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;This file is generated from the Spreadsheet VnV,txt

;Please modify the spreadsheet and re-xport the data, rather than editing this file
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;===============================================================
;== TRAIT DATA STARTS HERE ==
;===============================================================

;------------------------------------------
Trait GoodCommander
Characters family
AntiTraits BadCommander

Level Confident_Commander
Description Confident_Commander_desc
EffectsDescription Confident_Commander_effects_desc
GainMessage Confident_Commander_gain_desc
Threshold 1

Effect Command 1

Level Good_Commander
Description Good_Commander_desc
EffectsDescription Good_Commander_effects_desc
GainMessage Good_Commander_gain_desc
Threshold 2

Effect Command 2

Level Superior_Commander
Description Superior_Commander_desc
EffectsDescription Superior_Commander_effects_desc
GainMessage Superior_Commander_gain_desc
Threshold 4

Effect Command 3

Level Great_Commander
Description Great_Commander_desc
EffectsDescription Great_Commander_effects_desc
GainMessage Great_Commander_gain_desc
Threshold 10

Effect Command 4

Level Legendary_Commander
Description Legendary_Commander_desc
EffectsDescription Legendary_Commander_effects_desc
GainMessage Legendary_Commander_gain_desc
Epithet Legendary_Commander_epithet_desc
Threshold 18

Effect Command 5

;------------------------------------------
Trait BadCommander
Characters family
AntiTraits GoodCommander

Level Indifferent_Commander
Description Indifferent_Commander_desc
EffectsDescription Indifferent_Commander_effects_desc
Threshold 2

Effect Command -1

Level Incompetent_Commander
Description Incompetent_Commander_desc
EffectsDescription Incompetent_Commander_effects_desc
Threshold 4

Effect Command -2

Level Poor_Commander
Description Poor_Commander_desc
EffectsDescription Poor_Commander_effects_desc
Threshold 6

Effect Command -3

Level Pathetic_Commander
Description Pathetic_Commander_desc
EffectsDescription Pathetic_Commander_effects_desc
Threshold 8

Effect Command -5

;------------------------------------------
Trait GoodAttacker
Characters family
AntiTraits BadAttacker

Level Confident_Attacker
Description Confident_Attacker_desc
EffectsDescription Confident_Attacker_effects_desc
Threshold 1

Effect Attack 1

Level Good_Attacker
Description Good_Attacker_desc
EffectsDescription Good_Attacker_effects_desc
Threshold 2

Effect Attack 2

Level Superior_Attacker
Description Superior_Attacker_desc
EffectsDescription Superior_Attacker_effects_desc
Threshold 4

Effect Attack 3

Level Great_Attacker
Description Great_Attacker_desc
EffectsDescription Great_Attacker_effects_desc
Threshold 8

Effect Attack 4

Level Heroic_Attacker
Description Heroic_Attacker_desc
EffectsDescription Heroic_Attacker_effects_desc
GainMessage Heroic_Attacker_gain_desc
Epithet Heroic_Attacker_epithet_desc
Threshold 16

Effect Attack 5

;------------------------------------------
Trait BadAttacker
Characters family
AntiTraits GoodAttacker

Level Indifferent_Attacker
Description Indifferent_Attacker_desc
EffectsDescription Indifferent_Attacker_effects_desc
Threshold 2

Effect Attack -1

Level Incompetent_Attacker
Description Incompetent_Attacker_desc
EffectsDescription Incompetent_Attacker_effects_desc
Threshold 4

Effect Attack -2

Level Poor_Attacker
Description Poor_Attacker_desc
EffectsDescription Poor_Attacker_effects_desc
Threshold 6

Effect Attack -3

Level Pathetic_Attacker
Description Pathetic_Attacker_desc
EffectsDescription Pathetic_Attacker_effects_desc
Epithet Pathetic_Attacker_epithet_desc
Threshold 8

Effect Attack -4

;------------------------------------------
Trait GoodDefender
Characters family
AntiTraits BadDefender

Level Confident_in_Defence
Description Confident_in_Defence_desc
EffectsDescription Confident_in_Defence_effects_desc
Threshold 1

Effect Defence 1

Level Good_Defender
Description Good_Defender_desc
EffectsDescription Good_Defender_effects_desc
Threshold 2

Effect Defence 2

Level Superior_Defender
Description Superior_Defender_desc
EffectsDescription Superior_Defender_effects_desc
Threshold 4

Effect Defence 3

Level Great_Defender
Description Great_Defender_desc
EffectsDescription Great_Defender_effects_desc
Threshold 8

Effect Defence 4

Level Heroic_Defender
Description Heroic_Defender_desc
EffectsDescription Heroic_Defender_effects_desc
GainMessage Heroic_Defender_gain_desc
Epithet Heroic_Defender_epithet_desc
Threshold 16

Effect Defence 5

;------------------------------------------
Trait BadDefender
Characters family
AntiTraits GoodDefender

Level Indifferent_Defender
Description Indifferent_Defender_desc
EffectsDescription Indifferent_Defender_effects_desc
Threshold 2

Effect Defence -1

Level Incompetent_Defender
Description Incompetent_Defender_desc
EffectsDescription Incompetent_Defender_effects_desc
Threshold 4

Effect Defence -2

Level Poor_Defender
Description Poor_Defender_desc
EffectsDescription Poor_Defender_effects_desc
Threshold 6

Effect Defence -3

Level Pathetic_Defender
Description Pathetic_Defender_desc
EffectsDescription Pathetic_Defender_effects_desc
Threshold 8

Effect Defence -4

;------------------------------------------
Trait Drink
Characters family
NoGoingBackLevel 5
AntiTraits Sobriety

Level Social_Drinker
Description Social_Drinker_desc
EffectsDescription Social_Drinker_effects_desc
LoseMessage Social_Drinker_lose_desc
Threshold 1

Effect Command 1

Level Likes_a_Drink
Description Likes_a_Drink_desc
EffectsDescription Likes_a_Drink_effects_desc
Threshold 2

Effect Management -1

Level Drunkard
Description Drunkard_desc
EffectsDescription Drunkard_effects_desc
Threshold 4

Effect Influence -1
Effect Command -1
Effect Management -1

Level Drunken_Lout
Description Drunken_Lout_desc
EffectsDescription Drunken_Lout_effects_desc
Threshold 8

Effect Influence -1
Effect Command -2
Effect Management -2

Level Sot
Description Sot_desc
EffectsDescription Sot_effects_desc
Threshold 16

Effect Influence -2
Effect Command -3
Effect Management -3

Level Paralytic
Description Paralytic_desc
EffectsDescription Paralytic_effects_desc
GainMessage Paralytic_gain_desc
Epithet Paralytic_epithet_desc
Threshold 32

Effect Influence -4
Effect Command -5
Effect Management -5

;------------------------------------------
Trait Feck
Characters family
NoGoingBackLevel 2
AntiTraits SmoothTalker, RhetoricSkill

Level Strong_Language
Description Strong_Language_desc
EffectsDescription Strong_Language_effects_desc
Threshold 2

Effect TroopMorale 1
Effect SenateStanding -5
Effect PopularStanding 5

Level Foul_Mouthed
Description Foul_Mouthed_desc
EffectsDescription Foul_Mouthed_effects_desc
Threshold 4

Effect TroopMorale 2
Effect SenateStanding -10
Effect PopularStanding 10

Level Swears_Like_A_Trooper
Description Swears_Like_A_Trooper_desc
EffectsDescription Swears_Like_A_Trooper_effects_desc
Threshold 6

Effect TroopMorale 4
Effect SenateStanding -15
Effect PopularStanding 15

Level Irredeemably_Foul-mouthed
Description Irredeemably_Foul-mouthed_desc
EffectsDescription Irredeemably_Foul-mouthed_effects_desc
GainMessage Irredeemably_Foul-mouthed_gain_desc
Epithet Irredeemably_Foul-mouthed_epithet_desc
Threshold 8

Effect TroopMorale 6
Effect SenateStanding -20
Effect PopularStanding 20
;------------------------------------------
Trait Arse
Characters family
NoGoingBackLevel 2

Level Minion
Description Minion_desc
EffectsDescription Minion_effects_desc
Threshold 1

Effect Influence -1

Level Catamite
Description Catamite_desc
EffectsDescription Catamite_effects_desc
Threshold 4

Effect Influence -2

Level Aggressively_Perverse
Description Aggressively_Perverse_desc
EffectsDescription Aggressively_Perverse_effects_desc
Threshold 8

Effect Influence -3

Level Grotesquely_Perverse
Description Grotesquely_Perverse_desc
EffectsDescription Grotesquely_Perverse_effects_desc
Epithet Grotesquely_Perverse_epithet_desc
Threshold 16

Effect Influence -4

;------------------------------------------
Trait Girls
Characters family
AntiTraits Prim, Upright

Level Casual_Adulterer
Description Casual_Adulterer_desc
EffectsDescription Casual_Adulterer_effects_desc
Threshold 2

Effect TroopMorale 2

Level Blatant_Adulterer
Description Blatant_Adulterer_desc
EffectsDescription Blatant_Adulterer_effects_desc
Threshold 4

Effect Influence -1
Effect TroopMorale 1
Level Womaniser
Description Womaniser_desc
EffectsDescription Womaniser_effects_desc
Threshold 8

Effect Influence -1

Level Won't_Take_No_For_An_Answer
Description Won't_Take_No_For_An_Answer_desc
EffectsDescription Won't_Take_No_For_An_Answer_effects_desc
Threshold 16

Effect Influence -1
Effect TroopMorale -1

Level Sexual_Predator
Description Sexual_Predator_desc
EffectsDescription Sexual_Predator_effects_desc
Epithet Sexual_Predator_epithet_desc
Threshold 36

Effect Influence -2
Effect TroopMorale -2

;------------------------------------------
Trait Sobriety
Characters family
ExcludeCultures barbarian
AntiTraits Drink

Level Sober
Description Sober_desc
EffectsDescription Sober_effects_desc
Threshold 2

Effect Management 1
Effect PopularStanding -5

Level Abstemious
Description Abstemious_desc
EffectsDescription Abstemious_effects_desc
Threshold 4

Effect Management 2
Effect PopularStanding -10

Level Teetotal
Description Teetotal_desc
EffectsDescription Teetotal_effects_desc
Threshold 8

Effect Management 3
Effect PopularStanding -15

;------------------------------------------
Trait GoodAmbusher
Characters family
AntiTraits BadAmbusher

Level Good_Ambusher
Description Good_Ambusher_desc
EffectsDescription Good_Ambusher_effects_desc
Threshold 1

Effect Ambush 1

Level Sneaky_Ambusher
Description Sneaky_Ambusher_desc
EffectsDescription Sneaky_Ambusher_effects_desc
Threshold 2

Effect Ambush 2

Level Exceptional_Ambusher
Description Exceptional_Ambusher_desc
EffectsDescription Exceptional_Ambusher_effects_desc
GainMessage Exceptional_Ambusher_gain_desc
Epithet Exceptional_Ambusher_epithet_desc
Threshold 4

Effect Ambush 3

;------------------------------------------
Trait BadAmbusher
Characters family
AntiTraits GoodAmbusher

Level Poor_Ambusher
Description Poor_Ambusher_desc
EffectsDescription Poor_Ambusher_effects_desc
Threshold 2

Effect Ambush -1

Level Rotten_Ambusher
Description Rotten_Ambusher_desc
EffectsDescription Rotten_Ambusher_effects_desc
Threshold 4

Effect Ambush -2

Level Pathetic_Ambusher
Description Pathetic_Ambusher_desc
EffectsDescription Pathetic_Ambusher_effects_desc
Threshold 8

Effect Ambush -3

;------------------------------------------
Trait Disciplinarian
Characters family
ExcludeCultures barbarian, eastern, egyptian, carthaginian
NoGoingBackLevel 2
AntiTraits BadDisciplinarian

Level Obsessional_Trainer
Description Obsessional_Trainer_desc
EffectsDescription Obsessional_Trainer_effects_desc
Threshold 1

Effect TroopMorale 1
Effect MovementPoints 2

Level Drillmaster
Description Drillmaster_desc
EffectsDescription Drillmaster_effects_desc
Threshold 2

Effect TroopMorale -2
Effect MovementPoints 3
Effect Law 1

Level Martinet
Description Martinet_desc
EffectsDescription Martinet_effects_desc
Threshold 4

Effect Command 1
Effect TroopMorale -3
Effect MovementPoints 4
Effect Law 2

;------------------------------------------
Trait BadDisciplinarian
Characters family
ExcludeCultures barbarian, eastern, egyptian, carthaginian
NoGoingBackLevel 2
AntiTraits Disciplinarian

Level Poor_Disciplinarian
Description Poor_Disciplinarian_desc
EffectsDescription Poor_Disciplinarian_effects_desc
Threshold 2

Effect TroopMorale 1
Effect MovementPoints -2

Level Too_Considerate
Description Too_Considerate_desc
EffectsDescription Too_Considerate_effects_desc
Threshold 4

Effect TroopMorale 3
Effect MovementPoints -3

Level Kills_With_Kindness
Description Kills_With_Kindness_desc
EffectsDescription Kills_With_Kindness_effects_desc
Threshold 8

Effect Command -1
Effect TroopMorale 2
Effect MovementPoints -4

;------------------------------------------
Trait GoodSiegeAttacker
Characters family
AntiTraits BadSiegeAttacker

Level Gate_Breaker
Description Gate_Breaker_desc
EffectsDescription Gate_Breaker_effects_desc
Threshold 1

Effect SiegeAttack 1

Level Wall_Breaker
Description Wall_Breaker_desc
EffectsDescription Wall_Breaker_effects_desc
Threshold 2

Effect SiegeAttack 2

Level Into_The_Breach!
Description Into_The_Breach!_desc
EffectsDescription Into_The_Breach!_effects_desc
Threshold 4

Effect SiegeAttack 3

Level Legendary_Siege_Expert
Description Legendary_Siege_Expert_desc
EffectsDescription Legendary_Siege_Expert_effects_desc
GainMessage Legendary_Siege_Expert_gain_desc
Epithet Legendary_Siege_Expert_epithet_desc
Threshold 8

Effect SiegeAttack 4

;------------------------------------------
Trait BadSiegeAttacker
Characters family
AntiTraits GoodSiegeAttacker

Level Dislikes_Attacking_Walls
Description Dislikes_Attacking_Walls_desc
EffectsDescription Dislikes_Attacking_Walls_effects_desc
Threshold 2

Effect SiegeAttack -1

Level Useless_Besieger
Description Useless_Besieger_desc
EffectsDescription Useless_Besieger_effects_desc
Threshold 4

Effect SiegeAttack -2

Level Pathetic_Besieger
Description Pathetic_Besieger_desc
EffectsDescription Pathetic_Besieger_effects_desc
Threshold 8

Effect SiegeAttack -3

;------------------------------------------
Trait GoodSiegeDefender
Characters family
AntiTraits BadSiegeDefender

Level Gate_Keeper
Description Gate_Keeper_desc
EffectsDescription Gate_Keeper_effects_desc
Threshold 1

Effect SiegeDefence 1

Level Strong_As_Stone
Description Strong_As_Stone_desc
EffectsDescription Strong_As_Stone_effects_desc
Threshold 2

Effect SiegeDefence 2

Level None_Shall_Pass!
Description None_Shall_Pass!_desc
EffectsDescription None_Shall_Pass!_effects_desc
Threshold 4

Effect SiegeDefence 3

Level Legendary_City_Defender
Description Legendary_City_Defender_desc
EffectsDescription Legendary_City_Defender_effects_desc
GainMessage Legendary_City_Defender_gain_desc
Epithet Legendary_City_Defender_epithet_desc
Threshold 8

Effect SiegeDefence 4

;------------------------------------------
Trait BadSiegeDefender
Characters family
AntiTraits GoodSiegeDefender

Level Cowers_Behind_Walls
Description Cowers_Behind_Walls_desc
EffectsDescription Cowers_Behind_Walls_effects_desc
Threshold 2

Effect SiegeDefence -1

Level Pathetic_Defender_of_Cities
Description Pathetic_Defender_of_Cities_desc
EffectsDescription Pathetic_Defender_of_Cities_effects_desc
Threshold 4

Effect SiegeDefence -2

Level Liability_In_Defence
Description Liability_In_Defence_desc
EffectsDescription Liability_In_Defence_effects_desc
Threshold 8

Effect SiegeDefence -3

;------------------------------------------
Trait Brave
Characters family
ExcludeCultures roman
NoGoingBackLevel 3
AntiTraits Coward

Level Untouched_By_Fear
Description Untouched_By_Fear_desc
EffectsDescription Untouched_By_Fear_effects_desc
Threshold 1

Effect TroopMorale 1

Level Brave
Description Brave_desc
EffectsDescription Brave_effects_desc
Threshold 2

Effect TroopMorale 2
Effect PopularStanding 5

Level Famously_Courageous
Description Famously_Courageous_desc
EffectsDescription Famously_Courageous_effects_desc
Threshold 4

Effect TroopMorale 3
Effect PopularStanding 5

Level Utterly_Fearless
Description Utterly_Fearless_desc
EffectsDescription Utterly_Fearless_effects_desc
Epithet Utterly_Fearless_epithet_desc
Threshold 8

Effect TroopMorale 4
Effect PopularStanding 10
Level Insanely_Brave
Description Insanely_Brave_desc
EffectsDescription Insanely_Brave_effects_desc
GainMessage Insanely_Brave_gain_desc
Epithet Insanely_Brave_epithet_desc
Threshold 16

Effect TroopMorale 2
Effect PopularStanding 10

;------------------------------------------
Trait Coward
Characters family
NoGoingBackLevel 3
AntiTraits Brave, RomanHero

Level Doubtful_Courage
Description Doubtful_Courage_desc
EffectsDescription Doubtful_Courage_effects_desc
GainMessage Doubtful_Courage_gain_desc
LoseMessage Doubtful_Courage_lose_desc
Threshold 2

Effect TroopMorale -1
Effect PopularStanding -5

Level Morbidly_Fearful
Description Morbidly_Fearful_desc
EffectsDescription Morbidly_Fearful_effects_desc
Threshold 4

Effect TroopMorale -2
Effect PopularStanding -10

Level Craven_Coward
Description Craven_Coward_desc
EffectsDescription Craven_Coward_effects_desc
Epithet Craven_Coward_epithet_desc
Threshold 6

Effect TroopMorale -3
Effect PopularStanding -15

Level Ruled_By_Fear
Description Ruled_By_Fear_desc
EffectsDescription Ruled_By_Fear_effects_desc
Epithet Ruled_By_Fear_epithet_desc
Threshold 8

Effect TroopMorale -4
Effect PopularStanding -20

;------------------------------------------
Trait Slothful
Characters family
AntiTraits Energetic

Level Rather_Lazy
Description Rather_Lazy_desc
EffectsDescription Rather_Lazy_effects_desc
Threshold 1

Effect Management -1

Level Lazy
Description Lazy_desc
EffectsDescription Lazy_effects_desc
Threshold 2

Effect Management -2

Level Indolent
Description Indolent_desc
EffectsDescription Indolent_effects_desc
Threshold 4

Effect Management -3

Level Indolent_Lardy_Arse
Description Indolent_Lardy_Arse_desc
EffectsDescription Indolent_Lardy_Arse_effects_desc
Epithet Indolent_Lardy_Arse_epithet_desc
Threshold 8

Effect Management -4

;------------------------------------------
Trait Energetic
Characters family
AntiTraits Slothful

Level Lively
Description Lively_desc
EffectsDescription Lively_effects_desc
Threshold 1

Effect Management 1
Effect MovementPoints 2
Effect Construction 5

Level Very_Lively
Description Very_Lively_desc
EffectsDescription Very_Lively_effects_desc
Threshold 2

Effect Management 2
Effect MovementPoints 3
Effect Construction 10

Level Energetic
Description Energetic_desc
EffectsDescription Energetic_effects_desc
Threshold 4

Effect Management 3
Effect MovementPoints 4
Effect Construction 15

Level Blessed_With_Vitality
Description Blessed_With_Vitality_desc
EffectsDescription Blessed_With_Vitality_effects_desc
Threshold 8

Effect Management 2
Effect MovementPoints 5
Effect Construction 20

;------------------------------------------
Trait Berserker
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, roman
NoGoingBackLevel 1

Level Axebitten
Description Axebitten_desc
EffectsDescription Axebitten_effects_desc
GainMessage Axebitten_gain_desc
Threshold 1

Effect TroopMorale 1
Effect Attack 1
Effect Defence -1

Level Shieldbiter
Description Shieldbiter_desc
EffectsDescription Shieldbiter_effects_desc
Threshold 2

Effect TroopMorale 2
Effect Attack 2
Effect Defence -2

Level Berserker
Description Berserker_desc
EffectsDescription Berserker_effects_desc
GainMessage Berserker_gain_desc
Epithet Berserker_epithet_desc
Threshold 3

Effect TroopMorale -4
Effect Attack 3
Effect Defence -3

;------------------------------------------
Trait Xenophobia
Characters family
NoGoingBackLevel 3
AntiTraits Xenophilia

Level Distrusts_Outsiders
Description Distrusts_Outsiders_desc
EffectsDescription Distrusts_Outsiders_effects_desc
Threshold 2

Effect PublicSecurity 1

Level Hates_Strangers
Description Hates_Strangers_desc
EffectsDescription Hates_Strangers_effects_desc
Threshold 6

Effect PublicSecurity 2

Level Loathes_Foreigners
Description Loathes_Foreigners_desc
EffectsDescription Loathes_Foreigners_effects_desc
Threshold 12

Effect PublicSecurity 3

;------------------------------------------
Trait Xenophilia
Characters family
NoGoingBackLevel 3
AntiTraits Xenophobia

Level Welcoming_To_Foreigners
Description Welcoming_To_Foreigners_desc
EffectsDescription Welcoming_To_Foreigners_effects_desc
Threshold 2

Effect PublicSecurity -1

Level Likes_Strangers
Description Likes_Strangers_desc
EffectsDescription Likes_Strangers_effects_desc
Threshold 6

Effect PublicSecurity -2

Level Fascinated_By_Outsiders
Description Fascinated_By_Outsiders_desc
EffectsDescription Fascinated_By_Outsiders_effects_desc
Threshold 12

Effect PublicSecurity -3

;------------------------------------------
Trait PublicAtheism
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 2
AntiTraits PublicFaith

Level Faithless
Description Faithless_desc
EffectsDescription Faithless_effects_desc
Threshold 2

Effect Unrest 1

Level Atheist
Description Atheist_desc
EffectsDescription Atheist_effects_desc
Threshold 5

Effect Unrest 2

Level Despises_The_Gods
Description Despises_The_Gods_desc
EffectsDescription Despises_The_Gods_effects_desc
Threshold 12

Effect Unrest 3

Level Hates_The_Gods
Description Hates_The_Gods_desc
EffectsDescription Hates_The_Gods_effects_desc
Epithet Hates_The_Gods_epithet_desc
Threshold 20

Effect Unrest 4

;------------------------------------------
Trait PublicFaith
Characters family
NoGoingBackLevel 2
AntiTraits PublicAtheism

Level Devout
Description Devout_desc
EffectsDescription Devout_effects_desc
Threshold 1

Effect Influence 1

Level Religious
Description Religious_desc
EffectsDescription Religious_effects_desc
Threshold 2

Effect Influence 2

Level Honours_The_Gods
Description Honours_The_Gods_desc
EffectsDescription Honours_The_Gods_effects_desc
Threshold 4
Effect Influence 3

Level Venerates_The_Gods
Description Venerates_The_Gods_desc
EffectsDescription Venerates_The_Gods_effects_desc
Epithet Venerates_The_Gods_epithet_desc
Threshold 8

Effect Influence 4
Effect LineOfSight -2

;------------------------------------------
Trait Warlord
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, roman
NoGoingBackLevel 1

Level War_Chief
Description War_Chief_desc
EffectsDescription War_Chief_effects_desc
Threshold 1

Effect Command 1
Effect Law 1

Level Mighty_War_Chief
Description Mighty_War_Chief_desc
EffectsDescription Mighty_War_Chief_effects_desc
Threshold 2

Effect Command 2
Effect Law 2

Level Warlord
Description Warlord_desc
EffectsDescription Warlord_effects_desc
Threshold 4

Effect Command 3
Effect Law 3

Level Legendary_Warlord
Description Legendary_Warlord_desc
EffectsDescription Legendary_Warlord_effects_desc
GainMessage Legendary_Warlord_gain_desc
Epithet Legendary_Warlord_epithet_desc
Threshold 8

Effect Command 4
Effect Law 4

;------------------------------------------
Trait GoodAdministrator
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 3
AntiTraits BadAdministrator

Level Bureaucrat
Description Bureaucrat_desc
EffectsDescription Bureaucrat_effects_desc
Threshold 6

Effect Management 1
Effect Law 1

Level Skilled_Bureaucrat
Description Skilled_Bureaucrat_desc
EffectsDescription Skilled_Bureaucrat_effects_desc
Threshold 12

Effect Management 2
Effect Law 2

Level Superb_Administrator
Description Superb_Administrator_desc
EffectsDescription Superb_Administrator_effects_desc
Threshold 24

Effect Management 3
Effect Law 3

;------------------------------------------
Trait BadAdministrator
Characters family
ExcludeCultures barbarian
AntiTraits GoodAdministrator

Level Jobsworth
Description Jobsworth_desc
EffectsDescription Jobsworth_effects_desc
Threshold 2

Effect Management -1

Level Administratively_Inept
Description Administratively_Inept_desc
EffectsDescription Administratively_Inept_effects_desc
Threshold 4

Effect Management -2

Level Stunningly_Incompetent
Description Stunningly_Incompetent_desc
EffectsDescription Stunningly_Incompetent_effects_desc
Threshold 6

Effect Management -3

;------------------------------------------
Trait InspiringSpeaker
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
NoGoingBackLevel 2
AntiTraits BoringSpeaker

Level Outstanding_Speaker
Description Outstanding_Speaker_desc
EffectsDescription Outstanding_Speaker_effects_desc
Threshold 1

Effect Influence 1
Effect PopularStanding 5

Level Famous_Orator
Description Famous_Orator_desc
EffectsDescription Famous_Orator_effects_desc
Threshold 2

