Académique Documents
Professionnel Documents
Culture Documents
by
David Steiling
Date of Approval:
November 8, 2006
For my wife, Sarah Warren, who has made any success I have had
possible. I am grateful for my life with her and our son. I owe everything to
I would like to appreciate the late Dr. Jack Moore of the Department of
English for his initial support of what was then a very unusual dissertation. I
wish to extend my thanks also to Dr. Phillip Sipiora for his willingness to
undertake direction of the dissertation after the untimely death of Dr. Moore.
School of Art and Design and its President, Dr. Larry Thompson, who
p
r
ov
i
de
ds
u
pp
or
t
f
or
my
ef
f
o
rt
s
wi
t
ha
se
me
s
te
r
’
ss
ab
b
at
i
ca
l
l
ea
ve
.
GrandPré, Brian Clevinger, Ho Che Anderson, Joan Stavely, Kim Deitch, Joe
students over the last 15 years that I have taught classes in the comics and
The Comics Summit on Diversity at the Ringling School of Art, March 15-19
Abstract vii
Critical Introduction 1
Graphic Narrative
Narrator
Chapter Three “
I
c
on
”a
n
d“
Vi
r
t
ua
l
i
ty
” 48
to Presence 82
i
Graphic Narrative
Illustrated Novel
Illustrations 285
Notes 288
ii
List of Figures
Page Number
Fig. 1 P
l
at
e
On
eo
f
Ho
ga
r
t
h’
sAHa
rl
ot
’
sPr
og
re
ss 20
Fig. 2 P
l
at
e
Tw
oo
fH
o
ga
rt
h
’
sAHa
rl
ot
’
sPr
og
re
ss 29
Fig. 8a-f Plates from Une Semaine de Bonte, pgs. 43-48 69-70
iii
Fig. 18 Beaver icons from Breakfast of Champions 110
Fig. 31 Page 12 of F
ra
nki
n“
The River” 132
Fig. 32 P
a
ge
18
2f
r
o
mCr
a
i
gT
ho
mp
s
on
’
sBlankets 137
Fig. 33 “
V
i
ct
o
ri
a
nN
ov
e
l
”I
l
l
us
t
r
at
i
on
f
or
Diary of a 147
Teenage Girl
Fig. 34 A
t
Mo
nr
o
e’
s
Ap
ar
t
me
n
t 149
Fig. 36 C
h
ar
l
i
e’
s
Wo
rk
s
ho
p 157
iv
Fig. 37 C
h
ar
l
i
e’
s
Pa
ni
c 159
Fig. 45 E
i
sn
e
r’
s
Ap
pa
r
at
u
s 179
Fig. 54 AB
it
ch
in
’Bo
dFirst Panel Detail 210
Fig. 57 B
i
t
ch
i
n’
B
od 219
v
Fig. 59 Lieutenant Flap 229
vi
Icon, Representation and Virtuality
David Steiling
Abstract
“o
n
Ic,
”
“r
e
pr
e
se
n
ta
t
i
on
,
”a
n
d“
vi
r
t
ua
l
ity,”
are key elements to consider
the author shows how the study of the comics can lay groundwork for
Thompson’
s Blankets, Phoebe Gloeckner’
s Diary of a Teenage Girl, and
Posy Simmonds’
s Gemma Bovery.
In exploring issues related to the icon, the author builds on Scott McCloud’
s
vii
conjecture that the iconic character is the means through which the reader
inhabits the virtual space of the graphic story. The author advances the
proposition that icons are metonymies and that graphic narratives are
“
i
l
l
us
t
ra
t
ed
no
v
el
.
”Throughout the dissertation an attempt is made to
Eisner’
s contention that the use of stereotype is a necessity in graphic
Comics are used to test this theory and illustrate its consequences. The
author concludes that ethics, effectiveness, reputation and empathy are all
viii
Critical Introduction
attempt to describe some specific ways the study of the graphic narrative
gaming and virtual reality. The controlling thesis of the exposition is that
―
i
c
on
,
‖―
r
ep
r
es
e
nt
a
ti
o
n
,‖
an
d―
v
i
rt
u
al
i
t
y
,‖
ar
e
ke
ye
l
em
en
t
st
oc
o
ns
i
de
r
wh
en
three elements form a continuous platform from which to observe and read
storytelling.
works that combine word and image to tell stories. The edges of this genre,
like the edges of all genre, are diffuse. The closer one examines the
1
perceptible boundaries, the more one seems lost in a blur of arbitrary
distinctions.
works that are not usually considered comics, the dominant form of the
graphic narrative in this country. Academics who study and teach the
g
r
ap
h
ic
na
r
r
at
i
ve
of
t
e
nc
al
l
t
he
ms
e
lv
e
s―
co
mi
c
ss
c
ho
l
ar
s
,
‖w
hi
c
he
mb
o
di
e
s
with a medium that has a history of being characterized as literature fit only
v
e
hi
c
l
ef
o
r―
s
er
i
o
us
‖s
t
or
y
t
el
l
i
ng
(
an
dc
o
ns
eq
u
en
t
ly
t
he
le
g
it
i
ma
c
yo
ft
h
es
t
ud
y
a
c
ad
em
i
ca
nd
po
p
ul
a
rp
r
ej
u
di
c
e
s.
To
d
ay
on
ew
i
l
ls
ee
t
he
te
r
ms
―g
r
ap
h
ic
n
a
rr
a
t
iv
e
,‖
―
co
mi
c
s
,‖
―
co
mm
i
x,
‖
―c
o
mi
ca
r
t
‖a
nd
―
se
qu
e
nt
i
al
a
rt
‖
us
e
dmo
r
e-or-
although each term has its shades of meaning and distinct frame of
r
e
f
er
e
nc
e
.T
er
m
sl
i
ke
―
gr
a
ph
i
cn
ov
e
l
‖o
r―
i
l
l
us
t
ra
t
ed
no
v
el
‖
ha
v
eb
ec
o
me
publishing categories that have allowed the graphic narrative to enter the
f
r
e
qu
en
t
us
eo
f
th
et
e
r
m―
co
mi
c
s
‖t
od
e
sc
r
ib
et
h
at
l
ar
g
em
as
so
f
ma
te
r
i
al
at
the center of the genre which includes, among other things, comic strips,
2
comic books, graphic novels, manga, mini-comics, comics journalism,
―
c
om
i
cs
t
ri
p
‖o
r
wh
at
c
on
st
i
t
ut
e
st
h
e―
c
om
i
cs
‖c
o
mp
ri
s
e
st
he
bo
n
es
of
ma
n
y
Lefèvre in their preface to Forging a New Medium: The Comic Strip in the
i
n
Nineteenth Century,w
hi
c
ht
h
ey
ab
a
nd
on
al
l
at
t
e
mp
ts
t
o―
de
f
i
ne
co
mi
c
sb
y
c
o
mp
on
e
nt
i
al
a
na
l
ys
i
s
‖(
12
)
an
da
d
va
nc
ei
n
st
e
ad
an
ap
p
ro
a
ch
to
de
f
i
ni
ng
d
e
fi
n
i
ti
o
nf
o
rp
r
ot
o
t
yp
ei
n
wh
i
ch
―
fo
re
a
ch
ca
t
eg
o
ry
of
me
mb
e
rs
t
ha
tc
a
nb
e
defined by a single term, you can define a hard core, the nucleus of the
category. Other members may not match that definition entirely, but may still
b
e
lo
n
gt
ot
h
ec
at
e
go
r
y‖
(
12
)
.T
he
s
ep
ro
t
ot
y
pe
sa
r
ec
on
s
i
de
re
dw
i
t
hi
nt
h
e
context of their historical period because what might be near the nucleus of a
category in one period or tradition might easily be near the edges of the
and evolve. During the course of the dissertation I try to talk not only about
e
Tht
e
r
m,
―g
r
ap
h
ic
na
r
r
at
i
ve
,‖
as used in this dissertation refers to
works that generally tell stories with both words and pictures, but sometimes
the number of either words or pictures might be very few indeed. The
―
s
t
or
i
es
‖
th
e
se
wo
r
ks
i
nw
or
d
an
di
m
ag
et
e
l
la
r
es
ub
j
ec
t
to
su
b
st
a
nt
i
a
l
3
variation in terms of length, seriousness, or conventional structure and
devices. Sometimes these works use the forms and elements that we
a
s
so
c
ia
t
ew
i
th
t
he
―c
o
mi
cs
‖
—such as the use of panels, the composed
juxtaposition of images, pictures that are not made to move but that suggest
center and the borders of the genre and frequently interpenetrate other
c
a
te
g
or
i
es
.T
h
et
er
m―
g
ra
p
hi
cn
a
rr
a
t
iv
e
‖i
si
n
t
en
de
dt
o
al
l
ow
fo
r
su
bs
t
an
t
i
al
inclusivity along these lines. In this essay I will consider a broad range of
works in word and image in order to view certain common threads in the
fabric of the genre that are not formal components of the works as much as
Historically, and until quite recently, the graphic narrative has been
Mayan temple murals which can be thought of, from some points of
reference at least, as early examples of comics even though they are not
printed. At the other end of the time continuum, the graphic narrative has
clearly migrated into electronically mediated text and the larger pattern of the
4
graphic narrative that transcend examples supported by print media. I hope
tracing the origins of the comic strip in early woodcuts and broadsides, has
established that most of the formal elements that we consider the essential
regular use by illustrators since the middle ages. Although many pre-print
narrative, any reasonable history of what constitutes the genre of the comics
or graphic narrative can probably best begin at the point where the genre of
K
u
nz
l
e‘
s
wo
rk
s
pu
rr
e
dinterest among comics scholars to examine the
early development of the graphic narrative. During the last 15 years, most of
this research has focused on the work of 18th and 19th century illustrators
of the genre as the period in which modern comics begin to take shape.
virtuality in AHa
rl
ot
’
sPr
og
re
ss
, a graphic narrative by William Hogarth. The
5
Hogarth use him extensively, and i
t
i
sWa
t
t
‘
sf
ra
me
wo
r
kt
h
at
i
sa
po
we
r
f
ul
influence in the general project of reading the history of the graphic narrative
collective effort among comics scholars to retell the history of the comics
within the contexts of printing, publication, and the historic sociology of both
popular and literary cultures. Certainly part of the growing interest in the
graphic narrative as part of Literary Studies has been the recent success of
understandable that in looking at the rise of the graphic novel The Rise of the
between print and electronic culture. I also draw support in a general way
f
r
o
mt
he
es
s
ay
so
f
Ne
i
lP
o
st
ma
nw
ho
ca
r
r
ie
do
nM
cL
u
ha
n‘
s
te
n
de
nc
yt
o
provoke establishment thinking through his insights into media and culture.
have about what I believe will be the long arcs of literary studies and of the
6
At least part of the increasing popularity of such forms as the graphic
shift paradigms from a print to an electronic culture. For the last seventeen
reckoning, something like the canaries in the coal mine of literary studies.
They provide an early indication of how the act of reading is changing and
how the tastes of readers will change as the way we read and what we have
available to read diversifies and becomes more image rich. This is part of
The technology of reading has many barriers and some people have
difficulty obtaining the necessary skills to access the full range of the written
word. Until recently the written word had the advantage of being the most
changed.
works that may be eventually received through the written word, without ever
using the written word. This sort of change in the act of writing is bound to
7
return to oralism in literature and a greater emphasis on speaking and
organize such speech but is not the primary delivery vehicle for the story or
As mass media has been shifting in the direction of speech and oral
direction of enriching the content of writing with images. Works in word and
have taken a literary turn. This would be true of all works that depend on the
support of paper. It is almost to the point that any creative work on paper
assumes the cultural niche of fine art, and if not now, it soon will.
Looking out further into the future, one can forsee, assuming no
clear in the movement of narrative into genres like electronic gaming, and
The genre of the graphic narrative sits at the intersection of word and
image. While parts of graphic narrative are viewed, the primary way one
words. The role of the reader in creating the experience of the story is still a
very active one. Image rich texts may be one way that the written word is
8
rescued from the fate of overrefinement like the fate that has befallen the
understanding of text, pull them out and examine them with an eye toward
using them to connect the study of stories told in traditional media with
stories told in new media. The graphic narrative provides the perfect genre
for this effort because it is so image rich, has a history at least as long as the
means. In studying the graphic narrative one can begin to create the
groundwork for a literary discourse that can apply to the wide range of
The threads I have pulled out for my discussion are icon, virtuality and
w
o
rk
ex
t
en
s
i
ve
l
yw
i
th
J.
H
il
l
i
sM
i
ll
e
r
‘s essay, Illustration as a source of ideas
for that discussion which includes a consideration of how word and image
9
have been constructed as antagonists in the melodrama of contemporary
letters.
The initial impulse for this dissertation came from reading Scott
M
cC
l
ou
d
‘s
Understanding Comics: The Invisible Art. I found his ideas about
to extend those ideas in some directions that I hope will enhance the reading
of graphic and non-graphic narratives and that consider the implications and
of the novel that contains both word and images, have negotiated the
narratives. I look specifically at how the use of iconic style in these works
stereotype and the view that making successful graphic narrative, especially
10
unexpected. We are currently beginning to understand how we read at the
elements together, or how we blend the two to follow and understand a story.
We are not very far from knowing considerably more about how the central
nervous system operates during the act of reading. At this time we use this
we will be using this information to model how reading taps the mind‘
s ability
the future of narrative will be its entry into the technologies of virtual reality.
The current level of virtual reality technologies are already being used to tell
assimilated into the new electronic paradigm are trying to integrate the study
not only advance the quality of study in these inquiries, but these
technologies of virtual reality will be based. The new modes of the act of
will be modeled directly on the specific neurologies of the way we read the
on the old.
11
Chapter One
(1697-1764). Hogarth himself described his major sequential works like The
i
n
t
pa‖
(
Di
e
ri
c
k&
Le
f
èv
r
e8
1)
.
Ho
ga
r
t
ht
oo
kt
h
em
ed
i
um
of
t
he
pr
i
n
te
d
broadside (which had been used since the middle ages for political
a
r
t
is
a
ns
hi
p
an
dc
r
ea
t
i
vi
t
y
.H
og
a
rt
h
wa
sa
sh
o
pk
ee
p
er
‘
si
d
ea
of
a
na
rt
i
s
ta
nd
s
o
me
th
i
ng
of
a
na
rt
i
s
t
‘s
mo
de
l
of
as
h
op
ke
e
pe
r
.H
og
a
rt
h
de
ve
l
o
pe
da
marketing strategy that targeted the interests and values of the rapidly
expanding middle classes of 18th century England who had become a steady
Hogarth chose subject matter that would excite interest (e.g. sex,
moral application. There are both comic and tragic elements to his stories,
and the audience can either marvel at the cutting and somewhat salacious
imbued with the zeitgeist of the Baroque in that they strive to display human
emotions in a magnified fashion with which the audience would have an easy
since 1600, had contributed to the development of Opera and the Theatre,
now spurred the development of the graphic narrative. As Paul Gravett notes
―
H
in his essay on the Inventors of Comics in Great Britain,o
ga
r
t
hwr
o
t
e
stories, or p
e
rh
a
ps
mo
r
ea
cc
u
ra
t
el
y
pl
a
ys
,
wi
t
hh
i
sp
i
ct
u
r
es
‖(
8
5)
.
Gr
av
e
tt
n
o
te
st
h
at
―
un
t
i
lr
e
la
t
i
ve
l
yr
e
ce
n
tl
y
,h
i
sr
e
pu
t
at
i
o
nh
ad
de
r
i
ve
da
l
mo
st
of Hogarth w
r
ot
e
,‗
H
i
sg
ra
p
hi
cr
e
pr
e
se
n
ta
t
i
on
sa
r
ei
n
de
e
db
oo
k
s;
t
he
yh
a
ve
the teeming fruitful suggestive meaning of words. Other pictures we look at,
h
i
sp
r
in
t
sw
er
e
ad
‘
‖(
8
5)
.
B
yt
h
et
i
me
La
mb
wa
sw
r
i
ti
n
g,
Ho
g
ar
t
h‘
s
―p
i
c
tu
r
ep
l
ay
s
‖o
r―
p
ai
n
t
ed
n
o
ve
l
s‖
we
r
es
ub
j
e
ct
to
cr
i
t
i
ca
l
di
s
t
in
c
ti
o
ns
t
ha
ts
t
r
ov
et
o
ma
in
t
ai
n
a
separation among the sister arts, assigning each its appropriate subject
i
n
17
66
r
ig
i
dl
y
de
f
i
ne
d―
the boundaries between the visual arts and
l
i
t
e
ra
t
ur
e
….
Le
s
si
n
gc
l
ai
m
ed
th
a
tp
ai
n
t
i
ngd
e
pi
c
te
ds
i
t
ua
t
io
n
sw
he
r
ea
sp
o
et
r
y
d
e
sc
r
ib
e
da
ct
i
o
ns
‖(
2
0)
.
Wi
t
ht
h
ea
sc
e
nd
an
c
yo
ft
h
i
sc
ri
t
i
c
al
t
he
o
ry
an
d
13
the various experiments in the graphic narrative that followed became
G
r
av
et
t
qu
o
te
sH
o
ga
rt
h
as
wr
i
t
i
ng
th
a
th
e―
w
is
h
ed
to
co
mp
o
se
t
h
at
t
he
yw
i
l
lb
et
r
i
ed
by
t
he
sa
me
t
es
ta
n
dc
ri
t
i
c
iz
e
db
yt
h
es
am
ec
r
it
e
r
io
n
‖
(85). (Elzie Segar the creator of Popeye said similar things about his
creation of his strip Thimble Theater, a strategic outlook that many other
the joint service of story-telling. Whatever facilitates the telling of the story,
e
i
t
he
rw
o
rd
or
i
ma
ge
(
or
bo
t
h)
,
i
sw
ha
t
is
v
al
ue
di
n
Ho
ga
r
t
h‘
sa
pproach to the
g
r
ap
h
ic
na
r
r
at
i
ve
.H
og
a
rt
h
‘
sn
ar
r
a
ti
v
es
bo
t
hd
ep
i
c
ts
i
tu
a
ti
o
ns
an
dd
e
sc
r
ib
e
more than an art historical subject has continued to the present day. In his
edition of Hogarth prints) Sean Shesgreen applies the methods of Ian Watt
plot, character, setting; the way Hogarth handles issues of time, and the way
i
n
wh
i
ch
Ho
ga
r
t
h‘
sw
o
rk
re
l
a
te
st
o
va
r
io
u
st
r
ad
i
t
i
on
s—
the artistic, the moral,
e
a
sy
,I
t
hi
n
k,
t
oa
r
gu
eH
og
a
rt
h
‘
sp
os
i
t
i
ona
sa
gr
a
ph
i
cs
t
or
y
t
el
l
er
,
hi
s
wo
r
k
14
lies pretty much outside the realm of the book. Rather it is rooted in the
mechanics of the broadside tradition, the distribution system of the print and
work today within the technology of the book, it was not originally conceived
t
o
be
di
s
t
ri
b
ut
e
di
nt
h
at
me
d
iu
m.
