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1 Directory Structure
2 Files
2.1 XML
2.2 Sprites
2.3 Animations
2.4 SoundFX
Directory Structure
XML
Dungeons of Dredmor mods are created by using Extensible Markup Language (XML)
files. The XML files all go under the /mod directory under the "Dirk Diggle in the
Blink Curse Trap Fiasco" (or otherwise named) directory that you just created. You
*must* have a file in the /mod directory called "mod.xml". You could conceivably
package a mod with just "mod.xml", but it wouldn't do much except annoy anybody
that expects it to do something :) Accordingly, you'll want to place other XML
files in the /mod directory. Here's an alphabetical list of all of the optional
files that can be placed in the /mod directory:
itemDB.xml
monDB.xml
rooms.xml
skillDB.xml
spellDB.xml
Sprites
Sprites should be .png files, due to .bmp and .jpg's lack of transparency.
Animations
Animations should be multiple .png files, and an .xml file to explain to the game
what sprite to load when, and how long.
SoundFX
Sound effects can't be used in mods as of yet.
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