Effect Influence 2
Effect PopularStanding 10

Level Great_Orator
Description Great_Orator_desc
EffectsDescription Great_Orator_effects_desc
Epithet Great_Orator_epithet_desc
Threshold 4

Effect Influence 3
Effect PopularStanding 15

;------------------------------------------
Trait BoringSpeaker
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
NoGoingBackLevel 3
AntiTraits InspiringSpeaker, RhetoricSkill, PoeticSkill

Level Tedious_Speaker
Description Tedious_Speaker_desc
EffectsDescription Tedious_Speaker_effects_desc
Threshold 1

Effect Influence -1
Effect PopularStanding -5

Level Boring_Speaker
Description Boring_Speaker_desc
EffectsDescription Boring_Speaker_effects_desc
Threshold 4

Effect Influence -2
Effect PopularStanding -5

Level Boring_Beyond_Belief
Description Boring_Beyond_Belief_desc
EffectsDescription Boring_Beyond_Belief_effects_desc
Threshold 8

Effect Influence -3
Effect PopularStanding -10

Level Boring_Little_Tit
Description Boring_Little_Tit_desc
EffectsDescription Boring_Little_Tit_effects_desc
Threshold 12

Effect Influence -4
Effect PopularStanding -15

;------------------------------------------
Trait RhetoricSkill
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
NoGoingBackLevel 1
AntiTraits Ignorance, BoringSpeaker

Level Fluent_Speaker
Description Fluent_Speaker_desc
EffectsDescription Fluent_Speaker_effects_desc
Threshold 1

Effect Management 1
Effect Electability 3
Effect SenateStanding 5

Level Skilled_Debater
Description Skilled_Debater_desc
EffectsDescription Skilled_Debater_effects_desc
Threshold 2

Effect Influence 1
Effect Management 1
Effect Electability 3
Effect SenateStanding 10

Level Rhetorical_Expert
Description Rhetorical_Expert_desc
EffectsDescription Rhetorical_Expert_effects_desc
Threshold 4

Effect Influence 2
Effect Management 1
Effect Electability 3
Effect SenateStanding 15

;------------------------------------------
Trait PoeticSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance, BoringSpeaker
Level Fond_of_Ribald_Rhymes
Description Fond_of_Ribald_Rhymes_desc
EffectsDescription Fond_of_Ribald_Rhymes_effects_desc
Threshold 1

Effect Influence 1

Level Poet
Description Poet_desc
EffectsDescription Poet_effects_desc
Threshold 2

Effect Influence 2

Level Epic_Poet
Description Epic_Poet_desc
EffectsDescription Epic_Poet_effects_desc
Threshold 4

Effect Influence -1

;------------------------------------------
Trait StrategicSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance

Level Understanding_of_Strategy
Description Understanding_of_Strategy_desc
EffectsDescription Understanding_of_Strategy_effects_desc
Threshold 1

Effect Command 1

Level Strategic_Expert
Description Strategic_Expert_desc
EffectsDescription Strategic_Expert_effects_desc
Threshold 2

Effect Command 2

Level Strategist
Description Strategist_desc
EffectsDescription Strategist_effects_desc
GainMessage Strategist_gain_desc
Threshold 4

Effect Command 3

;------------------------------------------
Trait TacticalSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance

Level Understanding_of_Tactics
Description Understanding_of_Tactics_desc
EffectsDescription Understanding_of_Tactics_effects_desc
Threshold 1

Effect Ambush 2
Effect LineOfSight 1

Level Tactical_Expert
Description Tactical_Expert_desc
EffectsDescription Tactical_Expert_effects_desc
Threshold 2

Effect Ambush 3
Effect LineOfSight 2

Level Tactician
Description Tactician_desc
EffectsDescription Tactician_effects_desc
GainMessage Tactician_gain_desc
Threshold 4

Effect Ambush 4
Effect LineOfSight 3

;------------------------------------------
Trait MathematicsSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance

Level Understanding_of_Mathematics
Description Understanding_of_Mathematics_desc
EffectsDescription Understanding_of_Mathematics_effects_desc
Threshold 1

Effect Management 1
Effect Trading 5

Level Mathematics_Expert
Description Mathematics_Expert_desc
EffectsDescription Mathematics_Expert_effects_desc
Threshold 2

Effect Management 2
Effect Trading 10

Level Mathematician
Description Mathematician_desc
EffectsDescription Mathematician_effects_desc
Threshold 4

Effect Management 3
Effect Trading 15

;------------------------------------------
Trait NaturalPhilosophySkill
Characters family
ExcludeCultures eastern, carthaginian, barbarian
NoGoingBackLevel 1
AntiTraits Ignorance

Level Understanding_of_Natural_Philosophy
Description Understanding_of_Natural_Philosophy_desc
EffectsDescription Understanding_of_Natural_Philosophy_effects_desc
Threshold 1

Effect Management 1
Effect Squalor -1

Level Expert_on_Natural_Philosophy
Description Expert_on_Natural_Philosophy_desc
EffectsDescription Expert_on_Natural_Philosophy_effects_desc
Threshold 2

Effect Management 2
Effect Squalor -2

Level Natural_Philosopher
Description Natural_Philosopher_desc
EffectsDescription Natural_Philosopher_effects_desc
Epithet Natural_Philosopher_epithet_desc
Threshold 4

Effect Management 3
Effect Squalor -3

;------------------------------------------
Trait PoliticsSkill
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
NoGoingBackLevel 1

Level Political_Animal
Description Political_Animal_desc
EffectsDescription Political_Animal_effects_desc
Threshold 5

Effect Influence 1
Effect Electability 3
Effect SenateStanding 5

Level Politician
Description Politician_desc
EffectsDescription Politician_effects_desc
Threshold 10

Effect Influence 2
Effect Electability 6
Effect SenateStanding 10

Level Consummate_Politician
Description Consummate_Politician_desc
EffectsDescription Consummate_Politician_effects_desc
Threshold 15

Effect Influence 3
Effect Electability 9
Effect SenateStanding 15

;------------------------------------------
Trait LogisticalSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance

Level Understanding_of_Logistics
Description Understanding_of_Logistics_desc
EffectsDescription Understanding_of_Logistics_effects_desc
Threshold 1

Effect TroopMorale 1
Effect MovementPoints 2

Level Logistics_Expert
Description Logistics_Expert_desc
EffectsDescription Logistics_Expert_effects_desc
Threshold 2

Effect TroopMorale 2
Effect MovementPoints 3

Level Logistician
Description Logistician_desc
EffectsDescription Logistician_effects_desc
GainMessage Logistician_gain_desc
Threshold 4

Effect TroopMorale 3
Effect MovementPoints 4

;------------------------------------------
Trait PhilosophySkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance

Level Philosophically_Inclined
Description Philosophically_Inclined_desc
EffectsDescription Philosophically_Inclined_effects_desc
Threshold 1
Effect Management 1
Effect BribeResistance 10

Level Philosopher
Description Philosopher_desc
EffectsDescription Philosopher_effects_desc
Threshold 2

Effect Management 2
Effect BribeResistance 15

Level Abstruse_Philosopher
Description Abstruse_Philosopher_desc
EffectsDescription Abstruse_Philosopher_effects_desc
Epithet Abstruse_Philosopher_epithet_desc
Threshold 4

Effect Management 3
Effect BribeResistance 20

;------------------------------------------
Trait Rabblerouser
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1

Level Agitator
Description Agitator_desc
EffectsDescription Agitator_effects_desc
Threshold 1

Effect Influence 1
Effect PopularStanding 5

Level Tub-Thumper
Description Tub-Thumper_desc
EffectsDescription Tub-Thumper_effects_desc
Threshold 2

Effect Influence 2
Effect PopularStanding 10

Level Rabblerouser
Description Rabblerouser_desc
EffectsDescription Rabblerouser_effects_desc
Threshold 4

Effect Influence 3
Effect PopularStanding 15

Level Demagogue
Description Demagogue_desc
EffectsDescription Demagogue_effects_desc
Threshold 8

Effect Influence 4
Effect PopularStanding 20

;------------------------------------------
Trait ArchitectSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance

Level Draughtsman
Description Draughtsman_desc
EffectsDescription Draughtsman_effects_desc
Threshold 1

Effect Construction 10

Level Architect
Description Architect_desc
EffectsDescription Architect_effects_desc
Threshold 2

Effect Construction 20

Level Great_Architect
Description Great_Architect_desc
EffectsDescription Great_Architect_effects_desc
Epithet Great_Architect_epithet_desc
Threshold 4

Effect Construction 30

;------------------------------------------
Trait VictorRomanVirtue
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian

Level Vanquisher
Description Vanquisher_desc
EffectsDescription Vanquisher_effects_desc
Threshold 5

Effect SenateStanding -5
Effect PopularStanding 10

Level Great_Vanquisher
Description Great_Vanquisher_desc
EffectsDescription Great_Vanquisher_effects_desc
Threshold 10

Effect SenateStanding -10


Effect PopularStanding 20

Level Conqueror
Description Conqueror_desc
EffectsDescription Conqueror_effects_desc
Epithet Conqueror_epithet_desc
Threshold 15

Effect SenateStanding -15


Effect PopularStanding 30

;------------------------------------------
Trait VictorOthersVirtue
Characters family
ExcludeCultures roman

Level Victor
Description Victor_desc
EffectsDescription Victor_effects_desc
Threshold 5

Effect Influence 2
Effect PersonalSecurity -1

Level Famous_Victor
Description Famous_Victor_desc
EffectsDescription Famous_Victor_effects_desc
Threshold 10

Effect Influence 4
Effect PersonalSecurity -1

Level Conquering_Hero
Description Conquering_Hero_desc
EffectsDescription Conquering_Hero_effects_desc
Epithet Conquering_Hero_epithet_desc
Threshold 15

Effect Influence 6
Effect PersonalSecurity -2

;------------------------------------------
Trait Epicurean
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 2
AntiTraits Stoic

Level Gourmet_of_Life
Description Gourmet_of_Life_desc
EffectsDescription Gourmet_of_Life_effects_desc
Threshold 1

Effect Trading 5
Effect BribeResistance -1

Level Refined_Tastes
Description Refined_Tastes_desc
EffectsDescription Refined_Tastes_effects_desc
Threshold 2
Effect Trading 10
Effect BribeResistance -2

Level Rarified_Tastes
Description Rarified_Tastes_desc
EffectsDescription Rarified_Tastes_effects_desc
Threshold 4

Effect Trading 15
Effect BribeResistance -3

;------------------------------------------
Trait Stoic
Characters family
ExcludeCultures eastern, egyptian
NoGoingBackLevel 2
AntiTraits Epicurean

Level Restrained
Description Restrained_desc
EffectsDescription Restrained_effects_desc
Threshold 1

Effect Influence -1
Effect BribeResistance 10

Level Cold_Manner
Description Cold_Manner_desc
EffectsDescription Cold_Manner_effects_desc
Threshold 2

Effect Influence -2
Effect BribeResistance 20

Level Stoic
Description Stoic_desc
EffectsDescription Stoic_effects_desc
Threshold 4

Effect Influence -3
Effect BribeResistance 30

;------------------------------------------
Trait Austere
Characters family
ExcludeCultures eastern, egyptian
NoGoingBackLevel 2
AntiTraits ExpensiveTastes, Aesthetic

Level Stern
Description Stern_desc
EffectsDescription Stern_effects_desc
Threshold 1
Effect Management 1
Effect BribeResistance 10

Level Spartan
Description Spartan_desc
EffectsDescription Spartan_effects_desc
Threshold 2

Effect Management 2
Effect BribeResistance 20

Level Austere
Description Austere_desc
EffectsDescription Austere_effects_desc
Threshold 4

Effect Management 3
Effect BribeResistance 30

;------------------------------------------
Trait Aesthetic
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 2
AntiTraits Austere

Level Lover_of_Beauty
Description Lover_of_Beauty_desc
EffectsDescription Lover_of_Beauty_effects_desc
Threshold 2

Effect Influence 1
Effect Command -1

Level Connoisseur
Description Connoisseur_desc
EffectsDescription Connoisseur_effects_desc
Threshold 4

Effect Influence 2
Effect Command -2

Level Aesthete
Description Aesthete_desc
EffectsDescription Aesthete_effects_desc
Threshold 8

Effect Influence 3
Effect Command -3

;------------------------------------------
Trait ApicianRomanVice
Characters family
ExcludeCultures barbarian, eastern, egyptian, carthaginian
NoGoingBackLevel 2
Level Gourmand
Description Gourmand_desc
EffectsDescription Gourmand_effects_desc
Threshold 1

Effect Trading -10

Level Glutton
Description Glutton_desc
EffectsDescription Glutton_effects_desc
Threshold 4

Effect Trading -15

Level Apician_Glutton
Description Apician_Glutton_desc
EffectsDescription Apician_Glutton_effects_desc
Epithet Apician_Glutton_epithet_desc
Threshold 8

Effect Trading -20

;------------------------------------------
Trait Ignorance
Characters family
NoGoingBackLevel 2
AntiTraits RhetoricSkill, PoeticSkill, StrategicSkill, TacticalSkill,
MathematicsSkill, NaturalPhilosophySkill, LogisticalSkill, PhilosophySkill,
ArchitectSkill

Level Ignorant
Description Ignorant_desc
EffectsDescription Ignorant_effects_desc
Threshold 5

Effect Influence -1
Effect Management -1

Level Pig_Ignorant
Description Pig_Ignorant_desc
EffectsDescription Pig_Ignorant_effects_desc
Threshold 10

Effect Influence -2
Effect Management -2

Level Willfully_Ignorant
Description Willfully_Ignorant_desc
EffectsDescription Willfully_Ignorant_effects_desc
Threshold 20

Effect Influence -3
Effect Management -3
;------------------------------------------
Trait Gambling
Characters family

Level Likes_a_Flutter
Description Likes_a_Flutter_desc
EffectsDescription Likes_a_Flutter_effects_desc
Threshold 2

Effect Trading -5
Effect BribeResistance -1

Level Gambler
Description Gambler_desc
EffectsDescription Gambler_effects_desc
Threshold 4

Effect Trading -10


Effect BribeResistance -2

Level Inveterate_Gambler
Description Inveterate_Gambler_desc
EffectsDescription Inveterate_Gambler_effects_desc
Threshold 8

Effect Trading -15


Effect BribeResistance -3

Level Ruled_by_Luck
Description Ruled_by_Luck_desc
EffectsDescription Ruled_by_Luck_effects_desc
Epithet Ruled_by_Luck_epithet_desc
Threshold 12

Effect Trading -20


Effect BribeResistance -4

;------------------------------------------
Trait IanR
Characters family
ExcludeCultures barbarian, egyptian

Level Self_Publicist
Description Self_Publicist_desc
EffectsDescription Self_Publicist_effects_desc
Threshold 2

Effect Influence 1
Effect PersonalSecurity -10

Level Spin_Doctor
Description Spin_Doctor_desc
EffectsDescription Spin_Doctor_effects_desc
Threshold 4

Effect Influence 2
Effect PersonalSecurity -20
Level Narcissist
Description Narcissist_desc
EffectsDescription Narcissist_effects_desc
Threshold 8

Effect Influence 3
Effect PersonalSecurity -30

;------------------------------------------
Trait SpyMaster
Characters family

Level Espionage
Description Espionage_desc
EffectsDescription Espionage_effects_desc
Threshold 8

Effect TrainingAgents 2

Level Espionage_Expert
Description Espionage_Expert_desc
EffectsDescription Espionage_Expert_effects_desc
Threshold 16

Effect TrainingAgents 4

Level Spy_Master
Description Spy_Master_desc
EffectsDescription Spy_Master_effects_desc
Epithet Spy_Master_epithet_desc
Threshold 24

Effect TrainingAgents 6

;------------------------------------------
Trait AssassinMaster
Characters family

Level Clean_Hands
Description Clean_Hands_desc
EffectsDescription Clean_Hands_effects_desc
Threshold 5

Effect TrainingAgents 2

Level Killer_From_Necessity
Description Killer_From_Necessity_desc
EffectsDescription Killer_From_Necessity_effects_desc
Threshold 10

Effect PersonalSecurity 1
Effect TrainingAgents 4

Level Master_of_Assassins
Description Master_of_Assassins_desc
EffectsDescription Master_of_Assassins_effects_desc
GainMessage Master_of_Assassins_gain_desc
Epithet Master_of_Assassins_epithet_desc
Threshold 15

Effect Influence 1
Effect PersonalSecurity 2
Effect TrainingAgents 5

;------------------------------------------
Trait CounterSpy
Characters family

Level Counter-Spy
Description Counter-Spy_desc
EffectsDescription Counter-Spy_effects_desc
Threshold 2

Effect PublicSecurity 2

Level Counter-Espionage
Description Counter-Espionage_desc
EffectsDescription Counter-Espionage_effects_desc
Threshold 4

Effect PublicSecurity 3

Level Spycatcher
Description Spycatcher_desc
EffectsDescription Spycatcher_effects_desc
Threshold 6

Effect PublicSecurity 4

;------------------------------------------
Trait AssassinCatcher
Characters family

Level Survivor
Description Survivor_desc
EffectsDescription Survivor_effects_desc
Threshold 2

Effect PersonalSecurity 2

Level Expert_Survivor
Description Expert_Survivor_desc
EffectsDescription Expert_Survivor_effects_desc
Threshold 4

Effect PersonalSecurity 3

Level Immune_to_Death?
Description Immune_to_Death?_desc
EffectsDescription Immune_to_Death?_effects_desc
Epithet Immune_to_Death?_epithet_desc
Threshold 8

Effect PersonalSecurity 4

;------------------------------------------
Trait GoodSpy
Characters spy
AntiTraits BadSpy

Level Sneaky
Description Sneaky_desc
EffectsDescription Sneaky_effects_desc
GainMessage Sneaky_gain_desc
Threshold 1

Effect Subterfuge 1
Effect LineOfSight 1

Level Spy
Description Spy_desc
EffectsDescription Spy_effects_desc
GainMessage Spy_gain_desc
Threshold 2

Effect Subterfuge 2
Effect LineOfSight 2

Level Superior_Spy
Description Superior_Spy_desc
EffectsDescription Superior_Spy_effects_desc
GainMessage Superior_Spy_gain_desc
Threshold 4

Effect Subterfuge 3
Effect LineOfSight 3

Level Expert_Spy
Description Expert_Spy_desc
EffectsDescription Expert_Spy_effects_desc
GainMessage Expert_Spy_gain_desc
Threshold 8

Effect Subterfuge 4
Effect LineOfSight 4

Level Master_Spy
Description Master_Spy_desc
EffectsDescription Master_Spy_effects_desc
GainMessage Master_Spy_gain_desc
Epithet Master_Spy_epithet_desc
Threshold 16

Effect Subterfuge 5
Effect LineOfSight 5
;------------------------------------------
Trait BadSpy
Characters spy
AntiTraits GoodSpy

Level Poor_Spy
Description Poor_Spy_desc
EffectsDescription Poor_Spy_effects_desc
Threshold 2

Effect Subterfuge -1

Level Inferior_Spy
Description Inferior_Spy_desc
EffectsDescription Inferior_Spy_effects_desc
Threshold 4

Effect Subterfuge -2

Level Useless_Spy
Description Useless_Spy_desc
EffectsDescription Useless_Spy_effects_desc
Threshold 6

Effect Subterfuge -3

;------------------------------------------
Trait GoodAssassin
Characters assassin
AntiTraits BadAssassin

Level Cutthroat
Description Cutthroat_desc
EffectsDescription Cutthroat_effects_desc
GainMessage Cutthroat_gain_desc
Threshold 1

Effect Subterfuge 1

Level Murderer
Description Murderer_desc
EffectsDescription Murderer_effects_desc
GainMessage Murderer_gain_desc
Threshold 2

Effect Subterfuge 2

Level Superior_Assassin
Description Superior_Assassin_desc
EffectsDescription Superior_Assassin_effects_desc
GainMessage Superior_Assassin_gain_desc
Epithet Superior_Assassin_epithet_desc
Threshold 4

Effect Subterfuge 3
Level Expert_Assassin
Description Expert_Assassin_desc
EffectsDescription Expert_Assassin_effects_desc
GainMessage Expert_Assassin_gain_desc
Epithet Expert_Assassin_epithet_desc
Threshold 8

Effect Subterfuge 4

Level Master_Assassin
Description Master_Assassin_desc
EffectsDescription Master_Assassin_effects_desc
GainMessage Master_Assassin_gain_desc
Epithet Master_Assassin_epithet_desc
Threshold 16

Effect Subterfuge 5

;------------------------------------------
Trait BadAssassin
Characters assassin
AntiTraits GoodAssassin

Level Inept_Poisoner
Description Inept_Poisoner_desc
EffectsDescription Inept_Poisoner_effects_desc
Threshold 2

Effect Subterfuge -1

Level Ham-fisted_Murderer
Description Ham-fisted_Murderer_desc
EffectsDescription Ham-fisted_Murderer_effects_desc
Threshold 4

Effect Subterfuge -2

Level Useless_Assassin
Description Useless_Assassin_desc
EffectsDescription Useless_Assassin_effects_desc
Threshold 6

Effect Subterfuge -3

;------------------------------------------
Trait LaxPersonalSecuity
Characters all
NoGoingBackLevel 3
AntiTraits HighPersonalSecurity, Paranoia

Level Careless
Description Careless_desc
EffectsDescription Careless_effects_desc
Threshold 1
Effect PersonalSecurity -1

Level Careless_of_Security
Description Careless_of_Security_desc
EffectsDescription Careless_of_Security_effects_desc
Threshold 3

Effect PersonalSecurity -2

Level Trusting_Fool
Description Trusting_Fool_desc
EffectsDescription Trusting_Fool_effects_desc
Threshold 6

Effect PersonalSecurity -4

;------------------------------------------
Trait HighPersonalSecurity
Characters all
NoGoingBackLevel 2
AntiTraits LaxPersonalSecuity

Level Watchful
Description Watchful_desc
EffectsDescription Watchful_effects_desc
Threshold 1

Effect PersonalSecurity 1

Level Security_Conscious
Description Security_Conscious_desc
EffectsDescription Security_Conscious_effects_desc
Threshold 2

Effect PersonalSecurity 2

Level Obsessed_by_Security
Description Obsessed_by_Security_desc
EffectsDescription Obsessed_by_Security_effects_desc
Threshold 3

Effect PersonalSecurity 4

;------------------------------------------
Trait Trusting
Characters family
AntiTraits Paranoia

Level No_Enemies
Description No_Enemies_desc
EffectsDescription No_Enemies_effects_desc
Threshold 1

Effect Influence 1
Effect PersonalSecurity -1

Level Ingenuous
Description Ingenuous_desc
EffectsDescription Ingenuous_effects_desc
Threshold 2

Effect Influence 2
Effect PersonalSecurity -2

Level Trusting
Description Trusting_desc
EffectsDescription Trusting_effects_desc
Threshold 6

Effect Influence -1
Effect PersonalSecurity -3

;------------------------------------------
Trait Paranoia
Characters family
AntiTraits Trusting, LaxPersonalSecuity

Level Scant_Trust
Description Scant_Trust_desc
EffectsDescription Scant_Trust_effects_desc
Threshold 1

Effect PersonalSecurity 1

Level Suspicious
Description Suspicious_desc
EffectsDescription Suspicious_effects_desc
Threshold 2

Effect Influence -1
Effect PersonalSecurity 2

Level A_Bit_Paranoid
Description A_Bit_Paranoid_desc
EffectsDescription A_Bit_Paranoid_effects_desc
Threshold 4

Effect Influence -2
Effect PersonalSecurity 3

Level Paranoid
Description Paranoid_desc
EffectsDescription Paranoid_effects_desc
Threshold 8

Effect Influence -2
Effect Command -1
Effect PersonalSecurity 4
;------------------------------------------
Trait GoodDiplomat
Characters diplomat
AntiTraits BadDiplomat

Level Tactful
Description Tactful_desc
EffectsDescription Tactful_effects_desc
Threshold 1

Effect Negotiation 1

Level Courteous
Description Courteous_desc
EffectsDescription Courteous_effects_desc
Threshold 2

Effect Negotiation 2

Level Diplomatic
Description Diplomatic_desc
EffectsDescription Diplomatic_effects_desc
Threshold 4

Effect Negotiation 3

Level Polished_Diplomat
Description Polished_Diplomat_desc
EffectsDescription Polished_Diplomat_effects_desc
Threshold 8

Effect Negotiation 4

Level Expert_Diplomat
Description Expert_Diplomat_desc
EffectsDescription Expert_Diplomat_effects_desc
GainMessage Expert_Diplomat_gain_desc
Threshold 16

Effect Negotiation 5

;------------------------------------------
Trait BadDiplomat
Characters diplomat
AntiTraits GoodDiplomat

Level Tactless
Description Tactless_desc
EffectsDescription Tactless_effects_desc
Threshold 2

Effect Negotiation -1

Level Discourteous
Description Discourteous_desc
EffectsDescription Discourteous_effects_desc
Threshold 4
Effect Negotiation -2

Level Undiplomatic
Description Undiplomatic_desc
EffectsDescription Undiplomatic_effects_desc
Threshold 8

Effect Negotiation -3

;------------------------------------------
Trait Liar
Characters family
AntiTraits Upright

Level Untruthful
Description Untruthful_desc
EffectsDescription Untruthful_effects_desc
Threshold 1

Effect Influence 1

Level Economical_with_the_Truth
Description Economical_with_the_Truth_desc
EffectsDescription Economical_with_the_Truth_effects_desc
Threshold 2

Effect Influence 2

Level Liar
Description Liar_desc
EffectsDescription Liar_effects_desc
Threshold 4

Effect Influence 3

Level Pathological_Liar
Description Pathological_Liar_desc
EffectsDescription Pathological_Liar_effects_desc
Epithet Pathological_Liar_epithet_desc
Threshold 8

Effect Influence -3

;------------------------------------------
Trait Embezzler
Characters family
ExcludeCultures barbarian
AntiTraits Upright

Level Financially_Irregular
Description Financially_Irregular_desc
EffectsDescription Financially_Irregular_effects_desc
Threshold 1
Effect Management -1

