the three main
TWIST IN THE TAIL children’s show, based on the popular line of characters – effectively we have the Indiana
If Labyrinth served as the greatest leap River Hasbro toys, led him to invent a roleplaying Jones-esque rogue type; a sorceress,
Horse has taken into mainstream recognition game inspired by the adventures of Twilight Galadriel-type; and an Aragon warrior-type.
to date, the publisher’s latest project marks Sparkle and her sister ponies, pun-tastically We named them and they're part of the thing.
its complete mastery of uniting fundamental entitled Tails of Equestria. “The book has the rules, we include
tabletop genres with universally recognisable “One day I saw the Hasbro booth at a equipment and everything. Then you get
worlds – and, like all good ideas, it all began licensing fair and I thought: 'Why not?' So I to the mini adventure. We start with a little
with a group of cartoon ponies. went and pitched it,” he continues. “I fully cartoony intro and then have a bit for the GM,
“As a geek, I played all sorts of games, expected them to go: 'No, thank you.' But she a bit to read out aloud to the players. It makes
with my favourites being RPGs,” Cavatore went: 'Yeah, sounds interesting. Yeah.' What it easy to GM. ▶

31

029_033_riverHorseInterview_V2 MJ.indd 31 19/01/2017 14:53


RIVER HORSE

“Basically, it's a complete roleplaying “We think that you would need at least a both endearingly and disparagingly
game, which means it includes a character teenager to be a GM,” he admits. “If you play as ‘bronies’?
sheet, you have the dice [on page] which is with eight-year-olds, there's no way. We are “We know the bronies will love this,”
effectively a D12 you [roll by] just [pointing] designing a starter set which is a bit more Cavatore states confidently. “There are already
at random. If you go from the beginning, it's basic where the kid goes straight into it, but several unofficial Pony RPGs. It's going to be
basically a RPG manual, it's just adapted to a this is designed to have an adult or at least a a hit with bronies, absolutely. It's almost like
younger audience. It has a lot of illustration teenager being the GM, keeping order.” whatever you do is going to be that.
from the series.” The aim, Cavatore adds, is to create an "But I wanted to play with my daughter and
As you might expect, adapting staple RPG experience just like he had with his daughter her friends; I wanted to spend time with my
mechanics to suit children has resulted – Dungeons & Dragons stalwarts introducing daughter because we love this together. You
in Tails adopting a unique approach to their own children to the ABCs of roleplaying choose your class with special abilities, choose
elements such as combat. All we’re saying and sharing the joy of a creating a fantasy your alignment – the Elements of Harmony –
is don’t expect to be leaving Pinkie Pie’s universe together. and then you have stats, very simple stats. You
severed head in a bed. “I hope there's a lot of people like me that have a creative element in that you draw your
“There is some fighting in the show, but played D&D in their twenties and now they own pony, you colour it in. The key message of
obviously there is no casualties in terms of have kids and would like to play D&D with this is all about friendship; it rewards you for
death or serious injury,” Cavatore explains, their kids,” he suggests. “This is a step into the being friendly.”
adding that battles are referred to – with world of roleplaying.”
almost stereotypical British courteousness And for the growing number of adults WHERE THE RIVER RUNS
– as ‘scuffles’. “There's a lot of comedy without children who are obsessed In a little over six years, River Horse has been
fighting. People end up knocked out with with My Little Pony – often referred to propelled from working in the background
stars spinning around their heads. Your
stamina is a measure of being knocked out ■ Founder Alessio Cavatore
physically, but also being depressed and working in the River Horse office.
tired – you're losing energy.”
While the tone of the game is
understandably softened, Cavatore notes that
the dice-driven systems required very little
changing to allow kids to understand the
central gameplay.
“As much as possible, I use the same dice
– all of the classic roleplaying dice – in the
same colours throughout [our games],”
he observes. “Terminator, Labyrinth and
My Little Pony use the same dice in the
same colours. There's a mechanic that kind
of ties them all together. There's definitely
a house style for River Horse which has to
do with that.
“We went for the colour-coding for two
reasons. Instead of telling a kid, an eight-
year-old, 'roll the D10,' you can say: 'Roll the
purple die.' The blue die is really strong, it's
the best, while the red die is the weakest.
That's the mechanic. It's an accessibility
thing and a simplicity to colour coding. The
reason the colours are the ones they are is
that they are elemental; they are what Plato
defines as the colours of the four elements,
plus extras.”
Avoiding the need to dumb down
roleplaying processes familiar to older RPG
players means that Tails can be played by
adults and children together – in fact,
it’s recommended.
“We often have boxes [in the rulebook]
which say 'For Grown-ups', where we tend to
give advice to the GM who we assume to be a
grown-up,” Cavatore explains. As for whether
younger fans could learn to run a campaign
on their own, he remains less sure.

32

029_033_riverHorseInterview_V2 MJ.indd 32 19/01/2017 14:53


■ The Hunt for Red October prototype.

of other publishers to become a major label making something with lots of boxes that With the River Horse’s weight in the
producing its own creations tied to some of you cannot shift.” industry growing, surely it can’t be long
the best Hollywood has to offer. It’s this belief and confidence in his work before Cavatore finally reaches his
That’s not to say that every endeavour that has led Cavatore and River Horse to initial dream of releasing completely
is a hit, however; the company was forced emerge from the shadow of work-for-hire original games?
to abandon its Hunt for Red October board and into the spotlight as the movie-adapting “Certainly, I see it as River Horse
game after it was unable to raise even half firm of the moment. Next on their schedule phase one was small little indie projects
of its $7,000 (£5,700) crowdfunding target is a board game based on the massively and services,” he recapitulates. “We're
on Indiegogo late last year. Still, Cavatore successful Hunger Games series, which is now really in River Horse [phase] two,
remains assured that even the failures are due out later this year and casts two players which is less services for other people,
ultimately for the best. as the opposing Capitol Peacekeepers more own projects, mostly on licences.
“We tried our best to promote it, but, in the and district rebels as they vie for control We're growing the company doing this. I
end, if the demand is not big enough to be of Panem. hope, and I plan, one day, to have a phase
worth it, then you don't do it,” he says. “It's a “The game is actually a satellite vision three, where actually there's more of an
good thing, because the alternative is doing [of Panem],” Cavatore details. “Imagine own IP development. That will depend
it and not selling it, which is a disaster. Not one of those strategy games where you on a lot of factors, but ideally we'd like
all products have demand; you cannot create have the map of Panem, the Capitol has the to, yes.
demand if there is no demand. Market test, Peacekeepers and then flyers, so you have “We have had a few words with [video
tried, success? Cool, make it. Not so much little plastic toy soldiers and planes on the game developer] Blizzard. Something may
demand? Fine, move on, next project. It's a map. Then you have the rebel resistance come out of that, but we don't know yet.
very useful tool. springing up with their soldiers and bigger Nothing's been signed or anything. So, yeah,
“Philosophically, there is no reason not miniatures which are the actual heroes and we are talking to video game companies
to do crowdfunding, in the sense that you leaders. Effectively, big map, lots of plastic as well as Hollywood stuff. Clearly, we are
put an idea, a project, a product out – if miniatures of the normal units and bigger exploring different solutions for stuff. One
there's no demand, you don't make it. miniatures of the actual characters. So if you day, I hope to maybe put a bit of energy
That's the perfect market testing. If there's have Katniss then all your fighters have plus into developing our [own] stuff as well. That
no demand out there, you save yourself from one morale kind of thing.” would be nice.” ■

33

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figures first

p028.indd 1 17/01/2017 14:55


MAGIC:
AN INTRODUCTION TO...

THE GATHERING
The first trading card game created remains the biggest
and best entry in the genre, more than 20 years later. But
if you’re a newcomer, how can you break into a title with
more than 15,000 cards and decades of history?
Words by Matt Jarvis

T
here’s a reason that a standard deck of 52 playing
cards remains perhaps the most ubiquitous tabletop
accessory. It’s easy to carry, flexible enough to play
an unlimited number of different games with, simple
enough for anyone to grasp the mechanics of and just
downright fun – few sensations beat the feeling of drawing a
winning card from the deck, or slamming said clincher from
your hand onto the table.
It’s little surprise, then, that taking the base pleasures of
playing cards and combining them with powerful spell-
wielding wizards, fearsome creatures and fantastical lands has
proven to be an incomparable hit in Magic: The Gathering.
Devised by Richard Garfield in the early 1990s initially
as a portable way of filling downtime while attending
conventions, the game went on to pioneer the collectible
card game system, where cards are obtained in random
booster packs as well as fixed starter and expansion decks.
In the 24 years since it first appeared, Magic has ballooned
to encompass more than 15,000 unique cards and
is now regularly played by more than 20 million
people around the world. ▶

■ Dozens of expansions have been released for


Magic over the years, including the cosmic horror-
themed Eldritch Moon. (Wizards of the Coast)

35

035_037_introToMagic_V2 MJ.indd 35 19/01/2017 14:55


WHAT’S IT ALL ABOUT? sideways to signal that it has been exhausted The latest set, Aether Revolt, is the second half
In Magic, two players take on the roles of that turn and cannot be used again until it of the Kaladesh expansion, which explores a
duelling planeswalkers, who are powerful is refreshed at the beginning of that players’ land filled with small robot-like automatons.
spell-casting sorcerers. Each player has an next turn. Deciding when to tap cards is vital There’s also an ongoing story, told through
individual deck of 60 cards or more, which to effective Magic play, as leaving your cards the flavour text on the cards as well as
can be pre-made or a customised selection unable to protect you during your opponent’s the various other in-universe books and
constructed in line with series of guidelines. turn can be a fatal mistake. materials available.
Each card is assigned one of five mana The ultimate aim is to build up your forces Magic’s world and gameplay have also
colours, which reflects the type of gameplay and command them to attack your opponent, been explored in official video game spin-offs
it best supports – for example, red is a weakening defending creatures that can be over the last 20 years. The latest adaptation
particularly aggressive combat-centric ‘suit’, used to block assaults and breaking through to is Magic Duels, a free-to-play digitisation
while blue instead focuses on manipulation score hits on your rival planeswalker, working of the core Magic card-battling gameplay
and control. them down from 20 hit points to zero. that has both a story mode and online
The elements are doubly important to While the mechanics are simple enough multiplayer, and is a good way to learn the
note, because they serve as the resource to have helped Magic establish a massive basics of playing without investing in the
required to cast spells and perform abilities following, they are layered on top by physical cards.
while battling. The key way to acquire mana the many new cards introduced in each Of course, with so many players, Magic
in game is through the use of lands, which expansion set, which are used in-game in is also one of the most popular community
often serve as the bulk of a standard deck. the same way, but feature different abilities tabletop games around, with regular organised
Each land – be it mountains, forests, islands, and effects, allowing the gameplay to feel and competitive play. Friday Night Magic
plains or swamps – generates one mana of its constantly fresh – even after almost a quarter events are held every week at thousands of
colour each turn it is on the table. Because of a century on tabletops. games stores around the globe, which invite
the acquisition of mana is crucial to winning, local players new and old to play with each
you can only play one land a turn. WHY SHOULD YOU TRY IT? other. Publisher Wizards of the Coast hosts a
Once you’ve built up enough mana, 20 million people can’t be wrong, right? The number of prominent competitions throughout
the really fun part kicks into gear. If you’d fact is that Magic is a highly compelling card the year, including the multi-day Grand Prix
forgotten, you’re a wizard. And what do game with fast-paced trading of blows and events – more than 50 were held last year. If you
wizards do? Cast spells, of course! All cards almost limitless strategy to master thanks to master Magic, there’s also the chance to win big
except from lands are classed as spells of one the ability to customise your deck to suit your at these competitions – $2.5 million was won by
kind or another, and cost different amounts personal way of playing. Magic players at Grands Prix last year. Outside
of mana to bring into play. Spells vary from As well as its innovative mechanics – of Magic-specific shows, the game’s visually
the kind you’d except – incantations that which have gone on to inspired countless stimulating characters and creatures have served
allow you to draw more cards, cast fireballs physical card games, including the Pokémon as a muse for countless cosplayers, who make
at things and apply ongoing effects – to the Trading Card Game, and even video game stunning costumes based on the creations.
ability to summon fearsome beasts, known as takes on the formula, such as Hearthstone
creatures, and fellow planeswalkers. – Magic is renowned for its cards’ beautiful GETTING STARTED
Cards are activated by ‘tapping’ – a term artwork and the rich fantasy fiction of its The depth of Magic’s universe can be one of
which means rotating the card 90 degrees world, which is expanded with every release. the most off-putting aspects of the game for

36

035_037_introToMagic_V2 MJ.indd 36 19/01/2017 14:55


AN INTRODUCTION TO...

newcomers – it’s hard to know where to begin


with so many cards on offer. Luckily, it’s not
as complicated as it seems. You can start by
picking up one of the latest Planeswalker
decks, which are essentially pre-made
60-card decks complete with two boosters
to encourage you to start augmenting your
loadout once you have a hand on the basics
(and to give you the sweet satisfaction of
opening mysterious foil packets to see what’s
inside). From there, you can opt to invest
in one of the Deck Builder’s Toolkits, which
includes all of the cards you’ll need to play
the game plus the rules and tips on how to
build your personal deck. If you need advice,
there are hundreds of forums dedicated to
Magic’s massive community, with plenty of rather than trying to learn the gameplay blocks of cards, with a year’s worth of the
help available from ready-made suggestions effects of 15,000 different cards in case they oldest sets becoming obsolete and illegal
for decks to experts willing to answer queries pop up in your match. In fact, alternative to use in Standard play once a year,
from those dipping their toes for the first time. game modes exist that allow cards banned in every October.
Some retailers even have free cards and decks normal play to be used freely (often having The constant cycle of Magic cards
to offer demos or help you find your feet. their own, unique card ban list); these can becoming unsuitable for tournament play
The main way that Magic keeps its be competitive or just for fun, as in the can mean that the game requires a higher
enormous backlog of set releases in check Commander format, where players build investment than some more conventional
is by updating the list of cards permitted for massive 100-card decks and start with twice tabletop games to play regularly, but it’s also
use in professional play, so that players can’t as many hit points. one of the most exciting factors for diehard
use cards from 20 years ago against brand Wizards of the Coast actually revised the fans. Every year there are fresh cards and
new releases in case the evolving mechanics way new Magic sets are released a few years mechanics to discover, all built upon the
and need to balance results in one side being ago in order to make jumping into the game basic gameplay rules of building up mana,
massively overpowered against the other. Of and staying up-to-date with new additions casting spells, tapping cards and fighting
course, there’s nothing technically stopping easier. This led to the annual cycle of Magic your opponent. It’s the reason that Magic still
you using a mixture of cards from the game’s ‘blocks’ – which are all set around a specific boasts players that have been committed to
entire history when playing casually among theme – being trimmed down to be two the game for more than 20 years, and are still
friends, but sticking to the same generation blocks a year, each made up of two sets. In discovering things that surprise and excite
also helps you to focus on mastering a what are known as ‘Standard’ games, players them – how many other games can you say
smaller pool of spells, creatures and whatnot can build their decks from the latest three that about? ■
■ Top: Christine Sprankle and LadyMakeupSiren
(Ariel) cosplaying as Chandra and Saheeli at PAX.
(Wizards of the Coast)

■ Opposite, left and below: Last year's Magic


Grand Prix in Manchester. (Wizards of the Coast)

37

035_037_introToMagic_V2 MJ.indd 37 20/01/2017 15:37


THE MAKING OF...

MECHS
VS
MINIONS Lead designer Chris Cantrell reveals how Riot Games brought the
world’s most popular video game out of its digital universe
Words by Owen Duffy

38

038_042_theMakingOfMechsVsMinions_V3 MJ.indd 38 19/01/2017 15:00


I
n the world of online gaming, nothing Librande’s homemade game provided
is bigger than League of Legends. A the basis for what was to become Mechs
team-based strategy game of magic and vs Minions. It revolved around characters
stylised cartoon violence, it boasts over 100 destroying zombies, using an action
million active players per month. Top- programming system similar to 1999 racing
level competitors battle in front of online game Robo Rally, in which players play a
audiences rivaling those of professional series of movement cards to navigate robots
sports, and industry analysts value the game’s around a series of dangerous environments.
publisher at more than $1 billion. “The base mechanics were like Robo Rally,
Given this level of success, it came as no but there was a more of a power growth
surprise when US developer Riot Games curve,” says Cantrell. “There was a bit more
announced plans for a tabletop game set in strategy and evolution involved in the game.”
League’s fantasy world of Runeterra. Cantrell enjoyed the game, but he realised
Video games including Civilization, Age of that elements of it could be improved to
Empires, Bioshock and XCOM have already better fit with the League of Legends world.
made the jump from screen to table, and “I spent about a year squirrelled away
League’s army of fans offered a ready-made just banging my head against it,” he recalls.
market for a cardboard crossover. “Originally it was more of a competitive game.
The result was Mechs vs Minions, a frenetic You tried to kill as many zombies as you could,
co-operative game that became one of 2016’s and then whoever killed the most would win.
most acclaimed releases. We spoke to lead It was a good, quick game, but it didn’t have
designer Chris Cantrell about the game’s the staying power we were hoping it would
■ Mechs vs Minions designer Chris Cantrell.
creation, and how a digital studio produced a have. Eventually I realised I needed help,
breakout analogue hit. and I was fortunate enough to bring in [Riot

LEAGUES AHEAD “This wasn’t a bunch colleague] Rick Ernst, who shifted away from
the competitive aspect. We made a series of
As an associate producer for League of
Legends, Chris Cantrell works at the heart of suits sitting in a missions and built out a campaign.”

MECHING IT WORK
of one of the biggest properties in the video
gaming industry. But he’s also an avid board board room saying: Over time, Mechs vs Minions developed,
game fan. He traces his interest in tabletop
gaming to his first games of HeroQuest, the ‘How can we milk incorporating new elements and cutting
away others. The game cast players as Yordles
1989 dungeon-crawler produced by Milton
Bradley in collaboration with Warhammer more money out – creatures from its video game predecessor –
mounted on powerful but erratic battle robots.
publisher Games Workshop. As much
as he enjoyed snatching loot and slaying of our IP?’ It was a It saw them fight against waves of minions –
tiny antagonists who made up for a lack of raw
monsters, though, it wasn’t until later that he
discovered new titles and developed his love labour of love.” strength with their sheer weight of numbers.
Each round of the game began with a
of board gaming. card-drafting phase, with players choosing
“I remember reading the webcomic Penny Hitler; you’ll see a lot of Mysterium. We also from a selection of available cards allowing
Arcade, where they were playing Shadows have a collectible card game night and a their character to make different moves on
over Camelot,” he says. “They were talking really robust miniatures gaming community, the modular board. As the game progressed,
about how it was co-operative, but there but I think my ideal game night is playing characters would accumulate growing
was a traitor, and I just thought that was something like Forbidden Stars.” collections of cards, letting them make more
really fascinating. I picked it up and played With so many board games being played elaborate and powerful attacks with every
it with my friends, and we all just fell in at Riot’s HQ, Cantrell and his colleagues passing turn. It brought a satisfying sense of
love with modern board games like Catan, were deeply aware of the creative golden age progression to the game, but it also presented
Carcassonne and Dominion – a lot of the playing out in the hobby. But it was the hiring the team with one of their most difficult
more popular ones.” of a new colleague that first sparked the idea design challenges.
It was after coming to work at Riot, though, of producing a tabletop game of their own. “We knew that if we were making a
that Cantrell explored the full extent of the “We hired a designer named Stone co-operative game, we had to solve that
analogue gaming hobby. Librande, who was lead designer on the latest quarterback, alpha-gamer problem that’s
“We play a lot of board games here,” he SimCity and worked on Diablo, Spore and a present in games like Pandemic or Ghost
says. “We have a board game night every bunch of those games,” Cantrell says. “Every Stories,” Cantrell says. “I absolutely love those
other week and we have between 50 and 60 year for Christmas he would make his family games, but a controlling player trying to tell
people who’ll show up, play the new hotness. a board game and present it to them and they everyone what to do can turn people off.
A lot of party games are really popular, like would get to play it. He did it just because he “We spent six or nine months trying to
The Resistance: Avalon, Werewolf, Secret loved the craft of creating fun.” mitigate that and the game just got less and ▶

39

038_042_theMakingOfMechsVsMinions_V3 MJ.indd 39 19/01/2017 15:00


THE MAKING OF…

less fun. We tried a Hanabi route where LEAVING A LEGACY


your command cards were secret until you’d Mechs vs Minions’ core mechanisms were
placed them so you didn’t collaborate, but I slowly but steadily coming together, but
think the collaboration is the part of the game Cantrell and his colleagues were keen to
that really shines.” give players a reason to keep coming back
The team’s solution was to impose a time to the table. The team developed a series of
limit on the drafting process, adding a sand missions, each with its own board layout,
timer to limit the opportunity for discussion. mission objectives and set of dangers for
The move reduced the possibility of one players to overcome. The campaign-based
player attempting to control the game while approach also allowed the designers to
adding an element of tension to proceedings. introduce new aspects of the rules in different
“When we added the time constraint, it scenarios, providing an easier learning curve
was more like a quick conversation: ‘I need for players.
this, I need that, I can get those minions,’” “That’s just standing on the shoulders
says Cantrell. “Players talked about what they of giants,” says Cantrell. “Krosmaster has a
needed to complete their objectives rather really good rulebook, they way they even
than telling other people what they should have a little board on each page and step
do. It was more: ‘Hey, if I can get this then I you through different options.
can do something cool!’” “Our approach on Mechs vs Minions was
Another major consideration was the that we were trying to make it deep enough
game’s damage system. In Librande’s and interesting enough for people who’ve
original design, characters taking damage been playing board games for years to enjoy
would lose one of their six action card slots, and have fun with, but because of the size
depriving them of some of their capacity to of our player base on League, it can serve
act on their turn. as a gateway game leading people into
“You’d spend time developing your this awesome hobby and this renaissance
commands, then all of a sudden you’d lost all that’s happening right now. To do that
of your movement,” Cantrell says. “You were you have to have a way to learn the game
taking so much damage and you didn’t have that’s fun, where you still have depth and
a way to mitigate it. meaningful choices, but it doesn’t feel like
The designers’ answer was the damage a slog to get over that initial hurdle of
deck – cards that would overwrite players’ learning how to play.”
existing carefully-chosen commands The mission scenarios also added
with randomly determined movements. dramatic flair to the game. Each new
Mechs would suddenly turn in unintended scenario came in a sealed envelope, with its
directions or veer off on unexpected contents hidden until players reached it in
tangents – and keep doing so until players the campaign. Along with a new mission,
managed to fix them. It added an element envelopes contained new character powers,
of unpredictability to the game, but it also giving players a wider range of tools to
gave players the opportunity to adapt tackle challenges – a feeling reminiscent of
their strategy, either repairing damage to the constant evolution in the developing
their mech or embracing the chaos and field of ‘legacy’ games, where players
incorporating new movement patterns into unlock new elements each time they play.
their battle plan. “When I first started on the project I was
“There were definitely moments where going through Risk Legacy,” Cantrell recalls.
we just went back to the drawing board, stuff “Pandemic Legacy hadn’t come out yet.
that we culled, stuff that we streamlined,” “I’m a huge fan of the legacy mechanic,
Cantrell says. “If I worked on this for three I think it’s the biggest evolution that’s
years and there weren’t a plethora of those come out in games in the past five or ten
moments then I would be doing something years, which is saying something. I find it
badly wrong. You have to be honest about very exciting, it keeps the game very fresh,
what’s working and what isn’t. You can’t be it makes me want to keep coming back
precious about your design. Even though and play more. It’s the same as World of
you love a certain part, if it’s not coming Warcraft where it’s like: ‘Cool, I leveled
through to players, or the cognitive strain up! I’ve got these new skills and abilities!’
is too high, or they don’t know what the You’re chasing that growth and opening up
hell is happening, you have to pivot and do new spaces, so I find [Risk Legacy designer]
something different.” Rob Daviau very inspiring. ▶

40

038_042_theMakingOfMechsVsMinions_V3 MJ.indd 40 19/01/2017 15:00


■ Players can lose control of their mechs
when damaged, sending them careening
randomly around the battlefield.

41

038_042_theMakingOfMechsVsMinions_V3 MJ.indd 41 19/01/2017 15:00


THE MAKING OF…

■ The hero figures come pre-painted – a decision


emblematic of the game’s overall production quality.

“I’m also inspired by anything from out of our IP?’ It was more of a passion project of 30,000 copies sold out on the day of its
Vlaada Chvatil because, gosh, not only is he a and a labour of love, and I’m fortunate enough release. A second print run, scheduled for the
phenomenal designer, but his designs are just to work at a place where if you’re passionate summer of 2017, is now accepting preorders.
so varied. He can come out with anything from about something and you think the players are With demand for the game running high, it’s
Tash Kalar to Through The Ages to Codenames going to be passionate about it, you can do it. tempting to think that more tabletop titles
to Bunny Bunny Moose Moose to Space Alert. “My boss kept pushing me and saying might be on their way from the Riot team, but
He’s just a very versatile designer.” things like: ‘No, I want the rulebook to be for the moment Cantrell says the company
leather-bound!’ I looked at it and said: ‘This has no immediate plans.
A WORK OF PASSION doesn’t make any sense, we can’t do that,’ “Before we launched that I hoped we’d get
While work on Mechs vs Minions’ gameplay because we wanted to give the players value. the opportunity to keep doing this,” he says.
had been a long and painstaking process, “We were fortunate enough to team up “It’s a hard thing, though, because whenever
the team was equally concerned with its with [Chinese game manufacturer] Panda we pour resources into something like this,
aesthetic appeal. They included fully-painted Games, and where we weren’t sure what those are resources we’re not devoting to
miniatures for each of the main characters in we wanted or how to accomplish it, they other projects. Everyone who was working
the game, along with more than 100 sculpted were amazing. We’d say: ‘We want heirloom on Mechs vs Minions has moved on to other
plastic minions for players to stamp, burn quality. We want a collector’s edition things, and we don’t have plans to release
and splatter across the board. The publisher experience at a regular edition price.’ They’d any other tabletop games. I’m just trying
released an online soundtrack to accompany say: ‘Alright, you can look at these things, you to support the game and make sure that
missions, and even commissioned a complete can look at this card stock.’ We asked if they everyone who wants a copy can get a copy.
audio drama outlining each episode of the could do a paint job on the pieces and that “I don’t want to promise something that
campaign featuring voice actors from the got expensive very quickly, but when we saw we’re not committed to doing, I want to be
original League of Legends video game. All them, we knew we were going to have to do it. clear with people; if they were going to buy
combined, these creative touches make Mechs “Our hope was to provide a lot of quality at a this because they think it’ll be supported with
vs Minions one of the most lavishly produced cheap price. It’s odd, though, because we had new missions and other things, I don’t want
board games ever released. different markets in the League community to set that expectation because it feels like a
“I made the case that wanted to make a and the board game community. When we carrot at the end of a stick.
game that was memorable and exciting,” says announced the game, if you looked at the “Honestly, I think we’re all really proud of
Cantrell, “and even if Mechs vs Minions ended League subreddit people were initially saying: the effort we put into it, and it pushed all of
up being the most successful board game of all ‘It costs $75 [£62]? That’s ridiculous!’ But if you us to bring out the best work that we could
time – and it won’t be – it wouldn’t really move look at the board game subreddit, people were do. Whenever you’re pushing yourself out of
the needle that much for us as a company. So saying ‘It only costs $75? That’s ridiculous!’ your comfort zone, there’s something very
this wasn’t a bunch of suits sitting in a board It was an audacious approach, but it seems satisfying when you finish it. We’re all proud
room saying: ‘How can we milk more money to have paid off. The game’s first printing of the journey we’ve been on.” ■

42

038_042_theMakingOfMechsVsMinions_V3 MJ.indd 42 20/01/2017 15:42


p043.indd 1 17/01/2017 14:59
REINER KNIZIA

‘GAMES ARE
Perhaps the most influential and
certainly the most prolific designer
of our time, Reiner Knizia

A MIRROR sounds off about telling stories


on the tabletop, the importance

OF OUR TIME’
of authorship and why he will
never describe any of his games
as the best he’s ever made
Interview by Matt Jarvis You've been making board games for more
than 30 years. During that time, what are
the biggest design changes you've seen?
The most important statement here is that the
games are a mirror of our time. They reflect our
time. Anything which happens in our world will
often be in our games. That means, of course,
a lot of the topics have changed because today
very different themes are relevant than they
were 20, 40, 50 years ago.
The dynamics of the games have changed a
lot. If you look at the classic games like chess,
chequers or Go, dynamics are very slow – you
place a piece and then the other player takes a
piece and it builds up. It's just not what we want
today. Today we want to be in the middle of the
action right away, and then with big highlights
and climax we want the game to be over. So
the various states of different games just come
from different times. This is a big challenge and
a big observation. Our times change radically,
quickly, and that means our games need to keep
up with it – or even be ahead of it, because we
are working from future trends.

Your games tend to be far more focused


on mechanical strength than their
thematic elements. How does theme
interplay with mechanics for you?
As a fundamental statement, there are probably
two types of people in the world.
There are those people who are storytellers,
those who write big pieces of fiction. The
archetype of this would be The Lord of Rings,
Tolkien's epic. These people create lots
of new content and if you follow that in
game design you have a game designed
with a lot of different rules, a lot of
different pieces with many thematic
interpretations, a lot of texts maybe.
Then there is the other type of people
– I'm one of the other type – that is more the
scientific approach. Those people who try to
base their world on core principles, like scientists
do, and try and explain the world and build the
world on a few axioms and rules. When you
do this, you become a slightly more abstract
designer where the theme is not so richly

44

044_045_reinerKniziaInterview_V2 MJ.indd 44 19/01/2017 15:25


embedded through the materials but where the into a very compact game. With this respect the often finite lifespan of legacy titles as a
theme comes through the mechanism. [comes] my approach of trying to condense rich design philosophy?
That means, for example, if you make a game themes into a mechanism which then shows the I am absolutely fascinated by Pandemic Legacy.
about trends then you're not drawing an activity emotion – this sense of doom, how will we ever A lot of fantastic work has gone into this game
card that says 'a new trend has arisen and this get to Mount Doom and be able to destroy the and it is certainly at the forefront of all the legacy
and this happens'. It happens indirectly because Ring? Then you fail and you play again. It's this games. This is certainly a very innovative step
the mechanism leads to situations where you almost desperation, but also the strong feeling of and it is something I very well notice and follow,
see there is something developing. So it's not unity, which reflects the whole spirit of the book. but then I see myself not as a follower but as
the story infiltration saying 'this is happening,' someone who makes trends. I have to realise
it's more the mechanism that puts you into a You're well known for your productivity, that even though I would wish to do all the
situation of emotion or feeling that then reflects having produced a huge number of games trends and have all the good ideas in the world,
the theme. So, for me, the theme is very much in a relatively short period. Have there ever this is simply not the case.
inspiration and the basis for research and been any projects where you wished you As there is a big friendship among the different
getting the richness of what can happen in the could have spent longer working on them? designers, I can simply and without jealousy
game, but I would then not take all the bits and No, because I'm not under pressure to bring acknowledge that the legacy design is fantastic. It
pieces and directly transform them into the out games. It's [because of] my enthusiasm takes a lot of work. I haven't been really inclined
game; I would more crystallise the emotions and fascination about the games that I spend to follow that trend. Maybe I'll have a good idea
and then try through the mechanism which essentially my life developing these games. and do something new in this environment but,
drives my game to generate these emotions and I have a rich group of experienced players otherwise, I'm always on the outset of what new
feelings in these worlds. around me who all contribute creativity and can I contribute rather than jumping on trends.
playtesting with their time to the process, so it's
It's interesting you mention The Lord of not just a single person trying to bring this all out. Like Pandemic Legacy designers Matt
the Rings, as you adapted the novels into I would never release a game which I'm Leacock and Rob Daviau, your name is
a board game in 2001. What was it like not completely convinced of. If I work with one of the most recognisable and well-
working with that licence, especially given publishers and we work on themes and regarded names in gaming. Do you feel
its narrative-centric format? character licences, then I will always ensure that we're seeing a greater appreciation of
This is one of the great things, of course, when that we have enough time because the design specific board game creators?
you become a bit better known as an author process is never as straightforward as it feels. If I This is a natural tendency. With books you
and a game designer; you suddenly get access look at the route to design and say, 'Okay, I need would read a book and say, 'I like the style of this
to these rich and fascinating themes which to do this first and this second and then the card author, I like how he approaches the stories,'
you read as a child. It may be any of the Disney game will be done in two months,' this is always and therefore you buy his or her next book.
licences or the Tolkien licence. wishful thinking. I know very well that after two With more and more new games coming
There's a great fascination but there is also, weeks and three weeks I will have to completely onto the market, it becomes more challenging
once you start working with these topics, a rethink everything because everything which to select the right games for you. Therefore, it is
great responsibility and a great challenge. This worked very nicely in my head then does not natural to ask: where is my orientation? Where
is because if you do a free game, then I'm free work in reality. So if I think it takes two months have I got some decision criteria? Then, of
to do and to take the theme and the world then I will give myself half a year. course, you say: 'I like this guy's games, so let's
wherever I want. Whereas if I do, for example, a Quality is first, never really is anything which try his new ones.'
Lord of the Rings game, then it means that all or you're not convinced of, because in the end my It becomes kind of a selling proposition for
most of the people will have read the book, will name is on it. If I look back into the past of all the publishers as well, because if they have
have seen the movies, will have their positive the games and I take them out again, I re-feel all a game and then they have another game by
feelings and expectations towards the story, and the fascination and I re-feel why I like this one the author and the first one was successful,
want to find this story and the same positive of my children and what the special personality then it will be linked in the whole selling
emotions in the game. is about it. chain, from production to distribution. The
That means you need to really look at the Some of the games you look at and say, 'They distributor will say: 'Okay, that's a good hook,
spirit of the story and the viewpoint of the story. were right for their time but I think today they so why don't we put these two products next
We don't want to be the evil player, because are no longer so relevant.' This is not a quality to each other?' It is partially deliberately built
that's not how the book works. The viewpoint statement – a little card game which has not up because it's a good hook into the business.
of the book is that we are the Fellowship and reached a big following and is now getting out of It's also justified, because without game
therefore they automatically... Sam cannot take its time a little bit, you [can] say, 'Okay, this was designers there would be no games!
a knife and stab it into Frodo's back to get the fun then, this was good then, I like it, but it is no
Ring – this is not in theme, so essentially you get longer that much up-to-date.' Therefore it is out What's been your favourite project to work
down an almost inevitable path of saying, 'Okay, of print and that's fine and therefore we'll look on – even if it might not be your 'best' game?
this has to be co-operative, there has to be a to put it back into print. That's almost the same I don't think I have an answer to this. The
strong game system that works against you and as saying the game is not finished and therefore point is that it would be very sad if I said, 'This
you have to try to get through this.' Then you I'm not putting it there. It's good that some of was the best I ever did' or 'This was the most
need to build an epic story into a board game of the designs rest because they've had their time. fascinating thing I ever did,' because then it only
an hour where people don't want to read things goes downhill after that. The important thing
but then people want to play. Then you want to Many of your games have gone on to as a creative worker is you need to keep the
do it almost language-independent. You have become long-lasting modern classics. fascination of ever doing a great product and
all these elements which you have to combine With that in mind, how do you feel about something that really thrills you. ■

45

044_045_reinerKniziaInterview_V2 MJ.indd 45 19/01/2017 15:25


DIVERSITY IN GAMES

THE SPICE OF
TABLETOP LIFE
With diversity continuing to be a hotly-debated topic in and around gaming, we break down the
efforts taken by two of the medium’s biggest franchises to welcome everyone into their worlds
Words by Dr. Lauta Peli

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H
ow are board game characters sexy secretary snooping though papers on a DESIGNING DIVERSITY
used to make tabletop worlds more desk in a dimly lit basement.” There is a saying in video games that designers
interesting places to be? How do Dinger's original painting, ‘Basement often design for themselves. This means that
developers use these characters to create a Secretary’, shows Mandy leaning forwards over they sometimes forget to include people with
rich universe? We look at two series – Fantasy her desk so that the viewer can look straight whom they do not identify or, in this case, with
Flight Games’ Arkham Horror Files and Matt down her top. Similarly, the black and Asian whom they might not play games.
Leacock’s Pandemic – to see how they use characters in the game tend to be rather tried While games players are a diverse and
characters, and why having lots of different and tested stereotypes – including a jazz interesting bunch – go to any games meetup
people to choose from makes a board gaming musician, a Voodoo priestess (both from New or event and you’ll see how varied we all are
a richer, more welcoming place to be. Orleans) and a martial artist. Most difficult of – this is currently less so at the professional
Fantasy Flight’s Arkham Horror Files all is Rita Young, ‘the college student’. She’s level. Designers are less mixed than players:
universe is a 1920s occult world full of peculiar meant to be, but doesn’t look like, an African racially, sexually and gender-wise. As a result,
occurrences and sanity-shaking monsters. American, because her art is drawn in an odd unconscious bias creeps into board games
The series visits locations from author H.P. blue tone that removes a great deal of colour design, meaning that not only are some
Lovecraft’s stories and beyond. Eldritch Horror from the picture. However, her backstory groups underrepresented, but that often when
takes players around the world and allows specifically engages with race issues; she’s they do appear, they have rather awkward or
them to visit locations like the Mountains of being chased by sinister cultists who turn uncomfortable characteristics.
Madness; Arkham Horror and its expansions out to be even more extreme than expected. It’s important to be clear here that designers
take place in the titular town and surrounding “Whether her stalkers are members of the Klu and developers are not horrible people. In
areas (Dunwich, yay!); Elder Signs explores the Klux Klan or something even more sinister, fact, they are really conscious of this issue
Miskatonic Library in Arkham; and Mansions she’s going to face them head on.” and are working really hard to change things.
of Madness is set in the Vanderbilt Mansion. By including Rita Young and ‘the secretary’ Secondly, including many different types of
(Cool fact about this; the mansion is based on Minh Thi Phan as the starter characters in characters isn’t a deliberate move by designers
the Cornelius Vanderbilt II house, the largest Mansions’ second edition, and by revising to exclude existing gamers. Why should it be?
home built in New York. The Vanderbilts the art on the new character cards (Mandy More diverse characters appeal to a wider
were a dynastic family who created and lived Thompson is still a sexy researcher, but she’s breadth of people. That means a wider pool
in buildings built to a style best described as done her blouse up), Fantasy Flight has made a of people spending money on a game. It also
‘creepy old house’.) conscious decision to update their characters for means, in practical terms when we pick up a
The (many) artists who’ve worked on the an audience who are more aware of why positive games with lots of characters in it, that we –
Arkham series have worked to a consistent brief. images of race and gender are important. the players – get loads of choice. ▶
It’s dark and dangerous, coming straight out of
■ Opposite: Of the
film noir and populated with interesting people 49 investigators in
who have encountered unexplainable horrors the current Arkham
and want to do something about it. Cigarettes, Horror Files universe,
super dames, sleuths and slimy things. almost half are
women, with five
The Arkham series introduces us to a large people of colour.
cast of playable characters. Starting with
Arkham Horror, there are initially 16 characters ■ Left: Arkham
to choose from. Seven of these are women. Horror researcher
Mandy Thompson's
With each expansion and new game, players appearance has been
have been introduced to another 33 characters, toned down from the
making 49 in total. 21 are women, and five of salacious artwork of
these are people of colour. The eight starter the game's first edition,
shown here.
characters for Mansions of Madness’ first edition
are four women and four men. Mansions’
second edition again has four women, four men
– two of the non-white characters are part of
this group. Further expansions and conversion
packs add previous characters back in.
Mansions’ second edition is a good example
of how Fantasy Flight has thought about how
characters are represented. Already ahead of
the pack with a mix of people to choose from,
the publisher is not entirely off the hook.
Katherine Dinger, one of the artists for
Arkham Horror, says of the initial art for
researcher character Mandy Thompson: “I was
supposed to paint a film noir style scene of a

47

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DIVERSITY IN GAMES

■ Pandemic's original (far


left) and updated (left)
box covers are fantastic
examples of highlighting
gender and racial diversity.

