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ATENEO DE DAVAO UNIVERSITY | COLLEGE OF LAW

CONFLICTS OF LAW 2019


TEMPUS RERUM IMPERATOR

OFFICIAL GUIDELINES

CONFLICTS OF LAW 2019:


College of Law Annual Sports and
Skills Competition

Theme:
Tempus Rerum Imperator
“Time, Commander of All Things”

February 8-10, 2019


Martin Hall, AdDU Jacinto Campus
Matina Town Square

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II. TABLE OF CONTENTS

I. Official Guidelines
II. Table of Contents ……………………………………………….. 2
III. General Provisions ……………………………………………….. 3
IV. Schedule of Events ……………………………………………….. 4
V. Points System ……………………………………………….. 5
VI. Pre-Conflicts Events ………………………………………………. 7
a. Running Events
b. Ultimate Frisbee
c. Volleyball Semi-Finals
d. Table Tennis
e. Badminton
f. T-shirt Design
g. Banner Design
VII. First Day Events ……………………………………………….. 16
a. Banner Raising Contest
b. Sayawtenista Competition
c. Star Search Competition
d. Mr/Ms Conflicts of Law
VIII. Second Day Events ……………………………………………….. 23
a. Fun Run
b. Volleyball
c. Basketball (M & W)
d. Debate Competition
e. Trivia
f. DOTA Competition
IX. Third Day Events ……………………………………………….. 37
a. Parlor Games
b. Impersonation
c. Battle of the Bands
X. Grievance Procedure ……………………………………………….. 47

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III. GENERAL PROVISIONS

1. All participants must be enrolled as student of the Ateneo de Davao University


College of Law for the Second Semester of School Year 2018-2019.

2. All participants of each year level must be registered in the OFFICIAL LIST of
students with corresponding year level held by the Grievance Committee Head.

3. The participants and/or teams shall be ranked accordingly after every event pursuant
to its mechanics and shall receive the corresponding points.

4. Unless specifically provided, in case of a tie, fractional ranking shall be followed. Tied
teams shall be entitled to the mean of the affected rank (e.g. in ranking where two
teams tied at 2nd place, the sequence shall be 1st, 2.5, 2.5 and 4th) as well as the mean
of the points of the affected ranks.

5. A participant and/or team who failed to appear or were absent during the scheduled
game or event shall be declared in default.

6. Unless otherwise agreed upon, the default time shall be 15 minutes from the
scheduled start of each game or event.

7. The organizers or its duly designated marshalls shall have the sole authority to
declare a participant and/or team in default.

8. All defaulting participants or teams shall be disqualified.

9. A participant and/or team member who commits any of the acts constituting a ground
for disqualification shall cause his disqualification and/or of his team in a particular
event.

10. If disqualified, the participant and/or team would automatically get the corresponding
point for the fourth place.

11. In cases where two or more teams are disqualified, the rule on ties mentioned above
shall be followed.

12. Supreme Student Council Officers (SSC Representatives and Class Presidents of each
class) shall not be allowed to participate in any of the parlor games.

13. The aforementioned rules shall apply unless otherwise specifically provided by the
individual game rules.

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IV. SCHEDULE OF EVENTS

FEBRUARY 8, 2019 (FRIDAY)

5:00PM -10:00PM Opening Program


Banner Raising Contest
Sayawtenista Competition AdDU Martin Hall
Star Search Competition
Mr./Ms. Conflicts 2019

FEBRUARY 9, 2019 (SATURDAY)

4:00AM – 6:00AM Fun Run AdDU Jacinto Campus


9:00AM – 12:00PM Volleyball Championship Brokenshire Court
1:00PM – 4:00PM Basketball Championship Brokenshire Court
1:00PM – 4:00PM Debate Competition Rm. 213, Finster Building,
5:00PM – 8:00PM Trivia AdDU Jacinto Campus
6:00PM – 9:00PM DOTA Cyberia 2

FEBRUARY 10, 2019 (SUNDAY)

12:00NN-5:00PM Parlor Games


6:00PM onwards Impersonation
Battle of the Bands Matina Town Square
Closing Program
Conflicts Party

PRE-CONFLICTS EVENTS

February 3, 2019 (SUNDAY)

6:00AM – 9:00AM Running Events AdDU Matina


Ultimate Frisbee Campus
9:30AM – 12:00AM Volleyball Semi-Finals AdDU Martin Hall
1:00PM – 4:00PM Table Tennis
2:00PM – 7:00PM Badminton Smashville Badminton Court

February 7, 2019 (THURSDAY)

3:00PM – 5:00PM Tshirt Design Contest SSC Office


Banner Design Contest

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V. POINTS SYSTEM

BADMINTON 100M DASH (M & F) DEBATE


COMPETITION
1st 200 1st 150 1st 200
2nd 150 2nd 125 2nd 150
3rd 100 3rd 100 3rd 100
4th 50 4th 75 4th 50

BANNER 400M RELAY TABLE TENNIS


RAISING
1st 100 1st 200 1st 150
2nd 75 2nd 150 2nd 125
3rd 50 3rd 100 3rd 100
4th 25 4th 50 4th 75

SAYAWTENISTA FRISBEE DOTA 2


1st 400 1st 300 1st 150
2nd 300 2nd 250 2nd 125
3rd 200 3rd 200 3rd 100
4th 100 4th 150 4th 75

STAR SEARCH VOLLEYBALL TRIVIA


1st 300 1st 300 1st 150
2nd 225 2nd 225 2nd 125
3rd 150 3rd 150 3rd 100
4th 75 4th 75 4th 75

MR/MS BASKETBALL (F) IMPERSONATION


CONFLICTS
1st 300 1st 300 1st 300
2nd 225 2nd 225 2nd 225
3rd 150 3rd 150 3rd 150
4th 75 4th 75 4th 75

FUN RUN (M & F) BASKETBALL (M) BATTLE OF BANDS


1st 150 1st 300 1st 300
2nd 125 2nd 225 2nd 225
3rd 100 3rd 150 3rd 150
4th 75 4th 75 4th 75

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POINTS SYSTEM (Special Points and Parlor Games)

TSHIRT DESIGN EGG CATCHING PINOY HENYO


1st 100 1st 100 1st 100
2nd 75 2nd 75 2nd 75
3rd 50 3rd 50 3rd 50
4th 25 4th 25 4th 25

BANNER DESIGN CENTIMILLI LEGAL Pictionary


1st 100 1st 100 1st 100
2nd 75 2nd 75 2 nd 75
3rd 50 3rd 50 3rd 50
4th 25 4th 25 4th 25

TUG OF WAR (M) LOBO RUN Fun Run Attendees


1st 100 1st 100
2nd 75 2nd 75 Highest 100
3rd 50 3rd 50 Percentage
4th 25 4th 25

TUG OF WAR (F) SACK RACE MR/MS CONFLICTS


1st 100 1st 100 People’s Choice
2nd 75 2nd 75 1st 50
3rd 50 3rd 50 2nd 35
4th 25 4th 25 3rd 20
4th 5

ARM WRESTLING VICE RELAY (M) DEBATE


(M) COMPETITION
1st 50 1st 100
2nd 37.5 2nd 75 Best 50
3rd 25 3rd 50 Speaker
4th 12.5 4th 25 Default 0

ARM WRESTLING VICE RELAY (F)


(F)
1st 50 1st 100
2nd 37.5 2nd 75
3rd 25 3rd 50
4th 12.5 4th 25

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VI. PRE-CONFLICT EVENTS

A. 100 METER DASH

a. Each year level shall have one participant for 100- meter dash (female) and 100-
meter dash (male).

b. Each participant must wear an attire with the dominant color of his/her
corresponding year level color.

c. Each participant shall race to the finish line.

d. The first participant to reach the finish line wins.

e. A participant who fails to cross the finish line shall be considered as disqualified.

START

a. All participants for the 100m dash shall assemble at the starting line for their last
minute preparations.

b. Two whistle blows from the head official will signal the commencement of the 100m
dash. All participants must present themselves at the starting line, within 1 minute
from the 2nd whistle blow. Any participant not within the sight of the head official
at the starting line or is at a distance and in the judgment of the official, is
purposely delaying the event by slowly travelling to the starting line, may be
disqualified.

c. At the moment the starter official says “On your marks”, all participants must
assume starting position, without any part of their body touching any part of the
starting line, or any part of their body going beyond the starting line. A runner who
violates this regulation will be given a warning. A second violation is grounds for
disqualification.

d. At the moment the starter official says “Set”, all participants must assume final
starting position, and remain motionless in such state till the gun/start signal is
given.

e. The following acts are prohibited, and may be a ground for disqualification:
1. A runner shouting/whispering foul words to other runners;
2. Going beyond the 1 meter distance on both sides of the lane by any member
of any year level;
3. Going within the 10 meter square on both ends of the lane;
4. A runner who refuses to remove earrings, necklaces, watches, rings, and
other body accessories.

