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Edge: Arcane Background (Shamanism) Powers from other sources (and possible
Requirements: Wild Card, Novice, Spirit d8+ trappings):
Arcane Skill: Shamanism (Spirit) Aim (Deadlands)
Starting Powers: 4 Analyze Foe (SWFC)
Bless/Curse (SWFC)
Shamans draw their power from a mystical Commune (Deadlands)
connection and dedication to the natural world Concentration (SWFC)
and communing with spirits. They usually serve Divination (SWFC)
as tribal wise-men and healers. Jet (SWFC)
Legerdemain (SWFC)
Backlash: When a shaman rolls a 1 on his Wilderness Walk (Deadlands)
Spellcasting die (regardless of his Wild Die), he Windstorm (Deadlands)
is automatically Shaken. This can cause a
wound.