Including many different characters a fantasy game about casting spells to banish stage. What does this contribute to the game?
does not mean taking the fun out of play, or arcane monsters seems… weird. Atmosphere. These people seem real and,
forcing people to play something they don’t Fantasy Flight’s characters let us choose. in spin-off Pandemic Legacy, naming our
want to. Instead, introducing characters that Maybe we’re not interested in what the characters means we get very fond of them.
take us away from stereotypes makes play characters look like and just want to play Pandemic’s rules are also deliberately
interesting, and, if we’re into a bit of roleplay according to the stats on the card. Great! There written so that the player is ‘you’ or ‘they’.
with our character-driven games (especially are 49 different choices. But we also have the (“After a player is done infecting cities, the
with titles such as the Arkham series), it also choice of reading the flavour text and getting player on their left goes next." "Discard the city
makes them interesting. The Arkham games, involved in the character written on the back card that matches the city you are in.") This
and games like them, are about giving the of the card. And if we don’t like that, we can means anyone can feel that the rules speak to
player as much choice as possible when they invent our own stories. A recent game of them directly. It’s a really subtle thing, but one
pick their starting team. Why shouldn’t they Mansions I played was entirely based around that makes the player feel welcomed.
be a mixed bunch? the way Agatha Crane’s mini was holding out A familiar argument against including
With the Arkham games, Fantasy Flight has her arms. (“She looks like Gandalf.") That diversity is that it’s not important to the
another interesting problem. Not only was was pretty cool. So, with that in mind, surely game, or that people don’t notice it because
Lovecraft a horrendous racist, but the Arkham including a range of people is a good way to it doesn’t matter to them personally. Well,
universe is set in a time where women had only make our games interesting, and allow us to if you’re a woman, or a gay player, or just
just got the vote, and people of colour from all have fun ‘outside the rules’. someone who likes playing people different
nations were treated as second-class citizens. It to themselves, it really is.
would be easy, therefore, to limit the female and A PERSONAL AFFAIR Similarly, there are some games where these
characters of colour (which, let’s be fair, does Let’s move this to a different type of game. In issues are unimportant (Dobble) – because
still happen in the game), and to adopt a similar Matt Leacock’s Pandemic titles, the characters they aren’t about characters, nor do they
attitude to the original stories. But, wait. If we don’t have traditional roles. Instead of the involve complex stories – and others where
are willing to believe that the streets of a sleepy fighter, healer and rogue, we have starter these ideas take centre stage (Train, Freedom:
library town in Massachusetts are inhabited by characters of the medic, scientist, operations The Underground Railroad).
raving cultists, tentacled monsters and portals expert, researcher, quarantine specialist, Fortunately, board gaming is big enough
to other dimensions, shouldn’t we also accept contingency planner and dispatcher. Four for all of these games to co-exist. And if you
that the people fighting these monsters are women, three men and three black characters. don’t care about it? That’s fine too. Games
also not tied to the historical stigmas attached The original Pandemic box has two black are for everybody, which means we should
to their gender, sexuality and colour? Arguing characters and a woman on the cover. The all feel able to play, let people take part, and
that we should stick to the beliefs of the time in new artwork has a woman standing centre have fun doing so. ■

48

046_048_diversityInGames_V3 MJ.indd 48 19/01/2017 15:33


BOARD GAMES CARD GAMES FAMILY GAMES MINIATURES ROLE-PLAYING
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2ND TO 4TH JUNE 2017


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FINAL TOUCH AT SPIEL

THE ESSEN FACTOR


Just how crucial is appearing at the world’s biggest games fair to the launch of a brand new title?
TTG follows the fortunes of arty card game Final Touch before, during and after Spiel 2016
Words and pictures by Dan Jolin

I
t’s 3pm on Saturday, October 15th 2016, hands-on with its key titles. On one table, PREPPING THE CANVAS
and Hall 3 of the Messe Exhibition Centre not far from the thickly coursing crowd and 12 days earlier, and Final Touch’s designer,
in Essen, Germany, is a teeming autobahn beneath a large banner depicting a cartoon Mike Elliott, is very much looking forward to
of human traffic. The faces of passing Mona Lisa receiving a rude splat of pink paint the upcoming Essen Spiel.
tabletop gamers, who have eagerly schlepped on her schnozz, sits the open box for the “It’s a very important show,” he
here from all around the world, reveal a game it’s advertising: Mona Klecksa or, as it’s says, Skyping from his home in Seattle,
mix of exhaustion and enthusiasm. The air called here and in the States, Final Touch. Washington. “Probably my favourite con of
thrums with the sound of amiable chatter, This art-themed single-decker from Space the year.”
the shuffle of throbbing feet, the dull bump of Cowboys is one of the new titles Asmodee’s Spiel 2016 will hardly be the veteran
colliding backpacks, bulked out to their very pushing this year. It’s already been released designer’s first rodeo; he has been every
limits by recently purchased games. in France and the States, but for the rest of the year since 2006. The one-time hospital lab
Just by the hall’s west exit, French world this is its big debut. However, while the supervisor and bridge-player started his
publisher Asmodee has set up its core Mysterium and Splendor tables on either side game design career at Wizards of the Coast,
demonstration area, where attendees of have players pressed attentively around them, working on Magic: The Gathering. Since
the 34th Internationalen Spieltage can get the Final Touch table is ominously empty. going freelance at the end of 2005, he’s

50

050_052_essendFactor_V2 MJ.indd 50 19/01/2017 15:35


designed or co-designed the likes of ■ Opposite: three
Thunderstone, Quarriors!, Star Trek: Fleet players try out Final
Touch during Essen
Captains and Mechwarrior Solaris VII. Spiel 2016.
But Final Touch represents for him a move
towards, as he puts it, “some of these lighter, ■ Left: The game
simpler games that potentially have a chance was one of the many
titles on show at the
to hit mass market, and show up in Barnes Asmodee booth.
& Noble".
"Final Touch plays in 10 to 15 minutes, it’s
very quick to learn. It seems like that’s where
the market is headed these days.”
With its colourful, cartoonish takes on
classic masterpieces, simple but smart
rules, and bluffing mechanics, it certainly
has the potential to become a hit with casual
gamers. And making a big splash at Essen
would, Elliott says, boost it towards attaining
that goal.
“Essen and Gen Con are the two events
where you can get viral games going,” he
says. “Where you can get enough buzz and
word-of-mouth to prove you’re a big hit.
Gen Con for the US, and Essen for Europe.
Like, if you can get people excited to where
they wanna buy a copy to play with their
friends, then you’ve got a viral game going.
You saw that with Dominion, you saw that
with Codenames.”
In truth, Essen for Elliott is more about
meeting with publishers and his fellow
designers than pushing his latest game.
“It’s an efficient way to show my new
stuff off, and a great way to get a number FINDING AN AUDIENCE Back at the demo table, a trio of players
of publishers in the same place,” he says. It’s 3.05pm on Saturday, October 15th, have sat down: a girl and two guys. Their
“So I’m always hustling, pitching, trying to the peak day of the four-day trade fair. eyes, though, are on a nearby Mysterium
make new contacts. Some days I’ll have Asmodee’s European organised play table. They’re waiting to get on there, and
15-hour days where I’m just in meetings. manager Alex Watkins is surveying his have merely grabbed the nearest available
It can be pretty intense. But I also catch territory, nodding in approval. seats. Then the girl picks up the Final Touch
up with friends that I don’t see very “This is the best day,” he says. The instructions. Attention piqued, she nudges the
often, other designers like Eric Lang, hardcore gamers have come and mostly guy next to her and suggests they give it a go. He
Antoine Bauza, the Brunos [Cathala gone, and now the families are pouring in. and their other companion shrug agreement,
and Faidutti]. We’ll have drinks at the “In the last couple of days it was people though they can’t entirely pull their attention
bar in the Atlantic Hotel and tell each playing Pandemic, Ticket to Ride: Rails away from that enticing Mysterium setup.
other industry horror stories.” & Sails or the new expansion [Marshal & Five minutes later and Guy One has
That said, he does appreciate the Prisoners] of Colt Express. But today I’ve won the first Masterpiece card, a big grin
opportunity Spiel affords him to witness already started to notice a lot more Dobble plastered over his face. All three are now
people playing his games. being played, and a lot of things like Cortex fully absorbed, hunched over their hands.
“I’ll definitely watch a lot of the players and Final Touch.” Mysterium, it seems, can wait for now… ▶
and see their reactions,” he says. “That’s a
kind of validation.”
His greatest hope for Final Touch is to see
it being played away from the demo area.
“One of my favourite things is if
That’s a sign his game might be earning that
all-valuable word-of-mouth.
I see people playing one of my
“One of my favourite things is if I see
people playing one of my games back at the
games back at the hotel bar, or in
hotel bar, or in the lobby. That’s a super thrill
for me.”
the lobby. That’s a super thrill.”

51

050_052_essendFactor_V2 MJ.indd 51 19/01/2017 15:35


FINAL TOUCH AT SPIEL

■ Above: Players
compete to produce
the best art forgery.

■ Left: The German


box art and
components for
the game.

IN A BIG POND “Usually at cons I’m doing meetings and pop hit”. It wasn’t, he admits, “one of the
A little later, Tabletop Gaming is standing pushing my future stuff,” he reminds us. super-hot games of Essen. Usually there’s three
with Mike Elliott just outside Hall 3, next to Watkins understands. He’s used to the or four that are stars of the show. And this one
a gang of punters taking a well-earned beer more established designers not spending didn’t rise to that level.” Neither did it garner
break. We’ve managed to catch him between much time at the public stands at the big the attention his Thunderstone did back at Spiel
meetings (the last one, he says, was his 25th), conventions. (Unlike the new designers, for 2009. Still, he adds, “I’ve done four or five small
and he’s in good spirits. example, presenting their prototypes over in single-deck games, and this one is probably
“Everyone I showed it to enjoyed it,” he says the smaller Hall 6.) In terms of their priorities, going to be the most successful of those.”
of Final Touch’s appearance at a press event the he says, “it’s second to the fact that it’s all Elliott’s been doing this too long to be
day before and, while he rarely mans the public about meetings and setting up the next one. disheartened, and he’s too busy and prolific a
demo tables himself, he’s observed a few games. The game’s out there, so it’s, ‘Right, next!’ designer to dwell on a single title. Final Touch
“I watched people playing and they seem You’ve gotta keep going.” may not have exploded at Essen like, say,
to like it. Every time I see people play, it’s like Terraforming Mars or Adrenaline, but the value
they’ll play it for five minutes and then there’s THE VERDICT of the fair to him remains undiminished.
a point where the light goes on and it’s like, It’s 3.20pm on Saturday, October 15th, and “My highlight is always seeing my friends
‘Ohhh,’ and they figure out what the strategy is.” the three Final Touch players have finished that I only see at those cons,” he says. “It’s
But he does seem rather relaxed about the up, about to move on to the now-vacated always fun talking with them and sharing
game’s fortunes. When asked, on a scale of one Mysterium table. TTG asks the girl, Lisa from stories. A lot of the it’s a way to start a working
to 10, how he’d rank the importance of Essen to Germany, what she thought of it. relationship as well.”
Final Touch’s ultimate sales, he now judges it as “Maybe a bit too dependent on luck, but I like One such relationship that arose out of
being “probably somewhere in the middle”. it,” she says. “I like the style of it, the design of Essen was Elliott’s collaboration with Dirk
“Essen’s not gonna make or break it, but it is the cards. I imagine children will like it.” Henn, the brain behind dice-tower territory-
one of those things where two or three reviewers Then she’s off to join a supernatural murder grabbers Wallenstein and Shogun.
here can hype it and generate attention for it,” investigation and, as the game-hungry crowds “I’m working on a game with him that’s
he suggests. surge by, Final Touch awaits its next group of coming out next year, called War Eternal,”
Watkins, who has joined us, insists that Spiel curious players. Elliott reveals. “It’s kind of like an expansion
is “very important” to any of Asmodee’s games. on the style of Shogun and Wallenstein with
“When you’ve got this sort of footfall coming NO STOPPING a couple of new bells and whistles thrown
through the door, I’d say it’s crazy not to bring Two months later, we’re once more on Skype in that make for a really interesting game
out new games. You’ve got to be here.” with Elliott, who’s back home in Seattle. He dynamic. I’m pretty excited about that one.”
This will prove to be the biggest Spiel yet, with says he’s been extremely busy since Spiel, Spiel 2016 was only two months before,
170,000 attendees. Watkins estimates that by thanks mostly to “stuff I promised at Essen but to Elliott it may as well have been years.
the end of the fair around 700 of those will have that I’ve been trying to catch up and deliver His present is all about the future, and in that
played Final Touch. on”: filling out the details of games he’s future is Spiel 2017. He’s feeling optimistic
If Elliott appears unconcerned, it’s not because pitched and completing rulebooks. about it, too.
he lacks faith or interest in his new game. It’s The post-Essen reception to Final Touch, he “War Eternal could easily be one of the big
just that his mind is now firmly fixed on securing says, “seems to be reasonably good. It’s a solid hits next year,” he laughs. “Keep your eye on
publication deals for his upcoming titles. seller, but it isn’t coming across as a breakaway that one!” ■

52

050_052_essendFactor_V2 MJ.indd 52 19/01/2017 15:35


BATTLE FOAM

CUSTOM RUGGED
FOAM CASES

p053.indd 1 17/01/2017 15:00


DELTA GREEN

■ A new version of the RPG was Kickstarted in late 2015.

THE GREEN DEATH


Hopelessness, suffering and a high body count abound in Lovecraftian roleplaying game Delta Green.
Co-creator Dennis Detwiller recalls the Call of Cthulhu spin-off’s origins and tells some of his own tales
Words and pictures by Jake Tucker

M
argerita is gasping for breath, Margerita knew this was going to happen, that led to countless deaths at a ranger station
struggling feebly against the wall as getting a premonition after her player Adam in Yosemite Park.
the stranger brings the knife down, rolled a critical success – in this case a 33, For the agents of Delta Green though,
brutally disembowelling her. For her, death is with criticals successes and failures occurring it's just another day in the office. For those
swift, but for Agents Taylor and DiMarco, who on doubles – on an occult roll and learning playing it, the tabletop RPG offers one of the
are standing in the room as it happens, the more than she wanted. She became convinced most compelling horror experiences you can
nightmares will continue for a while. these creatures were the living embodiment of have with a set of dice.
Both characters lose 1D6 sanity for death, screaming at the rest of the team about It's the most brutal roleplaying game I've
witnessing the murder, followed by a further how they wouldn't survive the night. ever played, with death – or something worse
two just for trying to comprehend the grey- She was half-right. After she gets carved – often occurring with little warning. Since
skinned creatures, each one nearly seven up, an interaction with a grotesquely altered the game's successful rebirth late last year,
feet of solid muscle and armed with a knife child leads to the death of Taylor, the kid I’ve been hosting the game for an eager group
spanning nearly half that length. unleashing a telekinetic wave of force that who were looking for something different
At the end of the adventure they'll lose more turns his flesh and bone to confetti, painting from the standard RPG, and found it here.
sanity and deal with the long-term stress, the the inside of the car and tearing it apart I've been running it near-continuously for
therapy. For now, Taylor starts sobbing loudly, moments before the sun rises, those first rays my players since the successful Kickstarter
running from the room terrified. of daylight bringing an end to the awful siege campaign. Or, more accurately, I haven't

54

054_056_deltaGreen_V2 MJ.indd 54 19/01/2017 15:39


been able to stop running it for my players,
■ Delta Green agents prepare to discover their fate.
who constantly pester me about the
next session or working out their newest
character. We have a lot of new characters;
most sessions see an agent – Delta Green's
player characters – horrifically killed.
Death is core to the whole inception of
Delta Green. Dennis Detwiller, one of the
those responsible for both the original game
and this latest reimagining, tells me that
Delta Green was born as a new setting for the
Call of Cthulhu roleplaying game in response
to how many player characters were being
bumped off.
"It was [created] to combat the high
mortality rate standard in any Lovecraftian
adventure,” he explains, "In Masks of
Nyarlathotep, we'd reached a point where we
were recruiting waiters to fight the Cult of the
Bloody Tongue because so many characters
had died."
He laughs.
"We were retreating to the nearest cafe or
bar and the first person we'd meet we'd be
like, 'Hey, you want to come and fight the “The central core of the game is failure, and
forces of evil? Let's go!’”
Delta Green's form is less that of a band of this makes brief victories, shining moments,
plucky paranormal investigators, becoming
more of an organised form of resistance with much brighter to the players.”
government training.
"The modern incarnation of Cthulhu is just around the corner. You can play it another day. Delta Green agents rarely
gaming just didn't make sense with its now; the Agent's Handbook, GM screen retire and even the occasional against-all-
‘Well, stuff just happens, you know?’" and quick-start pack are already out, with odds success leaves physical and mental
Detwiller insists. the complete edition expected to emerge scars on everyone present. Missions are
"The federal government had tangled with very soon. undertaken with a grim determination and
fish-men in 1928. Didn't it make sense they "This belief, and it seems ridiculously naive the ever-present knowledge that most of the
might know what's going on, on some level?" to us today," observes Detwiller, "was that abominations that agents are fighting are
If this reminds you of The X-Files, you're the government is lying to us, and that's what too powerful to truly comprehend.
halfway there, except that Delta Green's tied Delta Green together. "Delta Green's most unique aspect is this
first supplement preceded Fox's stellar TV "Updating it, now we're talking about a unflinching expectation of failure,” Detwiller
show by nearly a year and the tone here post-truth society – sure there's YouTube, but suggests. "The smartest and best agents in
is pitch black. This is the version of The if you upload a video of the Deep Ones, the Delta Green know that they can never win, but
X-Files if Mulder was bisected by a razor- first comment is ‘Photoshop!’ and the second they still fight. The central core of the game is
sharp tentacle in episode two while Scully is speculation that it's viral marketing for the failure, and this makes brief victories, shining
watched, causing her to go back to the FBI new Cloverfield movie. The world protects moments, much brighter to the players. Other
headquarters and murder everyone there itself from things it doesn't want to know." games heap success and victories on the players
to try and quiet the voices inside her head, Inside this new post-truth world is until they become jaded. After a while, they
finally finding salvation by putting the pistol Delta Green. The agents have the skills, end up with an 'OK, so what next?' attitude."
to her own head and pulling the trigger. equipment and training to save the day All of the game's mechanics play into this
against the numerous eldritch horrors in one way or another. The sanity system
POST-TRUTH IS OUT THERE threatening to destroy life as we know it – functions as a sort of mental health pool,
In the original game's lore, those working for or, at least, they think they do. In practice, with attacks on the mind from horror,
Delta Green when the project was disavowed they're often outmatched, trying to fight off unknowable foes and even receiving or
and shut down after a disaster realised their the darkness with a flickering flashlight. perpetrating violence all draining an agent.
work was more important, and kept the The realisation of quite how screwed The game itself works by having agents aim
project going under the radar. you are in any given situation is a big to roll below a set number shown by their
Now, after a successful Kickstarter, a part of the Delta Green experience as skills: want to shoot someone? You need to roll
version of the game updated for our times you try to mitigate risks and live to fight a D100 and get it below your firearm skill. ▶

55

054_056_deltaGreen_V2 MJ.indd 55 19/01/2017 15:39


DELTA GREEN

■ Combat is resolved with a D100 system.

If you want to resist an assault on your oppressive atmosphere to play in, but it's of a compatriot who had been killed and, in
sanity however, you'll need to roll below great both for anecdotes and creating an classic Delta Green fashion, I made him step
your current sanity and failure — and indeed environment for telling exciting stories – even through everything he would do with the
some successes — depleting your pool. if the good guys don't necessarily save the day. body," he recounts. "This involved hacksaws,
It's an elegant way to show a crumbling puncturing the chest cavity, tarp, wading
mind, and mental breaks along the way will LAUGHING AT DEATH into freezing water and just plain losing a
riddle agents with mental ailments such For Detwiller, and those that play it, Delta ton of sanity.
as depression, megalomania or a totemic Green is a tale of survival. It's a game about "Later, Glancy's same character
compulsion for an item that they believe is who will last, how long they can survive encounters this giant, unnatural, horrible,
key to their continued survival. the dangers thrown at them and the slow loping beast the size of an elephant. This
If that all sounds too much, the bond creeping realisation that no-one lasts forever. beast's mandate, because it's intelligent,
system allows agents to resist sanity attacks by This repeated thematic reminder of player was to keep people off the mountain. So,
projecting onto a key relationship in their lives. characters' mortality, coupled with Delta after it had killed the rest of Glancy's team,
This could be their wife, kids or even their loyal Green's nigh-obsessive focus on the granular it pinned Glancy's agent to the ground and
dog, but it's a relationship that's crucial to the details of life in the field for a government pissed all over him; basically saying: ‘Go,
agents’ lives. A relationship that you can slowly agency, or indeed a secret conspiracy trying don't come back.’"
sacrifice to try to hold onto some sanity. In to cover its tracks, creates the game's most These moments of horror, triumph over
gameplay, this means you can use the memory memorable moments. Detwiller tells me, impossible odds and the story of each
of your kids to pull you through watching a laughing, about his favourite Delta Green player's eventual destruction are the real
teammate get pulled apart by ugly tentacles, story. It starts with a body, which isn't that reason to play Delta Green. It's a roleplaying
only now you'll always associate that with unusual for Delta Green. game with powerful themes and a consistent
them, and you'll become distant, withdrawn. "I was running a game where Scott world backed up with mechanics that aren't
As your agents fall, they'll become shells Glancy — one of the original Delta Green just solid, but actually smartly reinforce the
of their former selves, which can be an co-designers — had to dispose of the body themes. It's sublime. ■

56

054_056_deltaGreen_V2 MJ.indd 56 19/01/2017 15:39


Your favourite
Tabletop magazine
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anything we need for
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gaming that they don’t
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Presented by the South London


Warlords, Salute 2017 is the biggest
independent one-day wargaming
and gaming event in the UK.
Once again, we have a huge
number of international and UK
traders attending the show at
ExCel London as well as plenty of
demonstration and participation
games to enjoy. We will, of course,
be running our renowned painting
competition on the day.

22ND APRIL 2017 10.00 -17.00


‘RALLY TO THE FLAG’
Tickets and full details are now available from our
website/facebook page at www.salute.co.uk
The price of a ticket is £12.00 via eticket or, on the day,
£20.00 (cash only) on the door. Again this year there will be several ‘golden
ticket’ prizes for lucky advance eticket holders only. Under 16s free with a
paying adult.Please note: there is no bring and buy at Salute 2017.

RUSSIAN AD 1.indd 1 27/10/2016 14:30


Ad 1. 200mm x 140mm

p057.indd 1 23/01/2017 12:18


TED ALSPACH

THE ULTIMATE
DESIGNER
Ted Alspach takes a break from spending One Night with werewolves,
vampires and aliens to talk about the thriving social deception genre
Words by Matt Jarvis

B
ehind the serpent in the Garden of and removing the need to eliminate players, kill me first because I'm me and I lie all the time
Eden and Marcus Brutus, there are ONUW proved even more successful, racking when I play so they want to kill me – but it's still
perhaps few individuals who have up multiple award nominations and charting really fun, I really have a good time playing even
made as prominent a name for themselves by as one of BoardGameGeek’s 15 best-ranked the original base game. So for something that's
fostering deceit and betrayal as Ted Alspach. party games. A standalone expansion, been out for four or five years now, that's pretty
The founder of publisher Bézier Games, Daybreak, was released in 2015, alongside awesome to still be engaged and doing it.”
Alspach is best known for his spin on a spin-off prequel which swapped out the Of course, Alspach adds, it helps that, almost
the popular social deception party game titular wolfman for a bloodthirsty vampire. a decade on from the original game’s release,
Werewolf, which he debuted back in 2008. demand for Ultimate Werewolf and its One
An instant hit, Ultimate Werewolf was JUST ONE MORE Night kin continues to grow year after year.
subsequently re-released in a variety of new Alspach has both gone on to work on bigger “That's been really successful for us, so
editions and bolstered with expansions adding titles, including acclaimed tile-laying hit there's really no realistic end in sight for that
new roles based on everything from classic Castles of Mad King Ludwig and last year’s sort of thing,” he suggests. “I'm hoping that it
movie monsters to author Virginia Woolf. It Colony. Meanwhile, Bézier has also opened continues to do well. I look at a good example
secured the future of the young company, up to outside creators, publishing Favor of – it's not my kind of game, but Munchkin is
which had started just two years prior. the Pharaoh by Roll for the Galaxy designer an awesome example of how they were able
“We've been around for about ten years Thomas Lehmann and party game Terra from to take this basic idea of a game and then
now,” Alspach says of Bézier’s origins. “[We] Power Grid and Friday author Friedemann expand it in a bunch of different directions
started slowly doing very small games, card Friese. In January, it brought out New York with just subtle little changes and it's become
games. One of the ones we did early on was Slice, a pizza-themed spiritual successor this big phenomenon in the gaming world.
Ultimate Werewolf, and that ended up being to Jeffrey D. Allers’ Piece o’ Cake. Yet both Hopefully we can do a similar sort of thing
very, very successful. It still sells amazing. Every designer and publisher can’t resist returning with the One Night series [by] expanding it.
year it sells more than the previous year. It's for another One Night; Alspach explains the They all work together if you want them to, or
awesome, it's much bigger than we expected.” draw of the character-centric social series. you can play them separately.”
In 2014, a sequel followed: One Night “There's a couple of things,” he proposes.
Ultimate Werewolf. Condensing down the “For me, it's still compelling. I can play the SOCIAL SUCCESS
multi-round hunt to uncover the hidden original game now and I still enjoy it. I'll teach The next entry to grow the One Night Ultimate
lycanthrope into a single 10-minute round people and sit and play with them – they try to series will be Alien, due out this summer. As

58

058_059_bezierGames_V2 MJ.indd 58 19/01/2017 15:40


well as involving new dynamic role cards, ■ Left: Ultimate
the game also makes use of an iOS and Werewolf Legacy
is being designed
Android companion app to automate the in collaboration
nighttime instructions given to each player with SeaFall creator
and randomly cause ripples in the space-time Rob Daviau.
continuum, leading to rounds being repeated
■ Below: The One
and other effects. Like its creator, players Night series has
seem yet to tire of the series’ core mechanics; expanded beyond
One Night Ultimate Alien raised more than Werewolf to feature
$321,000 on crowdfunding site Kickstarter last monsters such as
vampires and aliens.
year. It’s not just the One Night series, either
– other social deduction and hidden roles
titles continue to prosper, such as Secret Hitler,
which raised close to $1.5 million at the end
of 2015. Alspach offers his reasoning as to the
genre’s rising status in the modern age.
“First of all, with most social deduction
and deception games, the rules are fairly
simple,” he states. “Whether it's The
Resistance or regular Werewolf or One Night
Ultimate Werewolf or Coup, most of those THE ULTIMATE LEGACY that have happened, but there's no physical
rules you can learn in just a few minutes. The For Alspach’s next entry in the Ultimate thing. This is how it's changed. These things in
Resistance might be the hardest but it's still series, he’s going all the way back before One the past, these events have happened, so now
five minutes of rules. I think that's one of the Night to the game that started it all, with an there's differences that have happened here.
appeals – it's super easy to learn and get into. ambitious reimagining of Ultimate Werewolf It's a totally different way of thinking about the
“The thing with One Night, one of the due out later this year. He’s also got some game. For him, it's really exciting because he
reasons it's popular, is because it's so short help from perhaps the most talked-about gets to work with a different medium and for
and it feels like you're engaged the whole designer of the last five years: Pandemic me it's great because now we get to take some
time. It's five minutes of discussion and Legacy and SeaFall creator Rob Daviau. of those really cool legacy concepts and apply
you're totally engaged. Not knowing 100% Ultimate Werewolf Legacy will embody them to a totally different kind of game.” ■
what your role is at the end of the night has the legacy concepts pioneered by Daviau,
people just really constantly looking for clues. with decisions made during each of
There's just a lot going on in your head and three chapters (hence the
then people are talking and trying to process dropping of the single-
all that, but there's not math going on – it's act One Night label)
not 'hold on, let me think all of this through', and the outcome
it's critically all in real time. That works a little of past matches
better now than it would have 20 years ago, impacting the
because we're much more equipped now setup and narrative
to handle processing of types of input like of future games.
that – different trains of thought going on “Working
simultaneously – whereas 20 years ago that with Rob has been
might've been too much for people. People amazing,” enthuses
weren't stupid 20 years ago, but we weren't Alspach. “He's got this
accustomed to that, whereas now we've got incredible way of telling
a lot of things going on at one time and we're stories that's really additive
all pretty able to divide our time. in all of the Legacy games so
“That's the sort of thing we're just used far – there is a plot in all of those
to now, constantly multitasking, and One games that slowly gets revealed.
Night has a lot of that going on, which is That's very cool.
why it appeals to people who are doing “What we're doing with
that. Certainly it skews to a much younger Werewolf takes it to another
demographic than most other games. High level, because now we're not
school kids love it; it's a millennial game constrained – all the games
is the best way to put it. It really is. It works he's done before he's had a
really well for anyone who is under 40. Not board which evolves and does
that over people over 40 can't play – I'm over things. With Ultimate Werewolf
40 and still playing. But it definitely has an Legacy there's no board, it's just
appeal to kids, young adults, more so than the cards and this kind of virtual
even games that were published 20 years ago village; this village that kind of
for the same age group.” exists in everyone's minds of things

59

058_059_bezierGames_V2 MJ.indd 59 19/01/2017 15:40


Kismet Snakes and Ladders (detail) Germany 1895 © Victoria and Albert Museum, London
ORE
• Accessories
R ST
• Board Games
• Card Games & CCGs RGE
• Roleplaying Games LA
W
Board Games Rediscovered • Miniature Wargames NE
8 October 2016 – 23 April 2017 • Gaming Room
u Bethnal Green • D&D Organised Play • WPN Advanced+ Store
Free admission • FFG Organised Play • Friday Night Magic
vam.ac.uk/moc/gameplan

8 High Street, Swansea, SA1 1LE


Tel: 01792 930328
enquiries@thegamersemporium.co.uk
www.thegamersemporium.co.uk
facebook.com/thegamersemporium

MOC_GamePlan_Tabel top_118x85.5.indd 1 13/09/2016 11:36

p060.indd 1 17/01/2017 15:13


GAME PLAN EXHIBITION

BOARDS OF EDUCATION
London’s V&A Museum of Childhood is running tabletop-focused exhibition Game Plan: Board
Games Rediscovered until the end of April. TTG went along to meet curator Catherine Howell
Interview by Matt Jarvis

What titles are on display in the exhibition? and know that it is their skill that is going to win What is really interesting about modern
The games range from an Ancient Egyptian them the game. Yet games of pure chance also game design is that it is the designers who are
game called senet to the app-enhanced XCOM have an appeal and perhaps this is because the taking centre stage. In the past it was only the
and a lot in between. Classics both old and winner is not just the victor – they are also lucky! publishers who got their name on the box.
new, from chess and Ludo to Monopoly and Snakes and Ladders is the game we all grew up As to the way games are played, this has
Scrabble, of course feature, but there is also a on and Game of the Goose, another example moved from only having competitive mass
selection of beautifully illustrated games from that exclusively uses the roll of the dice, was playing to social gatherings, game jams and
the late 18th and early 19th centuries designed said to have been Napoleon’s favourite game. expos where anybody can play.
to educate the young, and a range of lesser-
known 20th-century games that show the While you were curating games for the Do you believe that any modern titles will
influence of world events, conflict, sport, leisure exhibition, did anything surprise you? become classics in the way that Monopoly,
and popular culture on gameplay and design. Something that I found very enlightening was Cluedo and Trivial Pursuit have?
just how seriously playing board games was I certainly think they should. Catan can
What else can visitors see? taken in the past especially in India where probably already claim to be a classic by
One of the things we particularly wanted to religious beliefs and a propensity for warfare virtue of its longevity and the fact that it
highlight was people playing games, so there were reflected in the playing of Gyan Chaupar has not stood still.
are images of these throughout the exhibition. (Snakes and Ladders) and chess, respectively. Developments and expansions will not
There are also opportunities to play; there always guarantee long-lasting success, of
is a game that runs through the exhibition, What have been some of the most notable course, but keeping the original idea going
so expect large spinners and the chance to changes to the way board games are means that games like Pandemic stand a very
languish in the Monopoly jail. designed and played? good chance of achieving classic status. ■
We are asking visitors to consider what type The end of the 19th century saw an explosion
of player they are – at the end you can discover in the production of board games with cheaper
whether you are a sore loser, a goody two- manufacturing catering to an increasing
shoes, a cheater or simply a distracted player. leisure market. As the 20th century progressed,
other forms of entertainment proved strong
What makes a particular board game competition for board games. The classics
‘timeless’ and worthy of deeper study? remained popular but nothing really
Looking at games that have stood the test the original entered the mainstream.
time one sees different reasons for their success
and longevity. There are two things that stand
out – engagement and fun.
Games of strategy do have an advantage
because people like to think and plan ahead

61

061_vAndA_V2 MJ.indd 61 19/01/2017 15:42


EXCLUSIVE GAME

BARBARIAN HACK
Fill a spare five minutes by defeating evil and rescuing a doomed prisoner in this warrior versus monsters
dice-rolling title from the creator of Frostgrave, published exclusively in this issue of Tabletop Gaming

I
n a dimly lit dungeon, deep beneath the WHAT YOU'LL NEED SETUP
ruins of a once great castle, a helpless ◗ The Board: A board divided into squares so Begin the game by placing your barbarian
victim lies chained to an altar. From as to form a nine-by-nine grid, such as the in the central space on the board. This space
every corner, hideous monsters approach, one provided opposite here. also contains the altar with the victim you are
hungering for soft flesh. Then, at the last ◗ One Barbarian: A figure, pawn or token to trying to protect. Place one of the monsters in
moment, a hero appears... represent your barbarian. each of the four corners of the board.
Barbarian Hack is a quick-play, solo ◗ Four Monsters: Four figures, pawns or
board game, where the player takes on the tokens to represent the monsters. VICTORY CONDITIONS
role of a barbarian warrior trying to save a ◗ Two Dice: Two standard six-sided dice. The player wins if he can kill all four of the
prisoner from a hideous death. A game lasts monsters before any of them reach the
a maximum of four turns, and will likely take Images: Miniatures by Osprey Games, North Star Military Figures, and central square. If this condition is not met,
no more than five minutes to play. Wargames Factory. Photographs and paint jobs by Kev Dallimore. or at any point the barbarian is killed, the
player loses.