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5. Eyeglasses and shades are exempted from this rule.

RUN

a. At the moment the gun is fired, such is the time the runners may make movements.

b. The following are grounds for disqualification during the run:


• Running outside one’s assigned lane;
• Shouting/whispering foul words to other runners.

c. Should the shoelaces of any runner be loose during the run, the run will continue,
and the runner involved may opt to continue with the run, or to pause and regain
his bearings.

FINISH

a. For purposes of ranking, the runner whose feet first steps beyond the finish line, in
the judgment of the Finish Official, is the winner.

GAME PROTESTS

a. Who may file - Two members from each year level’s Disqualification Committee may
lodge protests. The names of these two members and their contact details must be
written down and submitted to the Head Official one week before the event.

b. Composition – All game disputes shall be heard and decided upon by the Head
Official, the Start Official, and the Finish Official.

c. Filing of protest- All protests shall be written down and submitted solely to the Head
Official within 30 minutes after the declaration of the winner of the race.

d. Exclusivity of the proceedings- Only the Head Official, Start Official, and Finish
Official, along with the protestant and the protestee, may be involved in the
settlement of disputes.

e. Burden of proof- the burden of proof belongs to the party who raises it. Game officials
will not take it to themselves to file protests, and in failure of others to exercise the
right to protest within the assigned time, it is deemed waived.

B. 400 METER RELAY

START

a. All participants for the 400m relay shall assemble at the starting line for their last
minute preparations. Starting blocks may be used by the runners.

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b. Two whistle blows from the head official will signal the commencement of the 400m
relay. All participants must present themselves at the starting line, within 1 minute
from the 2nd whistle blow. Any participant not within the sight of the head official at
the starting line, or is at a distance and in the judgment of the official, is purposely
delaying the event by slowly travelling to the starting line, may be disqualified.

c. At the moment the starter official says “On your marks”, all participants must assume
starting position, without any part of their body touching any part of the starting line,
or any part of their body going beyond the starting line. A runner who violates this
regulation will be given a warning. A second violation is grounds for disqualification.

d. At the moment the starter official says “Set”, all participants must assume final
starting position, and remain motionless in such state till the gun/start signal is given.

e. The following acts are prohibited, and may be cause of disqualification of a runner,
during the start:
1. A runner shouting/whispering foul words to other runners;
2. Going beyond the 1 meter distance on both sides of the lane by any member of any
year level;
3. Going within the 10 meter square on both ends of the lane
4. A runner who refuses to remove earrings, necklaces, watches, rings, and other body
accessories. Eyeglasses and shades are exempted from this rule.

RUN

a. At the moment the gun is fired, such is the time the runners may make
movements.

b. The following are grounds for disqualification during the run:


• Running outside one’s assigned lane;
• Shouting/whispering foul words to other runners.

c. Should the shoelaces of any runner be loose during the run, the run will
continue, and the runner involved may opt to continue with the run, or to pause
and regain his bearings.

d. Should a runner opt to choose the first option in the preceding article, and his
shoe makes contact with another runner, the run will be reset, but the runner
whose laces were loose can no longer compete.

TRANSITION

a. The 2nd, 3rd, and 4th runners will occupy any part of the changeover box, which
is 10m before the start of their lane, and 10 meters after the start of their lane.

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b. Any transfer of the baton must be made within the changeover box specified
above. Violation of this rule is grounds for disqualification.

c. Should the baton fall and land in the runner’s lane during the pass, he must
retrieve it and continue with the race. Failure to do so will amount to
disqualification.

FINISH

a. For purposes of ranking, the runner whose feet first steps beyond the finish line,
in the judgment of the Finish Official, is the winner.

GAME PROTESTS

a. Who may file - Two members from each year level’s Disqualification Committee
may lodge protests. The names of these two members and their contact details
must be written down and submitted to the Head Official one week before the
event. Failure to submit will be deemed as waiver of the capacity to protest.

b. No substitution may be made after the names have been submitted to the Head
Official.

c. Composition – All game disputes shall be heard and decided upon by the Head
Official, the Start Official, and the Finish Official.

d. Filing of protest- All protests shall be written down and submitted solely to the
Head Official within 30 minutes after the declaration of the winner of the race.

e. Exclusivity of the proceedings- Only the Head Official, Start Official, and Finish
Official, along with the protestant and the protestee, may be involved in the
settlement of disputes.

f. Any other individual who participates in such proceedings will be grounds to


disqualify the running representative of the said individual.

g. Burden of proof- the burden of proof belongs to the party which raises it. Game
officials will not take it to themselves to file protests, and in failure of others to
exercise the right to protest within the assigned time, it is deemed waived.

C. ULTIMATE FRISBEE

Start of Play

a. To begin play the players from each team line up on their end zones and the defense
team pulls (throws) the disc to the other team as a "kick-off". Pulls are long throws,

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and they are thrown in efforts of giving the offensive team poor field position and a
chance for the defense to get down the field soon enough to stop advances. The pull is
often started by a member of the defending team raising one arm with the disc to show
that they are ready to pull the disc and begin play.
• Teams consist of 6 players each (3 Males; 3 Females) with reserve players.
• Each player shall wear their respective conflicts shirt or any shirt with the color
of their respective year level (jerseys are allowed).

b. Movement of the Disc: The disc may be moved in any direction by completing a pass
to a teammate. After catching a pass, a player is required to come to a stop as quickly
as possible, and then can only move their non-pivot foot.

c. Scoring: A point is scored when a player catches a pass in the end zone his team is
attacking. After a point is scored, the teams exchange ends. The team who just scored
remains in that end zone, and the opposing team takes the opposite end zone. “Losers
walk.” Play is re-initiated by a pull by the scoring team.

d. Change of Possession: An incomplete pass results in a change of possession. When


this happens the defense immediately becomes the offense and gains possession of the
disc where it comes to a stop on the field of play, or where it first traveled out of
bounds. Play does not stop because of a turnover.

e. Reasons for turnovers


• Throw-away — the thrower misses his target and the disc falls to the ground.
• Drop — the receiver is not able to catch the disc.
• Block — a defender deflects the disc in mid flight, causing it to hit the ground.
• Interception — a defender catches a disc thrown by the offense.
• Out of bounds — the disc lands out of bounds, hits an object out of bounds or is
caught by a player who lands out of bounds or leaps from outside the playing field.

• Stall — a player on offense does not release the disc before the defender has
counted out ten seconds. The 10 second stall count can begin once an offensive
player gains possession of the disc. The count can only be enforced if the defender
is counting it out loud. Otherwise, the offensive player with possession of the disc
may hold on to the disc without passing it indefinitely. If a defender player
switches out with whoever was currently defending the player holding the disc,
the stall count must start over.

f. Fouls: A foul is the result of contact between players, although incidental contact (not
affecting the play) does not constitute a foul. When a foul disrupts possession, the play
resumes as if the possession were retained. If the player committing the foul disagrees
with the foul call, the disc is returned to the last thrower.

g. Substitutions: Teams are allowed to substitute players after a point is scored or for an
injured player after an injury time out. In the case of an injury substitution, the
opposing team is allowed to make a substitution for a non- injured player.

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h. Refereeing: Players are responsible for foul and line calls. Players resolve their own
disputes. This creates a spirit of honesty and respect on the playing field. It is the duty
of the player who committed the foul to speak up and admit his infraction.
Occasionally, official observers are used to aid players in refereeing, known as
observers.

i. Duration of the game: Race to 10 or 30 minutes play WHICHEVER COMES FIRST


• The team who scores ten points first within 30 minutes wins; or
• The team who garners more points (if less than 10 points) within 30 minutes wins.
• In case 30 minutes shall have lapsed and the scores are tied, the team who first
scores in a tie breaker game wins (sudden death match).

j. In reference to letter h (“spirit of the game”), only the marshall hired by the organizers
shall decide in case of conflict.

D. TABLE TENNIS

a. There will be two (2) matches: Men's and Women's. Each match will be the best of
five (5) games. The team who wins three (3) games wins the match.

b. Game is up to eleven (11) points. First player who scores eleven (11) points wins the
game.

c. If both players scored ten (10) points (deuce), the first player to gain a 2-point lead
wins.

d. Only the official ball with a diameter of 40mm shall be used.

e. The right to choose the initial order of serving, receiving and ends shall be decided
by a tossing of coin and the winner may choose to serve or to receive first or to start
at a particular end.

f. Time outs shall be allowed with a maximum of two (2) minutes per tie out. Each
player is entitled to three (3) time outs per game.

g. No substitution is allowed per match.

h. The team/year level who wins in both matches (men's and women's) wins.

i. In case of a tie, Team A wins in the men's match and Team B wins in the women's'
match, each team will choose their player who will play the tie breaker match. There
will be no classification as to gender for the tie breaker match.

