Académique Documents
Professionnel Documents
Culture Documents
INNOVATION
CREATIVITY & INNOVATION
Creativity may be defined as a process of idea
generation. When a child thinks of an idea,
s(he) is creative.
When a scientist seizes on an idea, she is
exercising creativity. Creativity is a thinking
process.
Innovation on the other hand, can be
described as ‘creativity implemented.’ It is
primarily putting the idea into practice.
While creativity is a thinking process,
innovation is a productive process.
Innovation adds value to the idea, which
otherwise would remain as a mere idea.
BLINDFOLDS TO INNOVATION
Huge Opportunities
THE INNOVATION PROCESS
CRAFTING ORGANIZATIONAL
INNOVATION PROCESS (STAGES)*
1. Idea Generation & Mobilization: Successful idea
generation is fueled by a) pressure to compete and
b) freedom to explore.
Need & Playfulness.
Since most innovators are not marketers, a new
idea often needs someone to move it along.
Fair & Lovely (1973), Electric Bulb, Flying
Machine, Green Revolution (1965)
2. Advocacy & Screening: Building transparent &
standardized evaluation process.
Weighing an idea’s pros and cons.
CRAFTING ORGANIZATIONAL
INNOVATION PROCESS (STAGES)*
3. Experimentation: Testing sustainability of an
idea for a particular organization, for a particular
time, for a particular environment.
Checking Out: Who the customer will be and what
she will use the idea (innovation) for.
A good idea may be ahead of time or just not right
for the market.
4. Commercialization: Verifying that innovation
actually solves customers problems, and analyze
costs and benefits of rolling out the innovation.
CRAFTING ORGANIZATIONAL
INNOVATION PROCESS (STAGES)*
5. Diffusion & Implementation: Diffusion is the
process of gaining final, companywide acceptance of
an innovation. Implementation is the process of
setting up the structures, maintenance and
resources needed to produce it.
ENVIRONMENT
o Environment is a foundation to creativity and can
enable idea generation and collaboration.
EXPERIMENT
o Over concerned with execution, process, and efficiency.
Encourage Fail Fast-Fail Early.
o Experiments like prototype development enables
creativity.
STORY-TELLING
o Stories have the power to package information, context
and emotion. People starts conversation. Stories are not
monologue. They inspire and persuade.
POINTS 2 PONDER
Q1. What can be done to change ‘Environment’ in
contemporary organizations cost effectively.
Q3. When, where and to whom did you last tell a story.
Why don’t we tell stories more often in our life –
corporate or personal.
Jugaad