HOW TO PLAY
The game is played as a series of turns. First
the player moves his barbarian. Then the
monsters move. This sequence continues
until the game is decided.
To move the barbarian, the player rolls
two dice. The results of the dice determine
what moves the player can make. A roll of 2,
4 or 6, allows the barbarian to make a move
that many spaces in a straight line, while a
roll of 1, 3 or 5 allows the barbarian to make
a move that many spaces diagonally.
The player may choose to make his two
moves in whichever order he prefers, and in
whatever direction he desires, but he must
make both moves. The player must move
the barbarian the full number of spaces
listed on the die, unless he hits the edge of
the board, in which case he should end that
move immediately. If that was his first move,
he may still take his second.
If, during any part of a move, the barbarian
moves over a space containing a monster,
or if he ends a move in the same space as a
monster, that monster is killed and removed
from the game. The barbarian may kill
multiple monsters as part of the same move. If
there are no monsters remaining on the board
after the barbarian moves, the player has won.
After the barbarian has taken his moves, all
remaining monsters move one space closer
to the central square. Thus, monsters will
always move on a diagonal from their starting
square towards the central square. If this
move takes them onto a square containing
the barbarian, the barbarian is killed and the
game is automatically lost. If this move takes a
monster onto the central square, the victim has

62

062_063_barbarianHack_V2 MJ.indd 62 23/01/2017 10:51


been killed and the game is again lost. If neither The Altar Stones: place four additional would normally take the barbarian through
of these conditions are met, the player should markers on the board, one each on the squares those spaces, he stops immediately just as if he
again roll two dice, and move the barbarian. two spaces above, below, and to either side had contacted the edge of the board.
of the altar. In this game, these four markers Joseph A. McCullough is the author of
ADVANCED LEVEL as well as the altar itself count as dead areas. Frostgrave: Fantasy Wargames in the Frozen
If the player has gotten to grips with the basic Except for beginning the game on the altar, the City, as well as all its supplements. He recently
game and wishes to increase the challenge level, barbarian may never move through any of these released an ebook collection of his fantasy
the following optional rule may be included. spaces, nor end his turn upon them. If a move fiction entitled Victory’s Knife. ■

63

062_063_barbarianHack_V2 MJ.indd 63 19/01/2017 15:47


BATTLE REPORT

X-WING
MINIATURES GAME
TTG heads to a galaxy far, far away to see whether
the Force really is with the Rebel Alliance, or if the ■ Tim's Imperial forces.

power of the dark side can clinch it for the Empire

T
he X-Wing Miniatures Game is Fantasy For this battle report, Tim and Steve are
Flight Games’ fast-paced dogfighting carrying out mission T2A: Refuelling Ambush –
game set in the Star Wars universe. It’s part of the Point of No Return campaign.
a tactical ship-to-ship combat game where The scenario is this: shaken by an
players take control of powerful Rebel X-Wings unexpected encounter with the TIE patrol,
and nimble Imperial TIE (twin ion engine) the CR90 stops to refuel at a nearby station
fighters, facing off in high-speed space combat. sympathetic to the Alliance. Before it can
For this issue’s battle report, Tim Harris, completely refuel, the battered remnants of the ■ Steve's Rebels.
global sales manager for Plastic Soldier TIE patrol scream back into view – and they’ve
Company, squared up to gamer Steve brought company! With a refueling container
Blackwell at the Battlefield Hobbies games still attached, the corvette fires up as the
store in Daventry. station’s guards move to intercept.
Whichever vessels you choose, the rules of To achieve victory in this mission, the Rebel
X-Wing are geared up for quick and intuitive CR90 must flee off the Imperial edge of the
gameplay. The action centres around the play area, or the force must destroy all Imperial
piloting dials – unique to each ship type - ships. For an Imperial win, they must cripple
which players use to secretly select a speed one section of the CR90.
and manoeuvre each turn. After planning
manoeuvres, each ship's dial is revealed and GALACTIC EMPIRE (TIM)
executed (starting with the lowest-skilled pilot),
so you're in complete control throughout – the ◗ Soontir Fel - TIE Interceptor - When he receives a stress token, he may be assigned one focus token
challenge being that you have no idea what
◗ Black Squadron pilots x3 - The TIE Fighters have no shields or life support
manoeuvres your opponent has planned!
systems, so TIE pilots must depend solely on their skills to survive
After each pilot is activated and manoeuvres
and actions (dictated by each ship’s card) have ◗ Whisper - TIE Phantom - After she performs an attack that hits, she may be assigned one focus token
been carried out, the ships move into combat
◗ Howlrunner - TIE Fighter - When another friendly ship at range 1 is attacking
and perform one attack move each, starting
with its primary weapon, she may reroll one attack dice
with the pilot with the highest skill level.
As well as straightforward ‘winner takes ◗ Academy Pilot - TIE Fighter - The TIE fighters have no shields or life support
all’ games, X-Wing can just as easily be set up systems, so TIE pilots must depend solely on their skills to survive
thematically, with players competing to win a
REBEL ALLIANCE (STEVE)
particular mission or campaign. No scenario will
ever play the same way twice, thanks to a range ◗ CR90 Corvette (Fore) - When attacking with its primary weapon,
of customisation options, varied manoeuvres it can spend one energy to roll one additional attack dice
and possible combat outcomes. Damage,
◗ Luke Skywalker - X-Wing - When defending, he can change one of his focus results to an evade
for example, is determined through dice and
applied in the form of a shuffled damage deck. ◗ Wedge Antilles - X-Wing - When attacking, he reduces the defender's agility value by one

64

064_067_BigBattlexWing_V2 MJ.indd 64 19/01/2017 15:50


■ The layout at the close of the first turn.

SETUP equidistant from both neutral edges. The TURN ONE


For this mission T2A, the play area is three- Class-E cargo container is placed in the play Having pre-selected their manoeuvres for
by-five-foot. Battlefield Hobbies provided a area so that its flat edge is flush with the edge each ship, Tim gets things going for the
special space-themed mat. of the aft section’s base that is nearest to Empire by moving the Academy Pilot (the
Steve, for the Rebels, must field the CR90 and the Imperial edge. Four tracking tokens are ship with the lowest skill level) forward five
choose an additional 75 squad points, but he placed on the CR90’s aft ship card. and choosing the focus action. This can be
can’t field any unique ship or upgrade cards. The three Black Squadron pilots are used during combat to either increase the
Steve goes for Luke Skywalker (naturally) and within range 1 of the Imperial edge and chance of hitting when attacking, or decrease
fellow X-Wing pilot Wedge Antilles. beyond range 1 of each other, and each Black the chance of being hit when defending.
For the Empire, Tim must play Soontir Squadron is dealt one facedown damage Tim then moves Black Squadron 1 and 2
Fel and three Black Squadron pilots, with card. Whisper, Howlrunner and the Academy forward five and chooses focus for them both,
an additional 75 points. He chooses to Pilot are all within range 1 of the neutral edge before moving Black Squadron 3 forward five
field TIE Phantom Whisper and TIE Fighter nearest to the CR90’s fore section. and picking a barrel roll action – this allows
Howlrunner, plus the Academy Pilot, fresh out Finally, Rebels Luke Skywalker and Wedge the ship to move laterally and adjust position
of the Imperial military training programme. Antilles are placed between range 1 and 3 of without changing direction.
The starting position is set as follows: the CR90 and beyond range 3 of the damaged Steve then gets the Rebels started by
The CR90 is placed within range 2 of and Black Squadron pilots. moving Luke Skywalker forward two and using
parallel to the Rebel edge, approximately Then, without further ado, we’re ready to play! the marksmanship action. This enables ▶ ▶

65

064_067_BigBattlexWing_V2 MJ.indd 65 19/01/2017 15:50


BATTLE REPORT

■ End of turn two. ■ End of turn three.

Luke, when he attacks later in the round, to Turn (rotating 180 degrees), which leaves barrel-rolls, giving her ability to Whisper so
change one of his focus results to a critical him stressed. she can shoot at level 10 instead of nine.
result, and all his other focus results to hits. In order to get rid of his own stress, Soontir Soontir Fel shrugs off his stress by moving
Steve then moves Wedge Antilles bank Fel goes hard right two for the Imperials forward four, before forward thrusting right
(soft) right one, and once again chooses but using his Push The Limit ability then and using his push the limit to focus.
marksmanship. performs a barrel roll with a thrust to the It’s an action-packed round for Wedge
Back with the Empire, Soontir Fel moves right, which makes him stressed again! Antilles as he loses two shields and takes a
forward five and does a barrel roll, which Luke Skywalker lurches four ahead before damage, before unceremoniously shooting
gains him a stress token, meaning he can’t also getting on the stress bandwagon with a Black Squadron 1 down.
execute any difficult manoeuvres or perform Koiogran Turn. Wedge then comes under fire from Soontir
any actions. Back in the Imperial camp, Whisper de-cloaks Fel, but evades and escapes damage, and
Howlrunner moves forward five but and moves forward three with focus, before also manages to survive an attack from Black
unfortunately flies straight into Whisper – Howlrunner darts forward five and barrel-rolls. Squadron 2 unscathed.
Tim’s obviously not quite in his stride just The CR90 remains docked, and the combat It’s an uneventful round for the CR90 as
yet and had forgotten he’d given Whisper phase begins! she manoeuvres four but doesn’t attack.
‘veteran instincts’, which would have Luke Skywalker successfully evades a shot
increased the pilot’s skill by two levels. from Howlrunner, but takes one damage TURN FOUR
The CR90 remains docked. from a subsequent shot from Whisper. Academy Pilot banks right three and barrel-
Moving into the combat phase and the first Wedge Antilles fails to make an impact on rolls right before Black Squadron 2 also
to come under fire is Luke Skywalker, as he Black Squadron, with Whisper re-cloaking moves bank right and evades.
suffers one hit and loses a shield at the hands before Soontir Fel takes out – horror of Whisper de-cloaks, suddenly appearing
of Soontir Fel. We then have our first casualty horrors – Luke Skywalker! in front of Wedge Antilles and forcing him to
of the mission as Wedge Antilles fires at Black Black Squadron 2 manages two damage run into Black Squadron 2, before she moves
Squadron 3 and takes him out. on the cargo container, before taking a hit hard right one and then barrel-rolls back to
Luke goes for the closest Black Squadron, from CR90’s secondary weapon. The CR90’s the left.
number one, who evades and escapes unscathed. main guns then gain a critical hit on Black Soontir Fel goes bank right two and barrel-
In the final combat move of the turn, as Squadron 1, disabling his capacity to execute rolls with a Push The Limit focus, followed by
none of the other pilots are in range, difficult manoeuvres. a bank right three from Howlrunner, who’s
Black Squadron 1 and 2 both fire at the unable to take any action as she’s hit the
cargo container. TURN THREE remaining Black Squadron.
The Imperials head off with Whisper de- CR90 moves bank right two.
TURN TWO cloaking before going straight sideways two, Gearing up for the combat phase,
Things are heating up as we reach round two. followed by the Academy Pilot moving hard Howlrunner gives the Black Squadron
Black Squadron 2 starts for the Imperials right two and flying straight into the back of her ability before Soontir Fel takes out
with a bank turn three and a barrel roll in Howlrunner! Black Squadron 2 then goes Wedge Antilles, leaving the CR90 alone in
an effort to get away from Luke Skywalker hard right one, putting him right in the line of the Alliance. Whisper shoots at the cargo
and reach the cargo container. Black CR90’s fire power. container before Steve takes the controversial
Squadron 1 opens with a forward three Stressed out, Wedge Antilles simply moves decision to, in what Tim called a ‘gamey’ move
and a barrel roll. forward four, before Whisper moves shallow for the Rebels, blow up the cargo container!
Coming in for the Rebels, Wedge Antilles right three and chooses focus, followed by The attack also serves to remove two shields
moves four and then performs a Koiogran Howlrunner, who goes forward four and from Whisper.

66

064_067_BigBattlexWing_V2 MJ.indd 66 19/01/2017 15:50


■ End of turn four. ■ End of turn five.

TURN FIVE three shields, allowing Soontir Fel to cause barrel-rolls, followed by a bank right three
As we move into round five can the CR90 CR90 a damage with his shot at the rear. and another barrel roll by Black Squadron 2.
stand strong against the Empire? The Academy Pilot also attacks the rear, Soontir Fel moves right two, before
Whisper de-cloaks once more before allowing the CR90 to take just three more boosting one and barrel-rolling, causing
the Academy Pilot moves bank right two damage cards before it’s crippled. himself stress once more.
and chooses focus. The Black Squadron In retaliation, the CR90 shoots its main Whisper moves forward two, taking a
TIE Fighter moves forward four and does a weapon at Howlrunner, doing two damage. damage as she crashes into the CR90, but
Koiogran Turn, before Howlrunner moves The Rebel ship then goes for a double remains in a position to shoot at it, before
bank right three. whammy, shooting at Howlrunner with its Howlrunner moves soft right two and barrel-
Soontir Fel gets on a roll, moving hard single turbo laser, but Howlrunner doubles rolls back to the left.
right two and choosing focus, before her defence and ends the round having The CR90 moves forward four in a last-
forward boosting two and barrel-rolling two sustained no further damage. ditch effort to flee, reinforcing the rear
– gaining himself a stress token. once again.
Whisper goes hard right two and barrel- TURN SIX Howlrunner gives ability to the Academy
rolls, leaving CR90 to bank right two and, The stakes are high as the two forces career Pilot in preparation for a further attack,
very sensibly, reinforce her rear! into the closing turn, with all the Imperial but it proves unnecessary as, in the last
Out of range of the CR90 at this point, ships rounding on the CR90. hit of the game, Whisper critically cripples
Howlrunner doesn’t attack, but Whisper Whisper de-cloaks once more and the CR90, leading the Imperial force
shoots at the corvette’s rear and takes down the Academy Pilot turns hard right and to victory. ■

POST-GAME THOUGHTS
Tim: Not having played a specific scenario
before and having only faced a huge ship
once previously I was looking forward to
this. It really did play out differently than
the 100-point organised play events that I
had been to before. It was a lot of fun and,
not having played X-Wing in a quite a while,
was thoroughly enjoyable. X-Wing really
does give you the feeling of the dogfights
that you see on the silver screen. It’s made
me think about perhaps playing more
X-Wing again, even attending an organised
play event. I’d definitely recommend some
of the scenarios to people as they add a
totally different perspective to this very
enjoyable tabletop game.

Steve: I hadn’t played this scenario before


and with hindsight I wish I hadn’t stayed
docked for the first two turns! I should have
made a run for it at the start. I still really
enjoyed the game though and I haven’t
■ The CR90 is crippled in the sixth and final turn of the game. played for a while so this was a blast!

67

064_067_BigBattlexWing_V2 MJ.indd 67 20/01/2017 15:54


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READ TABLETOP GAMING


ON ANY DEVICE ANYTIME!
PLAYED

prisoners, saving them from being


arrested, and spotlights that illuminate
spaces that prisoners cannot stop on.
The rules change as inmates make
their way from the depths of the
castle to the outer countryside, with
players whose pieces are arrested IF YOU LIKE
outside the inner courtyard having to AXIS & ALLIES…
TRY ESCAPE
discard precious equipment. FROM COLDITZ
Turns play out in relatively pieces can be arrested by guards that This edition of Escape from Colditz Both set
straightforward fashion, with players land on the same space (although actually features different rules to during World
– Allies first, then the solo security they initially cannot enter certain those originally devised by Reid War II, Escape
from Colditz’
officer – rolling two dice to calculate rooms), sending them to solitary and co-creator Brian Degas, doing claustrophic
movement points available for confinement until, Monopoly-style, away with the randomised ‘Do or prison-break
prisoners and guards, respectively. they roll a double or get a card Die’ cards which could be turned drama provides
Doubles means another roll, while allowing them out. over with unknown consequences an interesting
mechanical and
scoring under five grants the ability Once enough items have been in a last-ditch attempt to escape in a historical contrast
to pick up an ‘Opportunity’ card, gathered, players can choose to stage single turn or literally die trying. The to Axis & Allies’
which can be stored and used later an escape, unlocking doors, climbing cards are included as part of the set, portrayal of
for everything from escaping solitary down ropes, tunneling under walls and with the original instructions printed global warfare.
confinement and attempting to drive more in an attempt to make it to the in the back of the rulebook, if you’re
out of the front gates in the staff car targets at the far edges of the map that curious to experience the changes for
for the Allies to employing deadly count as a successful getaway – with yourself or are adamant to play the
force via the 'Shoot to Kill' command two escaped POWs winning the game. game as it was first created, but the
for the Germans. Using an item means placing tweaks and refinements to the new
Movement points can be divided an escape marker on the obstacle. rules help modernise mechanics that
between as many or as few pieces The markers are little cardboard are markedly of their time.
as desired. Allies initially attempt exclamation marks, contrasting with Speaking of which, some flaws
to make their way from the starting the otherwise premium wooden remain; dice rolls dictate much of the
ESCAPE FROM COLDITZ: area to the various rooms of Colditz’
internal courtyard in order to gather
pieces and cards. Allies and guards
alike can then pass freely through
game’s flow, leading to potentially
frustrating situations where players
75TH ANNIVERSARY EDITION resources, from rope and forged
documents to wire cutters and an
the obstruction, with guards able
to optionally destroy the item as
can end up with all of their pieces
stuck perpetually in solitary. The
Matt Jarvis shines a spotlight on a revamped version of a British board game icon escape kit – which must be held to they traverse it, stopping further Opportunity cards can unbalance
successfully flee. As soon as a player pieces from moving through. Other the difficulty in the favour of low-
Osprey Games | £49.99 | Roll and move | 2–6 players | 90-120 minutes | Age: 12+ | ospreypublishing.com
gains an equipment card, their mechanics include safe spots for rolling players, with prisoners who
uncover a tunnel nigh uncatchable

H
BOX CONTENTS
e had chiseled through Now, Osprey Games has published ◗ Rulebook (Including
the game featured Nazi swastikas, until the security officer draws the
the hard concrete floor of a new edition of the title to coincide both original and which were later replaced by an counteractive 'Tunnel Detected'
his cell, abseiled down the with the 75th anniversary of the real- updated rules) Imperial eagle) attempting to stop card. Though the game supports just
60-foot drop with little more than life breakout next year. ◗ Oversized board them are packed in similarly quality two players, its real strength is in co-
◗ 56 wooden
a fraying rope around his waist to As with the 1973 version, Osprey’s playing pieces
cardboard sleeves. Included for extra operation between the POWs – which
trust and squeezed through slicing restored Escape from Colditz does ◗ 100 illustrated cards atmospheric flavour are replicas also helps to even the odds against the
threads of severed barbed wire. He a fantastic job of highlighting the ◗ 32-page history book of objects from the prison, such as fittingly tough-to-beat prison guards.
was breathless but almost there, the history and realism of the game, as ◗ Prison artefact replicas a German newspaper front page While it might show its age in

NEW!
disguise, compass, food and forged well as its Second World War theme. announcing the escape, and a 32- terms of gameplay, this new edition
papers he needed to survive on the The inside of the box features a page history booklet. There’s even a of Escape from Colditz is a gorgeous
outside stuffed in his pockets. The paragraph detailing the hardships secret hand-drawn map hidden in set for tabletop and history fans alike.
security officer rolled double sixes. A of the prisoners kept at Colditz the box – if you can find it. Clearly, a lot of care and attention
single gunshot rang out and the man and the work of the Red Cross to All in all, it’s an extremely high has been paid to respecting the CONCLUSION
Escape from Colditz
fell down, dead. help keep them alive through food quality package, topped off by an original game and its real-life muse, remains a fun and
The original Escape from Colditz parcel deliveries. Tying in with oversized game board with the game’s while also making smart changes fascinating – if
was released in 1973, 31 years this is a replica British Red Cross logo embossed in foil on its reverse. to help find a new audience today. unforgiving – way
after its co-creator and source box in which the wooden game The board is notably improved from All of the components are finished to understand
and appreciate an
of inspiration, Major Pat Reid, pieces (in eight different colours to its forebear, adding a handy round to an impressive level of standard, important real-life
absconded from the notoriously represent the various nationalities timer around its edge to encourage complemented by beautiful new event. The mechanics
high-security prisoner-of-war camp of captured POWs) are stored, which ■ The new version a faster pace of play and a greater artwork and the fascinating historical may be a tad dated,
during World War II. The board slots neatly into the packaging. of Colditz includes a level of detail to the bird’s eye view artefacts and details. It’s the type of but this set is a loving
variety of historical tribute to an iconic
game was fairly innovative, featuring Decks of lovingly-illustrated cards artefacts to intensify
of Colditz and its surrounding set you could see continuing to be British board game,

mobile-friendly
co-operative and asymmetrical for the escaping Allies and German the game's WWII countryside, to which the Allied passed down through generations which is sure to help it
gameplay – a rarity at the time. security officer (the first edition of context and tone. players are attempting to flee. another 75 years from now. ■ stand the test of time.

90 91

edition now
90-91

available – say goodbye


to zooming!

VISIT POCKETMAGS.COM

p068.indd 68 23/01/2017 12:19


70 74

PLAYED
A FRESH PERSPECTIVE
78 81

A
s Kickstarter continues to fill up with reimagining of an existing board game can be seen
tabletop adaptations of films, video games, in Pandemic Iberia; very much a release for existing
comic books and even other board games, Pandemic fans that makes good on its premise of 82 86
it’s sometimes worth considering how much of battling historical diseases.
a creation must remain untouched when being On the other hand, there’s the anticipated take
transformed into a game. on cult movie Labyrinth, which fails to capture the
This month, we take a look at several games that original spirit of the 1980s movie, and Conan, which
base their origins in existing worlds. There’s the spoils its outstanding gameplay by attempting to
Arkham Horror: The Card Game (an adaptation of fully portray author Robert E. Howard’s world of
an adaptation, if you will) that demonstrates how
to pull the best facets of a universe and weave them
warriors and monsters – with all the 1930s racism
and sexism intact. 88 91
into new shapes, maintaining the cosmic horror Bringing a beloved work of art to the tabletop
and unforgiving nature of its board game namesake doesn’t always mean that every aspect of the universe
and H.P. Lovecraft’s stories while applying fresh must be recreated. Perhaps next time you’re playing
living card game mechanics to create an experience a game based on your favourite film, game or book,
that feels fresh but fitting. Another smart consider what’s been changed – for better and worse.

70 SEAFALL 92 94
74 ARKHAM HORROR: THE CARD GAME

78 SCYTHE

81 FINAL TOUCH

82 BLOOD BOWL (2016)

86 CONAN 96 99
88 SECRET HITLER

91 STAR WARS: DESTINY

92 PANDEMIC IBERIA

94 SPYFALL 2

96 JIM HENSON'S LABYRINTH: THE BOARD GAME


100 101
99 LEGENDARY ENCOUNTERS: AN ALIEN DECK BUILDING GAME EXPANSION

100 A GAME OF THRONES: THE IRON THRONE

101 MOB TOWN

102 ADRENALINE 102 104


104 KHARNAGE

105 DREAM HOME

106 COLONY

108 UNUSUAL SUSPECTS

108 NOT ALONE 105 106


109 ACCESSORIES

108 108
069_ReviewsIntro_V3 MJ.indd 69 19/01/2017 15:51
PLAYED

SEAFALL
The first fully original legacy game boldly sets sail, but does it
triumphantly discover new lands or end up lost at sea?
Plaid Hat Games | £73.99 | Legacy | 3-5 players | 90-120 minutes | Age: 14+ | plaidhatgames.com

T
his is it, the big one. After sitting waters and visit islands, engaging in the number of player turns per game
on the saddle with Risk Legacy trade and exploration – or choosing to (even stretched over multiple hours)
and pushing away from the raid the regions for their goods. Two is surprisingly low, the mechanics
kerb with Pandemic Legacy, Rob actions can be performed each turn, are conducive to severe analysis
Daviau’s legacy concept has taken dictated by the moves permitted paralysis. Our group found it best
off the stabilisers with SeaFall, the by a specific guild selected for that to embrace the game’s fantastic
first legacy game to be created from round. For instance, you might sense of exploration and discovery
the ground up without the support upgrade your ship and erect a rather than finely analysing every
of a proven tabletop design to stop it structure as part of the builder’s guild, possible outcome for the most
steering off course. It’s the freedom while buying and selling goods as a enjoyable atmosphere, but you may
found by ditching the framework of merchant – although all of the factions feel differently if you treat the game as
an existing game such as Risk and can choose to sail. This means that simply a match to be won rather than a
Pandemic that ends up being SeaFall’s strategy must be considered carefully story to be told together.
greatest strength, as well as one of its as, for example, you can’t explore a That would be a shame, too, as
greatest weaknesses. location (as an explorer) and then it is world-building and storytelling
Players each control a province immediately raid it (as a soldier) for that SeaFall really excels at, and that
located along the coastline of an unseen twice the potential reward. makes it quite unlike any game I have
■ Above: Each of
land at one edge of the central game The pool of actions is wide enough ever played – even Pandemic Legacy,
SeaFall's long games
board. Every game, two ships venture to allow for a variety of tactics, without takes place over many which I would echo the apparent
forth from the provinces to sail the open feeling overwhelming – however, as seasons and years. consensus in calling the best board

70

070_073_SeafallReviewAndInterview_V2 MJ.indd 70 23/01/2017 10:53


game ever made. Far more than in BOX CONTENTS or reduced by a number of outside
Daviau’s collaboration with Matt ◗ Game board factors, such as an island’s garrison
◗ Side board
Leacock, SeaFall weaves in elements strength or fortune tokens spent to
◗ 10 ships
conventionally found in roleplaying ◗ 15 custom dice change blank results to successes.
titles to apply an inescapable narrative ◗ 40 goods This is checked against – in the case of
grip. Players select and name their ◗ Captain’s Booke exploration or a raid – a site’s defence.
rulebook
in-game personas, province and ships, Failing potentially inflicts your ships
◗ Astrolabe
as well as advisors they take on board ◗ 40 enmity tokens/ with crippling damage cards – a
and islands found in the world. This province markers sunken ship must be rebuilt before
provides plenty of environmental ◗ Five province boards venturing forth again. Succeeding IF YOU LIKE PANDEMIC
◗ 62 coins
dressing for the nautical theme, as well can earn valuable goods – wood, linen, LEGACY… TRY SEAFALL
◗ 36 reputation tokens
as the fundamental pleasure of coming spice or iron – as well as gold, which Rob Daviau’s groundbreaking
◗ 30 fortune tokens
legacy concepts have never been
up with silly names; our game included ◗ Nine structure tokens can be used to hire advisors, build more pronounced than in his first
cameos from woodcutter Jacques ◗ 12 upgrade tokens structures on your province board and completely original entry in the genre.
◗ Eight treasure cards
Lumbah, snappily-clothed ruler Edvard upgrade ships – crewmates can also be
◗ Five player
von Fansidrezur and ‘Buddy’ the brute, reference cards attracted by leveraging your leader’s one in each subsequent game, from 11
to name but a few. ◗ 20 damage cards reputation tokens. to a maximum of 24. Building up the
Intensifying the immersive ◗ Nine milestone cards As in Pandemic Legacy, SeaFall total is a slow task until you hit one of
◗ 20 advisor cards
roleplaying mechanics is the Captain’s imbues permanent progression to the the milestones, which propels you along
◗ Six event cards
Booke, a glossy extra rulebook that ◗ Five title cards cast and setting as the result of player the track and results in a new entry from
contains the details of hundreds of one- ◗ 10 leader cards actions, with the chance to gain ship, the Captain’s Booke being revealed,
off events that occur throughout the ◗ Eight retired personnel and province upgrades, along with any changes to the world and
advisor stickers
campaign. At the front of the book is a permanent advisors and other benefits rules it brings. Achieving milestones is
◗ Upgrade sticker sheet
map sprinkled with numbered symbols, ◗ Exploration at the end of each game. Another lasting critical to advancing SeaFall’s story and
one of which is chosen and crossed sticker sheet effect is that of enmity, which reflects learning more about the world, which
off when a new location is successfully ◗ Permanent enmity the aggravated hostility between islands encourages more adventurous play
sticker sheet
explored, before the accompanying and provinces as the result of aggressive and avoids the tedious point-by-point
◗ Six locked chests
text entry is read aloud. Often these ◗ Five province chests actions, and can impact factors such as acquisition of glory through the base
involve making a decision – ‘shall we ◗ Storage chest the price of goods and the difficulty tasks of the main mechanics.
work with the local natives to improve ◗ Glory target marker of raiding subsequent sites in the Even if you’re cannonballing straight
◗ Glory markers
our ship or rob them of their wood and same region. for the milestones, don’t expect to wrap
do it ourselves?’ – which then directs Of course, we’d be remiss not to up a game of SeaFall in half an hour.
to another entry with the subsequent mention the other core aspect of the The entire campaign is estimated to take
consequences, much like a Choose Your legacy genre, which is the evolving around 15 games, plus the introductory
Own Adventure book. The flavour text nature of the game’s rules and prologue, and each game is predicted to
is effectively written and the situations objectives. The rulebook is covered in last for two hours maximum. However,
are always good fun to parse with your slots to place new rules stickers in, and you could end up playing up to 20
fellow players – expect to encounter a there are also plenty of additional card games and we found each match lasted
few gasp-raising twists. packs and locked ‘chests’ (cardboard for closer to four hours with just three
Most of SeaFall’s central actions boxes) to open throughout the span of us, meaning you’ll need to find a
are driven by dice rolls reminiscent of of the campaign, changing the aim group willing to spend from 45 up to
an RPG skill check. A number of the of each match and the very way the a potential 80 hours (or even more)
15 custom dice are rolled dependant game is played. We’re not going to spoil sailing the seas together.
on the related state (such as a ship’s anything here – all we’ll say is that this Although the languorous nature of
exploration or raid attribute) bolstered factor of SeaFall doesn’t disappoint. SeaFall is unlikely to be everyone’s salty
Yes, you do still get to tear up cards cup of tea, it accentuates the game’s
and, yes, doing so is still as brutal and very best part: the enthralling and
shocking as ever. evolving world created by a group of
You might notice we’ve come this friends over tens of hours. Take your
far but haven’t actually mentioned how time, forget the conventional game
you win a game of SeaFall. Achieving logic of aiming to win and simply let the
each of the milestone cards – which game and its incomparable atmosphere
offer broad aims such as exploring wash over you like waves on a beach.
specific sites, raiding heavily fortified
CONCLUSION
areas or acquiring enough treasure –
SeaFall requires a serious time
often grants glory, which can also be investment to see all the way through
accrued by discovering new regions, and may be just too slow for many
raiding, upgrading your ship and so on. players, but its scale, ambition and ability
to create a one-off living, breathing world
Glory is the key MacGuffin in SeaFall,
populated by your stories and creations
as each match ends when a set amount makes it a board game of almost
has been reached and the total rises by incomparable achievement.

71

070_073_SeafallReviewAndInterview_V2 MJ.indd 71 19/01/2017 15:53


ROB DAVIAU

AN UNCHARTED SEA
Mastermind of the legacy concept, Rob Daviau is following his lauded Pandemic spin-off with
the first wholly original title built on the revolutionary design philosophy. Here, he reveals the
challenges of going it alone and achieving lasting recognition with terminable creations
Interview by Matt Jarvis

SeaFall is your first legacy ■ Above: SeaFall is my first post-Hasbro life. But Risk than in collaboration with another
game designed from the Daviau's first fully Legacy had some buzz and I was creator. How did your design
ground up to include those original legacy title. eager to do something big so I dug method differ because of this?
defining mechanics, rather than in. The result was a long design and I had designed plenty of games at
adapting an existing framework development cycle. Hasbro on my own so that wasn’t
as with Risk and Pandemic. The benefit of all that work is that new. And I had done Risk Legacy by
How did this affect your I became a much more seasoned myself. But I had been surrounded
approach to the game? designer during that time, which by other Hasbro designers so I
It was a bit ambitious as it was the was great for future products. wasn’t quite alone, even when it
largest, most complicated game that was a ‘solo’ design.
I’d ever started and only my second SeaFall is also the first legacy One thing I learned is that I
legacy game. In retrospect, probably game that you’ve designed like doing my own designs but
more than I should’ve taken on for completely on your own, rather it is always interesting to be your

72

070_073_SeafallReviewAndInterview_V2 MJ.indd 72 20/01/2017 16:00


own editor. That, perhaps, was
what I learned the most during
“I still today to another game you've
worked on in the past?
that time – how to tell myself ‘no’
to ideas and look at my work with
wonder I used Risk to test the legacy concept
as I tried Cluedo – management
a critical eye.
what a said no – and they weren’t going
to let me do it without a brand to
SeaFall’s seafaring theme
seems in many ways perfect
Cluedo put it with. I also had worked on
a number of Risk games so I felt
for the legacy genre, as it
encourages exploration of
Legacy comfortable pulling its ‘levers’
with this new idea. I still wonder
uncharted waters and the
discovery of new islands.
would’ve what a Cluedo Legacy would’ve
looked like.
Could you briefly explain how
your initial inspiration for the
looked Classic board games such
game became the final creation
– did the theme come first?
like.” takes on your initial concepts?
as Monopoly and Cluedo are
often passed down through
Story first, mechanics later. It’s Have any legacy-style games or generations, leading in part
just how my brain works. Well, mechanics stood out to you for to their iconism. With legacy
not the whole story but the any reason? games having a finite lifespan,
theme and general feel for it. Funny you say that – I have yet are you concerned that part
Then I played around with rules to see any other legacy game out of your own ‘legacy’ will be
and mechanics that wanted there. Yes, Pathfinder Adventure lost should the games go out
to encompass a wide variety Card Game has some hints of it of print?
of options: exploring, raiding, and Fabled Fruit – which I’ll play Not particularly. There are very
building and trading. Kept adding, soon – does a few things. I haven’t few games released after 2000
taking away, refining and working seen any others, though. that are in print continuously
at it until I ended up there. and that will see that kind of
Balance was an issue as raiding Considering that the legacy generational iconism. Rather than
always wanted to ruin the other concept arose with your try to achieve something that is
three options. Had to work a long ■ SeaFall players name reimagining of Risk, have you rare to the point of obsolete,
time to get those in place. their own province, been tempted to go back and I tried a different approach.
islands and ships. apply your design philosophies
You launched Pandemic Legacy You’ve already covered a
with the subtitle ‘Season One’, number of genres and themes
which suggested a very definite with your legacy titles. Is there
future and direction for the a particular theme or genre
series. SeaFall does not have you’d be enthusiastic to apply
the similar suggestion of a the concept to in the future?
follow-up or wider continuation Anything that could tell a good
– why is this, and why did you story, really. I’m booked full with
opt to make Pandemic part one work for the foreseeable future –
of ‘X’ to begin with? some legacy games, some not – so
[It was the] publisher’s decision to it’s hard to figure out what comes
put ‘Season One’ on the box. Turns after that.
out it was a good idea.
There will happily be a SeaFall 2 What’s next for you?
or 3 or 4 or whatever if the market Pandemic Legacy: Season Two
wants it, but I didn’t want to comes out [this] year. I’m also
assume anything. finishing a Locke & Key game for
IDW games, my game for Calliope’s
In the five years since Titan series and still working on
Risk Legacy was released, game one of the Chronicles series
many other designers have for Artana Games.
implemented legacy-style Plus, I’m part of Restoration
mechanics in their own games – Games, a board game company
and Pandemic Legacy cemented that brings back great out-of-
the genre’s influence in the print games.
wider games industry. Throw in a few more projects I
As arguably the leading figure of can’t talk about yet and a semester
the genre, have you since been of teaching that I’m wrapping up…
inspired by other designers’ I’d say a lot is next. ■

73

070_073_SeafallReviewAndInterview_V2 MJ.indd 73 19/01/2017 15:53


PLAYED

ARKHAM HORROR: THE CARD GAME


This horror hybrid of the LCG and RPG genres is a beautiful nightmare
Fantasy Flight Games | £36.99 | Living card game | 1-4 players | 60-120 minutes | Age: 14+ | fantasyflightgames.com

A
rkham Horror: The Card Players progress through series BOX CONTENTS each turn during the Mythos phase
Game stands as a magnificent of scenarios defined by sets of act ◗ 239 cards (119 player, – often accelerated by the drawing
union of the atmospheric and agenda cards. The act deck 110 scenario, five of encounter cards and enemies –
investigator, five mini)
storytelling expertise from Fantasy essentially defines the current ◗ 149 tokens (30 provides strong thematic tension
Flight’s Lovecraftian Arkham objective for the investigators, resource, 44 chaos, in line with the Arkham Horror and
Horror Files franchise and the while the agenda deck represents 18 horror, 27 damage, Eldritch Horror board games.
refined gameplay mechanics of its the encroaching forces of evil 30 clue/doom) Three scenarios, comprising the
◗ Campaign guide
living card games such as Android: seeping into Arkham. As each goal ◗ Learn to play book Night of the Zealot campaign, are
Netrunner and A Game of Thrones. is reached, act cards are flipped and ◗ Rules reference guide included in the core Arkham Horror:
The co-op title returns players to read to advance the story, with the TCG set, which will take you around
the worn shoes of Arkham Horror’s ultimate aim to make it through five or six hours to finish. It begins
various investigators as they once the act deck before too many doom with a prologue-style chapter to ease
again take on cosmic horrors counters amass on the opposing newcomers into the game’s basics,
terrorising the titular town in the early agenda card, which is subsequently and quickly picks up the pace with
19th century. Two players can team up revealed and can lead to a failure of a time-sensitive race in the second
using the core set, with another copy the mission. The relentless addition chapter. Decisions made during and
required for three or four companions. of doom counters at the beginning of at the end of each scenario – as well

74

074_077_ArkhamHorrorReviewAndInterview_V2 MJ.indd 74 19/01/2017 15:57


as the group’s performance during assets or discarding skill cards – and IF YOU LIKE
the missions – impact the branching measures it against the total required ARKHAM
narrative, leading to locations being in a number of attributes. The HORROR…
removed from the game entirely tokens in the chaos bag are defined TRY ARKHAM
HORROR: THE
and tougher enemies or new allies by the adjustable difficulty level of CARD GAME
appearing. The writing throughout the scenario, helping to balance It may seem an
the game – spanning the rulebook, the game for players frustrated by obvious suggestion,
campaign guide and flavour text on the often unforgiving objectives. but Arkham
Horror's living card
the cards – is consistently strong, Additional tokens randomly active game spin-off is a
conjuring up a thick layer of horror each investigator’s special ability or fantastic example
atmosphere as the story drives onto adjust their skill level as a result of of expanding
its conclusion. other factors – such as the number Lovecraft's universe
by harnessing the
The thematic richness is helped of enemies in play – introducing strength of
by the stunning artwork on all of the dynamic difficulty to each test. different mechanics.
cards, which captures the brooding Irritatingly, a suitable bag is not
and oppressive nature of the world. included in the set – an oversight
As well as signature weapons and given its price – meaning you’ll find the deckbuilding options more
items, each investigator’s deck have to hunt one down; for one limited than some of Fantasy Flight’s
also includes a character-specific game, our group ended up using a other titles – something that will
weakness, helping to deepen their Bananagrams bag that we dubbed presumably be remedied by ongoing
characterisation and the complexity the ‘Banana of Chaos’. expansions, or the purchase of an
of their relationship to the story. Players can also opt to draw extra set. The insert for the box isn’t
Story comes first in the game, extra cards, spend resource tokens great, either, meaning you’ll have
which often resembles more of a to activate abilities or equip items to come up with inventive ways to
card-driven roleplaying game than or allies, move or fight enemies keep your custom decks and the
a typical LCG. Experience earned they are engaged with, who deal encounter cards as they are at the
by defeating specific monsters, physical and mental damage end of each scenario. Combined
exploring locations and achieving automatically if they are not defeated with the relatively short campaign
goals allows players to bolster their or disengaged. Monsters vary from – though it can be repeated with
deck with new or upgraded cards cultists to grotesque horrors and different outcomes – this makes the
at the end of each scenario, while feel genuinely dangerous, making core box a harder value proposition
the group can also suffer sustained flight over fight a valid choice in to justify on its own, despite its
mental or physical trauma caused by many situations and requiring excellent gameplay.
their experiences, leading to a strong more tactical consideration to take Despite all this, ultimately,
sense of progression and continuity down. When they finally fall, it feels Arkham Horror: The Card Game
throughout the campaign. immensely satisfying and rewarding. is a second-to-none narrative-
Turn to turn, investigators can use The multiple characters and ■ Investigators have driven horror card game with
unique weapons,
their three actions to explore various custom deckbuilding nature of engrossing roleplaying elements,
abilities and
settings around Arkham, covering Arkham Horror: TCG encourages weaknesses, enhancing exceptional artwork and writing,
many of Lovecraft’s best-known replayability, but LCG stalwarts may their characterisation. and the ability to invoke the same
locales. Locations are represented ominous atmosphere as its board
by series of cards, with symbols game predecessor. While a living
showing which areas are connected, card game in name, it’s likely to be
lending a sense of spatial realism less attractive to those used to fully
to traversing the town. The face-up customising their decks and is better
side of each location card shows a seen as a Lovecraftian RPG in card
‘locked’ description, with full details form. The core set isn’t perfect in
revealed by flipping the card when terms of contents, but if you’re
an investigator enters it – much able to commit for the long run,
like the movement mechanics in it looks like your loyalty will be
TIME Stories. more than rewarded. ■
Clues – often vital to progressing MATT JARVIS
through each objective – are
uncovered by performing a skill CONCLUSION
Although it’s slightly let down by limited
test at a location. The challenges, deckbuilding options and a short
which are also used to resolve campaign, Arkham Horror: The Card
combat, evasion and other events, Game’s core set nevertheless lays the
are decided by drawing a chaos foundation for outstanding mechanics
and a genuinely gripping storyline. If
token randomly from a ‘chaos bag’, you get hooked, you’re in for a treat –
which modifies the player’s skill and it’s hard to resist when the overall
level – boosted by using equipped concept is as good as this.

