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Squats - 7 th

Edition 40konline.com

Kill Team
Squats
Special rules
Ancestral Hatred, Berserker, Brothers in arms, Fat of Foot, No suspension units, Superior Technology are all
covered in Codex: Squats

Lean, Mean, Not so Green


Being generally younger and fitter than the average Squat soldier, many members of Kill Teams are more
mobile, and can Run in the Shooting phase. However, due to their short legs, they only run 3”, not 6”each
turn.

Robust
Squats subtract 2 from the Strength of any fall-damage they suffer. In addition Squats with this rule use a
modified Special Injury Chart
1 Grievously Injured
1-2 Dead
3-5 Maimed
6 Wounded Pride
2 Beaten up
1 Incapacitated
2-3 Winded
4-6 Wounded Pride
3-6 Full Recovery

Model availability
You must adhere to the following model requirements when building your Kill Team:

• 1 Team Leader model


• 1-25 Core models
• 0-3 Special models

Squad allotment: Some models have a special rule called “Squad Allotment” in their profile. The Allotment
is followed by the squad and the number of models needed. You can only take this models if you have that
number of members from that squad, and this is a resource that is “spent”, so that you cannot count the
same model twice for two allotments.
Example: If you have one model with “Squad Allotment – Assault (3)” and another with “Squad Allotment –
Assault (5)” you need 8 Assault Soldiers to legally use those two models, five for one, three for the other.

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Squats - 7 th
Edition 40konline.com

Team Leaders

Hearthguard Knight 30 points


WS BS S T W I A Ld Sv
4 4 4 4 3 2 3 8 3+

Unit Type: Infantry Character

Wargear:
• Boltpistol
• Close-combat weapon
• Frag Grenade
• Hardened Scale armour
• Krak grenade
Special rules:
• Ancestral hatred
• Beserker
• Brothers in Arms
• Inspiring Presence
• Robust
Options:

• May be equipped with Melta Bomb 5 pts


• Replace Close-combat weapon with
◦ Powersword 7 pts
◦ Poweraxe 7 pts
• May take wargear from the Squat Armoury including “Leader only”-items.

Hearthguard 25 points
WS BS S T W I A Ld Sv
4 4 4 4 2 2 2 8 3+

Unit Type: Infantry Character

Wargear:
• Boltpistol
• Close-combat weapon
• Frag grenade
• Hardened Scale armour
• Krak grenade
Special rules:
• Ancestral hatred
• Beserker
• Brothers in Arms
• Inspiring Presence
• Robust
Options:
• May be equipped with Melta Bomb 5 pts
• Replace Close-combat weapon with
◦ Powersword 7 pts

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Squats - 7 th
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◦ Poweraxe 7 pts
• May take wargear from the Squat Armoury including "Leader only"-items.

Brotherhood Combat Veteran 19 points


WS BS S T W I A Ld Sv
4 4 4 4 2 2 2 7 5+

Unit Type: Infantry Character

Wargear:
• Lasgun
• Flak-jacket
Special Rules:
• Ancestral hatred
• Brothers in Arms
• Inspiring Presence
• Lean, Mean, Not so Green
• Robust
• Squad Allotment – Combat (5)
Options:
• May be equipped with
◦ Frag grenade 1 pt
◦ Krak grenade 1 pt
• Replace Lasgun with
◦ Bolter 2 pts
◦ Flamer 5 pts
◦ Meltagun 8 pts
◦ Plasmagun 8 pts
• May take wargear from the Squat Armoury including "Leader only"-items.

Brotherhood Assault Veteran 21 points


WS BS S T W I A Ld Sv
4 4 4 4 1 2 2 7 5+

Unit Type: Infantry Character

Wargear:
• Lasgun
• Flak-jacket
• Frag grenade
• Krak grenade
Special Rules:
• Ancestral hatred
• Beserker
• Brothers in Arms
• Inspiring Presence
• Lean, Mean, Not so Green
• Robust
• Squad Allotment – Assault (5)

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Options:
• May be equipped with Melta Bomb 5 pts
• May replace lasgun with
◦ Bolter 2 pts
◦ Flamer 5 pts
◦ Meltagun 8 pts
◦ Plasmagun 8 pts
◦ Hardened scale armour,
Fell-bladed axe, Boltpistol free
• May take wargear from the Squat Armoury including "Leader only"-items.