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j. All other rules not herein stated shall follow the International Table Tennis
Federation (ITTF) Rules.

E. BADMINTON

a. Each team will be composed of TWO MALE and TWO FEMALE players. However,
each team may place TWO additional players (1 male, 1 female) as reserve players.

b. All players must accomplish the LINE-UP SHEET for every match up; only players
in the line-up can play during the match and cannot be changed once the match has
commenced.

c. All Players should be in PROPER SPORTING ATTIRE; otherwise they will be forced
to default. (Shorts, shirt, jogging pants, rubber shoes, and sports skirt)

d. The game shall be a Double Elimination Tournament.

e. Thirty-one points per game/set with change court at the 16th point marker.

f. Team-tied event with 3 games/sets (men’s doubles, ladies’ doubles and a deciding
game of mix doubles in case of a tie), best of 2 games wins.

g. Substitution is not allowed during the whole duration of a match.

h. First to serve will be decided by toss coin.

i. If scores are tied 30-30, the first team to score 2 points over the other or the first to
reach the 40th point wins.

j. When a match is called, there will be a 5-minute waiting period for players to present.
Failure to present within the allotted period will result to a walk-over win by default
for the team who is present.

k. The umpire’s call is FINAL.

l. The following games must be observed:

First Game: Men's Doubles


Second Game: Ladies' Doubles
Decision Game: Mixed Doubles

m. Grievances or technicalities must be addressed to the tournament head before


commencement of the game, otherwise all is fair.

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F. TSHIRT DESIGN

a. A T-shirt from each year level must be submitted on February 6, 2019 (Wednesday)
to Ms. Carla Louise Bayquen on or before 4:00pm for judging.

b. All students in the year level must wear and display the same on the First Night
Opening Program.

c. Late entries would merit a corresponding deduction of one (1) point for every five (5)
minutes from the general average garnered by the entry after an allowance of fifteen
(15) minutes after 4:30pm has been given.

d. Each entry must correspond to the assigned batch color and shall become the official
t-shirt of each year level:

1st year – Green


2nd year – Yellow
3rd year – Red
4th year – Blue

e. Standard t-shirt shall be used. V-neck shirts, ¾-sleeved shirts, and polo shirts are not
allowed.

f. The shirt design must contain their respective sigils.

g. Each t-shirt design must include the AdDU logo. Wrong logo merits disqualification.

h. Criteria:

Design Quality 30%


Relevance to the Theme 30%
Creativity/Originality 30%
Over-all Impact 10%
Total 100%

G. BANNER DESIGN

a. A banner from each year level must be submitted on February 6, 2019 (Wednesday)
to Ms. Carla Louise Bayquen on or before 4:00pm for judging.

b. Late entries would merit a corresponding deduction of one (1) point for every five (5)
minutes from the general average garnered by the entry after an allowance of fifteen
(15) minutes after 4:30pm has been given.

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c. Submitted entries shall be the official banner of each year level to be used in the
Banner Raising Contest.

d. Any medium may be used to beautify the banners.

e. The dimension should be same as that of a cartolina (18x24 inches) [Margin of error:
-1 inch or +1 inch]. Any tassel, or any other dangling ornament, shall not go beyond
the prescribed dimension. Violation of the banner dimension shall be a ground for
disqualification of the banner entry.

f. No tarpaulin material shall be used in this event.

g. Criteria:

Design Quality 30%


Relevance to the Theme 30%
Creativity/Originality 30%
Over-all Impact 10%
Total 100%

-END-

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VII. FIRST DAY EVENTS

A. BANNER RAISING

a. Each team from each year level shall consist of two (2) members: one (1) male and one
(1) female.

b. A rope shall be tied around the ankles of the participants, thus binding one right ankle
of one team member to the left ankle of the other team member.

c. Once the signal has been given, the bound participants shall run towards the pole,
each holding the banner on both ends, tie it on the rope and raise the said banner.

d. Carrying a partner in any manner is prohibited and a ground for disqualification.

e. The batch banner must have reached the end of the pulley.

f. The field or ground of the banner (where the design is found), must be oriented
towards the bleachers.

g. The marshal shall raise a marker confirming that the banner has reached the end of
the pulley and is oriented towards the bleachers.

h. The rope holding each banner to the end of the pulley shall be tied to a hook to hold
the said batch banners up.

i. The team who has committed any mistake is allowed to correct it even if it has already
reached the finish line.

j. The first team to return to the finish line without any mistake, wins.

B. SAYAWTENISTA

a. Each year level shall be represented by a group composed of a minimum of ten (10)
and a maximum of twenty-five (25) participants.

b. Any faculty and/or staff is allowed to join, provided that they be included in the
determination of the maximum number of participants. Students, faculty and/or staff
who will participate should represent their respective year level only. No student,
faculty and/or staff will be allowed to represent any other year level other than the
year level indicated.

c. Each group will prepare a minimum of three (3) minutes and a maximum of five (5)
minutes dance routine. The performance by the team under or beyond the time limit

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allotted shall merit a deduction of one (1) point from the general average garnered for
every fifteen (15) second lapse.

d. Routine Specifications: Dance Routines should be in conformity with the music, style,
or theme of the era of choice. There are no imposed limits as to the genres of dance to
be used, as long as it’s in conformity with the music, style, or theme of the era of choice.
All genres of the dance incorporated must be specified on the entry form. All must
follow the music, style, or theme of the era of choice.

e. Any routine that may lead to the violation of the integrity of the dance is strictly
prohibited. (E.g. Ledge/ Pole/ Sexy Dancing, Crumping).

f. Dangerous acrobatic stunts and flying are not allowed during the entire performance.
However, tumbling, rolling, lifting and back dive are allowed. Any violation of the
above stated guidelines will be a ground for disqualification.

g. Only carried props are allowed.

h. The use of party poppers or any kinds of confetti shall be a ground for disqualification.

i. The use of dead or live animals is strictly prohibited. The use of such shall be a ground
for disqualification.

j. The use of pyrotechnics and fog machines is strictly prohibited and shall be a ground
for disqualification.

k. Remixing of music is allowed.

l. Costume Specifications: The participants must wear the prescribed costumes relative
to the music, style, or theme of the era of choice. Costumes should not be revealing or
vulgar. The following costumes are not allowed:

1. Dresses or blouses with plunging neckline


2. See-through or knitted shirts, blouses and/or dresses
3. Backless tops
4. Mini Skirts
5. Short Shorts
6. Torn shirts and/or pants

m. Deadlines:

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Submission of entry forms – on or before February 1, 2019


Submission of audio files (music) – on or before February 1, 2019

n. Grounds for Disqualification:

• The use of live instruments during the performance.


• Failure to comply with the costume rules.
• Performances with throwing routines*.
• The use of party poppers.
• The use of dead or live animals.
• The use of pyrotechnics or fog machines.
• Any other violation to the above-mentioned rules and mechanics.

*Any objection as to dangerous stunts or throwing routines performed will be


ultimately determined by the board of judges.

o. Criteria for Judging:

CHOREOGRAPHY 40%

This involves the creativity in formulating dance steps and formations in


their routine. It considers the difficulty of the steps, execution and form of the
dancers, and musicality or appropriateness and timing of the steps to the
music.

ERA REPRESENTATION 25%

This is about how well the group depicted the music, style, or theme of the
era of their choice through their dance routine.

PRODUCTION DESIGN 20%

This includes the over-all visual display of the dance. It considers the
atmosphere of the dance, the costume and props of the dancers, and the way
they used it in their dance. (Only carried props are allowed)

SHOWMANSHIP 15%

This considers the projection of the dancers. It includes their facial


expressions, emotions, energy and blocking.

Total 100%

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C. STAR SEARCH

a. Each year level shall be represented by one (1) participant only.

b. No faculty and/or staff shall be allowed to participate in this competition.

c. Each participant shall perform two songs specifically one (1) song from the era of
choice and one (1) contemporary song from 2010 or later.

d. Era of Choice Song Specifications:

• Song choice must be from the era of choice.


• The participant’s song may be in English or Tagalog.
• The song may be upbeat or a ballad.
• Song entry should last for a minimum of three (3) minutes and a
maximum of five (5) minutes.
• Participant’s costume must be in conformity with the era of choice.
• A minimum of two (2) and a maximum number of six (6) back-up
dancers are allowed.

e. Contemporary Song Specifications:

• Song choice must be from the year 2010 or later.