75

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MATTHEW NEWMAN

FRESH HORROR
Fantasy Flight has finally applied its living card game format to one of
the most iconic Lovecraftian board games of all time: Arkham Horror.
Designer Matthew Newman offers some clues to the new nightmares
Interview by Matt Jarvis

When did you decide that Arkham ■ Above: Arkham having your investigator ‘level up,’ the Plus, the game’s roots are in Arkham,
Horror would make a good LCG? Horror: The Card Game campaign, locations forming a map and we want Arkham to be a primary
By the time I was put on the project, features more of a and so on. From there, we were given focus of the game – the city really is a
the decision had already been made narrative focus than its the green light to go ahead and start character in and of itself.
to make a new co-operative living card tabletop predecessor. designing the actual cards, and it all
game using our Arkham Horror Files IP. pretty much fell into place after that. How did translate Arkham Horror’s
Other than those parameters, what form gameplay to an LCG format?
it took was pretty much up in the air. Why did you decide to maintain The biggest difference between Arkham
Nate [French] and I were given the the Arkham Horror name, rather Horror and Arkham: TCG is the story
task of figuring out what an Arkham than creating a spin-off franchise and the scope. In Arkham Horror, the
LCG would look like, and designing that remained in the Arkham fundamental structure of the game is
it from the ground up. This was Horror Files universe, as with that you are exploring the city, finding
pretty much a dream project for me, Eldritch Horror, Mansions of and sealing gates to other worlds, while
because I love co-operative games, I Madness and Elder Sign? trying to prevent the Ancient One from
love LCGs and I love the Arkham IP. All of these games take place within our awakening. Arkham: TCG, on the other
Working with Nate is great, too; we get broader Arkham Horror Files IP, which hand, is scenario-driven, meaning the
along well and I think we both really the LCG was to be a part of, as well. structure of the gameplay and your
complement each other’s styles well. As with most of our LCGs, the plan objective is largely determined by what
We pretty quickly came up with was to append ‘The Card Game’ to the scenario you’re playing. Because the
the tagline ‘plays like an LCG, feels title. Since the game resonated so well game has a built-in campaign, each
like an RPG,’ and that influenced a lot with fans of the Arkham Horror board scenario has a smaller scope. The idea is
of the design choices we made early game, it made the most sense to name it that a whole campaign of Arkham: TCG
on – controlling a single investigator, Arkham Horror: The Card Game rather has around the same scope as one full
deckbuilding and the concept of than creating a new title. game of Arkham Horror.

76

074_077_ArkhamHorrorReviewAndInterview_V2 MJ.indd 76 20/01/2017 16:01


For those reasons, there were Would you say that the game is Horror: TCG in terms of gameplay
definitely some sacrifices that needed to designed for Arkham Horror fans, and design?
be made. The smaller scope demanded LCG fans or newcomers to both? The two really are different games in a
that Ancient Ones be pretty rare. You’re Honestly, we strove to make Arkham: lot of ways. There are definitely some
not going to be up against Ancient TCG appeal to many different groups borrowed concepts, such as the way
Ones every time you play Arkham: of players. For fans of the board game, encounter decks are built using various
TCG, because the appearance of one is they’ll be able to get the feeling of encounter sets, the way encounter cards
basically the climax of any story set in exploring Arkham with their favourite are revealed and a couple of keywords.
■ The core set features
Arkham. Gates are also a huge aspect of investigators in a game with a shorter But the two games feel quite different to
a mini-campaign.
both Arkham Horror and Eldritch Horror play time and smaller footprint. play, for a number of reasons.
that don’t appear as a basic gameplay Because deckbuilding in Arkham: Lord of the Rings was designed to play
element in Arkham: TCG, due to each TCG occurs more gradually over like a card game between you and an
scenario’s smaller size and scope. multiple games, it also serves as a intelligent opponent – Sauron – whereas
Lastly, for most scenarios, it doesn’t great introduction to deckbuilding for Arkham is designed to feel like a blend
make sense to allow investigators to players who are new to LCGs. between an RPG and a card game. Lord
run to the store to purchase equipment. That said, the game also has a lot of the Rings allows for scenarios with a
So, the traditional Arkham currency of to offer for experienced LCG players. huge scope and lots of variety – classic
actually using money to buy cards was Advanced deckbuilding is a reward for dungeon delves, journeys across huge
replaced with a more generic resource ■ Each scenario has earning victory points, which adds an swaths of land, massive battles, even
system that could apply to any scenario. multiple outcomes. exciting wrinkle to each scenario. Slots, voyages across the ocean.
classes, and smaller deck size all mean By comparison, Arkham has a more
Arkham Horror is known for its that each and every card you choose to narrow scope and, as a result, it lets you
tough difficulty, but Arkham Horror: include – or not – in your deck makes step into the shoes of your character
TCG doesn’t feature a ‘lose’ state, a huge impact. Finally, LCG players and tell very focused stories. Arkham,
per say. Could you explain how the tend to enjoy games with deep tactical appropriately, gets inside your head. Lord
concepts of ‘winning’ and ‘losing’ decision-making, and Arkham: TCG has of the Rings is an epic journey. Both are
feature in the game? this in spades. You have a lot of freedom fantastic games and fill their own niche.
The idea is that the campaign as a to do whatever you want to do during
whole can be ‘won’ or ‘lost,’ and it is ■ Characters level up each turn, and each of these choices What were the key things you learnt
the investigator’s performance and in-between missions. makes a huge impact on the game. during your time on Lord of the Rings
decisions in each individual scenario that you brought to Arkham Horror?
that impact that final resolution. Arkham Horror: TCG can be played The way we balance the game for the
Since the narrative is a strong with between one and four players. number of players was something we
selling point for the game, we wanted How did you ensure the balance definitely learned from our experience
players to experience the story remained fair with any combination with Lord of the Rings, and the act and
regardless of how well they were doing. of players and decks? agenda decks are sort of an evolution on
We were also excited by the possibility The ‘per investigator’ symbol does a lot the quest deck from Lord of the Rings.
of the story changing – sometimes of the heavy lifting for game balance. But largely, the differences between
drastically – depending on success ■ Ancient Ones are rarer Generally this appears on clue values, the two IPs and their genres are what
or failure in previous scenarios. This than in the board game. but also on the health for some boss influenced a lot of Arkham: TCG’s
allows for more replayability as well – enemies. It basically means that the design. For example, locations not being
if you do poorly the first time through, game automatically scales to the number a part of the encounter deck and being
but do well the second time, your of players, and it works surprisingly well. placed like a map – this choice was
narrative experience will shift to It does mean that the game will take made primarily to reinforce Arkham’s
reflect how well you are doing. longer with more players, but turns are RPG feel and its horror theme.
This will be even more evident in relatively short, downtime is low and we
full-length campaigns, which are made sure players were always invested What are your plans for Arkham
eight scenarios long. in what was going on at all times. Horror: TCG and its place within the
Additionally, we like the idea that, “We like A lot of scenarios also have multiple Arkham Horror Files universe?
in Arkham, ‘true’ victory – where good routes to victory. For example, The first deluxe expansion, The Dunwich
triumphs unquestionably over evil – is the idea oftentimes there is a way to avoid Legacy, kicks off the first full eight-
rare. That’s not to say that you will fighting, if you’re playing an investigator scenario campaign. The two scenarios
always lose, rather, that we try to present that, in who is poor at combat. Likewise, there in The Dunwich Legacy are a lot of fun,
players with more than just binary win/ is usually a path through which you can and there’s also five new investigators
loss states. You might have multiple Arkham, punch your way to victory. This means in that expansion, so there’s a lot of
routes to victory, all of which have that any combination of investigators content in the box.
different sacrifices that must be made. 'true' can theoretically win the campaign. Designing this game has been an
Or perhaps you’ll be instructed to do absolute blast, and the community is
as well as you possibly can under the victory You previously worked on the growing larger every day. If Arkham:
circumstances, with the knowledge that Lord of the Rings LCG. How does TCG is a full meal, the core set is just the
100% victory will be near impossible. is rare.” that game compare with Arkham appetiser. There’s a lot more to come. ■

77

074_077_ArkhamHorrorReviewAndInterview_V2 MJ.indd 77 19/01/2017 15:57


PLAYED

in layout) that serves as the pistons


driving the engine. The mat consists
of four sections split into top- and
bottom-row actions, which are
executed in order during a turn –
for example, producing resources
followed by deploying a mech.
Only the actions in one section
can be performed in a single turn,
and (with the exception of one
faction’s special ability) players
must move their action token to a
different section next time around,
encouraging a healthy diversity of
moves throughout the game.
This variety is matched in the
objectives required to earn stars –
earn six and the game ends, with
the most coins (earned by collecting
stars, among other actions) winning.
Players nab stars for completing
upgrades, deploying all of their
mechs, buildings, workers and
recruits, hitting milestones in the
power and popularity tracks and
completing specific objects selected

SCYTHE at the beginning of the game. As


a nice touch, winning in combat
Jamey Stegmaier’s sweeping strategy title set in a 1920s filled only earns a maximum of two stars
(potentially more for one of the
with robots is the perfect combination of style and substance factions), meaning that out-and-out
aggression is often not as prosperous
Stonemaier Games | £59.99 | Strategy | 1-5 players as more tactical approaches.
115 minutes | Age: 14+ | stonemaiergames.com
When players do enter into
combat with another mech or

W
hen you first lift off the Players control factions in character – moving onto a hex with
lid of Scythe, it can be a a fictionalised 1920s Eastern worker meeples simply makes
simultaneously exciting Europe, all competing to control them flee, at the cost of your
and daunting experience. There the land around a mysterious popularity – battles are quick but
are hundreds of different tokens building known only as the highly strategic. Players secretly
and cards, multiple rulebooks, Factory. Each group’s leader expend up to seven power using
and game boards that will fill consists of a human paired a dial and choose whether to boost
most reasonably-sized dining with an animal, be it a wolf, the total with one of their combat
room tables. (The main map can bear, eagle or muskox. (As a rare cards – the highest number wins. The
actually be extended further using occurrence in the world of games, simultaneous reveal is an ingenious
a separate extension piece attached there are actually more female way of making battles tense while
to its reverse.) You might look at the characters than male, all presented relying on strategy (how much
side of the box, re-read its promised with panache and dignity.) The power to spend versus the available
playtime of under two hours and miniatures are sculpted effectively power of your opponent) rather than
simply question: ‘How?’ – if not exquisitely, a minor luck, with the value of power and
It’s in Scythe’s ability to weave misgiving considering the sheer popularity in earning both stars and
together highly complex strategy mass of components included – game-winning coins making peace
mechanics with a world of beautiful complementing the accompanying often preferable to conflict.
inspiration – without resulting in a faction mats illustrated with the Your character can also choose
board game that feels bogged down, absolutely beautiful artwork of to engage with encounters dotted
overladen and drawn-out – that Jakub Rozalski, whose series of alt- around the map, which offer
Jamey Stegmaier’s perfected design history prints served as the initial ■ Above: Scythe's multiple-choice events akin to a light
shines. Make no mistake, this isn’t inspiration for the game. already sizeable game RPG, complete with well-written
board can be flipped
just one of the best tabletop releases Each player’s faction mat is flavor text and more of Rozalski’s
and expanded with
in years; it may very well be one of paired with a randomly selected the separate extension striking imagery. These lead to the
the greatest games ever made. player mat (they vary very slightly piece, shown here. potential acquisition or loss of various

78

078_079_ScytheReview_V2 MJ.indd 78 19/01/2017 15:58


upgrades and the like also rewards numerous elements up for players
a player with coins, which primarily to tackle with their own equally
serve as a form of victory point successful approaches.
rather than an economy. Scythe is a rare creation, striking
The player mats are cleverly the perfect balance between depth
designed, revealing the permanent and accessibility, style and substance,
benefits offered by each structure, and fun and challenge. It’s a
mech, recruit or upgrade as their remarkable piece of work that requires
tokens are moved onto the main relatively little investment of time or
game board or faction mat. While effort to get a lot out of, and serves as
there are many aspects of the game an example of how to distil the very
and its various facets to grasp, best that tabletop gaming has to offer
the components themselves go a into a package that almost anyone
long way to easing even Eurogame can understand and enjoy. ■
newcomers into the smooth flow MATT JARVIS
resources but, more importantly, BOX CONTENTS of the game’s strategy – one of our
CONCLUSION
round out Scythe’s in-game universe ◗ Game board group expressed concern over the A triumph of the tabletop medium,
and offer a more micro-level human ◗ Five character title's depth during setup, but Scythe is at once deep without being
edge to the otherwise zoomed-out miniatures by the end of the first match had labourious, stylish and fun without
◗ 20 mech miniatures being vacuous, and complex without
strategy of the rest of the game. clicked with the core mechanics
◗ Five faction mats being inaccessible. Jakub Rozalski’s
Meanwhile, reaching the Factory ◗ Five player mats and overtaken several more world is confidently built with heaps of
in the centre of the board offers the ◗ 40 worker meeples experienced players. atmosphere, while Jamey Stegmaier’s
choice of a fifth section to your player ◗ Five popularity tokens It takes a little time to set up watertight design is polished to the
mat and new abilities – although ◗ Five power tokens (though it’s still relatively quick sheen of a mech’s cockpit. It’s not only
◗ 20 structure tokens one of the best games of the last few
there are enough cards for all players, compared to many of its heavy years – it’s one of the finest tabletop
it’s first come first served, making an ◗ 20 recruit tokens strategy peers) but once Scythe is creations in decades.
early dash advantageous. ◗ 30 tech cubes rolling, it doesn’t slow until a player
◗ 23 objective cards
Producing resources is key to hits six stars – when it immediately
◗ 28 encounter cards
progressing in the game, with ◗ 42 combat cards stops. The momentum is helped
worker meeples (and the mill, when ◗ 12 Factory cards by a lack of defined rounds and
built) producing one of four key ◗ 80 coin tokens the division of top- and bottom-
goods – wood, metal, oil and food – ◗ 80 wooden resource row actions into those that may
dependent on the hex they control. tokens (food, metal, affect other players and those that
The goods are used to purchase oil, wood) only affect the current player – this
◗ Eight resource
upgrades, which improve the means that the following player can
multiplier tokens
future production of goods and the ◗ Five action tokens
essentially start their turn while the
beneficial side effects of particular ◗ 30 star tokens previous player performs the second
actions; mechs and buildings, which ◗ 11 encounter tokens half of their actions, eliminating a
offer their own unique boons as ◗ Six structure lot of downtime and propelling the
more are built (you must build at bonus tiles match along. The sudden end stops
least one mech for your character ◗ Two power dials the game trundling off into tedium, IF YOU LIKE SID MEIER’S
to be able to cross the rivers that ◗ 23 Automa cards while the fact that earning six stars CIVILIZATION: THE BOARD
◗ Five riverwalk cards GAME… TRY SCYTHE
isolate you at the beginning of doesn’t necessarily instantly win Scythe takes the sweeping
◗ Two rulebooks
the game); and to enlist recruits, (regular and Automa) you the game maintains some strategy and multiple paths to
which offer small rewards when the tension and excitement right until victory of games such as Civilization
◗ Quick-reference guide
players located either side of you the final coin has been counted and reduces them to a tight,
◗ Five quick-start cards two-hour experience.
perform specific actions. Purchasing ◗ Achievement sheet – as well as opening the game’s

79

078_079_ScytheReview_V2 MJ.indd 79 19/01/2017 15:58


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p080.indd 1 17/01/2017 15:15


PLAYED

FINAL TOUCH
Is Mike Elliott’s art-based card game a brush with greatness?
Asmodee/Space Buddies | £13.99 | Hand management, bluffing | 2-4 players | 15 minutes | Age: 8+ | asmodee.us

an added comical embellishment. BOX CONTENTS


So, for example, if you successfully ◗ 25 masterpiece cards
◗ 60 touch of
apply the last of two blue and two colour cards
yellow dabs, you'll complete Grant ◗ Rulebook
Wood's American Gothic (with a
wiener impaled on the dour farmer's
pitchfork) and earn yourself $4.
Each player has a hand of five
'touch of colour' cards, which
they hope will correlate with
the drawn masterpiece’s
canvas combo. So each
turn you're faced with
a choice: either play
matching colours (as
many as you can or want) to
one side of the masterpiece
to improve it, aiming to make
that full-fee-earning final touch,
or 'smear' the masterpiece by
placing a single incorrect colour card
on the other side. When the third
smear is applied, the masterpiece is
ruined and your opponent(s) receive
half its value. All the while, the next
masterpiece is visible at the top of the
draw pile, so you'll always need to
think ahead; and whether you apply
the final smear or the final touch, you
receive a bonus go.
Each turn, then, presents an often
difficult, risk-assessing decision —

I
n 1832, at the Royal Academy, as art forgers, working in a studio especially as the rules don’t allow
IF YOU LIKE
celebrated landscape artist John alongside each other to recreate you to pass. Do you aim for the final SUSHI GO…
Constable was meticulously famous works. Well, supposedly improvement and risk losing the full TRY FINAL
applying the final strokes to The working together. Each forger seeks haul to another player by increasing TOUCH
The play style is
Opening Of Waterloo Bridge, a painting to claim credit for each painting, their chances, too? Do you bluff by
different, but both
he'd spent 15 years working on. Then by cunningly applying the final smearing even if you could improve, games are quick
into the gallery walked his greatest touch and earning the full fee for then going for it on the next round to learn, fun to
rival, one J.M.W. Turner, whose themselves, or otherwise viciously after others have added correct play, colourfully
designed and
unfinished seascape Helvoetsluys was smearing the work so that their rivals colours? Do you give up dollars to
equally accessible
hanging nearby. Turner considered are forced to flog it for half price. The your opponent(s) because you know to younger or
his painting for a few moments, then first to earn $25 is the winner. you can win the next, higher-value more casual
roughly dabbed a bright, red splotch It makes for a fast-paced but masterpiece on the pile? gamers.
on it. At first glance it looked like an act absorbing experience. A deck of 25 Okay, so it’s not the deepest of
of vandalism. But no: he'd just added 'masterpiece' cards is placed face-up titles, and those into heavier strategy CONCLUSION
a buoy. Job done, Turner strutted out in the centre of the table, with the will likely feel the novelty subside With its give-or-take,
again. It was the landscape painter's topmost card drawn. Each of these after a few sessions. But if you bluff-encouraging
dynamic and artist
equivalent of a mic drop. cards depicts a pair of cartoonish appreciate the joys of a quick card
Pandaluna’s joyful take
One-time Magic man Mike Elliott's artists (yes, they wear berets) battling game that treats you to bursts of on famous paintings
Final Touch is the closest you'll ever it out in front of a canvas that presents tension and rewards with a fresh- (from Edvard Munch’s
come to recreating that infamous a colour-combination set. Then – and feeling mechanism and vibrant, witty The Scream to Dogs
Playing Poker) Final
art-history moment in the form of a this is a lovely design touch – on the design, then Final Touch may just
Touch fits a ton of
light card game. Even if the concept flip is the finished fake you ‘win’ tickle your palette. ■ entertainment into its
actually casts the two to four players by completing the colour-set, with DAN JOLIN minimal play time.

81

081_FinalTouchReview_V3 MJ.indd 81 19/01/2017 17:30


PLAYED

BLOOD BOWL (2016)


Games Workshop’s beloved fantasy football miniatures title makes a return
with a brand new edition. We discover whether it’s a golden goal
Games Workshop | £65 | Sports wargame | 2 players | 45-120 minutes | Age: 12+ | games-workshop.com

B
lood pools in boot-stamped the boxed third edition of the game BOX CONTENTS (we nicknamed one such black orc
◗ 12 plastic
wells in the mud. Orcs roar as released way back in the mid-'90s. human miniatures
blocker Faceless) so you’ll want to
they charge into human ranks, This new set drops an edition ◗ 12 plastic put at least a dab of adhesive on each
impaling those unfortunate enough number, highlighting the evolving orc miniatures piece. Your fingers should also be
to remain stationary on their spiked state of the game’s rules, but includes ◗ Miniature bases prepared to suffer, courtesy of the
with holes for
armour. Meanwhile, a group of reworked orc and human miniatures ball possession
surprisingly prickly spikes on most
humans attempts to bring down one (other teams will be released via ◗ Plastic balls of the orcs’ armour and footballs
of the bigger beasts but fail, merely expansions), as well as the board, ◗ Team counters – both teams have custom balls
pushing him back and postponing tokens, cards and everything else ◗ Double-sided which slot into the front hole in each
pitch board
their suffering. Broken bodies and you’ll need to get started for the first ◗ Two double-sided
miniature’s base when in possession
the whimpering injured are dragged time as a newcomer. card dugouts of the ball, as well as additional
from the field. It may sound like a The box includes 12 plastic players ◗ Special play and star separate balls when dropped or
warzone, but this is simply a football for each side, which you’ll need to player cards scattered onto the field.
◗ Two sets of custom
match. This is Blood Bowl. clip out of their sprues before even and standard dice
As you might expect from Games
Games Workshop’s sports-meets- thinking about anything else. By (blue for humans, Workshop, the miniatures are simply
combat Warhammer spin-off has and large, the majority of the three- green for orcs) brilliant. The quality of the moulding
been around for decades now, passing part figures push together and will ◗ Range ruler is fabulously detailed and the poses
◗ Scatter template
through multiple iterations before hold without any glue necessary – ◗ Throw-in template
held by each player lend a fantastic
adopting an evolving set of rules however, the bigger orcs often had ◗ Decals sheet air of energy and aggression to the
introduced in 2000 to supplement their heads fall off when left dry ◗ 56-page rulebook tabletop layout. If you’ve never

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082_085_bloodBowl_V2 MJ.indd 82 19/01/2017 16:07


played Blood Bowl before, you of eight turns per player. Players lot of dice rolling involved in the
might initially have trouble sorting move their models in accordance proceedings, but it never feels
your blitzers from your linesmen with their movement speed or tiresome thanks to the chaotic
– especially on the human side of execute an array of moves, from nature of players continually slipping
things, where some of the poses and passing the ball (by lobbing it along over (in blood, we presume) or
equipment are similar – but after ten the field) to blocking opposing accidentally knocking themselves
minutes or so you’ll quickly learn players on the pitch – one character out by headbutting an enemy player.
which is which. The custom dice a turn can move and then also block, Failing a dice roll on your turn
are similarly finished with a superb in a key move known as a blitz. instantly ends your actions, meaning
quality, and the cards are fittingly Blocking is key to the game, that tactically choosing which
sparse, making quickly checking as it serves as a way to knock the players to move and in what order to
IF YOU LIKE
stats for dice rolls easy. In fact, the ball from players’ hands, but perform blocks and passes is vital – it GUILD BALL…
only slight production wobble comes also a method of knocking rivals also halts the frustrating experience TRY
from the range ruler and scatter unconscious, temporarily removing of rolling nothing but failures before BLOOD BOWL
If you enjoy
and throw-in templates, which are them from play or – in the case of a it has a chance to happen.
Steamforged’s
simply – if left unpainted – boring particularly lucky roll – permanently That said, expect to suffer plenty confident homage
thin grey plastic. killing them. Each player first rolls a of casualties – players must even to the fantasy
The board is double-sided, number of custom dice (dependent roll to move out of squares within football classic,
give the original
featuring a human pitch on one side on the strength difference between an enemy tackle zone, and can risk
a spin.
and the orc equivalent on the other, the players) which denote whether falling over and injuring themselves,
both decorated with the usual array they have successfully pushed which in one of our games led to ■ Opposite: Matches
of torn limbs, splatters of blood back or attacked the player – or, in a (presumably) broken neck and take place over
and trapdoors; not unlike White some cases, knocked themselves untimely demise of a particularly two halves of eight
Hart Lane. Spaces for miniatures unconscious or scored a double KO. unlucky human catcher. It’s not rounds – with lots of
casualties throughout.
are denoted by small crosses If passed, the next roll is with 2D6 to just the players; the crowd is almost
marking the corners of each box, try and overcome the rival’s armour as aggressive as locals watching a
which efficiently act as a grid for rating. If that, too, is successful, the Sunderland game, and will instantly
movement without impacting the final 2D6 roll is to determine a fate injure (or kill) any player knocked
luscious greens or dank browns of – from a momentary stunning and out of bounds.
the environment beneath. One thing the accompanying missed turn to an It’s a heck of a lot of fun and the
to watch for is that the miniatures’ injury that removes them until half semi-luck-driven nature leads to
expressive forms often result in time or a total fatality. If a player on plenty of genuinely gasp-inducing
clusters of models pushing each the other team is simply knocked moments – such as a successful Hail
other out of line – so keep a track down to the floor, another player Mary in the final turn of the game
on where your players should be to on the other team can risk a foul to or the unlikely dodging of a spritely
avoid any possible debates. damage them – but doubles means human runner between ranks of
Despite more closely resembling being caught by the ref and being orcs towards the touchline.
American football, Blood Bowl plays sent off the pitch. The core game is absolutely
in the format of rugby or English With Blood Bowl essentially gripping to play, despite its often
football: two halves, each consisting being a sports wargame, there’s a lengthy playtime. (Prepare to spend
at least two hours on a match – up
to four or more if opening the box
for the first time.) Like football itself,
it’s also a fantastic spectator game,
inspiring audiences to root for each
team as their fortunes swing.
The rulebook, written with a
confident level of humour from CONCLUSION
the in-universe commentators, Blood Bowl’s 2016
features a number of optional rules edition is an ideal
introduction to the
and more advanced guidelines for
vicious and hilarious
participating in league play, including fantasy sport, featuring
weather, special kick-off events all of the gorgeous
(such as the ability to bribe the ref), miniatures, quality
components and
procedures for building custom
customisable rules –
teams (including unique players) and from beginner basics
fan support, which provide buckets of to more complicated
expandability for those hooked on the league and optional
guidelines – you would
meat of the gameplay. Once you get a
want in an updated
taste, you’re sure to be hooked, too. ■ release, and more. A
MATT JARVIS complete hat-trick.

83

082_085_bloodBowl_V2 MJ.indd 83 19/01/2017 16:10


JAMES HEWITT

THERE WILL BE BLOOD


Games Workshop designer James Hewitt, part of the team behind Blood Bowl’s triumphant
return, discusses reimagining a classic and balancing luck with creating moments to remember
Interview by Matt Jarvis

talk shows or do promotional tours


for their latest autobiography, so
when the new season rolls around the
coach has to re-hire them all... well,
the ones who are worth re-hiring, at
least! This downtime breaks a league
up into manageable chunks that
reflect the way people tend to play
games like this, especially at gaming
clubs or stores; you play the league for
several weeks, then players tend to get
distracted by new, shiny things and
gradually drop out. Knowing that a
season is only going to last for a finite
time is a good way to keep people
keen, but the start of a new season also
provides a great jumping-on point for
new players, so they’re not disrupting
fixture lists or taking on high-level
teams with a squad of wet-behind-the-
ears rookies.

Could you explain the decision


to split the league rules between
the boxed game and the Death
Zone expansion?
When we were designing the game we
wanted the boxed set to be fully self-
What’s new for this year’s Blood ■ Above: Although it edition was released is that the Living contained, so that it was more suitable
Bowl compared to previous hasn't had a new boxed Rulebook passed a lot of players by for casual gamers – the sort of people
versions of the game? set in some time, Blood entirely – I keep getting told, “Well who’d want to take Blood Bowl off the
The most obvious thing that’s changed Bowl's rules have been done on changing X, that’s way better!” shelf once in a while, play a game,
is the presentation. Blood Bowl hasn’t continually updated for when, in reality, the change was made then put it away again. We didn’t want
had a new boxed game edition since more than a decade. several (digital) editions ago. I always those people thinking they’d bought
the mid-'90s, and while the board, make a point of setting people straight! something incomplete, which is why
miniatures and components were The biggest changes to the rules are we only included rules for playing
amazing for their time, we’ve come actually to how leagues work, which that standard one-off match between
a long way in the last 20 years! So isn’t in the boxed game but can be humans and orcs.
although the contents are very similar, found in the Death Zone expansion. Of course, the truth is that Blood
the quality of what you’re getting has Overall, things are much the same – Bowl is at its best when played as an
greatly increased. The plastic teams you play games against other teams, ongoing league, using all the rules for
are more detailed and more varied, you score points and your players players getting injured and gaining
the rulebook looks beautiful, the board level up or suffer injuries, and it all new skills, which is why we put all
looks more realistic – our terrain team ends with the playoffs until one team of those rules into Death Zone and
actually built and painted a pair of takes home the trophy. What we’ve released it at the same time as the box.
detailed 3D pitches, which were then done is drawn on our own real-life That way, players can choose how
photographed and tweaked digitally to experience Blood Bowl leagues – I’ve they’re going to play; if they want to dip
produce the finished pitch. been playing the game since my early a toe in, they can just grab the box, but
Under the hood, though, the rules teens, and I’ve run my share of league if they want the full experience they
really haven’t changed that much from play – to tackle some of the common can get Death Zone as well.
the Competition Rules Pack, which is issues that come up. For example,
the ruleset that’s been in use around we’ve added rules explaining what How are the Living Rulebook and
the world for some time now. However, happens between seasons – the Competition Rules Pack related to
one thing I’ve realised since the new players all go off to host Cabalvision the rules in the new set?