Of
co
u
rs
eH
og
a
rt
h
‘
se
ng
r
av
ings shared
w
i
t
ht
he
―
bo
ok
‖
or
―
jo
u
rn
a
l‖
p
ri
n
ci
p
l
ee
le
me
n
ts
of
p
ri
n
t
in
gt
e
ch
n
ol
o
gy
,
an
d
H
o
ga
rt
h
ma
rk
e
te
dh
i
sp
r
in
t
sl
a
rg
e
ly
by
f
ol
i
os
u
bs
cr
i
p
ti
o
n.
Ho
ga
r
t
h‘
s
the expansion of comics into electronic media. This easy flow between the
container of the book and the container of the poster is seen again in the
The more one examines the life, the work and working milieu of
Hogarth, the more he seems to model one of the consistent prototypes of the
who was also a respected classical scholar. Hogarth received a good basic
education in line with the period and, showing a facility for drawing, was
apprenticed to a silver engraver at age 15. By the end of his 20s, Hogarth
15
embodied middle class values in his life and made them the center of his
bourgeois art form. There are certainly examples of the graphic narrative
conjunction with the development of printing and the spread of literacy which
in turn is a result of the increased leisure of the middle classes. The theatre,
the novel, and the graphic narrative are all art forms that developed their
current state under mostly middle class patronage amid broadening mass
appeal.
character by setting and detail as well as through facial expression and pose.
employs to root his narrative in exact time and place. Such concrete and
narrative. A graphic narrator can easily draw settings and objects instead of
d
e
ta
i
li
s
as
al
i
e
nt
as
p
ec
to
f
Ho
ga
r
t
h‘
ss
t
y
le
an
do
n
et
ha
t
di
s
ti
n
gu
i
s
he
dh
i
m
from painters like Reynolds who practiced a sublime style that avoided the
16
idealization and the suppression of the mundane. Hogarth approached the
presentation of specific elements that his attention and skills could render as
forcefully iconic.
value for the money, and his pictures are very full. Little, if anything, appears
i
n
th
e
m―
by
a
cc
i
de
n
t,
‖
so
t
ha
tt
h
ev
i
ew
e
ri
sc
o
nditioned to consider the
and then some aspects of the image may be removed, either by erasure or
by cropping and framing. Of course the photographer also has the choice to
add elements to the image not originally available to the camera lens. Since
pictures now reflect the same atmosphere of intention that used to be the
T
h
ee
ff
e
ct
o
fH
og
a
rt
h
‘
sc
ar
e
f
ul
i
nc
l
u
si
o
ns was that the audience was
given a picture that was clearly meant to be read; all the elements in the
panel to be fit into the perception of the story, each detail advancing the
narrative in some way. As the reader went from picture to picture in the
series, the story developed in the alterations and variations that occurred as
one scene became juxtaposed with the next, the imagination of the reader
17
closing the gap by producing their own narrative thread derived from what
they could see. There was a high level of involvement for the reader in the
imaginative effort to fill in those gaps and it was one of the reasons that
H
o
ga
rt
h
‘
sw
or
k
wa
sa
l
mo
st
i
mm
ed
i
at
e
l
yp
op
u
la
r
an
dh
a
sr
em
ai
n
ed
so
.
While his engravings may seem overcrowded for contemporary readers used
t
o
st
y
l
es
bu
i
l
tf
o
rr
a
pi
d
ap
pr
e
he
n
si
o
n,
Ho
g
ar
t
h‘
s
l
ev
el
o
fd
et
a
i
lh
as
be
c
om
e
one of the important sources of our ideas of what the ordinary life of the
O
ne
of
Ho
g
ar
t
h‘
s
l
as
t
in
gc
o
nt
r
i
bu
t
i
on
sw
a
st
oe
n
co
ur
a
ge
an
dv
a
li
d
at
e
a
na
t
t
em
pt
t
od
ef
i
n
ec
ha
r
ac
t
er
b
ys
ug
g
es
t
in
gt
h
ee
f
fe
c
t
so
ft
h
ec
ha
r
ac
t
er
‘
s
and specific details. The intent is to represent reality but reality as the
H
o
ga
rt
h
‘
ss
to
r
i
es
ar
e
primarily pageants designed to teach moral
of spiritual heaven or hell but in terms of suffering in this life. His is a very
driven mad by his excesses. But Hogarth is interested in staging the whole
18
pageant of moral implication in the melodramas he is relating. We see ill-
unhealthy desires. W
es
ee
t
he
co
n
se
qu
e
nc
es
of
t
he
pr
o
t
ag
on
i
s
t‘
s
ba
d
choices on her family and on the health of the community. We are presented
with an outline of a culture that wants to ignore its social responsibilities and
and stock characters. This process involves the initial selection, someone
who seems a good example of the type to be represented and then the
careful editing of content to create the impression of the type that fits the
storyline. In both cases, Hogarth and reality television, the purpose is to not
have to explain things to the reader but rather for the reader to have the
19
the information the reader has received to make those impressions has been
H
o
ga
rt
h
‘
sr
ep
r
es
e
nt
a
ti
v
et
e
ch
n
iq
u
eb
eg
i
n
sv
er
y
me
ta
p
ho
r
ic
a
l
ly
wi
t
h
Episcopacy, and Law, 1724. In this work the characters are completely
20
In the first plate of the narrative, Hogarth shows the young and
innocent Moll Hackabout just arrived in London via the York Wagon. Her
rose of innocence protectively positioned at her bodice and the sewing kit
and pincushion hanging from her belt that indicates her craft as a
dressmaker. She has just caught the eye of a calculating procuress who is
ground a nobleman is looking her over with fairly evident interest and a
motorcoach from Des Moines at the Port Authority Bus Terminal. And it is
which all the elements of the scene are to be carefully observed and
Both the place and some of the personages in the scene would have
b
e
en
re
c
og
ni
z
a
bl
et
o
Ho
ga
r
t
h‘
sa
u
di
e
nc
e
.T
he
pr
o
cu
r
es
si
s
sa
i
dt
oc
l
e
ar
l
y
r
e
se
mb
l
e―
Mo
t
her Needham, the keeper of a notorious brothel patronized by
the aristocracy; she had recently been stoned to death by the London
21
p
o
pu
l
ac
e
‖(
Sh
e
sg
r
ee
nP
l
at
e
18
)a
n
dt
he
no
b
le
ma
ns
i
z
in
gu
ph
i
sn
ex
t
vi
c
t
im
a
s―
t
h
ewo
r
st
o
ft
h
ee
xp
l
oi
t
a
ti
v
ep
r
iv
i
l
eg
e
dc
la
s
st
ow
h
ic
hh
eb
e
lo
n
ge
d.
‖
Bu
t
someone actual not just for journalistic purposes but for naturalistic purposes
h
i
sr
e
ad
e
r‘
s
wo
ul
d
ha
ve
as
well, that in the appearance of the individual
there would be clues to the inner character of that individual as long as one
h
a
de
ye
st
o
se
et
h
em
.I
t
‘
st
h
es
or
t
of
r
ea
d
er
i
nv
o
lv
e
me
nt
t
ha
t
ke
ep
st
h
e
genre of the detective story so fresh and characters like Sherlock Holmes so
eternal.
backdrop. The scene is clearly set as being very specifically in front of the
Bell Inn in Wood Street whose state of appearance speaks for its character.
To the rear is the mundane landscape of city life with the image of the York
Wagon disappearing off, stage right. Our eyes are drawn first to the center
tableaux of the two women who are posed in the focal point of the pictures
brightest light and outlined with an extra-thick line to bring them strikingly out
front of the background. It is almost impossible not to see this group first.
In this central tableau the figure of Mother Needham has a young girl in her
sway. Her hand is in intimate contact with the young girl in a way that would
22
be far too familiar in anyone but a close relative. If this is the first time these
two are meeting, the gesture itself might signal alarm to an observant
o
n
l
oo
ke
r
.M
ot
h
er
Ne
e
dh
am
‘
sh
an
di
s
cu
p
pe
di
n
as
co
o
pa
si
f
t
o―
sc
o
op
he
r
.
‖
up(
S
he
s
gr
e
en
,
Pa
ul
s
o
n)
that the viewer can come into a sense of unease and alarm the more she or
he takes in the details of the image. At first there is just a slight unease in
regarding the central figures. The older woman might be an aunt come to
meet the girl or even to send her off. A little inspection of the foreground
i
t
e
ms
,M
ol
l
‘
sl
u
gg
a
ge
,s
h
ow
ss
h
eh
as
j
us
ta
r
r
iv
e
d.
Th
en
o
te
on
t
he
go
o
se
s
a
ys
t
ha
ti
t
i
sf
o
rh
e
rc
ou
s
i
non
―
Te
ms
St
r
ee
t
.
‖Si
n
c
es
he
wo
ul
d
n‘
t
be
departing with such a gift, she must be arriving. Teamed with the image of
the York stage departing the frame (exactly opposite to the placement of the
luggage) instead of entering it, it is not hard to read that Moll has just arrived
in town.
tableau to the two tableau in the middle ground. Posed in the doorway of the
seedy tavern, stage left, the figure of Colonel Charteris has his eyes clearly
There is something very unsettling about the way he is posed with his hand
23
someone whose character reveals itself as more questionable the more that
one looks.
between Moll and the Colonel. There is such similarity of pose in this pairing
of figures, especially in the tilt of the head, that there is a sense of the nearer
figure reflecting the motion of the further, like the pose of the puppet behind
w
h
omi
s
as
i
mi
l
a
rl
y
po
se
dp
u
pp
et
e
er
.
Th
es
e
rv
a
nt
on
t
he
Co
l
on
e
l‘
s
l
ef
ti
s
n
s
moral/metaphorical see
si
n
c
ehe
i
sn
ot
w
at
c
hi
n
gw
ha
t
‘
sg
oi
n
go
nr
i
g
ht
i
n
front of him. His horse ostensibly under his charge is wandering under its
own guidance and is upsetting a stack of feed buckets and pails. It is the
looming inevitability of the clamor and disruption of this impending event that
h
a
sa
pp
a
re
n
tl
y
at
t
r
ac
t
ed
t
he
at
t
e
nt
i
on
of
t
he
Co
l
on
e
l‘
s
se
r
va
n
t.
Ho
g
ar
t
h‘
s
snapshot preserves the moment just before the bucket falls just as his
portrait of the maiden preserves the moment just before she falls.
This little v
i
s
ua
lp
u
no
n―
f
a
ll
i
n
g‖
i
sl
o
ca
t
ed
at
t
he
ve
r
yp
l
ac
ei
n
th
e
picture where the reader should be led after having taken in the other
24
tableaux. Such careful composition of the scenes, like leading the
n
a
rr
a
t
iv
e
s.
Th
et
a
bl
e
au
of
t
he
f
al
l
i
ng
bu
c
ke
t
sr
e
co
r
ds
an
ac
t
i
on
th
a
t‘
s
s
i
g
ni
f
i
ca
n
ce
ca
n
‘t
r
ea
l
l
yb
eu
n
de
r
st
o
od
wi
t
ho
u
tr
e
ad
i
ng
t
he
ot
h
er
p
ar
t
so
f
th
e
panel, and it i
s
po
s
it
i
o
ne
ds
ot
h
at
i
tw
on
‘
tb
er
e
ad
un
t
i
lt
h
ee
nd
of
t
he
r
ea
de
r
‘
s
B
e
si
d
es
t
he
su
b
tl
e
ti
m
i
ngo
f
th
er
e
ad
e
r‘
s
pr
o
gr
e
ss
t
ot
he
pu
no
n
falling, Hogarth shows some more offhanded brilliance in the way he uses
on the balcony in the rear of the picture goes on about her domestic tasks,
s
h
ed
oe
s
n‘
t
kn
o
wwh
a
ti
sg
o
in
go
n
,r
a
th
e
rit is that the exploitation and
misfortune on exhibit below happens every day. She has become inured
and apathetic to the urban melodrama unfolding beneath her. The laundress
on the balcony airing out the chamberpots may suggest an alternative life to
the one on which Moll is about to embark (Paulson), but one has to ask just
how attractive, if authentic, the alternative was to a young girl. Moll may
h
a
ve
ac
ho
i
c
ewh
e
th
e
rt
o―
f
a
ll
‖
or
n
ot
,
bu
t
th
a
tc
ho
i
c
ei
nH
o
ga
rt
h
‘
si
l
l
us
t
r
at
i
on
seems terribly constrained by her possibilities, her nature and the exploitive
f
o
r
ce
sa
r
r
ay
ed
ag
a
in
s
th
er
.
I
tc
an
‘
tb
es
a
id
t
ha
ts
h
eh
as
mu
ch
of
ac
h
an
ce
.
Disclosing with brush and burin the reality of moral choice, Hogarth
25
a proto-naturalist narrator, looking to the essence of choice as, at least in
characters may have enough free will to make them responsible for their
choices, but, at the same time, the choices for some of characters may, in
n
a
rr
a
t
iv
eo
f
ho
pe
ag
a
in
s
tt
h
es
el
i
mi
t
i
n
gf
ac
t
or
s
.P
au
l
s
on
‘
sa
na
l
y
si
so
f
H
o
ga
rt
h
‘
sp
ro
g
re
s
se
si
s
t
ha
tt
h
ef
o
cu
so
f
th
en
a
rr
a
t
iv
eb
e
co
me
st
h
es
ub
j
e
ct
to make inexact copies of models they would be better not to even try to
t
h
r
ou
gh
Ho
ga
r
t
h‘
sl
i
f
ea
nd
wo
r
ka
nd
i
nc
l
ud
e
sh
is
ad
v
oc
at
i
o
nf
or
Ho
g
ar
t
h‘
s
Law, an act of parliament he initiated and for which he lobbied that gave
s
e
ns
et
h
at
mu
c
ho
fw
h
at
un
d
er
l
i
es
Ho
ga
r
t
h‘
ss
t
or
i
e
sa
re
t
he
me
t
ap
h
or
st
h
at
proceed naturally from the medium of print such as the politics, ideologies,
s
t
y
li
s
t
ic
em
ph
a
si
so
n―
s
ho
w‖
n
ot
―
te
l
l
,
‖w
hi
c
hr
e
qu
i
r
es
th
er
e
ad
e
rt
oe
n
ga
ge
i
n
26
mere decoding of a simple symbolic summary. This imaginative recreation is
conversation piece.
There are linguistic elements in the largely visual text, but these
it. They are texts that operate as narrative clues. These include such
e
l
e
men
t
sa
sM
ol
l
Ha
c
kw
or
t
h
‘s
i
ni
t
i
al
s
on
he
r
tr
u
nk
,
th
ec
a
rd
at
t
a
ch
ed
t
ot
he
neck of the goose, the advertising on the side of the York stage and the letter
i
n
th
ec
l
er
g
ym
an
‘
sh
an
d
.T
hi
s
de
pl
o
y
men
t
of
l
im
i
te
da
mo
u
nt
so
f
te
x
ta
s
narrative which privileges show over tell because pictures most commonly
observation.
Most of the elements in the picture, including the textual ones, are
involvers, deployed to bring us into the story as active readers looking for
more information to tell us what is going on, the essence of which we have to
find out for ourselves, to read it. The elements of information are deployed
through the space of the picture in discreet groups and as we progress from
and reading habits, we collect the various bits of information through which
27
we will come to understand the story being shown to us. It is the emphasis
the graphic narrative from the narrative with illustrations. The narrative with
illustrations does not require the visual elements be present for the narrative
the words and the pictures for imaginative recreation of the text..
l
d
i
protagonists are, like Fien
g‘
s
,
id
e
al
i
ze
dt
y
pe
sr
a
t
he
rt
h
an
hi
g
hl
y
ar
t
i
cu
l
at
e
d
individual portraits. The concept is that by using such types, his character
designs will have more universality, will be more easily recognized and easy
t
o
pl
a
ce
i
nt
oa
n
yr
ea
d
er
‘
sp
a
rt
i
c
ul
a
re
x
pe
r
ie
nce of the world. The language of
g
e
st
u
re
an
de
x
pr
e
ss
i
on
as
we
l
la
st
h
es
t
ag
i
ng
of
a
ct
i
on
i
nt
he
Ha
r
lo
t
‘
s
progress appears largely drawn from the practice of the theatre. But in the
characters more closely from life, selecting models of actual persons to play
Sometimes these people are already social icons whose appearance in the
role comes with preset associations that assist the reader in more clearly
28
Fig. 2. Plate two o
f
Ho
ga
r
t
h‘
sAHa
rl
ot
’
sPr
og
re
ssetched and engraved from
c
o
mb
in
a
ti
o
no
fH
o
ga
rt
h
‘
sc
ha
r
ac
t
er
r
ep
r
es
e
nt
a
ti
o
n
s.
Th
es
c
en
ei
s
hi
g
hl
y
theatrical in all senses of the word. Moll, now the kept mistress of a rich
H
o
ga
rt
h
‘
sp
re
-photographic snapshot freezes a moment of action and
r
e
ac
t
i
on
th
a
tr
e
ve
a
ls
en
d
le
s
ss
ub
t
ex
t
st
ot
h
er
e
ad
e
r.
Mo
l
l
‘
sp
iq
u
ei
n
overturning the tea table covers the discreet exit of a paramour rear stage
29
right while simultaneously her servant enters carrying a teapot from front
s
t
ag
el
e
f
t.
Mo
l
l
‘
se
xp
r
es
s
io
ns
u
gg
es
t
sw
ea
l
t
hs
of
s
ub
t
er
f
u
ge
th
a
tw
ou
l
dh
av
e
been unknown to the Moll of the opening panel. The juxtaposition of the first
two panels of the progress underscores the falling of Moll who is clearly no
longer an innocent but now is a moral actor fully participant in hastening her
decline.
H
o
ga
rt
h
ha
sr
e
f
in
e
dMo
l
l
‘
se
xp
r
es
s
io
ni
n
t
oam
uc
hm
or
e
wo
rl
d
l
y
c
o
un
t
en
a
nc
e.
Mo
l
l
‘
sd
is
mi
s
s
iv
ef
i
n
ge
r
sn
a
pi
nd
i
ca
t
es
t
he
re
a
de
r
‘s
wa
yt
o
where the lover exits discreetly, his own gesture cautioning the maid to
silence as he tiptoes from the room. The lover has been quite obviously
caught off guard in that he secretes from the room carrying his belt and
sword while the maid must hand him his shoes. Moll herself is quite
m
the face of the peto
n
ke
yi
n
th
ep
i
ct
u
r
e‘
sl
o
we
rl
e
f
t,
s
ug
ge
s
ti
n
gp
er
h
ap
st
h
at
Moll has purchased the monkey as a satiric reminder of her protector. The
i
d
ea
t
ha
ts
h
er
eg
a
rd
sb
o
th
t
he
mo
nk
e
ya
nd
t
he
ma
st
e
ra
sh
e
r―
p
et
s
‖m
ay
be
reflected in the attitude of her gesture and her posture, but what makes the
t
h
at
h
is
mi
s
t
re
s
si
sb
e
co
mi
n
gw
ha
t
wew
o
ul
dc
a
l
lt
he
s
ed
ay
s
,―
v
er
y
hi
g
h
e
n
mainta
n
ce
.