• The participant’s song may be in English or Tagalog
• The song may be upbeat or a ballad
• Song entry should last for a minimum of three (3) minutes ad a
maximum of five (5) minutes.
• Participant’s costume must be in conformity with the song of choice
• A minimum of two (2) and a maximum number of six (6) back-up
dancers are allowed.

f. After the participants perform in both categories, assigned individuals will tabulate
the scores from both rounds.

g. The scores from the era of choice song and the contemporary song shall be the basis
for the determination of the 3rd Runner Up, 2nd Runner Up, 1st Runner Up, and the
Champion.

h. Songs must be in minus one.

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i. The use of a live band is not allowed.

j. Costume Rules:

• The participant must wear the prescribed costumes relative to the era of
choice.
• The participant’s costumes should not be revealing and vulgar.
• The back-up dancers’ costumes should not be too revealing and vulgar.

k. Ground for Disqualification: Any violation to the above-mentioned rules and


mechanics.

l. Criteria for Judging:

Overall Stage Performance 40%


Musicality 40%
Adherence to the Theme 10%
Audience Impact 10%
TOTAL 100%

PROVISIONS COMMON TO SAYAWTENISTA AND STAR SEARCH:

• Each year-level contesting the other year-levels for any violation of the rules, shall
submit the required grievance form in accordance with the grievance procedure.

• The USB (not merely the audio file) to be used for the presentation must be given on
or before February 1, 2019. Failure to submit audio file on the deadline shall merit
a five (5) point deduction.

• Each team must submit a 1-2 minutes video/pictorial presentation of their team also
on or before February 1, 2019 which will be played before they perform on the day of
the event. Any excess over the 2-minute limit will merit a 5-point deduction for
every 15 seconds based on the music file. Failure to submit a video/pictorial
presentation does NOT merit disqualification. It is for mere convenience.

D. MR/MS CONFLICTS OF LAW 2019

a. Each year level must have one representative (female/male). The names of the
respective participants must be submitted on or before January 23, 2019.

b. During the event proper, the flow of the program for Mr/Ms Conflicts will be as follows:
1. Production Number and Introduction: Parade of Participants

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2. Talent portion
• The use of fire, smoke, fog, swords or weapons of any kind is prohibited.
• The music accompaniment must be submitted on or before February 5,
2018.
3. Formal Attire
4. Question and Answer Portion
• Each contestant shall answer one question formulated by a judge.
Questions shall be drawn randomly.

c. If the representative requires the aid of other people within the same year level for
the presentation, the number of aides should not exceed two (2) at a time. Aides shall
be required to wear plain black shirts and pants. Aides shall also be required to stay
in the background as much as possible to allow the participant to stand out.

d. The talent portion should not be longer than 5 minutes. Any performance that is
longer than the allotted time shall incur a .5 deduction from the contestant’s total
score for every 30 seconds over the time limit.

e. Any violation of these rules shall merit a 5 point deduction from the score in the
respective portion (i.e. Parade of Participants, Formal Attire, Question and Answer
Portion) of the year-level representative.

f. Should there be any objection or violation of these rules, the Grievance Procedure of
the Grievance Committee shall be followed.

g. Each year level must submit a 1-2 minute video of the participant on or before
February 1, 2019. Failure to comply with any of the requirements for the video shall
incur a 1-point deduction for every 15 seconds beyond the 2-minute mark and a 1-
point deduction for late submissions of the video from the general average of the
participant.

h. Criteria:
Audience Impact 10%
Question and Answer 25%
Talent 25%
Personality 30%
Parade of Candidates 10%
TOTAL 100%

i. Voting Procedure for People’s Choice Award

1. Voting booths shall be established near the law school office and the law library
starting Febuary 4, 2019.
2. Supporters of each candidate may vote for them by placing any amount on the drop
box provided for their respective year level candidates.
3. Representatives must attend the photo shoot on January 27, 2019.

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4. Preliminary canvassing of votes shall be done at the discretion of the organizers.


5. The final voting shall be closed at exactly 12pm on February 10, 2019.
6. Whoever raises the highest aggregate amount upon the closing of the booth will
receive the corresponding points.

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VIII. SECOND DAY EVENTS

A. FUN RUN

a. The participants are all duly enrolled Ateneo de Davao College of Law students. Law
school faculty and staff may be allowed to join but shall not garner points in favor of
any year level should they make it to the finish line ahead with the rest of the
participants.

b. The starting point of the fun run will be in front of the Law School Gate (outside
Dotterweich Building) AdDU Jacinto Campus. Each participant in the event should
register during the designated time provided by the facilitators of this event.
Registration starts at 4:00am up to 4:45am. Late registration shall not be allowed.
The race starts at 5:00am.

c. Each participant must wear the singlet provided by the organizers of the event.

d. Each participant should obtain markers from the marshals assigned to each of the
strategic locations. A marker will only be handed out if a participant has shown ALL
the markers given prior. Each year level shall be provided with the map so as to be
guided of the route. No shortcuts.

e. A participant found to have made a shortcut from the designated route, or has
cheated in any manner, shall not merit any point.

f. The first three (3) qualified males and females to reach the finish line shall be
declared as winners.

g. If a participant loses a particular marker, he must go back to the station that


handed out that specific marker to obtain a new one from the marshal. A participant
who loses his markers at the end of the game shall be considered as disqualified
from the event.

h. Male winners shall be ranked 1st, 2nd, or 3rd and shall be given an equivalent point to
be added to the total points of their respective year level. Female winners shall be
ranked 1st, 2nd, and 3rd and shall be given an equivalent point to be added to the total

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points of the respective year level. Only qualified winners shall be ranked
accordingly.

i. The year level to obtain the highest percentage of participants based on its
population shall be merited with the additional points stated above. The highest
percentage will be based on the list of participants in the provided registration sheet
signed before and after the run.

j. The route shall be:

NOTE:

• Only those who have registered shall be considered as included in the percentage in
relation to the total enrolled population of the year level. The organizers shall have
the sole authority to determine whether or not the year level has satisfied the
percentage requirement above- mentioned. 

• This shall in no case affect the winners of the race proper. This is an additional
incentive for the year level with the most number of participants who registered and
joined the race.

B. VOLLEYBALL

a. The composition of the team is mixed. Three (3) females and three (3) males in each
set.

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b. The tournament is single-round robin eliminations.

c. For elimination and semi-final games, the team who gets two (2) out of three (3) sets
shall be the winner.

d. For championship and battle for the 3rd place: the team who gets two (3) out of three
(5) sets shall be the winner.

e. Substitution is allowed as long as the team composition will still be three (3) females
and three (3) males in each set.

f. All reserve players must be registered before the game starts.

g. The 15-minute default rule will be strictly implemented.

h. Jersey Rules: The design must include the words "Ateneo Law" and the AdDU logo.
For the color, each team will use the color assigned to their respective year level.
(Optional only if the teams will decide to wear a team jersey).

C. BASKETBALL (MEN)

a. The tournament is single-round robin eliminations.

b. First three (3) Quarters: Running Time; 4th Quarter (last quarter): Stop Clock
Method. In the event that the game will go to overtime, running time will be used.

c. Each team will be composed of not more than twelve (12) players (the list of players
must be submitted before the start of the game). A maximum of five (5) players for
each team are allowed on the court at any time. Teams may make as many
substitutions as desired.

d. Only players indicated in the list submitted before the start of each game are allowed
to play.

e. Each year level has the discretion to change their rosters for the succeeding games as
long as the total number of players for each game will not exceed twelve (12).

f. Each player is allowed a maximum of five (5) fouls before being disqualified from
playing

g. The game consists of four periods of 10 minutes. If the scores are tied, overtime periods
of five minutes will be played until one team has more points than the other (at the
end of the 5-minute period)

h. A 24-second shot clock will be employed.

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i. The win-loss record of the teams will determine the match-ups in the semi-finals ( 1st
vs 4th ; 2nd vs 3rd). The winning teams in the semis will battle for the 1st place, while
the losing teams will battle for the 3rd place.

j. In the event that two or more teams have identical win-loss records, a quotient system
will be used to determine the standings.

k. All other IN-GAME rules not herein stated shall follow the FIBA Rules.

l. Jersey Rules: The design must include the words "Ateneo Law" and the AdDU logo.
For the color, each team will use the color assigned to their respective year level.
(Optional only if the teams will decide to wear a team jersey)

m. The 15-minute default rule will be strictly implemented.

D. BASKETBALL (WOMEN)

a. The tournament is single-round robin eliminations.

b. First three (3) Quarters: Running Time; 4th Quarter (last quarter): Stop Clock
Method. In the event that the game will go to overtime, running time will be used.

c. Each team will be composed of not more than six (6) players (the list of players must
be submitted before the start of the game). A maximum of three (3) players for each
team are allowed on the court at any time (the 4th, 5th, and 6th players will be
substitutes). Teams may make as many substitutions as desired.

d. Only players indicated in the list submitted before the start of each game are allowed
to play.

e. Each year level has the discretion to change their rosters for the succeeding games as
long as the total number of players for each game will not exceed six (6).

f. The game will be played using half court only.

g. The game consists of one period of 10 minutes.

h. A 12-second shot clock will be employed.

i. First team to reach twenty-one (21) points or has the most points after ten (10)
minutes will be declared winner. In the event that the scores will be tied at the end of
playing time, an overtime shall be played. the first team to score two points in the
overtime will be declared the winner.