84

082_085_bloodBowl_V2 MJ.indd 84 19/01/2017 16:15


For those who aren’t in the know, the game knowing that you have to there will be room in a collection for
the Living Rulebook project was take the dice into account, measure the both of them. Secondly, Blood Bowl’s
set up to constantly review and odds and plan accordingly, you start big advantage is the nostalgia factor; a
update the Blood Bowl rules. Under building up some strong strategies. The lot of gamers grew up with this game,
the watchful eye of the Blood Bowl turnover mechanic – which ends your and we’ve kept it familiar enough that
Rules Committee, a team of tireless turn if you fail a dice roll – is maligned they’ll be able to pick it back up with
volunteers, the game was pruned by many, but it’s essential to the no problems.
and shaped like a sportsy bonsai pacing and excitement of the game. In short, I think that anyone who’s
tree, inconsistencies and imbalances When nothing’s certain, and every roll transitioned to another game will
carefully snipped away over the course could spell disaster, both players are probably come back to Blood Bowl of
of several years and five editions. constantly on the edge of their seats. their own volition, and probably carry
The Competition Rules Pack was the I love watching new players figure on playing the other game as well.
culmination of this, and has been used
on the Blood Bowl tournament circuit
“Most out the broad strokes of Blood Bowl
strategy; within their first few games
That’s the nature of this hobby, isn’t it?
I have so much respect for anyone who
ever since.
When we were tasked with
games they start realising how easy it can
be to maximise your odds, and how
can stick to one game for a significant
length of time.
relaunching Blood Bowl, it really
was a no-brainer to just use the CRP
have at important it is to make your safe-bet
actions early in your turn and save You recently released new referee
rules – which made my job as designer
remarkably straightforward, it’s got to
least one your risky ones until later.
So, in short: no. We haven’t adjusted
figures for the game, complete
with their own rulesets. What
be said. Blood Bowl is one of the most
extensively-tested games we’ve ever
stand-out this because it’s so integral to the
spirit of Blood Bowl. Ask any real-
effect does playing with a referee
have on the game?
produced, and we’d have been mad
to scrap it all and start from scratch!
moment world sports fan about their favourite
sporting moments, and chances are
Generally, when you play Blood Bowl,
the referee is an invisible presence.
We made a few tweaks to how leagues
work, but in general we’ve just used
you’ll be you’ll get tales of players achieving
something against all the odds, or
When a player fouls, or uses a secret
weapon, they might get sent off – but
the most popular iteration of the rules.
Standing on the shoulders of giants,
talking utterly fluffing something incredibly
easy. I think the same is true of Blood
that’s about it. As such, we imagine a
lot of players will just be buying these
you know? about Bowl. Win or lose, most games have
at least one stand-out moment that
miniatures to add to their collection,
or using them as a turn marker or
One of the common criticisms
aimed at Blood Bowl is its reliance
long after you’ll be talking about long after you’ve
packed away your teams, and that
score marker.
However, we couldn’t resist adding
on luck, due to the rolling of dice
for blocks, injuries, passing and so
you’ve really is something special. some optional rules for those who
want to use them. In short, each time
on. Has this been adjusted at all
since the last edition of the game?
packed Since Blood Bowl's last boxed
edition, a number of other fantasy
a team gets away with a foul, the ref
starts watching them more closely.
It’s interesting, because I think a
player’s perception of luck in Blood
away.” sports games have emerged,
most notably Guild Ball. Are you
The closer they’re watching you, the
more likely it is you’ll suffer harsh
Bowl very much depends on where concerned that Blood Bowl’s consequences for getting caught
they’re coming from. audience may have transitioned to fouling! The actual consequences
Although it’s very much a board one of the newcomers? depend on which ref you’re using;
game, we’re a tabletop wargaming Blood Bowl really is the starting point the halfling docks the team a re-roll,
company and the game’s roots are very for tabletop fantasy sports games – but the goblin goes as far as to injure
much in that world. When you’re a when Jervis [Johnson] came up the fouling player! So yeah, they make
veteran Warhammer player, you don’t with it, back in the ‘80s, there up for their short stature by being
think twice about the number of dice really was nothing else like it incredibly mean.
rolled, and you take the inevitable runs on the market. Sure enough,
of horrific luck in your stride! when you look at a lot of the What plans do you have for Blood
On the other hand, other fantasy sports games out Bowl league play in the UK?
for people who are there, you can see from their design, In February, we’re launching
board gamers first their mechanics or just their look Blitzmania – a worldwide league where
and foremost, it that they’ve got some Blood Bowl players can register results online
can indeed seem DNA in them! Of course, there and see their position on a global
like there’s an awful are a notable few that take a leaderboard. We also made organised
lot of rolling going on. However, I more unique approach. play packs available to stockists, giving
honestly believe that this is one of We’re not concerned, them what they need to run an in-store
the game’s strengths. For starters, though. For starters – and league using a simplified version of the
while chance is a major factor, I’m speaking as a die-hard rules found in Death Zone. From what
it’s incredibly rare that it board game fan myself – as I can tell it’s proved popular, so maybe
determines the outcome long as two games offer we’ll do something similar in the future
of a game. If you go into different experiences, – that’s out of my hands, though! ■

85

082_085_bloodBowl_V2 MJ.indd 85 19/01/2017 16:15


PLAYED

CONAN
The legendary barbarian returns to the tabletop in this Kickstarted adaptation
Monolith | £92.99 | Asymmetrical co-op | 2-5 players | 90 minutes | Age: 14+ | monolithedition.com

I
n today’s world, it’s often hard The weighty box comes packed BOX CONTENTS outset of each campaign, the overlord
to think of Conan the Barbarian with dozens of miniatures, including ◗ 74 plastic miniatures prepares the sheet with the stats
◗ 39 asset cards
without returning to the iconic an especially striking giant snake, ◗ 16 spell cards
cards of the forces available to them,
image of an abs-laden Arnold modelled with the degree of ◗ 45 tiles which sit in a ‘river’ channel. At the
Schwarzenegger tearing his way precision expected from a game ◗ 148 tokens end of the heroes’ turn, the overlord
through ranks of baddies in the approaching a three-figure price ◗ Four hero sheets can spend gems to activate up to two
◗ Four game aids sheets
1980s movie adaptations. Often tag. These occupy two double- ◗ Track sheet
groups of units, moving and attacking
sidelined are Conan’s origins in sided map boards depicting fantasy ◗ Heroes’ Book with them. This slides each card
Robert E. Howard’s pulpy short environments, such as a village and ◗ Overlord’s Book representing that group to the right-
stories half a century before, which pirate ship, which are artistically ◗ Two game boards hand side of the river, with cards
◗ Nine dice
served as a major influence on the impressive – although the rich ◗ 75 plastic gems
ramping up in cost from left to right
fantasy genre that ultimately gave illustration does occasionally make ◗ 25 plastic bases – making it frugal to activate units
rise to tabletop classics such as it tough to pick out specific features. ◗ Plastic dashboard that have not been used recently.
Dungeons & Dragons. (Our party embarrassingly spent This smart mechanic reduces the
Monolith’s self-titled Conan much of our first adventure dull repetition of reusing the
returns to the fount of Howard’s confusing the doors and same troops (a giant snake, for
original tales, offering a scenario- windows of huts.) instance) to attack over and over
driven asymmetrical co-op Driving the antagonistic again, as well as encouraging
adventure game that pits one player, overlord’s control of hyenas, smart use of every unit on the map
as the overlord controlling the forces hunters, snakes, warriors and to pester the heroes rather than
of evil, against the eponymous more is a plastic console referred simply sending the same enemies
warrior and his band of heroes. to as the Book of Skelos. At the at them non-stop.

86

086_087_conanReview_V2 MJ.indd 86 19/01/2017 16:20


“Despite the strength of its gameplay, where
Conan falls apart is in its world.”
The heroes utilise a similar, (via separate holes). Combat is adventure, but there is no sense of
but slightly different, gem-driven straightforward, equating to a simple permanence offered by leveling up
system to perform their own case of rolling custom dice versus an or deeper RPG elements – making
actions, assigning gems to a variety armour rating on each enemy, with an evening’s worth of back-to-
of abilities (attacking, movement, extra dice and rerolls offered by any back adventures feel surprisingly
IF YOU LIKE
guarding, manipulation such as equipped weapons. unproductive and an ongoing
TEMPLE OF
lockpicking and so on) each turn in Sadly, despite the strength of its campaign difficult to pull together. ELEMENTAL
an attempt to achieve the objective gameplay, where Conan falls apart The other glaring weakness of EVIL…
of each scenario, which is often is in its world. Very little world- sticking faithfully to Howard’s source TRY CONAN
If your group of
defeating specific enemies or building is offered by the character material is its outdated treatment of
co-op adventurers
rescuing a hostage. sheets, cards and scenarios included, both women and minorities. While is looking for new
Unlike the overlord, heroes can meaning that those not already well- there are female characters, there fantasy scenarios,
perform as many actions as they versed in Howard’s works may find are far too few and all are treated Conan offers an
alternative to the
want, adding extra gems to receive the once seminal fantasy creations with the adolescent male-gaze
D&D spin-off.
additional dice when performing feel rather generic more than 80 depiction of tantalising nudity and
dice checks for combat, or assigning years on. This is particularly evident impractical clothing choices – a
gems to the reroll space to try and in the scenarios, which recreate the heck of an ‘achievement’ in a world ■ Opposite: The
improve their results. Spending all incongruous feel of Howard’s short where even the male characters box comes packed
with miniatures and
of your gems becomes a risk-reward stories but feel worse-off for doing cram wedge-shaped torsos into maps which can be
experience, as failing to leave so. Outside of a single two-part furry underpants and little else. used in a number of
enough gems to block against enemy mission (which offers no connection That’s to say nothing of many of the custom scenarios.
attacks with during the overlord between its two halves) there is scenarios, several of which simply
phase can be fatal. nothing to serve as a link between recycle the damsel in distress trope.
Heroes recover a small number scenarios, in terms of either narrative Just as bad are the portrayals of
of gems each turn, but can also or mechanics. Characters can obtain many of the enemies, which draw
choose to adopt a cautious stance at items from chests throughout an heavily from African, Aboriginal and
the beginning of their turn – which Native American stereotypes. While
recovers more gems but restricts this could be dismissed by some as
actions to movement and guarding accurately recreating the Hyborian
only. The tactical distribution of Age as envisioned by Howard in
gems makes every action more of the 1930s, it nevertheless results
a strategic decision (‘Can I afford in potentially offensive – and, to
to reroll this die?’) as well as be honest, just yawningly generic
effectively reflecting the fatigue of – elements of the world, and can
performing such heroic actions. hardly be excused in the face
Gems are transferred to a wound of the exemplary modern
zone on each player’s mat when treatment of Howard’s
injured, which also nicely captures contemporary H.P. Lovecraft
the idea of being able to do less by many other designers and
after your arms have been slashed publishers, which removes CONCLUSION
by a sword. (Lose all of your gems similarly distasteful facets Conan uses its
and you die, obviously.) regarding race. gem-driven action
mechanics to
The core engine drives along Worse of all, it tarnishes
their full potential,
incredibly smoothly, as players a game that otherwise boasts keeping players on
on both sides quickly become gripping core mechanics and both sides of each
accustomed to the efficient use of the potential to be so much more. scenario fully engaged
and providing the
gems as they clash swords in battle, Conan’s atmosphere and narrative
opportunity to perform
cast spells and perform more weight is undermined both by its heroic actions befitting
outlandish and amusing abilities own obsession with the past and its of the fantasy series.
– throwing and catching objects inability to deliver fully on bringing Unfortunately, the
outstanding gameplay
between heroes is particularly fun. a living, breathing fantasy world to
is let down by a lack of
Each hero has their own unique the tabletop, but the diversity and narrative confidence
talents – one of Conan’s is the ability effectiveness of the moment-to- and an adhesion to
to smash through walls and create moment actions offered to players Robert E. Howard’s
outdated portrayal of
a doorway, which we decided hints at a title that had a lot
women and minorities
was the only way he should more to tell. ■ that doesn’t belong in
ever enter or leave buildings MATT JARVIS a modern game.

87

086_087_conanReview_V2 MJ.indd 87 19/01/2017 16:20


PLAYED

SECRET HITLER
It’s a resounding ‘Ja!’ for this historical spin on deceiving your friends
Goat, Wolf & Cabbage | $35 | Social deduction | 5-10 players | 45 minutes | Age: 17+ | secrethitler.com

I
t’s often proposed as a thought
experiment: if you could go back
in time and kill Hitler, would you?
What if the question wasn’t ‘would
you’, but ‘could you’?
Secret Hitler is a social deduction
game akin to The Resistance in
historical dressing. Up to 10 players
are randomly assigned secret role
cards that cast them as a specific
number of liberals and fascists in
1930s Germany – with one taking on
the titular hidden dictator.
Oh, by the way, all of the fascists
in the game are fittingly portrayed
as reptiles, with Hitler himself policy boards – allow Secret While the roles – other than Hitler
transformed into a dinosaur-like Hitler to feel very different – are non-unique in comparison
creature. It’s a way of making a clear turn-to-turn to games such with the individual abilities of
political statement (the rulebook as The Resistance, which are a Resistance spin-off Avalon
features a poem by eminently anti- straight case of winning the majority or One Night Ultimate
fascist writer Bertolt Brecht as an of rounds before your opponent. Werewolf, the
epilogue, if the sentiment wasn’t As the number of fascist policies presidential powers
obvious enough) and commenting on enacted creep up, different powers put a tighter focus on the
the light similarities to Hitler’s real-life unlock for the president to deploy, group’s co-operation and the tension
rise to power without detracting from ranging from the ability to look of electing the right person for both
the required party jollity. at a player’s party membership roles – can you trust the president to
Once the players know their card (separate to their role card, use their authority for good?
allegiances, the fascists and Hitler safeguarding the cheap identification By smartly bringing in the
silently identify each other during of Hitler) to the chance to kill a player historical theme (who doesn’t
the conventional close eyes-open and remove them from the game want to give Hitler a kicking?) and
eyes-close eyes setup stage and completely (or allow the liberals augmenting tried-and-tested social
the game begins proper. Each turn, to win, if it was Hitler). The powers deduction mechanics with a unique
a player is made president and available increase with bigger groups, BOX CONTENTS flow of discussion and revelation,
selects a chancellor to support their making more players preferable if ◗ Three double-sided Secret Hitler is a standout entry in
policy-making. The group votes to possible – this also results in Hitler liberal/fascist boards the genre – and a hell of a lot of fun
◗ President placard
approve or reject the election, with not knowing who their fellow fascists to play. ■
◗ Chancellor placard
a denial passing the presidential are with games of seven people and ◗ 17 Policy tiles (six MATT JARVIS
power onto the next clockwise player. above, inviting a greater diversity of liberal, 11 fascist)
Once approved, the president draws playing experiences. ◗ 10 secret role cards
◗ 10 party CONCLUSION
three shuffled policy tiles facedown, The other major factor that differs
membership cards Cleverly twisting the social deduction
discards one and passes them to to The Resistance is the drawing of ◗ 10 envelopes genre into a new form, Secret Hitler is a
the chancellor, who discards one random policy tiles, which catalyse ◗ 10 ‘Ja!’ ballot cards fantastic excuse to lie to your friends for
and enacts the remaining tile. The further debate over who has ulterior ◗ 10 ‘Nein’ ballot cards both newcomers and category diehards
◗ Draw pile card alike. It’s accessible, brilliantly themed
tile can be either a fascist or liberal motives. Leaving a chancellor with
◗ Discard pile card and – best of all – leads to exactly
policy – five liberal policies or six two fascist policies to ‘choose’ from ◗ Election tracker marker the right level of tension, analysis and
fascist policies win the game for the can be an effective strategy for a ◗ Rulebook outright joy.
respective side, but the liberals can fascist president, while ending up
also win by working out who the with nothing but your opponent’s
Secret Hitler is and assassinating policies to enact (more likely to be
them, while the fascists win (most all fascist) can scupper your trust
IF YOU LIKE THE RESISTANCE…
of the time) by electing Hitler with fellow liberals. The funny thing TRY SECRET HITLER
chancellor once they have three is, blaming it on the deck only flies Secret Hitler takes the framework
fascist policies enacted. so many times – even if your false of Don Eskridge’s beloved social
deduction title and expands it with its
The different tactics to winning – accusation is down to little more
own unique mechanics and theme.
as well as the split liberal and fascist than bad luck.

88

088-089_SecretHitlerReviewAndInterview_V3 MJ.indd 88 23/01/2017 11:03


MAX TEMKIN

DARK SECRET
No stranger to creating controversy on the tabletop, Cards Against Humanity co-creator Max
Temkin is back with social deduction title Secret Hitler. Here he discusses adapting history’s most
reviled figure, balancing humour with tact, and how games can – and should – be political
Interview by Matt Jarvis

Hitler, but as a lizard-dinosaur The real-life co-operation dilemmas Authoritarianism seeks


thing. Obviously. Where did the that exist in a democracy turned to destroy symbolism and
idea for Secret Hitler come from? out to be a great model for a social rationality, so the role of
We started working on Secret Hitler deduction game. If one party art in authoritarian
during the presidential primaries, refuses to act in good conscience environments is to remain
and it was really striking to us how they can do a lot of damage to a critical and provocative.
the mechanics of Secret Hitler trusting relationship. The Trump sticker is a pretty
mirrored how fascists gain power in dumb joke (we assumed he
a democracy. [Co-designers] Mike Dealing with Hitler is always would be irrelevant by the
[Boxleiter] and Tommy [Maranges] going to be a touchy subject. time the game came out). But
were playtesting the original version Why was rooting the game in the theme of the game – how
of the game, and once we came real history important to you? hard it is to stop fascists even
across the WWII theme the whole We played with a lot of different ■ The role card of when you know they're out
thing came together really quickly. themes and names, but ultimately Secret Hitler himself. there – still feels relevant.
the ‘Secret Hitler’ name stuck no
You’re arguably best known in matter how we tried to change it. You crowdfunded a revamped
the tabletop world for Cards Sometimes you just learn to roll with version of Werewolf a few years
Against Humanity. How did your that and see it as a gift when a sticky ago, and it seems that we’ve seen
experience working on that title name reveals itself. Once we knew the social deduction and party
and its expansions (as well as your that we wanted the game to have a genres really boom in the time
other games, such as Slap .45) feed historical theme and make Hitler a since. Why do you think we’re
into the creation of Secret Hitler? character in the game, we worked seeing such an explosion in quick,
A lot of working on tabletop games really hard to ground it in reality and accessible games, many of which
comes down to things like patience, not make it a punchline. involve lying to each other?
craft and relationships, which obviously Social deduction games have
develop over time in the industry. It's You opted to portray the fascist everything – they're fast to learn,
really hard to know when an idea isn't characters as anthropomorphised exciting, create a spectacle and
working if you should persevere and animals rather than humans, highly replayable. I assume as long as
work through it or walk away and try as you do with the liberals. tabletop games are growing, deception
something different. So having been How did you go about balancing games will continue to grow as well.
through this a few times was really the historical realism with
helpful. But other than that, each game the abstract elements from What’s next for you with regards
is a new challenge. It's an opportunity a design standpoint? to Secret Hitler, Cards Against
to connect with a new audience, build a We wanted to comment on the rise Humanity and tabletop gaming
new brand, figure out a new problem. of fascism without being ham- as a whole?
fisted, but it was also important ■ Players are able to Right now I'm working on our new
Did you take specific inspiration to us that our editorial opinion on enact liberal and fascist company, Blackbox, which is a shipping
from any other tabletop games – who the 'good guys' in the game policies, eventually company for independent artists. I
or any other medium – for Secret were. We didn't want a ‘Pepe [the leading to the ability to would love to see more people be able
Hitler’s mechanics or design? Frog]’ situation, where something assassinate opponents. to participate in the creation of games! ■
Absolutely – we were playing a lot of we made would be co-opted.
Don Eskridge's Avalon and the initial
brainstorming for Secret Hitler came On that same point, it’s
about as Mike and Tommy were clear that there is a political
hacking and tinkering with that game. message to Secret Hitler – one
that you highlighted further
We’ve seen the WWII period with the release of a Trump
dealt with in miniature wargames promo sticker. What is the
and board games, but rarely in importance of tabletop
social deduction titles. Why was games reflecting and
the genre a suitable fit for the commenting on the state of
historical theme? the real world today?

89

088-089_SecretHitlerReviewAndInterview_V3 MJ.indd 89 20/01/2017 16:08


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PLAYED

STAR WARS: DESTINY


Like BB-8 across the deserts of Jakku, we’re rolling for our lives in this collectible dice game
Fantasy Flight | £13.99 (Starters) £2.99 (Boosters) | Collectible dice | 2 players | 30 mins | Age: 10+ | fantasyflightgames.com

B
etween the dozens of The first two starter packs
Star Wars tabletop titles are themed around Rey
released over the last 40 and Kylo Ren from Episode
years (yep, it’s really been four VII: The Force Awakens,
decades since A New Hope), which both include 24
almost every corner of the cards – so you’ll need to
galaxy far, far away has been buy a few boosters, consisting
explored. There have been epic of five random cards and a
galaxy-wide battles (Star Wars: die, to get to the ‘standard’
Rebellion), fast-paced dogfights deck size of 30. With both the
between handfuls of ships Rey and Ren starters and six
(X-Wing) and intense tactical boosters, we were still unable
firefights between squads of to make a complete deck
Rebels and the stormtrooper for either – so, as with any
forces of the Empire on the collectible game, be prepared
planet surface (Imperial to invest.
Assault). Yet, Star Wars: Destiny Otherwise, deck building
may just be the best tabletop is easy but flexible, with cards
portrayal of the moment-to- restricted only by hero or
moment clashing of lightsabers villain allegiance and their
and whizzing overhead bolts of colour – you’ll need a red
blaster fire yet. character to include red cards,
Two players go head-to- yellow for yellow and so on.
head, each equipped with The cards' artwork comprises
a deck of up to 30 cards of beautiful painterly takes
and accompanying dice relating battlefield adds another dynamic on the films, which are mirrored
to either the heroes or villains of to the battle – do you cash in your on their respective dice faces,
the Star Wars universe. Character ranged damage now or move to making them easy to identify
cards are activated in order to roll block an incoming assault? and separate. The dice themselves
their respective dice, plus any dice Key to victory are special abilities, are satisfyingly solid and roll with
added through upgrades such as which can be devastating if left to pleasant weightiness – though the
weapons or abilities, and added to activate, but all depend on the right BOX CONTENTS artwork printing could be a tiny
that player’s pool. The dice results roll of the dice – leading to as many Starter Set: bit clearer.
◗ 24 cards
can then be ‘resolved’ to spend their air punches of joy and despairing Destiny is a simple but superbly
◗ Nine dice
results on attacking, gaining shields gasps as any on-screen clash. Players ◗ Tokens crafted dice-rolling game wrapped
and resources, or activating special can discard cards to reroll any ◗ Rule sheet up in the continually captivating
abilities. Players trade blows back number of unused dice in the pool, Star Wars universe; if you’re even
Booster Pack:
and forth until all the characters on introducing a risk-reward mechanic a passing fan of Star Wars, dice
◗ Five random cards
one side are defeated or a player where useful events, upgrades and (three common, one mechanics or collectible titles, this is
runs out of cards – both resulting support characters can be sacrificed uncommon, one rare the game you’re looking for. ■
in defeat. in a last-ditch attempt to score or legendary) MATT JARVIS
◗ One die
Players can only perform one another blow.
action per turn, including activating Dice are cashed in and cards CONCLUSION
a character and rolling their dice – spent until both players pass, which Playing out with the moment-to-moment
dice cannot be rolled and resolved triggers an upkeep stage where all speed, strategy, tension and excitement
of a Jedi lightsaber duel, Star Wars:
in the same turn. This is a little exhausted cards are refreshed and
Destiny is both a fantastic dice game
strange to begin with, as turns are resources gained, before a new bout in its own right and a bright star in the
often over within seconds, but results begins. Think of it as that bit during already vast Star Wars tabletop galaxy.
in a breakneck pace of play, the the Duel of the Fates with Darth
dice-rolling equivalent of humming Maul in The Phantom Menace (also
blades of light sparking off each known as the best bit of that movie) IF YOU LIKE DICE MASTERS…
other as duelling Jedi and Sith swing where they take a breather behind TRY STAR WARS: DESTINY
Prefer your cinematic sci-fi to comic
and riposte. The ability to spend laser walls – the tension quietly books? This two-player dice-duelling
resources to play event cards to builds as everyone prepares to alternative might be more your type.
alter dice rolls on either side of the unleash everything they have.

91

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PLAYED

PANDEMIC IBERIA
Matt Leacock’s disease-battling modern classic
takes a trip back in time in this limited edition spin-off
Z-Man Games | £46.99 | Co-op | 2-5 players | 45 minutes | Age: 8+ | zmangames.com

I
t seems the tabletop industry has speed, with The Cure expansion BOX CONTENTS Most notably, diseases are no
come down with a severe case Experimental Meds, Lovecraftian ◗ Game board longer cured or eradicated – merely
◗ Seven pawns
of Pandemicitis. reimagining Reign of Cthulhu and, ◗ Seven role cards researched. As in standard Pandemic,
Initially diagnosed in 2008 with finally, Pandemic Iberia all appearing ◗ 69 player cards the aim is to fully research all four
the original strain of the condition, over the 12-month period. ◗ Four hospitals before too many outbreaks occur or
it grew at a steady pace over the With Pandemic Legacy: Season Two ◗ 96 disease cubes you run out of disease cubes or cards,
◗ Four research markers
following few years with new already highly rumoured to appear ◗ Outbreaks marker but cashing in five cards to research a
expansion variants: On the Brink, In later this year, is there any chance ◗ Rulebook disease doesn’t permit you to remove
the Lab and State of Emergency. the unrelenting release cycle of Matt extra cubes when curing it later. What
There were also brand new Leacock’s virally admired series has is does allow you to do, however, is
evolutions, in the form of dice game finally produced a weak link in its purify water more easily.
The Cure and card game Contagion, latest offering? In short: no. In fact, Purifying water is one of the
both released in 2014. Pandemic has never looked better. major gameplay additions to Iberia,
The following year, the condition’s Pandemic Iberia is set in the reflecting the steps taken at the
development was accelerated by the eponymous peninsula during time to combat the spread of the
first season of Pandemic Legacy, a the middle of the 19th century as sicknesses en vogue while also
severe so-called ‘legacy’ mutation of nasty diseases such as malaria, introducing mechanics similar to
the original form that led to widespread typhus, cholera and yellow fever those introduced very early on in
cases of acclaim and suggestions that it take hold. Unlike recent spin-off Pandemic Legacy. Discarding cards
had been identified as the ‘Best Game Reign of Cthulhu, the core of the allows the placement of purification
Ever’ – a known side effect among many gameplay remains largely untouched tokens in regions that subsequently
existing patients with Pandemicitis. – but there are significant prevent the placement of that
2016 once again saw the condition changes in line with Iberia’s number of cubes on the surrounding
continue to spread with unbridled historical transplantation. cities, providing a counterbalance to

92

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the inability to mass-cure diseases in similar to those introduced in the 19th century European region.
later stages and introducing greater add-ons and inspired by the Although it will vary with the way
levels of strategic consideration to medical threats of the time come you and your own group approach
safeguarding against outbreaks. packed right into the box, including the fight against disease, we also
While the turn framework remains the additional challenge of managing found the role card abilities to be far
the same – four actions, draw player the flow of patients between more balanced and equally useful
cards, draw infection cards, repeat hospitals and souped-up diseases than in vanilla Pandemic,, from the
– there are further new actions. In with extra attributes based on four rural doctor’s improved curing and
news sure to prick up the ears of of real life’s most unpleasant the railwayman’s extra track-laying
Ticket to Ride fans, in lieu of the maladies. The player event cards skillto the politician’s city card-
ability to charter a flight to cities you are similarly historically accurate, swapping prowess and the nurse’s
can now freely build railroads along ranging from the recent invention prevention token, which travels
most routes, which then allow you to of the mail system and telegraph to with her and stops the infection of IF YOU LIKE
zip along constructed routes to any overseas migration – all are backed adjacent cities. PANDEMIC…
TRY PANDEMIC
city on the tracks as a single move. up by explanations in the back of Pandemic Iberia is reportedly IBERIA
This can be crucial as the player deck the rulebook. being released as a single print It may seem like
runs low and you’re forced to rush Each player’s role has been run, a fact highlighted by the the same old game
to the nearest hospital to research adjusted to reflect the jobs of the ‘Limited Collector’s Edition’ in brand new drag,
but Iberia is a
the last disease, with efficient routes time, with agronomists, rural badge on the front of the box. As markedly different
paying dividends and avoiding the doctors and royal academy scientists a collector’s item, it is a gorgeous experience from
painful slow death of spending turn replacing medics, contingency set, with sundrenched artwork, a its namesake.
after turn crossing the map. planners and operations experts. beautifully illustrated main map
This particular usage is doubly Pandemic has always excelled when and exquisitely-patterned card ■ Opposite: The
important in Iberia, as only four it comes to the variety of not just backs. The warm tones and artistic historical theme and
tighter geographical
hospitals can be constructed at any its roles but also the people that fill flair are a far cry from the effective
focus results in a
one time and each much occupy them, and Iberia is no exception in but cold blues and neon colour number of significant
a specific colour-coded region on this regard with excellent portrayals scheme of Pandemic – this is a board gameplay changes.
the board – a small but impactful of men and women alike – although game to leave out on your table so
change from the relative abundance the racial diversity is less prominent it catches the eye of every visitor.
of research stations on the original than previous Pandemic titles, The components are all of the high
Pandemic’s global map. perhaps due to geographical and quality you’ve come to expect from
The other key way to travel is historical accuracy regarding the Pandemic releases – although we
by sailing between did encounter a few
port cities that, unlike misshapen disease cubes
Pandemic’s universal and spotted a couple of
routes between typos in the rulebook
countries divided by that detracted from
stretches of water, the feeling of special
requires the sacrifice treatment the rest of the
of a card (unless you box’s contents exudes.
take on the role of Yet, with so many
sailor). By making the meaningful gameplay
emergence of diseases changes and the added
harder to stem but thematic strength of
offering greater variety history at its heart, it’s
in countermeasures and hard not to feel a pang
transportation, Iberia of regret that Pandemic
offers a subtly refreshing Iberia is to be just a CONCLUSION
but comfortably familiar limited edition release. So much more than
new spin on Pandemic’s No doubt, this is first a simply prettied-up
spin on the acclaimed
arguably unbeatable and foremost a release
franchise, Pandemic
gameplay foundations. for Pandemic diehards Iberia is a stunning
With enough changes looking for a new way package with
to move it away from to re-experience the meaningful gameplay
changes and a
its ancestor, Iberia mechanics they love,
historical theme that
isn’t compatible with but it’s also a worthwhile radiates from every
any of the Pandemic standalone release that pore of its beautiful
expansions released offers something unique artwork and design.
Whether you’re an
to this point. Happily, for fans new and
existing Pandemic
a couple of optional old alike. ■ fan or not, this is well
gameplay variants MATT JARVIS worth your time.

93

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PLAYED

SPYFALL 2
Does the undercover party sequel prove Diamonds Are Forever or is it a flat-out Dr. No?
Cryptozoic/Hobby World | £19.99 | Social deduction | 3-12 players | 10 minutes | Age: 13+ | cryptozoic.com/spyfall-2

I
n many ways, it feels like the
fervor surrounding the original
Spyfall has been drowned out by
the wake left behind by that OTHER
spy party game released a year later,
Codenames.. Although the two games
are distinctly different in operation
– aside from involving a load of
cards, a short play time and a whole
bunch of guesswork – the espionage-
themed titles seemed unable to
co-exist peacefully, leading the Spiel
des Jahres winner to emerge as the
more prominent victor and Spyfall to
end up somewhat forgotten.
Now, the two titles find
themselves scraping each other’s
wings in even closer proximity, as
Spyfall 2 releases a matter of months
after fellow follow-up Codenames:
Pictures. Codenames: Pictures was out the location being discussed BOX CONTENTS and the slightly surreal, ranging
a clever way to reimplement its without blowing their cover. ◗ 240 game cards from subways and coal mines to
◗ 20 plastic bags
predecessor’s core mechanics in a Players take it in turns to ask cat shows and the UN – making the
◗ Rulebook
way that felt exciting and fresh, so each other questions, offering interrogation ‘is it fragrant?’ a more
does Spyfall similarly manage to vague enough answers to confirm viable prompt than you might expect.
build on the solid foundation of its they know where they are without Yet, unless you’ve completely
ingenious source? letting the spies in on the secret. exhausted the original Spyfall by
Unfortunately, Spyfall 2 feels less After a set amount of time, or once memorising all of the location cards
like a sequel and more like a reboot. everyone agrees on whom the spy and mastered the art of identifying
There are new additions to the game is, the round ends. Alternatively, their defining features, or have just
– the ability to play with up to 12 the spy can jump the gun, outing grown tired of pretending to be in the
players (boosted from the original's themselves and guessing the same 20 places – or happen to need
maximum head count of eight) as location in order to win. a variant to support more than the
well as the chance to encounter a It’s an undeniably fun and gripping already healthy eight player count
pair of spies – but it’s otherwise spy experience that distils the social – it’s hard to recommend dropping
business as usual. deduction genre down to its simplest another twenty quid on what is
As in the first Spyfall, players are aspects. As in the first game, the essentially the same game twice.
handed location cards – but one or character roles are suggested as a If you’re yet to experience the joy
two (depending on the number of way of complicating the answers of Spyfall, however (maybe you’ve
people playing) participants are spies given by each player – for example, been playing Codenames this whole
and must attempt to work a graverobber and priest would have time) Spyfall 2 is a great way to jump
very different perspectives on the into the game and score yourself
cemetery. This also lends the another reasonably cheap party title
spy a hand, as the additional IF YOU LIKE with plenty of replayability and scale.
‘umming’ and ‘erring’ from CODENAMES… Otherwise, maybe just invest that
TRY SPYFALL 2
non-spies makes it harder money in Codenames: Pictures. ■
If you’re
to determine who’s after another MATT JARVIS
considering their espionage-themed
party game that CONCLUSION
character’s answer –
involves giving Spyfall 2 is a fantastic entry point for
and who just simply newcomers to the series, with expanded
your brain a
doesn’t have a clue. good workout, gameplay options and the same wacky
The refreshed Spyfall 2 is the social deduction mechanics as its
ideal side dish forebear. If you’re already a Spyfall
locations are a
to Codenames’ fan, though, it’s hard to justify as an
good mixture of additional purchase when so much
main course.
the mundane remains essentially the same.

