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XA Program Evaluation

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Class RO Description RO Course Objectives Course Outcomes Major Assignments

AL 242 ​Ben​ & Basic principles of user-centered To introduce the theory and 1-Articulate a detailed representation of the Exploring the Field of XA​ ​(100): ​The first assignment you will complete for class requires
Casey design as applied to user practice of user-centered design field by describing the role of an experience you to explore the field of XA by researching the skills, experience, background, and
experience. Usability, as it applies to researching, architect in an organization. education of “experience architects” and organizations and institutions that employ people in
information architecture, architecting, and designing 2-Evaluate the tools and resources available to user experience. The term “experience architect” is used here loosely to give you flexibility to
interaction design, and service products, services, processes, experience architects. find people and organizations or institutions that are of interest to your career goals. Or,
-XA Capstone design practices, tools, and experiences relating to user 3-Begin to learn how to manage XA projects. perhaps you aren’t sure what your career goals are in XA just yet, so use this assignment as
-XA Internship conventions, and professional experience.To learn about the 4-Explore methods of aligning user experience an opportunity to survey the people and the field to help you learn what interests you most. To
-How to apply for community. history, practices, and to organizational goals. do this research, look through LinkedIn, Twitter, or other social media profiles; professional,
jobs and professionalization of user 5-Understand the theories and practices governmental, or organizational or institutional websites or portfolios; job ads; conference
internships experience architects, including associated with architecting flexible, dynamic materials and proceedings; trade magazines (e.g.​ ​uxmag.com​), and so on. You can also
(some PD genres, contexts, and structures that deliver information to users choose to interview a UX professional over the phone or via email. When you are completed
required) locations.To develop an when and where they need it. with your exploration, the deliverable will be a one page text and graphic handout that details
- understanding of the lifecycle of 6-Learn how to evaluate the user needs of a what you learned by assembling a profile of a person or a job. You will distribute this handout
user experience projects, product, service, or policy to recommend to others in the class and then present it to them in an ignite session (5 minutes or less).
including planning, researching, methods of building positive experiences. Successful ignite sessions are challenging to design, so we will watch a few in class to help
designing, adapting, and 7-Learn effective methods of offering prepare for the session. Look for the assignment sheet on D2L, including evaluation criteria.
measuring user experience. actionable, constructive feedback to peers and
provide just-in-time, useful critique. Communication Portfolio​ (150)​: In class we will practice communicating in the workplace. I
will ask you to assemble a portfolio of this work. The portfolio will consist of a ​memo​, ​email​,
presentation template​, and a ​process memo​ that connects each document. You’ll also
present this work to the class using your presentation template. You can do this project
individually or as a group.

Analyzing XA Toolkit​ (100): ​This project requires engagement with the resources and tools
used by experience architects. You will research, evaluate, and demonstrate (through
screencast and other forms of tutorials) some of the resources and tools you find by
contributing to our class resource on D2L. The deliverable will be 2 one-page text and graphic
handouts. Each document is worth 25 points. To avoid overlap, I will ask you to sign up for the
2 tools/resources before getting started. The tools can be related to research (like Evernote),
wireframing (like Mockingbird), affinity diagramming online (like​ ​linoit.com​), and so on. A more
specific assignment sheet will be provided for the class on D2L, which will give more details
and evaluation criteria.

Client Project​ (200)​: ​Your client project will be a team effort. Your team will be assigned a
website, service, or policy to test that is somehow local to our area (feel free to apply “local” as
broadly or narrowly as the team would like). Then, your team will analyze the existing
structures (if they exist), strategize about how to improve them, conduct research into your
solutions, and pitch your solutions to a client. Your team might alternatively try to identify a
problem that could be solved through the development of an artifact or improved process, and
pitch to the class how the artifact might work or how the process might be improved. The
assignment sheet, as usual, will have more details and evaluation criteria.

