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Dig: Depth Time:

hall of the DWARVEN KING 1


You will need a pencil and 7 standard dice.
Gold Gold
Hall of the Dwarven King plays over 20 turns. Each turn:
1
ROLLING PHASE:
Roll the dice. You may discard a die to reroll any of the rest. Repeat
this as many times as you like. After rolling, you may cross out one
block of 5 Gold to set a die to the face of your choice.

ACTION PHASE:
Resolve dice in order from least to greatest: Depth
1: Fighting Dwarves 2 Buildings: Points:
For each pair of Fighting Dwarves, gain 3 points. For a single Fighting
Dwarf, discard one of your other dice. Gold Cost: Icon: Effect:
2: Drinking Dwarves 3 Mine: 1 Mining Dwarf can mine here
For each Drinking Dwarf, gain a point. 2
per turn
3: Cooking Dwarves
Still: Doubles the points from 1 Drinking
If you don't have a Cooking Dwarf, ignore any higher numbered dice. 2 Dwarf per turn
This turn ends.
4: Digging Dwarves Tavern: (Unique) Once per Rolling Phase,
Depth
For each Digging Dwarf, go down one step on the Dig track. If you 2 reroll as many dice as you like.
reach a Gem icon, roll 1D6 and gain that many points. 3
Statue: (-5 Gold) Worth 1 point per statue
5: Building Dwarves Gold 2
Select Buildings from the Building table. Their combined cost must be
no more than the number of Building Dwarves. Add their icons to 6
the Map. You may only build in rows you have reached in the Dig Arena: Doubles the points from 1 pair
3 of Fighting Dwarves per turn
track. You cannot place matching icons adjacently.

6: Mining Dwarves Gaming Den: (Unique) Once per Rolling


Place Mining Dwarves on Mine icons on the Map. Reroll each of 3 Phase, reroll as many dice as you like.
these dice. If their result is greater than their Depth, gain the Gold
amount shown. (Show 1 Gold on the Gold track by filling in 1 of the
Depth
Blacksmith: Double the effect of 1
narrow bars) 4 3 Digging Dwarf per turn

CLEANUP PHASE: Gold Carpenter: Double the effect of 1


After resolving all the dice, cross off one of the hourglasses on the
10 3 Building Dwarf per turn
Time Track. If you have built a throne room, cross off a crown as well.
Take back the dice you discarded. Begin your next turn.
Mushroom Farm: You may take actions
END OF GAME:
4 at this depth without a Cooking Dwarf
At the end of the game, gain points the Statues and Vaults you've
built, as well as each crown you've crossed off the Time Track. 90 Vault: (-5 Gold) Gain points equal to the
points is a good goal for your first time playing. After that, try to beat
4 vault's depth multiplied by 5
Depth
your high score.
5 Concert Hall: (Unique) Once per Rolling
VARIANTS: 4 Phase, reroll as many dice as you like.
Elven Mode: Before you begin, go down the first two steps on the Dig Gold
track, and gain 5 Gold. Divide your final score by 2. Throne Room: (Unique) (-20 Gold)
20 5 Cross out Crowns on the Time
Legend Mode: You cannot reroll 1s. You cannot build matching icons track. Gain points equal to the
diagonally adjacent. Multiply your score by 2. Throne Room's depth multiplied
by 5 for each crown crossed out
Version 1.2 2017 by Robin Gibson www.metalsnail.net

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