94

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ALEXANDR USHAN

SPY AND MIGHTY


As the sequel to his 2014 social deduction hit sneaks onto shelves, creator Alexandr Ushan
considers his future plans for the franchise and why party games are the best tabletop therapy
Interview by Matt Jarvis

What’s new in Spyfall 2? and ideas. Any new expansion will be


Spyfall 2 is a development of the first made on the basis of an alloy of my
Spyfall game. In fact, there are very developments and ideas of the fans,
few new features; the main addition is whose reviews I read on the internet.
the presence of two spies. Moreover,
the game now can be played by a What are your future plans for
group of 12 people – previously it was Spyfall? Do you think we will see
no more than eight. The game has also a Spyfall 3?
got new locations. I look forward to the release of
It is rather a continuation of the old new versions of Spyfall. I do not
game but with advanced features: two know how soon we'll see Spyfall
spies and more players. 3; it depends on my partner – the
publishing house Hobby World
Why did you decide to call this – which is operated on the basis
game Spyfall 2, rather than of considerations of business
just releasing a second edition expediency. Currently I'm playing
of Spyfall? Spyfall 4 and Spyfall 5 with my
The changes we made in the game, friends, because I like the original
although small, gave us a reason to Spyfall much less.
call this game a continuation, not a are more than eight players, and ■ Spyfall designer
re-issue, of the first version. those who could not play were very Alexandr Ushan. Are there any particular
The presence of two spies strongly disappointed. Therefore, we had to mechanics/genres you’d like to
shifted the accents. Previously, the spy solve a specific task: to have more explore in a future game?
was under greater pressure than now; players at the table. It was difficult in a I really like party games, because
we can say that the difficulty for the basic version, but the addition of the people usually refine themselves
spy halved. second spy turned out fine. while playing those games. A good
I know many players who enjoy In general, the balance of 12 players party game is no less effective than
Spyfall, but they are afraid to be a spy. was reached empirically – we played a visit to a psychologist. In our time,
[With two spies,] the other non-spy plenty of test games. It is still easy to when everything is almost rooted to
players should be more careful. Spyfall return to the old rules, leaving the computers and encapsulated in little
2 can be played with only one spy as single spy and seven non-spy players. worlds, these games are the bridges
well, and I would advise those playing to our real world. Maybe it's because
for the first time to try this. Spyfall 2 is Is there anything you considered long ago I wanted to be a professional
the version for advanced players. adding to Spyfall 2 but ultimately psychologist, but did not become one.
didn’t, for any reason?
The game features 20 new I have a lot of ideas for the further Other than Spyfall, what’s next
locations. How do you decide development of Spyfall as whole but, for you?
the types of location you want to as for Spyfall 2, there are enough In addition to Spyfall, I have about 50
include in the game? changes. The game is already popular, different projects. These are fillers and
The main feature of all the locations is but it can be even more popular. This logic games, and educational games
that they should differ from each other is a spy game, and such games are for children. And, of course, some new
as much as possible, while also being always intriguing. I still have a lot of party games. Recently, a new game in
familiar and interesting to the players. surprises for the fans of Spyfall. the style of a spaghetti western named
Caliber .45 was published in Russia.
With matches now able to feature Social deduction games are one of I like all the games that are popular
extra spies and players, how did the fastest-growing tabletop genres with players.
you balance the difficulty? at the moment. Does players’ I made Spyfall for my friends and
The balance is not overly important increasing familiarity with such myself. It was much fun to spend
for this type of game. Only the players’ mechanics allow you to achieve time in our friendly company. At the
experience is important and their wish anything extra in terms of design? time I did not know that this game
to successfully hunt the spy. Yes, definitely. After the game would have so many fans around the
After the first Spyfall’s release, was released and it appeared on world. Now I am very happy that I
we received a certain number of BoardGameGeek, many Spyfall fans can consider those people, the fans of
complaints that sometimes there shared their impressions, comments Spyfall, as my friends. ■

95

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PLAYED

JIM HENSON'S LABYRINTH: THE BOARD GAME


A miniature David Bowie, a chance to sing Magic Dance and a beloved cult
movie – can this cinematic spin-off live up to its source material?
River Horse | £49.99 | Roll-and-move | 1-5 players | 30+ minutes | Age: 6+ | riverhorse.eu/labyrinth

I
t might not seem it given its for its seemingly subpar story and BOX CONTENTS the dice for opposing enemies – in
cherished position three decades performances, only being redeemed ◗ Five figurines (Jareth, short, don’t even bother (unless you
on, but Labyrinth was poorly and going on to earn its current cult Sarah, Hoggle, enjoy boring a friend to death).
received when it was first released status years later. Ludo, Sir Didymus The board itself is nicely hand-
and Ambrosius)
in cinemas in 1986. On paper, it had Somewhat fittingly, the first illustrated, depicting Jareth’s castle
◗ 2x2-foot game board
all the elements of a surefire hit: official board game adaptation of the ◗ 32 Labyrinth cards
at its centre and the various sections
a script penned by Monty Python movie, released to tie in with its 30th ◗ Six reference cards of the titular maze around it. Players
member Terry Jones, direction by anniversary last year, is sure to divide ◗ Four character sheets roll to travel around the ring of
Muppets creator Jim Henson (and the affections of players. Designed ◗ Four ability cards spaces, and can choose to take their
the presence of many of his Creature by Alessio Cavatore, the game pits ◗ Four weakness cards companions with them if they are
Shop creations), production by Star four players in a co-operative race ◗ Four card stand ups on the same rectangle – but every
Wars mastermind George Lucas to get to Jareth’s castle and rescue (Humongous, goblin character on the same square risks
infantry, goblin cavalry,
and the star power of cultural icon baby Toby from the goblin king, in suffering an equal fate when cards
goblin artillery)
David Bowie (alongside the fast- line with the film’s plot. A fifth player are drawn.
◗ Goblin clock
rising Jennifer Connelly, still a teen can technically play as Jareth, but ◗ Six polyhedral dice The four characters – Sarah,
at the time). Yet despite praise for is left with little to do but advance (D4, D6, D8, D10, Hoggle, Ludo and Sir Didymus
its visual invention, surreal humour the goblin clock at the end of each D12, D20) (mounted on the dog, Ambrosius) –
and imaginative set pieces, it was round, pick between two card ◗ Over 30 tokens all have different stats for the three
roundly dismissed by many critics options for each encounter and roll ◗ 16-page rulebook core attributes: speed, will and
brawn. These are reflected in the
“Labyrinth lacks much of the charm and rolling of differently-coloured dice,
ranging from a D4 up to a D12, when
endearing wackiness of its cinematic namesake.” various challenges are confronted
– when multiple characters share a
space, the highest-value dice of any
of the characters is rolled. Failing a
roll often means losing a willpower
token, which doubles as health
points. Losing all of your willpower
results in that character returning to
the Oubliette and missing an extra
turn – a considerable setback given
the need to win the game before
the 13-hour goblin clock returns to
its starting position. Willpower can
also be expended to boost a dice
check with the roll of a D20, which
becomes critical when facing the
tougher enemies later on.
While the ability to roll different
dice (you can also choose to roll
lower-value dice if you want to move
less far for any reason) mixes up the
standard roll-and-movie formula
a little, Labyrinth is still at heart a
rather formulaic experience. Landing
on a blank space means drawing
a card from the Labyrinth deck,
which has a single card removed
at the beginning of the game to
make each game ever-so-slightly
different. This turns out to essentially
be a meaningless step to introduce

96

096_097_labyrinth_V2 MJ.indd 96 20/01/2017 16:29


variety, as the vast majority of the of voodoo! Who do? You do!”) – but IF YOU LIKE
cards simply involve taking a dice these are far and few between. The EVIL DEAD 2:
challenge or risk losing willpower. board can also present a little more THE OFFICIAL
Occasionally, a card will summon danger, as landing on the Bog of BOARD GAME…
TRY LABYRINTH
Jareth and his accompanying Eternal Stench risks ‘earning’ a Smells If you’re a fan
miniature to a space, but this again Bad token, which stops that character of collecting
appears to be largely pointless, as the from potentially keeping up with their ‘80s cult movie
figure simply sits there and – with friends when travelling as a group. tabletop spin-offs,
Evil Dead 2 and
the exception of a few cards, none of Eventually, the gate to the goblin Labyrinth make a
which we actually experienced during city is discovered and the centre of fitting couple.
our time with the game – has little the board is accessed – this will be
impact on the gameplay at all. With a a number of turns in, as the deck is
cynical eye, and given the presence of prepared with the gate at least 20
a transparent window in the game’s cards down. Once the gate is open, ■ Opposite: Players marathon showdown, but the game
box, it appears that the miniature of players fight through the goblin build the layout of the remains bereft of any of the joyous
board with the random
David Bowie serves as little more than infantry, goblin cavalry, goblin selection of event cards.
atmosphere and fun of the original
a selling point for the product. artillery and Humongous in order film. In short: smell bad. ■
Still, the idea of constructing a – this means rolling until they fall. MATT JARVIS
unique layout of cards and events as The standees for each mini-boss
players progress around the board helps to lend some physicality to CONCLUSION
Labyrinth tries but ultimately fails to
is interesting, as many of the cards their presence on the board but, as
capture the invention and spirit of its
remain in the playing area and repeat they never move, it would’ve been movie inspiration. There’s little attempt
their actions when landed on again. just as easy to print their images on to build atmosphere and the more
Unfortunately, this is undermined their fixed spaces. Finally, the player interesting rules present among the rote
roll-and-move foundations aren’t made
by the removal of many cards when controlling Sarah takes on Jareth and
prominent enough to rescue it from
defeated via dice roll, often resulting must recall the incantation to save becoming a disappointing and – worse –
in a final board layout that looks Toby – the rulebook suggests not just plain boring experience.
patchy and incomplete. allowing the use of the card outside
The cards themselves are of of introductory games, so good luck
fine enough quality – most feature with that.
titles and picture stills referencing While Labyrinth resembles its
moments in the film – but, again, cinematic namesake in appearance,
there is an overwhelming absence it lacks much of the charm and
of any supplementary flavor text, endearing wackiness that ultimately
leading most encounters to feel nearly dragged the film out of a critical
identical and repetitious. floundering and into the hearts
Occasionally a card offers something of multiple generations of fans.
a little more interesting – the Magic There are attempts to spice up
Dance card requires memorising the conventional roll-and-move
and recalling the lyrics to Bowie’s mechanics with the build-as-
irresistible ditty (“What power? Power you-go board and final boss

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18-19 MARCH 2017
NEC - BIRMINGHAM

TICKETS ON SALE NOW AT

p098.indd 1 17/01/2017 15:16


PLAYED

LEGENDARY ENCOUNTERS: AN ALIEN


DECK BUILDING GAME EXPANSION
Is the first follow-up to the cinematic deckbuilder more of an Aliens or Prometheus?
Upper Deck | £36.99 | Deckbuilding | 1-5 players | 30-60 minutes | Age: 17+ | upperdeck.com

A
s any fan of the horror movie
masterpiece Alien knows,
sequels can be a tricky thing.
You could find yourself rewarded
with another genre-defining work of
brilliance à la Aliens or an ambitious
attempt to reinvent a beloved series
that ultimately crumbles under its own
weight of expectation – that’d be Alien3,
Alien: Resurrection and Prometheus.
The same burden of anticipation
bore down on the acid-flecked,
armoured-plated shoulders of the
first expansion to Upper Deck’s Alien
entry in the Legendary Encounters
deckbuilding series, widely regarded as
one of the best movie adaptations to hit
the tabletop – as well as a marvellous While the expansion certainly Rounding out the pack are two
card game in its own right. aims itself at those already well- new locations and scenarios made
Happily, the expansion (which versed in spraying acid blood around up of the usual three objectives,
awkwardly forgoes a handy subtitle) dank spaceship corridors, with which can be mixed and matched
provides more than simply quantity hard mode versions of both existing with any of the existing goals.
to the already healthy stock of cards and new objectives and locations, These make smart use of the new
found in the base game, introducing there’s still plenty for newcomers to gameplay rules (you’ll quickly learn
significant new mechanics, major new enjoy. Some of the new xenomorphs to fear the beating of wings) and offer
game modes and, yes, lots more cards, take flight, requiring more advanced BOX CONTENTS fun variants to the movie-inspired
too – with 400 cards, it's two-thirds the tactics to shoot down, while others can ◗ 400 cards setups offered in the base game,
◗ Alien Queen playmat
size of the original game. be enhanced with multiple different while offering plenty of replayability
◗ Rulesheet
Chief among the additions is the talents. (Mega-enhanced enemies and variety when combined with the
new Queen Mother mode, which must be defeated five times in order existing decks.
turns one of the players (five is still to be killed, making them especially Legendary: Alien was already an
the maximum headcount) into the deadly.) A new drone chart re-balances outstanding game on its own, but
xenomorph matriarch, complete with a the number of enemies in the game this new expansion manages to bring
new play mat illustrated with the same to make playing with smaller crews in such an impressive number of
striking visuals as the cards. more difficult, while larger parties are gameplay changes and additions that
While players in the original game offered a very slight helping hand. it’s hard to imagine a more fitting
could be turned into antagonistic aliens On the human side, there’s two follow-up. The increased competitive
through facehugger impregnation, in extra characters and their respective options and optional difficulty
the new mode one player starts off as barracks decks from each film IF YOU LIKE handicaps are sure to be welcomed
ALIENS VS
the Queen Mother, building their own (Prometheus remains absent), plus by groups seeking a new challenge,
PREDATOR: THE
personal deck and deploying cards to a universal Ripley deck covering all HUNT BEGINS… while the universal enlargement
oppose the human group. (Expect the four entries in the series. These cards TRY LEGENDARY of almost every deck makes it a
difficulty to ramp up significantly.) This contain plenty of new abilities that ENCOUNTERS: worthwhile upgrade for players at
ALIEN
includes the chance to reveal incoming make even more interesting use of the any level of skill and familiarity. ■
Legendary: Alien
hive cards, directly attack players with different card types and mechanics, is not just the best MATT JARVIS
strikes (there are plenty of nasty new helped by a number of fresh character Alien-inspired
injuries in the box) and turn character roles and avatars – we’re particularly tabletop spin-off
and one of the CONCLUSION
cards against the group, as they are fond of the veterinarian who can Stuffed with hundreds of new
finest movie
grabbed, impregnated and eventually heal strikes, including contaminated adaptations to cards, engaging new rules and an
return as attacking xenos. If that wasn’t wounds. In general, we found more hit the tabletop, asymmetrical competitive mode that
it’s also just an makes the most of the Aliens theme,
enough, the survivors must defeat the cards to help heal strikes and help the
excellent game – this expansion is the perfect sequel to
Queen Mother after the scenario’s normal group survive longer – though this an already exceptional movie adaptation
simple as that.
final enemy – a tough task made tougher. could just be the luck of the draw. – just be prepared to die a lot.

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PLAYED

GAME OF THRONES: THE IRON THRONE


We find out whether the Cosmic Encounter spin-off can stand up alone
Fantasy Flight Games | £46.99 | Hand management | 3-5 players | 30-60 minutes | Age: 18+ | fantasyflightgames.com

across the universe – literally in or a truce. This takes place after


Cosmic, figuratively in Game of much discussion over the potential
Thrones’ land of Westeros. Just as outcomes of the battle, as a truce can
in Cosmic, a central deck of cards be beneficial for both sides if agreed
dictates which faction the active to – but if one player actually plays a
player will have to attack that turn. hostility card, it leads to a betrayal.
In the case of The Iron Throne, it’s In the case of two hostility cards, it’s
the warring Stark, Lannister, a straight numerical battle of power
Baratheon, Targaryen and on each side, calculated by adding
Tyrell families, each with their the crowns on the participating
recognisable roster of members character to any additional power
– leading to plenty of jokes about provided by specific hostility cards.
which characters are most likely to This means that bluffing can be vital
not be long for the world based on in order to convince other players to
their fate in the show. join your side if your hand is weak,
The images on the character or to scare your opponent into a
cards and leader sheets are truce. No matter the outcome, losing
screenshots directly taken from halves a character’s power level – hit
the TV series, rather than the zero and they die, removing them
fantastic illustrations seen in other from the game permanently. Should
Game of Thrones titles such as Hand all four characters on a side end up
of the King, which stand in stark dead (like the show, it’s a common
(pun unintentional) contrast to occurrence), it’s game over and the
the glorious original artwork most influence wins.

T
his year marks the 40th of Cosmic – but the designs are Complicating diplomatic efforts
anniversary of Cosmic otherwise clean and functional, if are hostages, which can be taken by
Encounter, the iconic a little lifeless. winning hostility battles or being the
strategy game of bluffing and Once a battle has been victim of a betrayal. At the start of a
negotiation wrapped up in sci- declared, the attacker and turn, they can be released or cruelly
fi-themed hand management defender draw a house card tormented to deal four damage to
mechanics, yet the title feels and move one power marker – their matching character. This makes
just as fresh and current as it did adorable plastic crowns – to one hostages an important bargaining
decades ago. of their four characters. Then a tool, which can be used to leverage
It’s likely to be with some single character from each house truces through trade or devastate an
trepidation, then, that fans is selected to go head-to-head opponent’s strength.
approach The Iron Throne, the recently with their opponent. This is where As you might expect, The Iron
released Game of Thrones spin-off BOX CONTENTS the game’s magic starts to happen. Throne is best with as many players
heavily based on Cosmic’s core ◗ 100 power markers Other players can choose to lend as possible, to allow for a greater
◗ 25 influence tokens
gameplay. If the original ain’t broke, ◗ 25 leader sheets
their support (rather than being variety of alliances and betrayals. It’s
why fix it – except to cash in on the ◗ 18 event cards asked as in Cosmic) to the faction on a slicker beast than Cosmic, playing
popularity of the fantasy television ◗ 125 house cards either side of the fight, risking the in around half the time and resulting
series? Happily, The Iron Throne ends ◗ Five influence boards same rewards or losses depending in more strategic outcomes than
◗ 25 character tokens
up being far more than a simple reskin. ◗ Rulebook
on the outcome. This is crucial, Cosmic’s often unpredictable chaos
Yes, the foundational gameplay as winning a battle as an attacker due to its shifting of focus away from
that made Cosmic such an icon of allows the spread of influence – shift powers onto tactical use of hostages
modern board gaming is still here, all five tokens from your board and and the ability to kill characters. ■
pitting players against each other you win. However, support can be MATT JARVIS
in battles to spread their influence refused – stopping more powerful
players from racking up influence CONCLUSION
without opposition. By introducing completely new
IF YOU LIKE COSMIC ENCOUNTER… The crux of The Iron Throne’s mechanics and evolving Cosmic
TRY THE IRON THRONE Encounter’s core gameplay in a way that
gameplay is – surprise, surprise – in
The beating heart of the iconic 1977 fits with the fantasy politics of its source
the encounter phase. Each active material, The Iron Throne rises above
strategy game is alive and well in this
contemporary update.
player lays down a card from their being a mere rebrand to offer a unique
hand, denoting either hostility and gripping experience.

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wild cards. It’s a simple set of rules
enhanced immeasurably by the
bright and bold cartoon artwork of
the cards, which offer wonderfully
colourful and caricaturised takes on
the zoological stars. The buildings
aren’t as visually outstanding as the
animals, but still offer vivid hues and
some subtle wordplay along with
their atmospheric aesthetics.
Each round ends when the
law card is drawn (an Alsatian
in a police officer’s uniform,
naturally) and scores are
tallied up based on the
value of each property,
plus bonus points
for achieving player-
specific agendas, such as
owning the most gaming halls or
restaurants, two of which are selected
at the start of the game and can be
MOB TOWN swapped at the cost of a turn.
Mob Town is relatively quick,
Hire gangster animals to help you rule the city in this stylish card game simple and engaging to play in
short bursts – something that its
Trefl | £TBA | Area control | 2-4 players | 30-45 minutes | Age: 10+ | trefl.krakow.pl own suggestion of three rounds,
with each new round completely

T
he Law of Disney (we may The city is constructed randomly BOX CONTENTS resetting the city and property
have just coined this) dictates from the deck of up to 14 property ◗ 20 property cards ownership, works against. As well
◗ 57 draw cards
that adding anthropomorphic cards, each of which indicates a ◗ 48 family tokens as losing the investment you’ve
animals to any genre instantly makes direction to lay the next card. Distance ◗ Four scoring markers made in properties, playing three
that genre better. and direction matter, as players must ◗ 12 briefcase tokens rounds for a combined final score
With this in mind, we turn to Mob discard extra cards – or give them to ◗ 32 agenda cards makes the game feel repetitive,
◗ Four player aid cards
Town, a crime-themed area control rival owners of businesses along the ◗ Four score track cards whereas playing the three rounds
card game where players battle for way – to purchase buildings that are as separate matches allowed us to
domination of the titular settlement’s not already adjacent to one of their greater relish the competitive aspects
various businesses by hiring a roster existing properties. Players can add of the title and enjoy it as a shorter
of Mafia-style fauna, from rats in flat additional buildings to the edge of filler game. Still, it’s hard to complain
caps and weasel to femme fatale foxes the metropolis and instantly take too much when the basic ingredients
and literal card sharks – not unlike them over by spending one of three remain so reassuringly solid. The real
a lightweight tabletop crossover briefcase tokens available to them – if crime would be to not give Mob Town
of The Godfather and Disney’s unspent, they are worth two points a chance. ■
own Zootropolis. each during the game’s score tallying. MATT JARVIS
Each turn consists of a
CONCLUSION
single action per player, which
Boasting solid mechanics wrapped
involves either drawing up in a gloriously vivid and expressive
animal cards from a central art style, Mob Town is an accessible
pile, trading one card to area control title with plenty to offer
as a short filler game. Just make sure
acquire all matching animals
you ignore the suggestion to play three
cards from a five-card lineup, rounds and enjoy each round as a
discarding cash to take any snappy competitive match in itself.
two cards from the lineup
or taking over a business by
paying its cost (the number) IF YOU LIKE POWER GRID:
in cards that match either THE CARD GAME…
of its two suits (animals). TRY MOB TOWN
The price increases by one If cartoon animals is more your
style than energy plants, Mob Town
for every former owner offers an area control card game
of the building, with cash with a delightful theme.
cards acting as one-value

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PLAYED

ADRENALINE
Filip Neduk captures the speed and style of first-person shooter video games on the tabletop
Czech Games Edition | £47.99 | Strategy | 3-5 players | 30-60 minutes | Age: 12+ | czechgames.com

T
BOX CONTENTS
he relationship between ◗ Game board (two than the slow tactical realism of The characters spawn into an
tabletop and video games double-sided halves) modern-day successors Call of arena put together using any
has long been an uneasy ◗ Double-sided game Duty and Battlefield. combination of the game board's
one. Many physical takes on virtual mode board Players control a colourful cast two double-sided halves. The rooms
◗ 21 weapon cards
worlds fall prey to becoming all ◗ 36 ammo tiles of heavily-armed robots, aliens, are lit up in vibrant hues to highlight
style and no substance, while others ◗ 24 power-up cards lizardmen and soldiers – although the combination of player and
introduce convoluted or just plain ◗ Ammo cubes disappointingly despite this weapon spawnpoints and ammo
dull mechanics in an effort to simply (red, blue, yellow) apparent diversity the only overtly pickups available. Movement is
◗ Five player boards
emulate the gameplay of their digital ◗ Five action tiles female character, Violet, still ends performed in the four cardinal
counterparts without making it fun ◗ Five figures up dressed in skimpy clothing and directions between squares,
or engaging to actually play. ◗ 120 damage tokens characterised in the rulebook by the with players able to move up to
Attempting to steady this rocking ◗ Point tokens finish of her nail polish. It’s Violet three spaces as one of their two
◗ Bot card
boat is Adrenaline, the new title ◗ Starting player marker who also provides fourth-wall- repeatable actions each turn – with
designed by Goblins, Inc. creator Filip breaking commentary throughout the ability to pick up items or shoot
Neduk and published by dependable the instructions – a clear attempt to enemies being the other options.
games outlet Czech Games Edition. inject some humour into learning Ready-loaded weapons are
While it’s not based directly on an the basics, but more than a touch obtained by paying the required
existing video game, Adrenaline’s irritating and smug. If you enjoyed number of red, blue or yellow ammo
heart clearly lies in the virtual world, the style of self-aware jokes in video cubes, which can also be used to
coming across as thematically and games such as Borderlands, it might reload spent armaments at the end
aesthetically inspired by the vivid raise a chuckle. of each turn. Ammo is acquired
■ Players
palette and breakneck speed of randomly from facedown cards dotted
compete to dish
classic 1990s multiplayer first-person out the most around the arena. This introduces a
shooters such as Quake, Unreal damage and tactical consideration where swapping
Tournament and Doom rather kill their rivals. a powerful but empty weapon for a

“Adrenaline is inspired by
classic 1990s multiplayer
shooters such as Quake.”

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health bar. When the bar reaches the
IF YOU LIKE DOOM: THE BOARD
skull, the player is killed and point GAME… TRY ADRENALINE
tiles are distributed depending on If you’d rather shoot your friends
which player caused the most total than work with them, and don’t mind
damage, landed the first hit dropping the recognisable weapons
and monsters of Doom, Adrenaline
and potentially achieved offers a faster way to experience first-
an overkill. The various shooter shooters on your tabletop.
bonus points on offer solve
the frustration of seeing
your hard work weakening The rulebook proposes other ways CONCLUSION
a player go to waste when someone to play in line with common modes True to its name,
Adrenaline is a thrilling
else finishes them off, while also in shooter video games, involving duel to the death (after
rewarding those who swoop in for controlling set areas or earning points death after death)
the killing blow. The defeated player by commandeering turret. There’s that embodies the
respawns instantly, but places one of also an autonomous bot for three or moment-to-moment
action and tactical
the killshot skulls on their player card, four player games, making the game depth of its video
making them worth fewer points each quite flexible and replayable. game inspirations
time they are killed. It’s a smart way Once the rules are read and the without being dragged
to discourage ganging up on one game is underway, Adrenaline flows down by overly
complex mechanics.
player, while also painting a target almost as quickly and smoothly as the Only the hackneyed
on more experienced or powerful fast-paced PC shooters it takes as its artwork and the
characters that remain more valuable. muse. The tone is a little off at points rulebook’s contrived
ready to fire gun can pay off – while After a set number of kills have and the artwork strays into cliché, humour tarnish its
polished finish.
running for the nearest ammo crate been achieved, the Final Frenzy but the mechanics at the heart of the
can land you in hot water. mode is triggered, which bumps up gameplay are a solid foundation for
There’s a healthy supply of every player’s abilities for a final turn a really fantastic experience backed
firearms, covering the FPS staples and makes characters with no injuries up by a fitting theme. You can’t help
you’d expect; rocket launchers, worth far fewer points, sparking a but feel that the game might have ■ The characters
railguns, shotguns, machine guns last-ditch rush to cash in previously benefitted from securing a well- are an interesting
bunch – but the only
and melee weapons are all present applied damage by finishing off hurt known video game licence, if only to
explicitly female
and correct. In addition, there are characters. Afterwards, points are encourage more people to play it. ■ competitor is another
also some more inventive tools, such tallied and a winner declared. MATT JARVIS stale stereotype.
as the tractor beam and power glove.
Nearly all of the guns have
alternate fire modes, which cost
extra ammo to deploy but allow you
to dish out more damage, attack
extra targets or apply special effects,
such as the ability to mark, which
causes additional damage when the
target is hit again.
While they may lack the visceral
auditory and visual pleasures of their
virtual equivalents, the weapons
still feel formidable to wield and
balanced for a variety of strategies,
from long-ranged sniping to close-
quarters combat. Power-ups gained
from ammo tiles add single-use
skills, including the ability to teleport
or push back enemies.
As you might expect, the aim of
the game is to kill your opponents,
zipping around the arena to gather
weapons and ammo to fill enemies
full of lead or whatever it is that
comes out of a railgun.
In an interesting twist, dealing
damage to an opponent means
handing over your own health tokens
to them, which fill up the rival’s

103

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PLAYED

KHARNAGE
Pandemonium, mayhem and bloodshed: it’s all in a day’s work in this fast-paced card game
Devil Pig Games | £21.50 | Hand management | 2-4 players | 20 minutes | Age: 7+ | devil-pig-games.com

three rows, with bigger units such as nature of the gameplay, that we didn’t
trolls occupying multiple rows, giving find overly charming or enjoyable –
them a nice sense of scale even while though if you’re a fan of the traditional
using just cards. Each player starts look of trolls, gnomes and so on it
with a slightly more powerful general might be up your street. It’s worth
card (two in the case of the goblins) mentioning quickly here that although
in their hand, but as the ability to play the game is recommended for ages
cards from your hand is available from seven and up, there are multiple
the off, they feel as throwaway as any heavily-sexualised women on the front
other unit. of the box and on several unit cards,
Once the troops are down, the and at least one of the cards contains
attacks are unleashed upon one or a mild swearword. Your feelings on
more of your opponents. It’s as simple this will likely vary, but from a design
as weighing up attack and defence, standpoint alone we found the artwork
with scores of troops often falling in a to be ill-fitting with the rest of the cards
single turn – don’t get too attached to and game – but just as unwelcome.
your goblin pals. At a gameplay level, Kharnage plays
Plenty of troops are played at the fast enough to avoid wearing
start of every round, so they feel its relatively limited pool of turn
deliberately disposable, but it’s still options short and deliver at least
disheartening to watch your army a taste of some of its titular havoc.
vanish in a matter of seconds. The Despite this, even the four turns in
attack continues until all attack points each match feel largely identical, with

I
t’s hard to truly capture the madness BOX CONTENTS are spent or the attacker is unable to most battles won through lucky draws
of a medieval battle on the tabletop. ◗ 137 unit cards defeat the remaining units in a line, rather than strategic planning, and the
◗ Five general cards
Miniature games tend to focus on ◗ Hill card needing to completely clear front lines visuals didn’t gel with us at all. Less
the high-level strategy and positioning ◗ 12 reference cards before moving backwards. Then it’s Kharnage, more of a shambles. ■
of troops from a general’s overhead (Four in each of the the next player’s turn, and the very MATT JARVIS
perspective, while other card and four languages) straightforward actions repeat.
◗ 28 strategy cards CONCLUSION
board games try – with varying levels ◗ 18 Kharnage tokens At the end of a round, the number
Kharnage has an interesting theme and
of success – to recreate the moment- ◗ 12 Domination of units you’ve killed are counted and some mildly intriguing mechanics, but
to-moment clashing of steel, hacking tokens skull tokens are dished out in multiples its goodwill doesn’t last long – even
of limbs and breathless struggle for ◗ Four rulebooks of five, three and one for the biggest, for a 20-minute game. The repetitive
(English, French, turns, limited options and unpleasant art
survival in the thick of the fight. Here German, Spanish) baddest army. Bonus Kharnage tokens
spoil what should be a fast-paced blast
we have Kharnage, a card game that by are earned for wiping out an entire of madness and make it a dreary and
its very name aims for the latter – albeit army, but only make a difference if the humdrum experience.
with a tongue-in-cheek approach, as final skull token scores are tied.
its ‘Hell Yearghh!’ subtitle might imply. The artwork of the various cards
Players are fighting to control a adopts an anarchic and ugly style in
central hilltop (indicated by a handy keeping with the supposedly chaotic
‘Hill’ card) and must muster the
strength of orcs, goblins, humans and
dwarves to slaughter their rivals’ forces
and earn the most skull tokens by the
end of the fourth round.
At the beginning of each round,
every player lays down one of the six IF YOU LIKE
strategy cards from their hand, which FOOD FIGHT…
dictates which order they play in TRY KHARNAGE
Kharnage doesn’t
(based on initative), how many troops
quite match Food
they can deploy (drawn from either Fight’s fantastic art
their reserve deck or hand) and which design or hilarious
forces they can attack with (melee theme, but it offers
a similar frantic
or ranged, which are both boosted
card-based brawl.
by magic). Troops are organised into

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DREAM HOME on top of empty rooms; helper cards
that offer extra points at the end of
the game; and roof cards, which are
Is this lightweight property design title home sweet home or a building fright? collected facedown at the bottom of
Asmodee | £24.99 | Card placement | 2-4 players | 20-40 minutes | Age: 7+ | asmodee.us your home board and can offer big
points depending on how many you

Y
ou can now file board games marker and get first dibs on the cards BOX CONTENTS have at the end of the 12th round and
alongside video game The Sims, in the next round. ◗ Four home boards whether they all match.
TV show MTV Cribs and the Room cards are as you’d expect ◗ 60 room cards Dream Home’s turn-to-turn
◗ 48 resource cards
Lego creations of children around – rooms. They range from kitchens, ◗ 10 décor tokens
gameplay is as simple as selecting a
the world as making your normally bathrooms and living rooms to pantries ◗ Game board column of cards and placing them on
lovely abode feel like a hovel thanks to and playrooms and can be built in any ◗ First player marker your home board, but it’s a delightful
utopian house designing card game of the spaces on your individual board ◗ Four reference tiles time all the same.
◗ Score pad
Dream Home. with two main rules – nothing can be ◗ Rulebook
The components are all beautifully
Each players starts out with a built above a currently empty space (it’s illustrated with gorgeous images of
home board with 12 spaces – it might really bad for architectural integrity, each room – a nice touch is that all
seem a little backwards attempting trust us) and only basement-specific of the room cards are individual,
to plug rooms into an already fully- cards such as the garage can be built in meaning that matching room types
constructed house, but that’s board the bottom two gaps. played next to each other look like
games for you. Each round – of which Each room card is worth a number a single connected area. The cards
there are also 12 – every player takes of points on its own, but can earn and boards are finished with an
it in turns to pick up a combination of maximum points when expanded impressive level of quality given the
a resource card and a room card from with matching cards next to it. The game’s simplicity, with even the box’s
the central game board. As the cards number of cards required and points custom inlay contributing to the
are arranged in columns, choosing one on offer varies, while other rooms may production polish.
card means the other comes too, with require placement next to specific At the end of the game, scores are
a fifth column forgoing the resource rooms – the pantry next to the kitchen, added up, with bonus points earned
card in order to nab the first player for example. for certain universal objectives – such
Resource cards vary in their as having a bathroom on each floor
usage, offering décor to kit out and building at least one kitchen,
rooms for extra points – by sticking bathroom and bedroom.
a hot tub in the bathroom, for From box opening to packing away
instance – tool cards to introduce it took us under 20 minutes, meaning
extra abilities, such as the ability that the lightweight mechanics never
to deploy scaffolding and build had a chance to grow stale. Instead,
the visually exuberant aesthetics and
IF YOU LIKE
accessible gameplay remained a joy to
SUSHI GO… TRY
DREAM HOME play throughout. ■
Like the delicious MATT JARVIS
card drafting hit,
Dream Home
combines simple CONCLUSION
mechanics and It’s unlikely to make a regular appearance
enchanting artwork on game night, but if you have kids and
in order to create are looking for something to play that’s
a thoroughly a genuine delight, Dream Home is a fun,
good time. fast and visually charming pick. There
should be one in every home.

105

105_DreamHomeReview_V3 MJ.indd 105 20/01/2017 16:51


PLAYED

based focus while also introducing


social elements between players
that aim to pop the often self-
contained individual bubble of many
deckbuilding titles.
Warehouse dice are cashed in
for a variety of buildings, contacts
and abilities, from scrap shacks
and robbers to barricades and
even uranium mines. Each card is
added to the player’s initial starting
colony of four cards (providing the
basic abilities to build, upgrade
and so on) and can be activated
on following turns by spending the
corresponding dice results, allowing
the acquisition of extra dice and
cards, performing attacks on rival
towns and various other actions.
Basic cards, which are used to
acquired unstable dice of a specific
face, remain constantly available in
every game, while the seven variable
cards up for purchase differ between
matches and are decided upon
during setup, introducing a nice
spread of variety and replayability.
Each of the variable cards is also
colour-coded to reflect a different
play style – conflict, economy,

COLONY defence, resource production and


so on – meaning games can be
Oh no, the nanopocalypse is here! Luckily, we’ve stashed handily tweaked with little effort
to suit the group’s preferences.
this dice-driven deckbuilder in our fallout shelter We’ll add here that the box inlay
Bezier Games | £59.95 | Dicebuilder | 1-4 players is exactly as you’d want it to be,
60 minutes | Age: 13+ | beziergames.com offering a Dominion-like set of rows
to separate each type of card and a


E
ighty years after the symbolising ‘unstable’ materials BOX CONTENTS cardboard runner to easily identify
nanopocalypse, Earth is that return to the central pool at the ◗ 30 white dice specific cards.
◗ 12 grey dice
mostly ruins.” Colony sets out end of a player’s turn if left unspent. Improving cards is performed by
◗ 27 CHIPI tokens
its stricken post-apocalyptic universe It’s a fun way of introducing some ◗ Double-sided cashing in the correct run of dice
by coining perhaps one of the most extra strategy into each decision scoreboard to match the upgrade card, which
ridiculous phrases ever printed. Yet and encouraging players to swap up ◗ Four score markers itself can be upgraded. Upgrading
◗ 16 starting cards
the dice-powered card game quickly to three of their ‘CHIPI’ tokens for normally results in each card
◗ Eight fallout
overcomes its thematic stumble out unstable dice when attempting to shelter cards offering more victory points, as well
of the gate to offer one of the most roll for something specific. ◗ 30 basic as improving its action – offering
original deckbuilding titles around. At the beginning of each round, production cards permanent stable resources instead
◗ 12 variable trade cards
Players are colony leaders the first player rolls three dice from of unstable resources, for instance.
◗ 12 variable attack cards
attempting to build up their the supply and selects one die to ◗ 12 variable other cards Although upgrading is key to
settlements and earn a pre-set keep stored in their ‘warehouse’ ◗ 12 variable receiving more dice each turn – and
amount of victory points, obtained – where unused stable resources production cards therefore having more resources
◗ 28 variable
by constructing and upgrading are kept between rounds with their to spend – the artwork for each
exchange cards
particular buildings before their faces unchanged. The remaining ◗ 16 variable card’s improved side is often
rivals. What do victory points count dice are then passed around the rest defense cards laughably minor compared to its
for in a world devastated by whatever of the players, each choosing one ◗ 20 variable basic appearance, dampening the
paragon cards
a nanopocalypse is, you ask? Shut up to keep (in four-player games, the excitement of building up your
and roll your dice already. final player gets a CHIPI in place settlement. The robot shown on the
Colony’s dice come in two forms, of a die). The unique mechanic upgrade card itself simply holds two
with standard white cubes depicting results in a dice game that acts to spanners instead of one, while the
‘stable’ resources and grey D6 somewhat counteract a purely luck- pirate gains a serrated bayonet – but

106

106_107_colonyReview_V2 MJ.indd 106 19/01/2017 17:15


loses an eye, presumably ruining his The design fares better, with clear
IF YOU LIKE
depth perception. fonts and symbols to communicate QUARRIORS!…
In general, the components are the dice needed and text instructions TRY COLONY
of a fine quality – although the same that are easy to understand. If the mashup
cannot be said of the art direction. As the game progresses, players of dice rolling
and deckbuilding
Every card prominently features receive and roll more and more dice, in Quarriors! struck
artwork depicting the structures of the trading matching results and other a chord with you,
wasteland, but the graphics resemble combinations for specific dice results Colony is a fresh
the computer-rendered backgrounds and an engaging mixture of card- take on the
hybrid formula.
of 1980s and ‘90s FMV video games specific abilities – in one example,
and roundly look a bit naff – though dice can be stored in the prize safe
there are a couple of more artistic to convert the lowest value stored to players losing faith and throwing in ■ Above left: CHIPI
exceptions. The CHIPI tokens, which victory points. Another key card is the the towel with a rule that works both tokens can be exchanged
for unstable resources.
are essentially miniature cardboard expensive fallout shelter, which – like thematically and mechanically –
CDs, similarly look a tad rubbish a run of Monopoly stations – is worth something not seen enough in games.
in their neo-retro appearance; it’s more with every matching building It may fall down in the visuals
CONCLUSION
hard to tell if the outdated sci-fi you construct – and becomes even department, but Colony has enough
The style and
aesthetic was a deliberate choice more valuable when upgraded. going for it to offer a distinctive and artwork may be a
but, regardless, it just didn’t work One particularly intriguing rule is enjoyable combination of dice rolling tad inconsistent
for us. Oddly, some cards depict the that a player can choose to discard one and deckbuilding. There are enough and often downright
disappointing, but
futuristic tech of mechs, personal of their constructed buildings (and cards to provide plenty of variety for
Colony’s core gameplay
forcefields and clinically white protein lose the associated victory points) in future matches (publisher Bezier substance and solid
labs while others show dilapidated order to receive a number of stable Games also offers a fantastic free concept allow it to
shacks, boarded windows and – in resource dice equal to the difference mobile app to randomise variable stand out as a unique
and smartly-designed
one case – literally just a pile of between their score and that of the card selections with a generous
dicebuilder with plenty
cardboard boxes. It’s a disparate mix current leader – allowing the potential handful of customisation options) of tactical options, the
that undermines the otherwise strong to close the gap later in the game by and the core engine chugs along at right balance of luck
link between the title's mechanics and risking victory points for additional a consistent enough pace to keep and strategy, and loads
of replayability thanks
its solid post-apocalyptic theme (even dice rolls. It’s a deliberate effort to players engaged and rolling until
to the diverse range of
if nanopocalypse is a silly attempt counteract the potential for big gaps another nanopocalypse arrives. cards and the brilliant
to make it sound more original). in the scoring and avoid lower-scoring MATT JARVIS companion app.