Professional Development Plan​ (200): ​Over the next several years, you will graduate and
look for a job in the field of Experience Architecture. This assignment requires you to think
about which area of XA you are most interested in, and then develop a plan to develop skills,
education, and experiences that will prepare you for the job. Draw upon the work you’ve done
in this class and set some goals for the next 5 years of your professional life. What types of
organizations interest you? What types of jobs? How can you be competitive as a
professional? What sort of skills, education, and experience will you need to make a case for
employment? Write a plan and strategy to follow that can help you meet your professional
goals. Your plan should be turned in as a short, 2-page memo.

Eli Review & In-class Activities​ (150): ​As we move throughout the semester, you will be
placed in groups to present readings to the class. You will need to be present to present to the
class and engage in conversations, discussions, notes, and other interactions that will foster
your understanding of the XA and your developing role within the professional space. You will
also be doing peer review through Eli Review -​ ​see the rubric for the grades​ on these tasks
and how they are averaged. If you miss one, you get a zero. Do not miss any.

Class Participation​ ​(50): ​Over the course of the semester there might be a few times where
we will put what we have been learning into action. The research, methods, presenting,
pitching, etc. – if I feel like it will serve the class better to have these moments happen
immediately, they will. Just as you may get called into a meeting in your professional space to
present and discuss projects, I will ask the same of you. Be prepared. Be ready. Be
professional. Class participation is essential to your learning. If you miss class on the days we
have such moments, you will get a zero and there is no excuse to make up the points.

AL 242 ​Rebecca To become acquainted with the concepts of 


“experience” and be aware of the many  XA @ MSU Introduction 
environments (both physical and digital) in which  In order to better understand the mission and visions behind the Experience Architecture program we will 
these experiences occur.  reference published articles about the program and discuss its attributes. Throughout the course of the 
  semester we will be working to define your place within the program. 
To account for the differences and needs in audience 
Theme: Experience 
goals, behaviors, and motivators when architecting 
Being conscious of what an experience is from a very broad philosophical perspective will inform your 
positives experiences.  
future ways of architecting the conditions for positive experiences. To enlighten our class dialogs on the 
 
theme of “experience” you will execute an assigned activity and visualize the tasks you achieved via 
To make connections across the various components 
diagramming.  
within a system and understand that experiences 
KEY CONCEPTS & METHODS: Experience, Customer Experience, Activity Theory, Activity-Centered Design, 
happen in the smallest and broadest moments. 
Diagramming, Brainstorming 
 
50 pts​ ​#1: Activity Diagram 
To articulate a detailed representation of the field by 
50 pts​ ​Reading(s) + Written Response 
describing the various roles and skills of an 
experience architect in the current landscape and  Theme: Understanding People  
prepare for possible futures.  The products, services, and systems that you will influence over the course of your career should always 
  put people first. Being able to account for the differences in people and how these differences affect the 
To demonstrate the theories and practices  outcomes of an experience is a key component of UX. You will reference individuals and communities to 
associated with experience architecture and  illustrate these differences in profile one-sheets. Additionally, you will explain various concepts and 
reference the multidisciplinary influences.  theories central to the study of social cognition via a shared PDF. 
KEY CONCEPTS & METHODS: ​Affective Systems, Visceral Emotion, Behavioral Emotion, Reflective Emotion, 
To practice effective methods of offering actionable, 
Cognitive Systems, Learning Preferences, Schema Theory, Learning Community, Learning Plan, Personas, 
constructive feedback to peers and provide 
Scenario-based design, Cultural Influences 
just-in-time, useful critique.
50 pts​ ​ #2: Scenario Narratives 
200 pts​ ​ #3: Group Activities: Learning Community / Learning Plan / Proto Personas 
50 pts​ ​Reading(s) + Written Response 

Theme: Elements and Environments 


A common misconception of Experience Architecture is that it’s about technology when in fact it’s about 
helping people first and foremost, technology might be used to help people but it isn’t always the end 
outcome. Identifying the many systems, products, and services we interact with on a daily basis will 
highlight the many environments through which we experience the world. You will share your research 
via a case study format. 
KEY CONCEPTS & METHODS: Products, Services, Environments, Systems, Case Studies 
50 pts​ ​#4: Case Studies (Product, Service, System, Environment) 
50 pts​ ​Reading(s) + Written Response 