‖
30
The appearance of the Jewish merchant with its strong resonance of
W
es
t
In
d
ia
ns
e
rv
i
ng
bo
yo
nt
h
ep
i
ct
u
r
e‘
sr
i
g
ht
,
wh
oi
s
mo
re
cl
o
s
el
yd
r
aw
n
from life and is directly modeled on an actual person [add name] (Paulson).
Both the maid and the serving boy balance either end of the mostly linear
composition, each looking to the center of the panel and each highlighting
the outrageous quality of the action in the center of the stage with their
strong sense of reaction. It is they who represent the onlooker in the scene
a
n
dwh
os
e
tt
h
et
o
ne
f
or
wh
a
ts
ho
u
l
dbe
t
he
re
a
de
r
‘s
r
ea
ct
i
o
nt
oe
v
en
t
s.
the level of caricature is roughly the same level of exaggeration and detail as
that of the other characters, with the exception of the Jewish merchant who
‘
s
The method of pictorial narrative in Hogarthw
or
k
is
se
t
ag
ai
n
s
tt
he
narrative style in the paintings reproduced on the wall at the back of the
s
c
en
e.
On
ei
s
of
―
Jo
n
ah
ou
t
si
d
eN
i
ne
v
eh
se
a
te
dn
e
xt
t
oa
ni
v
yp
l
an
t
‖a
n
dt
he
o
t
he
r
is
―
Da
vi
d
da
nc
i
n
gbe
f
or
e
th
ea
r
kw
hi
l
e
Uz
za
h
,a
t
te
mp
t
i
ng
to
t
ou
ch
i
t
,is
k
n
i
fe
di
n
th
eb
a
ck
‖(
S
he
s
gr
e
en
)
.H
er
e
th
em
es
s
ag
eo
f
Ho
ga
r
t
h‘
st
e
xt
mi
g
ht
through the picture but they only embellish the central argument, they are not
31
The interpretation of the scene is one that can be constructed by an
events. Hogarth uses this device of placing onlookers or reactors within his
panels and they almost always stand-in for a person of ordinary intelligence,
interpretation beyond the usual purview of the middle classes, but these
of the central experience of the reader or viewer. The way a work addresses
―
m
ul
t
i
pl
e
l
ev
el
s
of
me
a
ni
n
g‖
i
sa
co
mm
on
de
f
en
s
ep
ut
f
or
w
ar
df
o
r―
g
re
a
t
w
o
rk
so
f
ar
t
‖f
r
o
mSh
a
ke
sp
e
ar
et
o
Be
et
h
ov
en and which usually implies that
32
Hogarth and the Prototype of the Graphic Narrator
of not being university or academy trained, but who, instead, learned the
rungs of the profession. Whatever aesthetic ideals these artists hold, they
l
o
o
kat
t
he
ms
e
lv
e
sa
s―
w
or
k
in
ga
r
t
is
t
s,
‖
t
ha
ti
s
t
he
ya
s
pi
r
et
o
do
wo
r
kt
h
ey
expect will make money either as work for hire or as artistic entrepreneurs.
These artists tend to espouse the virtue of hard work and middle class
they have a longing for the legitimation and respect that comes with
lies in the class prejudices of the academy and the prejudice against popular
They adjust their stories and the telling of those stories to meet popular
the graphic narrators who might fall within this Hogarth prototype are artists
33
Will Eisner, Carl Barks, Winsor McCay, and many of the artists in the history
approaches to producing and distributing his work. Seeing where his best
licensed his work for downmarket exploitation and even successfully lobbied
f
o
rl
e
gi
s
l
at
i
v
ep
ro
t
ec
t
i
on
of
h
is
de
s
ig
n
si
n―
H
og
ar
t
h
‘s
Ac
t
‘a
co
p
yr
i
gh
t
re
v
is
i
o
n
and were part of a larger movement of artists away from dependence on the
patronage of a few rich people to the patronage of the larger class of newly
problem of that practice was how the storyteller could better overcome the
barrier of not being in the presence of the audience when the story was told.
The dramatist had solved this problem by creating a simulation of the action
through the medium of playwriting and the acting out of the play. Eventually
e
x
pe
r
ie
n
ce
dp
l
ay
g
oe
r
sc
ou
l
d―
i
ma
g
in
e
‖t
h
ep
er
f
o
rm
an
c
eo
f a play while
34
intervention of actors. Reading a play out loud, amateur theatricals,
of these methods of reading plays were very interactive with the text and
made the reader feel more present within the virtual reality of the story.
well-known tunes, original music printed with the words or no specific tunes
at all in which to set the stories. Narratives, especially large form narratives
like the epic, began to migrate from poetry to prose fiction where there were
s
i
mu
l
at
e
as
en
s
eo
fa
r
ea
de
r
‘
sp
re
s
en
ce
wi
t
h
in the story.
the text. T
h
er
ea
d
er
‘
sv
o
yeuristic impulses could be harnessed to plunge the
reader into the virtual worlds set in motion by the simulated document.
These approaches continue to be very usable and form the basis for many
t
e
ch
n
iq
u
es
of
v
er
i
si
m
i
li
t
u
de
su
c
ha
st
h
e―
s
tr
e
am
of
co
n
sc
i
ou
s
ne
ss
.
‖
35
Novelists experimenting with other devices beside document
through which the details of the stories were delivered (for example, Heart of
Darkness). Even the device of the implied author as narrator became easy
f
o
ra
u
di
e
nc
e
st
oa
c
ce
pt
a
st
he
st
o
r
yt
e
ll
e
r
‘s
―
vo
i
ce
‖
be
ca
me
r
ep
l
ac
e
dw
it
h
th
e
s
t
or
y
t
el
l
er
‘
s―
p
oi
n
to
f
vi
e
w.
‖
Along the way novelists began to find other methods and devices by
which the reader could feel present within a story. The techniques of creating
virtuality—
from a distance became constituent to the shift of paradigms as
sensational or evocative genres like the mystery or the gothic tale began to
flourish.
36
began to experiment with visual narrative techniques that would increase
interactivity with the viewer encouraging the audience to enter the work not
reproduction.
37
Chapter Two
There has been a tendency for generations of literary critics to judge textual
works as de facto literary failures if those texts are not verbally self-
c
o
nt
a
in
e
d.
―C
a
nt
he
t
ex
ts
t
an
do
ni
t
so
w
n,
‖w
ea
r
ea
sk
e
dt
oa
s
ce
r
ta
i
nb
ef
o
r
e
I
t
i
st
he
sa
me
f
or
wo
r
ks
t
ha
tc
o
mb
in
et
e
xt
a
nd
mu
si
c
.
―C
an
t
he
te
x
t
,
‖
stand on its own, without the musict
h
el
i
t
er
a
r
yc
ri
t
i
ca
s
ks
,
go
i
ng
so
f
ar
as
t
o
anthologize the words without the music so that it might be better examined
a
s―
l
y
ri
c
‖p
o
et
r
y.
T
he
ae
s
th
e
ti
c
i
de
al
e
xp
r
es
s
ed
in
t
hi
sp
o
si
t
i
on
i
so
fa
wo
r
k
expected to excel in two media at once, each with its separate coherency.
This is a bit like expecting a piece of furniture to function equally well as both
Much, if not most, of the best work in genres that combine word and
is likely that most graphic narratives will not necessarily be able to stand
alone as either text or visual art because the work under consideration is
the literary value of many graphic narratives, but none of those arguments is
b
a
se
do
nt
h
ei
d
ea
t
ha
tt
h
ew
or
d
si
nt
h
en
ar
r
a
ti
v
ec
a
n―
st
a
nd
al
o
ne
‖
wi
t
ho
u
t
the pictures. Generally, the words in these narratives need the pictures, and
the pictures need the words. That is the thrust of the genre.
Until recent years much academic writing on the comics has had to
address itself in some way to the legitimation of the subject area itself. In
―
s
er
i
o
us
‖c
o
ns
i
de
r
at
i
o
no
ft
h
ec
om
i
cs
,
bu
t―
r
e
ad
i
ng
co
mi
c
si
n
cl
a
ss
‖
is
t
he
so
r
t
discourse. Many critics and scholars of the comics continue to feel that they
need to defend why they should be talking about what they are talking about.
deconstructive position.
the comics is cast in terms of the high versus the low. These critical
39
narratives recount how the comics, because they were closely associated
with the emerging mass marketing of culture through the popular press, have
t
r
a
di
t
i
on
a
ll
y
be
en
co
n
si
d
er
e
d―
l
ow
‖a
r
t
.F
ro
ms
uc
h―
l
o
w‖
or
i
g
in
st
h
ec
om
i
cs
Krazy Kat, Uncle Scrooge, Maus, etc. by some noble artists (Winsor McCay,
George Herriman, Carl Barks, Robert Crumb, etc.) who sometimes labored
p
r
ac
t
i
ce
d―
h
i
gh
‖a
r
t
.
As the literary visibility of the graphic narrative has increased over the
of the graphic novel, the medium of the comics can now be seen as
containing an entire body of work that is literary in its strategies and not
bodies of work in the medium that are currently being advanced for their
artistic merit—
The body of work seen as valuable that resides within the
popular genres, both historic and current, and the body of work, generally of
more recent vintage and often termed a graphic or illustrated novel, that
narratives that are composed in word and image. Behind some of the
by image-rich media that they can only be bridged to literary values through
40
This construction of events aspires to the story arc of the romance
and it suggests the strong possibility of a happy ending when the narrative of
word and image assumes its rightful membership in the sorority house of the
muses.
There are, however, some other aspects of the story that also need
consideration.
o
f
th
ei
m
ag
e,
a
ss
um
pt
i
o
ns
th
a
tc
an
be
su
mm
ar
i
z
ed
in
t
he
ph
r
as
e
:―
ap
icture
i
s
wo
r
th
at
h
ou
s
an
dw
or
d
s.
‖
Literary critics often write or speak as if they
were secretly afraid that this might be the case, that a word is only worth
one-thousandth of a picture.
Pictures do, at first blush, seem less exclusive than words. It seems
that although one has to be educated to read written language, pictures can
41
represented objects, viewers frequently need a great deal of experience with
the images of any particular culture to navigate even the most elementary
images into electronic media means that much of our ordinary information in
know. Words in and of themselves are neither less nor more accessible than
analysis o
f
Pl
a
to
‘
sM
yt
h
of
To
t
h(from the Phaedrus) in Dissemination, when
the written word was relatively new it was placed in opposition to the spoken
the resurgence of oral culture in film, radio, television, and sound recordings,
information has been challenged and even superseded, much to the chagrin
of those who see the written word as a fortress from which to battle for
defending the castle of literature from both the slovenliness of speech and
42
increasing ease with which pictures have come to accompany and be
integrated with text. Works in the comics and graphic narrative provide a
word and image in establishing and representing the narrative has, I think,
both words and images to imaginatively realize the work. Graphic narrative
as a form of storytelling has developed over the last two hundred years as
visual culture and the mechanics that have made its promulgation possible
than the reading of the graphic narrative is a very important subject for
expanded in the last fifty years. Critical discourse about film, television,
outsider art and popular culture now seem pretty much at home among
corresponds with the way in which works of film, television and other media
important texts that shape individual ideas and that define the common
43
cultural experience of the 21st century are texts that combine words and
images. Many of these are movies, which we now commonly view in the
i
n
t
i
mat
e
th
e
at
e
rs
of
o
ur
ho
me
ss
ot
h
at
t
he
ex
p
er
i
en
c
eo
f―
v
i
ew
i
ng
‖h
a
sc
om
e
t
o
re
s
em
bl
e
qu
i
te
cl
o
s
el
yt
h
ee
xp
e
ri
e
nc
eo
f
―r
e
ad
i
ng
.
‖
W
eq
ui
t
eo
f
t
en
sh
a
re
t
he
ex
p
er
i
en
c
eo
ft
h
es
e―
t
e
xt
s
‖w
i
th
t
he
va
r
i
ou
s
e
x
te
n
si
v
e―
r
ea
d
in
g
s‖
of
f
i
lm
so
rt
e
l
ev
i
si
o
np
r
og
r
am
st
h
at
a
re
ba
s
ed
in
cr
i
t
i
ca
l
we have accessed and incorporated books into intellectual and cultural life
during the last few centuries. Books and videos now share the same
marketing, packaging, retail outlets, and vie for the same critical space in
North American commercial landscape in the last 35 years has been the
lending libraries for videos that became features of even the smallest
44
I
s
reader,‖e
es
o
me
on
ew
ho
i
smo
r
ea
th
o
men
a
vi
g
at
i
n
gt
he
na
r
ra
t
i
ve
so
f
construct meaning out of both words and pictures, often when they are
In looking at the way text and image were beginning to interact in the
publishing worlds of the 18th and 19th centuries, it is possible to see how the
two were inevitably coming together. Readers had come to expect pictures
with their stories and writers like Dickens would conceive and execute their
work in close concert with the illustrators, often writing to images and visual
ideas the way contemporary filmmakers often construct their stories to initial
concept art. Text was often used to embellish the narrative of a picture,
making the pictures more definite and not, as is generally assumed, the
other way round. This tendency for words to explain and contextualize
pictures often describes the relationship of text and image when the two are
juxtaposed.
Those of us who teach in the genre tend to think of the graphic novel
45
have been developing since the middle ages where most of the
roots. Certainly, at least from the 18th century forward, the mutual influences
between narrative artists and narrative writers would seem to require any
the development of the graphic narrative. For example, those who wish to
should certainly make more than passing reference to the works of such
continue to shape itself to the containers of newer and newer media. The
central characteristic of that reshaping is that the story will depend less and
less on conveyance through a single sense and that the mode of expression
that emphasize interactivity. This does not mean that the act of reading will
46
d
i
s
cu
ss
i
nt
hi
s
pa
pe
r
,―
i
c
on
,
‖―
r
ep
r
es
e
nt
a
ti
o
n,
‖
an
d―
v
i
rt
u
al
i
t
y
,‖
as
p
ec
t
so
ft
h
e
terms will be useful centers around which inquiries and critiques can be
features of the narrative of word and image can help us approach the study
of narrative in general and the wider pursuit of the pleasures of the text.
47
Chapter Three.
“
I
co
n
”a
nd
“V
i
rt
u
al
i
t
y”
those that use character languages like Japanese or Chinese) drawing and
writing remained sister arts. In our tradition of reading and writing, eyes (or
letters) into the sounds (or simulations of the sounds) of speech. Writing for
us, after all, is for the most part simply the early technology we had for
remained rather similar until about the time St. Augustine marveled that
Once that written text could be detached from the breath; writing was
no longer just the media extension of the voice but was an increasingly
complicated integration of real and virtual senses [for example when one
―
h
ea
r
s‖
s
im
ul
a
t
ed
vo
i
ce
sw
h
eno
n
er
ea
d
s,
or
e
ve
nw
he
no
n
e―
sm
el
l
s
‖o
r
―
f
e
el
s
‖i
n
re
s
po
nse to effective passages of description].
Once that written text could be read without being spoken, whole new
48
were often visual, and one of the perceptive channels that were broadened
under the encouragement of these experiences was the channel of the icon.
can be defined as
‗
c
u
t‘
,
or
i
l
l
us
t
ra
t
i
on
in
ab
oo
k
;e
sp
.
ap
pl
i
e
dt
ot
h
e‗
f
i
gu
r
es
‘
of
modifying word.
49
An icon then is a sign often in the form of a representation which
r
e
pr
e
se
n
ts
.
Th
ei
c
on
i
sa
ni
m
ag
et
h
at
c
an
be
un
d
er
s
to
o
d,
wh
e
n―
r
ea
d
,‖
t
o
imply certain larger contexts that are often collective, sacred, summarizing,
symbol that is rich with meaning or that is made more accessible or more
clear.
The icon has an ancient history. The making of sacred icons may
have been one of earliest forms of cultural utterance and often straddled the
function of both word and image, comprising both name and visual
or with which a 21st century businessperson finds out if she has email, is
what underlies the way we read and deploy all icons, from the evocation of
of the symbol by deploying icons that are made of both word and image
linked together. One reason for this may be that when the brain perceives a
50
Neural responses to a picture of a can of tomato soup are also going to
of soup.
above make clear it would be better to think of the icon as a metonymic trope
inevitably consider not only what is being referenced or invoked by the icon,
Fig. 3 Limited edition cans issued by Fig. 4 A set of silk screen prints
C
a
mpb
e
ll
‘
s
So
up
i
na2
0
04 o
f
An
dy
Wa
r
ho
l
‘
sr
ep
r
es
e
nt
i
ng
A
n
dy
Wa
r
ho
l
‘
sr
ep
r
es
e
nt
a
ti
o
no
f ebay advertisement for Andy
51
their product. C
amb
el
l
’s
Cel
e
bra
te
s Warhol poster prints. Andy
Andy Warhol Soup Cans. P.R. Warhol Prints. Ebay. July 27,
critics will have to account for the theories of thinking and perception that are
generally we are reading the picture one part at a time in some sequence.
several areas of the brain that sub-process and filter the information for rapid
form, schema that are familiar to the sub-processing brain regions, than the
image or major potions of the image which tends to trigger set chains of
52
the image as icon can thus speed up apparent comprehension. These
characteristics—
refinement, simplification and encoding—
are some of the
c
h
ar
a
ct
e
r
is
t
i
cs
t
ha
tm
ak
eu
pw
ha
t
Ic
al
l
h
er
et
h
e―
i
co
n
i
c.
‖T
h
er
ea
r
eo
t
he
r
illusions of distance from and within the narrative, that I will discuss below.
53
Virtuality and Illustration
t
h
et
e
rm
,―
v
i
rt
u
al
i
t
y
.‖
Ih
o
pe
to
sh
o
wt
ha
t
―v
i
r
tu
a
l‖
a
nd
―v
i
r
tu
a
li
t
y
,
‖w
hi
c
ha
r
e
manifested in new media, can also be useful and productive terms when
A
mo
n
gt
he
de
f
i
ni
t
i
on
sf
o
r―
v
i
rt
u
al
‖
i
nt
he
OE
Dt
h
er
e
ar
ea
f
ewe
n
tr
i
e
s
virtual, a ….
Also in more general use, esp. in virtual
sensors, etc.
54
DRAFT ADDITIONS MARCH 2004
(and n.)
I
t
hi
n
kt
h
eO
.E
.
D.
de
f
i
ne
st
h
et
e
rm
―V
i
rt
u
al
i
t
y
‖i
nw
a
ys
th
a
th
av
ee
v
en
1
1. a. The possession of force or power. Obs.
embodiment.
potentiality.
v
i
r
tu
e
.I
t
is
of
t
e
nc
on
t
r
as
t
ed
wi
t
hw
ha
t
i
s―
ac
t
ua
l
.