107

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GAMES AND ACCESSORIES

UNUSUAL SUSPECTS
Cranio Creations/CMON | £27.99 | Party | 3-16 players
20 minutes | Age: 14+ | craniocreations.com

T
here are some games case of judging people by
that wear their offensive their appearance.
and controversial nature Yes, you do feel guilty every
on their sleeve, such as Cards time you eliminate an innocent
Against Humanity and its bystander because their rather
gasp- and giggle-inducing more portly frame doesn’t fit
white answer cards. Then there the profile of the sports-crazed
are games that at first appear criminal, or when you nail the
seemingly innocuous but slowly felon because their unkempt
sneak in a guilty feeling that hairdo outlines them as a
what you’re saying, thinking and convention-dwelling dweeb. Still,
doing is oh-so wrong – yet you the guilt is quickly overridden
can’t help yourself. by the fun of coming up with
Unusual Suspects fits firmly increasingly detailed backstories
in the second category. Arriving for each of the textless character
in a box filled with rudimentary cards and the knowledge that
components – three smallish – at least as a detective – you’re
decks of cards and a notepad – not the only morally corrupt
the game is initially pitched as a individual in the room.
more advanced version of Guess The only real knock against
Who?, with one silent witness
answering yes/no interrogations
the set is its rather steep RRP for
such a lean set of box contents –
NOT ALONE
to guide the remaining detectives which would be partially solved Geek Attitude | £19.99 | Hand management | 2-7 players
towards the guilty thief hidden in by the removal of the essentially 30-45 minutes | Age: 10+ | geekattitudegames.com
a grid of 12 faces. pointless notepad, which can

C
Only, unlike Guess Who?, the be used to score games (but hanneling the humans-being-hunted theme of film classics such
question cards don’t concern the matches move so quickly as Alien, Predator and The Thing is Not Alone, a compact card
the suspects’ looks. At least, there’s little point). Yet with game that sees one player take on the role of a mysterious beast
not explicitly. Instead, they such a simple set of mechanics chasing down a gang of up to six of their friends.
concern habitual factors: do and components providing Both the beast and the human explorers are trapped on a planet with ten
they eat fast food? Would they such a good time – even at locations, represented by cards with bright and beautiful artwork, avoiding
ride a bike to work? Do they the (temporary) cost of your the clichéd muted and metallic palettes of so many space-set games.
like scary movies? The problem ethics – it’s the definition of Each turn, the players lay one of the location cards in their hands
is you only have their mugshots a guilty pleasure. ■ facedown – to begin they only have half of the habitats available – to reflect
to base the habits on. It’s a literal MATT JARVIS their movement. Each location provides a specific power, such as The
Rover’s ability to access unexplored areas for the chance to pick up survival
cards, which have a number of useful effects.
The humans can discuss where they are going out loud, but it's best to avoid
it because the beast is on their tail and gets to select the location they will visit
afterwards. When the players’ cards are revealed, they activate any powers at
their location – except if the beast dwells there or has affected the region with
one of its hunt cards or tokens. If the beast lands on a player, the player loses
a will cube. Lose all three and the beast moves forward a space on the central
tracker board. Humans move forward at the end of each round, or when they
activate particular powers. The first team to reach the win space, wins.
It’s as simple as that, with the beast trying to second-guess the players’
movement, which becomes more limited as they use location cards to
move – having to spend will cubes or risk visiting the beast’s lair (where
being caught means losing an extra will) to pick up their discard pile.
The combined hand management and hidden movement mechanics
are smartly implemented, and the cards are beautifully illustrated, but
too often the game depends on wild guesswork on the part of the beast
player and discourages the human players from discussing their strategies,
resulting in a rock-paper-scissors approach to laying cards. A shame, as the
theme and appearance really are excellent. ■
MATT JARVIS

108

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SIDEWINDER
80+ DECK CASE
Ultimate Guard | £TBC | ultimateguard.com

S
torage specialist Ultimate are thick and well stitched,
Guard has done it again lending the whole case a feeling
with a quality deck case of quality and durability – at
for CCG and card game fans. least in the time we tried it.
The 80+ SideWinder case – The microfiber skin aims to
the variation we demoed – will reduce slippage of cards – for
hold up to 80 double-sleeved example, when the unfolded
standard size cards or more lid is used as a card stack – and
than 100 single-sleeved cards, we found this to be true, being
while the bigger 100+ will – you able to remove the deck easily
guessed it – take up to 100 and stack it without suffering
double-sleeved cards. unwanted sliding.
In contrast to many of Four magnets hold the lid
Ultimate Guard’s other shut, and slap down with a very
deck storage products, the satisfying level of strength when
SideWinder is more horizontally closed. The lid is very secure – we
orientated, with generous put a deck inside and shook the
cutouts on each long side to case pretty vigorously as a quick
make removing the sideways
cards easy.
test and happily avoided playing
52-Card Pickup. DRAGON SHIELD
On the outside of the box
is Ultimate Guard’s XenoSkin
The case is available in a wide
spectrum of colour options, CARD SLEEVES
material, a faux-leatherish from bold reds and blues and Arcane Tinmen | £6.95 (100 pack) | arcanetinmen.dk
material scored with a fine the intense yellow of the amber

I
cross-hatch pattern. The upshot variant (admittedly, the one f you’re looking to protect your trading cards, Dragon Shield’s
is that the case feels both solid letdown of our particular case) colourful range of sleeves are up towards the more costlier end of
and secure to hold, with a firm we tried out to more understated the scale at around 7p per sleeve – but, as is often the way, you get
grip all-round. black, white, grey and sand what you pay for.
Inside, the cover is stitched to tones. Whatever your pick, it’s We took a look at two of the company’s 100-card standard size
a microfiber lining which covers a fine way of keeping your sleeve packs: the Petrol Matte blue variant and the Crimson Classic in
the entire tri-fold lid and the cards protected. ■ red. Both are £6.95 here in the UK.
hole for the cards. Both materials MATT JARVIS The backs of both sleeve types are opaque and coloured in their
respective vivid hues, which pop beautifully. The Classic sleeves are
glossy and smooth, and a tiny bit more transparent on the reverse than
the textured Matte sleeves, the blue of which is a slightly deeper shade.
Both sleeves seal nicely around standard-sized cards (such as those
used in Magic: The Gathering) with a tiny bit of wiggle room inside the
sleeves – Dragon Shield products have long been a notoriously tight fit
when double-sleeved, for better and worse.
Both sleeves are comfortable to pick up and shuffle, with the Matte
gaining an obvious advantage when it comes to grip – just watch for
collected finger grime in years to come. Meanwhile, the shiny Classic backs
are more prone to dinks and scratches, but that shouldn’t be a problem
when treated with the right amount of care. We also put both sleeves
through their paces when it comes to splitting, giving them a strenuous
amount of testing to simulate longer-term use and abuse; we’re happy
to say that both remained secure with no sign of the dreaded separation.
The overall premium quality of the sleeves is even reflected in their
boxes, constructed from sturdy thick card and illustrated on the front
with fantastic illustrations of dragons, whose biographies (‘Abigan
the Morose’ and ‘Arteris the Passion’) are written out on the back. The
tops of the boxes have blank lines for you to write labels and use the
packaging as extra deck storage, which is a nice touch. ■
MATT JARVIS

109

108_109_miniReviews_V2 MJ.indd 109 19/01/2017 17:17


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TTGSubsDPS.indd 111 23/01/2017 12:21


HOBBY TIPS

PAINTING GUIDE: JIM HENSON’S


LABYRINTH:
THE BOARD GAME To show what I mean let's take a look at Jim
Henson's Labyrinth: The Board Game from
River Horse.
Bring some magic to the cult movie’s tabletop adaptation The game comes with five characters
from the popular ‘80s movie: Jareth, the
with these instructions to painting the included miniatures goblin king; Sarah; Hoggle; and Ludo and Sir
Didymus. Each one is a single plastic piece
of its lead heroes and David Bowie’s goblin king Jareth and, as a result, the quality and detail is not
Words and pictures by Andy Leighton so great, but not when compared with figures
from other board games. However, they

T
his issue’s guide is a great opportunity do people think of board games. Whilst have done a fantastic job of imbuing them
to show off a different element of a good chunk do make use of meeples or with all the characteristics of their movie
miniature painting. When most card tokens, a great many include plastic counterparts, meaning instant recognition
people talk about this variety of painting miniatures and these are a great opportunity if you're a fan of the film. Let's take a look at
they think of tabletop wargaming; not often to add a special touch to that board game. how I painted them...

WHAT PAINTS WILL YOU NEED?


'Ardcoat Evil Sun Scarlet Rhinox Hide
Abaddon Black Guilliman Blue Russ Grey
Agrax Jokearo Orange Screaming Skull
Earthshade Kantor Blue Seraphim Sepia
Auric Armour Kislev Flesh Sotek Green
Gold Leadbelcher The Fang
Bloodletter Lothern Blue Ulthuan Grey
Bugmans Glow Mechanicus Warpstone Glow
Cadian Standard Grey White Scar
Fleshtone Moot Green XV-88
Caledor Sky Nuln Oil Yriel Yellow
Celestra Grey Pallid Wych Zamesi Desert
Dawnstone Flesh Zandri Dust
Doombull Brown Pink Horror

112

113_117_hobbyTips_V3 MJ.indd 112 20/01/2017 16:58


JARETH, THE GOBLIN KING
Stage 1 Stage 10 Stage 19 Stage 22
Begin Jareth by Add one part of Add a final lighter Paint the eyes with
basecoating his Pallid Wych Flesh highlight of pure White Scar and a
trousers with to the previous Pallid Wych Flesh. dot of Abaddon
Celestra Grey. mix. Add a fine Focus on the Black. Add a dash
highlight along the areas highlighted of Pallid Wych
centre and top of in the last stage. Flesh to the centre
1 10 the previous stage. 19 22 of the black flicks.

Stage 2 Stage 11 Stage 20 Stage 23


Once the Basecoat Jareth's Basecoat the hair Add a wash of
basecoat is dry pendant with XV88. with a coat of Agrax Earthshade
add a wash of Zamesi Desert. over the entire hair.
Seraphim Sepia.

2 11 20 23

Stage 3 Stage 12 Stage 21 Stage 24


Once the wash Make a mix of one Use Nuln Oil to Add a layer of
is dry add a part XV88 and one shade in a star in Zamesi Desert
layer of Celestra part Yriel Yellow the centre of the over the hair. Focus
Grey. Leave the and add a layer hair spreading out, on each strand of
recessed areas the to the pendant, plus flicks over hair, leaving the
original colour. leaving the centre the eyebrows. recesses dark.
3 12 the base colour. 21 24

Stage 4 Stage 13
Add a highlight Add a highlight
of Ulthuan Grey, along the edges
focusing on the of the pendant
raised areas with Yriel Yellow.
created with the
last stage.
4 13

Stage 5 Stage 14
Basecoat Jareth's Make a mix of one
shirt with a coat part Yriel Yellow
of Celestra Grey. and one part White
Scar and add a
final highlight to
each corner of
5 14 the pendant.

Stage 6 Stage 15
Add a layer of Finally add a dot
Ulthuan Grey, of pure White Scar
leaving only the to each corner of
recesses the the pendant.
original colour.

6 15

Stage 7 Stage 16
Add a final Basecoat all of the
highlight of White flesh with a coat of
Scar, focusing Kislev Flesh.
only on the edges
and the folds.
7 16

Stage 8 Stage 17
Basecoat Jareth's Make a mix of
waistcoat with two parts Kislev
Rhinox Hide. Flesh to one part
Pallid Wych Flesh.
Apply a layer over
the basecoat.
8 17

Stage 9 Stage 18
Make a mix of two Mix one parts
parts Rhinox Hide Kislev Flesh to two
to one part XV88. parts Pallid Wych
Add a highlight Flesh. Highlight the
along the folds of raised areas of the
the waistcoat. face and knuckles.
9 18 ▶

113

113_117_hobbyTips_V3 MJ.indd 113 20/01/2017 16:58


HOBBY TIPS

JARETH, THE GOBLIN KING CONTINUED... LUDO


Stage 25 Stage 30 Stage 35 Stage 1
Make a mix of Add one part Add another part Begin by giving
one part Zamesi Celestra Grey of Screaming Skull all of the areas of
Desert and one to the previous to the previous fur a basecoat of
part Pallid Wych mix and add a mix and add a Doombull Brown.
Flesh. Highlight final highlight the final highlight to
the lower half of same areas as the bone sections.
25 the hair strands. 30 the last stage. 35 1

Stage 26 Stage 31 Stage 36 Stage 2


Add a final Wash the cloak Basecoat the orb Give the whole
highlight of pure and the boots with a coat of of the fur a wash
Pallid Wych Flesh with a light coat Ulthuan Grey. with Nuln Oil.
to the bottom of Nuln Oil.
quarter of each
strand of hair.
26 31 36 2

Stage 27 Stage 32 Stage 37 Stage 3


Basecoat the Basecoat the Add a glaze of Give all of the fur
cloak, boots bones on the Guilliman Blue to a drybrush with
and cane with back of the cloak the orb once the Doombull Brown.
Abaddon Black. and Jareth's basecoat is dry.
shoulders, as well
as the cane, with
27 32 Doombull Brown. 37 3

Stage 28 Stage 33 Stage 38 Stage 4


Mix two parts Once the Once the glaze Mix one part
Mechanicus basecoat is dry is dry, apply a Doombull Brown
Standard Grey and apply a wash of layer of Ulthuan and one part Evil
one part Sotek Agrax Earthshade. Grey to the orb, Suns Scarlet. Apply
Green. Highlight the Once this is dry focusing only on a light drybrush
sharp edges of the add a further the top half. across the fur.
28 cloak and boots. 33 wash of Nuln Oil. 38 4

Stage 29 Stage 34 Stage 39 Stage 5


Add one part Mix one part Rhinox Finally add a layer Highlight the fur
Dawnstone to Hide and one part of White Scar, with Jokearo
the previous mix. Screaming Skull focusing only on Orange. Try to
Highlight meeting and highlight the the top quarter of highlight each
edges and any top bone sections. the orb. strand of fur to
large folds. bring them out.
29 34 39 5

SARAH
Stage 1 Stage 4 Stage 7
Begin Sarah by Basecoat Sarah's Basecoat Sarah's
basecoating her shirt using waistcoat with
jeans with a coat Celestra Grey. two parts Auric
of Kantor Blue. Armour Gold, one
part Leadbelcher
and one part
1 4 7 Pallid Wych Flesh.

Stage 2 Stage 5 Stage 8


Add a layer of Add a layer of Slightly water
The Fang leaving Ulthuan Grey, down some
the recesses the leaving only Rhinox Hide and
base colour. the deepest add some curls
recesses the to the front of
original colour. the waistcoat.
2 5 8

Stage 3 Stage 6 Stage 9


Add a highlight Add a final Add five parts
of Russ Grey, highlight of White water to the
focusing on the Scar, focusing on original waistcoat
edges below the raised areas base colour and
the recesses and folds. add as a glaze
left during the over the front of
3 last stage. 6 9 the waistcoat.

114

113_117_hobbyTips_V3 MJ.indd 114 20/01/2017 16:59


Stage 6 Stage 11 TECHNIQUE –
Mix one part Add another
Jokearo Ornage part of Pallid DRYBRUSHING
and one part Pallid Wych Flesh Drybrushing is a quick and easy
Wych Flesh. Add to the mix method of adding shading,
a final highlight to and add particularly on any rough
the ends of each another surface such as fur. The only
6 strand of fur. 11 highlight. things you need are a drybrush
and a piece of tissue. Here's a
Stage 7 Stage 12 simple guide to how it is done...
Apply a very Use pure
light glaze of Pallid Wych
Bloodletter Flesh for a
across the final highlight.
entirety of the fur. Dot this
onto the very
7 12 highest ridges

Stage 8 Stage 13 Stage 1 Instead of applying


Basecoat Ludo's Make a glaze using paint straight to the miniature
skin and horns five parts water to instead brush across a piece of
with a coat of one part Doombull tissue until there appears to be
Rhinox Hide. Brown and apply very little paint on the brush.
over all of the flesh.
Add a wash of Nuln
8 13 Oil to the horns.

Stage 9 Stage 14 Stage 16


Mix one part Rhinox Basecoat the Add a fine
Hide and two teeth and nails highlight of
parts Mechanicus with XV88. Screaming Skull
Standard Grey. to the tips of the
Apply over the teeth and nails. Stage 2 Pull the brush across
flesh, hands, the miniature. You'll notice
9 fingers and horn. 14 16 the paint only being applied
to the raised areas and only
Stage 10 Stage 15 Stage 17 in very small amounts.
Add one part of Add a layer of Paint the eyes
Pallid Wych Flesh Zamesi Desert with White Scar.
to the previous to the nails and Paint a circle in
mix and highlight horns, leaving the top centre with
the top edges of the roots the Doombull Brown
the features. original colour. and add a pupil with
10 15 17 Abaddon Black.

Stage 3 This gives a good


look with minimal effort.
You can even add some
highlights over the top using
the same technique or
experiment with the amount
of paint on the brush.

Stage 10 Stage 13 Stage 16 Stage 19


Paint the buttons Mix one part Mix one part Rhinox Basecoat the boots
of the waistcoat Kislev Flesh and Hide and one with a coat of
with Abaddon one part Pallid part Mechanicus Doombull Brown.
Black and the Wych Flesh. Add Standard Grey.
buttons of a highlight to the Highlight the
the shirt with ridges of the face tips and roots
10 White Scar. 13 and fingers. 16 of the hair. 19

Stage 11 Stage 14 Stage 17 Stage 20


Basecoat the Add another one Add one part Add a layer of
flesh with part of Pallid Celestra Grey XV88, leaving
Cadian Fleshtone. Wych Flesh to the to the mix and the recesses the
mix. Highlight the add a dot to the base colour.
knuckles, as well tips and roots
as the eyebrows of the hair.
11 14 and nose. 17 20

Stage 12 Stage 15 Stage 18 Stage 21


Add a layer of Paint the eyes with Apply a wash of Add a final fine
Kislev Flesh, White Scar and add Nuln Oil over the highlight of Zandri
leaving the a dot of Abaddon entire hair. Dust, focusing on
recesses the Black for the the top edges.
original colour. pupils. Basecoat
the hair with
12 15 Abaddon Black. 18 21 ▶

115

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HOBBY TIPS

HOGGLE
Stage 1 Stage 5
Begin by giving Add one part
Hoggle's skin Pallid Wych
and trousers a Flesh to the
basecoat of XV88. previous mix
and apply a final
highlight over the
1 5 previous layer.

Stage 2 Stage 6
Apply a wash of Paint the eyes
Agrax Earthshade with a base
over these sections. of White Scar,
followed by a dot
of Abaddon Black
for the pupils.
2 6

Stage 3 Stage 7
Apply a layer of Basecoat
Bugmans Glow Hoggle's shirt
over the skin with a coat of
areas, leaving Screaming Skull.
the recesses the
original colour.
3 7

Stage 4 Stage 8
Mix one part Apply a layer
Bugmans Glow and of Pallid Wych
one part Cadian Flesh over the
Fleshtone. Highlight base, leaving
any raised areas, the recesses the
plus the knuckles original colour.
4 and fingers. 8

SIR DIDYMUS & AMBROSIUS


Stage 1 Stage 5 Stage 9 Stage 13
Begin by giving Highlight the top Add a layer of XV88 Highlight each
Ambrosius a of the nose and fur to the border of the blanket block and
basecoat with on the ears with blanket and each the clothes. Use
Celestra Grey. Dawnstone. Add arm. Leave only Evil Sun Scarlet,
Mephiston Red to the very recesses Lothern Blue and
the tongue. the base colour. Moot Green.
1 5 9 13

Stage 2 Stage 6 Stage 10 Stage 14


Add highlight Add a highlight of Mix one part Add the heraldry
of Ulthuan Grey Celestra Grey to XV88 and one on the blanket. Use
to the top half the top of the nose part Yriel Yellow. the same colours
of each section and ears. Paint a Highlight the as the last stage
of fur. layer of Pink Horror sections in the but also White Scar
onto the tongue. previous coat. and Yriel Yellow.
2 6 10 14

Stage 3 Stage 7 Stage 11 Stage 15


Add a fine Basecoat Sir Highlight the Add some detailing
highlight of White Didymus, as well sections using Yriel to the heraldry.
Scar to only the as the blanket, yellow. Add a line Add a touch of
very top of each with XV88. along the front and water to the paint
section of fur. top of the blanket, and use the finest
plus the arm cloth. brush available.
3 7 11 15

Stage 4 Stage 8 Stage 12 Stage 16


Basecoat the Give all of the Basecoat the Add a coat of
nose and tongue sections painted blanket and clothes Bloodletter
with Abaddon with XV88 sections. Use over all of Sir
Black and the ears a wash with Mephiston Red, Didymus' fur.
with Mechanicus Agrax Earthshade. Calidor Sky and
Standard Grey. Warpstone Glow.
4 8 12 16

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Stage 9 Stage 13 Stage 17 Stage 21
Add a final Add one part of Apply a layer of Basecoat Hoggle's
highlight to the White Scar to the Zamesi Desert hair with a coat
shirt with White mix and apply a over the trousers, of Dawnstone.
Scar, focusing final highlight to leaving the
only on the the top edges recesses the
raised ridges and raised folds original colour.
9 and top edges. 13 of the waistcoat. 17 21

Stage 10 Stage 14 Stage 18 Stage 22


Apply a basecoat of Add a basecoat of Apply a highlight Add lines of
Jokearo Orange to Doombull Brown of Zandri Dust to Celestra Grey
Hoggle's waistcoat. to Hoggle's the tops of any vertically down
bandolier and edges and folds the hair.
skull cap. in the trousers.

10 14 18 22

Stage 11 Stage 15 Stage 19 Stage 23


Give the waistcoat Mix one part Add a highlight Add a highlight of
a wash with Doombull Brown of Mechanicus Ulthuan Grey to
Agrax Earthshade. and one part Standard Grey the hair. Follow
Pallid Wych to the edges of the lines from the
Flesh. Add a layer the boots. last stage, but
to the bandolier only apply to the
11 15 and skull cap. 19 23 bottom half.

Stage 12 Stage 16 Stage 20


Mix two parts Add another one Follow this up
Jokearo Orange part Pallid Wych with a highlight
and one part Flesh to the mix of Dawnstone.
Screaming Skull. and apply a final Apply over the
Layer over the highlight to the previous highlight
basecoat, avoiding bandolier and but leave a little
12 the recesses. 16 skull cap. 20 around the edges.

BASES
I wanted to keep the bases fairly
simple so as not to distract from the
model. Since they were sculpted to
appear to be on wooden plinths, I
decided to stick with that...
Stage 17 Stage 21 Stage 1
Add a layer of Add a layer of Begin by giving
Jokearo Orange. Zandri Dust to the entire base
Paint each strand the facial hair. a coat of
of hair on the tail Doombull Brown.
with this layer.
17 21 1

Stage 18 Stage 22 Stage 2


Mix two parts Line the fur of Once the base
Jokearo Orange the facial hair coat is dry, give
and one part with Pallid the whole thing
White Scar Wych Flesh. a wash with
and add a fine Agrax Earthshade.
highlight to the fur.
18 22 2

Stage 19 Stage 23 Stage 3


Add one part Add a highlight Make sure
White Scar to to the facial the last stage
the previous mix fur with White is dry before
and add a final Scar. Focus this giving the whole
highlight to layer towards the thing a glaze
the fur. roots. of Bloodletter.
19 23 3

Stage 20 Stage 24 Stage 4


To finish off Paint the eye Add a coat of
the fur give it with White 'Ardcoat to give
all a glaze Scar. Add the them a polished
of Bloodletter. wood look.
pupil, eyepatch
and nose with
20 24 Abaddon Black. 4

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THE DUNGEON MASTER'S GUIDE TO...

BUILDING AN
RPG CAMPAIGN
Our new regular column will focus specifically on providing tips, guidance and advice to RPG Dungeon
Masters as they create their own worlds in which to run campaigns. Some of the advice will be specific
to the fifth edition of Dungeons & Dragons, but the majority of the concepts are applicable to any setting,
game or ruleset that you prefer. In the first entry in the series, we take a look at high-level world-building
Words by David Jagneaux

W
elcome to the first iteration of book or film is linear and has defined plot need to answer, all of which should not only
The Dungeon Master’s Guide to points, the moment you give players agency help you prepare for these kinds of surprise
Building an RPG Campaign! in a world you invite variability. scenarios, but should help the world as a
Roleplaying games come in all shapes, sizes “I don’t want to follow this lead right now, whole feel more realistic and believable.
and subgenres, as do the DMs that run them. can we go explore in the forest to the south The first edition of this column will focus
But a common thread that runs through all instead first?” someone might ask. “Surely I can specifically on the high-level aspects of
of those games and all of those players is the buy a horse somewhere in this town. You said it world-building, which includes, but is not
need for a believable and articulated world. was a major trading hub in the region, right?” limited to, establishing the setting for your
Building a world as the DM is about much That could be a bit of a curveball. campaign, deciding on the themes and
more than coming up with a plot for the As a DM, if you’re working on a custom planning out the large-scale events that take
players to follow. Whereas something like a campaign, there are a lot of questions you place around and because of the characters.

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GETTING STARTED WITH
WORLD-BUILDING
All good campaigns will take a players-first
approach in their storytelling, allowing the
characters to be the catalysts for events,
rather than simple passive bystanders to the
occurrences of the world. Before you can
start thinking about how players interact with
your setting, you’ve got to build the setting
itself first.
Before you actually do any of that, we’d
highly recommend talking to your players.
Basic questions like whether they prefer
traditional fantasy, a bit of sci-fi mixed in or
something with horror elements will go a
long way towards informing the type of
world you build. Beyond that, asking
whether or not you need to actually create “Keeping the
an entire new world or if you just want to
use an existing setting, such as the Forgotten players at the
Realms from Dungeons & Dragons, and just
creating a new nation or region within that centre of
established lore. Often times, it works best
when you combine two otherwise disparate the experience is
settings or genres together.
Regardless of which approach you take, important for them
there are two fundamental approaches to
world-building that we’ll refer to as top-down to have fun and
or bottom-up.
want to continue.”

Images: Wizards of the Coast.


A top-down method means you look at the
big picture first; how was the world created?
What are the major events over the course
of the years? What are the major features of
the land? What is the system of government?
What are the major political or military
conflicts? These are all very big-picture world just from your own imagination. THE ESSENTIALS FOR A
questions that will trickle down to informing You’ll want to craft the details of every BELIEVABLE WORLD
how the rest of the world is structured. thing and person in it, which can That covers the basics of what you need to
A bottom-up attitude is the flip side of sometimes lead you to lose sight of keep in mind when constructing a world,
this arrangement. Start by looking at where the players themselves. but there are a few core ideals you should
the players begin their journey in a specific As proud as you are of the setting remain aware of while you’re building out
region, town or even building. What are you’ve built, it’s vital to remember your setting. For example, you want it to be as
their goals? Who is around them? What are that keeping the players at the centre of believable as possible.
the breadcrumbs you’ve laid to motivate the experience is important for them to That means thinking about the economy
their adventures? have fun and want to continue playing. and what the most heavily traded goods are,
Alternatively, you could take a more Otherwise it’s going to feel like they just how crime and punishment are handled, as
dynamic and hybridised approach. Try happened to stumble into something that well as the actual climate and topography. Is
deciding on the core questions at a very high has nothing to do with them and, despite it always raining, snowing or windy? Does the
level and get an idea of what the world is like, how much more realistic that would be, sun never rise, or do the clouds never part?
which could even include drawing maps, it’s a bad way to tell a story in an RPG. What do people eat? Do people keep pets
but then zoom into the players and build out Try to put yourselves in your players’ and, if so, what creatures? What are the roles
their immediate area before worrying about boots. If you were playing a custom of magic, science and technology?
the world at large. This also has the benefit of campaign that someone built, how much Figuring out the answers to all of these
letting you make more decisions on the fly as extra flavour and colour would you want questions is an important starting point for
the campaign starts. to hear about unwillingly? It’s one thing if the creation of any new world for a campaign,
players seek a library and want to learn or even iterating on an existing setting. ■
DESIGNING A PLAYERS- about the world, or talk to the townsfolk
FIRST ENVIRONMENT about things. But it’s something else Check back in the next issue for a new entry in
The Dungeon Master’s Guide to Building an RPG
When you’re crafting an original universe entirely if you’re too heavy-handed with Campaign. In that column we will focus on more
like this it can be easy to get caught up in your lore and details. Always make the specific details and begin building out a sample
the excitement of theorising an entire players the real stars of the story. world to use as an example.

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EVENT REPORT

DRAGONMEET
Chris Birch, founder of Dragonmeet organiser Modiphius, discusses
the growing diversity of London’s ‘friendliest gaming event’
Interview by Matt Jarvis

For the uninitiated, what is Dragonmeet? 17 years ago. It first started as an RPG con, show, but we’re now really focusing on bringing
Dragonmeet is a yearly convention that brings but has grown to embrace the wide range of exciting board and miniatures participation
London the best the UK and beyond has to tabletop games. games to the show – such as the giant size Airfix
offer from the spheres of roleplaying games, Battles, Zombicide and Thunderbirds.
board games and tabletop wargaming. What was new for 2016’s convention? We find there’s a great deal of crossover
It’s held in December, in a beautiful hotel in Well, Munchkin illustrator John Kovalic was with what people play so it makes sense to
Hammersmith, West London and hosts trade our special guest this year, signing T-shirts and have more on offer.
stands, organised roleplaying games, board offering amazing prizes in our charity auction.
games, miniatures games and card games, Two guys are going to be Munchkin characters! What were some of the most
and a space for gamers to just meet and play I won’t tell you how much that cost them… popular games on the day?
games they’ve brought along. We were also in a brand new venue, at the The organised play sessions of various RPGs
Novotel West London, Hammersmith – to rave are always incredibly popular and Pathfinder
What makes the event different to other reviews from exhibitors and ticket holders alike. Society’s games stood out – they were still
gaming conventions? A wider selection of exhibitors than ever going strong at midnight! We also had giant
Dragonmeet is London’s premier gaming before, more RPG tables than ever before and games of Thunderbirds, Airfix Battles and
event, and is often cited as ‘London’s new evening entertainment – including the tables of Wings of Glory and Frostgrave.
friendliest gaming event,’ boasting up to 2,000 gaming pub quiz! Esdevium also brought along their ‘Best
participants and over 60 exhibition stands. of Essen’, which was a great opportunity to
It’s a single-day event packed full of games, Dragonmeet has long been regarded as play the most recently critically acclaimed
industry panels, guest designers, book a convention focused on RPGs, but this board games.
signings and sales from 9am until midnight! year you took steps to introduce more One of the highlights was the incredible
board game and miniature titles. Why? Lego Star Wars roleplaying game display with
When did the show start? How We want to bring a much more rounded a stunning street scene in Mos Eisely!
has it changed since it began? experience of tabletop gaming to London’s
Dragonmeet’s origins lay in the murky past of largest gaming convention. In your opinion, what were the
the UK gaming scene and has changed hands For the last few years there’s always been a biggest highlights of the day?
several times since it was launched around healthy card and board game presence at the The charity auction always rounds off the

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UPCOMING EVENTS
SPAGHETTI CONJUNCTION
SATURDAY FEBRUARY 11TH
A new convention for this year,
Spaghetti Conjunction, as
you might have guessed, will
be based in Birmingham and
catering primarily for RPGs.
It’s run by several stalwarts
of the convention scene and
promises to be one to watch in
the years to come.
spaghetticonjunction.
blogspot.co.uk

REVELATION
SATURDAY FEBRUARY
25TH TO SUNDAY 26TH
One of the best-known
Garrison Conventions at
Sheffield, Revelation caters
primarily for Apocalypse
World RPGs, but there’s an
accepting crowd and very
experienced organisers who
welcome everyone.
revelationgames.org.uk

AIRECON
FRIDAY MARCH 10TH
■ Above: Dragonmeet is best known as an RPG While this Harrogate-based
con, but has made steps to introduce more board con has been a smaller one
and card games in recent years. until now, it’s doubled in size
every time it’s run. This time
■ Above right: As well as titles to play, there were around, they’ve had to hire a
whole new venue – and the
also plenty of games and accessories on offer
responses to it are looking
from traders.
good. There’s a strong board
game presence there and, with
many lending support to the
trader’s day really well; Brian Nisbet has
RPGs, we’re expecting a good
faithfully hosted it for the last eight years. We round of games there as well.
managed to raise over £3,000 for Clic Sergeant airecon.uk
and Vision Rescue.
CONVERGENCE
Other than gaming, what is FRIDAY MARCH 17TH
there to do at the show? TO SUNDAY 19TH
Podcast teams were around interviewing Another newcomer for 2017,
tons of people, as well as the social aspect but with good organisation
of meeting fellow gamers from and around and a full schedule already to
run in Stockport. They are still
London. The seminars let publishers and
accepting games, so get in
designers discuss the latest trends and
touch if you want to help.
releases, whilst there were some great craft convergenceuk.co.uk
stands showing off gaming accessories.
CONCRETE COW
Did you have any special guests? SATURDAY MARCH 18TH
Yes! We had John Kovalic, Steve Jackson, One of the classics, running
Kenneth Hite, Robin Laws, Rob Heinsoo, Mike in Milton Keynes for the
Mason, Jason Durall and Jonathan Green. 17th time, Concrete Cow is
primarily an RPG convention,
but operates an open policy
What do you have planned
on games. As well as having a
for 2017 and beyond?
very strong social aspect, it’s
That would be telling. Suffice to say, we’re a good con to go to if you’re
planning to be bigger and better this year not familiar with conventions
with a lot more open gaming space, more in general.
exhibitors, more entertainment and some mk-rpg.org.uk/
big surprises! ■ Concrete_Cow

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CLUB DIRECTORY
ABERDEENSHIRE BUCKINGHAMSHIRE GAMERS@HART WORLDS AWAY
ABERDEEN MILTON KEYNES 102, Tea@Hart, York Road, 22, The Triangle, Bournemouth,
WARGAMES CLUB WARGAMES SOCIETY Hartlepool, Co Durham, TS26 9DE Dorset, BH2 5RQ
RGU Rugby Club, York House Youth Centre, Friday and Saturday 6pm to 11pm Saturday 12pm to 4pm
86 Queens Road, London Road, Stony Sunday 4pm to 10pm
Aberdeen, AB15 4YQ Stratford, Milton Keynes, DUMFRIESSHIRE
Tuesday 7pm Buckinghamshire, MK11 1JQ CO LONDONDERRY ANNAN GAMING CLUB
Thursday 7pm to 11pm THE SIEGE BUNKER Ednam Street Community Hub,
OLDMELDRUM The Bunker Cafe, Northland Ednam Street, Annan,
WARGAMES GROUP CAMBRIDGESHIRE Road, Londonderry, Co Dumfriesshire, DG12 6EF
Royal British Legion, 2D6 LODGE Londonderry, BT48 7JL Wednesday 6pm to 10pm
Market Square, Queen Ediths Way, Most weekends 11am to 6pm
Oldmeldrum, AB51 0AA Cambridge, Cambridgeshire, DUMBARTON
Tuesday 7pm to 11pm CB1 8NN CO TYRONE WARGAMES CLUB
One Sunday in each month Friday 7pm to 10pm (summer) OMAGH WARGAMES CLUB 18, Church Street,
from 10am to around 4pm 5pm to 10pm (winter) Omagh Library Headquarters Dumbarton, Dunbartonshire,
Building Spillars Place Omagh Scotland, G82 1QQ
AVON PETERBOROUGH County Tyrone Northern Sunday
WESTON WARGAMERS WARGAMES CLUB Ireland BT78 1HL
CLUB (WWC) 38a, Cowgate, Peterborough, First Saturday of the month THE FIVE ARCHES
Unit 9UA, Elizabeth House Cambridgeshire, PE1 1NA 9.30am to 4pm GAMING CLUB
30-32, Boulevard, Monday 7pm to 11pm 345, Annan Road, Dumfries,
Weston-super-Mare, CORNWALL Dumfriesshire DG1 3JR
Avon, BS23 1NF CARMARTHENSHIRE THE DICE AND DAGGER Wednesday 6.30pm to 10.30pm
Monday, Tuesday and Friday TOWY VALLEY GAMING CLUB
TYRANTS (TVT) Stratton Community Hall, DYFED
AYRSHIRE Abergwilli Church Hall, Union Hill, Stratton, Bude, CARMARTHEN OLD GUARD
NORTH AYRSHIRE Ismyrddin, Abergwilli, Cornwall, EX23 9BL 9, The Carmarthen
WARGAMES CLUB Carmarthen, Carmarthenshire, Sunday 5.30pm to 10pm Businessman’s Club,
19 Volunteer Rooms, SA31 2JE Lammas Street, Carmarthen,
High Street, Irvine, Ayrshire, First Saturday of odd-numbered DERBYSHIRE Dyfed, SA31 3AD
Scotland, KA12 0BA months 9am to 9pm DERBY ON BOARD GAMES Wednesday 6pm
Sunday 11am to 5pm 21, The Bookcafe, Cornmarket,
CHESHIRE Derby, Derbyshire, DE1 1QH EAST SUSSEX
BEDFORDSHIRE ALTRINCHAM Last Wednesday of the month 1066 WARGAMING CLUB
BASEMENT GAMING CLUB WARGAMING CLUB 4pm to 10pm 130, Bexhill Road,
Hope Church Centre, St George`s Parish Hall, St Leonards-on-Sea, East
Villa Road, Luton, Off Albert Place, Altrincham, DEVON Sussex, TN38 8BL
Bedfordshire, LU2 7NT Cheshire, WA14 4PG BARNSTAPLE SLAYERS Thursday 7pm to 11pm
Friday 7pm to 11pm Thursday 7pm to 11pm GAMING CLUB
Golden Lion Inn, The Square, EASTBOURNE ELEMENTAL
BOARD GAMES IN BEDFORD WARRINGTON BOARD Barnstaple, Devon, EX32 8LS 1, Mana Gaming -
8, Lacock Abbey, Bedford, GAMES CLUB Mondays 6.30pm to 10.30pm The Old Print Works,
Bedfordshire, MK41 0TU 33, Church Street, Warrington, Commercial Road,
Thursday 8pm Cheshire, WA1 2SX DARK STAR GAMING Eastbourne, East
Wednesday 7pm PLYMOUTH Sussex, BN21 3XQ
LEIGHTON BUZZARD 9, Moon Street, Plymouth, PL4 0AL Monday 6pm to 11pm
GAMING CLUB WINSFORD WARHAWKS Monday to Friday 5pm to late
North Street, Leighton Buzzard, WARGAMING CLUB Saturday and Sunday 12pm to late EAST YORKSHIRE
Bedfordshire, LU7 1ES St Chads Church Hall, WOLDS WARGAMERS
Wednesday 7pm to late Gladstone Street, Winsford, EAST DEVON TABLETOP 5, The Blue Bell,
Cheshire, CW7 4AT & RPG GROUP Riverhead, Driffield,
NEWBURY & READING Tuesday 7pm to 10pm 133, The Three Tuns, High Street, East Yorkshire, YO25 6NX
WARGAMES ASSOCIATION Honiton, Devon, EX14 1HR Last Thursday of the month
Fir Tree Primary School, CLEVELAND Tuesday 6pm
Fir Tree Lane, Newbury, REDCAR IRONBEARDS EDINBURGH
Berkshire, RG14 2RA 7, Memorial Hall, Coatham Road, EXMOUTH IMPERIAL EDINBURGH LEAGUE
Monday 7pm to 11pm Redcar, Cleveland, TS10 1RH WARGAMES CLUB OF GAMERS
Monday 7pm to 10pm Community Centre, Prince of Wales 11, RAF Club,
NEWBURY & READING Drive, Exmouth, Devon, EX8 4SW Hillside Crescent,
WARGAMES ASSOCIATION CO ANTRIM Wednesday 7pm Abbey Hill, Edinburgh,
35-39 London Street, Newbury, QUB DRAGONSLAYERS Edinburgh, EH7 5EA
Berkshire, RG1 4PS University Road, Belfast, GAME NIGHT @ CARPE Wednesday 6pm to 11pm
Thursday 7pm to 11pm  Co Antrim, BT7 1NN 50, Carpe Diem, North Hill,
Tuesday 6pm to 10.30pm Plymouth, Devon, PL4 8EU SOUTH EAST SCOTLAND
BERKSHIRE Saturday 12pm to 6pm Monday 6pm to 1am WARGAMES CLUB
WARGAMES ASSOCIATION Royal Navy & Royal Marine
OF READING CO DURHAM PLYMOUTH ASSOCIATION Association at 1 Broughton
Winnersh Community DARLINGTON`S OF WARGAMERS Road, Edinburgh
Centre, New Road, DOGS OF WAR 324, Blindmans Wood Scout Thursday 7pm to 11pm
Sindlesham, Wokingham, The Voodoo Cafe and Bar, Centre, Outland Road,
Berkshire, RG41 5DU Skinnergate, Darlington, Plymouth, Devon, PL3 5TB ESSEX
Wednesday 6pm to 11pm Co Durham, DL3 7LX Sunday 12pm to 5pm BASILDON WARBOYZ
One Sunday a month is Saturday 11am to 4pm Riverton Hall, Bardfield,
an open day for all-day Wednesday 5pm to 10pm DORSET Basildon, Essex SS16 4JW
gaming 9am to 5.30pm SOUTHBOURNE TABLETOP Sunday 5pm to 10pm
DURHAM RAIDERS & BOARDGAMERS
BRISTOL 5, Croxdale Community Centre, Tuckton Social Club, Tuckton Road, COLCHESTER WARGAMES
HALL OF HEROES Rogerson Terrace, Croxdale, Bournemouth, Dorset, BH6 3AA ASSOCIATION
GAMING CLUB Croxdale, Co Durham, DH6 5HJ First Sunday of the month Tollgate Hall, Villa Road,
Beckspool Road, Frenchay, Tuesday 6pm to 10pm 10am to 5pm Stanway, Colchester,
Bristol, Bristol, BS16 1NU Last Sunday of the Third Sunday of the month Essex, CO3 5RH
Thursday 7pm month 5pm to 9pm 1pm to 5pm Friday 7pm to 11pm