Brotherhood Combat Squad Leader 13 points


WS BS S T W I A Ld Sv
3 3 3 4 1 2 1 7 5+

Unit Type: Infantry Character

Wargear:
• Lasgun
• Flak-jacket
Special rules:
• Ancestral hatred
• Brothers in Arms
• Inspiring Presence
• Lean, Mean, Not so Green
• Robust
• Squad Allotment – Combat (3)
Options:
• May be equipped with
◦ Fraggrenade 1 pt
◦ Krakgrenade 1 pt
• Replace Lasgun with
◦ Bolter 2 pts
◦ Flamer 5 pts
◦ Meltagun 6 pts
◦ Plasmagun 6 pts
• May take wargear from the Squat Armoury including "Leader only"-items.

Brotherhood Assault Squad Leader 15 points


WS BS S T W I A Ld Sv
3 3 3 4 1 2 1 7 5+

Unit Type: Infantry Character

Wargear:
• Lasgun
• Flak-jacket
• Frag grenade
• Krak grenade
Special Rules:

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• Ancestral hatred
• Beserker
• Brothers in Arms
• Inspiring Presence
• Lean, Mean, Not so Green
• Robust
• Squad Allotment – Combat (3)
Options:
• May be equipped with Melta Bomb 5 pts
• May replace lasgun with
◦ Bolter 2 pts
◦ Flamer 5 pts
◦ Meltagun 6 pts
◦ Plasmagun 6 pts
◦ Hardened scale armour,
Fell-bladed axe, Boltpistol free
• May take wargear from the Squat Armoury including "Leader only"-items.

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Core

Brotherhood Combat Soldier 10 points


WS BS S T W I A Ld Sv
3 3 3 4 1 2 1 7 5+

Unit Type: Infantry

Wargear:
• Lasgun
• Flak-jacket
Special rules:
• Ancestral hatred
• Brothers in Arms
• Lean, Mean, Not so Green
• Robust
Options:
• May be equipped with
◦ Fraggrenade 1 pt
◦ Krakgrenade 1 pt
• Replace Lasgun with
◦ Bolter 2 pts

Brotherhood Assault Soldier 11 points


WS BS S T W I A Ld Sv
3 3 3 4 1 2 1 7 5+

Unit Type: Infantry

Wargear:
• Lasgun
• Flak-jacket
• Frag grenade
• Krak grenade
Special rules:
• Ancestral hatred
• Beserker
• Brothers in Arms
• Lean, Mean, Not so Green
• Robust
Options:
• May replace lasgun with
◦ Bolter 2 pts
◦ Hardened scale armour,
Fell-bladed axe, Boltpistol free

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Special

Guild Biker 16 points


(You can never include a Guild Biker in a Kill Team that contains a Cyber-slayer
WS BS S T W I A Ld Sv
3 4 3 5 1 3 1 8 5+

Unit Type: Biker

Wargear:
• Laspistol
• Close-combat weapon
• Flak-jacket
• Frag grenade
• Bike
Special rules:
• Ancestral hatred
• Brothers in Arms
• Hit and run
• Robust
Options:
• May be equipped with krak grenade 1 pt
• May take wargear from the Squat Armoury

Cyber-Slayer 14 points
WS BS S T W I A Ld Sv
4 3 4 4 2 2 1 7 6+

Unit Type: Infantry

Wargear:
• Boltpistol
• Close-combat weapon
Special rules:
• Abomination
• Ancestral hatred
• Beserker
• Brothers in Arms
• Crazed
• Fearless
• Feel No Pain (5+)
• Rage
• Robust
Options:
• May replace close-combat weapon with
◦ Poweraxe 5 pts
◦ Combi-flamer 5 pts
• May be equipped with krak grenade 1 pt
• May take wargear from the Squat Armoury

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Hearthguard 13 points
WS BS S T W I A Ld Sv
4 4 4 4 1 2 1 8 3+

Unit Type: Infantry

Wargear:
• Boltpistol
• Close-combat weapon
• Frag grenade
• Hardened Scale armour
• Krak grenade
Special rules:
• Ancestral hatred
• Beserker
• Brothers in Arms
• Robust
Options:
• May be equipped with Melta Bomb 5 pts
• Replace Close-combat weapon with
◦ Powersword 10 pts
◦ Poweraxe 10 pts
• May take wargear from the Squat Armoury

Rockbreaker 32 points
WS BS S T W I A Ld Sv
3 3 3 4 1 2 1 7 2+/6++

Unit Type: Infantry

Wargear:
• Rockbreaker armour
• Thermal pick
• Thunderhammer
Special rules:
• Ancestral hatred
• Brothers in Arms
• Bulky
• Deep Strike (only on ground level, as it tunnels up from below)
• Non-flammable
• Robust
• Slow and Purposeful
Options:
• May replace Thermal pick with
◦ Heavy flamer free
◦ Multi-melta 10 pts