‖I
t
hi
n
ko
ft
h
ev
i
rt
u
al
a
sa
ordinary reality—
in which external stimuli, often encoded or representational
or both—
combine within the perceiver to produce a self-conscious delusion
t
h
at
a
ny
pa
r
t
ic
u
la
r
se
to
f
pe
r
ce
p
ti
o
ns
ca
nb
ea
c
ce
pt
e
da
s―
r
e
al
‖a
l
t
ho
ug
hi
t
i
s
a
c
kn
ow
l
ed
ge
da
t
th
eo
u
ts
e
tt
h
at
t
he
ya
r
en
ot
―
r
ea
l
.‖
T
hi
ss
t
at
e
us
ua
l
l
ybegins
55
with at least a suspension of disbelief, if not outright willing and vigorous
devices are deployed to create effects of verisimilitude. For example the tale
S
h
el
l
ey
‘
sFrankenstein. The story of Lolita is introduced as a jailhouse
a
n
ch
or
h
is
na
r
r
at
i
ve
‘
sd
i
sc
o
ur
s
e;
J
oy
ce
si
m
ul
a
te
st
h
ea
ss
o
ci
a
ti
v
e
b
e
in
ga
si
n
Mo
ll
y
Bl
o
om
‘
ss
ol
i
l
o
qu
y.
Th
em
ec
h
an
i
cs
an
dr
h
et
o
r
ic
a
ld
ev
i
c
es
reading the narrative seem somewhat like actually experiencing the events
of the narrative.
These restimulations rarely call forth impressions with the same force as
whatever stimulation that formed the original sense memory. When one
56
emotional accounts, situations described in the story call forth our
responses.
q
u
al
i
t
i
es
of
―
be
i
ng
r
ea
d,
‖
i
.e
.
th
es
e
ns
eo
f
ha
vi
n
gt
h
eg
ap
si
n
th
et
e
xt
which virtuality and reality were perceived as near opposites. The virtual was
conceived as contained by the real. These days, when mating the terms into
―
v
i
rt
u
al
r
ea
l
i
ty
‖
it
i
sn
ow
t
her
e
al
t
ha
t can be seen as potentially contained
within the virtual. Along this axis, from virtuality to virtual reality we can
transect the subject of the graphic narrative, the object being to illustrate the
act of reading that is made up of the unfolding of narrative through both word
and picture.
I
s
er
‘
s―
v
i
rt
u
al
i
t
y
‖i
sc
o
nc
ei
v
e
dou
t
of
t
he
sa
me
co
n
te
x
tt
h
at
J
.H
i
ll
i
s
M
Image et texte—a
l
la
r
mé
‘
sp
hr
a
se
i
de
nt
i
f
i
es
th
e place of a
57
possible skirmishes, from the true blue of pure text at one end
such purity exists. At one end text seems wholly dominant, the
i
n
t
ri
n
si
c
a
ll
y
‗e
v
ok
e
s‘
.B
u
ts
om
ep
oe
ms
ar
e
al
s
o,
s
tr
a
ng
e
ly
,
p
i
c
tu
r
es
…s
u
ch
te
x
t
sar
e
ca
l
li
g
r
am
s.
Th
ew
or
d
sa
r
ea
r
ra
n
ge
dt
o
m
ak
ea
r
ep
r
es
e
nt
a
ti
o
no
fw
h
at
th
e
yt
al
k
ab
ou
t
.…
Co
nc
r
et
e
anything pictures can. After all, both text and image are
exists between words and pictures, a struggle in which they contest for the
‗
I
am
fo
r
—n
oi
l
l
u
st
r
at
i
o
n‘
,
sa
y
sMa
l
l
ar
mé
,
‗e
v
er
y
th
i
ng
ab
oo
k
r
e
ad
e
r‘
…T
h
ewo
r
ds
on
t
he
pa
g
eh
av
ea
pe
r
f
or
ma
t
i
ve
po
we
r
of
d
i
v
er
t
ed
i
nt
oa
ni
l
l
u
st
r
at
i
o
n…
it
w
il
l
t
he
nn
o
to
pe
r
at
e
wh
en
i
t
ought, on the spirit of the reader. It will pass into the picture
58
and be present there. The text will be impotent to work its
forth spirits within it. A book, it seems, has only so much magic
been no more than dead letter, since its power is the power of
over image for being, in a sense, more subtle in its stratagems because it
―
e
vo
k
es
‖r
e
sp
o
ns
es
f
ro
mw
i
th
i
nt
h
er
e
ad
e
r.
At this juncture Iser intersects
with Mallarmé,
―
…t
h
es
t
ra
t
eg
yo
f
th
en
o
ve
l
i
st
mu
s
tb
es
u
ch
th
a
tt
h
er
e
ad
e
r,
i
n
k
e
is to tap
la
c
ew
it
h
i
nt
he
r
ea
de
r
.
..
‖
(I
s
er
43)
The unifying ideal both share is that the experience of reading is interior and
that it is at its most effective when the reader is allowed to imaginatively fill in
59
―
T
hu
st
h
er
e
ad
e
r‘
s
im
ag
i
na
t
i
on
is
l
ef
t
fr
e
et
op
a
in
t
in
t
he
sc
e
ne
.
B
u
ti
n
st
e
ad
of
ac
o
nc
r
et
e
pi
c
tu
r
e,
t
he
r
ea
de
r
‘
si
ma
g
i
na
ti
o
ni
s
fa
r
e
r
s
scenes and charactt
ol
i
f
e
.‖
(3
8
-9)
I
s
er
‘
si
d
ea
of
v
ir
t
u
al
i
t
yi
s
th
a
tt
h
ev
i
rt
u
al
e
xp
er
i
e
nc
ei
s
ev
o
ke
df
r
o
mwi
t
h
i
n
u
s
i
ngt
h
er
e
ad
e
r‘
s
pr
e
-existing resources of imagination to flesh out the
creator of the text adopts stratagems that allow the reader to insert him or
not set out for him, but he is simply offered a frame of possible
decisions, and when he has made his choice, then he will fill in
i
n
di
v
i
du
a
lp
i
ct
u
r
es
…w
he
n
ev
er
t
hi
s
‗c
r
i
ti
c
a
li
n
fi
d
el
i
t
y
‘o
cc
u
rs
i
n
the reception of the novel, then the work is reduced to the level
o
f
it
s
i
nd
iv
i
d
ua
lr
e
ad
e
r‘
s
di
s
po
s
i
ti
o
n;
b
ut
t
he
r
ea
de
r
‘
sr
ol
e
…i
s
60
leave behind his individual disposition for the duration of his
p
o
si
t
i
ve
an
da
c
ti
v
ei
n
si
g
ht
i
nt
o
hu
ma
nn
a
tu
r
e.
‖
(5
5
-6)
T
h
et
ex
t
as
su
c
ho
ff
e
r
sd
if
f
e
re
n
t―
s
ch
e
ma
ti
z
e
dv
ie
w
s‖
th
r
ou
g
h
which the subject matter of the work can come to light, but the
so, then the literary work has two poles, which we might call the
artistic and the esthetic: the artistic refers to the text created by
the reader. From this polarity it follows that the literary work
realization of the text, but in fact must live half-way between the
two. The work is more than the text, for the text only takes on
61
T
h
ec
ho
i
c
eo
ft
h
ew
or
d
i
ng
―b
r
i
ng
i
ng
t
ol
i
gh
t
‖b
yI
s
er
in the above
o
f
th
et
e
r
m―
to
i
l
lu
s
tr
a
t
e.
‖I
s
er
s
ee
ms
t
omo
d
el
t
he
r
ea
de
r
as
en
g
ag
ed
i
na
actual illustrations complicates this view of the act of reading. This situation
can only be further complicated when the text not only incorporates
illustrations but is narrated through both words and pictures; however, this
into the spaces of the work, the wrapping around the armature of what
schema the author(s) and the reader(s) supply, happens in both the linguistic
I
t
i
sf
ar
f
r
omc
e
rt
a
i
nt
ha
t
Ma
ll
a
r
mé
‘s
as
s
um
pt
i
o
nt
ha
t
th
eb
o
ok
ha
s
―
o
nl
y
so
mu
ch
ma
gi
c
en
er
g
y‖
i
sc
or
r
e
ct
.E
v
en
if
t
he
po
t
en
t
i
al
―
ma
gi
c
en
er
g
y‖
drain, one from the other, because they are being processed by separate
areas of neural perception and the information from that processing is being
It seems more likely that works in word and image increase the potential for
62
usually it is the defining power of words that contextualizes images and not
the other way around. The relationship between word and image is almost
related but presented separately, words define and express the contexts by
which images can be received and their relation to other images and/or
ideas. Images have great powers of evocation but little intrinsic power of
calling sprits from within the mind of the audience, was to become part of the
O
ne
of
t
he
mo
st
p
ow
er
f
u
le
xa
mp
l
es
of
t
hi
s
i
st
he
―
No
ve
l
i
nCo
l
l
ag
e,
‖
Une
g
r
ap
h
ic
na
r
r
at
i
ve
‘
sp
ot
e
nt
i
a
lt
oe
v
ok
er
e
sp
o
ns
es
f
ro
ma
re
a
de
re
v
en
th
o
ug
hi
t
63
Ernst, Evocation and the Graphic Narrative
Max Ernst was a pioneer image maker in the Dada and Surrealist
Movements and was also an experimenter with dadist and surrealist texts.
H
em
ob
i
l
i
ze
dh
i
si
ma
g
e/
t
ex
t
ma
ki
n
gi
nt
h
ec
on
t
ai
n
er
o
f―
t
he
bo
o
k‖
se
v
er
a
l
64
Une Semaine de Bonte or the Seven Deadly Elements was carefully
poised by Ernst to reside within the dynamic between word and image, a
dynamic that has been constructed to offer large gaps of specificity into
which the reader can fit the story they imagine. It is about as open-ended a
graphic narrative as one can imagine. As the art critic and curator Werner
Spies explains at length, Ernst assembles his imagery in a way that is very
local to himself. His obsessions, his biography, his outlook are very present
in the choices of imagery he deploys, but while these choices localize the
work, they do not seem to narrow the participatory channel for the reader. If
s
a
met
h
em
e.
I
nt
h
is
wa
yi
t
i
sn
ot
u
nl
i
ke
Ho
ga
r
t
h‘
se
n
gr
a
ve
ds
e
qu
en
t
i
al
narratives T
heH
arl
o
t’
sPr
og
re
ssand its mirror reflection, The Rakes
E
Progress.r
n
st
‘
sw
o
rk
wa
sc
o
mp
os
e
di
nf
i
v
es
ec
t
i
on
sa
n
dp
ub
l
i
sh
e
do
ve
r
the course of 9 months. Later it was republished in its entirety. Each of the
sections is focused around a title and some short epitaphs which are
presented at the beginning of each section. These texts are are open-ended
point of reference around which we are invited by Ernst to form our reading.
T
h
es
ub
t
i
tl
e
of
t
he
wo
r
ki
s―
T
he
Se
v
en
De
ad
l
yE
l
em
en
t
s‖
s
oe
ac
hD
ay
o
ft
he
65
w
e
ek
is
pr
o
vi
d
ed
wi
t
ha
n―
e
l
em
en
t
‖a
n
da
n―
e
xa
mp
l
e‖
a
swe
l
l
ani
n
s
pi
r
at
i
o
na
l
quotation or two.
Ernst launches his little narrative canoe on these limited contexts, but
he floats the vessel of the work on the sea of our expectations and our
resources. For a number of years now I have chosen this work as the
translating any of the sections of the narrative into English words. These are
(168)
66
Fig. 7b. (169) Fig. 7c. (170)
67
Fig. 7f. (173) Fig. 7g. (174)
I
c
ho
se
t
od
ot
h
es
ec
t
i
on
of
E
rn
s
t‘
s
no
v
el
,
Ea
s
te
r
Is
l
an
d
.
he becomes more
then turned off and turns him down. Then he goes to a bar and
69
Fig. 8c. (45) Fig. 8d. (46)
A
n
ot
h
er
s
tu
d
en
t―
t
r
an
s
la
t
es
‖
an
ea
r
l
ie
r
se
ct
i
o
no
ft
h
es
am
ew
or
k
:
70
men look as if they are being swept away from the women or
the water has killed them maybe. Also, in some of the images
that the water separates men and women, I guess that that is
what
Ernst probably thinks woman think about or, in this case, dream
about.—
Roger Hill
with some translation of what they are reading into words. Sometimes their
stories have similar elements but mostly they do not. But the mere
suggestion that there is a story here that can be translated into words seems
enough to insure that they will find the story that they can read.
of the genre of works that combine word and image are usually founded on
generally seen as trivial, juvenile or low culture. But the project of advancing
the work that integrates word and image is not exclusively a popular
71
tradition; for instance, i
t
ha
sa
l
wa
y
sb
ee
na
pr
o
j
ec
to
f
th
e2
0
th
Ce
nt
u
r
y‘
s
avant-garde.
M
ax
Er
n
st
‘
se
x
pe
r
im
en
t
sw
i
th
t
he
gr
a
ph
i
cn
ar
r
a
ti
v
ew
er
e
no
t
departures from his work or tangential investigations. His collage novels are
moreover, the collage novels pioneer aesthetic issues that are very much in
works pointedly and most self-consciously explore the most essential issues
in the construction of narratives that unite word and image, these works are
rarely brought into context with more easily recognized examples of the
E
r
ns
t
‘
sp
ra
c
ti
c
e
,Max Ernst Collages: The Invention of the Surrealist
Universe, credits Ernst with the invention of the collage. Spies is careful to
distinguish what he calls the collage from the papiers collés utilized by other
modern artists to diversify the materials of their paintings. For Spies the
t
h
em
ak
i
ng
or
a
rt
wo
r
ks
i
sn
ot
t
he
sa
me
as
Er
n
st
‘
si
n
t
en
t
io
n
al
r
ea
r
ra
n
ge
me
n
t
72
It is certain that Ernst, about 1919 had an awakening to the aesthetic
peinture),
h
o
ri
z
on
…t
h
us
Io
b
ta
i
ne
da
f
ai
t
hf
u
lf
i
x
ed
im
ag
eo
f
my
73
hallucination and transformed into revealing dramas my most
secret desire –
from what had been before only some banal
A
t
th
ev
e
ry
l
ea
s
tE
r
ns
t
‘
ss
t
at
e
me
nt
s
ho
ws
t
ha
tE
r
ns
t
‘
se
pi
p
ha
n
yw
as
no
t
a
O
ne
co
u
ld
ar
g
ue
t
ha
tt
h
i
si
de
aw
a
s,
i
ne
ss
e
nc
e,
―
i
nt
he
ai
r
.
‖C
er
t
a
in
l
y
such artists as Sergei Eisenstein and D.W. Griffith to construct the grammar
becoming known and understood across many art forms by the 1920s. And
t
h
the essential trick—ec
o
l
la
gi
n
go
fi
m
ag
ea
n
dwo
r
d―
ha
db
e
en
kn
o
wns
i
n
ce
the very first efforts at mass producing illustrated works. For example, the
early English broadsides that some critics mark as the beginnings of the
graphic narrative in English (Sabin) made use of this device for economic
If the picture and the words could be united in the mind of the audience to
produce the desired effect, it seemed unimportant that the images and the
words that were combined with the images may have orginated from
74
different contexts. The freedoms and possible ambiguities were well
popular image that emerged from the U.S. Civil War. The image was
originally a painting by Everett B.D. Julio that was a very popular engraving
o
t
hung in Southern homes after the war. Miller que
sT
wa
i
n‘
s
re
s
po
ns
e
fr
o
m
Life on the Mississippi. Having seen the original painting in New Orleans,
T
wa
i
nc
ha
n
ce
dt
o
ru
mi
n
at
e
on
th
ei
m
po
r
ta
n
ce
of
t
he
pa
i
nt
i
n
g‘
s
ti
t
l
ei
n
…
we
sa
wm
an
yi
n
t
er
e
st
i
n
gr
el
i
c
so
ft
h
ew
ar
.
Al
s
oa
fi
n
eo
i
l
i
n
t
pai
n
gr
e
pr
e
se
n
ti
n
gS
t
on
e
wa
l
lJ
a
ck
s
on
‘
sl
a
st
i
nt
e
r
vi
e
ww
it
h
J
a
ck
s
on
Ac
c
ep
t
i
ng
Le
e
‘s
I
nv
i
ta
t
i
on
to Dinner.
J
a
ck
s
on
De
c
li
n
i
ng
Le
e
‘s
I
nv
i
ta
t
i
on
to
Di
n
ne
r
–With
Thanks.
75
Jackson Reporting a Great Victory.
It tells one story, and a sufficient one; for it says quite plainly
t
o
and satisfacr
i
l
y
,‗
He
r
ea
r
eL
ee
an
dJ
a
ck
s
on
to
g
et
h
er
.