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j. A shot made inside the arc will merit 1 point. A shot made beyond the arc will merit
2 points. Every successful free throw will merit 1 point

k. The win-loss record of the teams will determine the match-ups in the semi-finals (1st
vs 4th ; 2nd vs 3rd). The winning teams in the semis will battle for the 1st place, while
the losing teams will battle for the 3rd place.

l. In the event that two or more teams have identical win-loss records, a quotient system
will be used to determine the standings.

m. All other IN-GAME rules not herein stated shall follow the FIBA Rules.

n. Jersey Rules: The design must include the words "Ateneo Law" and the AdDU logo.
For the color, each team will use the color assigned to their respective year level.
(Optional only if the teams will decide to wear a team jersey)

o. The 15-minute default rule will be strictly implemented.

E. DEBATE

a. There are two sides (called Affirmative and Negative) and three debaters per side.
The motion is announced a week before the debate. The teams agree on the definition
of terms and the parameters of the debate on the same date the sides are chosen and
the motion is given.

b. The burden of proof, while real, is much less significant in this debate format. Because
here, there are two cases on the floor – The most compelling case wins. The affirmative
does not carry a significant burden. Each debater is given two minutes to interpellate
(cross-examine) the opposing debater. Each judge is also allowed to ask one question
of each debater.

c. There are three (3) arguments on both sides – Necessity, Beneficiality and
Practicability. Each debater has four (4) minutes to deliver a constructive speech,
rebut the speaker before him (except the First speaker of the Affirmative) and discuss
his assigned argument.

d. The first speakers of each team argue on the necessity (affirmative) or non-necessity
(negative) of the motion. The second speakers of each team argue on the beneficiality,
while the third speakers of each team on practicability (feasibility) of the motion.

e. The first affirmative speaker must make the affirmative’s case crystal clear. He must
discuss the status quo (whether they seek to defend it or change it) and why their
proposal is necessary.

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f. The first negative speaker will be given two minutes to interpellate the first
affirmative speaker. He must only ask categorical questions (answerable by yes or no)
and arrange these questions in a cross-examination style to establish the weakness of
the affirmative’s case and/or establish the negative’s case. He then has four minutes
to clash with the points just made by the first affirmative speaker and to advance his
argument that the affirmative’s proposal is not necessary.

g. The first affirmative speaker will then have two minutes to interpellate the first
negative speaker (also asking only categorical questions). He may use this opportunity
to rebuild his case and/or destroy the negative’s case.

h. The second affirmative speaker has four minutes to clash with the opposition case and
to deliver his constructive speech on the benefits of adopting their proposal. He will
then be interpellated by the second negative speaker for two minutes.

i. The second negative speaker then has four minutes of his time to divide between
clashing with the affirmative case and delivering his constructive speech on the
repercussions or harmful effects of adopting the affirmative’s proposal. He will then
be interpellated by the second affirmative speaker for two minutes.

j. The third affirmative speaker has four minutes to clash with the opposition case and
to deliver his constructive speech on the feasibility of adopting their proposal. He will
then be interpellated by the third negative speaker for two minutes.

k. The third negative speaker will then have two minutes of his time to clash with the
affirmative case and to deliver his constructive speech on the impracticability of
adopting the affirmative’s proposal. He will then be interpellated by the third
affirmative speaker for two minutes.

PARTICIPATION AND ELIGIBILITY

a. Team Eligibility:

• All Ateneo Law’s year levels are eligible to participate in the Competition.
• Each year level may enter only one Team.
• Any Team which utilizes an ineligible Team Member will be disqualified
from the Competition.

b. Team Composition and Selection: A Team is composed of three (3) members and one
(1) alternate member.

c. Minimum requirements for Team Member eligibility:

A person may be a regular member or alternate member of a Team if he or she:

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• Is enrolled at Ateneo Law as a full-time student during the current


academic year; and

• Has not competed for MORE THAN ONCE in any of the following:

o Inter-Law School Debate or Moot Court Competition (Ex.: ANC,


IBP Law Week); AND/OR
o Conflicts of Laws Debate Competition

d. One (1) member of the debate team may be replaced only once during the duration
of the competition. He or she may be replaced if has severe medical condition that
cannot allow him or her to participate.

COMPETITION COMMUNICATIONS

a. Only oral communications described in this Rules are permitted. In particular, no


written communication or exhibits may be delivered by any Team Member to any
judge.

b. Written communication during the debate round shall be limited to written


communication among Team Members seated at the table. No other written
communication may take place among the debaters, spectators or Team Members
not present at the table.

c. During a debate round, debaters at the podium and those seated at the table may
not operate laptop, cell phones, handheld or desktop computers or any other
computing device for any purpose.

MARKING OF DEBATERS

a. There are three (3) evaluation criteria: Constructive Speech or Matter (40 points),
Persuasive Skills or Manner (30 points), Interpellation (30 points).

b. MATTER: The Matter mark is scored as if the speech was submitted in essay form. It
has everything to do with logic, preparation, arguments, evidence cited, and analytic
skill. It has nothing to do with the presentation.

c. Teams are required to conduct research and prepare their speeches. The formula is
ARGUMENT + EVIDENCE = PROOF. An argument without citing an evidence to
support the same is a mere assertion and does not merit any consideration.

d. As law students, the debaters are expected to use provisions of law and relevant
jurisprudence in support of their arguments. Judges should also consider the quality
of each argument and the relevance of the cited authorities.

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e. MANNER: Manner or Presentation is marked out of a possible 30 points and judged


from a purely public speaking perspective: How did the debater actually deliver the
speech? Was the tone correct? The rate of speech? The pitch? The pauses? The eye
contact? The confidence? Etc.

f. Clarity and organization. Judges should listen to the debate as an average reasonable
person with an understanding of the law. The ability of the debater to convey his/her
ideas in a clear manner and with facility of expression are to be considered.

g. The use of humor, the manner of delivery, eye contact, voice, posture, and the ability
of the debater to convince an audience, are some of the elements within the purview
of the Manner criterion.

h. INTERPELLATION: This refers to the ability to cross-examine the opposing debater.


This refers to the success the debater has in clashing with the arguments of the
opposing team. Has he thoroughly understood the presented arguments and have they
responded effectively, logically and comprehensively in refutation.

i. This also includes courtesy and compliance with the rules. Judges should take note of
how a debater asks his questions, the logical sequence of these questions, and their
relevance. Debaters are advised to ask only categorical questions (i.e., those
answerable by yes or no); otherwise broad questions (i.e., how or why questions) will
elicit long explanations and sordid answers. Each debater is allowed two (2) minutes
each to conduct his/her interpellation.

JUDGES

a. There are at least three (3) adjudicators per debate round.

b. Students may not act as judges, except LL.M. and other post-graduate degree
candidates who are not directly affiliated with any Team participating in the debate
at which they are judging.

c. Team faculty advisors or coaches, or other persons directly affiliated with a Team,
may not act as judges in any debate until the Team has been eliminated from the
Competition.

d. No judge should sit on a panel of any debate round involving a Team from a school
with which the judge has an affiliation, acquaintance or other role which would create
an appearance of impropriety, except in situations disclosed to and approved by the
Ateneo Law Forensic Association (ALFA) Moderators.

e. Judges should disqualify themselves from judging a Team if they have a personal or
professional relationship with the school or someone affiliated with that Team, and if
that relationship might jeopardize their impartiality or create an appearance of

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impropriety. However, judges should not disqualify themselves from judging a round
merely because they have an acquaintance with a Team Member or other affiliation
or relationship with the school.

f. If a Team competing in a debate round wishes to inform the ALFA that a judge
assigned to that Round might be disqualified under this Rules, it must inform the
Tournament Director prior to the beginning of that debate round. The fact that a Team
Member recognizes a judge is not itself sufficient to disqualify the judge.

g. Each judge is allowed to ask ONE categorical question (no follow-ups) of each debater,
either during his speech. The question and response must fall within the time limits
of the speech delivery.

h. A Chief Adjudicator will be selected in each panel, whose special function is to rule on
any conflicts that may arise during the debate (e.g. whether or not to allow a disputed
line of questioning). The Chief Adjudicator is also charged with announcing the
winner of the debate at the end of the debate. Otherwise, the Chief Adjudicator’s role
and the weight of his scores are equal to those of the other judges. In the event of a
tie, the Chief Adjudicator must confer with his co-adjudicators to break the tie.