Brotherhood Combat Squad Special weapon soldier 10 points

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Edition 40konline.com

WS BS S T W I A Ld Sv
3 3 3 4 1 2 1 7 5+

Unit Type: Infantry Character

Wargear:
• Lasgun
• Flak-jacket
Special rules:
• Ancestral hatred
• Brothers in Arms
• Lean, Mean, Not so Green
• Robust
• Squad Allotment – Combat (3)
Options:
• May be equipped with
◦ Frag grenade 1 pt
◦ Krak grenade 1 pt
• Replace Lasgun with
◦ Bolter 2 pts
◦ Flamer 5 pts
◦ Meltagun 6 pts
◦ Plasmagun 6 pts

Brotherhood Assault Squad special weapon soldier 12 points


WS BS S T W I A Ld Sv
3 3 3 4 1 2 1 7 5+

Unit Type: Infantry

Wargear:
• Lasgun
• Flak-jacket
• Frag grenade
• Krak grenade
Special rules:
• Ancestral hatred
• Beserker
• Brothers in Arms
• Lean, Mean, Not so Green
• Robust
• Squad Allotment – Assault (3)
Options:
• May replace lasgun with
◦ Bolter 2 pts
◦ Flamer 5 pts
◦ Meltagun 6 pts
◦ Plasmagun 6 pts
• Hardened scale armour,
Fell-bladed axe, Boltpistol free

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Brotherhood Support Soldier 10 points


WS BS S T W I A Ld Sv
3 3 3 4 1 2 1 7 5+

Unit Type: Infantry

Wargear:
• Lasgun
• Flak-jacket
Special rules:
• Ancestral hatred
• Brothers in Arms
• Lean, Mean, Not so Green
• No Suspension units
• Robust
• Squad Allotment – Combat (3)
Options:
• Replace lasgun with
◦ Conversioncannon 20 pts
◦ Heavy bolter 10 pts
◦ Lascannon 18 pts
◦ Missile launcher (flakk, frak,
krak missiles) 25 pts
◦ Multi-melta 13 pts
◦ Plasmacannon 18 pts
• Can become a Veteran 5 pts
◦ Veterans have Squad Allotment – Combat (5) instead of (3), BS4 instead of BS3 and does not
suffer from “No Suspension units”-rule.

Ratling Sniper 10 points


WS BS S T W I A Ld Sv
2 4 2 2 1 4 1 6 5+

Unit Type: Infantry

Wargear:
• Flak armour
• Laspistol
• Sniper rifle
Special rules:
• Infiltrate
• Shoot and Scarper
• Stealth

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Armoury
See Codex: Squats for rules on the following pieces of armoury wargear

• Fell-bladed axe 2 pts


• Laspistol 0 pts
• Ornate breastplate (Leader only) 10 pts
• Plasmapistol 6 pts
• Poweraxe 10 pts
• Powerfist 15 pts
• Powersword 10 pts
• Refractor-field 7 pts
• Stormbolter 3 pts
• Stuntie(Leader only) 7 pts

Half-eaten pie 10 pts


Somewhere, someone with a very high-powered rifle is looking out for whoever got that slice of pie from
her.
Once per game, instead of shooting, the model may inflict an automatic S5AP3 hit with Rending and Pinning
(-1 to the pinning test) to a modelo n the battlefield, regardless of line of sight.

Helter-smelter (Leader only) 12 pts


Relic of a by-gone era, an STC-relic, this pistol is one-of-a-kind and cuts through armour as easily as it
evaporates flesh.
This is a range 6”, S8, AP1, Pitol with Melta.

Mining Boots 6 pts


The wearer has Move through Cover in ruins and across stony ground.

Mining Helmet 3 pts


The wearer gain an addition +1 to its save when going to ground in a ruin.

Nidhogg (Leader only) 10 pts


A long-bladed plasma-pistol which in the right hands becomes more than either blade or pistol, but better
than both.
This is a master-crafted Plasmapistol which grants +1A to the wielder.

Orkbreaker (Leader only) 6 pts


A product of the last great war against the Orks, this blade cuts eep and draws green blood easily, and
plentifully.
The Orkbreaker is a Master-crafted Fell-bladed axe which allows re-rolling all failed to-wound rolls against
Orks.

V9.2 Ore concentration sensor (Leader only) 5 pts


The Leader and one other model both gain Outflank and Acute senses.

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