Level Fiscally_Flexible
Description Fiscally_Flexible_desc
EffectsDescription Fiscally_Flexible_effects_desc
Threshold 3

Effect Management -2

Level Embezzler
Description Embezzler_desc
EffectsDescription Embezzler_effects_desc
Threshold 6

Effect Management -3

;------------------------------------------
Trait DeceiverVirtue
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian

Level Sly
Description Sly_desc
EffectsDescription Sly_effects_desc
Threshold 2

Effect Electability 3
Effect SenateStanding 5

Level Deceiver
Description Deceiver_desc
EffectsDescription Deceiver_effects_desc
Threshold 4

Effect Electability 6
Effect SenateStanding 10

Level Great_Deceiver
Description Great_Deceiver_desc
EffectsDescription Great_Deceiver_effects_desc
Epithet Great_Deceiver_epithet_desc
Threshold 8

Effect Influence 1
Effect Command 1
Effect Electability 9
Effect SenateStanding 15

;------------------------------------------
Trait Upright
Characters family
NoGoingBackLevel 2
AntiTraits Corrupt, Embezzler, Liar, Girls

Level Trusty
Description Trusty_desc
EffectsDescription Trusty_effects_desc
Threshold 1

Effect BribeResistance 10
Effect Law 2

Level Honest
Description Honest_desc
EffectsDescription Honest_effects_desc
Threshold 2

Effect BribeResistance 20
Effect Law 4

Level Upright
Description Upright_desc
EffectsDescription Upright_effects_desc
Epithet Upright_epithet_desc
Threshold 4

Effect BribeResistance 30
Effect Law 6

;------------------------------------------
Trait Corrupt
Characters family
NoGoingBackLevel 2
AntiTraits Upright

Level Flexible
Description Flexible_desc
EffectsDescription Flexible_effects_desc
Threshold 1

Effect BribeResistance -2
Effect Law -1

Level Dubious
Description Dubious_desc
EffectsDescription Dubious_effects_desc
Threshold 3

Effect BribeResistance -4
Effect Law -2

Level Corrupt
Description Corrupt_desc
EffectsDescription Corrupt_effects_desc
Threshold 6

Effect BribeResistance -6
Effect Law -3

;------------------------------------------
Trait AuthoritarianRomanVirtue
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1
AntiTraits NonAuthoritarian

Level Strict
Description Strict_desc
EffectsDescription Strict_effects_desc
Threshold 1

Effect Unrest 1
Effect Law 2
Effect SenateStanding 5

Level Authoritarian
Description Authoritarian_desc
EffectsDescription Authoritarian_effects_desc
Threshold 3

Effect Unrest 2
Effect Law 4
Effect SenateStanding 10

Level Rods-And-Axes
Description Rods-And-Axes_desc
EffectsDescription Rods-And-Axes_effects_desc
Epithet Rods-And-Axes_epithet_desc
Threshold 6

Effect Unrest 3
Effect Law 6
Effect SenateStanding 15

;------------------------------------------
Trait Authoritarian
Characters family
ExcludeCultures roman
NoGoingBackLevel 1
AntiTraits NonAuthoritarian

Level Strict_Governor
Description Strict_Governor_desc
EffectsDescription Strict_Governor_effects_desc
Threshold 1

Effect Unrest 1
Effect Law 2

Level Harsh_Governor
Description Harsh_Governor_desc
EffectsDescription Harsh_Governor_effects_desc
Threshold 3

Effect Unrest 2
Effect Law 4
Level Authoritarian_Governor
Description Authoritarian_Governor_desc
EffectsDescription Authoritarian_Governor_effects_desc
Epithet Authoritarian_Governor_epithet_desc
Threshold 8

Effect Unrest 3
Effect Law 6

;------------------------------------------
Trait NonAuthoritarian
Characters family
NoGoingBackLevel 1
AntiTraits Authoritarian, AuthoritarianRomanVirtue

Level Considerate_Governor
Description Considerate_Governor_desc
EffectsDescription Considerate_Governor_effects_desc
Threshold 3

Effect Unrest -2
Effect Law -1

Level Benevolent_Governor
Description Benevolent_Governor_desc
EffectsDescription Benevolent_Governor_effects_desc
Threshold 4

Effect Unrest -4
Effect Law -2

Level Liberal_Governor
Description Liberal_Governor_desc
EffectsDescription Liberal_Governor_effects_desc
Epithet Liberal_Governor_epithet_desc
Threshold 6

Effect Unrest -6
Effect Law -3

;------------------------------------------
Trait Disloyal
Characters family
NoGoingBackLevel 2
AntiTraits Loyal

Level Apparently_Loyal
Description Apparently_Loyal_desc
EffectsDescription Apparently_Loyal_effects_desc
Threshold 1

Effect BribeResistance -2

Level Doubtful_Loyalties
Description Doubtful_Loyalties_desc
EffectsDescription Doubtful_Loyalties_effects_desc
Threshold 2

Effect BribeResistance -4

Level Disloyal
Description Disloyal_desc
EffectsDescription Disloyal_effects_desc
Threshold 3

Effect BribeResistance -6

;------------------------------------------
Trait Loyal
Characters family
NoGoingBackLevel 2
AntiTraits Disloyal

Level Publicly_Loyal
Description Publicly_Loyal_desc
EffectsDescription Publicly_Loyal_effects_desc
Threshold 1

Effect BribeResistance 10

Level Proven_Loyalties
Description Proven_Loyalties_desc
EffectsDescription Proven_Loyalties_effects_desc
Threshold 2

Effect BribeResistance 20

Level Loyal
Description Loyal_desc
EffectsDescription Loyal_effects_desc
Threshold 4

Effect BribeResistance 30

Level Fanatically_Loyal
Description Fanatically_Loyal_desc
EffectsDescription Fanatically_Loyal_effects_desc
Threshold 8

Effect BribeResistance 40

;------------------------------------------
Trait SmoothTalker
Characters family
AntiTraits Feck

Level Plausible
Description Plausible_desc
EffectsDescription Plausible_effects_desc
Threshold 2
Effect Bribery 10

Level Slick
Description Slick_desc
EffectsDescription Slick_effects_desc
Threshold 4

Effect Bribery 20

Level Smooth_Talker
Description Smooth_Talker_desc
EffectsDescription Smooth_Talker_effects_desc
Threshold 6

Effect Bribery 30

;------------------------------------------
Trait Cuckold
Characters family
NoGoingBackLevel 1
AntiTraits FaithfulWife

Level Subject_of_Rumours
Description Subject_of_Rumours_desc
EffectsDescription Subject_of_Rumours_effects_desc
Threshold 2

Effect Influence -1

Level Cuckold
Description Cuckold_desc
EffectsDescription Cuckold_effects_desc
Threshold 3

Effect Influence -2

Level Cuckold's_Cuckold
Description Cuckold's_Cuckold_desc
EffectsDescription Cuckold's_Cuckold_effects_desc
Threshold 4

Effect Influence -3

Level Outraged_Husband
Description Outraged_Husband_desc
EffectsDescription Outraged_Husband_effects_desc
Epithet Outraged_Husband_epithet_desc
Threshold 5

Effect Influence -4

;------------------------------------------
Trait FaithfulWife
Characters family
NoGoingBackLevel 1
AntiTraits Cuckold

Level Wife_Above_Reproach
Description Wife_Above_Reproach_desc
EffectsDescription Wife_Above_Reproach_effects_desc
Threshold 1

Effect Influence 1

;------------------------------------------
Trait GoodFarmer
Characters family
NoGoingBackLevel 3
AntiTraits BadFarmer

Level Grower
Description Grower_desc
EffectsDescription Grower_effects_desc
Threshold 6

Effect Farming 1

Level Farmer
Description Farmer_desc
EffectsDescription Farmer_effects_desc
Threshold 12

Effect Farming 2

Level Agriculturalist
Description Agriculturalist_desc
EffectsDescription Agriculturalist_effects_desc
Threshold 24

Effect Farming 3

;------------------------------------------
Trait BadFarmer
Characters family
NoGoingBackLevel 3
AntiTraits GoodFarmer

Level Poor_Farmer
Description Poor_Farmer_desc
EffectsDescription Poor_Farmer_effects_desc
Threshold 1

Effect Farming -1

Level Dislikes_Farming
Description Dislikes_Farming_desc
EffectsDescription Dislikes_Farming_effects_desc
Threshold 2
Effect Farming -2

Level Loathes_Farmers
Description Loathes_Farmers_desc
EffectsDescription Loathes_Farmers_effects_desc
Threshold 3

Effect Farming -3

;------------------------------------------
Trait GoodMiner
Characters family
NoGoingBackLevel 2
AntiTraits BadMiner

Level Miner
Description Miner_desc
EffectsDescription Miner_effects_desc
Threshold 2

Effect Mining 10

Level Superior_Miner
Description Superior_Miner_desc
EffectsDescription Superior_Miner_effects_desc
Threshold 4

Effect Mining 20

Level Expert_Miner
Description Expert_Miner_desc
EffectsDescription Expert_Miner_effects_desc
Threshold 8

Effect Mining 30

;------------------------------------------
Trait BadMiner
Characters family
NoGoingBackLevel 2
AntiTraits GoodMiner

Level Indifferent_Miner
Description Indifferent_Miner_desc
EffectsDescription Indifferent_Miner_effects_desc
Threshold 8

Effect Mining -10

Level Poor_Miner
Description Poor_Miner_desc
EffectsDescription Poor_Miner_effects_desc
Threshold 16

Effect Mining -20


Level Bad_Mine_Manager
Description Bad_Mine_Manager_desc
EffectsDescription Bad_Mine_Manager_effects_desc
Threshold 24

Effect Mining -30

;------------------------------------------
Trait GoodEngineer
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 2
AntiTraits BadEngineer

Level Engineer
Description Engineer_desc
EffectsDescription Engineer_effects_desc
Threshold 1

Effect SiegeEngineering 20

Level Superior_Engineer
Description Superior_Engineer_desc
EffectsDescription Superior_Engineer_effects_desc
Threshold 3

Effect SiegeAttack 1
Effect SiegeEngineering 40

Level Master_Engineer
Description Master_Engineer_desc
EffectsDescription Master_Engineer_effects_desc
GainMessage Master_Engineer_gain_desc
Epithet Master_Engineer_epithet_desc
Threshold 6

Effect SiegeAttack 2
Effect SiegeEngineering 60

;------------------------------------------
Trait BadEngineer
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 2
AntiTraits GoodEngineer

Level Inferior_Engineer
Description Inferior_Engineer_desc
EffectsDescription Inferior_Engineer_effects_desc
Threshold 1

Effect SiegeAttack -1

Level Bad_Engineer
Description Bad_Engineer_desc
EffectsDescription Bad_Engineer_effects_desc
Threshold 3

Effect SiegeAttack -2

Level Appalling_Engineer
Description Appalling_Engineer_desc
EffectsDescription Appalling_Engineer_effects_desc
Threshold 6

Effect SiegeAttack -3

;------------------------------------------
Trait GoodTrader
Characters family
NoGoingBackLevel 2
AntiTraits BadTrader

Level Trader
Description Trader_desc
EffectsDescription Trader_effects_desc
Threshold 24

Effect Trading 10

Level Superior_Trader
Description Superior_Trader_desc
EffectsDescription Superior_Trader_effects_desc
Threshold 48

Effect Trading 20

Level Master_Trader
Description Master_Trader_desc
EffectsDescription Master_Trader_effects_desc
Threshold 60

Effect Trading 30

;------------------------------------------
Trait BadTrader
Characters family
NoGoingBackLevel 2
AntiTraits GoodTrader

Level Poor_Trader
Description Poor_Trader_desc
EffectsDescription Poor_Trader_effects_desc
Threshold 1

Effect Trading -10

Level Inferior_Trader
Description Inferior_Trader_desc
EffectsDescription Inferior_Trader_effects_desc
Threshold 3

Effect Trading -20

Level Appalling_Trader
Description Appalling_Trader_desc
EffectsDescription Appalling_Trader_effects_desc
Threshold 6

Effect Trading -30

;------------------------------------------
Trait Just
Characters family
NoGoingBackLevel 2
AntiTraits Unjust, HarshJustice, LenientJustice

Level Even-handed
Description Even-handed_desc
EffectsDescription Even-handed_effects_desc
Threshold 1

Effect Law 1

Level Just
Description Just_desc
EffectsDescription Just_effects_desc
Threshold 3

Effect Law 2

Level Absolutely_Just
Description Absolutely_Just_desc
EffectsDescription Absolutely_Just_effects_desc
Epithet Absolutely_Just_epithet_desc
Threshold 7

Effect Law 3

;------------------------------------------
Trait Unjust
Characters family
NoGoingBackLevel 2
AntiTraits Just, LenientJustice

Level Judgemental
Description Judgemental_desc
EffectsDescription Judgemental_effects_desc
Threshold 1

Effect PublicSecurity 1
Effect Unrest 1

Level Wrong-headed
Description Wrong-headed_desc
EffectsDescription Wrong-headed_effects_desc
Threshold 3

Effect PublicSecurity 2
Effect Unrest 2

Level Unjust
Description Unjust_desc
EffectsDescription Unjust_effects_desc
Threshold 7

Effect PublicSecurity 3
Effect Unrest 3

;------------------------------------------
Trait HarshJustice
Characters family
NoGoingBackLevel 1
AntiTraits LenientJustice, Just

Level Punisher
Description Punisher_desc
EffectsDescription Punisher_effects_desc
Threshold 2

Effect Unrest 1
Effect Law 2

Level Severe
Description Severe_desc
EffectsDescription Severe_effects_desc
Threshold 3

Effect Unrest 2
Effect Law 4

Level Harsh_Judge
Description Harsh_Judge_desc
EffectsDescription Harsh_Judge_effects_desc
Threshold 7

Effect Unrest 3
Effect Law 6

;------------------------------------------
Trait LenientJustice
Characters family
NoGoingBackLevel 3
AntiTraits HarshJustice, Just, Unjust

Level Lenient
Description Lenient_desc
EffectsDescription Lenient_effects_desc
Threshold 2
Effect Law -1

Level Merciful_Judge
Description Merciful_Judge_desc
EffectsDescription Merciful_Judge_effects_desc
Threshold 3

Effect Law -2

Level Kind_Judge
Description Kind_Judge_desc
EffectsDescription Kind_Judge_effects_desc
Threshold 7

Effect Law -3

;------------------------------------------
Trait HarshRuler
Characters family
NoGoingBackLevel 1
AntiTraits KindRuler, NonAuthoritarian

Level Heartless_Ruler
Description Heartless_Ruler_desc
EffectsDescription Heartless_Ruler_effects_desc
Threshold 1

Effect Influence 1

Level Harsh_Ruler
Description Harsh_Ruler_desc
EffectsDescription Harsh_Ruler_effects_desc
Threshold 3

Effect Influence -1
Effect PersonalSecurity -1

Level Cruel_Ruler
Description Cruel_Ruler_desc
EffectsDescription Cruel_Ruler_effects_desc
Epithet Cruel_Ruler_epithet_desc
Threshold 6

Effect Influence -2
Effect PersonalSecurity -2

;------------------------------------------
Trait KindRuler
Characters family
NoGoingBackLevel 3
AntiTraits HarshRuler, AuthoritarianRomanVirtue, Authoritarian

Level Benevolent_Ruler
Description Benevolent_Ruler_desc
EffectsDescription Benevolent_Ruler_effects_desc
Threshold 1

Effect Influence 1
Effect Squalor -1

Level Benign_Ruler
Description Benign_Ruler_desc
EffectsDescription Benign_Ruler_effects_desc
Threshold 3

Effect Influence 2
Effect Squalor -2

Level Humane_Ruler
Description Humane_Ruler_desc
EffectsDescription Humane_Ruler_effects_desc
Epithet Humane_Ruler_epithet_desc
Threshold 7

Effect Influence 3
Effect Squalor -3

;------------------------------------------
Trait GoodBuilder
Characters family
NoGoingBackLevel 2
AntiTraits BadBuilder

Level Superior_Builder
Description Superior_Builder_desc
EffectsDescription Superior_Builder_effects_desc
Threshold 12

Effect Construction 5
Effect Squalor -1

Level Excellent_Builder
Description Excellent_Builder_desc
EffectsDescription Excellent_Builder_effects_desc
Threshold 24

Effect Construction 10
Effect Squalor -2

Level Great_Builder
Description Great_Builder_desc
EffectsDescription Great_Builder_effects_desc
Epithet Great_Builder_epithet_desc
Threshold 36

Effect Influence 1
Effect Construction 15
Effect Squalor -3
;------------------------------------------
Trait BadBuilder
Characters family
NoGoingBackLevel 2
AntiTraits GoodBuilder

Level Indifferent_Builder
Description Indifferent_Builder_desc
EffectsDescription Indifferent_Builder_effects_desc
Threshold 2

Effect Construction -5
Effect Squalor 1

Level Inferior_Builder
Description Inferior_Builder_desc
EffectsDescription Inferior_Builder_effects_desc
Threshold 4

Effect Construction -10


Effect Squalor 2

Level Appalling_Builder
Description Appalling_Builder_desc
EffectsDescription Appalling_Builder_effects_desc
Threshold 6

Effect Construction -15


Effect Squalor 3

;------------------------------------------
Trait BloodHumour
Characters family
NoGoingBackLevel 2
AntiTraits PhlegmHumour, BlackBileHumour, YellowBileHumour, Anger

Level Positive
Description Positive_desc
EffectsDescription Positive_effects_desc
Threshold 1

Effect Influence 1
Effect TroopMorale 1

Level Optimistic
Description Optimistic_desc
EffectsDescription Optimistic_effects_desc
Threshold 3

Effect Influence 2
Effect TroopMorale 2

Level Sanguine
Description Sanguine_desc
EffectsDescription Sanguine_effects_desc
Threshold 6
Effect Influence 3
Effect TroopMorale -1

;------------------------------------------
Trait PhlegmHumour
Characters family
NoGoingBackLevel 2
AntiTraits BloodHumour, BlackBileHumour, YellowBileHumour, Anger

Level Calm
Description Calm_desc
EffectsDescription Calm_effects_desc
Threshold 1

Effect Influence 1
Effect Management 1

Level Composed
Description Composed_desc
EffectsDescription Composed_effects_desc
Threshold 3

Effect Influence -1
Effect Management 2

Level Phlegmatic
Description Phlegmatic_desc
EffectsDescription Phlegmatic_effects_desc
Epithet Phlegmatic_epithet_desc
Threshold 6

Effect Influence -1
Effect Management 3

;------------------------------------------
Trait BlackBileHumour
Characters family
NoGoingBackLevel 2
AntiTraits BloodHumour, PhlegmHumour, YellowBileHumour

Level Gloomy
Description Gloomy_desc
EffectsDescription Gloomy_effects_desc
Threshold 1

Effect Influence -1
Effect TroopMorale -1

Level Morose
Description Morose_desc
EffectsDescription Morose_effects_desc
Threshold 3

Effect Influence -2
Effect TroopMorale -2
Level Melancholic
Description Melancholic_desc
EffectsDescription Melancholic_effects_desc
Epithet Melancholic_epithet_desc
Threshold 6

Effect Influence -3
Effect TroopMorale -4

;------------------------------------------
Trait YellowBileHumour
Characters family
NoGoingBackLevel 2
AntiTraits BloodHumour, PhlegmHumour, BlackBileHumour

Level Testy
Description Testy_desc
EffectsDescription Testy_effects_desc
Threshold 1

Effect Influence -1
Effect Command 1

Level Cantankerous
Description Cantankerous_desc
EffectsDescription Cantankerous_effects_desc
Threshold 3

Effect Influence -2
Effect Command 1

Level Choleric
Description Choleric_desc
EffectsDescription Choleric_effects_desc
Epithet Choleric_epithet_desc
Threshold 6

Effect Influence -3
Effect Command -1

;------------------------------------------
Trait GamesFanRomanVice
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1
AntiTraits GamesHaterRomanVice

Level Gladiatorial_Fan
Description Gladiatorial_Fan_desc
EffectsDescription Gladiatorial_Fan_effects_desc
Threshold 2

Effect Unrest -1
Effect PopularStanding 10
Level Gladiator_Obsessed
Description Gladiator_Obsessed_desc
EffectsDescription Gladiator_Obsessed_effects_desc
GainMessage Gladiator_Obsessed_gain_desc
Epithet Gladiator_Obsessed_epithet_desc
Threshold 5

Effect Unrest -2
Effect PopularStanding 15

Level Hero-Worships_Gladiators
Description Hero-Worships_Gladiators_desc
EffectsDescription Hero-Worships_Gladiators_effects_desc
GainMessage Hero-Worships_Gladiators_gain_desc
Epithet Hero-Worships_Gladiators_epithet_desc
Threshold 9

Effect Unrest -3
Effect SenateStanding -20
Effect PopularStanding 20

;------------------------------------------
Trait GamesHaterRomanVice
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1
AntiTraits GamesFanRomanVice, Bloodthirsty

Level No_Taste_for_Blood
Description No_Taste_for_Blood_desc
EffectsDescription No_Taste_for_Blood_effects_desc
Threshold 1

Effect Unrest 1
Effect SenateStanding 5
Effect PopularStanding -5

Level Quietly_Dislikes_the_Games
Description Quietly_Dislikes_the_Games_desc
EffectsDescription Quietly_Dislikes_the_Games_effects_desc
Threshold 2

Effect Unrest 2
Effect SenateStanding 10
Effect PopularStanding -10

Level Publicly_Despises_the_Games
Description Publicly_Despises_the_Games_desc
EffectsDescription Publicly_Despises_the_Games_effects_desc
Threshold 4

Effect Unrest 3
Effect SenateStanding 15
Effect PopularStanding -15
;------------------------------------------
Trait RacesFanRomanVice
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1
AntiTraits RacesHaterRomanVice

Level Race_Goer
Description Race_Goer_desc
EffectsDescription Race_Goer_effects_desc
Threshold 2

Effect PopularStanding 5

Level Charioteer
Description Charioteer_desc
EffectsDescription Charioteer_effects_desc
Threshold 4

Effect Electability -3
Effect PopularStanding 10

Level Fanatical_Chariot_Racer
Description Fanatical_Chariot_Racer_desc
EffectsDescription Fanatical_Chariot_Racer_effects_desc
Epithet Fanatical_Chariot_Racer_epithet_desc
Threshold 6

Effect Management -1
Effect Electability -6
Effect PopularStanding 15

;------------------------------------------
Trait RacesHaterRomanVice
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1
AntiTraits RacesFanRomanVice

Level Bored_by_Races
Description Bored_by_Races_desc
EffectsDescription Bored_by_Races_effects_desc
Threshold 1

Effect Unrest 1
Effect PopularStanding -5

Level Reads_During_Races
Description Reads_During_Races_desc
EffectsDescription Reads_During_Races_effects_desc
Threshold 2

Effect Unrest 2
Effect PopularStanding -10

Level Works_During_Races
Description Works_During_Races_desc
EffectsDescription Works_During_Races_effects_desc
Threshold 4

Effect Management 1
Effect Unrest 3
Effect PopularStanding -15

;------------------------------------------
Trait Generous
Characters family
NoGoingBackLevel 2
AntiTraits Miserly

Level Open-handed
Description Open-handed_desc
EffectsDescription Open-handed_effects_desc
Threshold 3

Effect Influence 1
Effect Management -1

Level Unstinting
Description Unstinting_desc
EffectsDescription Unstinting_effects_desc
Threshold 4

Effect Influence 2
Effect Management -2

Level Generous
Description Generous_desc
EffectsDescription Generous_effects_desc
Threshold 8

Effect Influence 2
Effect Management -3

;------------------------------------------
Trait Miserly
Characters family
NoGoingBackLevel 2
AntiTraits Generous

Level Careful_With_Money
Description Careful_With_Money_desc
EffectsDescription Careful_With_Money_effects_desc
Threshold 1

Effect Management 2
Effect Squalor 1

Level Tight-fisted
Description Tight-fisted_desc
EffectsDescription Tight-fisted_effects_desc
Threshold 2

Effect Management 3
Effect Squalor 2

Level Miserly
Description Miserly_desc
EffectsDescription Miserly_effects_desc
Epithet Miserly_epithet_desc
Threshold 4

Effect Management 4
Effect Squalor 3

;------------------------------------------
Trait ForeignTastesRomanVice
Characters diplomat
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian

Level Foreign_Interests
Description Foreign_Interests_desc
EffectsDescription Foreign_Interests_effects_desc
Threshold 3

Effect Negotiation 1
Effect PopularStanding -5

Level Dresses_Like_A_Foreigner
Description Dresses_Like_A_Foreigner_desc
EffectsDescription Dresses_Like_A_Foreigner_effects_desc
Threshold 4

Effect Negotiation 2
Effect PopularStanding -10

Level Vulgar_Foreign_Tastes
Description Vulgar_Foreign_Tastes_desc
EffectsDescription Vulgar_Foreign_Tastes_effects_desc
Threshold 5

Effect Negotiation 3
Effect PopularStanding -15

Level Awful_Foreign_Affectation
Description Awful_Foreign_Affectation_desc
EffectsDescription Awful_Foreign_Affectation_effects_desc
Epithet Awful_Foreign_Affectation_epithet_desc
Threshold 8

Effect Negotiation 4
Effect PopularStanding -20

;------------------------------------------
Trait PlainRomanVirtue
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian

Level True_Roman
Description True_Roman_desc
EffectsDescription True_Roman_effects_desc
Threshold 1

Effect Influence 1
Effect Electability 3
Effect SenateStanding 5

Level Good_Honest_Roman
Description Good_Honest_Roman_desc
EffectsDescription Good_Honest_Roman_effects_desc
Threshold 2

Effect Influence 2
Effect Electability 6
Effect SenateStanding 10

Level Virtus
Description Virtus_desc
EffectsDescription Virtus_effects_desc
Epithet Virtus_epithet_desc
Threshold 4

Effect Influence 3
Effect Electability 9
Effect SenateStanding 15

;------------------------------------------
Trait Noctophobia
Characters family
AntiTraits Noctophilia

Level Alone_in_the_Dark
Description Alone_in_the_Dark_desc
EffectsDescription Alone_in_the_Dark_effects_desc
Threshold 2