TO LIST YOUR GAMES CLUB FOR FREE PLEASE


122_125_clubDirectory_V3 MJ.indd 122 19/01/2017 17:20
ESSEX WARRIORS HAMPSHIRE HERTFORDSHIRE CANTERBURY CRUSADERS
18, Writtle Village Hall, ARBBL HEMEL HEMPSTEAD Spring Lane Neighbourhood
The Green, Writtle, 28, Gilliat Scout Hall, GAMES CLUB Centre, Sussex Avenue,
Chelmsford, Essex, CM1 3DU Marlborough Street, Andover, Grove Hill Community Canterbury, Kent, CT1 1RT
Twice monthly on Sunday Hampshire, SP10 1DQ Centre, Henry Wells Tuesday 6.30pm to 10pm
9.30am to 5pm Tuesday 7pm to 10pm Square, Hemel Hempstead,
Hertfordshire, HP2 6BJ MAIDSTONE WARGAMES
SOUTHEND-ON-SEA BLACK HOLE WARGAMERS Every Tuesday at 7.30pm to play SOCIETY
ROLEPLAYING SOCIETY St Peter`s Church Hall, board games and run Magic: Linton Village Hall, Linton Hill
1, Park Inn by Radisson, St Peter`s Road, Petersfield, The Gathering tournaments (A229), Linton, Maidstone,
Church Road, Southend- Hampshire, GU32 3HS The Magic usually starts at Kent, ME17 4AW
on-Sea, Essex, SS1 2AL Alternate Saturdays 7.45pm and board games Second and fourth Saturdays
Friday 7pm to 11pm 9.30am to 12.30pm tend to kick off at 8pm of the month 10am to 5pm

FIFE CHINEHAM BOARD GAMERS HITCHIN HERETICS MEDWAY AREA


DUNFERMLINE WARGAMING Reading Road, Chineham, The Scout Hut, BOARDGAMERS
AND ROLEPLAYING Basingstoke, Hampshire, King George’s Playing Field, 72, Union Street, Maidstone,
FELLOWSHIP RG24 8LT Old Hale Way, Hitchin, Kent, ME14 1ED
Dell Farquharson Community Second and last Saturdays SG5 1XL Wednesday 7pm
Leisure Centre, Nethertown of the month 6pm Friday 7pm
Broad Street, Dunfermline, MERRYCHEST CAFE
Fife, KY12 7DS DARK WORLDS NORTH HERTFORDSHIRE GAMING CLUB
Friday 6pm to 9pm GAMING SOCIETY WARGAMES CLUB Merrychest Cafe, Watling street,
Northwest Community Centre, Scout Hall, Old Hale Way, Dartford, Kent, DA2 8AH
EAST NEUK TABLETOP Henry Cort Drive, Hitchin, Hertfordshire, SG5 1XL Thursday 6pm
GAMES Fareham, Hampshire, Alternate Sundays 10am to 4pm
Dreel Halls (upper hall), PO15 6TL MILTON HUNDRED
High Street West, Anstruther, Tuesday 7pm NORTH LONDON WARGAMES CLUB
Fife, KY10 3DJ Sunday 6pm WARGAMES CLUB Phoenix House, Central Avenue,
Second and fourth Sundays YHA London Lea Valley, Sittingbourne, Kent, ME10 4BX
of the month 1pm to 5pm  FORDINGBRIDGE Youth Hostel, Windmill Lane, Second and fourth Tuesdays of
GAMING CLUB Cheshunt, EN8 9AJ the month 6.30pm to 10pm 
FLINTSHIRE 63, Town Hall, Second and fourth Sundays
DEESIDE DEFENDERS High Street, of the month 3pm to 7pm TONBRIDGE
Wings Social Club, Fordingbridge, WARGAMES CLUB
Airbus UK, Broughton, Hampshire, SP6 1AS POTTERS BAR GAMES CLUB Lamberts Yard, Tonbridge,
Chester, Flintshire, CH4 0DR Thursday 6pm to 10pm Oakmere House (Harvester), Kent, TN9 1ER
Thursday 7pm (fortnightly)  High Street, Potters Bar, Second and fourth
Hertfordshire, EN6 5BT Mondays of the month
FGC FLINTSHIRE GARY DONALDSON Tuesday
GAMING CLUB Hart Plain Church, WHITSTABLETOP
The Pavilion, Snowdon Avenue, Hart Plain Avenue, THOR`S HAMMER 61, Oxford Street, Whitstable,
Bryn-y-Baal, Flintshire, CH7 6SZ Waterlooville, GAMING CLUB Kent, CT5 1DA
Monday 6.30pm to 11.15pm  Hampshire, PO8 8RG Well End Activity Camp, Tuesday 7pm
Sunday 6.30pm to 10pm Well End, Borehamwood,
GLASGOW Hertford, Hertfordshire, LANARKSHIRE
ANTONINE BOARD GAMERS PORTSMOUTH ON BOARD WD6 5PR LANARKSHIRE GAMERS
77, Main Street, Torrance, 01-03, Royal British Legion, Tuesday 6pm to 10pm 1st Floor, Masonic Hall,
Glasgow, G64 4EN Portsmouth South, Hope Street, Motherwell,
Third Tuesday of the month Lucknow Street, TRING WARGAMES CLUB Lanarkshire, ML1 1BS
7.30pm Portsmouth, Hampshire, Corpus Christie Church Hall, First and third Saturdays of
PO1 1PT Langdon Street, the month 12pm to 5pm
GLASGOW GAMES ROOM Second and fourth Wednesdays Tring, Hertfordshire,
36, Woodside Hall, Glenfarg of the month 7pm to 11pm HP23 6BA LANCASHIRE
Street, Glasgow, G20 7Q Friday 7pm to 11pm DICED TEA
Tuesday 5.30pm to 10.30pm SOLENT WARGAMERS CLUB Holy Trinity Coldhurst Church
01-03, Royal British WATFORD WARGAMES CLUB Hall, Crompton Street, Oldham,
UNPLUGGED GAMES CLUB Legion, Portsmouth South, 68, Langley Road, Watford, Lancashire, OL1 2DB
19, Norval Coffee Co, Skirving Lucknow Street, Portsmouth, Hertfordshire, WD17 4PN Every other Saturday
Street, Glasgow, G41 3AB Hampshire, PO1 1PT Wednesday 6pm to 10pm  11am to 4pm
Sunday 1pm to 5pm Tuesday 7pm to 11pm
HIGHLANDS HARLEQUINS BLACKPOOL
GLOUCESTERSHIRE SOUTHAMPTON SLUGGAZ DINGWALL WARGAMES CLUB 302, Church Street, Blackpool,
GLOUCESTERSHIRE Priory Road, St Denys, Dingwall Community Centre Lancashire, FY1 3QA
GAMES BUNKER Southampton, (beside St Clements School), Monday 7pm to 11pm 
Hatherley & Reddings Hampshire, SO17 2JZ Tulloch Street, Dingwall,
Cricket Club North Park, Fridays 6pm Scotland, IV15 9JZ HOUSE LANCASTER
Shurdington Road, Cheltenham, Alternate Wednesdays 6pm Monday 7pm to 10pm GAMING GROUP
Gloucester, GL51 4XA The Three Mariners, Bridge Lane,
Wednesday 6.30pm to 10.30pm WATERLOO TABLE KENT Lancaster, Lancashire, LA1 1EE
TOP GAMERS ASHFORD (KENT) First Sunday of the month 7pm
PORK CHOP GAMING Hart Plain Church, BOARDGAMES CLUB
Church Street, Cheltenham, Hart Plain Avenue, The Rose Inn, Faversham PRESTON BOARD GAMERS
Gloucestershire, GL50 3HA Waterlooville, Hampshire, Road, Kennington, Ashford, 43, Fylde Street, Preston,
Thursday 7pm to 10pm PO8 8RG Kent, TN24 9AJ Lancashire, PR1 7DP
Sunday 7pm to 11pm Wednesday 7pm to 11pm
GWENT HEREFORDSHIRE
GWENT REAVERS DICE AND DECKS BEXLEY REAPERS SALFORD AND MANCHESTER
TABLETOP GAMING CLUB St Mary`s Church Hall, WARGAMING CLUB GAMING HAVEN
Big Picture Photography, Church Row, Freemantle Hall, Bexley 1, Pendleton Gateway,
Somerset Street, Abertillery, Ross-on-Wye, High Street, Bexley, Broadwalk, Salford,
Gwent, NP13 3DJ Herefordshire, HR9 5HR Kent, DA5 1AA Lancashire, M6 5FX
Monday 4pm to 10pm Friday 6.30pm to 10pm Monday 7pm to 11pm Wednesday 6.30pm to 9.30pm

VISIT WWW.TABLETOPGAMING.CO.UK
122_125_clubDirectory_V3 MJ.indd 123 19/01/2017 17:20
CLUB DIRECTORY
THE LIVERPOOL WARGAMES TANELORN WAR KINGS LYNN RPG & OXFORD ON BOARD
ASSOCIATION (LWA) GAMING CLUB WARGAMES CLUB Iffley Road, Oxford,
11, Davies Street, Liverpool, Harvey Road, 12th Scout Hut, Beulah Oxfordshire, OX4 1EA
Lancashire, L1 6HB London, Street, Gaywood, King’s Monday 7pm
Thursday, Sunday and E11 3DB Lynn, Norfolk, PE30 4DN
most Saturdays Sunday 2pm to 6pm Sunday 1pm to 6pm OXFORD OUTRIDERS
17, The Mitre, High Street,
LEICESTERSHIRE THE PHOENIX GAMES CLUB NORWICH Oxford, Oxfordshire, OX1 4AG
LEICESTER ALL SCARS The Black Lion Pub, NORWICH BOARD GAMERS Wednesday 6pm
66, Tabletop Tyrants, High Street, Plaistow, 16, Charing Cross, Norwich,
Bedford Street, Leicester, London, E13 Norfolk, NR2 4AL SHROPSHIRE
Leicestershire, LE1 3JR Thursday 8pm Tuesday 7.30pm BIG ORBIT GAMES
First and third Saturdays Unit 3-9 Riverside Mall Pride Hill
of the month THE ROLE PLAY HAVEN NORTH YORKSHIRE Centre Shrewsbury Shropshire
  98, Carpenters & Dockland YORK GARRISON West Midlands SY1 1PH
LEICESTER PHAT KATZ Centre, Gibbins Road, WARGAMING CLUB Every day
Ukranian Church Hall, London, London, E15 2HU The Folk Hall,
Livingstone Street, Leicester, Tuesday 7.15pm to 10.15pm Hawthorn Terrace, SOMERSET
Leicestershire, LE3 0QY New Earswick, York, BATH GAMING GROUP
Thursday 8pm to 11pm THE ROLE PLAY HAVEN North Yorkshire, Widcombe Social Club,
Upstairs, The Lewis YO32 4AQ Widcombe Hill, Bath,
SECTION 31 Club - University Hospital Wednesday 6.30pm to 10.30pm Somerset, BA2 6AA
01-03 La Vida Italian Restaurant Lewisham, Lewisham High Second Saturday of the month Tuesday 7.30pm
(The Function Room Upstairs), Street, London, SE13 6LH 9.30am to 6pm
Northampton Street, Leicester, Wednesday 7pm to 10.45pm MID SOMERSET
Leicestershire, LE1 1PA NORTHAMPTONSHIRE WARGAMES CLUB
Wednesday 6pm to 11pm MANCHESTER BATTLEFIELD Seager Hall, Union Street,
TABLETOP MANCHESTER HOBBBIES CLUB Wells, Somerset, BA5 2PU
SONS OF SIMON 6, Slate Wharf, Castlefield, 17 Brunel Close, Daventry, Thursday 7pm
DE MONTFORT Greater Manchester, M15 4ST Northamptonshire, NN11 8BR
Beaumanor Hall, Beaumanor Monday 7.30pm Wednesday and Friday 7pm to 11pm PIGMAR WARGAMING CLUB
Drive, Woodhouse, Loughborough, Saturday and Sunday 9am to 5pm Salisbury & Conservative Club -
Leicestershire, LE12 8TX MERSEYSIDE Hawthorn House, London Road,
Monday and Wednesday FORGEMASTERS THE PIT GAMING CLUB Bath, Somerset, BA1 6AB
Regular all-day Sunday games GAMING CLUB The Wesley Centre, College Tuesday and Thursday 7pm
Brimstage Forge, Street, Irthlingborough,
THE LEICESTER WARGAMES Brimstage Road, Wellingborough, THE FROME BOARD
AND FANTASY GROUP Higher Bebington, Wirral, Northamptonshire, NN9 5TU GAMES CLUB
55, West Leicester Conservative Merseyside, CH63 6HD Friday 6pm to 10pm 5, The George Hotel,
Club, Westcotes Drive, Leicester, Wednesday 10am to 10.30pm Market Place, Frome,
Leicestershire, LE3 0QU NOTTINGHAMSHIRE Somerset, BA11 1AF
Tuesday LIVERPOOL LION NOTTINGHAM BOARD Thursday 7pm to 11pm
BOARDGAMERS AND TABLETOP CLUB All day on the second
LINCOLNSHIRE 13, Earle Street, Liverpool, The Ned Ludd, Sunday of the month
GRIMSBY WARGAMES SOCIETY Merseyside, L3 9NS 27 Friar Lane,
Sixhills Street, Grimsby, Monday 6pm Nottingham, NG1 6DA TRINITY WARGAMING CLUB
Lincolnshire, DN32 9HT Tuesday and Thursday 17, Trinity Street, Taunton,
Every night 7pm SOUTHPORT BOARD Somerset, TA1 3JG
GAMES GROUP WAR & PEACE GAMES CLUB Friday 6.30pm to 11.30pm
LINCOLN BOARD 347-349 Lord Street, Southport, 18, Grasmere Street,
GAME GROUP Merseyside, PR8 1NH Sandiacre, Nottingham, WARGAMING@RADSTOCK
6, Upstairs Function Room, Tuesday 6pm Nottinghamshire, NG10 5BD Prattens Social Club,
Union Road, Lincoln, Wednesday 7pm to 11pm Westfield, Radstock,
Lincolnshire, LN1 3BJ MID GLAMORGAN Somerset, BA3 4BD
Tuesday 7.30pm  CASTLE GAMERS BRIDGEND WILDSIDE GAMING Wednesday 6.30pm to 10.30pm
Gilead Chapel, Heol Spencer, 19-21, Wild Ways, Sunday 10am to 4pm
LOUTH STRATEGY Coity, Bridgend, Mid Slaughter House Lane, Newark,
GAMES CLUB Glamorgan, CF35 6AU Nottinghamshire, NG24 1ER WESTON WARGAMERS CLUB
Holy Trinity Community Sunday 5pm Wednesday to Friday 4pm to 10pm Unit 9UA, Elizabeth House
Centre, Eastgate, Louth, Saturday 11am to 6pm 30-32, Boulevard, Weston-super-
Lincolnshire, LN11 8DB MIDDLESEX Mare, Somerset, BS23 1NF
Sunday 5pm to 9pm BATTLEUX WARGAMES CLUB OXFORDSHIRE Tuesday, Wednesday and Friday
Battle of Britain Club, ABINGDON 6pm to 10.30pm
LLANDUDNO Hillingdon Road, Uxbridge, WARGAMES CLUB
CONWY WARGAMES CLUB Middlesex, UB10 0RY 59, Neave Room, WESSEX WARGAMERS
Creuddyn Leisure Centre Monday 7pm to 11pm Ock Street, Abingdon, WINCHESTER
Derwen Lane Penrhyn Bay Oxfordshire, OX14 5AG Badger Farm Community
Llandudno Wales LL30 3LB DICE CLUB Friday 6.30pm Centre, Badger Farm Road,
Last Sunday of the month Battle Of Britain Club, Third Sunday of the month 10am Winchester, SO22 4QB
12pm to 5pm Hillingdon Road, Uxbridge, Tuesday 7pm to 11pm
Middlesex, UB10 0RY AMBROSDEN GAMING CLUB
LONDON Wednesday (except the second Ambrosden Village Hall, WSM BOARD GAMING CLUB
CROSS GAMING CLUB Wednesday of the month) Merton Road, Ambrosden, 358-360, Locking Road, Weston-
68, Borough Road, Southwark, 7.30pm to late Bicester, Oxfordshire, OX25 2LZ super-Mare, Somerset, BS22 8PD
London, SE1 1DX Monday 8pm (fortnightly) Thursday 6.30pm to 11.30pm
Tuesday 6pm to 11pm NORFOLK
Thursday 6.30pm to 10.30pm AFTERMATH GAMING CLUB NORTH OXFORDSHIRE SOUTH YORKSHIRE
219, Lazar House, WARGAMING CLUB ROTHERHAM
SELWG Sprowston Road, Norwich, 25, Bowen Room, WARGAMES CLUB
37, St Laurence Church Norfolk, NR3 4HX Dupuis Centre, The Masbrough and Thornhill,
Hall, Bromley Road, Catford, Tuesday 7pm to 11pm South Bar Street, Banbury, Community Centre, College Road,
London, SE6 2TS Second and last Thursdays Oxfordshire, OX16 9AF Masbrough, Rotherham, S60 1JE
Friday 7pm of the month 7pm to 11pm Wednesday 7pm to 10pm Saturday 9am to 5pm

TO LIST YOUR GAMES CLUB FOR FREE PLEASE


122_125_clubDirectory_V3 MJ.indd 124 19/01/2017 17:20
SHEFFIELD BOARD GAMES SUFFOLK STOURBRIDGE & WYRE FOREST GAMERS
In the room upstairs at IPSWICH BOARD GAMERS DISTRICT WARGAMERS St Ambrose Parish Hall,
The University Arms, Cult Cafe, University Avenue, The Church Hall, Leswell St, Kidderminster,
197 Brook Hill, Sheffield, Ipswich, Suffolk, IP3 0FS Vicarage Road, Amblecote, Worcestershire DY10 1RP
S3 7HG Monday 7.30pm Stourbridge, Third Sunday of the month
Tuesday 7pm to late (Opposite the Corbett hospital) 2pm to 7pm
SURREY Friday 7pm to 11.30pm
The Red Deer, STAINES WARGAMES WORCESTERSHIRE
18 Pitt Street, Sheffield, ASSOCIATION WEST SUSSEX POSTAL ORDER GEEK MEET
S1 4DD The Social Hall, BOGNOR REGIS GAMING 18, The Postal Order,
First Sunday of the month Harvest Road, ASSOCIATION Foregate Street,
12.30pm to early evening Egham, Surrey Greencourt Drive, Worcester, Worcestershire,
Friday 7pm to 11pm Bognor Regis, West WR1 1DN
SHEFFIELD WARGAMES Sussex, PO21 5EU Monday 7pm
SOCIETY STAY ON TARGET Tuesday 6.30pm to 11pm
Woodseats Working Mens Club, 56, Chertsey Road, Woking, REDDITCH WARGAMING
The Dale, Sheffield, S8 0PS Surrey, GU21 5BG CRAWLEY WARGAMES CLUB SOCIETY
Wednesday 7pm Thursday 6pm to 11pm Tilgate Recreational Centre, Windmill Community
Pease Pottage Hill, Crawley, Centre, Ryegrass Lane,
STEEL CITY WARGAMING THE WOKING WEIRD BOYZ West Sussex, RH11 9BQ Walkwood, Redditch,
St James Parish Hall, Mount Hermon Road, Friday 7pm to 11pm Worcestershire, B97 5YE
Tithe Barn Lane, Woking, Surrey, GU22 7TA Tuesday 6.45pm to 10pm
Woodhouse, Sheffield, Thursday 7pm SOUTH DOWNS
South Yorkshire, S13 7LL SIEGEBREAKERS YORKSHIRE
Friday 6pm to 10pm TOLWORTH 1ST FOUNDING 13, High Street, BEYOND MONOPOLY
St Paul`s Church Hall, Storrington, Pulborough, 17-19, Blossom Street,
ZONE OUT GAMES CLUB 280 Hook Road, West Sussex, York, Yorkshire, YO24 1AQ
The Workshops, Coopers Chessington, Surrey, RH20 4DR First and third Saturdays of
Terrace, Doncaster, South KT9 1PF Tuesday 6.30pm to 11pm the month 10am to 9pm
Yorkshire, DN1 2PX Friday 7pm to 10.30pm Second amd fourth Fridays
Tuesday and Wednesday WEST YORKSHIRE of the month 5pm to 9pm
5pm to 10pm SUSSEX GAMING CLUB BRADFORD
Saturday 9am to 4pm BRIGHTON WARLORDS 114, Thornton Road, HEADINGLEY GAMES CLUB
Sunday 10am to 4pm 13-17, Marlborough Place, Bradford, West Heart Centre, Bennett Road,
Brighton, Sussex, BN1 1UB Yorkshire, BD1 2DX Leeds, Yorkshire, LS6 3HN
STAFFORDSHIRE Monday 4pm to 11pm Friday 5pm to 10pm Thursday 6.30pm to 10.30pm
CHASE WARGAMES CLUB
Burntwood Road, Burntwood, WARWICKSHIRE HALIFAX BOARD GAMERS HOLMFIRTH GAMING
Staffordshire, WS7 0JL BOARD GAME CAFE 55, The Old Post Office, CENTRE
Thursday 8pm SUMMERFIELD Winding Road, Halifax, Above the Karate Centre,
Memorial Hall, Summerfield West Yorkshire, HX1 1SJ Albion Mills - Unit 1 Second
LIBERAL GAMING CLUB Crescent, Birmingham, Every other Monday Floor, Miry Lane, Thongsbridge,
The Old Liberal, Warwickshire, B16 0EZ and bank holidays Holmfirth, Yorkshire, HD9 7HP
5-9 Woodhouse Lane, Last Monday of the month 6.30pm Thursday and Sunday 5pm
Tamworth, Staffordshire, KEIGHLEY TABLETOP
West Midlands, B77 3AE DREAMDEALERS COMBAT LEEDS GAMING
Tuesday GAMING CLUB The Venue @ UAK, Green 28, Great George Street,
St Lukes Church Hall, Head Road, Keighley, West Leeds, Yorkshire, LS1 3DL
LICHFIELD GAMERS Rotherham Road, Coventry, Yorkshire, BD20 6EB Second Sunday of the month
AND RPG Warwickshire, CV6 4FE Thursday 6pm to 10pm 12.30pm to 7.30pm
Duke Of York, Church Sunday 1pm to 5pm
Street, Lichfield, OTLEY BOARD GAMERS LEEDS NIGHT OWLS
Staffordshire, WS13 6EB NUNEATON ALTERNATIVE The Yew Tree Inn, Newall 145-153, Cardigan Road,
Monday 7pm GAMES ASSOCIATION Carr Road, Otley, West Leeds, Yorkshire, LS6 1LJ
Church Road, Nuneaton, Yorkshire, LS21 2AU Sunday 10am
STAFFORDSHIRE Warwickshire, CV10 8LJ Monday 6.30pm
WARGAMING GUILD Monday and Wednesday WEST YORKSHIRE
38, High Street, Stone, 6pm/6.30pm WILTSHIRE AIREBOROUGH
Staffordshire, ST15 8AS CHIPPENHAM BOARD COMMUNITY GAMERS
Sunday 6pm to 10.30pm SCIMITAR WARGAMES GAMES CLUB Trinity Church Rawdon
GROUP The Bridge House, Borough (in the old hall), New Road
TAMWORTH GAMES CLUB Christ Church, Parade, Chippenham, Side, Rawdon, Leeds, West
Central Methodist Church, Frankpledge Road, Coventry, Wiltshire, SN15 3WL Yorkshire LS19 6AS
Aldergate, Tamworth, Warwickshire, CV3 5GT Thursday 7pm to 11pm Thursday 7pm
Staffordshire, B79 7DJ Wednesday 7pm to 10pm Saturday 1pm to late
Wednesday 5pm to 9pm DEVIZES & DISTRICT
WEST MIDLANDS WARGAMES GROUP OVERSEAS
THE VINE INN GAMERS BIRMINGHAM WARGAMES Scout Hall, Southbroom Road, BIELEFELD WARGAMES &
Sheep Fair, Rugeley, AND BOARDGAMES CLUB Devizes, Wiltshire, SN10 5AD MODEL MAKING CLUB
Staffordshire, WS15 2AT AKA DRAGOON’S DEN Sunday 2pm to 6pm Building 43, Catterick Barracks,
Sunday and Wednesday 91, Moseley All Services Detmolder Strasse 440, Bielefeld
6pm to 11pm Club, Church Road, WEDNESDAY KNIGHT NRW, Germany, 33605
Birmingham, B13 9EA GAMERS Thursday and occasionally
STIRLINGSHIRE Friday 6.45pm to 11.45pm Mill Stream Approach, at the weekend
FALKIRK DISTRICT Second and fourth Sundays of Castle Street, Salisbury,
WARGAMES CLUB the month 1.30pm to 11.45pm Wiltshire, SP1 3TA THE CENTURIONS
Newlands Community Wednesday 5.30pm to 10.30pm WARGAMING
Centre, Montgomery PLAY MORE GAMES! Gaming Group,
Street, Grangemouth, Unit 9 Parkgate, BROMSGROVE Source Comics & Games,
Stirlingshire, FK3 8QR Stratford Road, Shirley, BOARD GAMERS 2057 Snelling Ave. N
Monday 7pm to 11pm Solihull, West Midlands, 2, Finstall Road, Bromsgrove, Roseville, MN, 55113
Last Sunday of the month B90 3GG Worcestershire, B60 2DZ First and third Saturdays
10am to 6pm Monday 6pm to 11pm Wednesday 7.30pm of the month

VISIT WWW.TABLETOPGAMING.CO.UK
122_125_clubDirectory_V3 MJ.indd 125 19/01/2017 17:20
SHOP SPOTLIGHT

LOADING BAR
Owner of London’s games watering holes, James Dance, divulges the hidden
joys of Pop-Up Pirate and pitches some tabletop-inspired cocktail recipes
Interview by Matt Jarvis

How did Loading Bar come about? radar as I hadn’t played anything since badly You have bars in both Dalston (Scenario)
It started when the realisation hit that my painting Warhammer figures years ago. and Stratford (Secret Weapon). How do
Film Studies degree and years as a chef As far as us stocking them properly, a the two locations differ?
were likely to lead to pain and suffering – so customer came in as we opened in Soho Slowly the two have become more similar,
I thought at least if I’m self-employed I’m in early 2013 and suggested I go buy The but the plan with the board games was to
responsible for any pain. Resistance and Forbidden Island. With Orcs keep things more casual as we noticed people
Games had always been something I was Nest close by, I did and watched as people didn’t really like being told a game was too
into and, as I’d been working around hospitality really took to them as well as the video games. complicated and would still sit down, get
since my early teens, it made sense to mix what everything out, spend an hour reading rules
I liked and knew. How has your treatment of board and then give up.
games changed since you first For Stratford, we’ve tried to stick to the recent
You started as a video games-focused started offering them? classics like Ticket to Ride, Catan, Dixit and
outlet, but you’ve since moved into board It hasn’t changed massively. The biggest change King of Tokyo.
games – how did that happen? would just be the volume of games we stock;
Like most good ideas I’ve been credited like our work with video games publishers Which tabletop games have proved
for by accident, back when I was in Cornwall there’s been an increase in us doing events most popular with your customers? And
the previous PR for [UK distributor] for board games, most recently Final Fantasy which less so?
Esdevium – thanks, Daniela – reached out TCG, and tabletop publishers have been great The Resistance always does well. Luchador
as they were looking to promote the Gears of at removing any work from me by reaching out Dice. Most recently, the strangest hit was
War board game. That put them back on my offering their games. Pop-Up Pirate – we had a copy left in the bar

126

126_127_ShopSpotlight_V2 MJ.indd 126 20/01/2017 17:13


and people that I’d never expect to go crazy for What events do you host that focus on Flight always come up with new ways to
it did. It’s now commonplace that if there’s a tabletop gaming? bleed my wallet dry.
West Ham match you’ll see a group of stocky Big Red Barrel host a weekly event on a Tuesday
football shirt wearing guys cheering and which focuses on a new release each week and What are your future plans for Loading?
drinking shots as punishment. sees one copy given away, with another being We’ll continue to ramp up our board game
added to our games library – this has been a offering. We’ve been set up as a retailer for a
What have been the latest additions and great place for people to promote indie titles. while so hosting more tournaments is a plan
removals from your collection? With us not offering hands-on help beyond bar in the pipeline.
Our most recent addition was to refresh a staff tips, it also allows us a day to recommend if It’s an open secret we’ve been working
lot of the classics that had seen better days, people want an easy route into board games. hard to get something open in Brighton, but
so Splendor, Fluxx, Resistance and Trivial the joys of commercial property means that
Pursuit – hearing people old enough to drink You offer a number of cocktails and drinks something might be open next month or we’ll
complaining the ‘90s version we had was too inspired by video games – have you done still be chatting about that in 2018. ■
old may have made me question my own any based on board games?
mortality more than once. We haven’t yet. A few of the press launches has
[Bucket of Doom and Scrawl publisher] seen us craft one-offs – Marvel Dice Masters and LOADING BAR
Scenario
Big Potato was the first to bring in a bespoke Pokémon TCG had some – but it’s something 97 Stoke Newington Rd, London, N16 8BX
shelving unit stocked with all their titles so, that always comes up as an idea.
much like our video games tie-ins, being Secret Weapon
one of the only places you can come in and If we were to ask you to come up with 25 West Ham Lane, London, E15 4PH
get hands-on with board games and not a few tabletop tipples now, what would hello@drinkrelaxplay.co.uk
pay a cover charge helps the outreach to you suggest? loadingonline.co.uk
potential customers. If it’s like our cocktails, we try and make sure
they tie in with classic names. So I guess ‘King
What makes a board or card of Tokyo Ice Tea’ would be up there. If it was
game suitable for playing in a like our stunt work I’d love to do something
bar environment compared to a around Flick ‘em Up with something you
‘traditional’ house setting? knock like a bartender’s grenade. ‘Connect
Something that can be easily picked up and Pour.’ ‘RyeFall.’ ‘Mixit.’ ■ Loading has
explained – Codenames does a great job on the played host to
back of the box of giving you a quick sell of the Which tabletop games are you keeping an events including an
Android: Netrunner
game – and, from my perspective, well-printed eye on for 2017?
tournament, says
cards that can survive misuse and as few pieces I’m looking forward to seeing how the owner James
as possible – or at least some spares. Dark Souls board game does and Fantasy Dance (left).

127

126_127_ShopSpotlight_V2 MJ.indd 127 20/01/2017 17:13


SHOP DIRECTORY
ONLINE

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p128-129_shopDirectory.indd 129 17/01/2017 14:34


Tabletop Time Machine
HALMA (1883)

H
■ Blue making a direct run. alma is a game of pure strategy that’s easy to The board game market was developing quite fast in
learn and play but takes some time to truly the US at the time and the game was a great commercial
master. Its rules are similar to draughts but success with Halma being published in 1885 by the E.I.
with the twist that pieces that are jumped over are not Horsman Company. Milton Bradley also attempted to
captured but left on the board. lay claim to the game but they eventually backed off and
The game is credited as being invented in 1883 by a instead produced their own variation called Eckha. Back
thoracic surgeon called Dr. George Howard Monks who in the UK, Halma was published by J. W. Spear and Sons
was born in Boston, Massachusetts. As so often happens Ltd, with the first version appearing in 1893.
in history, we only know half of the story as Halma is The packaging for the game varied wildly; some box
■ The 1972 box by J. W. Spear based on a game that we know very little about, Hoppity. designs were abstract, some had illustrations of people
and Sons Ltd. It could be a direct copy of the game for all we know but playing the game, some showed Greek soldiers or motifs
it’s safe to assume that it went under some alterations as to accompany its Greek name and some were oriental as
it was further developed by several people. Chinese themes were popular at the time.
While Monks is credited as the inventor, the game’s You may have thought that the game Chinese chequers
creation was actually more of a family collaboration. was oriental in origin but it was actually invented in
Thanks to some research by game historian Bruce Germany in 1892. There were several oriental games
Whitehill (also known as The Big Game Hunter) we know making their way to the West at the time and Indian
that the story of Halma began when Monks’ brother, and Chinese games were seen as exotic. The game has
■ Red trying to defend.
Robert, was visiting England and was introduced to nothing to do with chequers, xiangqi (‘Chinese chess’)
Words Phil Robinson Hoppity. Robert wrote a letter to George describing this or the marble game of solitaire that can also played on
Phil Robinson is a game
game and George recreated it to play in the US. a star; instead it is simply a Halma clone played on a
historian and the founder Robert Monks was married to a girl called Nancy star-shaped board and first published by Ravensburger
of the Museum Of Gaming whose father was Dr. Thomas Hill, a mathematician under the name Stern-Halma (Star-Halma).
(www.museumofgaming.org.uk), and teacher. Hill helped George to develop the new If you’ve never played Halma then you should give it
an organisation that explores
and documents the history of
board game and even gave it the name Halma – a go. It’s a fairly easy-to-find and cheap addition to your
gaming through its collections, which is the Greek word for ‘jump’ – but it was Monks games library that is easy to learn and yet will provide
exhibitions and research. who filed for the US patent. many hours of serious gameplay. ■

130

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