SCORING OF DEBATE

a. The adjudicators score each team based on the evaluation criteria: MATTER (40
points), MANNER (30 points) and INTERPELLATION (30 points).

b. The team with the higher score from each adjudicator garners a vote.

c. For the Elimination, the team with at least two (2) votes from the three (3)
adjudicators wins the debate round.

d. For the Final Round, the team with at least three (3) votes from the five (5)
adjudicators wins the debate competition.

BEST SPEAKER

a. The Judges’ Pick for Best Speaker is dependent on their choice. If and when, each
judge chooses a different speaker, the Chief Adjudicator must confer with his co-
adjudicators to select their Best Speaker.

F. TRIVIA

a. All participants must be bona fide students of the Ateneo de Davao University College
of Law S.Y. 2018-2019.

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b. Each year level must have at least 5 to 10 participants. Substitution of team members
is strictly prohibited.

c. All participants must wear their official year level shirt for the 2019 Conflicts of Law
during the competition.

d. There will be 7 categories with 5 questions per category.

e. The questions will be read twice.

f. For every correct answer, the team scores 1 point.

g. Correct spelling on the answer boards is required. Answers must be written legibly.
Each question has only one correct answer unless specified.

h. The game host will have the final say on any disputed answers.

i. Answers from each team will be scored and tallied by the committee. The committee
has the final say. A scoreboard will be displayed to show the current team rankings
after each round.

j. Gadgets or other resource materials are strictly prohibited during the games. Teams
found to be violating this rule will automatically disqualified.

k. In case of a tie, a tie-breaker question will be used to determine the final ranking of
winners.

G. DOTA 2

GAME RULES

A. The Organizer and Game Administrators


1. The organizer of this event is Sigma Legis Fraternity and Sorority (Sigma Legis).
Only the organizer and game administrators shall be allowed to entertain concerns
from the year level teams. 

2. Concerns not raised directly to the organizer or the game administrators shall not be
acted upon.

B. The Participants
1. Each year level shall have at least five (5) game players, and seven (7) at most if
they choose to have an additional of two (2) stand-in players at most. Stand-in
players are substitute players. 

2. All players must be bona fide students of the College of Law of Ateneo de Davao
University, whether male or female. 


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3. Each year level shall field game players who officially belong to the year level which
they represent. Fielding a player who does not belong to the year level which he/she
represent shall be a ground for disqualification from tournament. 

4. Each player shall wear EITHER the official year level t-shirt OR any t-shirt with the
official designated color to his/her year level during a game. 

5. The submission of the names of the official list of players must be made within
January 14, 2019 to January 19, 2019.

C. Briefing and Registration


1. There shall only be a one-time registration and briefing session. 

2. ALL players shall attend the scheduled briefing AND registration. The schedule shall
be posted and announced by the organizers and the Student Council. Failure to attend
shall be a ground for disqualification. 

3. All required details and requirements in the registration shall be complied with on
the day of registration. 

4. All players including stand-ins shall register by filling in the registration form to be
provided by the organizer. 

5. There shall be no change of players and stand-ins after the scheduled registration. 

6. Each team shall also register a game administrator from their year level, who is not
one of the game players nor a stand-in., and is knowledgeable in DOTA 2. The game
administrator shall be under the supervision of the organizer and shall be neutral at
all times. All administrators shall be present in every game. 

7. Non-registered players shall not be allowed to join the tournament. 

8. Upon registration, each team shall indicate only one (1) contact person, preferably the
TEAM CAPTAIN, to whom the organizer and game administrators shall
communicate. Communication or queries from other persons aside from the indicated
contact person shall not be entertained. 


D. Game Play A. Set-up


Game Players: At least 5, with 2 stand-ins at most, per year level
Mode: Captain’s Mode

Spectator: Enabled
Item Restriction: None

E. Game Schedule
The main event, or the Championship game is scheduled on February 10, 2018.
Round robin matches may be done at earlier dates, to be posted the organizer.

F. Tournament Format

Phase 1: Round Robin for Rankings


Date of Games: TBA

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A round robin format shall be followed for the rankings. Each team shall be able to play
against all other teams in a single match. There shall be a 10-minute break every after
match in the round robin phase.

Round Robin Scheme:


Games 1 to 6 (Game sequence to be announced)
1st year v 2nd year 1st year v 4th year 2nd year v 4th year
3rd year v 4th year 2nd year v 3rd year 1st year v 3rd year

The number of wins and loses shall be tallied and ranked according to the number of wins.

Date of Game: TBA

Phase 2: Semi-Finals

The teams with the highest number of wins and the teams with the least number of wins
shall be pitted against each other respectively.
The remaining teams will be pitted against each other also.

In case of a tie, winner is the team with an advantage in personal meetings (head-to-head
results)

Date of Game: TBA

Phase 3: Finals

Scheme: 
Best of 3: Team who first reaches two (2) wins shall be the winner

Game 7: Match between teams with the lowest number of wins. The winner in this game
shall be the 3rd placer
Loser shall be the 4th placer

Date of Game: TBA

Phase 3: MAIN EVENT:

Game 8: Match between teams with the highest number of wins


Winner in this game shall be the Tournament Champion
Loser shall be the 2nd Placer

OPTION 1: ASSUMING THAT THERE WILL ONLY BE THREE TEAMS


A round robin format shall be followed for the rankings. Each team shall be able to play
against all other teams in one single match.

Scheme:
Game 1: 1st year v 2nd year
Game 2: 1st year v 3rd year

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Game 3: 2nd year v 3rd year


The number of wins and loses shall be tallied and ranked according to the number of wins.

The first two teams with the highest number of wins shall be pitted against each other for
the finals. The team with the least number of wins shall automatically be the 3rd placer.

Scheme: 
Best of 3: Team who first reaches two (2) wins shall be the winner

MAIN EVENT:
Game 4: Match between teams with the highest number of wins Winner in this game shall
be the Tournament Champion
Loser shall be the 2nd Placer

G. Substitution by stand-ins
1. The tournament officials or game administrators must be informed if any
substitutions are to be done. 

2. Substitutions can only be done before a match and not during the match. 

3. The substitute player must be registered with the team. 


H. Game Restrictions
1. The sharing of basic regeneration items, consumables, and gems are allowed

2. It is not allowed to purposefully suicide to drop item for another player.

3. The following are grounds for disqualification but not limited to:
a. Using of hacks, cheats or other exploits.
b. Receiving advices from non-registered players.
c. A teammate or a stand-in taking over the unit of another player.
d. The use of foul languages or “trash-talking” during the game proper or after
the game, verbally or through ingame chat, addressed to another team.
e. Opening of a browser during the game or while before resurrection.
f. Any of such acts that constitutes cheating.

I. Game Pauses

1. If any player unintentionally disconnects during a match, the game will be paused
(default is F9) until the player has reconnected within 10 minutes.
2. Pausing is not used for any other reason other than unintentional disconnections and
hardware malfunctions.

3. Each team can only pause the game for not more than 10 minutes.
4. If 10 minutes have passed and the disconnected player has not returned, then the
game would be resumed regardless if the player would reconnect or not. (If the same
person disconnects more than once, all times get added up).

F. Game Interruptions

1. Unintentional game interruptions such as power outage shall mean a rematch


between the affected teams provided that each team shall use the same heroes and be

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at the same lanes until the first wave of creeps. After which, a change of lane is
allowed. 

2. The only exception when there will be no rematch allowed due to power interruption
is when there is an obvious and imminent win by one team such as, but not limited
to, when only the Ancient is left undestroyed in the base of the losing team. This shall
be determined by a UNANIMOUS vote by the organizer and game administrators. 


G. Declaration of Win by Default

The application of the “Win By Default” shall only be on a ‘per match basis’, and not affect
the whole of the game series in a best of three game.

Thus, for instance, in a best of three game, if a team is declared in default in the first match,
they may still proceed with the succeeding matches, with the burden of having already a tally
of one (1) loss by default.

The following rules shall be followed:


1. All teams must have logged-in online through Steam and be visibly online in DOTA 2
within 10 minutes from the official match schedule as determined by the game
administrators.

2. Failure of a single member of a team to log-in through Steam and be visibly online in
DOTA 2 after the lapse of 10 minutes from the official match schedule shall mean a
declaration of default on the incomplete team and in 
effect will result to a declaration
of win by default by the team who has completely logged online within the prescribed
time; Provided that the declaration of default shall be made UPON REQUEST by the
Team Captain or Game Administrator of the completely logged-in team. Absence of a
request to declare the other team in default shall be deemed as a waiver and thus
allows the other team to play provided that they will already be complete within a
non- extendable time of 5 minutes in addition to the 10 minutes as prescribed above.
Failure to log-in within the extended period shall result to an AUTOMATIC
DEFAULT, without need of further deliberation and request from either parties.