Effect NightBattle -1

Level Night_Terrors
Description Night_Terrors_desc
EffectsDescription Night_Terrors_effects_desc
Threshold 3

Effect NightBattle -2
Effect PersonalSecurity 1

Level Noctophobic
Description Noctophobic_desc
EffectsDescription Noctophobic_effects_desc
Threshold 6

Effect NightBattle -3
Effect PersonalSecurity 2
;------------------------------------------
Trait Noctophilia
Characters family
AntiTraits Noctophobia

Level Likes_the_Dark
Description Likes_the_Dark_desc
EffectsDescription Likes_the_Dark_effects_desc
Threshold 2

Effect NightBattle 1

Level Night_Owl
Description Night_Owl_desc
EffectsDescription Night_Owl_effects_desc
Threshold 3

Effect NightBattle 2

Level Noctophilic
Description Noctophilic_desc
EffectsDescription Noctophilic_effects_desc
GainMessage Noctophilic_gain_desc
Threshold 6

Effect NightBattle 3

;------------------------------------------
Trait Perverted
Characters family
AntiTraits Prim

Level Immoral
Description Immoral_desc
EffectsDescription Immoral_effects_desc
Threshold 2

Effect Influence -1

Level Degenerate
Description Degenerate_desc
EffectsDescription Degenerate_effects_desc
Threshold 4

Effect Influence -2

Level Foul_Practices
Description Foul_Practices_desc
EffectsDescription Foul_Practices_effects_desc
Threshold 7

Effect Influence -3

Level Debauched
Description Debauched_desc
EffectsDescription Debauched_effects_desc
Threshold 8

Effect Influence -4

Level Perverse
Description Perverse_desc
EffectsDescription Perverse_effects_desc
Threshold 9

Effect Influence -5

Level Not_Safe_with_Man_or_Beast
Description Not_Safe_with_Man_or_Beast_desc
EffectsDescription Not_Safe_with_Man_or_Beast_effects_desc
Epithet Not_Safe_with_Man_or_Beast_epithet_desc
Threshold 10

Effect Influence -6

;------------------------------------------
Trait Scout
Characters family

Level Scout
Description Scout_desc
EffectsDescription Scout_effects_desc
Threshold 2

Effect LineOfSight 1

Level Expert_Scout
Description Expert_Scout_desc
EffectsDescription Expert_Scout_effects_desc
Threshold 4

Effect LineOfSight 2

Level Reconnaissance_Specialist
Description Reconnaissance_Specialist_desc
EffectsDescription Reconnaissance_Specialist_effects_desc
Threshold 6

Effect LineOfSight 3

;------------------------------------------
Trait Sailor
Characters admiral
NoGoingBackLevel 2
AntiTraits Landlubber

Level Good_Sailor
Description Good_Sailor_desc
EffectsDescription Good_Sailor_effects_desc
Threshold 1

Effect NavalCommand 1

Level Nautical_Expert
Description Nautical_Expert_desc
EffectsDescription Nautical_Expert_effects_desc
Threshold 2

Effect NavalCommand 2

Level Old_Sea_Dog
Description Old_Sea_Dog_desc
EffectsDescription Old_Sea_Dog_effects_desc
Threshold 4

Effect NavalCommand 3

Level Great_Admiral
Description Great_Admiral_desc
EffectsDescription Great_Admiral_effects_desc
Threshold 8

Effect NavalCommand 4

Level Legendary_Admiral
Description Legendary_Admiral_desc
EffectsDescription Legendary_Admiral_effects_desc
GainMessage Legendary_Admiral_gain_desc
Epithet Legendary_Admiral_epithet_desc
Threshold 16

Effect NavalCommand 5

;------------------------------------------
Trait Landlubber
Characters admiral
AntiTraits Sailor

Level Seasickness
Description Seasickness_desc
EffectsDescription Seasickness_effects_desc
Threshold 1

Effect NavalCommand -1

Level Poor_Sailor
Description Poor_Sailor_desc
EffectsDescription Poor_Sailor_effects_desc
Threshold 4

Effect NavalCommand -2

Level Wretched_Landlubber
Description Wretched_Landlubber_desc
EffectsDescription Wretched_Landlubber_effects_desc
Threshold 5
Effect NavalCommand -3

;------------------------------------------
Trait BattleScarred
Characters family

Level Been_in_the_Wars
Description Been_in_the_Wars_desc
EffectsDescription Been_in_the_Wars_effects_desc
Threshold 1

Effect HitPoints 2

Level Scarred
Description Scarred_desc
EffectsDescription Scarred_effects_desc
Threshold 2

Effect HitPoints 4

Level Horribly_Scarred
Description Horribly_Scarred_desc
EffectsDescription Horribly_Scarred_effects_desc
Threshold 3

Effect Influence -1
Effect HitPoints 6

Level Cruelly_Scarred
Description Cruelly_Scarred_desc
EffectsDescription Cruelly_Scarred_effects_desc
GainMessage Cruelly_Scarred_gain_desc
Epithet Cruelly_Scarred_epithet_desc
Threshold 4

Effect Influence -2
Effect HitPoints 8

;------------------------------------------
Trait GoodConspirator
Characters spy, assassin
AntiTraits BadConspirator

Level Plotter
Description Plotter_desc
EffectsDescription Plotter_effects_desc
Threshold 2

Effect Subterfuge 1

Level Schemer
Description Schemer_desc
EffectsDescription Schemer_effects_desc
Threshold 4
Effect Subterfuge 2

Level Conspirator
Description Conspirator_desc
EffectsDescription Conspirator_effects_desc
Threshold 8

Effect Subterfuge 3

;------------------------------------------
Trait BadConspirator
Characters spy, assassin
AntiTraits GoodConspirator

Level Foolish_Conspirator
Description Foolish_Conspirator_desc
EffectsDescription Foolish_Conspirator_effects_desc
Threshold 2

Effect Subterfuge -1

Level Inept_Plotter
Description Inept_Plotter_desc
EffectsDescription Inept_Plotter_effects_desc
Threshold 4

Effect Subterfuge -2

Level Pathetic_Schemer
Description Pathetic_Schemer_desc
EffectsDescription Pathetic_Schemer_effects_desc
Threshold 8

Effect Subterfuge -3

;------------------------------------------
Trait Talkative
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
AntiTraits Secretive

Level Loose-lipped
Description Loose-lipped_desc
EffectsDescription Loose-lipped_effects_desc
Threshold 2

Effect Influence -1
Effect Electability -2

Level Talkative
Description Talkative_desc
EffectsDescription Talkative_effects_desc
Threshold 4
Effect Influence -2
Effect Electability -4

Level Foolishy_Indiscreet
Description Foolishy_Indiscreet_desc
EffectsDescription Foolishy_Indiscreet_effects_desc
Epithet Foolishy_Indiscreet_epithet_desc
Threshold 8

Effect Influence -3
Effect Electability -6

;------------------------------------------
Trait Secretive
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
AntiTraits Talkative

Level Discreet
Description Discreet_desc
EffectsDescription Discreet_effects_desc
Threshold 1

Effect Electability 2

Level Close-mouthed
Description Close-mouthed_desc
EffectsDescription Close-mouthed_effects_desc
Threshold 2

Effect Electability 4

Level Secretive
Description Secretive_desc
EffectsDescription Secretive_effects_desc
Threshold 4

Effect Electability 6

;------------------------------------------
Trait GoodInfantryGeneral
Characters family
ExcludeCultures barbarian
AntiTraits BadInfantryGeneral

Level Skilled_Infantry_Commander
Description Skilled_Infantry_Commander_desc
EffectsDescription Skilled_Infantry_Commander_effects_desc
Threshold 2

Effect InfantryCommand 1

Level Expert_Infantry_Commander
Description Expert_Infantry_Commander_desc
EffectsDescription Expert_Infantry_Commander_effects_desc
Threshold 4

Effect InfantryCommand 2

Level Infantry_Commander_of_Genius
Description Infantry_Commander_of_Genius_desc
EffectsDescription Infantry_Commander_of_Genius_effects_desc
GainMessage Infantry_Commander_of_Genius_gain_desc
Epithet Infantry_Commander_of_Genius_epithet_desc
Threshold 6

Effect InfantryCommand 3

;------------------------------------------
Trait BadInfantryGeneral
Characters family
ExcludeCultures barbarian
AntiTraits GoodInfantryGeneral

Level Poor_Infantry_Commander
Description Poor_Infantry_Commander_desc
EffectsDescription Poor_Infantry_Commander_effects_desc
Threshold 2

Effect InfantryCommand -1

Level Inferior_Infantry_Commander
Description Inferior_Infantry_Commander_desc
EffectsDescription Inferior_Infantry_Commander_effects_desc
Threshold 3

Effect InfantryCommand -2

Level Useless_Infantry_Commander
Description Useless_Infantry_Commander_desc
EffectsDescription Useless_Infantry_Commander_effects_desc
Threshold 8

Effect InfantryCommand -3

;------------------------------------------
Trait GoodCavalryGeneral
Characters family
ExcludeCultures roman, barbarian
AntiTraits BadCavalryGeneral

Level Skilled_Cavalry_Commander
Description Skilled_Cavalry_Commander_desc
EffectsDescription Skilled_Cavalry_Commander_effects_desc
Threshold 2

Effect CavalryCommand 1

Level Expert_Cavalry_Commander
Description Expert_Cavalry_Commander_desc
EffectsDescription Expert_Cavalry_Commander_effects_desc
Threshold 4

Effect CavalryCommand 2

Level Cavalry_Commander_of_Genius
Description Cavalry_Commander_of_Genius_desc
EffectsDescription Cavalry_Commander_of_Genius_effects_desc
GainMessage Cavalry_Commander_of_Genius_gain_desc
Epithet Cavalry_Commander_of_Genius_epithet_desc
Threshold 6

Effect CavalryCommand 3

;------------------------------------------
Trait BadCavalryGeneral
Characters family
ExcludeCultures roman, barbarian
AntiTraits GoodCavalryGeneral

Level Poor_Cavalry_Commander
Description Poor_Cavalry_Commander_desc
EffectsDescription Poor_Cavalry_Commander_effects_desc
Threshold 2

Effect CavalryCommand -1

Level Inferior_Cavalry_Commander
Description Inferior_Cavalry_Commander_desc
EffectsDescription Inferior_Cavalry_Commander_effects_desc
Threshold 3

Effect CavalryCommand -2

Level Useless_Cavalry_Commander
Description Useless_Cavalry_Commander_desc
EffectsDescription Useless_Cavalry_Commander_effects_desc
Threshold 8

Effect CavalryCommand -3

;------------------------------------------
Trait FearsRoman
Characters family
ExcludeCultures roman
AntiTraits HatesRoman

Level Uncomfortable_Near_Romans
Description Uncomfortable_Near_Romans_desc
EffectsDescription Uncomfortable_Near_Romans_effects_desc
Threshold 1

Effect Combat_V_Roman -1

Level Fears_Romans
Description Fears_Romans_desc
EffectsDescription Fears_Romans_effects_desc
Threshold 2

Effect Combat_V_Roman -2

Level Terrified_by_Roman_Ways
Description Terrified_by_Roman_Ways_desc
EffectsDescription Terrified_by_Roman_Ways_effects_desc
GainMessage Terrified_by_Roman_Ways_gain_desc
Threshold 4

Effect Combat_V_Roman -3

;------------------------------------------
Trait HatesRoman
Characters family
ExcludeCultures roman
AntiTraits FearsRoman

Level Despises_Roman_Ways
Description Despises_Roman_Ways_desc
EffectsDescription Despises_Roman_Ways_effects_desc
Threshold 1

Effect Combat_V_Roman 1

Level Hates_Romans
Description Hates_Romans_desc
EffectsDescription Hates_Romans_effects_desc
Threshold 2

Effect Combat_V_Roman 2

Level Loathes_Vile_Romans
Description Loathes_Vile_Romans_desc
EffectsDescription Loathes_Vile_Romans_effects_desc
Threshold 4

Effect Combat_V_Roman 3

;------------------------------------------
Trait FearsBarbarian
Characters family
ExcludeCultures barbarian
AntiTraits HatesBarbarian

Level Uncomfortable_Near_Barbarians
Description Uncomfortable_Near_Barbarians_desc
EffectsDescription Uncomfortable_Near_Barbarians_effects_desc
Threshold 1

Effect Combat_V_Barbarian -1

Level Fears_Barbarians
Description Fears_Barbarians_desc
EffectsDescription Fears_Barbarians_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Barbarian -2

Level Terrified_by_Barbarians
Description Terrified_by_Barbarians_desc
EffectsDescription Terrified_by_Barbarians_effects_desc
GainMessage Terrified_by_Barbarians_gain_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Barbarian -3

;------------------------------------------
Trait HatesBarbarian
Characters family
ExcludeCultures barbarian
AntiTraits FearsBarbarian

Level Despises_Trouser-wearers
Description Despises_Trouser-wearers_desc
EffectsDescription Despises_Trouser-wearers_effects_desc
Threshold 1

Effect Combat_V_Barbarian 1

Level Hates_Smelly_Barbarians
Description Hates_Smelly_Barbarians_desc
EffectsDescription Hates_Smelly_Barbarians_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Barbarian 2

Level Loathes_Disgusting_Barbarians
Description Loathes_Disgusting_Barbarians_desc
EffectsDescription Loathes_Disgusting_Barbarians_effects_desc
Threshold 4

Effect Combat_V_Barbarian 3

;------------------------------------------
Trait FearsCarthaginian
Characters family
ExcludeCultures carthaginian
AntiTraits HatesCarthaginian

Level Uncomfortable_Near_Carthaginians
Description Uncomfortable_Near_Carthaginians_desc
EffectsDescription Uncomfortable_Near_Carthaginians_effects_desc
Threshold 1
Effect Combat_V_Carthaginian -1

Level Fears_Carthaginians
Description Fears_Carthaginians_desc
EffectsDescription Fears_Carthaginians_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Carthaginian -2

Level Terrified_by_Carthaginians
Description Terrified_by_Carthaginians_desc
EffectsDescription Terrified_by_Carthaginians_effects_desc
GainMessage Terrified_by_Carthaginians_gain_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Carthaginian -3

;------------------------------------------
Trait HatesCarthaginian
Characters family
ExcludeCultures carthaginian
AntiTraits FearsCarthaginian

Level Despises_Carthaginians
Description Despises_Carthaginians_desc
EffectsDescription Despises_Carthaginians_effects_desc
Threshold 1

Effect Combat_V_Carthaginian 1

Level Hates_Grasping_Carthaginians
Description Hates_Grasping_Carthaginians_desc
EffectsDescription Hates_Grasping_Carthaginians_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Carthaginian 2

Level Loathes_Avaricious_Carthaginians
Description Loathes_Avaricious_Carthaginians_desc
EffectsDescription Loathes_Avaricious_Carthaginians_effects_desc
Threshold 4

Effect Combat_V_Carthaginian 3

;------------------------------------------
Trait FearsGreek
Characters family
ExcludeCultures greek
AntiTraits HatesGreek

Level Uncomfortable_Around_Greeks
Description Uncomfortable_Around_Greeks_desc
EffectsDescription Uncomfortable_Around_Greeks_effects_desc
Threshold 1

Effect Combat_V_Greek -1

Level Fears_Greeks
Description Fears_Greeks_desc
EffectsDescription Fears_Greeks_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Greek -2

Level Terrified_by_Greeks
Description Terrified_by_Greeks_desc
EffectsDescription Terrified_by_Greeks_effects_desc
GainMessage Terrified_by_Greeks_gain_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Greek -3

;------------------------------------------
Trait HatesGreek
Characters family
ExcludeCultures greek
AntiTraits FearsGreek

Level Despises_Greeks
Description Despises_Greeks_desc
EffectsDescription Despises_Greeks_effects_desc
Threshold 1

Effect Combat_V_Greek 1

Level Hates_Clever-clever_Greeks
Description Hates_Clever-clever_Greeks_desc
EffectsDescription Hates_Clever-clever_Greeks_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Greek 2

Level Loathes_Conniving_Greeks
Description Loathes_Conniving_Greeks_desc
EffectsDescription Loathes_Conniving_Greeks_effects_desc
Threshold 4

Effect Combat_V_Greek 3

;------------------------------------------
Trait FearsEgyptian
Characters family
ExcludeCultures egyptian
AntiTraits HatesEgyptian
Level Nervous_About_Egyptians
Description Nervous_About_Egyptians_desc
EffectsDescription Nervous_About_Egyptians_effects_desc
Threshold 1

Effect Combat_V_Egyptian -1

Level Fears_Egyptians
Description Fears_Egyptians_desc
EffectsDescription Fears_Egyptians_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Egyptian -2

Level Terrified_by_Egyptians
Description Terrified_by_Egyptians_desc
EffectsDescription Terrified_by_Egyptians_effects_desc
GainMessage Terrified_by_Egyptians_gain_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Egyptian -3

;------------------------------------------
Trait HatesEgyptian
Characters family
ExcludeCultures egyptian
AntiTraits FearsEgyptian

Level Despises_Egyptians
Description Despises_Egyptians_desc
EffectsDescription Despises_Egyptians_effects_desc
Threshold 1

Effect Combat_V_Egyptian 1

Level Hates_Egyptians
Description Hates_Egyptians_desc
EffectsDescription Hates_Egyptians_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Egyptian 2

Level Loathes_Egyptians
Description Loathes_Egyptians_desc
EffectsDescription Loathes_Egyptians_effects_desc
Threshold 4

Effect Combat_V_Egyptian 3

;------------------------------------------
Trait FearsEastern
Characters family
ExcludeCultures eastern
AntiTraits HatesEastern

Level Uncomfortable_Near_Easterners
Description Uncomfortable_Near_Easterners_desc
EffectsDescription Uncomfortable_Near_Easterners_effects_desc
Threshold 1

Effect Combat_V_Eastern -1

Level Fears_Easterners
Description Fears_Easterners_desc
EffectsDescription Fears_Easterners_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Eastern -2

Level Terrified_by_Easterners
Description Terrified_by_Easterners_desc
EffectsDescription Terrified_by_Easterners_effects_desc
GainMessage Terrified_by_Easterners_gain_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Eastern -3

;------------------------------------------
Trait HatesEastern
Characters family
ExcludeCultures eastern
AntiTraits FearsEastern

Level Despises_Easterners
Description Despises_Easterners_desc
EffectsDescription Despises_Easterners_effects_desc
Threshold 1

Effect Combat_V_Eastern 1

Level Hates_Easterners
Description Hates_Easterners_desc
EffectsDescription Hates_Easterners_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Eastern 2

Level Loathes_Easterners
Description Loathes_Easterners_desc
EffectsDescription Loathes_Easterners_effects_desc
Threshold 4

Effect Combat_V_Eastern 3
;------------------------------------------
Trait FearsSlave
Characters family
AntiTraits HatesSlave

Level Nervous_Near_Slaves
Description Nervous_Near_Slaves_desc
EffectsDescription Nervous_Near_Slaves_effects_desc
Threshold 1

Effect PersonalSecurity 1
Effect Combat_V_Slave -1

Level Fears_Slaves
Description Fears_Slaves_desc
EffectsDescription Fears_Slaves_effects_desc
Threshold 2

Effect TroopMorale -1
Effect PersonalSecurity 1
Effect Combat_V_Slave -2

Level Terrified_by_Slaves
Description Terrified_by_Slaves_desc
EffectsDescription Terrified_by_Slaves_effects_desc
GainMessage Terrified_by_Slaves_gain_desc
Threshold 4

Effect TroopMorale -2
Effect PersonalSecurity 2
Effect Combat_V_Slave -3

;------------------------------------------
Trait HatesSlave
Characters family
AntiTraits FearsSlave

Level Despises_Slaves
Description Despises_Slaves_desc
EffectsDescription Despises_Slaves_effects_desc
Threshold 1

Effect PersonalSecurity -1
Effect Combat_V_Slave 1

Level Hates_Revolting_Slaves
Description Hates_Revolting_Slaves_desc
EffectsDescription Hates_Revolting_Slaves_effects_desc
Threshold 2

Effect PersonalSecurity 1
Effect Combat_V_Slave 2

Level Loathes_Rebellious_Slaves
Description Loathes_Rebellious_Slaves_desc
EffectsDescription Loathes_Rebellious_Slaves_effects_desc
Threshold 4

Effect TroopMorale -1
Effect PersonalSecurity 2
Effect Combat_V_Slave 3

;------------------------------------------
Trait Inbred
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1

Level Weak-chinned
Description Weak-chinned_desc
EffectsDescription Weak-chinned_effects_desc
Threshold 1

Effect Influence -1

Level Swivel-Eyed
Description Swivel-Eyed_desc
EffectsDescription Swivel-Eyed_effects_desc
Threshold 2

Effect Influence -2

Level Feeble_of_Brain
Description Feeble_of_Brain_desc
EffectsDescription Feeble_of_Brain_effects_desc
Threshold 3

Effect Influence -1
Effect Command -1
Effect Management -1

Level Thin-Skulled
Description Thin-Skulled_desc
EffectsDescription Thin-Skulled_effects_desc
Threshold 4

Effect Influence -2
Effect Command -1
Effect Management -2

Level Bad_Bloodline
Description Bad_Bloodline_desc
EffectsDescription Bad_Bloodline_effects_desc
Threshold 5

Effect Influence -2
Effect Command -2
Effect Management -2

Level Drooling_Inbred_Idiot
Description Drooling_Inbred_Idiot_desc
EffectsDescription Drooling_Inbred_Idiot_effects_desc
Epithet Drooling_Inbred_Idiot_epithet_desc
Threshold 6

Effect Influence -3
Effect Command -3
Effect Management -3

;------------------------------------------
Trait Handsome
Characters family
NoGoingBackLevel 1
AntiTraits Ugly

Level Good_Looking
Description Good_Looking_desc
EffectsDescription Good_Looking_effects_desc
Threshold 1

Effect Influence 1

Level Handsome
Description Handsome_desc
EffectsDescription Handsome_effects_desc
Threshold 2

Effect Influence 2

Level Noble_Aspect
Description Noble_Aspect_desc
EffectsDescription Noble_Aspect_effects_desc
Threshold 3

Effect Influence 3

Level Godlike_Perfection
Description Godlike_Perfection_desc
EffectsDescription Godlike_Perfection_effects_desc
Epithet Godlike_Perfection_epithet_desc
Threshold 4

Effect Influence 3
Effect PersonalSecurity -1

;------------------------------------------
Trait Ugly
Characters family
NoGoingBackLevel 1
AntiTraits Handsome

Level Plain
Description Plain_desc
EffectsDescription Plain_effects_desc
Threshold 1

Effect Influence -1
Level Homely
Description Homely_desc
EffectsDescription Homely_effects_desc
Threshold 2

Effect Influence -2
Effect Command 1

Level Ugly
Description Ugly_desc
EffectsDescription Ugly_effects_desc
Threshold 3

Effect Influence -3
Effect Command 1

Level Repellent
Description Repellent_desc
EffectsDescription Repellent_effects_desc
Threshold 4

Effect Influence -4
Effect Command 2

Level Scares_Small_Children
Description Scares_Small_Children_desc
EffectsDescription Scares_Small_Children_effects_desc
Epithet Scares_Small_Children_epithet_desc
Threshold 5

Effect Influence -5
Effect Command 2

;------------------------------------------
Trait Fertile
Characters family
NoGoingBackLevel 2
AntiTraits Inbred, Infertile

Level Fruitful
Description Fruitful_desc
EffectsDescription Fruitful_effects_desc
Threshold 1

Effect Fertility 1

Level Fertile
Description Fertile_desc
EffectsDescription Fertile_effects_desc
Threshold 2

Effect Fertility 2

Level Prolific
Description Prolific_desc
EffectsDescription Prolific_effects_desc
Threshold 4
Effect Fertility 3

;------------------------------------------
Trait Infertile
Characters family
NoGoingBackLevel 2
AntiTraits Fertile

Level Flaccid
Description Flaccid_desc
EffectsDescription Flaccid_effects_desc
Threshold 1

Effect Fertility -1

Level Infertile
Description Infertile_desc
EffectsDescription Infertile_effects_desc
Threshold 2

Effect Fertility -2

Level Barren
Description Barren_desc
EffectsDescription Barren_effects_desc
Threshold 3

Effect Fertility -3

;------------------------------------------
Trait WellConnectedWife
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
AntiTraits Cuckold, Girls

Level Astute_Wife
Description Astute_Wife_desc
EffectsDescription Astute_Wife_effects_desc
Threshold 1

Effect Electability 3
Effect SenateStanding 5

Level Well_Mannered_Wife
Description Well_Mannered_Wife_desc
EffectsDescription Well_Mannered_Wife_effects_desc
Threshold 2

Effect Electability 6
Effect SenateStanding 10

Level Motivated_Wife
Description Motivated_Wife_desc
EffectsDescription Motivated_Wife_effects_desc
Threshold 3

Effect Electability 9
Effect SenateStanding 15

;------------------------------------------
Trait GoodTaxman
Characters family
ExcludeCultures barbarian
AntiTraits BadTaxman

Level Tax_Assessor
Description Tax_Assessor_desc
EffectsDescription Tax_Assessor_effects_desc
Threshold 1

Effect TaxCollection 10

Level Efficient_Taxman
Description Efficient_Taxman_desc
EffectsDescription Efficient_Taxman_effects_desc
Threshold 2

Effect TaxCollection 20
Effect Unrest 1

Level Cruelly_Efficient_Taxman
Description Cruelly_Efficient_Taxman_desc
EffectsDescription Cruelly_Efficient_Taxman_effects_desc
Threshold 3

Effect TaxCollection 30
Effect Unrest 2

;------------------------------------------
Trait BadTaxman
Characters family
ExcludeCultures barbarian
AntiTraits GoodTaxman

Level Useless_Assessor
Description Useless_Assessor_desc
EffectsDescription Useless_Assessor_effects_desc
Threshold 1

Effect TaxCollection -10

Level Inefficient_Taxman
Description Inefficient_Taxman_desc
EffectsDescription Inefficient_Taxman_effects_desc
Threshold 2

Effect TaxCollection -20

Level Tax_Farmer
Description Tax_Farmer_desc
EffectsDescription Tax_Farmer_effects_desc
Threshold 3