‘T
h
e
a
r
t
is
t
wo
ul
d
ha
ve
ma
de
i
tt
e
ll
t
ha
t
th
i
sw
as
Le
ea
n
dJ
ac
k
so
n‘
s
l
a
s
ti
n
te
r
vi
e
w,
i
fh
ec
o
ul
dh
a
ve
do
n
ei
t
.B
u
th
ec
o
ul
d
n‘
t
,
fo
r
t
h
er
e
wa
sn
‘
ta
n
yw
ay
t
od
oi
t
.A
go
o
dl
eg
i
b
le
l
ab
el
i
su
s
ua
l
ly
Both Miller and Twain use the picture and the story to show how
i
m
ag
es
ca
nr
e
qu
i
r
el
ab
e
ls
t
ob
e―
u
nd
e
rs
t
oo
d
.‖
Wh
at
i
so
bv
i
o
us
l
yi
m
pl
i
e
di
s
that are combined. One of the most important strategies of the graphic
l
i
k
e―
Op
u
s4
1,
‖
―
St
ud
y
,‖
―
5,
‖
or
―
La
n
ds
ca
p
e‖
mi
g
ht
s
ee
mi
n
it
i
a
l
ly
sp
a
rs
eb
u
t
the context that is signaled is the working history of the artist, the formal
intent, or even the pose of neutral context itself. All these modifications are
powerful and significant in their effects. Since almost all images deployed in
and image and that the study of any particular image requires the recognition
76
and relating of the various labels (words) that have clustered around it. The
The image artists of the 20th century certainly refined their practice so
that now it seems that their images can be deployed for maximum effect with
few labels or other modifiers. Sometimes the words that modify images can
be mostly ghostly implications, but in many cases the apparent lack of words
contexts of the work is its container. The images that make up the work are
p
a
ck
ag
e
da
sa
bo
o
k;
i
nS
pi
e
s
‘s
op
i
ni
o
ni
t
i
ss
pe
c
i
fi
c
al
l
y
or
ga
n
iz
e
da
sa
se
r
i
al
novel and was published in just that way, in several parts which were only
p
r
og
e
ni
t
or
s
of
t
he
co
n
te
mp
o
ra
r
y―
a
rt
i
s
t
‘s
bo
o
k‖
i
nw
hi
c
ht
h
ep
er
c
ei
v
er
i
s
e
x
pe
ct
e
dt
od
e
pl
o
yt
h
ee
xp
e
ct
a
ti
o
n
st
ha
t
wo
ul
d
ac
co
mp
a
ny
th
e―
r
e
ad
i
ng
‖
of
a
novel is elemental in more ways than one. His subject is not only the
figurative high relief the most basic elements of the graphic narrative. First is
77
and so on. The container signals the conventions that are to be used in
assembling the sequence and these conventions are largely the result of
and moreover it is labeled a particular kind of book, a novel. This little bit of
text invites us to approach the content within the book from the platform of
our expectations as to what a novel might be. And so we begin to read the
As both Eisner and McCloud point out in their respective works on the
general theory of the comics, sequence is at the center of the operations that
to the graphic narrative (e.g. McCloud shows that film might in some cases
The example of the Easter Island sequence for the Thursday section
of Une Semaine de Bonté shows how sequence and label work to shape
narrative. Sequential narrative is the product of what remains the same and
what changes as the reader moves from image to image. In this case,
because the size of the image remains the same from page to page, the
reader can immediately focus on what is changing or not changing within the
78
appearance of a figure in each of the images with the features of an Easter
that they have characters, we quite naturally perceive this repeating figure,
even with its variations, as a character. Because this character is the only
figure that repeats in all the images in the sequence, and because it is
O
ne
of
t
he
i
nt
e
re
s
ti
n
ga
sp
e
ct
so
f
th
i
sc
h
ar
a
ct
e
r
‘s
de
s
i
gni
s
t
ha
ti
t
ha
sa
face of stone. Although there are some variations from panel to panel in the
which we project our own emotions rather than of a character projecting his
g
r
ap
h
ic
s
to
r
yt
e
l
li
n
g(
e
sp
e
ci
a
l
ly
Wi
l
lE
i
sn
e
r‘
s
)d
e
-emphasize the role of facial
of posture and body position. In this sequence by Ernst, his choice to use a
stone face redirects the reader to a greater awareness of the pose and
A
l
t
ho
ug
ht
h
ep
r
in
c
i
pl
eo
f
―r
a
nd
o
mn
es
s
cr
ea
t
es
i
ts
ow
nc
o
nt
e
xt
‖
ma
y
u
n
de
r
li
e
th
ee
f
f
ec
t
iv
e
ne
ss
of
t
he
r
ea
de
r
‘
sp
er
c
ep
t
i
on
of
E
rn
st
‘
sw
o
rk
—how it
Ernst is much more of what we call today a remixer. Ernst has quite cleverly
79
components from highly dramatic novelistic sources. In the case of this
any single image in this set of pages, one of the shortest but most clearly
one of these novels. He is said to have arrived in Italy where he spent three
weeks in 1933 during which most of the novel was composed, with a
bookstalls.
W
hi
l
et
h
ei
ma
g
es
th
e
ms
el
v
e
sa
re
co
mp
o
se
d―
a
ut
o
ma
t
ic
a
l
ly
,
‖that is
imagistic effect. In the illustrations used in the Easter Island sequence the
all the panels in this sequence contain a figure with a body position formed to
remixing Doré instead of Hogarth but some of the salient narrative illustrative
images like that on page 174 almost the entire original illustration is lifted
80
from a single source with the simple imposition of a new Easter Island head
over the face of the original image of the male attacker. But just that amount
image but brings the image into line with the rest of the sequence. This work
their original sources. An example of this same type of remixing within the
c
o
nt
e
mp
or
a
r
yg
ra
p
hi
cn
a
rr
a
t
iv
ew
o
ul
db
eP
a
tr
i
c
ia
Se
a
ma
n‘
s
New Motor
Queen City, which adopts narrative strategies very similar to Une Semaine
de Bonté.
Fig.9a. New Motor Queen City Sec.1.2 Fig. 9b. New Motor Queen City Sec.1.3
Fig. 9c. New Motor Queen City Sec. 1.4 Fig. 9d. New Motor Queen City Sec. 1.5
81
Virtuality and the Continuum from Absence to Presence
n
a
rr
a
t
iv
ee
x
pe
r
ie
n
ce
th
r
ou
g
hi
l
l
us
i
o
n.B
u
tt
he
se
e
mi
ng
―
re
a
ln
e
ss
,
‖t
h
ev
i
rt
u
al
authors of these narratives that reference and use schematized views that
are familiar to the perceiver of the work and that are deployed at every level
of cognition of the work. On the face of it, the experience of reading text
with objective. But critical discourse clustering around both virtuality and
virtual reality are in many ways similar. Both discourses attempt to describe
and elucidate the absence/presence of the reader in the narrative, and both
discourses emphasize the means by which the audience can customize the
I
f
we
ap
p
ly
St
e
ph
e
nHo
l
t
zm
an
‘
sd
ef
i
n
i
ti
o
no
fa
vi
r
t
ua
l
wo
rl
d
as an
electronic environment, we might see how virtuality and virtual reality are
82
though the five senses may be immersed in a virtual world, the
t
h
The universe of virtuality is the electro-chemical environment ofe
r
ea
de
r
‘
s
neural system. For old school virtuality, the neural system is stimulated by
state of consciousness not unlike that of the daydream. The neural system
never had or would want to have in actual life. It can imagine. The pulse
m
i
gh
tq
u
ic
k
en
as
ar
e
su
l
to
f
th
er
e
ad
e
r‘
s
im
me
r
si
o
nin the narrative. The
palms might grow clammy with fear. Or the reader might simply experience a
perceiver with the idea of having the sensory system translate the projected
on simulation external to the neural system of the perceiver, not within it.
fashion that seems to yearn to the ideal of photorealism, that is, toward a
variation on this ideal as a theme can be found in the cyberpunk movie, The
83
Key to the creation of the virtual reality simulation is the multi-sensory
nature of the projected illusion. Future interfaces with virtual reality are
which the neural system itself is the interface and the sensory system is
n
o
ve
l
so
fW
i
ll
i
a
mGi
b
s
on
,t
h
i
s―
j
ac
k
i
ngi
n
‖a
l
l
ow
st
h
ef
i
ct
i
o
na
lc
h
ar
a
ct
e
r
st
o
―
e
xp
e
ri
e
nc
e
‖l
i
f
eo
nt
h
eweb, an ultimate media extension of the human
b
e
in
g
‘s
ne
u
ra
l
ne
tt
h
at
d
is
s
ol
v
es
t
he
bo
u
nd
ar
y
of
t
he
vi
r
t
ua
l
an
dt
h
ea
ct
u
al
.
The graphic narrative was one of the first genres to explore a multi-
sensory approach to narrative. Although both written words and pictures are
perceived through the sense of sight, the processing of the different forms of
and words excite responses from different areas of the brain (Yoon). Some
of the pleasures of the text in the graphic narrative most likely come from the
m
i
nd
‘
sa
t
te
mp
t
st
oi
n
t
eg
r
at
e
an
dr
e
co
n
ci
l
et
he information received from the
linguistic and pictorial sources of the work. Certainly among the stratagems
of the authors of graphic narratives are devices that take advantage of this
84
Winsor McCay might be seen as a pioneer in the narrative that
i
m
ag
i
na
t
i
ve
l
y―
s
i
mu
la
t
es
.
‖H
eh
ad
ap
r
of
o
un
di
n
si
g
ht
i
nt
o
th
ep
o
ss
i
bi
l
i
t
i
es
of
the page and the potential of the graphic narrative as an illusionist space.
His use of illusionist and fantastic space is akin to the narrative technique of
theme parks and dime museums both of which according to his biographer,
A
mo
n
gMc
C
ay
‘
sf
i
r
st
wo
r
ka
sa
pr
o
f
es
si
o
na
l
ar
t
i
st
wa
sa
sa
ma
ke
r
of
po
s
te
r
s
and publicity material for circuses and dime museums. It was during this
decorative effects. Among the skills he mastered from this training was the
distortion and exaggeration that would make the implausible seem entirely
possible (Canemaker).
85
Fig. 10. Page from Little Nemo in Slumberland. By Winsor McCay. New York
Herald, July 26, 1908. Rpt. The Complete Little Nemo in Slumberland Vo. II 1907-
1908. Ed. Richard Marschall. (Abington, PA: Slumberland Books, 1989) 85.
86
M
an
yo
f
Mc
Ca
y
‘
smo
s
ti
mp
o
rt
a
nt
wo
r
ks
l
i
ke
Little Nemo in
Slumberland or Dreams of the Rarebit Fiend were placed within the endless
M
cC
a
y‘
sb
e
st
wo
r
ki
nt
h
ec
om
i
cs
t
ri
p
wa
st
h
ec
r
ea
t
i
on
of
t
hi
s
im
ag
i
na
t
i
ve
d
e
ve
l
op
me
n
tt
h
ro
u
gh
th
ey
e
ar
so
f
th
es
t
r
ip
‘
sw
ee
k
l
ya
pp
e
ar
a
nc
e
.T
he
pl
o
t
lines are slow, repetitive and unoriginal; the dialogue is stilted and
uninteresting. Every episode ends in exactly the same fashion, with Nemo
Fig. 11. Nemo Wakes. Winsor McCay. Concluding panel from Little Nemo in
87
Yet Little Nemo is considered one of the best comic strips of all time,
and it is, but not because of its inventive humor, pungent characterization, or
madcap satire, which distinguish much of the best work in other early comic
strips. Nemo i
s
ca
p
ti
v
a
ti
n
gb
ec
a
us
eo
f
Mc
Ca
y
‘
sa
bi
l
i
t
yt
oc
r
ea
t
ea
vi
r
t
ual
effects. Little Nemo is about setting and McCay uses the possibilities of
E
r
ns
t
‘
sh
i
gh
ar
t
,
el
i
t
em
ar
k
et
s
ur
r
ea
l
i
sm
si
mu
l
a
te
st
h
ej
u
xt
a
po
s
it
i
o
no
f
M
cC
a
y‘
sl
o
wa
rt
,
ma
ss
-media surrealism recreates the exterior landscape of
the dream and the unpredictable high adventure of dreaming. Ernst gives us
escape into the magical space that we inhabit each night but that drifts away
upon waking. Ernst tries to reawake the dream imagery from within using a
tarot of images to evoke our own deep associations, like a Rorshach test.
McCay tries to recreate for us the visual setting of the dream with its
perspectives.
88
89
Previous Page: Fig. 12. Winsor McCay Creates the Virtual Space of the Dream.
McCay shows his extraordinary gift for imaginary perspectives. New York Herald,
Both these narratives can be said to deploy imagery that both evokes
and simulates. Most imagery does both, at least at some level. In Ernst and
McCay we have examples of the graphic narrative that each emphasize one
reading that comes from evocation of the resources within, a form of virtuality
like that c
o
ns
t
ru
c
te
db
yI
s
er
.
Er
ns
t
‘
sg
ra
p
hi
cn
o
ve
l
ss
t
i
mu
la
t
eb
ot
h
ve
r
ba
l
and visual association, evoking with both word and picture the mechanisms
of interior storytelling.
M
cC
a
y‘
sLittle Nemo emphasizes the possibilities of imagery to
immerse the reader in another type of virtuality, one that sometimes may
even be co-resident with the virtuality of the evocative type. This second
to the self. This is the type of virtuality that creates an illusion for the reader
t
h
at
t
he
ya
r
e―
p
re
s
en
t
‖w
i
th
i
nt
h
eperceptible world of the narrative itself,
usually by providing sensory data, such as pictures, that combine with the
words of the text to create an immersive effect. Some ways in which a virtual
presence is created for the reader within the worlds of iconic narratives are
90
M
cC
a
y‘
sa
p
pr
o
ac
ht
o
th
eg
r
ap
h
ic
na
r
r
at
i
ve
wa
sf
o
r
ge
dw
he
na
r
t
is
t
s,
t
o
periodicals, were increasingly being supplanted by phog
r
ap
h
er
s
.M
cC
a
y‘
s
work could take the reader where no photographer could go. The changing
o
nM
cC
a
y‘
sm
i
nd
in
l
i
gh
to
f
th
ef
a
ct
t
ha
t
Mc
Ca
yw
o
ul
di
n
l
at
er
y
ea
r
sb
e
considered the most notable pioneer of the animated cartoon which drew
the presentation of “
Ger
t
iet
heD
in
osa
ur
”(1914), reflects the performative
n
a
tu
r
eo
fM
cC
a
y‘
sa
e
st
h
et
i
c
.Gertie was first projected as part of a live
p
Gertie appeared toe
r
f
or
mt
o
Mc
Ca
y
‘
so
ns
t
ag
ec
u
eMc
C
ay
in
c
or
p
or
a
te
so
r
originates an entire catalogue of ways to place the reader within the graphic
e
simulation, creating the means by which an audiencc
a
n―
se
e
‖s
om
et
h
i
ng
popular forms of the graphic narrative like the comics, comic books, manga
and graphic novels parallel the history of popular fiction. The work of the art
since the middle ages were the vehicles through which early illustrators
91
developed the narrative conventions with which they could tell stories. This
repertory of devices and effects were clearly in place when the newspaper
episode in this edition is reproduced at the original size and occupies the
very immersive i
l
l
u
st
r
at
e
de
nv
i
r
on
me
n
tt
h
at
,
l
ik
eH
o
ga
rt
h
‘
s,
ga
v
eg
oo
dv
a
lu
e
for the money. It is easy to understand why any early 20 th century reader
entranced with these works and become involved with them in a very
enlarging body of works that are far more about setting and the exploration
l
a
nd
s
ca
pe
ss
u
ch
as
t
he
Di
s
co
v
er
yC
ha
n
ne
lH
D‘
s
Sunrise Earth. Works in
the medium of electronic gaming will often be rated by users on the quality of
the game environment and the immersive experience which are considered
92
Contemporary comic books are frequently taken to task for
and image whose combination is the nature of the form itself. In works that
be considered that the focus of the graphic narrative need not be either
character nor action, but can be simply the milieu of the narrative as an
imaginative space—
a space through which the reader navigates, often
through an iconic avatar, sometimes with little more object than having the
i
m
me
rs
e
di
nt
h
e―
r
ea
l
i
t
y‖
of
t
he
na
r
r
at
i
ve
no
ma
t
te
r
wh
at
f
an
t
as
t
i
ca
l
a
t
he
or
e
t
ic
a
lr
e
gi
o
nn
ot
u
nl
i
ke
t
he
re
g
io
no
f
th
e―
p
i
ct
u
re
pl
a
ne
‖
th
a
to
ne
r
ef
e
rs
realities strictly within the confines of their own heads favor the literary
narrative of silent text or radio with its requirement for evocative language
television provides a wire-frame reality into which one can project oneself.
T
h
is
na
r
r
at
i
ve
i
sl
e
ss
―
he
ad
y
‖i
nt
h
at
i
tp
r
ov
i
de
sm
or
e
de
no
t
at
i
v
ee
xt
e
r
na
l
93
anchors to the imagination in the form of pictures that simulate an external
―
reality.‖
d
e
te
r
mi
n
in
gw
ha
t
it
―
me
an
s
‖has certainly been put to substantial
i
n
t
er
r
og
a
ti
o
na
nd
t
he
si
g
ni
f
i
c
an
ce
of
―
me
an
i
ng
‖
as a theoretical thread that
connects narratives across time, space, and medium. has been reduced by
I
b
over that same amount of time.e
l
ie
v
et
ha
t
―V
i
rt
u
al
i
t
y
‖ma
yb
ea
ke
yt
e
r
mi
n
emerging thread of literary discourse that can be drawn through time, space,
response.
work toward the goal of creating an environment that allows a human being
―
r
e
al
i
t
ie
s
‖b
as
e
di
nt
h
eo
r
di
n
ar
y
co
nv
e
nt
i
on
so
f
pe
r
ce
p
ti
o
na
nd
representation, ―
r
e
ad
er
s
‖a
r
emore likely to seek virtual reality experiences
t
h
at
a
re
―
re
a
le
r
th
a
nr
ea
l
.
‖T
he
s
ev
i
rt
u
al
r
ea
l
i
ty
ex
p
er
i
en
c
es
wi
l
l
be
vi
r
t
ua
l
94
implications of a narrative medium that an audience would not be able to
a number of science fiction stories, such as Star Trek: The Next Generation
or The Matrix.
taste and feel like ordinary reality. When we examine questions of virtuality
in the Graphic Narrative we can gain certain insights about how storytelling
just because the method of the delivery of the story combines two major
flows of sensory information, this does not mean that the major thrust of
These devices can help immerse the audience in the events of the story by
other means than replicating in finely rendered detail the sensory impression
95
Chapter Four
words and pictures does not mean that the pictures function as a way of
e
increasing th―
l
i
ke
n
es
s‖
o
ft
h
er
e
pr
e
se
n
ta
t
i
on
s.
As
t
he
gr
a
ph
i
cn
ov
e
l
so
f
Max Ernst show, pictures can be just as evocative as words, especially when
devices can create impressions that are perceived, not as external, but
internal to the self. One of these devices is the icon and the mode of
adapt Holman) figures that substitute a part of an object or action for the
h
,
speecw
hi
c
hn
ow
se
e
msp
r
os
a
ic
en
o
ug
h,
wa
so
n
ce
la
r
ge
l
ym
et
a
ph
o
ri
c
al
‖
outlines the construction of the icon and asserts its importance as a device
through which the graphic narrative closes the distance between the story
and the reader. The icon as a device and the iconic as a style fall within the
carefully selected set of simplified parts stands for the whole. Through chains
of association these parts can come to stand for a surprisingly complex set
of characteristics and resonances. For McCloud, the icon registers within our
has more in common with the wire frame armatures that figure in the early
97
stages of computer animation than the fully realized and rendered,
this perceptive shortcut might easily be the result of the same sorts of
economy of processor time and memory within our neural systems that make
animating with wire frame figures more efficient than trying to put into motion
that we fuse with it in the virtual sense, the cartoon caricature is read as a
this principle occurs when the graphic narrative utilizes a very iconic form of
the settings and backgrounds, as is the case for works like Tin Tin or many
t
e
ch
n
iq
u
e.
An
ot
a
bl
e
pa
ss
a
ge
of
S
co
t
tM
cC
l
ou
d
‘s
Understanding Comics
explains how the iconic style of narrative is built into the comics and other
98
demonstrates how a critical discourse made up of words and pictures is
necessary to fully explore many of the critical issues involved with the
to iconically abstract.
Fig. 13.
99
Fig. 14.
100
Fig. 15.
101
Fig. 16 a-b.
Fig. 17 a-b.
102
Previous Three Pages: Figs. 13-17. Scott McCloud explains elements of his
theory of iconic content. Understanding Comics: The Invisble Art. (New York:
HarperCollins, 1994) Fig. 13. McCloud on Iconic Content. Panel Detail 27.
Fig. 14. McCloud on Levels of Abstraction. 28. Fig. 15. Photorealism to Icon
31. Fig. 16. a.-b. Perception of Icon 35-6. Fig. 17 a.-b. Becoming the
Cartoon. 36.
this theory, when representing character, the more iconically the character is
drawn, the more the audience can be expected to inhabit the character, to be
present in the narrative. On the other hand, if the author represents the
character more ― e
a
photo-rl
i
s
ti
c
a
ll
y
,
‖t
h
at
i
sr
e
pr
e
se
n
ts
t
he
ch
a
ra
c
te
r
wi
t
ha
plethora of fine detail, the more the reader can be expected to remain
the early 1970s. The general theory of storytelling put forward then was that
the more detailed the observations the writer could transmit, the more the
reader was brought into the story, and the more the reader was present in
t
h
en
ar
r
a
ti
v
e.