H. Commitments
1. By attending the competition participants acknowledge without limitation to comply
with the rules and regulations, official announcement, and with the statements and
decisions made by the organizer and administrators. 

2. Every participant acknowledges the right for the administration to justifiably modify
the rules and regulations for adjustments at any time after due notice.
3. Every participant has to show the needed respect towards the organizer and game
administrators and other participants. Insults and unfair or disrespectful behavior
towards anyone are not tolerated and will be penalized with disqualification, as may
be determined by a unanimous vote by the organizer and the game administrators. 

4. Every team accepts the official schedule of the competition and declares its ability to
be available during these times.
-END-

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IX. THIRD DAY EVENTS

A. PARLOR GAMES 2018

ARM WRESTLING

Participants: Each year level shall have one (1) team consisting of one (1) male and one (1)
female.

Material: table and chairs

Mechanics:
a. The winners in both matches will face each other in the championship.
b. The non-winners in both matches will face each other for the third and fourth place.
c. In case of a player's injury, substitution shall be allowed during the match.
d. Players shall only use their bare hands (no gloves and the like can be used in the
game). The match shall be proceeded against with the clasped-hand method by the
players.
e. The elbows of the participants must be in contact with the table at all times. A
participant who raises or lifts his/her elbow from the table shall lose the game.
f. A participant who moves his/her own chair during the game shall be disqualified.
g. The feet of the participants must stay completely flat on the ground. A participant
who raises his/her feet or even his/her heel shall lose the game.
h. The participant is not allowed to hold any object with his/her free hand.
i. General rule: Participants shall use their right arm.
j. Exception: If a participant prefers his/her left arm, he/she must ask permission first
from his/her opponent.
k. Judges' decision is final.

CENTI-MILLI

Participants: Each year shall have one (1) team constituting of three (3) males and three (3)
females.

Material: Rope – must be uniform in length (preferably the type of rope use by Boy Scouts)

Mechanics:
a. Participants shall fall in line vertically
b. Their right and left feet are connected to the persons behind them through the rope.
Members of the same year level that the team represents may assist such team in
tying the rope through the feet of the participants. If the rope snaps or falls off of the
ankle of any of the members, the team to which the members belong will be
disqualified.

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c. Altogether, they shall move towards the marshal designated as their post and return
to the starting point. If any of the team's members touches in any manner their
designated post during the game, their team will be disqualified.

d. The first team to reach the finish line with all six (6) team members passing the
finish line, wins.
e. The judges' decision is final.

EGG CATCHING

Participants: Each year level shall have one (1) team consisting of one (1) male and one (1)
female.

Materials: Raw eggs

Mechanics:
a) The participants of each team shall face each other while standing at their designated
points. Such shall be the first of multiple designated points. At a signal from the
facilitators, one of the members shall throw the egg across to his/her partner.
b) This process shall be repeated with the contestants moving farther from each other.
A marker shall be set up for this purpose. The catcher may not go beyond the marker
but may move away from the marker when catching the egg. The thrower, when
throwing the egg, must not step nor go beyond the line.
c) The game shall continue until a single winner remains.
d) The team who fails to catch the egg loses even if the egg would not break upon falling
on the ground. Likewise, even if a participant has caught the egg and the egg
subsequently breaks, the team loses the ground.

LOBO RUN

Participants: Each team shall have five (5) players consisting of three (3) females and two
(2) males.

Materials:
Twelve (12) extra-large balloons and eight (8) reserve balloons; Masking tapes

Mechanics:
a) The team members shall assign among themselves as to who will be the 1 st, 2nd, 3rd,
4th, and final player.
b) The fists of each player shall be taped to prevent the players from gripping the
balloons on each arm.
c) As soon as the game official declares the start of the game, the first player at the
starting point shall be assisted by his teammates as they place one balloon under each
arm and another in between his legs.

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d) The player shall then commence to run circling the team's designated post. If any of
the team's members touches in any manner their designated post during the game,
their team will be disqualified.
e) In case a balloon falls or bursts, the player shall go back to the starting point and have
the balloons fixed and shall therefore start all over again. A replacement balloon is
provided for each team in case a balloon bursts.
f) Each team shall only be given two (2) replacement balloons, hence, when more than
two (2) balloons burst, the team shall be considered as defeated.
g) When the first player returns to the starting point, he shall be assisted by his team
mates and the second player shall be assisted in the same manner as the first player.
h) The same thing shall be done by the 3rd, 4th and last player except that the final
player shall upon returning to the starting point burst the balloons in his possession
by sitting on each of them. The final player must burst the three (3) balloons by sitting
on them.
i) The first team to complete the event wins the game.
j) The reserve balloons shall only be used in the event that one (1) of the balloons burst.
k) The reserve balloons shall be in the possession of the marshals for each year level.

SACK RACE

Participants: Each year level shall have one (1) team consisting of six (6) players – three (3)
males and three (3) females.

Materials: Two (2) pieces sacks of flour combined together to fit two (2) players.

Mechanics:
a) Participants shall fall in line vertically at the starting point. There will be two (2)
players inside the sack, one (1) male and one (1) female.
b) Participants may choose to wear his/her shoes or go barefoot.
c) At the signal of the facilitator, the first team members shall put both feet inside the
sack and shall commence to race the designated point and return to the starting point.
The subsequent team members shall do the same only after the person before them
shall have crossed the starting point. If any of the team's members touches in any
manner their designated post during the game, their team will be disqualified.
d) The team members may help each other out in preparing the sack for the next team
member.
e) Both feet of the last team members must be inside the sack when they cross the finish
line.
f) The first team to finish wins the game.

PINOY HENYO

General Rules

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a) Each year level will be represented by 6 participants. (3 males and 3 females per
team).
b) There will be one (1) facilitator, and one (1) timer to supervise the game.
c) There will be an elimination round and the final round.

Elimination Round
a) In the elimination round, each year level will be called and must come forward.
b) The elimination round will be composed of three (3) words/ phrases to be guessed by
three (3) different players in each team and three (3) different players to help the other
in guessing the word/phrase.
c) Each word shall correspond to a category, increasing in difficulty. (easy, intermediate,
hard)
d) For every word/phrase, the group must choose amongst themselves one (1) person who
will guess the word/phrase (Player A), and one (1) person who will guide the other to
guess the word/phrase (Player B).
e) Player A and Player B must sit facing each other at a considerable distance to be
determined by the facilitators of the game, the same will be maintained throughout
the whole game to be fair to all teams.
f) The other players of the team and the spectators belonging to the same year level the
team is representing cannot utter any word or suggest in any manner to Player A the
word that is to be guessed, or else the pair shall be disqualified and awarded the full
time of two (2) minutes.
g) The person to guess the word/phrase must pick a number from a bowl or similar
container which corresponds to the word/phrase he/she must guess.
h) A paper where the word/phrase is written will be stuck on Player A’s forehead. Each
team will be given one (2) two minutes to guess the word/phrase.
i) The timer will start as soon as the word/phrase is revealed. Before revealing the word,
the facilitator shall inform the team as to what category the word belongs.
j) Player A will guess the word/phrase by throwing questions at Player B which are only
answerable by “YES/ OO”, “NO/ HINDI”, “MAYBE/ PWEDE”.
k) Player B will only respond to the questions of Player A with “YES/ OO”, “NO/ HINDI”,
“MAYBE/ PWEDE”. There will be no other word/ words used to respond to the
questions, or else 5 seconds will be added to their time.
l) When Player A finally guesses the word/phrase or the time finally runs out, the timer
will tally each team’s time.
m) The two (2) teams with the lowest aggregate team time in guessing the three (3)
words/phrases will proceed to the final round.
n) The other two (2) teams will rank 3rd and 4th place, depending on their aggregate
team time.

Final Round
a) The final round will be having the same mechanics as the elimination round.
b) Players who have already played in the elimination cannot anymore become Player A
or Player B in the final round.
c) The team with the lowest aggregate team time will be declared the champion of Pinoy
Henyo and the other team will be declared 2nd place.

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Tie Breaker
a) For teams with the same end time, both in the eliminations and final round, the y will
be asked to guess one (1) more word each and the team with the lower team time will
rank higher than the other.

TUG OF WAR

Participants:

a) Every year level shall have one (1) team for women and one (1) team for men.

b) Each team shall officially weigh-in at the designated weighing-in areas. The weigh-in
shall be conducted at 12:30pm to 1:00pm. Those who fail to appear during the weigh-in
shall not be allowed to participate during the game. No substitution allowed.

c) Each team should have an aggregate weight of 1,200 pounds (545.45 kg) regardless of
the number of participants therein.

d) Shoes should be worn by the participants during weigh in and game proper.

e) Participants should their respective year level shirts.