Effect TaxCollection -30

;------------------------------------------
Trait Divorced
Characters family
Hidden
AntiTraits WellConnectedWife, Cuckold, FaithfulWife

Level Divorced
Description Divorced_desc
EffectsDescription Divorced_effects_desc
Threshold 1

;------------------------------------------
Trait GoodRiskyAttacker
Characters family
AntiTraits BadRiskyAttacker

Level Chancer
Description Chancer_desc
EffectsDescription Chancer_effects_desc
Threshold 2

Effect Attack 1

Level Intelligent_Risk_Taker
Description Intelligent_Risk_Taker_desc
EffectsDescription Intelligent_Risk_Taker_effects_desc
Threshold 4

Effect Attack 2

Level Victory_from_the_Jaws_of_Defeat
Description Victory_from_the_Jaws_of_Defeat_desc
EffectsDescription Victory_from_the_Jaws_of_Defeat_effects_desc
Epithet Victory_from_the_Jaws_of_Defeat_epithet_desc
Threshold 6

Effect Attack 3

;------------------------------------------
Trait BadRiskyAttacker
Characters family
AntiTraits GoodRiskyAttacker

Level Risk_Taker
Description Risk_Taker_desc
EffectsDescription Risk_Taker_effects_desc
Threshold 3

Effect Attack -1

Level Stupid_Risk_Taker
Description Stupid_Risk_Taker_desc
EffectsDescription Stupid_Risk_Taker_effects_desc
Threshold 6

Effect Attack -2

Level Over-Optimistic
Description Over-Optimistic_desc
EffectsDescription Over-Optimistic_effects_desc
Threshold 12

Effect Attack -3

;------------------------------------------
Trait GoodRiskyDefender
Characters family
AntiTraits BadRiskyDefender

Level Good_When_Outnumbered
Description Good_When_Outnumbered_desc
EffectsDescription Good_When_Outnumbered_effects_desc
Threshold 2

Effect Defence 1

Level Great_When_Outnumbered
Description Great_When_Outnumbered_desc
EffectsDescription Great_When_Outnumbered_effects_desc
Threshold 4

Effect Defence 2

Level Stonewall
Description Stonewall_desc
EffectsDescription Stonewall_effects_desc
Epithet Stonewall_epithet_desc
Threshold 6

Effect Defence 3

;------------------------------------------
Trait BadRiskyDefender
Characters family
AntiTraits GoodRiskyDefender

Level Mediocre_When_Outnumbered
Description Mediocre_When_Outnumbered_desc
EffectsDescription Mediocre_When_Outnumbered_effects_desc
Threshold 3
Effect Defence -1

Level Poor_When_Outnumbered
Description Poor_When_Outnumbered_desc
EffectsDescription Poor_When_Outnumbered_effects_desc
Threshold 6

Effect Defence -2

Level To_the_Last_Gasp
Description To_the_Last_Gasp_desc
EffectsDescription To_the_Last_Gasp_effects_desc
Threshold 12

Effect Defence -3

;------------------------------------------
Trait Superstitious
Characters family
NoGoingBackLevel 3
AntiTraits Pragmatic

Level Rational_Concerns
Description Rational_Concerns_desc
EffectsDescription Rational_Concerns_effects_desc
Threshold 1

Effect TroopMorale 1

Level Superstitious
Description Superstitious_desc
EffectsDescription Superstitious_effects_desc
Threshold 2

Effect Management -1
Effect TroopMorale 1

Level Hugely_Superstitious
Description Hugely_Superstitious_desc
EffectsDescription Hugely_Superstitious_effects_desc
Threshold 3

Effect Management -2
Effect TroopMorale -2

;------------------------------------------
Trait Pragmatic
Characters family
NoGoingBackLevel 3
AntiTraits Superstitious

Level Rational_Beliefs
Description Rational_Beliefs_desc
EffectsDescription Rational_Beliefs_effects_desc
Threshold 1
Effect Management 1

Level Pragmatic
Description Pragmatic_desc
EffectsDescription Pragmatic_effects_desc
Threshold 2

Effect Management 1

Level Utterly_Pragmatic
Description Utterly_Pragmatic_desc
EffectsDescription Utterly_Pragmatic_effects_desc
Threshold 3

Effect Influence -1
Effect Management 2

;------------------------------------------
Trait ExpensiveTastes
Characters family
NoGoingBackLevel 2
AntiTraits Cheapskate, Austere

Level Mildly_Extravagant
Description Mildly_Extravagant_desc
EffectsDescription Mildly_Extravagant_effects_desc
Threshold 1

Effect Management -1

Level Extravagant
Description Extravagant_desc
EffectsDescription Extravagant_effects_desc
Threshold 2

Effect Management -2

Level Wildly_Extravagant
Description Wildly_Extravagant_desc
EffectsDescription Wildly_Extravagant_effects_desc
Threshold 3

Effect Management -3

;------------------------------------------
Trait Cheapskate
Characters family
NoGoingBackLevel 2
AntiTraits ExpensiveTastes, Aesthetic

Level Frugal
Description Frugal_desc
EffectsDescription Frugal_effects_desc
Threshold 1
Effect Construction 5
Effect TaxCollection 5
Effect Squalor 1

Level Downright_Miserly
Description Downright_Miserly_desc
EffectsDescription Downright_Miserly_effects_desc
Threshold 2

Effect Construction 10
Effect TaxCollection 10
Effect Squalor 2

Level Cheapskate
Description Cheapskate_desc
EffectsDescription Cheapskate_effects_desc
Threshold 3

Effect Construction 15
Effect TaxCollection 15
Effect Squalor 3

;------------------------------------------
Trait Hypochondriac
Characters family
NoGoingBackLevel 3
AntiTraits HaleAndHearty

Level Feeling_Poorly
Description Feeling_Poorly_desc
EffectsDescription Feeling_Poorly_effects_desc
Threshold 1

Effect Attack -1
Effect HitPoints -2

Level Given_to_Ill-Health
Description Given_to_Ill-Health_desc
EffectsDescription Given_to_Ill-Health_effects_desc
Threshold 2

Effect Attack -1
Effect HitPoints -4

Level Hypochondriac
Description Hypochondriac_desc
EffectsDescription Hypochondriac_effects_desc
Threshold 3

Effect Attack -1
Effect HitPoints -6

;------------------------------------------
Trait HaleAndHearty
Characters family
NoGoingBackLevel 3
AntiTraits Hypochondriac

Level In_The_Pink
Description In_The_Pink_desc
EffectsDescription In_The_Pink_effects_desc
Threshold 1

Effect HitPoints 2

Level In_Rude_Health
Description In_Rude_Health_desc
EffectsDescription In_Rude_Health_effects_desc
Threshold 2

Effect HitPoints 4

Level Hale_and_Hearty
Description Hale_and_Hearty_desc
EffectsDescription Hale_and_Hearty_effects_desc
Threshold 3

Effect HitPoints 6

;------------------------------------------
Trait TouchedByTheGods
Characters family
NoGoingBackLevel 2
AntiTraits Sane

Level Pawn_of_the_Gods
Description Pawn_of_the_Gods_desc
EffectsDescription Pawn_of_the_Gods_effects_desc
Threshold 1

Effect Influence -1

Level Falling_Sickness
Description Falling_Sickness_desc
EffectsDescription Falling_Sickness_effects_desc
Threshold 2

Effect Influence -2

Level Touched_by_the_Gods
Description Touched_by_the_Gods_desc
EffectsDescription Touched_by_the_Gods_effects_desc
Threshold 3

Effect Influence -3

;------------------------------------------
Trait Sane
Characters family
Hidden
AntiTraits TouchedByTheGods, Insane, Deranged, ReligiousMania

Level Sane
Description Sane_desc
EffectsDescription Sane_effects_desc
Threshold 1

;------------------------------------------
Trait Insane
Characters family
NoGoingBackLevel 2
AntiTraits Sane

Level Hooting
Description Hooting_desc
EffectsDescription Hooting_effects_desc
Threshold 1

Effect Influence -1
Effect TroopMorale -1

Level Hiding_From_the_World
Description Hiding_From_the_World_desc
EffectsDescription Hiding_From_the_World_effects_desc
Threshold 2

Effect Influence -2
Effect TroopMorale -2

Level Unhinged_Loon
Description Unhinged_Loon_desc
EffectsDescription Unhinged_Loon_effects_desc
Epithet Unhinged_Loon_epithet_desc
Threshold 3

Effect Influence -3
Effect TroopMorale -3

;------------------------------------------
Trait Deranged
Characters family
NoGoingBackLevel 2
AntiTraits Sane

Level Unusual
Description Unusual_desc
EffectsDescription Unusual_effects_desc
Threshold 1

Effect Influence 1
Effect Command -1
Effect Management -1
Level Deranged
Description Deranged_desc
EffectsDescription Deranged_effects_desc
Threshold 2

Effect Influence -1
Effect Command -2
Effect Management -2

Level Dangerously_Mad
Description Dangerously_Mad_desc
EffectsDescription Dangerously_Mad_effects_desc
Epithet Dangerously_Mad_epithet_desc
Threshold 3

Effect Influence -2
Effect Command -3
Effect Management -3

;------------------------------------------
Trait ReligiousMania
Characters family
NoGoingBackLevel 2
AntiTraits Sane, Sacrilegious

Level Favour_of_the_Gods
Description Favour_of_the_Gods_desc
EffectsDescription Favour_of_the_Gods_effects_desc
Threshold 1

Effect Influence 1
Effect PersonalSecurity -1

Level Love_of_the_Gods
Description Love_of_the_Gods_desc
EffectsDescription Love_of_the_Gods_effects_desc
Threshold 2

Effect Influence 2
Effect PersonalSecurity -1

Level One_of_the_Gods
Description One_of_the_Gods_desc
EffectsDescription One_of_the_Gods_effects_desc
Threshold 3

Effect Influence -1
Effect PersonalSecurity -2

;------------------------------------------
Trait Bloodthirsty
Characters family
NoGoingBackLevel 2
AntiTraits Sane, Haemophobic, GamesHaterRomanVice
Level Bloody
Description Bloody_desc
EffectsDescription Bloody_effects_desc
Threshold 1

Effect Command 1
Effect TroopMorale 1

Level Sanguinary
Description Sanguinary_desc
EffectsDescription Sanguinary_effects_desc
Threshold 2

Effect Command 1
Effect TroopMorale -1

Level Bloodthirsty
Description Bloodthirsty_desc
EffectsDescription Bloodthirsty_effects_desc
Threshold 3

Effect Command -1
Effect TroopMorale -3

;------------------------------------------
Trait Haemophobic
Characters family
NoGoingBackLevel 2
AntiTraits Bloodthirsty

Level Lily-Livered
Description Lily-Livered_desc
EffectsDescription Lily-Livered_effects_desc
Threshold 1

Effect TroopMorale -1

Level Hates_Blood
Description Hates_Blood_desc
EffectsDescription Hates_Blood_effects_desc
Threshold 2

Effect TroopMorale -2

Level Terrified_by_Blood
Description Terrified_by_Blood_desc
EffectsDescription Terrified_by_Blood_effects_desc
Threshold 3

Effect TroopMorale -3

;------------------------------------------
Trait GloriousFool
Characters family
NoGoingBackLevel 2
AntiTraits GoodAttacker, GoodDefender, GoodRiskyAttacker, GoodRiskyDefender

Level Unlucky_Leader
Description Unlucky_Leader_desc
EffectsDescription Unlucky_Leader_effects_desc
Threshold 1

Effect Command -1
Effect TroopMorale 2

Level Glory_Hunter
Description Glory_Hunter_desc
EffectsDescription Glory_Hunter_effects_desc
Threshold 2

Effect Command -2
Effect TroopMorale 4

Level Glorious_Fool
Description Glorious_Fool_desc
EffectsDescription Glorious_Fool_effects_desc
GainMessage Glorious_Fool_gain_desc
Epithet Glorious_Fool_epithet_desc
Threshold 3

Effect Command -3
Effect TroopMorale 6

;------------------------------------------
Trait Anger
Characters family
AntiTraits BloodHumour, PhlegmHumour

Level Anger
Description Anger_desc
EffectsDescription Anger_effects_desc
Threshold 1

Effect Influence -1

Level Unquenched_Anger
Description Unquenched_Anger_desc
EffectsDescription Unquenched_Anger_effects_desc
Threshold 2

Effect Influence -1

Level Uncontrollable_Rage
Description Uncontrollable_Rage_desc
EffectsDescription Uncontrollable_Rage_effects_desc
Epithet Uncontrollable_Rage_epithet_desc
Threshold 3

Effect Influence -2
;------------------------------------------
Trait Pious
Characters family
ExcludeCultures eastern
NoGoingBackLevel 2
AntiTraits Sacrilegious

Level Reverent
Description Reverent_desc
EffectsDescription Reverent_effects_desc
Threshold 1

Effect Influence 1
Effect TroopMorale 1

Level Respectful_of_the_Gods
Description Respectful_of_the_Gods_desc
EffectsDescription Respectful_of_the_Gods_effects_desc
Threshold 2

Effect Influence 2

Level Pious
Description Pious_desc
EffectsDescription Pious_effects_desc
Epithet Pious_epithet_desc
Threshold 3

Effect Influence 3
Effect TroopMorale -1

;------------------------------------------
Trait Sacrilegious
Characters family
NoGoingBackLevel 2
AntiTraits Pious, ReligiousMania

Level Irreverent
Description Irreverent_desc
EffectsDescription Irreverent_effects_desc
Threshold 1

Effect Unrest 1

Level Contemptuous_of_the_Gods
Description Contemptuous_of_the_Gods_desc
EffectsDescription Contemptuous_of_the_Gods_effects_desc
Threshold 2

Effect Unrest 2

Level Sacrilegious
Description Sacrilegious_desc
EffectsDescription Sacrilegious_effects_desc
Epithet Sacrilegious_epithet_desc
Threshold 3
Effect Unrest 3

;------------------------------------------
Trait Lewd
Characters family
NoGoingBackLevel 3
AntiTraits Prim

Level Filthy_Minded
Description Filthy_Minded_desc
EffectsDescription Filthy_Minded_effects_desc
Threshold 1

Effect Influence -1
Effect BribeResistance -2

Level Licentious
Description Licentious_desc
EffectsDescription Licentious_effects_desc
Threshold 2

Effect Influence -2
Effect BribeResistance -3

Level Lewd
Description Lewd_desc
EffectsDescription Lewd_effects_desc
Epithet Lewd_epithet_desc
Threshold 3

Effect Influence -3
Effect BribeResistance -5

;------------------------------------------
Trait Prim
Characters family
NoGoingBackLevel 2
AntiTraits Lewd, Feck, Perverted

Level Firm_Personal_Morality
Description Firm_Personal_Morality_desc
EffectsDescription Firm_Personal_Morality_effects_desc
Threshold 1

Effect Influence 1
Effect Unrest 1
Effect Law 1

Level Prim
Description Prim_desc
EffectsDescription Prim_effects_desc
Threshold 2

Effect Influence -1
Effect Unrest 2
Effect Law 2

Level Prim_and_Proper
Description Prim_and_Proper_desc
EffectsDescription Prim_and_Proper_effects_desc
Threshold 3

Effect Influence -2
Effect Squalor -1
Effect Unrest 3
Effect Law 3

;------------------------------------------
Trait IndecisiveAttacker
Characters family
ExcludeCultures barbarian
AntiTraits GoodRiskyAttacker, GoodAttacker

Level Hesitant_Attacker
Description Hesitant_Attacker_desc
EffectsDescription Hesitant_Attacker_effects_desc
Threshold 8

Effect Attack -1

Level Over-Cautious_Attacker
Description Over-Cautious_Attacker_desc
EffectsDescription Over-Cautious_Attacker_effects_desc
Threshold 16

Effect Attack -2

Level Indecisive_Attacker
Description Indecisive_Attacker_desc
EffectsDescription Indecisive_Attacker_effects_desc
Threshold 32

Effect Attack -3

;------------------------------------------
Trait Aedile
Characters family
AntiTraits notAedile

Level Office_of_Aedile
Description Office_of_Aedile_desc
EffectsDescription Office_of_Aedile_effects_desc
Threshold 1

Effect Management 1
Effect Law 1

;------------------------------------------
Trait Censor
Characters family
AntiTraits notCensor

Level Office_of_Censor
Description Office_of_Censor_desc
EffectsDescription Office_of_Censor_effects_desc
Threshold 1

Effect Influence 3
Effect Management 2

;------------------------------------------
Trait Consul
Characters family
AntiTraits notConsul

Level Office_of_Consul
Description Office_of_Consul_desc
EffectsDescription Office_of_Consul_effects_desc
Threshold 1

Effect Influence 2
Effect Command 2

;------------------------------------------
Trait PontifexMaximus
Characters family
AntiTraits notPontifexMaximus

Level Office_of_Pontifex_Maximus
Description Office_of_Pontifex_Maximus_desc
EffectsDescription Office_of_Pontifex_Maximus_effects_desc
Threshold 1

Effect Influence 5

;------------------------------------------
Trait Praetor
Characters family
AntiTraits notPraetor

Level Office_of_Praetor
Description Office_of_Praetor_desc
EffectsDescription Office_of_Praetor_effects_desc
Threshold 1

Effect Management 1
Effect Law 2

;------------------------------------------
Trait Quaestor
Characters family
AntiTraits notQuaestor

Level Office_of_Quaestor
Description Office_of_Quaestor_desc
EffectsDescription Office_of_Quaestor_effects_desc
Threshold 1

Effect Management 1

;------------------------------------------
Trait notAedile
Characters family
AntiTraits Aedile

Level Ex_Aedile
Description Ex_Aedile_desc
EffectsDescription Ex_Aedile_effects_desc
Threshold 1

Effect Law 1

;------------------------------------------
Trait notCensor
Characters family
AntiTraits Censor

Level Ex_Censor
Description Ex_Censor_desc
EffectsDescription Ex_Censor_effects_desc
Threshold 1

Effect Influence 2

;------------------------------------------
Trait notConsul
Characters family
AntiTraits Consul

Level Ex_Consul
Description Ex_Consul_desc
EffectsDescription Ex_Consul_effects_desc
Threshold 1

Effect Command 1

;------------------------------------------
Trait notPontifexMaximus
Characters family
AntiTraits PontifexMaximus
Level Ex_Pontifex_Maximus
Description Ex_Pontifex_Maximus_desc
EffectsDescription Ex_Pontifex_Maximus_effects_desc
Threshold 1

Effect Influence 3

;------------------------------------------
Trait notPraetor
Characters family
AntiTraits Praetor

Level Ex_Praetor
Description Ex_Praetor_desc
EffectsDescription Ex_Praetor_effects_desc
Threshold 1

Effect Law 1

;------------------------------------------
Trait notQuaestor
Characters family
AntiTraits Quaestor

Level Ex_Quaestor
Description Ex_Quaestor_desc
EffectsDescription Ex_Quaestor_effects_desc
Threshold 1

Effect Influence 1

;------------------------------------------
Trait RomanHero
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 3
AntiTraits Coward

Level Local_Hero
Description Local_Hero_desc
EffectsDescription Local_Hero_effects_desc
Threshold 1

Effect TroopMorale 1
Effect PopularStanding 5

Level Popular_Hero
Description Popular_Hero_desc
EffectsDescription Popular_Hero_effects_desc
Threshold 2

Effect TroopMorale 2
Effect PopularStanding 10

Level Roman_Hero
Description Roman_Hero_desc
EffectsDescription Roman_Hero_effects_desc
Threshold 3

Effect TroopMorale 3
Effect PopularStanding 15

Level National_Hero
Description National_Hero_desc
EffectsDescription National_Hero_effects_desc
Epithet National_Hero_epithet_desc
Threshold 4

Effect TroopMorale 4
Effect PopularStanding 20

Level Legendary_Hero
Description Legendary_Hero_desc
EffectsDescription Legendary_Hero_effects_desc
Epithet Legendary_Hero_epithet_desc
Threshold 5

Effect TroopMorale 2
Effect PopularStanding 25

;------------------------------------------
Trait Intelligent
Characters family

Level Sharp
Description Sharp_desc
EffectsDescription Sharp_effects_desc
Threshold 1

Effect Influence 1
Effect Command 1
Effect Management 1

Level Intellligent
Description Intellligent_desc
EffectsDescription Intellligent_effects_desc
Threshold 2

Effect Influence 2
Effect Command 2
Effect Management 2

Level Genius
Description Genius_desc
EffectsDescription Genius_effects_desc
Threshold 4

Effect Influence 3
Effect Command 3
Effect Management 3

;------------------------------------------
Trait LostEagle
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
AntiTraits RegainedEagle

Level Disgraced
Description Disgraced_desc
EffectsDescription Disgraced_effects_desc
Threshold 1

Effect Influence -4
Effect PopularStanding -10

Level Utterly_Disgraced
Description Utterly_Disgraced_desc
EffectsDescription Utterly_Disgraced_effects_desc
Epithet Utterly_Disgraced_epithet_desc
Threshold 2

Effect Influence -8
Effect PopularStanding -20

;------------------------------------------
Trait RegainedEagle
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
AntiTraits LostEagle

Level Partly_Redeemed
Description Partly_Redeemed_desc
EffectsDescription Partly_Redeemed_effects_desc
Threshold 1

Effect Influence 2
Effect PopularStanding 5

Level Mostly_Redeemed
Description Mostly_Redeemed_desc
EffectsDescription Mostly_Redeemed_effects_desc
Epithet Mostly_Redeemed_epithet_desc
Threshold 2

Effect Influence 4
Effect PopularStanding 10

;------------------------------------------
Trait CapturedEagle
Characters family

Level Eagle_Taker
Description Eagle_Taker_desc
EffectsDescription Eagle_Taker_effects_desc
Threshold 1

Effect Command 1

Level Two_Eagles
Description Two_Eagles_desc
EffectsDescription Two_Eagles_effects_desc
Threshold 2

Effect Command 2

Level Eagle_Collector
Description Eagle_Collector_desc
EffectsDescription Eagle_Collector_effects_desc
Epithet Eagle_Collector_epithet_desc
Threshold 3

Effect Command 3

;------------------------------------------
Trait Despoiler
Characters family

Level Pillager
Description Pillager_desc
EffectsDescription Pillager_effects_desc
Threshold 3

Effect Looting 10

Level Plunderer
Description Plunderer_desc
EffectsDescription Plunderer_effects_desc
Threshold 6

Effect Looting 20

Level Despoiler
Description Despoiler_desc
EffectsDescription Despoiler_effects_desc
Threshold 9

Effect Looting 30

;------------------------------------------
Trait Genocide
Characters family

Level Butcher
Description Butcher_desc
EffectsDescription Butcher_effects_desc
Threshold 3
Effect Looting 10

Level Destroyer
Description Destroyer_desc
EffectsDescription Destroyer_effects_desc
Threshold 6

Effect Looting 20

Level Exterminator
Description Exterminator_desc
EffectsDescription Exterminator_effects_desc
Epithet Exterminator_epithet_desc
Threshold 9

Effect Looting 30

;------------------------------------------
Trait NaturalMilitarySkill
Characters family

Level Command_Talent
Description Command_Talent_desc
EffectsDescription Command_Talent_effects_desc
Threshold 1

Effect Command 1

Level Natural_Born_Leader
Description Natural_Born_Leader_desc
EffectsDescription Natural_Born_Leader_effects_desc
Threshold 2

Effect Command 2

Level Natural_Born_General
Description Natural_Born_General_desc
EffectsDescription Natural_Born_General_effects_desc
Threshold 3

Effect Command 3

Level Military_Genius
Description Military_Genius_desc
EffectsDescription Military_Genius_effects_desc
Threshold 4

Effect Command 4

;------------------------------------------
Trait NaturalSpySkill
Characters spy

Level Spying_Talent
Description Spying_Talent_desc
EffectsDescription Spying_Talent_effects_desc
Threshold 1

Effect Subterfuge 1

Level Natural_Born_Spy
Description Natural_Born_Spy_desc
EffectsDescription Natural_Born_Spy_effects_desc
Threshold 2

Effect Subterfuge 2

Level Subterfuge_Genius
Description Subterfuge_Genius_desc
EffectsDescription Subterfuge_Genius_effects_desc
Threshold 3

Effect Subterfuge 3

;------------------------------------------
Trait NaturalDiplomatSkill
Characters diplomat

Level Diplomatic_Talent
Description Diplomatic_Talent_desc
EffectsDescription Diplomatic_Talent_effects_desc
Threshold 1

Effect Negotiation 1

Level Natural_Born_Diplomat
Description Natural_Born_Diplomat_desc
EffectsDescription Natural_Born_Diplomat_effects_desc
Threshold 2

Effect Negotiation 2

Level Diplomatic_Genius
Description Diplomatic_Genius_desc
EffectsDescription Diplomatic_Genius_effects_desc
Threshold 3

Effect Negotiation 3

;------------------------------------------
Trait NaturalAssassinSkill
Characters assassin

Level Talent_for_Assassination
Description Talent_for_Assassination_desc
EffectsDescription Talent_for_Assassination_effects_desc
Threshold 1

Effect Subterfuge 1
Level Natural_Born_Assassin
Description Natural_Born_Assassin_desc
EffectsDescription Natural_Born_Assassin_effects_desc
Threshold 2

Effect Subterfuge 2

Level Assassination_Genius
Description Assassination_Genius_desc
EffectsDescription Assassination_Genius_effects_desc
Threshold 3

Effect Subterfuge 3

;------------------------------------------
Trait Factionleader
Characters family
AntiTraits Factionheir

Level Faction_Leader
Description Faction_Leader_desc
EffectsDescription Faction_Leader_effects_desc
Threshold 1

Effect Influence 2
Effect Command 1
Effect PersonalSecurity 3

;------------------------------------------
Trait Factionheir
Characters family
AntiTraits Exheir

Level Faction_Heir
Description Faction_Heir_desc
EffectsDescription Faction_Heir_effects_desc
Threshold 1

Effect Influence 1
Effect PersonalSecurity 2

;------------------------------------------
Trait Exheir
Characters family
AntiTraits Factionheir