Mc
Cl
o
ud
‘
sa
ssertion is very stimulating for being largely
s
u
cc
e
ss
of
s
te
r
eo
t
yp
i
ca
l
l
yd
ra
w
nor
s
to
c
kc
ha
r
ac
t
er
s
.I
n
Mc
Cl
o
ud
‘
s
catalogue, characters that are finely detailed and richly embellished are the
103
objective characters, the characters the author wants the audience to
reader in the narrative. This sense of closeness or distance to/from the other
characters or settings places the reader in relation to the action of the story.
o
f
th
en
a
rr
a
t
iv
ew
h
ol
e
…t
he
r
ea
l
iz
a
ti
o
no
ft
h
ew
or
d
sa
nd
pi
c
t
ur
e
st
h
at
ma
k
e
that is generally reflexive or intuitive with the reader although the nature of
responses.
might be deployed and the more first-person virtuality it might stimulate in the
reader.
104
One of the effects of encountering M
cC
l
ou
d
‘s
t
he
or
y
of
i
co
n
i
c
representation was the insight it gave me into one of my favorite novels, Kurt
V
o
nn
eg
u
t‘
s
Breakfast of Champions. I became very interested in how the
s
t
y
le
,
ch
ar
a
ct
e
r
s,
an
dd
e
vi
c
es
of
t
he
no
v
el
t
oo
ka
pe
r
va
s
iv
ei
c
o
ni
ct
u
r
n.
I
‘v
e
graphic narratives and that reading it in this fashion makes visible some
interesting elements of both the novel and the genre of the graphic narrative.
105
Reading Breakfast of Champions as a Graphic Narrative
V
o
nn
eg
u
t‘
s
no
v
el
c
ou
l
db
ec
a
ll
e
da
gr
a
ph
i
cn
ar
r
a
ti
v
ep
r
im
ar
i
l
y
b
e
ca
us
ei
t
i
nc
o
rp
o
ra
t
es
ov
e
ra
hu
n
dr
e
d―
d
ra
w
in
g
sb
yt
h
ea
ut
h
or
‖
an
dt
h
es
e
These drawings are like and not like the illustrations that became a standard
feature of most popular 19th century novels. The audience for fiction at that
time expected to receive pictures along with their texts, and the pictures
were there to help the readers imaginatively realize the characters and
s
e
tt
i
n
gs
.T
h
ey
we
r
et
h
er
e
to
he
l
pt
h
er
e
ad
e
rs
―
pi
c
tu
r
e‖
t
he
wo
r
k.
A
sBi
l
l
Blackbeard points out in his Overview to his two volume collection of comics,
The Comic Book Century, the readers of this period did not index their ideas
o
f
wh
at
t
he
yc
o
ns
i
de
r
ed
a―
g
oo
dl
i
k
en
e
ss
‖t
o
th
es
t
yl
e
of
r
ep
r
es
e
nt
a
ti
o
n
i
l
l
u
st
r
at
i
o
no
ft
h
at
t
i
mea
s―
c
ar
t
o
on
ar
t
,
‖i
n
th
a
ti
t
fr
e
qu
e
nt
l
ys
t
r
iv
e
st
o
represent characters that are iconic types and frequently stereotypes. These
i
n
He
rg
e
‘s
TinTin and a prominent strategy in Manga, the term we tend to
use for the variety of graphic narratives that come from Japan or that use the
comics.
106
Blackbeard advances Charles Dickens as a paragon of the writer who
a
n
di
l
l
us
t
r
at
o
rs
.
He
re
mi
n
ds
us
t
ha
tD
i
ck
e
ns
‘
sf
i
r
st
p
op
ul
a
r
it
y
be
ga
na
sa
n
a
c
co
mp
a
ny
so
me
dr
a
wi
n
gs
by
Ro
b
er
t
Se
y
mo
ur
wh
o
,―
n
ot
e
df
o
rh
i
ss
k
il
l
e
d
t
o
ur
o
ft
h
ep
r
ov
i
nc
e
s‖
(
Bl
a
ck
b
ea
r
d1
2)
.
Di
c
ke
n
sp
ro
mp
t
l
yl
a
un
c
he
di
n
t
ot
he
p
r
oj
e
ct
w
it
h
su
ch
ef
f
o
rt
t
ha
t
he
ov
e
rw
he
l
me
dS
e
ym
ou
r
wh
od
i
ed
―
pa
r
tl
y
of
hi
s
i
l
l
n
es
s,
p
ar
t
l
yo
fs
i
mp
l
ed
i
sm
ay
,
‖a
sB
l
ac
k
be
ar
d
ha
si
t
.
Pickwick Papers and they formed a close working partnership that was to
last for 20 years and ten more novels. Blackbeard sees parallels in the
working relationships of Dickens and his illustrators with those in the various
teams of writers and artists who have shaped many comics and other
graphic narratives. For example, Phiz and Dickens would meet at the
art. A good illustrator could certainly attract sales to a book, the illustrations
might even be a prominent attraction, but costs dictated that most books
107
became illustrated by using stock images. These illustrations were usually
c
e
nt
u
ry
eq
u
iv
a
l
en
to
f
to
d
ay
‘
sc
l
i
pa
rt
.
Ma
ny
o
ft
he
s
es
to
c
ki
ma
ges came to
experience for the audience. The illustrations were there to increase the
o
r
i
gi
n
al
ma
t
er
i
a
lf
o
rE
r
ns
t
‘
s collages. As a bank of images these illustrations
dream. Ernst made substantial use of their evocative, iconic qualities which
personal dream.
T
h
ed
ra
w
in
g
si
nV
o
nn
eg
u
t‘
s
no
v
el
ar
e
os
t
en
s
ib
l
yi
n
cl
u
de
df
o
rthe
about life on earth. The drawings appear in the text whenever the putative
author, who is not only the narrator speaking directly to the audience but a
character himself who participates in the action of the story, wants to make
108
discourse is often directed. This audience is constructed as being something
i
n
ha
b
it
an
u
mb
er
o
fV
on
n
eg
ut
‘
s
no
ve
l
s
.
listener knew almost nothing about earth and earthlings. This tactic allows
explained. The pictures are included in the text by the author ostensibly to
h
e
lp
cl
a
r
if
y
th
en
a
rr
a
t
or
‘
se
x
pl
a
na
t
i
on
s.
were space aliens basically turns the conventional frame of the science
fiction writer (it was as a science fiction writer that Vonnegut received his first
critical recognition) inside out. The genre of Science Fiction is based in part
on the conceit that by setting stories on other planets we can more easily
planets, they frequently have guides to these imagined places who explain
things to them as the reader (along with the characters) encounters them for
the first time. In his novels, Vonnegut often writes as this sort of guide. He
pretends the audience are like space aliens encountering the earth for the
l
a
first time. A great deal of the fun and stimut
i
o
ni
nr
e
ad
i
ng
Vo
n
ne
gu
t
‘
sw
or
k
109
what he is asked to explain seems so ludicrous or indefensible that a tone of
s
e
em
sv
er
y
mu
ch
on
Vo
nn
e
gu
t
‘s
mi
n
di
nt
h
ew
ri
t
i
n
gof
t
hi
s
bo
ok
.
On
eo
f
th
e
f
i
c
t
io
nw
r
i
te
rw
h
os
ew
o
rk
i
sp
ub
l
i
sh
e
do
nl
y
i
ns
ex
u
al
l
ye
x
pl
i
c
it
―
sp
l
i
tb
ea
v
er
‖
m
ag
a
zi
n
es
wh
er
e
it
i
sp
r
in
t
ed
as
t
ok
en
―
so
ci
a
l
re
l
ev
a
nc
e‖
t
op
ro
t
ec
t
th
e
m
ag
a
zi
n
es
f
ro
mt
h
ec
en
s
or
s
.T
he
no
v
el
‘
sn
a
rr
a
t
or
,n
o
mi
na
l
l
yt
h
ea
ut
h
or
o
f
110
Previous page: Fig. 18. Beaver icons from Breakfast of Champions. Kurt
s
h
ot
g
un
ma
r
ri
a
ge
of
t
he
sa
me
el
e
me
nt
s
,b
u
ti
t
‘
sn
o
tc
er
t
a
in
t
ha
tV
o
nn
eg
u
t
means to favor one type of partnership over the other. The arbitrary pairing
o
f
Tr
o
ut
‘
ss
t
or
i
e
sw
it
h
ov
er
r
ec
e
pt
i
v
ef
em
al
e
an
at
o
my
is
al
i
t
tl
e
j
ok
ea
b
ou
tthe
e
x
i
ge
nc
i
e
so
fp
u
bl
i
s
hi
n
g,
b
ut
Vo
n
ne
gu
t
‘
sl
o
os
e
,f
e
lt
-tip drawings exude the
images that makes them so effective because they reinforce and even shape
I
h
av
ea
l
wa
y
st
ho
u
gh
tt
h
at
i
tw
a
so
ne
of
V
on
ne
g
ut
‘
sa
c
hi
e
ve
me
n
ts
as
a writer that he was able to make an art of such informality of style. While
the mood of the text is seemingly loose and informal, the presence of insight
and implication, of consideration seems behind each mark and remark. This
avoiding the temptation of falling in love with his own style or his own voice.
111
an example of text that has become an image. The text of the simulated
banner, rendered as are the other drawings in felt tip pen, turns the image
are among the potential resonances of the image as rendered. Among these
word and the image, especially the sexually explicit image; and the absurdity
112
Fig. 20, Sanitary Strip. 79.
Almost all of the images in the book are carefully selected for their
iconic qualities. Many fall into distinct categories such as the three images
seen to have enormous potential implication. The on/off duality can seem,
well, positively cosmic. The awareness hinted at is a little trippy but the
essence is that the door to the extraordinary is through the ordinary, and the
ordinary in the context of sacred perception can become iconic in the sacred
s
e
ns
e.
I
t
‘s
j
us
ta
l
i
gh
ts
w
it
c
h/
i
t
‘
sf
ar more than a light switch.
l
a
nd
ma
r
ki
nt
h
ed
ev
e
l
op
me
n
to
fa
sc
h
oo
l
bo
y
‘
sd
is
c
ov
e
ry
of
v
is
u
al
am
bi
g
ui
t
y
.
113
sophomoric scatology, as in this case, and the four-legged/female figurative
The final example in this set is not iconic word play or visual pun but a
picture of the paper loop that used to go around the toilet seat in most
ideals of hygiene. Its illustration here is to hold up in the mirror of the story
the absurdity of how we represent health, purity and sanitation. The joke
satire. This is like the artfully chosen pop art icon of an artist like Claes
Oldenburg who inflates and deflates the object into an icon. The Pop Art
sensibility was very much on the minds of at least the marketers of the book
who chose a very Pop Art influenced design for the font, layout and cover.
pop art. This is demonstrated in the very self-conscious way the style of the
words and the pictures imitate the iconic character of the comic book. At the
very least the title of the novel had Pop art associations at least as far as the
book designers were concerned. The cover of the trade paperback edition,
which reflects the design of the hardcover, is presented with the Wham!
Pow! of late 1960s pop type design and color choices drawn directly from
comic books.
114
Fig. 22. Pop Art Cover. Cover.
V
o
nn
eg
u
t‘
s
ch
o
ic
e
sa
l
so
se
e
msi
m
i
la
r
l
yi
ns
p
i
re
d.
This novel
circle of friends were a number of painters who had made their reputations
115
…
an
do
t
he
r
ar
t
i
st
s
of
hi
s
ge
ne
r
at
i
o
ns
uc
ha
sJ
i
mD
in
e
,
expressionism. (3)
novel, Vonnegut seems to have joined this project. This is conveyed in the
imagery of the novel and the tone with which the imagery is put forth. The
into the narrative. Among these are flags, smiley faces, chickens, apples,
116
which are classic pop iconography. They are classically Pop because in part
autistic son wandered into the room while I was writing this and where these
images were displayed on the screen. He took one glance and immediately
s
a
i
d,
―t
h
er
e
‘
sac
o
wa
nd
t
he
r
e‘
s
ab
ur
g
er
.
‖
commercial signs and advertising into the text. In the 1950s Commercial Art
had been poised as the opposite extreme to Fine Art which at that time
binary. Commercial art was celebrated for its lack of pretense and the bold,
vulgar frankness of its appeal. It was cold about involving you, it was
calculated to push your buttons, it actively sought to persuade you with any
a
u
di
e
nc
e
‘
sde
f
en
s
es
.
tastemakers of the period and thus were ripe for the tactics of the avant
g
a
rd
ew
hi
c
hl
i
k
es
t
oma
k
e―
hi
g
h‖
o
ut
of
―
l
ow
.‖
Th
i
sp
l
ay
al
o
ng
t
he
si
l
k
p
u
rs
e
/s
o
w‘
se
a
rc
on
t
i
nu
um
al
mo
s
ta
l
wa
y
sp
re
s
er
v
es
―
th
es
h
oc
ko
f
th
en
e
w‖
for whatever art establishment is setting the conventions of taste that are
In the case at hand, one of the important sources of the low which
would become high was the comics, both comic book and comic strip. The
117
first Pop paintings of Warhol and Lichtenstein were based on cartoons and
comic strips. Both artists arrived at this imagery independently and were
apparently attracted to the way in which this material brought with it inherent
Fig. 23. Look Mickey. Roy Lichtenstein. Oil on canvas. National Gallery of
and became more interested in the artistic possibilities in the common object.
e
l
His next experiments were with the Brillo box and the Campbl
‘
s
Soup can.
the comics for the rest of his career. Many of his most significant works
incorporate interactions between words and images that are directly modeled
118
from specific panels of comic strips and comic books. These works rely for
t
h
ei
r
ef
f
e
ct
on
t
he
vi
e
we
r―
r
e
ad
i
ng
‖
th
ep
a
in
t
i
ng
,t
h
et
e
xt
u
al
c
om
po
n
en
t
si
n
these works are not just painterly effects, reading the words is a part of the
w
i
t
ht
he
t
ra
d
it
i
o
na
lf
o
r
mof
t
he
no
v
el
;
su
c
hw
or
k
sa
sL
i
c
ht
en
s
te
i
n‘
s
Masterpiece and Eddie Diptych are graphic narratives that overlap with the
Fig. 24. Source Image for Takka Takka. Rpd in Lawrence Alloway, Modern
119
Fig. 24. Takka Takka. Roy Lichtenstein,. Oil on Canvas. Museum Ludwig,
creative devices to both word and image. In his painting, Takka, Takka, for
instance, when the final image is compared to the source it can be seen that
Lichtenstein edited and manipulated the words as much as he did the image.
…
i
nL
ic
h
te
n
st
e
in
‘
sv
e
rs
i
on
,
th
ey
e
ll
o
wb
an
do
f
te
x
t
120
total space—
a larger proportion than the original comic
strip—
and places maximum pressure on the image,
s
o
un
da
n
dt
he
i
rv
i
s
ua
le
q
ui
v
al
e
n
t.
He
en
l
ar
g
ed
―Takka,
;
m
Takka‖a
de
mo
di
f
i
c
at
i
on
st
o
th
en
a
rr
a
t
iv
ea
n
dt
ot
h
e
the overall image at the bottom; and added his own color
a
n
paneld
he
ch
a
ng
es
―
ma
ri
n
es
‖
to
so
l
di
e
r
s.
Th
e
se
ch
a
ng
es
ha
v
et
he
effect of making the content of the panel less specific and more
g
e
ne
r
al
.
I
nas
i
mi
l
a
rw
ay
t
he
de
l
et
i
o
no
ft
h
es
ol
d
i
er
‘
sh
a
nd
(p
r
es
u
ma
bl
y
tossing the grenade), the deletion of the Japanese flag on the bunker
wall and the transmutation of the helmet of the machine gunner into
121
something looking more like a hard hat or a part of the machine gun
have the effect of making the context less specific and the image more
iconic.
W
al
d
ma
nc
o
nc
l
ud
e
st
ha
t
―L
ichtenstein thus made a painting
p
o
we
rf
u
lc
o
mp
le
x
i
ty
.
‖T
hi
s
co
mm
en
t
se
em
sc
ou
c
he
dm
or
e
in
an
ee
d
L
i
c
ht
en
s
te
i
n‘
s
mo
re
i
co
ni
c
.
Of
co
u
rs
eL
i
ch
t
en
s
te
i
nh
as
ha
dm
uc
hm
or
e
time, attention, size and cultural leverage to bring to his work than the
i
m
ag
eo
np
a
pe
ra
s
fa
st
a
ss
he
or
h
ec
an
.T
h
ec
om
i
cs
‘
il
l
u
st
r
at
o
ro
f
th
i
s
period was looking for ways to simplify his or her task because the
economics favored the artist who could refine a technique that could
tell the maximum amount of story with the minimum amount of lines.
Lichtenstein advances this aesthetic into the world of fine art along
with some of the illustrative techniques with which the comics are
associated.
122
of abstract art and the illusionist space of painting. The editing and
images that are more intensified, more generalized, more iconic and
disillusionment.
root to the emerging dynamics of making 21st century art. When I look
―
T
akk
a,T
akk
a”what strikes me is how similarly expropriated images
artisans were engaged in editing and retouching the work of fine artists
for the purposes of publishing the image to a much wider and less elite
m
uc
hs
ma
l
l
er
au
d
ie
n
ce
of
t
he
el
i
t
ew
ho
ar
e
in
t
he
―k
n
ow
‖a
n
dc
ap
a
bl
e
123
o
p
Warhol, Lichtenstein and the generation that adt
e
d―
Po
p
‖a
s
close the gap in our perceptions between high and low. More recently
comics, animation and other imagery from popular culture have been
conflated in the art movement called Superflat, in which fine art and
o
f
t
en
―c
u
te
‖
bu
to
f
t
en
in
t
en
s
el
y
ir
o
ni
c
.
http://www.bbc.co.uk/dna/collective/A875171
humor and the humor is mostly ironic. The mannerist version of Pop,
124
such as the Batman TV series, implodes this irony into camp;
however, I think that the prominent aspect of Pop that Vonnegut found
so easy to associate with was the ironic quality of Pop, not its camp
followers.
125
From the Novel with Illustrations to the Illustrated Novel
the various volumes in the Harry Potter series which boast evocative
illustrations on the cover and occasionally within the body of the book.
Harry Potter books with the illustrator of the American editions, Mary
out by the author. These strategies were set out first in conversations
with the editors and, later, with Rowling herself, who draws and has
h
e
ro
wn
i
l
lu
s
tr
a
t
io
n
so
fH
a
rr
yP
o
tt
e
r‘
s
wo
r
ld
t
od
ra
wu
po
n
.