Materials:

a) Heavy duty rope


b) Weighing Scale

Mechanics:

a) Each team shall be positioned behind their individual markers/borders.

b) There shall be a marked tied at the centermost part of the rope.

c) The team to first bring the marker located at the centermost part of the rope across
their side of the border/marker wins.

d) Each team member is only allowed to hold/grip the rope with bare hands. No
equipment, gloves and other similar items may be used. Violation of this rule shall be a
ground for the team's disqualification. Use of chalks or powders is allowed.

e) Looping or tying the rope around the waist and arm shall be prohibited and shall be a
ground for the team's disqualification.

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LEGAL PICTIONARY

c/o ATTY VINCENT PAUL MONTEJO

VICE RELAY

Participants: Two (2) representatives (1 boy and 1 girl) per year level.

Mechanics:
a) Five (5) stations shall be set representing the five (5) vices of law school: eating, smoking
drinking, sex, and card games.
b) Each participant shall complete each station in the order he prefers. He should
completely finish each station before moving on to the next station.
c) “Eating” is deemed completed when the participant has consumed all the food in the
station
without any food remaining in his mouth.
d) “Smoking” is deemed completed when the cigarette has been consumed up to the line
designated on it.
e) “Drinking” is deemed completed when the participant has drunk all the contents of the
glass
without any remainder therein.
f) “Sex” is deemed completed when the participant has blown the condom into proportion or
burst the condom whichever comes first. Strictly, no using of nails, pinching of condom or
any similar act that will result to premature bursting of condom.
g) “Card games” is deemed completed when the participant has arranged the cards in such
a manner as to conform to the rules of the card game.
i) After completing the stations, the participant must memorize a law provision and recite
correctly the same publicly.
j) The first participant to complete all stations shall win the game.

B. IMPERSONATION

a) Each team must have a representative or duo or group composed of 3-5 members.

b) Each team is required to impersonate the looks and moves of a musical artist or
musical group (including the types of dress or outfit they usually wear). The team will
choose what artist or group to impersonate.

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c) Cross-dressing is not allowed. CROSS DRESSING is taken into context as a person


impersonating someone of the opposite gender; a transsexual or transgender. This is a
ground for disqualification.

d) The song of the singer chosen by the impersonator should be sung in lip sync manner.
Live performances are strictly prohibited. This is a ground for disqualification.

e) Each entry is given 3-5 minutes to perform including the entrance and exit. For every
1 minute excess/lack, 1 point will be deducted from the total score.

f) A master timekeeper will be provided by the committee.

g) There will be three (3) judges provided and the combined decision of the judges is final
and irrevocable.

h) Acts that are blasphemous and sexually suggestive are not allowed to be determined
by the judges. This is a ground for disqualification.

i) Only TWO (2) props men are allowed to enter the performance area. They should wear
plain black shirt and pants. They are not counted as part of the official participants.

j) Once a member of their team steps on the line, he/she is already counted as part of the
performers.

k) Back-up performers are permitted as long as there are only 3-5 performers on stage.

l) The video of the artist/s projected on screen shall be the one mimicked or followed by
the impersonators.

m) The intent of the performance should not be offensive.

n) Performers may submit to Anna Lou Igbalic via e-mail at taumuofficial@gmail.com,


either the official music video of the original artist/s to be impersonated or any video
(e.g. live performance of the artist/s in a concert or tv show) provided that the original
artist or group is in the video, on or February 3, 2019.

o) Video covers of people other than the original artist or group are not allowed.

p) Spliced, mashed up and medley-ed music are allowed as long as it contains the same
artists’ live performance.

q) Criteria

Timing 30%
Mastery 20%

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Semblance 40%
Stage Presence 10%
Total 100%

GROUNDS FOR DISQUALIFICATION:

1. Cross-dressing. CROSS DRESSING is taken into context as a person


impersonating someone of the opposite gender; a transsexual or transgender.
2. Acts that are blasphemous and sexually suggestive.
3. More than TWO (2) props men. They should wear plain black shirt and pants.
4. Spliced, mashed up and medley-ed music coming from different artists.

C. BATTLE OF THE BANDS

I. Participants

a. Each participating year level must have at least three (3) participants.

b. All participants must play an instrument except the singers who shall have the option
to also play an instrument or sing solely.

c. There shall be no limit as to the number of members in the band.

d. Any member of the faculty may participate as a bandmate of any year representative
either as a vocalist or as an instrumentalist. Only one (1) teaching or non-teaching
faculty may become a member of each band.

e. The optional membership of any faculty in any of the year level bands shall not
prejudice the result of the judging. Faculty’s membership shall be of no special
bearing.

II. Performance

a. The group shall perform ANY THREE SONGS of WHATEVER GENRE OF THEIR
CHOICE. However, THE PERFORMANCE must not be in metal, hard metal, scream
fashion to be determined by the judges.

b. The song can be an OPM or an English song.

c. The whole performance shall not exceed ten (10) minutes.

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d. The actual performance (excluding set-up and after performance) of the group beyond
the time limit allowed shall merit a deduction of one (1) point of the general average
for every thirty (30) second lapse.

III. Pre-Submission

a. The group’s song title/s, genre, the name and position of the band members and the
instruments to be played by the group shall be submitted to Tau Mu.

b. An introductory video of the band shall be required to be submitted and shall not last
for more than one (1) minute. Failure to submit an introductory video of the band shall
result in a five (5) point deduction.

c. Submissions shall be made to Anna Lou Igbalic via e-mail at taumuofficial@gmail.com


on or before February 3, 2019, 9PM. The songs shall be submitted further to the
Student Council who shall have the right to reject the songs submitted if it fails to
comply with the prohibitions stated herein.

IV. Prohibitions

a. The use of pre-recorded audios, CDs, tapes, disks, MMCs and other electronic or
mechanical devices and other similar gadgets not considered as musical instruments
is not allowed.

b. Song lyrics that are EXPLICITLY offensive to the morals of the public and the use of
vulgar words or language which can disrupt public order, COMING FROM THE
PERFORMERS shall be prohibited.

c. Any attire is allowed as long as it not against public morals or public policy.

V. Criteria:

Musicality/Quality of Sound 40%


Stage Presence 10%
Voice Quality 40%
Overall Performance 10%
Total 100%

VI. GROUNDS FOR DISQUALIFICATION

1. The use of pre-recorded audios, CDs, tapes, disks, MMCs and other electronic or
mechanical devices and other similar gadgets not considered as musical instruments

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2. Song lyrics that are EXPLICITLY offensive to the morals of the public and the use of
vulgar words or language which can disrupt public order, COMING FROM THE
PERFORMERS.
3. The inclusion of any band member who is not officially enrolled.

Note: The drums and amplifiers shall be provided by the council for the use of all participants.

-END-

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X. GRIEVANCE PROCEDURE

General Rules:

a. All grievances shall be construed strictly against the complainant. In case of doubt,
the status quo shall be upheld and the ruling made by the judges/marshals shall be
sustained.

b. The burden of proof shall be borne by the complainant/s.

c. The grievance committee shall be headed by the Council Vice-President Ms. Trisha
Ann Samantha Aligato, with four (4) members composed of the respective year level
representatives.

d. Any grievance brought by the year level where the representative belongs would
necessarily work to inhibit the latter from participating in the deliberations to resolve
the grievance. Likewise, the representative of the year level complained of shall
inhibit from the deliberations of the committee.

e. If a year level representative is unable to attend the deliberation, any council member
belonging to the said year level may appear in the deliberations.

Procedure:

1. Any grievance brought shall be in the form outlined below, otherwise the committee
may consider any defect as ground to deny the grievance.

a) Complainant/s: (year level) + (name/s of complainants)


b) Contact number/s:
c) Respondent/s: (year level) + (name/s of respondents)
d) Grounds for Grievance: (act complained of)
e) Event:
f) Specific rule violated: (cite specific provision of the Conflicts of Law 2016 Rules)
g) Signature/s of complainant/s:
h) Attested by: (any class president or year level representative where the
complainants belong.)

2. The form must be submitted not later than one (1) hour after the commission of the
act complained.

3. The form SHALL be submitted to Ms. Trisha Aligato of the grievance committee.

4. Submission of grievance to the committee shall work to suspend the proclamation of


the winners pending resolution of the grievance

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5. The committee must resolve the grievance within thirty (30) minutes following the
submission of the grievance.

6. The head shall not vote except in case of a tie.

7. The decision of the grievance committee shall be final and irrevocable.

8. The grievance committee has the power to revoke initial proclamation.

The Council reserves the right to modify and/or improve the rules, subject to the approval of
its majority members in a meeting duly called for that purpose.

-END-

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