Level Disinherited
Description Disinherited_desc
EffectsDescription Disinherited_effects_desc
Threshold 1

Effect Influence -1
;===============================================================
;== TRIGGER DATA STARTS HERE ==
;===============================================================

;------------------------------------------
Trigger V0010_Standard_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects GoodAttacker 2 Chance 100


Affects TacticalSkill 1 Chance 5

;------------------------------------------
Trigger V0020_Standard_Battle_Attacker_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5

Affects BadAttacker 2 Chance 50

;------------------------------------------
Trigger V0030_Standard_Battle_Defender_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker


and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects GoodDefender 2 Chance 100


Affects TacticalSkill 1 Chance 5

;------------------------------------------
Trigger V0040_Standard_Battle_Defender_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker


and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5

Affects BadDefender 2 Chance 50

;------------------------------------------
Trigger V0050_Standard_Battle_Attacker_Clear_Victory_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects GoodAttacker 1 Chance 100

;------------------------------------------
Trigger V0060_Standard_Battle_Attacker_Clear_Loss_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5

Affects BadAttacker 1 Chance 50

;------------------------------------------
Trigger V0070_Standard_Battle_Defender_Clear_Victory_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker


and IsGeneral
and WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects GoodDefender 1 Chance 100

;------------------------------------------
Trigger V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker


and IsGeneral
and not WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5

Affects BadDefender 1 Chance 50


;------------------------------------------
Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleOdds < 1.6

Affects GoodCommander 1 Chance 100

;------------------------------------------
Trigger V0095_Standard_Battle_Clear_Victory_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleOdds >= 1.6
and BattleOdds < 2.1
and BattleSuccess >= clear

Affects GoodCommander 1 Chance 100

;------------------------------------------
Trigger V0100_Standard_Battle_Any_Loss_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleOdds > 1.5

Affects BadCommander 1 Chance 50

;------------------------------------------
Trigger V0110_Standard_Risky_Battle_Attacker_Clear_Victory_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16

Affects GoodRiskyAttacker 1 Chance 100

;------------------------------------------
Trigger V0120_Standard_Risky_Battle_Attacker_Clear_Loss_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16

Affects BadRiskyAttacker 1 Chance 50


;------------------------------------------
Trigger V0130_Standard_Risky_Battle_Defender_Clear_Victory_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker


and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16

Affects GoodRiskyDefender 1 Chance 100

;------------------------------------------
Trigger V0140_Standard_Risky_Battle_Defender_Clear_Loss_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker


and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16

Affects BadRiskyDefender 1 Chance 50

;------------------------------------------
Trigger V0150_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16

Affects GoodRiskyAttacker 2 Chance 100


Affects TacticalSkill 1 Chance 5

;------------------------------------------
Trigger V0160_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16

Affects BadRiskyAttacker 1 Chance 50

;------------------------------------------
Trigger V0170_Standard_Risky_Battle_Defender_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16

Affects GoodRiskyDefender 2 Chance 100


Affects TacticalSkill 1 Chance 5

;------------------------------------------
Trigger V0180_Standard_Risky_Battle_Defender_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker


and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16

Affects BadRiskyDefender 1 Chance 50

;------------------------------------------
Trigger V0190_Withdraw_Before_Battle_Even_Odds_VnV_Trigger
WhenToTest PreBattleWithdrawal

Condition IsGeneral
and I_WithdrawsBeforeBattle
and BattleOdds > 0.8
and BattleOdds < 3

Affects IndecisiveAttacker 1 Chance 50

;------------------------------------------
Trigger V0200_Withdraw_Before_Battle_Good_Odds_VnV_Trigger
WhenToTest PreBattleWithdrawal

Condition IsGeneral
and I_WithdrawsBeforeBattle
and BattleOdds > 3

Affects IndecisiveAttacker 2 Chance 50

;------------------------------------------
Trigger V0210_Standard_Battle_Crushing_Victory_Infantry_Commander_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory infantry > 80

Affects GoodInfantryGeneral 1 Chance 100

;------------------------------------------
Trigger V0220_Standard_Battle_Crushing_Defeat_Infantry_Commander_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory infantry > 80

Affects BadInfantryGeneral 1 Chance 50

;------------------------------------------
Trigger V0230_Standard_Battle_Crushing_Victory_Cavalry_Commander_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory cavalry > 50

Affects GoodCavalryGeneral 1 Chance 100

;------------------------------------------
Trigger V0240_Standard_Battle_Crushing_Defeat_Cavalry_Commander_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory cavalry > 50

Affects BadCavalryGeneral 1 Chance 50

;------------------------------------------
Trigger V0250_Worthy_Of_Adoption_1_VnV_Trigger
WhenToTest OfferedForAdoption

Affects GoodCommander 3 Chance 33


Affects GoodAttacker 2 Chance 17
Affects GoodDefender 2 Chance 17
Affects GoodSiegeAttacker 2 Chance 17
Affects Brave 3 Chance 17

;------------------------------------------
Trigger V0250a_Worthy_Of_Adoption_2_VnV_Trigger
WhenToTest OfferedForAdoption

Affects Drink 1 Chance 8


Affects Sobriety 1 Chance 12
Affects Disciplinarian 2 Chance 17
Affects GoodAdministrator 6 Chance 17
Affects PlainRomanVirtue 1 Chance 17

;------------------------------------------
Trigger V0250b_Worthy_Of_Adoption_3_VnV_Trigger
WhenToTest OfferedForAdoption

Affects BattleScarred 1 Chance 17


Affects Loyal 1 Chance 17
Affects Intelligent 1 Chance 8
Affects NaturalMilitarySkill 1 Chance 8
Affects GoodCommander 1 Chance 80

;------------------------------------------
Trigger V0260_Worthy_Of_Marriage_1_VnV_Trigger
WhenToTest OfferedForMarriage

Affects GoodCommander 3 Chance 33


Affects GoodAttacker 2 Chance 17
Affects GoodDefender 2 Chance 17
Affects Brave 1 Chance 17
Affects PlainRomanVirtue 1 Chance 17

;------------------------------------------
Trigger V0260a_Worthy_Of_Marriage_2_VnV_Trigger
WhenToTest OfferedForMarriage

Affects Drink 1 Chance 4


Affects Sobriety 1 Chance 12
Affects Disciplinarian 2 Chance 17
Affects GoodAdministrator 6 Chance 17
Affects PoliticsSkill 1 Chance 17

;------------------------------------------
Trigger V0260b_Worthy_Of_Marriage_3_VnV_Trigger
WhenToTest OfferedForMarriage

Affects BattleScarred 1 Chance 17


Affects Loyal 1 Chance 17
Affects Intelligent 1 Chance 8
Affects NaturalMilitarySkill 1 Chance 8
Affects GoodCommander 1 Chance 50

;------------------------------------------
Trigger temple_of_fun_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_fun_temple

Affects Drink 1 Chance 10


Affects Gambling 1 Chance 10
Affects Arse 1 Chance 2
Affects Girls 1 Chance 5
Affects Perverted 1 Chance 5

;------------------------------------------
Trigger drink2_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= tavern
Affects Drink 1 Chance 5
Affects Gambling 1 Chance 5

;------------------------------------------
Trigger sitting_around_town_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and RandomPercent > 90

Affects Drink 1 Chance 1


Affects Gambling 1 Chance 1
Affects Arse 1 Chance 1
Affects Girls 1 Chance 1

;------------------------------------------
Trigger sitting_around_camo_vnv_trigger
WhenToTest CharacterTurnEnd

Condition not EndedInSettlement


and RemainingMPPercentage = 100
and RandomPercent > 60

Affects Feck 1 Chance 1


Affects HaleAndHearty 1 Chance 1
Affects Scout 1 Chance 1

;------------------------------------------
Trigger temple_of_love_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_love_temple

Affects Girls 1 Chance 5

;------------------------------------------
Trigger dads_a_bit_drunk_vnv_trigger
WhenToTest CharacterComesOfAge

Condition FatherTrait Drink >= 1


and FatherTrait Drink <= 2

Affects Sobriety 3 Chance 50


Affects PhlegmHumour 1 Chance 20
Affects Drink 1 Chance 30

;------------------------------------------
Trigger dads_more_drunk_vnv_trigger
WhenToTest CharacterComesOfAge

Condition FatherTrait Drink >= 3


and FatherTrait Drink <= 4

Affects Sobriety 9 Chance 75


Affects BlackBileHumour 1 Chance 20
Affects Drink 1 Chance 30
;------------------------------------------
Trigger dads_totally_drunk_vnv_trigger
WhenToTest CharacterComesOfAge

Condition FatherTrait Drink >= 5


and FatherTrait Drink <= 6

Affects Sobriety 18 Chance 90


Affects YellowBileHumour 1 Chance 20
Affects Drink 1 Chance 30

;------------------------------------------
Trigger temple_of_law_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_law_temple

Affects Sobriety 1 Chance 15


Affects HarshJustice 1 Chance 6
Affects Austere 1 Chance 6

;------------------------------------------
Trigger temple_of_battle_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_battle_temple

Affects Berserker 1 Chance 15


Affects TacticalSkill 1 Chance 6

;------------------------------------------
Trigger temple_of_battleforge_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_battleforge_temple

Affects Brave 1 Chance 15

;------------------------------------------
Trigger temple_of_farming_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_farming_temple

Affects GoodFarmer 6 Chance 10

;------------------------------------------
Trigger temple_of_fertility_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_fertility_temple

Affects Fertile 1 Chance 10

;------------------------------------------
Trigger temple_of_forge_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_forge_temple

Affects GoodEngineer 1 Chance 10


Affects GoodMiner 1 Chance 10

;------------------------------------------
Trigger temple_of_governors_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_governors_temple

Affects Authoritarian 1 Chance 10


Affects AuthoritarianRomanVirtue 1 Chance 10

;------------------------------------------
Trigger temple_of_healing_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_healing_temple

Affects HaleAndHearty 1 Chance 10


Affects Hypochondriac 1 Chance 10

;------------------------------------------
Trigger temple_of_horse_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_horse_temple

Affects GoodCavalryGeneral 1 Chance 10


Affects BadInfantryGeneral 1 Chance 10

;------------------------------------------
Trigger temple_of_hunting_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_hunting_temple

Affects GoodAmbusher 1 Chance 10


;------------------------------------------
Trigger temple_of_justice_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_justice_temple

Affects Just 1 Chance 10


Affects HarshJustice 1 Chance 10

;------------------------------------------
Trigger temple_of_leadership_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_leadership_temple

Affects StrategicSkill 1 Chance 10


Affects Trusting 1 Chance 10

;------------------------------------------
Trigger temple_of_one_god_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_one_god_temple

Affects Pious 1 Chance 10


Affects GoodAdministrator 6 Chance 10

;------------------------------------------
Trigger temple_of_trade_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_trade_temple

Affects GoodTrader 12 Chance 10


Affects Cheapskate 1 Chance 8
Affects Embezzler 1 Chance 3
Affects DeceiverVirtue 1 Chance 10

;------------------------------------------
Trigger temple_of_victory_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_victory_temple

Affects GoodRiskyAttacker 1 Chance 10


Affects Warlord 1 Chance 10
Affects Pragmatic 1 Chance 10
;------------------------------------------
Trigger temple_of_violence_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_violence_temple

Affects Anger 1 Chance 10


Affects Bloodthirsty 1 Chance 10
Affects Energetic 1 Chance 15

;------------------------------------------
Trigger temple_of_viking_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_viking_temple

Affects Berserker 1 Chance 16

;------------------------------------------
Trigger temple_of_horse_2_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_horse_2_temple

Affects GoodCavalryGeneral 1 Chance 10


Affects BadInfantryGeneral 1 Chance 10

;------------------------------------------
Trigger dads_blood_humour
WhenToTest CharacterComesOfAge

Condition FatherTrait BloodHumour >= 1

Affects YellowBileHumour 1 Chance 20


Affects BloodHumour 1 Chance 5

;------------------------------------------
Trigger dads_yellow_humour
WhenToTest CharacterComesOfAge

Condition FatherTrait YellowBileHumour >= 1

Affects PhlegmHumour 1 Chance 20


Affects YellowBileHumour 1 Chance 5

;------------------------------------------
Trigger dads_phlegm_humour
WhenToTest CharacterComesOfAge

Condition FatherTrait PhlegmHumour >= 1

Affects BlackBileHumour 1 Chance 20


Affects PhlegmHumour 1 Chance 5
;------------------------------------------
Trigger dads_blackbile_humour
WhenToTest CharacterComesOfAge

Condition FatherTrait BlackBileHumour >= 1

Affects BloodHumour 1 Chance 20


Affects BlackBileHumour 1 Chance 5

;------------------------------------------
Trigger dads_austere
WhenToTest CharacterComesOfAge

Condition FatherTrait Austere >= 1

Affects Aesthetic 1 Chance 20


Affects Austere 1 Chance 5

;------------------------------------------
Trigger dads_aesthetic
WhenToTest CharacterComesOfAge

Condition FatherTrait Aesthetic >= 1

Affects Austere 1 Chance 15


Affects Aesthetic 1 Chance 15

;------------------------------------------
Trigger dads_corrupt
WhenToTest CharacterComesOfAge

Condition FatherTrait Corrupt >= 1

Affects Upright 1 Chance 15


Affects Corrupt 1 Chance 15

;------------------------------------------
Trigger dads_upright
WhenToTest CharacterComesOfAge

Condition FatherTrait Upright >= 1

Affects Upright 1 Chance 20

;------------------------------------------
Trigger dads_coward
WhenToTest CharacterComesOfAge

Condition FatherTrait Coward >= 1

Affects Brave 1 Chance 20

;------------------------------------------
Trigger dads_cuckold
WhenToTest CharacterComesOfAge

Condition FatherTrait Cuckold >= 1


Affects Prim 1 Chance 20

;------------------------------------------
Trigger dads_prim
WhenToTest CharacterComesOfAge

Condition FatherTrait Prim >= 1

Affects Lewd 1 Chance 10


Affects Feck 1 Chance 10

;------------------------------------------
Trigger dads_epicurean
WhenToTest CharacterComesOfAge

Condition FatherTrait Epicurean >= 1

Affects Epicurean 1 Chance 25


Affects Stoic 1 Chance 10

;------------------------------------------
Trigger dads_expensive_tastes
WhenToTest CharacterComesOfAge

Condition FatherTrait ExpensiveTastes >= 1

Affects ExpensiveTastes 1 Chance 25


Affects Cheapskate 1 Chance 10

;------------------------------------------
Trigger dad_FearsBarbarian
WhenToTest CharacterComesOfAge

Condition FatherTrait FearsBarbarian >= 1

Affects HatesBarbarian 1 Chance 25

;------------------------------------------
Trigger dad_FearsCarthaginian
WhenToTest CharacterComesOfAge

Condition FatherTrait FearsCarthaginian >= 1

Affects HatesCarthaginian 1 Chance 25

;------------------------------------------
Trigger dad_FearsEastern
WhenToTest CharacterComesOfAge

Condition FatherTrait FearsEastern >= 1

Affects HatesEastern 1 Chance 25

;------------------------------------------
Trigger dad_FearsEgyptian
WhenToTest CharacterComesOfAge

Condition FatherTrait FearsEgyptian >= 1


Affects HatesEgyptian 1 Chance 25

;------------------------------------------
Trigger dad_FearsGreek
WhenToTest CharacterComesOfAge

Condition FatherTrait FearsGreek >= 1

Affects HatesGreek 1 Chance 25

;------------------------------------------
Trigger dad_FearsRoman
WhenToTest CharacterComesOfAge

Condition FatherTrait FearsRoman >= 1

Affects HatesRoman 1 Chance 25

;------------------------------------------
Trigger dad_FearsSlave
WhenToTest CharacterComesOfAge

Condition FatherTrait FearsSlave >= 1

Affects HatesSlave 1 Chance 25

;------------------------------------------
Trigger dad_HatesBarbarian
WhenToTest CharacterComesOfAge

Condition FatherTrait HatesBarbarian >= 1

Affects HatesBarbarian 1 Chance 25

;------------------------------------------
Trigger dad_HatesCarthaginian
WhenToTest CharacterComesOfAge

Condition FatherTrait HatesCarthaginian >= 1

Affects HatesCarthaginian 1 Chance 25

;------------------------------------------
Trigger dad_HatesEastern
WhenToTest CharacterComesOfAge

Condition FatherTrait HatesEastern >= 1

Affects HatesEastern 1 Chance 25

;------------------------------------------
Trigger dad_HatesEgyptian
WhenToTest CharacterComesOfAge

Condition FatherTrait HatesEgyptian >= 1

Affects HatesEgyptian 1 Chance 25

;------------------------------------------
Trigger dad_HatesGreek
WhenToTest CharacterComesOfAge

Condition FatherTrait HatesGreek >= 1

Affects HatesGreek 1 Chance 25

;------------------------------------------
Trigger dad_HatesRoman
WhenToTest CharacterComesOfAge

Condition FatherTrait HatesRoman >= 1

Affects HatesRoman 1 Chance 25

;------------------------------------------
Trigger dad_HatesSlave
WhenToTest CharacterComesOfAge

Condition FatherTrait HatesSlave >= 1

Affects HatesSlave 1 Chance 25

;------------------------------------------
Trigger dad_generous
WhenToTest CharacterComesOfAge

Condition FatherTrait Generous >= 1

Affects Miserly 1 Chance 50


Affects Generous 1 Chance 10

;------------------------------------------
Trigger dad_mean
WhenToTest CharacterComesOfAge

Condition FatherTrait Miserly >= 1

Affects Generous 1 Chance 15


Affects Miserly 1 Chance 25

;------------------------------------------
Trigger dad_loves_games
WhenToTest CharacterComesOfAge

Condition FatherTrait GamesFanRomanVice >= 1

Affects GamesFanRomanVice 1 Chance 25


Affects GamesHaterRomanVice 1 Chance 50

;------------------------------------------
Trigger dad_loves_races
WhenToTest CharacterComesOfAge

Condition FatherTrait RacesFanRomanVice >= 1

Affects RacesFanRomanVice 1 Chance 25


Affects RacesHaterRomanVice 1 Chance 50
;------------------------------------------
Trigger dad_hates_games
WhenToTest CharacterComesOfAge

Condition FatherTrait GamesHaterRomanVice >= 1

Affects GamesFanRomanVice 1 Chance 10


Affects GamesHaterRomanVice 1 Chance 10

;------------------------------------------
Trigger dad_likes_girls
WhenToTest CharacterComesOfAge

Condition FatherTrait Girls >= 1

Affects Girls 1 Chance 20

;------------------------------------------
Trigger dads_haemophobic
WhenToTest CharacterComesOfAge

Condition FatherTrait Haemophobic >= 1

Affects Bloodthirsty 1 Chance 20

;------------------------------------------
Trigger dads_handsome
WhenToTest CharacterComesOfAge

Condition FatherTrait Handsome >= 1

Affects Handsome 1 Chance 50


Affects Handsome 1 Chance 25

;------------------------------------------
Trigger dads_handsome2
WhenToTest CharacterComesOfAge

Condition FatherTrait Handsome >= 2

Affects Handsome 1 Chance 50


Affects Handsome 1 Chance 25

;------------------------------------------
Trigger dads_handsome3
WhenToTest CharacterComesOfAge

Condition FatherTrait Handsome >= 3

Affects Handsome 1 Chance 50


Affects Handsome 1 Chance 25

;------------------------------------------
Trigger dads_Ugly
WhenToTest CharacterComesOfAge

Condition FatherTrait Ugly >= 1

Affects Ugly 1 Chance 50


Affects Ugly 1 Chance 25

;------------------------------------------
Trigger dads_Ugly2
WhenToTest CharacterComesOfAge

Condition FatherTrait Ugly >= 2

Affects Ugly 1 Chance 50


Affects Ugly 1 Chance 25

;------------------------------------------
Trigger dads_Ugly3
WhenToTest CharacterComesOfAge

Condition FatherTrait Ugly >= 3

Affects Ugly 1 Chance 50


Affects Ugly 1 Chance 25

;------------------------------------------
Trigger dads_Inbred
WhenToTest CharacterComesOfAge

Condition FatherTrait Inbred >= 1

Affects Inbred 1 Chance 50


Affects Inbred 1 Chance 25

;------------------------------------------
Trigger dads_Inbred2
WhenToTest CharacterComesOfAge

Condition FatherTrait Inbred >= 2

Affects Inbred 1 Chance 50


Affects Inbred 1 Chance 25

;------------------------------------------
Trigger dads_Inbred3
WhenToTest CharacterComesOfAge

Condition FatherTrait Inbred >= 3

Affects Inbred 1 Chance 50


Affects Inbred 1 Chance 25

;------------------------------------------
Trigger dads_Inbred4
WhenToTest CharacterComesOfAge

Condition FatherTrait Inbred >= 4

Affects Inbred 1 Chance 50


Affects Inbred 1 Chance 25

;------------------------------------------
Trigger dads_Inbred5
WhenToTest CharacterComesOfAge
Condition FatherTrait Inbred >= 5

Affects Inbred 1 Chance 50


Affects Inbred 1 Chance 25

;------------------------------------------
Trigger dads_infertile
WhenToTest CharacterComesOfAge

Condition FatherTrait Infertile >= 1

Affects Infertile 1 Chance 75

;------------------------------------------
Trigger dads_infertile2
WhenToTest CharacterComesOfAge

Condition FatherTrait Infertile >= 2

Affects Infertile 1 Chance 50

;------------------------------------------
Trigger dads_paranoid
WhenToTest CharacterComesOfAge

Condition FatherTrait Paranoia >= 2

Affects Paranoia 1 Chance 20

;------------------------------------------
Trigger dads_perverted
WhenToTest CharacterComesOfAge

Condition FatherTrait Perverted >= 2

Affects Perverted 1 Chance 20

;------------------------------------------
Trigger dads_politics_skilled
WhenToTest CharacterComesOfAge

Condition FatherTrait PoliticsSkill >= 2

Affects PoliticsSkill 5 Chance 20


Affects DeceiverVirtue 1 Chance 5

;------------------------------------------
Trigger dads_Prim
WhenToTest CharacterComesOfAge

Condition FatherTrait Prim >= 1

Affects Prim 1 Chance 20

;------------------------------------------
Trigger dads_PublicAtheism
WhenToTest CharacterComesOfAge
Condition FatherTrait PublicAtheism >= 1

Affects PublicAtheism 1 Chance 20

;------------------------------------------
Trigger dads_PublicFaith
WhenToTest CharacterComesOfAge

Condition FatherTrait PublicFaith >= 1

Affects PublicFaith 1 Chance 20

;------------------------------------------
Trigger dads_RhetoricSkill
WhenToTest CharacterComesOfAge

Condition FatherTrait RhetoricSkill >= 1

Affects RhetoricSkill 1 Chance 20


Affects InspiringSpeaker 1 Chance 20

;------------------------------------------
Trigger dads_Slothful
WhenToTest CharacterComesOfAge

Condition FatherTrait Slothful >= 1

Affects Slothful 1 Chance 20

;------------------------------------------
Trigger dads_SmoothTalker
WhenToTest CharacterComesOfAge

Condition FatherTrait SmoothTalker >= 1

Affects SmoothTalker 1 Chance 20


Affects InspiringSpeaker 1 Chance 20

;------------------------------------------
Trigger dads_Stoic
WhenToTest CharacterComesOfAge

Condition FatherTrait Stoic >= 1

Affects Stoic 1 Chance 20

;------------------------------------------
Trigger dads_StrategicSkill
WhenToTest CharacterComesOfAge

Condition FatherTrait StrategicSkill >= 1

Affects StrategicSkill 1 Chance 20

;------------------------------------------
Trigger dads_Superstitious
WhenToTest CharacterComesOfAge

Condition FatherTrait Superstitious >= 1


Affects Superstitious 1 Chance 20

;------------------------------------------
Trigger dads_TacticalSkill
WhenToTest CharacterComesOfAge

Condition FatherTrait TacticalSkill >= 1

Affects TacticalSkill 1 Chance 20

;------------------------------------------
Trigger dads_Pragmatic
WhenToTest CharacterComesOfAge

Condition FatherTrait Pragmatic >= 1

Affects Pragmatic 1 Chance 20

;------------------------------------------
Trigger dads_Xenophilia
WhenToTest CharacterComesOfAge

Condition FatherTrait Xenophilia >= 1

Affects Xenophilia 1 Chance 20

;------------------------------------------
Trigger dads_Xenophobia
WhenToTest CharacterComesOfAge

Condition FatherTrait Xenophobia >= 1

Affects Xenophobia 1 Chance 20

;------------------------------------------
Trigger dads_NaturalMilitaryTalent
WhenToTest CharacterComesOfAge

Condition FatherTrait NaturalMilitarySkill >= 1

Affects NaturalMilitarySkill 1 Chance 30

;------------------------------------------
Trigger dads_authoritarian
WhenToTest CharacterComesOfAge

Condition FatherTrait Authoritarian >= 1

Affects NonAuthoritarian 1 Chance 50


Affects KindRuler 1 Chance 20

;------------------------------------------
Trigger dads_romanauthoritarian
WhenToTest CharacterComesOfAge

Condition FatherTrait AuthoritarianRomanVirtue >= 1

Affects NonAuthoritarian 1 Chance 50


Affects KindRuler 1 Chance 20

;------------------------------------------
Trigger dads_kindruler
WhenToTest CharacterComesOfAge

Condition FatherTrait KindRuler >= 1

Affects KindRuler 1 Chance 50


Affects HarshRuler 1 Chance 50

;------------------------------------------
Trigger random_birth1
WhenToTest CharacterComesOfAge

Affects Aesthetic 1 Chance 2


Affects Coward 2 Chance 2
Affects GoodSiegeAttacker 1 Chance 2

;------------------------------------------
Trigger random_birth2
WhenToTest CharacterComesOfAge

Affects Anger 1 Chance 2


Affects Hypochondriac 1 Chance 2
Affects GoodSiegeDefender 1 Chance 2

;------------------------------------------
Trigger random_birth3
WhenToTest CharacterComesOfAge

Affects GoodTaxman 1 Chance 2


Affects DeceiverVirtue 1 Chance 4
Affects TouchedByTheGods 1 Chance 2

;------------------------------------------
Trigger random_birth4
WhenToTest CharacterComesOfAge