In the context of the book itself, the illustrations are not used to
W
ha
t
th
ei
l
l
u
st
r
at
i
o
ns
ad
dt
o
ou
rp
e
rc
e
pt
i
on
of
Ro
w
li
n
g‘
s
fi
c
t
i
on
al
t
h
ev
i
rt
u
al
wo
r
l
dt
hr
o
ug
ht
h
ev
eh
i
c
le
of
t
he
pi
c
t
ur
e
s‘
i
co
n
i
c style.
G
r
an
dP
r
é‘
s
il
l
u
st
r
at
i
o
ns
of
t
he
ch
a
ra
c
te
r
sa
r
ec
l
os
et
o
ca
r
ic
a
tu
r
es
i
n
126
t
h
ei
r
―
so
f
tg
e
om
et
r
y
;‖
t
he
yi
n
v
it
e
th
er
e
ad
e
rt
om
er
g
ep
er
s
on
a
ll
y
wi
t
h
herself as she uses her own face as a reference for the face of Harry
convenience for the illustrator, this choice puts its imprint on the virtual
a
n
dc
re
a
te
an
i
mp
re
s
si
o
no
ft
h
ea
ut
h
or
‘
sw
o
rk
,G
r
an
dP
r
é,
i
so
ne
of
the few people who is allowed to read the books before they are
released.
from Scholastic.com
now familiar typeface which is hand drawn in a way that evokes the
spirit and mood of the work. This typeface was used on the cover and
127
subsequently adapted as a logotype for the marketing of both toys and
the movie.
©Scholastic Inc.
than might be the ordinary case, although the initial two volumes were
128
Fig. 29. Chapter Illustrations from Harry Potter and the Order of
129
The Harry Potter volumes are good examples of the illustrated
book, and sit on one side of a continuum opposite the purely graphic
o
r
Ji
mW
oo
dr
i
n
g‘
sFrank. In the graphic novel of images, the syntax of
narrative that tries to tell a story with the least amount of words
necessary. Comic strips like The Little King and Henry that tried to do
this were called pantomime strips. The artists of both of these strips,
f
e
ww
or
d
so
rt
o
us
es
i
g
na
ge
an
do
t
he
r
wo
rd
st
o
fa
c
il
i
t
a
te
th
er
e
ad
e
r‘
s
Toonpedia entry on Otto Soglow and his cartoon, The Little King,
…
Th
i
ss
p
ar
s
it
y
of
l
an
g
ua
ge
i
sn
‘
tt
h
eo
nl
y
el
e
me
nt
o
ft
h
e
130
Fig. 30. The Little King. By Otto Soglow (1939) King Features.
the illustrations is that the pictures amplify the mood or style of the
work, provide additional virtuality to the text, and/or add more concrete
words in telling its story, is the mirror image of the illustrated book.
virtual sensory input like sound effects. The words provide some
additional concretization of the story being told in the pictures but are
131
Fig. 31. Page 12 of F
ra
nki
n“
Th
eRi
v
er”
a pantomime narrative in
Fantagraphics, 2003)
132
Between the extremes of this continuum we can place other
narratives that combine word and image with an eye toward how the
w
o
rd
sa
n
dp
ic
t
ur
e
sc
om
bi
n
e,
o
rd
on
‘
tc
o
mb
in
e
,t
ot
e
l
l the story. In all
V
o
nn
eg
u
t‘
s
Breakfast of Champions resides somewhere near
the extremes of the text dominated work, but in the direction of the
t
h
ef
u
nc
t
i
on
of
t
he
ca
r
t
oo
ns
t
ha
ti
n
t
er
p
en
e
tr
a
t
eVo
n
ne
gu
t
‘
st
ex
t
i
st
o
certain that the illustrations do amplify the mood and style of the work
significant turn toward the iconic with this novel. It cannot be said that
V
o
nn
eg
u
t‘
s
i
ll
u
st
r
a
ti
o
ns
ad
dm
or
e
sp
ec
i
f
i
ca
nd
co
n
cr
e
te
de
t
ai
l
s
to
t
he
narrative, but they do place visual icons into play next to literary
n
o
ta
dv
a
nc
et
h
es
t
or
y
as
su
c
h,
Vo
n
ne
gu
t
‘
sp
i
ct
u
r
es
su
p
pl
yt
h
e
how to read and assimilate the substantial iconic turn in his prose
style.
133
The genre of the graphic novel has come to suggest a long-
form work of comics in which the words and the images both combine
to tell the story. Most of the information conveyed by the images is not
word and image are part of the narrative flow of the work. The story is
broken down into pages, panels and speeches or narrations which are
although there are several others who also claim credit for inventing
the form. Various long forms of the comics have been experimented
T
ö
pf
f
er
o
rw
or
k
sl
i
k
eT
ho
ma
sR
o
wl
an
d
so
n‘
s
Dr. Syntax. First Will
Eisner in the 1970s and later Art Spiegelman in the lat 1980s and early
134
Among some of the most reviewed and most highly praised
g
r
ap
h
ic
no
v
el
s
of
r
ec
e
nt
ye
a
rs
ha
v
eb
ee
nC
hr
i
s
War
e
‘
sJimmy
spreads the story elements across both the images and the words of
the work. It would be difficult to quantify the relative levels, but the
reader does not get the impression in reading the work that either
Craig T
h
om
ps
o
n‘
s
Blankets: An Illustrated Novel, treats the
themes of first love, loss of faith, reconciliation with family, and the
storytelling. Any truly detailed discussion of the work is far beyond the
(which it will probably have, I have heard of a couple that have already
who has no experience of the graphic novel and wants a place to start
reading into the genre. The story is so artfully told that its graphic
because they are so involved in the main thread of the story. This is
135
the aesthetic of the graphic narrative that is present in classic
storytellers in the form, like Carl Barks, where technique serves story,
T
h
om
ps
o
n‘
s
st
y
l
eo
fr
e
pr
esentation in this work is less abstract
long form work in the comics, Goodbye, Chunky Rice, but it is still very
136
Fig. 32. Page 182 o
f
Cr
ai
g
Th
om
ps
o
n‘
sBlankets: An
137
As Chris Lanier says in his online review of the work,
a
d
ol
e
sc
e
nt
he
a
rt
.
I
t‘
s
on
l
yn
at
u
r
al
t
ha
t
,t
o
so
me
o
ne
tr
y
i
ng
to
be
T
h
om
ps
o
n‘
s
st
y
l
ei
nt
h
i
sw
or
k
is
v
er
ys
i
mi
l
a
rt
oE
i
sn
e
r‘
s
in
i
ts
M
os
t
of
t
he
em
ph
a
si
s
in
dr
a
wi
n
ga
ch
a
ra
c
te
r
‘
sr
es
p
on
se
si
s
pl
a
ce
dn
o
t
the more extreme the emotion or state of mind being represented, the
138
distortions of the interiors or landscapes reflecting the way in which
and recording of place, most panels that feature the exterior world are
represented with a more iconic slant that suggests the state of mind of
nature, that induces us to suppose that all our inner wealth, our
return. In any case if they remain within us, for most of the time
139
a different kind, which preclude any simultaneous occurrence
them.... The self that I then was, that had disappeared for so
the words that had just been spoken, although they were now
dream." (Bechdel)
L
i
k
ePr
o
us
t
,T
h
om
ps
o
n‘
sp
r
oj
e
ct
i
st
h
er
e
pr
e
se
n
ta
t
i
on
of
me
mo
r
y.
Hi
s
challenge is that he has to do this not only with text but with pictures as well.
impressions that interpenetrate and even index the past are analogized and
coded into a graphic narrative. As audience we are transported into not only
the matter of memory but the shape of recollection. What is subject is not
only what is being remembered but how it is remembered and how the
deepest felt matters of the heart are interwoven with whatever we imagine
we remember.
novel. This is to associate himself with the ambitions of the novel as a form
140
and the mode of illustration as a vehicle. Blankets: An Illustrated Novel
of view. The dominant sense in reading the work and perhaps its most
This is very much a novel about love and especially the highly charged and
deep emotions of first love which are untempered by experience and banked
by intense desire.
any novel we read it not to experience love for the first time nor to even
vicariously live first love again but to experience the memories of his first
love and to place ourselves within the virtual spaces of his remembered
r
e
al
i
t
i
es
.
Wer
e
ad
f
or
vo
i
c
e,
fo
r
th
eu
n
iq
u
en
es
so
f
th
eo
t
he
r
‘
se
xp
e
ri
e
nc
e
,f
o
r
point of view. In the graphic narrative we hear it, we see it; in this combined
s
o
Thompn
ta
l
k
sa
bo
u
th
i
ms
el
f
as
a―
c
al
l
i
g
ra
ph
e
r‖
i
na
wa
yt
h
at
h
e
c
o
nt
r
as
t
sw
i
th
Ch
r
is
Wa
re
‘
sp
er
c
ep
t
i
on
of
h
im
se
l
fa
sa
―
ty
p
og
r
ap
h
er
‖
(H
a
tf
i
e
ld
141
Interview.) Both of these terms model a graphic relation to writing and
descriptive about the amount any work might favor words or pictures or the
balance of the two in the constitution of the novel, or one can describe the
work. Until recent technology allowed for more efficient and economic
there are not numerous examples. In forming any canon of works that help
E
r
ns
t
‘
s,
Ho
g
ar
t
ha
n
dV
on
n
eg
ut
t
oh
el
p
de
sc
r
i
be
th
eb
o
un
da
r
i
es
that make up
of the form of the graphic novel insures that, increasingly, more works of
142
relationship, psychology and the inherent character of human beings. It is
image constructed with equal weight and value in telling the story and
text.
W
he
nT
h
om
ps
o
nc
al
l
s
hi
sw
o
rk
―a
nI
l
l
us
t
r
at
e
dn
ov
e
l
‖h
ei
s
intentionally trying to distinguish it from many works like manga reprints and
perceptions of the graphic novel. He, in fact, resisted the importunities of his
term graphic novel has come to be associated with any long form of the
like Thompson to distinguish his work with literary ambitions from those that
opportunities associated with that paradigm, and the issues within the
current literary environment around the growth of the graphic novel are more
t
h
an
ad
e
qu
at
e
l
ye
xp
l
or
e
di
ne
mi
n
en
t
co
mi
c
ss
c
ho
l
ar
Ch
a
rl
e
sH
at
f
i
el
d
‘
ss
t
ud
y
Emerging Literature. Hatfield relates that he toyed with the idea of titling his
143
work, The Rise of the Graphic Novel, to make more explicit the connection
between his work and the methods and observations of Ian Watt (153).
L
i
k
eWa
t
t
,H
at
f
i
el
d
‘
ss
t
udy makes considerable connection between
the economics and social history of the graphic narrative and its
on the effect serialization has had on the construction of certain works and
novelists and those looking to create a more unified and self-contained form
w
r
i
ti
n
gb
et
w
ee
nt
h
e―
d
ra
f
t
er
s
‖a
n
dt
he
―
pl
a
nn
e
rs
‖
.―
Dr
a
f
te
r
s,
‖
t
ho
se
wh
om
ay
plan as they go or not plan much at all in terms of the long story arcs of any
ongoing work and who may thumbnail individual pages or sets of pages as
t
h
ey
go
al
o
ng
ar
e
fi
n
ew
i
th
i
nt
h
ec
on
t
ex
t
of
se
r
i
al
pu
b
li
c
a
ti
o
n.
―
Pl
a
nn
e
rs
,
‖
those who want to have the long story arcs completely framed and may even
wait to allow the audience to experience the complete and full impact of the
work. Even roughing out an entire graphic novel is a time consuming task
that in itself can take years before actual page production begins.
Despite the fact that it is affixed to the title of a significant work in the
I
a
genre,mu
n
co
nv
i
n
ce
dt
h
at
t
he
t
er
m―
i
l
l
us
t
ra
t
ed
no
v
el
‖
wi
l
l
be
au
se
f
ul
t
er
m
144
in distinguishing novels and other long narratives not conceived for serial
and ends from those that are conceived or constructed in serial form. I am
m
more inclined to think the ter―
i
l
l
us
t
ra
t
ed
no
v
el
‖
wi
l
l
co
me
t
oi
nd
i
c
at
ew
o
rk
s
G
l
oe
c
kn
er
‘
sn
o
ve
li
s
t
hep
u
rp
o
rt
i
v
ed
i
ar
y
of
t
ee
n
ag
eg
i
r
l,
Mi
n
ni
e
the endpapers), Gloeckner roots her story in the experience of her younger
and I found myself regarding the author of the diary as any and
145
At first the diaries seemed precious: I was afraid to change
146
F
i
g.
3
3.
―V
i
ct
o
r
ia
nB
o
ok
‖I
l
l
u
st
r
at
i
o
nf
or
Diary of a Teenage Girl. By Phoebe
147
What Gloeckner uses as a device for distancing her authorship from
into the warp and woof of the text. Although some of these images are from
her actual teenage notebooks, most are drawn in the present, in her
contemporary style.
existence of comics within the work appears, at the end of the day, a
phenomenon of the voice of the writer which quite naturally breaks into
comics the way other voices might break into verse or song. Even when the
i
n
the illustrations witht
h
en
ar
r
a
ti
v
ec
o
nv
ey
s
th
ea
u
th
o
r‘
s
unique qualities of
e
voice. Both pictures and words establish thn
o
ve
l
i
st
‘
su
n
de
ni
a
bl
e
pr
e
se
n
ce
i
n
c
lu
d
in
ga
ne
x
te
n
de
ds
e
xu
al
r
el
a
t
io
n
sh
i
pw
i
th
he
r
mo
th
e
r‘
s
bo
y
fr
i
e
nd
an
d
b
e
in
gp
r
os
t
i
tu
t
ed
by
ag
i
rl
f
r
i
en
df
o
rd
r
ug
s
,a
r
ei
n
ci
d
en
t
si
nt
h
ea
ut
h
or
‘
sl
i
f
e
F
i
g.
3
4.
At
Mo
n
ro
e
‘s
Ap
a
rt
m
en
t
.8
9
.
149
I
n
th
et
e
xt
,
Mi
n
ni
e
,G
l
oe
c
kn
er
‘
sf
i
f
t
ee
n-year old persona, comes to
Crumb, Aline Kominsky and Diane Noomin all of whom were early
e
n
co
ur
a
ge
r
‘
so
fG
l
oe
ck
n
er
‘
sp
u
rs
u
it
o
ft
h
ec
om
i
cs
as
ex
p
re
s
si
v
ea
r
t.
The
o
f
th
en
o
ve
l
‘
sp
as
s
ag
es
i
nc
om
i
cs
.
Gloeckner asserts herself as the narrator letting her adult self relate the story
through her comics voice instead of editing or reshaping the voice of the
to see Minnie from without. We see her contexts, and the larger patterns in
the world around her are revealed by the change in distance and
p
e
rs
p
ec
t
iv
e
.We
se
ew
ha
t
Mi
nn
i
ec
an
‘
ts
e
eh
er
s
el
f
.
identity between the events in the narration and the presumed life of the
author. We know that Minnie, the ostensible author, will survive because we
know the representative language of the comics and the illustrations are not
that of the fifteen-year old girl but the mature version of Minnie, now
equipped to look at the past with an unblinking gaze. This reinforces the
150
impression in the epilogue that M
i
nn
i
e‘
s
really is a survivor despite or
151
Gloeckner organizes her illustrated novel to develop virtuality at three
there is the virtuality of the words in the story which simulate and may often
adapt the actual words of the 15-year old version of the author. The conceit
but this particular novel goes farther in that it is, at least in some part, the
actual diary of a teenage girl. The sense that the diary accounts are the
a
c
tu
a
le
nt
r
i
es
by
t
he
au
t
ho
r
‘
sy
ou
n
ge
rs
e
l
fis supported by the inclusion of
actual illustrations and comics done by the 15-year old Phoebe. The
inclusion of these drawings virtually insists that we regard the novel as very
Second, the use of the traditional illustrations within the text is the
mode that provides the most distant perspective on the events of the
narrative. This perspective virtualizes the interior and exterior worlds of the
presumed author. The full page captioned illustrations and the spot
illustrations interleaved within the diary entries are the most composed and
Third, the portion of the narrative that is told in the mode of traditional
comics is placed virtually within the present time of the story. The point of
view of this virtuality is that we watch Minnie as she goes through the actions
of her life. The diary entries are monologues that give us a view of events
152
t
h
at
i
sc
o
mp
le
t
el
y
Mi
n
ni
e
‘
s.
Weg
e
ts
om
ed
i
al
o
gu
er
e
co
r
de
di
n
th
e
se
en
t
r
ie
s
,
but just what Minnie wants us to hear; we have to infer the contexts through
more directly than dialogue that is fashioned in typical novelistic prose. The
of the setting and the characters; the reader experiences this rich visual
context simultaneous with the moment that the dialogue is read. In comics,
remembered, they are present, as they are in actual events, at the same
of dropping into the third person; the voice of the narrator is a voice speaking
in comics. The use of comics gives us the sense of watching the story move
forward while having more perspective on events than is available within the
c
o
nf
i
ne
so
f
Mi
nn
i
e
‘s
ac
c
ou
nt
o
ft
h
in
g
s.
A quality o
f
Gl
oe
c
kn
er
‘
ss
p
ec
i
fi
c
vo
i
ce
i
nt
he
s
ec
om
i
cs
i
st
he
wa
ys
h
e
has modeled her character designs in the comics portions of the narrative to
reflect the proportions of more typical character design for comics. In the
153
full-page illustrations the characters are drawn between four and four-and-a-
half heads high. These are the proportions often used by boardwalk
c
a
ri
c
at
u
r
is
t
so
ri
l
l
u
st
r
at
o
r
so
fc
h
i
ld
r
en
‘
sb
oo
k
s.
Th
i
sc
h
oi
c
ei
m
pa
r
ts
t
ot
he
c
h
ar
a
ct
e
r
sas
o
rt
o
ff
o
rc
e
dc
ut
e
ne
s
st
ha
t
i
sv
er
y
ap
pr
o
pr
i
a
te
f
or
Mi
n
ni
e
‘
s
world view and which feels very ironic in the hands of the mature Phoebe
executing the illustrations. The result is that the illustrations drip with irony of
which the cast of characters is so woefully ignorant that the illustrations can
narrative are rendered closer to the seven heads size of typical character
G
representational continuum.l
o
ec
k
ne
r
‘s
c
ha
ra
c
te
r
si
nt
h
i
sn
ov
e
l
‘s
co
mi
c
s
are about five to five-and-a-half heads high. A typical superhero these days
difference in character design changes not only the point of view when we
shift from the illustrations to the comics, but the mood, the style, and the
literal sense of proportion within the narrative itself, giving it the sense of
c
l
o
being more normal or typical,s
er
t
ot
h
er
e
ad
e
r‘
s
po
i
nt
o
fv
i
ew
.
s
p
verisimilitude to the reader‘r
e
se
n
ce
wi
t
h
in
Mi
n
ni
e
‘
sw
or
l
d
.Alternating
absence and p
r
es
e
nc
ea
n
dt
he
pr
e
su
me
da
u
th
o
r‘
s
po
s
it
i
o
ni
nr
e
l
at
i
on
t
othe
154
events recounted in the story. She uses the ability of the comics to provide a
b
e
tt
e
rs
e
ns
eo
f
―i
n
th
em
om
en
t
‖v
i
r
tu
a
li
t
y
.S
he
us
e
sw
or
d
st
or
e
pr
e
se
n
t,
i
n
first person, the state of mind of her protagonist so that we find it easy to
r
e
si
d
ew
i
th
i
nt
h
ep
r
ot
a
go
n
is
t
‘
sv
i
rt
u
al
h
ea
ds
p
ac
e.