Theme: Industry Today 


Getting a grasp of how the industry functions today will better prepare you for the rest of your education 
and give you a smoother transition when you enter the workforce. You will explore the field of XA by 
researching the skills, experience, background, and education of “experience architects” and 
organizations and institutions that employ people in user experience. You will present your learnings via 
an Ignite Talk format. 
KEY CONCEPTS & METHODS: Experience Design Agencies/Studios, In-house teams, Job titles, Roles in a team, 
Interview, Presentation 
200 pts​ ​#5: Individual Presentations (on UX studios + In-house UX) 
50 pts​ ​Reading(s) + Written Response 

Theme: Ways of Working + Tools 


The central goal of an experience architect is helping people through creating the conditions for a positive 
experience. Achieving this goal is done through working with people of various skills and roles. There are 
many methods and tools used in the facilitation of such projects, both complex and simple projects may 
utilize several throughout the process. You will work with your classmates to develop a useful resource 
that identifies common tools, methods and even concepts used today. 
KEY CONCEPTS & METHODS: Accessibility, Methods, Concepts, Processes, Tools, Resources 
150 pts​ ​#6 Collective Resource (Tools + Methods) 
50 pts​ ​Reading(s) + Written Response 

AL 242 Dawn

AL 333 Dawn Researching for product, To learn about the various Same as Ben and Casey’s below. Same as Ben and Casey’s below.
services, and processes as research methods and practices,
AL 333 ​Ben​ & applied to user experience. including contextual inquiry, 1-Establish, manage, and curate your methods Eli Review Tasks (30 total) - 300 points
Casey Contextual inquiry, field studies, facility tours, usability studies, toolkit. Interview​ 100 points
card sorting, participatory card sorting, interviewing, focus 2-Compare and contrast different research Survey​ 100 points
design, interviewing, focus groups, and others methods. To methods. Card Sort​ 100 points
groups, and usability testing. develop an understanding of the 3-Improve your strategic thinking and ability to Field Studies​ 100 points
Field trip required. various practices, methods, convey findings. Heuristic​ 100 points
processes, and theories of user 4-Make meaningful connections between user Usability​ 100 points
experience research including needs and business requirements Final Project Deliverable​ 150 points
participatory design, field 5-Develop and execute short research projects Final Project Presentation 150 points
studies, and universal design.To that use appropriate research methods. Final Reflection 100 points
provide learning experiences for Class Participation 100 points
conducting user research and
the qualities which make them
effective.

AL 366 Ben Managing user experience To learn how to manage Course Outcomes Interview a Project Manager (150 points)
projects. Project management, projects, people, and processes In this class you will engage in general class You’ll interview a project manager about their day-to-day activities and then present your
staffing projects, scheduling for user experience projects.To activities, which will consist of readings, findings to the class. The three areas you’ll focus on are leadership, communication, and the
projects, managing process, learn how to create and curate
writing specifications, sales, project schedules and various presentations, discussions, and other relevant invisible activities of project managers. When you are done, you’ll present your findings to the
budgeting. documents that can support activities. These activities will help you: class in a 10 minute presentation. Interviews can be done over email.
these schedules such as ● Understand project management
GANTT charts, project budgets, implementation strategies like waterfall, Project Management Walk-Through Reflections (150 points)
costing schedules,
Agile, and Lean; Throughout the semester we will visit professional workplaces to learn about how they
specifications, and reports.To
● Practice rhetorical design of manage projects. After these visits, you’ll write a reflection about your experiences and major
develop an understanding for
how to manage projects when communication in multiple modalities; takeaways.
you do not normally manage the ● Use class materials and experiences to
people who are on them.To guide and support team and peer Hiring Project (100 points)
understand how to support sales feedback; and, You’ll learn to make rubrics and evaluate candidates, including how to conduct job interviews
and budgeting efforts. ● Develop a working project that highlight diversity of experience and knowledge as an asset.
management philosophy, including
ways of practicing good judgement, Project Charter (150 points)
constantly learning and adapting You will write a charter for a project. A charter template will be provided in class, but you’ll be
approaches, and inviting participation asked to pay as close to the design of the charter as you will the template. Your charter may
from stakeholders. also include project specifications, and a budget.