Affects ArchitectSkill 1 Chance 2


Affects Deranged 1 Chance 2
Affects GoodTrader 12 Chance 2

;------------------------------------------
Trigger random_birth5
WhenToTest CharacterComesOfAge

Affects Arse 1 Chance 1


Affects Disciplinarian 1 Chance 4
Affects Haemophobic 1 Chance 2

;------------------------------------------
Trigger random_birth6
WhenToTest CharacterComesOfAge
Affects Austere 1 Chance 2
Affects Disloyal 1 Chance 2
Affects HaleAndHearty 1 Chance 2

;------------------------------------------
Trigger random_birth7
WhenToTest CharacterComesOfAge

Affects Authoritarian 1 Chance 2


Affects Drink 1 Chance 2
Affects Handsome 1 Chance 2

;------------------------------------------
Trigger random_birth8
WhenToTest CharacterComesOfAge

Affects Liar 1 Chance 4


Affects Embezzler 1 Chance 2
Affects HarshJustice 1 Chance 2

;------------------------------------------
Trigger random_birth9
WhenToTest CharacterComesOfAge

Affects BadAdministrator 1 Chance 2


Affects Energetic 1 Chance 4
Affects HarshRuler 1 Chance 2

;------------------------------------------
Trigger random_birth10
WhenToTest CharacterComesOfAge

Affects BadAmbusher 1 Chance 2


Affects Epicurean 1 Chance 2
Affects Pious 1 Chance 2

;------------------------------------------
Trigger random_birth11
WhenToTest CharacterComesOfAge

Affects BadAttacker 1 Chance 2


Affects ExpensiveTastes 1 Chance 2
Affects Prim 1 Chance 2

;------------------------------------------
Trigger random_birth12
WhenToTest CharacterComesOfAge

Affects BadBuilder 2 Chance 2


Affects Feck 1 Chance 2
Affects BadCommander 1 Chance 2
;------------------------------------------
Trigger random_birth13
WhenToTest CharacterComesOfAge

Affects BadCavalryGeneral 1 Chance 2


Affects Fertile 1 Chance 2
Affects Ugly 1 Chance 2

;------------------------------------------
Trigger random_birth14
WhenToTest CharacterComesOfAge

Affects BadCommander 1 Chance 2


Affects LogisticalSkill 1 Chance 6
Affects MathematicsSkill 1 Chance 2

;------------------------------------------
Trigger random_birth15
WhenToTest CharacterComesOfAge

Affects Intelligent 1 Chance 3


Affects Gambling 1 Chance 2
Affects NaturalPhilosophySkill 1 Chance 4

;------------------------------------------
Trigger random_birth16
WhenToTest CharacterComesOfAge

Affects BadDefender 1 Chance 2


Affects Corrupt 1 Chance 2
Affects PublicAtheism 1 Chance 2

;------------------------------------------
Trigger random_birth17
WhenToTest CharacterComesOfAge

Affects BadDisciplinarian 1 Chance 2


Affects Loyal 1 Chance 2
Affects PublicFaith 1 Chance 4

;------------------------------------------
Trigger random_birth18
WhenToTest CharacterComesOfAge

Affects BadEngineer 1 Chance 2


Affects Generous 1 Chance 2
Affects InspiringSpeaker 1 Chance 4

;------------------------------------------
Trigger random_birth19
WhenToTest CharacterComesOfAge
Affects BadFarmer 1 Chance 2
Affects Girls 1 Chance 2
Affects RhetoricSkill 1 Chance 6

;------------------------------------------
Trigger random_birth20
WhenToTest CharacterComesOfAge

Affects BadInfantryGeneral 1 Chance 2


Affects GloriousFool 1 Chance 2
Affects Slothful 1 Chance 2

;------------------------------------------
Trigger random_birth21
WhenToTest CharacterComesOfAge

Affects BadMiner 1 Chance 2


Affects GoodAdministrator 1 Chance 4
Affects Stoic 1 Chance 2

;------------------------------------------
Trigger random_birth22
WhenToTest CharacterComesOfAge

Affects BadRiskyAttacker 1 Chance 2


Affects GoodAmbusher 1 Chance 2
Affects StrategicSkill 1 Chance 6

;------------------------------------------
Trigger random_birth23
WhenToTest CharacterComesOfAge

Affects BadRiskyDefender 1 Chance 2


Affects GoodAttacker 1 Chance 4
Affects Superstitious 1 Chance 2

;------------------------------------------
Trigger random_birth24
WhenToTest CharacterComesOfAge

Affects BadSiegeAttacker 1 Chance 2


Affects GoodBuilder 12 Chance 4
Affects TacticalSkill 1 Chance 4

;------------------------------------------
Trigger random_birth25
WhenToTest CharacterComesOfAge

Affects BadSiegeDefender 1 Chance 2


Affects GoodCavalryGeneral 1 Chance 2
Affects Xenophilia 1 Chance 2
;------------------------------------------
Trigger random_birth26
WhenToTest CharacterComesOfAge

Affects BadTaxman 1 Chance 2


Affects GoodCommander 1 Chance 4
Affects Xenophobia 1 Chance 2

;------------------------------------------
Trigger random_birth27
WhenToTest CharacterComesOfAge

Affects BadTrader 1 Chance 2


Affects GoodConspirator 1 Chance 2
Affects Ignorance 1 Chance 1
Affects Miserly 1 Chance 3

;------------------------------------------
Trigger random_birth28
WhenToTest CharacterComesOfAge

Affects BlackBileHumour 1 Chance 1


Affects GoodDefender 1 Chance 4
Affects Inbred 1 Chance 1
Affects YellowBileHumour 1 Chance 4

;------------------------------------------
Trigger random_birth29
WhenToTest CharacterComesOfAge

Affects BloodHumour 1 Chance 6


Affects GoodEngineer 1 Chance 2
Affects IndecisiveAttacker 1 Chance 2
Affects PhlegmHumour 1 Chance 4

;------------------------------------------
Trigger random_birth30
WhenToTest CharacterComesOfAge

Affects Bloodthirsty 1 Chance 2


Affects GoodFarmer 6 Chance 2
Affects Infertile 1 Chance 2
Affects DeceiverVirtue 1 Chance 2

;------------------------------------------
Trigger random_birth31
WhenToTest CharacterComesOfAge

Affects BoringSpeaker 1 Chance 2


Affects GoodInfantryGeneral 1 Chance 2
Affects Insane 1 Chance 2
Affects Secretive 1 Chance 4
;------------------------------------------
Trigger random_birth32
WhenToTest CharacterComesOfAge

Affects Brave 1 Chance 8


Affects GoodMiner 1 Chance 2
Affects Just 1 Chance 2
Affects Unjust 1 Chance 2

;------------------------------------------
Trigger random_birth33
WhenToTest CharacterComesOfAge

Affects Cheapskate 1 Chance 2


Affects GoodRiskyAttacker 1 Chance 2
Affects LenientJustice 1 Chance 2
Affects Upright 1 Chance 2

;------------------------------------------
Trigger random_birth34
WhenToTest CharacterComesOfAge

Affects Lewd 1 Chance 2


Affects GoodRiskyDefender 1 Chance 2
Affects Trusting 1 Chance 4
Affects Talkative 1 Chance 4

;------------------------------------------
Trigger random_birth35
WhenToTest CharacterComesOfAge

Condition CultureType roman

Affects ForeignTastesRomanVice 1 Chance 4


Affects GamesHaterRomanVice 1 Chance 4
Affects GamesFanRomanVice 1 Chance 2
Affects ApicianRomanVice 1 Chance 4
Affects AuthoritarianRomanVirtue 1 Chance 2

;------------------------------------------
Trigger random_birth36
WhenToTest CharacterComesOfAge

Condition CultureType roman

Affects HatesCarthaginian 1 Chance 4


Affects GoodCommander 1 Chance 4
Affects PoliticsSkill 5 Chance 4
Affects RacesHaterRomanVice 1 Chance 4
Affects Disciplinarian 1 Chance 8

;------------------------------------------
Trigger random_birth37
WhenToTest CharacterComesOfAge

Condition CultureType greek


Affects Arse 1 Chance 4
Affects PhilosophySkill 1 Chance 8
Affects MathematicsSkill 1 Chance 4
Affects PoeticSkill 1 Chance 6
Affects PoeticSkill 1 Chance 4

;------------------------------------------
Trigger random_birth38
WhenToTest CharacterComesOfAge

Condition CultureType egyptian

Affects PublicFaith 1 Chance 4


Affects Pious 1 Chance 4
Affects Corrupt 1 Chance 2
Affects Generous 1 Chance 5
Affects HarshJustice 1 Chance 4

;------------------------------------------
Trigger random_birth39
WhenToTest CharacterComesOfAge

Condition CultureType eastern

Affects NaturalPhilosophySkill 1 Chance 4


Affects Authoritarian 1 Chance 4
Affects MathematicsSkill 1 Chance 4
Affects DeceiverVirtue 1 Chance 4
Affects AssassinMaster 1 Chance 4

;------------------------------------------
Trigger random_birth40
WhenToTest CharacterComesOfAge

Condition CultureType carthaginian

Affects HatesRoman 1 Chance 4


Affects GoodTrader 12 Chance 4
Affects PublicFaith 1 Chance 4
Affects ReligiousMania 1 Chance 4
Affects Pious 1 Chance 4

;------------------------------------------
Trigger random_birth41
WhenToTest CharacterComesOfAge

Condition CultureType barbarian

Affects Anger 1 Chance 4


Affects Berserker 1 Chance 6
Affects HaleAndHearty 1 Chance 4
Affects Scout 2 Chance 4
Affects Warlord 1 Chance 4

;------------------------------------------
Trigger random_birth42
WhenToTest CharacterComesOfAge
Affects NaturalMilitarySkill 1 Chance 6

;------------------------------------------
Trigger random_birth43
WhenToTest CharacterComesOfAge

Condition Trait NaturalMilitarySkill >= 1

Affects NaturalMilitarySkill 1 Chance 50

;------------------------------------------
Trigger random_birth44
WhenToTest CharacterComesOfAge

Condition Trait NaturalMilitarySkill >= 2

Affects NaturalMilitarySkill 1 Chance 50

;------------------------------------------
Trigger random_birth45
WhenToTest CharacterComesOfAge

Condition Trait NaturalMilitarySkill >= 3

Affects NaturalMilitarySkill 1 Chance 50

;------------------------------------------
Trigger random_birth46
WhenToTest CharacterComesOfAge

Condition Trait Infertile >= 1

Affects Infertile 1 Chance 50

;------------------------------------------
Trigger random_birth47
WhenToTest CharacterComesOfAge

Condition Trait Infertile >= 2

Affects Infertile 1 Chance 50

;------------------------------------------
Trigger random_birth48
WhenToTest CharacterComesOfAge

Condition Trait Fertile >= 1

Affects Fertile 1 Chance 50

;------------------------------------------
Trigger random_birth49
WhenToTest CharacterComesOfAge

Condition Trait Fertile >= 2

Affects Fertile 1 Chance 50


;------------------------------------------
Trigger random_birth50
WhenToTest CharacterComesOfAge

Condition Trait Ugly >= 1

Affects Ugly 1 Chance 50

;------------------------------------------
Trigger random_birth51
WhenToTest CharacterComesOfAge

Condition Trait Ugly >= 2

Affects Ugly 1 Chance 50

;------------------------------------------
Trigger random_birth52
WhenToTest CharacterComesOfAge

Condition Trait Ugly >= 3

Affects Ugly 1 Chance 50

;------------------------------------------
Trigger random_birth53
WhenToTest CharacterComesOfAge

Condition Trait Ugly >= 4

Affects Ugly 1 Chance 50

;------------------------------------------
Trigger random_birth54
WhenToTest CharacterComesOfAge

Condition Trait Handsome >= 1

Affects Handsome 1 Chance 50

;------------------------------------------
Trigger random_birth55
WhenToTest CharacterComesOfAge

Condition Trait Handsome >= 2

Affects Handsome 1 Chance 50

;------------------------------------------
Trigger random_birth56
WhenToTest CharacterComesOfAge

Condition Trait Handsome >= 3

Affects Handsome 1 Chance 50

;------------------------------------------
Trigger luxurious_lifestyle1
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_love_awesome_temple

Affects Aesthetic 1 Chance 5


Affects Epicurean 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Gambling 1 Chance 3
Affects Girls 1 Chance 3

;------------------------------------------
Trigger luxurious_lifestyle2
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_trade_awesome_temple

Affects Aesthetic 1 Chance 5


Affects Epicurean 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Gambling 1 Chance 3
Affects Girls 1 Chance 3

;------------------------------------------
Trigger luxurious_lifestyle3
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= city_plumbing

Affects Aesthetic 1 Chance 5


Affects Epicurean 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Gambling 1 Chance 3
Affects Girls 1 Chance 3

;------------------------------------------
Trigger luxurious_lifestyle4
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= theatre

Affects Aesthetic 1 Chance 5


Affects Epicurean 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Gambling 1 Chance 3
Affects Girls 1 Chance 3

;------------------------------------------
Trigger luxurious_lifestyle5
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= silk_rd

Affects Aesthetic 1 Chance 5


Affects Epicurean 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Gambling 1 Chance 3
Affects Girls 1 Chance 3

;------------------------------------------
Trigger luxurious_lifestyle6
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= silk_rd

Affects Aesthetic 1 Chance 5


Affects Epicurean 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Gambling 1 Chance 3
Affects Girls 1 Chance 3

;------------------------------------------
Trigger harsh_lifestyle1
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = governors_house
and RandomPercent > 50

Affects Austere 1 Chance 2


Affects Ignorance 1 Chance 1
Affects Pragmatic 1 Chance 2
Affects Stoic 1 Chance 1

;------------------------------------------
Trigger harsh_lifestyle2
WhenToTest CharacterTurnEnd

Condition not EndedInSettlement


and RemainingMPPercentage = 100
and InBarbarianLands
and RandomPercent > 90

Affects Austere 1 Chance 2


Affects Ignorance 1 Chance 1
Affects Pragmatic 1 Chance 2
Affects Stoic 1 Chance 1

;------------------------------------------
Trigger harsh_lifestyle3
WhenToTest CharacterTurnEnd

Condition not EndedInSettlement


and RemainingMPPercentage = 0
and Attribute Management >= 3

Affects LogisticalSkill 1 Chance 10


;------------------------------------------
Trigger education
WhenToTest CharacterTurnEnd

Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= academy
and Trait Ignorance < 1
and Trait Insane <= 1

Affects PhilosophySkill 1 Chance 1


Affects NaturalPhilosophySkill 1 Chance 1
Affects RhetoricSkill 1 Chance 1
Affects GoodEngineer 1 Chance 1

;------------------------------------------
Trigger education2
WhenToTest CharacterTurnEnd

Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= scriptorium
and Trait Ignorance < 1
and Trait Insane <= 1

Affects PoeticSkill 1 Chance 1


Affects TacticalSkill 1 Chance 1
Affects ArchitectSkill 1 Chance 1
Affects Stoic 1 Chance 1
Affects LogisticalSkill 1 Chance 1

;------------------------------------------
Trigger education3
WhenToTest CharacterTurnEnd

Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and Trait Ignorance < 1
and Trait Insane <= 1
and SettlementBuildingExists = ludus_magnus
and CultureType roman

Affects BoringSpeaker 1 Chance 1


Affects MathematicsSkill 1 Chance 1
Affects StrategicSkill 1 Chance 1
Affects PhilosophySkill 1 Chance 1
Affects PoliticsSkill 1 Chance 1

;------------------------------------------
Trigger goveror_not_building
WhenToTest SettlementTurnEnd

Condition GovernorInResidence
and BuildingQueueIdleDespiteCash
Affects BadBuilder 1 Chance 3

;------------------------------------------
Trigger governor_building
WhenToTest GovernorBuildingCompleted

Condition GovernorInResidence

Affects GoodBuilder 1 Chance 20

;------------------------------------------
Trigger hate_n_fear1
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture roman

Affects HatesRoman 1 Chance 40

;------------------------------------------
Trigger hate_n_fear2
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture greek

Affects HatesGreek 1 Chance 40

;------------------------------------------
Trigger hate_n_fear3
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture egyptian

Affects HatesEgyptian 1 Chance 40

;------------------------------------------
Trigger hate_n_fear4
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture eastern

Affects HatesEastern 1 Chance 40

;------------------------------------------
Trigger hate_n_fear5
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture carthaginian

Affects HatesCarthaginian 1 Chance 40

;------------------------------------------
Trigger hate_n_fear6
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture barbarian

Affects HatesBarbarian 1 Chance 40

;------------------------------------------
Trigger hate_n_fear7
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture roman
and not CultureType roman

Affects FearsRoman 1 Chance 20

;------------------------------------------
Trigger hate_n_fear8
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture greek
and not CultureType greek

Affects FearsGreek 1 Chance 20

;------------------------------------------
Trigger hate_n_fear9
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture egyptian
and not CultureType egyptian

Affects FearsEgyptian 1 Chance 20

;------------------------------------------
Trigger hate_n_fear10
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture eastern
and not CultureType eastern

Affects FearsEastern 1 Chance 20

;------------------------------------------
Trigger hate_n_fear11
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture carthaginian
and not CultureType carthaginian

Affects FearsCarthaginian 1 Chance 20

;------------------------------------------
Trigger hate_n_fear12
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture barbarian
and not CultureType barbarian

Affects FearsBarbarian 1 Chance 20


;------------------------------------------
Trigger failed_to_attack
WhenToTest CharacterTurnEnd

Condition EndedInEnemyZOC

Affects IndecisiveAttacker 1 Chance 10

;------------------------------------------
Trigger battle1
WhenToTest PostBattle

Condition GeneralHPLostRatioinBattle > 0.3

Affects BattleScarred 1 Chance 30


Affects Brave 1 Chance 15

;------------------------------------------
Trigger battle1b
WhenToTest PostBattle

Condition GeneralHPLostRatioinBattle > 0.3


and Trait Berserker >= 1

Affects Berserker 1 Chance 30

;------------------------------------------
Trigger battle1R
WhenToTest PostBattle

Condition GeneralHPLostRatioinBattle > 0.3


and CultureType roman

Affects RomanHero 1 Chance 15

;------------------------------------------
Trigger battle2
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 6

Affects Brave 1 Chance 20

;------------------------------------------
Trigger battle2R
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 6


and CultureType roman

Affects RomanHero 1 Chance 20

;------------------------------------------
Trigger battle3
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 8


Affects Brave 1 Chance 20
Affects Bloodthirsty 1 Chance 10

;------------------------------------------
Trigger battle3R
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 8


and CultureType roman

Affects RomanHero 1 Chance 20

;------------------------------------------
Trigger battle4
WhenToTest PostBattle

Condition not GeneralFoughtInCombat


and PercentageEnemyKilled = 0
and BattleOdds <= 1.2

Affects Coward 1 Chance 10

;------------------------------------------
Trigger battle5
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and CultureType roman

Affects VictorRomanVirtue 1 Chance 100


Affects InspiringSpeaker 1 Chance 4

;------------------------------------------
Trigger battle6
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and not CultureType roman

Affects VictorOthersVirtue 1 Chance 100


Affects InspiringSpeaker 1 Chance 4

;------------------------------------------
Trigger battle7
WhenToTest BattleGeneralRouted

Affects Coward 1 Chance 25

;------------------------------------------
Trigger AedileFirstTime
WhenToTest BecomeAedile

Affects Aedile 1 Chance 100

;------------------------------------------
Trigger CensorFirstTime
WhenToTest BecomeCensor

Affects Censor 1 Chance 100

;------------------------------------------
Trigger ConsulFirstTime
WhenToTest BecomeConsul

Affects Consul 1 Chance 100

;------------------------------------------
Trigger PontifexMaximusFirstTime
WhenToTest BecomePontifexMaximus

Affects PontifexMaximus 1 Chance 100

;------------------------------------------
Trigger PraetorFirstTime
WhenToTest BecomePraetor

Affects Praetor 1 Chance 100

;------------------------------------------
Trigger QuaestorFirstTime
WhenToTest BecomeQuaestor

Affects Quaestor 1 Chance 100

;------------------------------------------
Trigger notAedile
WhenToTest CeasedAedile

Affects notAedile 2 Chance 100

;------------------------------------------
Trigger notCensor
WhenToTest CeasedCensor

Affects notCensor 2 Chance 100

;------------------------------------------
Trigger notConsul
WhenToTest CeasedConsul

Affects notConsul 2 Chance 100

;------------------------------------------
Trigger notPontifexMaximus
WhenToTest CeasedPontifexMaximus
Affects notPontifexMaximus 2 Chance 100

;------------------------------------------
Trigger notPraetor
WhenToTest CeasedPraetor

Affects notPraetor 2 Chance 100

;------------------------------------------
Trigger notQuaestor
WhenToTest CeasedQuaestor

Affects notQuaestor 2 Chance 100

;------------------------------------------
Trigger AedileAgain
WhenToTest BecomeAedile

Condition Trait notAedile >= 1

Affects Aedile 2 Chance 100

;------------------------------------------
Trigger CensorAgain
WhenToTest BecomeCensor

Condition Trait notCensor >= 1

Affects Censor 2 Chance 100

;------------------------------------------
Trigger ConsulAgain
WhenToTest BecomeConsul

Condition Trait notConsul >= 1

Affects Consul 2 Chance 100

;------------------------------------------
Trigger PontifexMaxumusAgain
WhenToTest BecomePontifexMaximus

Condition Trait notPontifexMaximus >= 1

Affects PontifexMaximus 2 Chance 100

;------------------------------------------
Trigger PraetorAgain
WhenToTest BecomePraetor

Condition Trait notPraetor >= 1

Affects Praetor 2 Chance 100

;------------------------------------------
Trigger QuaestorAgain
WhenToTest BecomeQuaestor

Condition Trait notQuaestor >= 1

Affects Quaestor 2 Chance 100

;------------------------------------------
Trigger withdraws
WhenToTest PreBattleWithdrawal

Condition WasAttacker

Affects IndecisiveAttacker 1 Chance 100

;------------------------------------------
Trigger undersiege
WhenToTest CharacterTurnEnd

Condition IsUnderSiege

Affects Austere 1 Chance 20

;------------------------------------------
Trigger triumphs1
WhenToTest GeneralCaptureSettlement

Condition not CultureType roman

Affects VictorOthersVirtue 1 Chance 100

;------------------------------------------
Trigger triumphs2
WhenToTest GeneralCaptureSettlement

Condition CultureType roman

Affects VictorRomanVirtue 1 Chance 100

;------------------------------------------
Trigger triumphs3
WhenToTest GeneralCaptureWonder

Condition not CultureType roman

Affects VictorOthersVirtue 5 Chance 100

;------------------------------------------
Trigger triumphs4
WhenToTest GeneralCaptureWonder

Condition CultureType roman

Affects VictorRomanVirtue 5 Chance 100

;------------------------------------------
Trigger triumphs5
WhenToTest LeaderDestroyedFaction

Condition not CultureType roman


Affects VictorOthersVirtue 10 Chance 100

;------------------------------------------
Trigger triumphs6
WhenToTest LeaderDestroyedFaction

Condition CultureType roman

Affects VictorRomanVirtue 10 Chance 100

;------------------------------------------
Trigger disaster
WhenToTest CharacterDamagedByDisaster

Condition RandomPercent > 96

Affects Pious 1 Chance 4


Affects Superstitious 1 Chance 2
Affects ReligiousMania 1 Chance 4
Affects Sacrilegious 1 Chance 1

;------------------------------------------
Trigger family1
WhenToTest BrotherAdopted

Affects Anger 1 Chance 5


Affects Arse 1 Chance 1
Affects Corrupt 1 Chance 5
Affects Slothful 1 Chance 4

;------------------------------------------
Trigger family2
WhenToTest BrotherAdopted

Affects Girls 1 Chance 5


Affects Gambling 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Disloyal 1 Chance 8
Affects Unjust 1 Chance 10

;------------------------------------------
Trigger family3
WhenToTest BrotherAdopted

Affects YellowBileHumour 1 Chance 5


Affects PhlegmHumour 1 Chance 5
Affects IanR 1 Chance 8
Affects Paranoia 1 Chance 5
Affects HarshRuler 1 Chance 10

;------------------------------------------
Trigger triumphs7
WhenToTest LostLegionaryEagle
Affects LostEagle 1 Chance 100

;------------------------------------------
Trigger triumphs8
WhenToTest CapturedLegionaryEagle

Affects CapturedEagle 1 Chance 100

;------------------------------------------
Trigger triumphs9
WhenToTest RecapturedLegionaryEagle

Affects RegainedEagle 1 Chance 100

;------------------------------------------
Trigger senate1
WhenToTest SenateExposure

Affects Perverted 7 Chance 20


Affects Arse 8 Chance 20
Affects Girls 6 Chance 20
Affects Lewd 3 Chance 20
Affects Sacrilegious 2 Chance 20

;------------------------------------------
Trigger senate2
WhenToTest QuaestorInvestigationMinor

Affects Corrupt 1 Chance 50

;------------------------------------------
Trigger senate3
WhenToTest QuaestorInvestigation

Affects Corrupt 3 Chance 50

;------------------------------------------
Trigger senate4
WhenToTest QuaestorInvestigationMajor

Affects Corrupt 6 Chance 50

;------------------------------------------
Trigger family4
WhenToTest CharacterMarries

Condition Trait Girls >= 1

Affects Prim 1 Chance 40

;------------------------------------------
Trigger family5
WhenToTest CharacterMarries
Condition Trait Girls >= 2

Affects Prim 3 Chance 60

;------------------------------------------
Trigger family6
WhenToTest CharacterMarries

Condition Trait Girls >= 3

Affects Prim 6 Chance 40

;------------------------------------------
Trigger family7
WhenToTest CharacterMarries

Condition Trait Girls >= 4

Affects Prim 12 Chance 20

;------------------------------------------
Trigger family8
WhenToTest CharacterMarries

Affects Cuckold 2 Chance 4


Affects FaithfulWife 1 Chance 8
Affects Fertile 1 Chance 4
Affects Infertile 1 Chance 4
Affects WellConnectedWife 1 Chance 5