In this class you will also participate in a Project Schedule (150 points)
simulated project based on real-life scenarios You’ll be asked to create a schedule for a project. Your schedule will draw from both Agile and
and case studies. The project will teach you Waterfall approaches.
how to
● Create a scope, charter, and proposal Self-Evaluation (150 points)
for a project, and learn how to As you end the semester, I’ll ask you to develop a template for self-evaluation and then use
complete the work on time (and on that template to evaluate your work in class throughout the semester.
budget) to support business goals;
● Learn how project managers create Project Retrospective (200 points)
and manage an internal documentation Toward the end of the semester, you will create a template for a project retrospective where
scheme; you individually reflect on successes and failures when managing the project and discuss
● Evaluate people’s experiences what you learned.
managing projects.

AL 444 Dawn Process models used in the To practice the various methods AL 444 will focus on the survey, practice, and SKETCHBOOK
planning and designing of used throughout the planning analysis of the prototyping tools and methods Throughout the semester, you will have prompts in D2L that guide your note-taking and
interactive experiences. phases of an interactive currently used in industry. At the end of this sketching, and you will conduct that work in your sketchbook and turn it in periodically. This
Organization of information, user environment such as course, you will be able to: sketchbook is your participation in daily activities, inside and outside of the classroom. It will
interactions, visual design storyboarding, lo-fi sketches and ● Develop prototypes that are based in ask you to reflect and actively engage with the McElroy readings. (Don’t just read—do(odle)!)
attributes, prototyping methods, wireframes, and hi-fi interactive user research Experienced designers take a very broad approach to what a prototype is. In a sense,
and interface design. prototypes.To develop a ● Base decision making on stakeholders prototyping is a habit of mind, and this sketchbook is geared toward cultivating that habit.
familiarity with processes and business needs
associated to visual design, ● Know what design patterns are and PROJECT 1: Survey of Prototyping Tools & Methods
interface design, and information how to apply them There are a number of tools and methods used in the execution of prototypes. As a class, we
architecture.To organize ● Select the appropriate tool and/or will survey, document, and categorize all the variations, organizing them into a spectrum.
information with an attention to method Through this survey we will identify the limits and possibilities with each of the tools and
hierarchy, sequence, and ● Create a range of prototypes in various methods, leading to a general understanding of what each is good for based on the following
relevance by constructing forms characteristics:
concept maps and diagrams.To ● Understand how and why to user test
demonstrate the use of heuristic prototypes at every stage Fidelity:​ Low to Medium to High to “almost production,” abstract to concrete
evaluations in order to uncover ● Integrate user feedback into new Audience:​ Stakeholders (requirements clarification), External (test with representative users),
errors in an interactive iterations Team (explore design ideas and learn), etc.
interface.To account for the ● Prepare final deliverables for Purpose:​ websites to mobile applications in a digital environment, to large interactive displays
difference in audience (user) implementation in the physical environment to industrial and service design
needs, goals, and ● Implement the cycle of
motivations.To develop the prototyping, feedback, and The form of this survey will be determined by the class and be synthesized in a way that
foundational prototyping skills iteration benefits the class throughout the duration of the semester. It could be a google spreadsheet,
that are necessary to create google diagram, or a physical map. This is all up for discussion!
effective design prototypes in
the capstone course and their Each of you will be required to contribute to the survey throughout the first three weeks of this
professional work. course. Reading and research will need to be done on your own time in order to facilitate
meaningful dialog in the classroom. Participation is key in this exercise.

MINI PROJECTS 2 and 3


The survey of tools and methods will generate a large list of options when it comes to
prototyping. In order for you to gain the best understanding of these tools and methods, you
will practice making prototype in​ ​two activities with quick timelines. Each activity will be
structured in a way that gives you the opportunity to select, implement, and test a wide variety
of the tools and methods we uncovered in the survey.