;------------------------------------------
Trigger family9
WhenToTest CharacterMarries

Condition Trait WellConnectedWife >= 1

Affects WellConnectedWife 1 Chance 50

;------------------------------------------
Trigger family10
WhenToTest CharacterMarries

Condition Trait WellConnectedWife >= 2

Affects WellConnectedWife 1 Chance 50

;------------------------------------------
Trigger family11
WhenToTest CharacterMarries

Condition Trait Drink >= 2

Affects Sobriety 1 Chance 80

;------------------------------------------
Trigger family12
WhenToTest CharacterMarries
Condition Trait Drink >= 3

Affects Sobriety 2 Chance 60

;------------------------------------------
Trigger family13
WhenToTest CharacterMarries

Condition Trait Drink >= 4

Affects Sobriety 4 Chance 40

;------------------------------------------
Trigger family14
WhenToTest CharacterMarries

Condition Trait Drink >= 5

Affects Sobriety 8 Chance 20

;------------------------------------------
Trigger family15
WhenToTest CharacterMarries

Affects Sobriety 1 Chance 5


Affects Prim 1 Chance 5
Affects Drink 1 Chance 5
Affects Girls 1 Chance 2
Affects Sane 1 Chance 10

;------------------------------------------
Trigger family16
WhenToTest CharacterBecomesAFather

Condition Trait Girls >= 1

Affects Prim 1 Chance 40

;------------------------------------------
Trigger family17
WhenToTest CharacterBecomesAFather

Condition Trait Girls >= 2

Affects Prim 3 Chance 60

;------------------------------------------
Trigger family18
WhenToTest CharacterBecomesAFather

Condition Trait Girls >= 3

Affects Prim 6 Chance 40

;------------------------------------------
Trigger family19
WhenToTest CharacterBecomesAFather
Condition Trait Girls >= 4

Affects Prim 12 Chance 20

;------------------------------------------
Trigger family20
WhenToTest CharacterBecomesAFather

Condition Trait Drink >= 2

Affects Sobriety 1 Chance 80

;------------------------------------------
Trigger family21
WhenToTest CharacterBecomesAFather

Condition Trait Drink >= 3

Affects Sobriety 2 Chance 60

;------------------------------------------
Trigger family22
WhenToTest CharacterBecomesAFather

Condition Trait Drink >= 4

Affects Sobriety 4 Chance 40

;------------------------------------------
Trigger family23
WhenToTest CharacterBecomesAFather

Condition Trait Drink >= 5

Affects Sobriety 8 Chance 20

;------------------------------------------
Trigger family24
WhenToTest CharacterBecomesAFather

Affects Sobriety 1 Chance 5


Affects Prim 1 Chance 5
Affects Drink 1 Chance 5
Affects Girls 1 Chance 5
Affects Sane 1 Chance 10

;------------------------------------------
Trigger agents1
WhenToTest SpyMission

Condition MissionSuccessLevel = not_successful

Affects BadSpy 1 Chance 35

;------------------------------------------
Trigger agents2
WhenToTest SpyMission
Condition MissionSuccessLevel = slightly_successful
and Trait GoodSpy <= 2

Affects GoodSpy 1 Chance 10

;------------------------------------------
Trigger agents3
WhenToTest SpyMission

Condition MissionSuccessLevel = partly_successful

Affects GoodSpy 1 Chance 80

;------------------------------------------
Trigger agents4
WhenToTest SpyMission

Condition MissionSuccessLevel = highly_successful

Affects GoodSpy 1 Chance 100


Affects GoodConspirator 1 Chance 50

;------------------------------------------
Trigger agents5
WhenToTest LeaderOrderedSpyingMission

Affects SpyMaster 1 Chance 100


Affects DeceiverVirtue 1 Chance 2

;------------------------------------------
Trigger agents6
WhenToTest AssassinationMission

Condition MissionSucceeded

Affects GoodAssassin 1 Chance 100

;------------------------------------------
Trigger agents7
WhenToTest AssassinationMission

Condition not MissionSucceeded

Affects BadAssassin 1 Chance 50

;------------------------------------------
Trigger agents8
WhenToTest LeaderOrderedAssassination

Affects AssassinMaster 1 Chance 100


Affects DeceiverVirtue 1 Chance 5

;------------------------------------------
Trigger agents9
WhenToTest SufferAssassinationAttempt
Affects Paranoia 1 Chance 50
Affects HighPersonalSecurity 1 Chance 100
Affects Gambling 1 Chance 20
Affects Girls 1 Chance 20
Affects Drink 1 Chance 20

;------------------------------------------
Trigger agents10
WhenToTest SufferAssassinationAttempt

Condition Trait Paranoia >= 3

Affects Insane 1 Chance 30


Affects Deranged 1 Chance 10

;------------------------------------------
Trigger agents11
WhenToTest SufferAssassinationAttempt

Affects Xenophobia 1 Chance 2


Affects Pious 1 Chance 5
Affects ReligiousMania 1 Chance 5
Affects Sacrilegious 1 Chance 5
Affects PublicAtheism 1 Chance 3

;------------------------------------------
Trigger agents13
WhenToTest SabotageMission

Condition not MissionSucceeded

Affects BadConspirator 1 Chance 100

;------------------------------------------
Trigger agents14
WhenToTest SabotageMission

Condition MissionSucceeded

Affects GoodConspirator 1 Chance 100

;------------------------------------------
Trigger agents15
WhenToTest SabotageMission

Condition MissionSucceeded

Affects GoodConspirator 2 Chance 50

;------------------------------------------
Trigger agents16
WhenToTest SabotageMission

Condition MissionSucceeded

Affects GoodConspirator 3 Chance 25


;------------------------------------------
Trigger agents17
WhenToTest LeaderOrderedSabotage

Affects Despoiler 1 Chance 100


Affects DeceiverVirtue 1 Chance 5

;------------------------------------------
Trigger agents18
WhenToTest BriberyMission

Condition MissionSucceeded

Affects GoodDiplomat 1 Chance 100


Affects SmoothTalker 1 Chance 100

;------------------------------------------
Trigger agents19
WhenToTest BriberyMission

Condition not MissionSucceeded

Affects BadDiplomat 1 Chance 100

;------------------------------------------
Trigger agents20
WhenToTest LeaderOrderedBribery

Affects PoliticsSkill 5 Chance 50


Affects PlainRomanVirtue 1 Chance 10
Affects DeceiverVirtue 1 Chance 10

;------------------------------------------
Trigger agents21
WhenToTest AcceptBribe

Affects Disloyal 1 Chance 100

;------------------------------------------
Trigger agents22
WhenToTest RefuseBribe

Affects Loyal 1 Chance 100


Affects PlainRomanVirtue 1 Chance 20
Affects Upright 1 Chance 50

;------------------------------------------
Trigger agents26
WhenToTest Insurrection

Affects GoodSpy 1 Chance 20


Affects GoodConspirator 1 Chance 5

;------------------------------------------
Trigger agents27
WhenToTest DiplomacyMission

Condition MissionSucceeded

Affects GoodDiplomat 1 Chance 100

;------------------------------------------
Trigger agents28
WhenToTest DiplomacyMission

Condition not MissionSucceeded

Affects BadDiplomat 1 Chance 100

;------------------------------------------
Trigger agents29
WhenToTest LeaderOrderedDiplomacy

Affects PoliticsSkill 1 Chance 20

;------------------------------------------
Trigger spying_target
WhenToTest ExecutesASpyOnAMission

Affects CounterSpy 1 Chance 100

;------------------------------------------
Trigger assassination_target
WhenToTest ExecutesAnAssassinOnAMission

Affects AssassinCatcher 1 Chance 100

;------------------------------------------
Trigger senate5
WhenToTest LeaderSenateMissionSuccess

Affects PlainRomanVirtue 1 Chance 10

;------------------------------------------
Trigger governing1
WhenToTest GovernorBuildingDestroyed

Affects Despoiler 1 Chance 10

;------------------------------------------
Trigger governing2
WhenToTest GovernorUnitTrained

Condition GovernorTaxLevel > tax_high

Affects GoodAdministrator 1 Chance 3

;------------------------------------------
Trigger governing3
WhenToTest GovernorBuildingCompleted

Affects GoodBuilder 1 Chance 20


Affects ArchitectSkill 1 Chance 5

;------------------------------------------
Trigger governing4
WhenToTest GovernorBuildingCompleted

Condition GovernorTaxLevel > tax_high

Affects GoodAdministrator 1 Chance 7

;------------------------------------------
Trigger governing5
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= farms

Affects GoodFarmer 1 Chance 100

;------------------------------------------
Trigger governing6
WhenToTest GovernorBuildingCompleted

Condition not SettlementBuildingFinished >= farms

Affects BadFarmer 1 Chance 8

;------------------------------------------
Trigger governing7
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= mines

Affects GoodMiner 1 Chance 100

;------------------------------------------
Trigger governing8
WhenToTest GovernorBuildingCompleted

Condition not SettlementBuildingFinished = mines


and AdviseBuild = mines

Affects BadMiner 1 Chance 100

;------------------------------------------
Trigger governing9
WhenToTest GovernorBuildingCompleted

Condition not SettlementBuildingFinished = mines+1


and AdviseBuild = mines+1

Affects BadMiner 1 Chance 100

;------------------------------------------
Trigger governing10
WhenToTest GovernorBuildingCompleted

Condition not SettlementBuildingFinished >= trader

Affects BadTrader 1 Chance 1

;------------------------------------------
Trigger governing11
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= trader

Affects GoodTrader 1 Chance 50

;------------------------------------------
Trigger governing11b
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= port

Affects GoodTrader 1 Chance 80

;------------------------------------------
Trigger governing11c
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= roads

Affects GoodTrader 1 Chance 80

;------------------------------------------
Trigger governing12
WhenToTest GovernorCityRiots

Condition CultureType roman

Affects AuthoritarianRomanVirtue 1 Chance 20


Affects Disciplinarian 1 Chance 10
Affects HarshJustice 1 Chance 5
Affects Rabblerouser 1 Chance 10

;------------------------------------------
Trigger governing13
WhenToTest GovernorCityRebels

Condition CultureType roman

Affects AuthoritarianRomanVirtue 1 Chance 50


Affects Disciplinarian 1 Chance 15
Affects HarshJustice 1 Chance 10
Affects Rabblerouser 1 Chance 20

;------------------------------------------
Trigger governing14
WhenToTest GovernorCityRiots

Condition not CultureType roman

Affects Authoritarian 1 Chance 20


Affects Disciplinarian 1 Chance 5
Affects HarshJustice 1 Chance 5

;------------------------------------------
Trigger governing15
WhenToTest GovernorCityRebels

Condition not CultureType roman

Affects Authoritarian 1 Chance 50


Affects Disciplinarian 1 Chance 15
Affects HarshJustice 1 Chance 10

;------------------------------------------
Trigger governing16
WhenToTest GovernorCityRiots

Condition GovernorTaxLevel > tax_low

Affects BadAdministrator 1 Chance 50

;------------------------------------------
Trigger governing17
WhenToTest GovernorCityRebels

Condition GovernorTaxLevel > tax_low

Affects BadAdministrator 1 Chance 100

;------------------------------------------
Trigger governing18
WhenToTest GovernorBuildingCompleted

Condition GovernorLoyaltyLevel = loyalty_disillusioned


and GovernorTaxLevel > tax_high

Affects GoodTaxman 1 Chance 75

;------------------------------------------
Trigger governing19
WhenToTest GovernorBuildingCompleted

Condition GovernorLoyaltyLevel > loyalty_disillusioned


and GovernorTaxLevel < tax_high

Affects BadTaxman 1 Chance 15

;------------------------------------------
Trigger governing20
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= stone_amphitheatre

Affects GamesFanRomanVice 1 Chance 100

;------------------------------------------
Trigger governing21
WhenToTest GovernorBuildingCompleted
Condition CultureType roman
and SettlementBuildingFinished >= hippodrome

Affects RacesFanRomanVice 1 Chance 100

;------------------------------------------
Trigger extermination1
WhenToTest EnslavePopulation

Affects Despoiler 1 Chance 20

;------------------------------------------
Trigger extermination2
WhenToTest ExterminatePopulation

Affects Genocide 1 Chance 100


Affects Bloodthirsty 1 Chance 10

;------------------------------------------
Trigger selfperpetuating1
WhenToTest CharacterTurnEnd

Condition Trait Aesthetic >= 1

Affects Aesthetic 1 Chance 4

;------------------------------------------
Trigger selfperpetuating2
WhenToTest CharacterTurnEnd

Condition Trait Anger >= 1

Affects Anger 1 Chance 4

;------------------------------------------
Trigger selfperpetuating3
WhenToTest CharacterTurnEnd

Condition Trait ApicianRomanVice >= 1

Affects ApicianRomanVice 1 Chance 4

;------------------------------------------
Trigger selfperpetuating4
WhenToTest CharacterTurnEnd

Condition Trait Arse >= 1

Affects Arse 1 Chance 4

;------------------------------------------
Trigger selfperpetuating5
WhenToTest CharacterTurnEnd

Condition Trait Austere >= 1

Affects Austere 1 Chance 4


;------------------------------------------
Trigger selfperpetuating6
WhenToTest CharacterTurnEnd

Condition Trait Authoritarian >= 1

Affects Authoritarian 1 Chance 4

;------------------------------------------
Trigger selfperpetuating7
WhenToTest CharacterTurnEnd

Condition Trait AuthoritarianRomanVirtue >= 1

Affects AuthoritarianRomanVirtue 1 Chance 4

;------------------------------------------
Trigger selfperpetuating8
WhenToTest CharacterTurnEnd

Condition Trait BlackBileHumour >= 1

Affects BlackBileHumour 1 Chance 4


Affects BoringSpeaker 1 Chance 4

;------------------------------------------
Trigger selfperpetuating9
WhenToTest CharacterTurnEnd

Condition Trait BloodHumour >= 1

Affects BloodHumour 1 Chance 4


Affects LaxPersonalSecuity 1 Chance 4

;------------------------------------------
Trigger selfperpetuating10
WhenToTest CharacterTurnEnd

Condition Trait BoringSpeaker >= 1

Affects BoringSpeaker 1 Chance 4

;------------------------------------------
Trigger selfperpetuating11
WhenToTest CharacterTurnEnd

Condition Trait Cheapskate >= 1

Affects Cheapskate 1 Chance 4

;------------------------------------------
Trigger selfperpetuating12
WhenToTest CharacterTurnEnd

Condition Trait Deranged >= 1

Affects Deranged 1 Chance 4


;------------------------------------------
Trigger selfperpetuating13
WhenToTest CharacterTurnEnd

Condition Trait Drink >= 1

Affects Drink 1 Chance 4

;------------------------------------------
Trigger selfperpetuating14
WhenToTest CharacterTurnEnd

Condition Trait Energetic >= 1

Affects Energetic 1 Chance 4

;------------------------------------------
Trigger selfperpetuating15
WhenToTest CharacterTurnEnd

Condition Trait Epicurean >= 1

Affects Epicurean 1 Chance 4

;------------------------------------------
Trigger selfperpetuating16
WhenToTest CharacterTurnEnd

Condition Trait ExpensiveTastes >= 1

Affects ExpensiveTastes 1 Chance 4

;------------------------------------------
Trigger selfperpetuating17
WhenToTest CharacterTurnEnd

Condition Trait Feck >= 1

Affects Feck 1 Chance 4

;------------------------------------------
Trigger selfperpetuating18
WhenToTest CharacterTurnEnd

Condition Trait Gambling >= 1

Affects Gambling 1 Chance 4

;------------------------------------------
Trigger selfperpetuating19
WhenToTest CharacterTurnEnd

Condition Trait Generous >= 1

Affects Generous 1 Chance 4

;------------------------------------------
Trigger selfperpetuating20
WhenToTest CharacterTurnEnd
Condition Trait Girls >= 1

Affects Girls 1 Chance 4

;------------------------------------------
Trigger selfperpetuating21
WhenToTest CharacterTurnEnd

Condition Trait Hypochondriac >= 1

Affects Hypochondriac 1 Chance 4

;------------------------------------------
Trigger selfperpetuating22
WhenToTest CharacterTurnEnd

Condition Trait Ignorance >= 1

Affects Ignorance 1 Chance 4

;------------------------------------------
Trigger selfperpetuating23
WhenToTest CharacterTurnEnd

Condition Trait Insane >= 1

Affects Insane 1 Chance 4

;------------------------------------------
Trigger selfperpetuating24
WhenToTest CharacterTurnEnd

Condition Trait Lewd >= 1

Affects Lewd 1 Chance 4

;------------------------------------------
Trigger selfperpetuating25
WhenToTest CharacterTurnEnd

Condition Trait Liar >= 1

Affects Liar 1 Chance 4

;------------------------------------------
Trigger selfperpetuating26
WhenToTest CharacterTurnEnd

Condition Trait Miserly >= 1

Affects Miserly 1 Chance 4

;------------------------------------------
Trigger selfperpetuating27
WhenToTest CharacterTurnEnd

Condition Trait Paranoia >= 1


Affects Paranoia 1 Chance 4

;------------------------------------------
Trigger selfperpetuating28
WhenToTest CharacterTurnEnd

Condition Trait Perverted >= 1

Affects Perverted 1 Chance 4

;------------------------------------------
Trigger selfperpetuating29
WhenToTest CharacterTurnEnd

Condition Trait PhlegmHumour >= 1

Affects PhlegmHumour 1 Chance 4


Affects BoringSpeaker 1 Chance 4

;------------------------------------------
Trigger selfperpetuating30
WhenToTest CharacterTurnEnd

Condition Trait PoeticSkill >= 1

Affects PoeticSkill 1 Chance 4

;------------------------------------------
Trigger selfperpetuating31
WhenToTest CharacterTurnEnd

Condition Trait Secretive >= 1

Affects Secretive 1 Chance 4

;------------------------------------------
Trigger selfperpetuating32
WhenToTest CharacterTurnEnd

Condition Trait Slothful >= 1

Affects Slothful 1 Chance 4


Affects LaxPersonalSecuity 1 Chance 4

;------------------------------------------
Trigger selfperpetuating33
WhenToTest CharacterTurnEnd

Condition Trait Sobriety >= 1

Affects Sobriety 1 Chance 4

;------------------------------------------
Trigger selfperpetuating34
WhenToTest CharacterTurnEnd

Condition Trait Stoic >= 1

Affects Stoic 1 Chance 4


;------------------------------------------
Trigger selfperpetuating35
WhenToTest CharacterTurnEnd

Condition Trait Superstitious >= 1

Affects Superstitious 1 Chance 4

;------------------------------------------
Trigger selfperpetuating36
WhenToTest CharacterTurnEnd

Condition Trait Talkative >= 1

Affects Talkative 1 Chance 4

;------------------------------------------
Trigger selfperpetuating37
WhenToTest CharacterTurnEnd

Condition Trait TouchedByTheGods >= 1

Affects TouchedByTheGods 1 Chance 4

;------------------------------------------
Trigger selfperpetuating38
WhenToTest CharacterTurnEnd

Condition Trait Trusting >= 1

Affects Trusting 1 Chance 4


Affects LaxPersonalSecuity 1 Chance 4
Affects KindRuler 1 Chance 4

;------------------------------------------
Trigger selfperpetuating39
WhenToTest CharacterTurnEnd

Condition Trait Xenophilia >= 1

Affects Xenophilia 1 Chance 4

;------------------------------------------
Trigger selfperpetuating40
WhenToTest CharacterTurnEnd

Condition Trait Xenophobia >= 1

Affects Xenophobia 1 Chance 4

;------------------------------------------
Trigger selfperpetuating41
WhenToTest CharacterTurnEnd

Condition Trait YellowBileHumour >= 1

Affects YellowBileHumour 1 Chance 4


;------------------------------------------
Trigger selfperpetuating42
WhenToTest CharacterTurnEnd

Condition Trait RacesHaterRomanVice >= 1

Affects RacesHaterRomanVice 1 Chance 4

;------------------------------------------
Trigger selfperpetuating43
WhenToTest CharacterTurnEnd

Condition Trait GamesHaterRomanVice >= 1

Affects GamesHaterRomanVice 1 Chance 4

;------------------------------------------
Trigger selfperpetuating44
WhenToTest CharacterTurnEnd

Condition Trait NonAuthoritarian >= 1

Affects NonAuthoritarian 1 Chance 4


Affects KindRuler 1 Chance 4

;------------------------------------------
Trigger selfperpetuating45
WhenToTest CharacterTurnEnd

Condition Trait Prim >= 1

Affects Prim 1 Chance 4

;------------------------------------------
Trigger selfperpetuating46
WhenToTest CharacterTurnEnd

Condition Trait Unjust >= 1

Affects Unjust 1 Chance 4

;------------------------------------------
Trigger selfperpetuating47
WhenToTest CharacterTurnEnd

Condition Trait HarshRuler >= 1

Affects HarshRuler 1 Chance 4

;------------------------------------------
Trigger selfperpetuating48
WhenToTest CharacterTurnEnd

Condition Trait Corrupt >= 1

Affects Corrupt 1 Chance 4

;------------------------------------------
Trigger spyinit1
WhenToTest AgentCreated

Condition AgentType = spy

Affects NaturalSpySkill 1 Chance 100


Affects GoodConspirator 1 Chance 20

;------------------------------------------
Trigger spyinit2
WhenToTest AgentCreated

Condition AgentType = spy


and Trait NaturalSpySkill = 1

Affects NaturalSpySkill 1 Chance 33

;------------------------------------------
Trigger spyinit3
WhenToTest AgentCreated

Condition AgentType = spy


and Trait NaturalSpySkill = 2

Affects NaturalSpySkill 1 Chance 20

;------------------------------------------
Trigger diplomatinit1
WhenToTest AgentCreated

Condition AgentType = diplomat

Affects NaturalDiplomatSkill 1 Chance 100

;------------------------------------------
Trigger diplomatinit2
WhenToTest AgentCreated

Condition AgentType = diplomat


and Trait NaturalDiplomatSkill = 1

Affects NaturalDiplomatSkill 1 Chance 33

;------------------------------------------
Trigger diplomatinit3
WhenToTest AgentCreated

Condition AgentType = diplomat


and Trait NaturalDiplomatSkill = 2

Affects NaturalDiplomatSkill 1 Chance 33

;------------------------------------------
Trigger assassininit1
WhenToTest AgentCreated

Condition AgentType = assassin

Affects NaturalAssassinSkill 1 Chance 100


;------------------------------------------
Trigger assassininit2
WhenToTest AgentCreated

Condition AgentType = assassin


and Trait NaturalAssassinSkill = 1

Affects NaturalAssassinSkill 1 Chance 33

;------------------------------------------
Trigger assassininit3
WhenToTest AgentCreated

Condition AgentType = assassin


and Trait NaturalAssassinSkill >= 2

Affects NaturalAssassinSkill 1 Chance 33

;------------------------------------------
Trigger assassininit4
WhenToTest AgentCreated

Condition AgentType = assassin


and SettlementBuildingExists = great_forum

Affects NaturalAssassinSkill 1 Chance 100

;------------------------------------------
Trigger assassininit5
WhenToTest AgentCreated

Condition AgentType = assassin


and SettlementBuildingExists = curia

Affects NaturalAssassinSkill 2 Chance 100

;------------------------------------------
Trigger devastation
WhenToTest GeneralDevastatesTile

Affects Despoiler 1 Chance 4

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption
WhenToTest LesserGeneralOfferedForAdoption

Affects GoodCommander 1 Chance 100


Affects GoodCommander 1 Chance 50
Affects NaturalMilitarySkill 1 Chance 30
Affects NaturalMilitarySkill 1 Chance 30
Affects StrategicSkill 1 Chance 10

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption2
WhenToTest LesserGeneralOfferedForAdoption
Affects GoodCommander 1 Chance 50
Affects Sobriety 1 Chance 12
Affects Disciplinarian 2 Chance 17
Affects GoodAdministrator 6 Chance 31
Affects Intelligent 1 Chance 8

;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3
WhenToTest LesserGeneralOfferedForAdoption

Affects GoodCommander 1 Chance 50


Affects Drink 1 Chance 8
Affects BattleScarred 1 Chance 17
Affects Loyal 1 Chance 17
Affects InspiringSpeaker 1 Chance 9

;------------------------------------------
Trigger admiral1
WhenToTest PostBattle

Condition AgentType = admiral


and WonBattle
and BattleOdds < 2.25

Affects Sailor 1 Chance 100

;------------------------------------------
Trigger admiral2
WhenToTest PostBattle

Condition AgentType = admiral


and not WonBattle
and BattleOdds > 1.5

Affects Landlubber 1 Chance 100

;------------------------------------------
Trigger corruption1
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and Treasury > 50000

Affects Corrupt 1 Chance 3


Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects BadAdministrator 1 Chance 3

;------------------------------------------
Trigger corruption2
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and Treasury > 100000

Affects Corrupt 1 Chance 3


Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 3

;------------------------------------------
Trigger corruption4
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and Treasury > 150000

Affects Corrupt 1 Chance 3


Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 3

;------------------------------------------
Trigger corruption3
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and Treasury > 50000
and CultureType roman

Affects ApicianRomanVice 1 Chance 3

;------------------------------------------
Trigger factionleader
WhenToTest BecomesFactionLeader

Affects Factionleader 1 Chance 100

;------------------------------------------
Trigger reinherited
WhenToTest BecomesFactionHeir

Condition Trait Exheir = 1

Affects Factionheir 1 Chance 100

;------------------------------------------
Trigger disinherited
WhenToTest CeasedFactionHeir

Condition not Trait Exheir = 1


and not IsFactionLeader

Affects Exheir 2 Chance 100

;------------------------------------------
Trigger inherited
WhenToTest CeasedFactionHeir

Condition IsFactionLeader

Affects Exheir 1 Chance 100


;------------------------------------------
Trigger becomesheir
WhenToTest BecomesFactionHeir

Affects Factionheir 1 Chance 100

;------------------------------------------
Trigger games
WhenToTest GovernorThrowGames

Affects GamesFanRomanVice 1 Chance 10

;------------------------------------------
Trigger races
WhenToTest GovernorThrowRaces

Affects RacesFanRomanVice 1 Chance 10

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