MINI PROJECT 2: DIGITAL PRODUCT


MINI PROJECT 3: PHYSICAL PRODUCT / PHYSICAL COMPUTING

The activities range from 2 to 4 class sessions and you will be required to work on them both
inside and outside of class time. It is also required that you document each activity in a digital
way, via photo, scans, and written descriptions and reflections. This will be delivered in a
written report at the end of the practice activity.

TEAM PROJECT 4
This project will be more complex in scope, requiring your team to put into action all of the
various theories and methods of prototyping we have learned together across the semester.
The team project has a longer timeline and various deliverables throughout the course of the
project, both physical and digital. The project will also allow for the integration of UX research
and testing methods.

FINAL REFLECTION
Following the survey, practice activities, and project, you will analyze your experiences with
prototyping and deliver this reflection in your preferred digital form for presentation on your
portfolio website. This is why the documentation of your activities in your sketchbook is so
critical. The better you document and reflect along the way, they easier this final reflection will
be.

AL 444 Rebecca
+ Christina The XA prototyping course offers an exploration of  50 pts ​#1 Topic Research + Problem Statement 
the process models used in the designing of  Experience Architects are responsible for surveying and understanding the contexts through which their projects 
(Spring 2019) exist in order to ideate, prototype, test, and explore possible positive solutions. This course is centered around the 
interactive experiences. focus on the organization  current global, regional, and local issues related to water production, consumption, pollution, and conservation. 
of information, user and system interactions, and  Water related issues will be the lens through which you focus your practice of prototyping in this course. 
interface design prepares students for building 
effective prototypes appropriate for communicating  50 pts ​#2 Challenge Statement + Spark Frames 
Experience Architects are expected to solve problems that often aren’t their own and in order to better understand 
interactive concepts. Students analyze and practice  these problems rigorous research initiatives are executed. Research is an initial phase of the design process in which 
a range of prototyping tools and methods commonly  the designer considers the problems or needs related to a current situation or activity, weighs the importance of 
used in industry, such as such as wireframing, lo-fi  those problems, and forms initial ideas on how to address them through design. Beginning with a particular question 
(aka a Spark) helps to generate multiple solution ideas. 
sketches and wireframes, and hi-fi interactive 
prototypes. We will explore a variety of technical  50 pts ​#3 Diagrams + User Scenarios  
Experience Architects need use strategies and research methods to illustrate the ​situatedness​ or ​context ​of design 
tools used that may be new to you. You are  problems in order to acknowledge the range of variables that are relevant to the problem. Understanding how people 
responsible for making time to ramp up,  develop and restructure their actions in order to achieve a goal is a critical consideration within this broader context. 
Not taking this into consideration is detrimental to the success of the final outcome. 
troubleshoot, and learn. In your career you will 
always be expected to keep up with technology.  150 pts ​#4 Wireframe Sketching + Paper Prototyping 
  Experience Architects are expected to work, think, and show their ideas quickly. ​Wireframe sketching​ is used to work 
Throughout this course you will…  through plans for interaction, share ideas with team members, and/or function as a blueprint for other team members 
to execute. To quickly test out ideas, simple tools such as pen, paper, stickers, highlighters, and transparency film are 
  often used in ​paper prototyping​, a low-stakes method used early in the process before investing more time and 
—​research the context through which your  resources into an idea. 
prototypes will be used and use this knowledge to 
inform your design decisions.  150 pts​ ​#5 Digital Prototyping 
  Experience Architects are expected to advance their ideas through a prototyping process often beginning with 
low-fidelity and moving to high-fidelity mockups of the interactive system. ​Digital prototyping​ allows one to rapidly 
—​account for a user in the development of 
explore an idea by building interactive experiences that run on real devices. There are many software tools available 
prototypes for digital applications and physical  to enable this type of prototyping with no coding required. This assignment will introduce you to working with Sketch 
objects.  and Principle. 
   
—​present your findings to the class on a regular  150 pts ​#6 Physical Computing 
basis.  Experience Architects are expected to be familiar with new and innovative technologies. Wearable technology is one 
  area of recent growth that makes it possible to examine the relationship between technology, fashion, and gender. To 
—​practice working collaboratively for the duration  understand these topics more fully, we will use the Arduino LilyPad to develop creative solutions to wearable 
technology problems. 
of the semester. 
 
 
150 pts ​#7 3D Printing 
—​evolve your skills with the tools of prototyping 
Experience Architects are expected to improve on existing product design. 3D printing provides an effective way to 
over time.  bring these redesigns to life. To test these ideas out we will use available 3d software tools to develop an improved 
  model of an existing but ineffective or outdated technology. 
—​demonstrate the role of advocacy in Experience   
Architecture (in both designer and user roles).  150 pts ​# 8 Presentation 
Experience Architects actively present their ideas and outcomes to various audiences. For your final project your 
group will present to the class (and invited guests) your learnings, failures, and outcomes from the activities 
conducted throughout the course. Documentation during the course is necessary to complete this presentation. 
 
100 pts​ ​Participation in Reading + Discussions 

AL 466 ​Liza Integrate knowledge and skills To conceptualize, plan, 1-Acquaint you with intellectual, technical, and This course is meant to help you organize and reflect on your experiences throughout the time
acquired from previous courses. implement, assess, and social expectations within the profession. you are in the Experience Architecture program (who you were at the beginning of your
Conceptualization, planning, advocate for a project, service, 2-Extend your classroom experiences into a university career to who you are now as an XA major). For each completed experience, you
implementation, and system, or idea that is relevant professional practitioner setting by providing will fill input information into your capstone spreadsheet and fill out a reflection form. Both the
assessment of a project, to a community in need of 3-You with information about your possible form and your reflections must be kept in the same folder; you were given this folder and
service, system or an idea in a information. To further develop career and potential jobs in this field. spreadsheet when you started the XA program. If for whatever reason you do not have
collaborative setting. skills in leadership, project 4-Learn about professional settings where access to this folder, you must contact me during the first week of class to have this issue
management, professionalism, practitioners work. resolved.
innovation, critical thinking, and 5-Allow you to further develop your experience
the ability to analyze and solve architecture skills - ideally, your strategy, Milestone 1: complete 25% of reflection inputting (worth 20% of grade)
real world problems in changing research, writing, design, development, and Milestone 2: complete 50% of reflection inputting (worth 20% of grade)
interactive landscapes. To project management skills. Milestone 3: complete 75% of reflection inputting (worth 20% of grade)
connect coursework and 6-Assess your experience and help identify Milestone 4: complete 100% of reflection inputting (worth 20% of grade)
experiences to their career future work trajectories. Capstone Group Meetings: attend all 3 sessions (worth 20% of grade)
goals.To identify a community in 7-Consider how you might improve, support,
need of specific information and and refine the best plan for the rest of your
create the conditions for an academic degree program - this internship
interactive experience that should help you identify the skills you have,
empowers, inspires, and the skills you need to build before you
facilitates new knowledge.To graduate, and the skills you will continue to
propose, plan for, and gain as a 21st century industry practitioner or
implement their interactive academic researcher.
experience in a collaborative
AL 466 Zach team made up of their peers.To
learn from various workshops
and presentations as presented
by professionals in the
industry.To organize their body
of work into a cohesive portfolio
in preparation for job searching.

AL 482 Jon Field experience in a To gain practical experience that


professional environment that integrates their knowledge of
supports, user experience, experience architecture through
interaction design, design working closely with a
research, usability, information professional mentor and team in
architecture, project a real-life studio, firm, agency,
management, interface and/or company.To further
development, and/or web develop skills in leadership,
development. Work under the project management,
supervision of a professional. professionalism, innovation,
critical thinking, and the ability to
analyze and solve real world
problems in changing interactive
landscapes. To connect
coursework and experiences to
their career goals.To network
and interact with professionals
while developing their own
professional identity and
self-awareness.

AL
Computational
Thinking
Jeff

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