Sh
eu
s
es
th
et
r
a
di
t
i
on
a
l
into its visualization but also a distinct point of view on the character and the
action which we can, in this case, ascribe to the author. Diary of a Teenage
Girl is a prototype of the varied virtualities that can be unleashed within the
illustrated novel.
with book illustration and comics in her illustrated novel, Gemma Bovery.
Instead it loosely adapts a classic novel and retells the story through a
local baker with literary pretentions who gets caught up voyeuristically in the
life and affairs of a recent addition to the population of the little village in
Normandy where they all reside. The typical textual portions of the novel are
i
n
hi
s
vo
i
ce
.B
u
tJ
ou
b
er
t
th
eb
a
ke
r
‘s
na
r
r
at
i
on
i
si
n
te
r
pe
n
et
r
at
e
do
ne
v
er
y
page with the illustrative elements of the work which expand the narration in
a contrapuntal manner b
yp
r
ov
i
di
n
gt
h
ea
ut
h
or
‘
sw
r
yobservation and point of
view.
155
As in The Diary of a Teenage Girl, the illustrative materials often are
are made in the narration, the pictures expand on those points, vertical
156
F
i
g.
3
6.
Ch
ar
l
i
e‘
s
Wo
rk
s
ho
p.
Ve
r
ti
c
a
le
l
ab
o
ra
t
i
on
so
f
th
eh
o
ri
z
on
t
al
f
l
ow
of
1999) 22.
157
In S
i
mm
on
d
s‘
sw
o
rk
as
i
nG
lo
e
ck
ne
r
‘
s, the illustrative features break
out into comics, advancing the narration instead of just glossing it. In the
comics passages in Gemma, the voices of the other characters come into
the story in a more objective way than if they were narrated by Joubert. This
is also the way aspects of the story can be told that would be impossible for
the narrative character to know or see. Comics becomes the vehicle through
which the writer can easily counterpoint the accounts of the narrator with the
themselves.
maker of the comics in Gemma Bovery is not directly a character in the story
as either the first person narrator or her later Iife avatar. In Blankets, the
maker of the comics is the possessor of the memories which are the real
a
r
t
is
t
‘
sp
er
c
ep
t
i
on
. In The Diary of a Teenage Girl, the maker of the comics
documents on which the story is founded. She asserts her presence into the
narrative to ameliorate some of the rough and troubling aspects of the work.
In Gemma Bovery the maker of the comics is the stylist of the story adjusting
the illustrative elements in a fashion that often indicates her judgements, her
through the diverse inventions of her drawing and her devices of visual
158
communication which never lets us get away from the fact that we are
F
i
g.
3
7.
Ch
a
rl
i
e
‘s
Pa
n
ic
.3
0
.
159
Fig. 38. Three Seasons. 35
160
The general ratio of words to image on the pages of this novel is
about fifty-fifty. There are times when the images dominate, sometimes
almost completely, but rarely if ever do pages seem less than half made up
of pictures. So the pictures must carry at least half the weight of advancing
unbordered panel in which Gemma is shown filling in her life like a paint-by-
back story occupies the top center of the page surrounded by spot
a s
story— ma
l
l
sh
ot
o
fG
em
ma
‘
sg
r
ie
f
ov
er
t
he
l
os
so
f
he
rf
a
t
he
r
, country
lifestyle magazines that have helped shape the numbered pattern on the
turned into a paint-by-number image gilded with a few roses and amplified
with the inclusion of a over idealized portrait of Charlie and Gemma happy in
front of their new home in the French countryside. The narrative put forward
by the top half of the page forms the background of the episode that unfolds
in the comics that occupy the bottom half of the page. Over each panel of
objections. All of these aspects of her page design are laid out in such a
maneuvered t
h
r
ou
gh
Ge
mm
a‘
s
sc
h
em
e.
The tone of the pictures—
the jibe
u
m
of the paint-by-nb
er
c
an
va
s
,t
h
es
ma
l
l
ne
s
so
fG
em
ma
‘
sg
r
ie
f
,t
h
ew
ay
161
G
em
ma
pu
s
he
sa
s
i
deC
h
ar
l
i
e‘
s
objections with rationalizations that
r
e
nonetheless seem devoid of anya
lc
o
nc
er
n
fo
r
Ch
ar
l
i
e‘
s
happiness.
162
Fig. 39. A Baroque Cartoon. 70
Later in the novel (Fig. 39) Gemma is pictured once again making
plans for a new life with a new and different lover. These plans unfold with
the same scene pictured at three different seasons during which Emma
how illustrative strategies are central to the appeal of the work. These
concentrated effects are likely the product of its serialization, the fact that it
because it uses so many illustrative strategies and devices to show and tell
its story. The novel contains both traditional types of illustrations as well as
passages in comics and these, together with the written word, are braided
quite tightly together on most pages of the narrative to form a very dense
T
h
et
er
m―
i
l
l
us
t
ra
t
ed
no
v
el
‖
ha
sthe effect of reassuring potential
readers that they will understand how to approach the work they are being
asked to read. Readers are quite familiar with the concept of illustration and
a
n
d―
i
ll
u
s
tr
a
ti
o
n
‖p
ut
t
og
e
th
e
rb
ec
a
us
et
h
et
wo
t
er
ms
ha
v
eal
o
n
ghi
s
t
or
yo
f
easy association. The illustrated novel may be a publishing category that will
163
make further inroads with the readership of traditional novels. Despite
longstanding prejudices against works that combine word and image to tell
stories, Illustration still connotes cooperation with the written text and even
n
o
ve
l
.‖
The work of Gloeckner and Simmonds also gives testimony to the manner in
which full integration of words and image in the novel is best accomplished
by using comics. When the story is to be advanced by both the words and
At the center of the continuum between the novel of words and the
novel of images is the novel in the form of the comics. Although called an
i
l
l
u
st
r
at
e
dn
ov
e
l
,C
ra
i
gT
ho
mp
s
on
‘
sBlankets is completely a work of comics.
I
t
‘
si
l
l
us
t
r
at
i
ve
qu
a
li
t
i
e
ss
pr
i
n
gp
ri
m
ar
i
l
yf
r
om
it
s
us
eo
f
ac
on
t
em
po
r
i
ze
dp
o
st
-
comics, manga style, superhero style, bigfoot style, etc. But comics as a
mode of discourse has found itself highly adaptable to the form of the novel
164
in various ways. Sometimes comics will be used to relate the entire novel, at
other times, only passages. There are also forms of graphic novelistic
discourse, like those used by Vonnegut, that suggest the comics without
becoming them.
The act of reading within the paradigm of a more visual culture will
mean an inevitable growth of works all along the continuum examined here.
Most of these works will make use of icon and iconic styles of representation
m
or
e
―p
r
es
e
nt
‖
wi
t
hi
n
th
ew
or
k
.T
he
i
co
ni
c
i
sam
ea
n
st
hr
o
ug
hw
hi
c
hb
ot
h
Both of these are the primary means by which virtuality is created and
Yet there is a dark side to the icon and the iconic and that is the
stereotype. In the next chapter I will examine the way stereotype has been
ethical and practical with the use of stereotypes in the comics and some of
165
Chapter Five
Graphic Narrative
assumed that the pictures and symbols painted on the cave walls by early
humans made those images because they expected, in some way, that the
representations they made had some influence or even control over what
was being represented. Thousands of years later we are still tracing the
form attitudes of self and other. The power to make and shape
166
in the comics, that effective graphic storytelling is dependent on the use of
stereotype. The purpose of this discussion is to examine that tenet and its
context.
The terms stereotype and cliché are very close in origin. The terms
originate near the beginning of the 19th century and refer to the process in
printing in which a metal printing plate, cast of molten metal, is struck from a
mold. The type is assembled, a mold made of the type using papier maché
or other material, and the molten metal, commonly lead, is introduced into
the mold. The resulting plate is used in the printing process while the original
echoic, apparently, of the sound used when a stereotype was cast by letting
the matrix fall down upon a surface of molten metal at the point of cooling.
2
e
The sound madw
as
as
or
t
of
―
cl
i
c
k,
‖
or
―
cl
i
c
hé
.
‖(
O
.E
.
D.
)
By the turn of the 20th century both of these terms were no longer
limited to describing the specific mechanics of printing, but had been turned
d
r
es
sl
i
k
ea
cl
i
c
hé
,o
r
ev
en
t
ob
ea
―
wa
lk
i
n
gc
li
c
h
é.
‖The initial image of a
cast being made from a mold and then that copy being the enunciator of
(
O
stereotyped diction or usage‖.
E.
D
.
). The meaning of the word ―
c
l
i
ch
é‖
167
h
a
de
nl
a
r
ge
dt
o
in
c
l
ud
e―
A stereotyped expression, a commonplace phrase;
(
O
also, a stereotyped character, style, etc.‖.
E.
D
.
).
B
yt
h
e1
92
0
st
he
wo
r
d―
s
te
r
eo
t
yp
e
‖w
as
mo
st
c
om
mo
nl
y
us
e
dt
o
d
e
sc
r
ib
et
h
e―
preconceived and oversimplified idea of the characteristics
(
O
a type.‖.
E.
D
.
)
―
C
stereotype (Graphic Storytelling,h
ap
t
er
4
:I
ma
g
es
as
Na
r
ra
t
i
ve
To
o
ls
―
)b
y
referencing its origin in printing. This seems his way of contextualizing his
d
i
s
cu
ss
i
o
nar
o
un
dt
h
ep
os
i
t
i
ont
h
at
s
te
r
eo
t
yp
ei
s
ju
s
ta
no
t
he
r
ar
t
i
st
‘
s
to
ol
a
nd
accursed necessity—
a tool of communication that is an
168
function of the medium, this should not be surprising. (Eisner,
Graphic 17 )
Eisner continues,
d
e
pe
nd
on
t
he
re
a
de
r
‘s
s
to
r
ed
me
mo
r
yo
fe
x
pe
r
ie
n
ce
to
stereotypes. (17)
storytelling. (18)
E
i
sn
e
r‘
s
id
e
ao
fw
h
at
i
sa
usable stereotype is amply illustrated in a
the labels. Below the drawing is a list, not in order, of the stereotypes
represented in the drawing. Can you match the labels to the stereotypes?
169
Label the Stereotype
Fig. 40. Label the Stereotype. Match the list of stereotypes below with their
conventional image. Do you want to reinforce the stereotypes with your selection or
s
call them into question? Toe
et
h
ei
ma
g
ewi
t
hE
i
sn
e
r‘
s
la
b
el
sgo to Appendix A.
Image by Will Eisner altered in photoshop by the author. From Graphic Storytelling
List of Stereotypes
Thief Vamp
Wimp Boss
Police Banker
Mother Worker
Athlete
170
Among the observations one might make if one tries this experiment
is that at least, at some level, the stereotypes are all rather interchangeable.
the images. Of course when gender is indicated by the label the choices
W
he
nl
o
ok
i
n
gat
t
he
i
ma
ge
sa
f
t
er
Ei
s
n
er
‘
sl
a
be
l
sa
r
er
e
at
t
a
ch
ed
Ia
m
f
o
nd
of
a
sk
i
ng
my
st
u
de
n
ts
ho
wm
an
yo
f
th
e
ir
mo
t
he
r
sr
e
se
mb
l
eE
i
sn
e
r‘
s
acknowledge a resemblance. At the same time, almost all the students have
Mother stereotype.
Eisner explains,
171
Fig. 41. The basis of stereotypical imagery is the idea of embodying what
A
l
on
gt
h
ew
ay
,
Ei
s
ne
r
‘
se
xp
l
an
a
ti
o
nf
o
rt
h
em
ec
h
an
i
sm
be
hi
n
dt
h
e
f
u
nc
t
i
on
i
ng
of
s
te
r
eo
t
yp
eh
a
smo
r
ph
e
df
r
om
―t
h
er
e
ad
e
r‘
s
st
o
re
dm
em
or
y
of
p
e
exr
i
en
c
e‖
t
ot
h
er
e
ad
e
r‘
s
―s
o
ci
a
le
x
pe
r
ie
n
ce
.
‖The emphasis suddenly
s
h
i
ft
s
fr
o
mt
he
ob
s
er
v
er
‘
sn
a
tu
r
al
p
ow
er
s
of
ob
s
er
v
at
i
o
nt
ot
h
en
at
u
r
eo
fh
i
s
of visual narrative.
172
I
n
Ei
s
ne
r
‘
sw
or
l
d
vi
e
wt
he
r
es
ee
mt
ob
es
o
meu
n
iv
e
rs
a
lv
a
lu
e
s.
he
n
ce
th
e
re
T
h
ec
om
i
cs
‘
cr
e
at
o
rc
a
nn
ow
co
u
nt
on
ag
l
ob
a
ld
i
st
r
i
bu
t
i
on
of
Eisner tends to view all stories as being variations on the theme of human
survival. Eisner seems to believe that living things share in common the
implies to Eisner that there must be a universal set of images or icons that
c
o
nt
e
nt
i
o
no
fp
h
ys
i
og
n
om
is
t
so
fa
l
l
pe
ri
o
d
swh
e
nh
es
a
ys
,
―C
er
t
a
in
hu
ma
n
o
g
characteristics are recn
i
za
b
l
eby
ph
y
si
c
al
a
pp
ea
r
an
c
e‖
(
19
)
.B
ut
h
e
d
o
es
n‘
t
i
l
lu
s
tr
a
t
et
hi
s
i
na
ny
ab
s
ol
u
te
f
as
hi
o
n
.H
is
ex
a
mp
le
ss
e
emt
o
be
bu
i
l
t
human face, arise unbidden from our flow of visual information. These
pattern is automatic and the data is filtered for these schema close to the
173
entry ports for the dataflow. The act of recognizing faces seems to have
c
o
mmo
n
l
ya
cc
e
pt
e
dt
y
pe
sc
a
ne
vo
k
eav
i
e
we
r‘
s
re
f
l
ex
i
ve
recognition.
174
Fig. 42. Employing Characters that Resemble Animals. Eisner suggests
perception of animals. 20
In considering the reading of these images one must consider that while the
with which they are paired, the characteristics associated with those features
175
illustrates in Fig. 42, the representations seem to me to be drawn not so
E
i
sn
e
r‘
s
ac
q
ua
i
nt
a
nc
ew
ho
se
e
me
dt
o
hi
mt
o
re
s
em
bl
e
a particular animal
and so he uses that animal as a reference point for designing his caricature
o
f
th
e
m.
It
h
i
nk
th
i
sc
a
nb
es
e
en
in
Ei
s
ne
r
‘
sc
ar
i
c
at
u
re
of
o
wl
i
sh
n
es
sw
hi
c
h
Standards of Reference.
176
The images labeled Heroism and Evil are examples of pure stereotype. They
between the images and the attributes they supposedly project. For example
one could complicate the reading of the images by replacing the label for
―
H
er
o
is
m‖
wi
t
ht
h
el
a
be
l
―H
i
t
le
rY
o
ut
h
,‖
o
rt
he
l
ab
el
f
or
―
Ev
i
l
‖w
i
th
t
he
la
b
el
―
A
dv
a
nc
ed
Sc
o
li
o
s
is
.
‖
Eisner is not blind to the implications of his joke or his defense of stereotype.
Many Eisner stories touch on the effects of preconception, prejudice and the
177
active areas of inquiry for Eisner and comprised the central subject of two of
E
i
sn
e
r‘
s
ra
t
i
on
al
e
fo
r
th
eu
s
eo
fs
t
er
e
ot
y
pe
si
s
l
ar
ge
l
ya
pr
a
gm
at
i
c
one.
speeds the reader into the plot and gives the teller reader-
The general rationale is the need for speed and certainty of recognition
which, to a large degree, means giving people what they already expect.
The task of the graphic narrator when it comes to the visual creation of
E
i
sn
e
r,
t
he
r
ei
sn
oq
u
es
t
io
no
f
us
i
ng
st
e
r
eo
t
yp
e
s,
i
t‘
s
ama
t
t
er
of
p
re
f
er
r
i
ng
associations and resonance within the visual language of the comics. I call
t
h
i
sv
oc
a
bu
l
ar
y
of
i
ma
ge
st
h
e―
a
pp
a
ra
t
us
.
‖E
i
sn
e
roffers a few catalogs of
178
such apparatus which includes objects, apparel, pose, props, all of which are
cast in the story like actors to facilitate the speed and certainty with which the
F
i
g.
4
5.
Ei
s
ne
r
‘
sA
pp
a
ra
t
us
.2
1
179
adjectives or adverbs, they provide the storyteller with an
Poets and writers have always regarded images as being economical in the
way they can modify or represent ideas, emotions, states of mind, problems
or anticipations within a text. In this case the images are literally drawn—
E
i
sn
e
r‘
s
pr
a
gm
at
i
s
ms
ho
u
ld
no
t
su
r
pr
i
s
eu
s.
E
is
n
er
l
ie
sw
e
ll
wi
t
h
i
nt
he
accessible work that showcased the bourgeois values of middle class life. In
the late 1930s Eisner was the artistic center of the Eisner-Iger Studio where
commercial comic book. Eisner pioneered the factory style of comic book
production. E
i
sn
e
r‘
s
primary role in the factory was to oversee the entire
script and rough in the drawing for each panel. He was responsible for much
of the character design and general concepts for the stories and on-going
series, so he was the central figure at the origin of most work produced by
the studio. At the end of the process he would review and sign off on the
final product.
180
Payment in this system was by the page, so the more efficiently the
studio could operate; the more money came into the operation and enriched
the partnership. Eisner became almost legendary for all the ways that he
devised to make operations more efficient and to save money. At the same
time Eisner remained dedicated to the idea that the comics were a
It was in this atmosphere that Will Eisner began developing his ideas
about the theory and practice of sequential art. Any insights into how to
make his storytelling clearer, more emotive, faster-paced, more exciting and
just more communicative in general were derived directly from the practice of
making visual narrative and were immediately put back into making more
Others in the field were similarly motivated, but what made Eisner
quality of the storytelling as well as the speed at which new stories could be
conceived, produced and delivered. Eisner became known for two qualities
of his work, the ability to deliver on time and his ability to produce work that
181
E
i
sn
e
r‘
s
cr
e
at
i
o
na
nd
wo
r
ko
nThe Spirit, regarded by most critics as one of
a
l
l
the highest achievements of the so-ce
d―
g
ol
d
en
ag
e
‖o
fA
me
r
i
ca
nc
o
mi
cs
.
The Spirit was a comic book that was distributed as an insert in the
feature quickly became a wider ranging anthology with the title character
characters and frequently reflecting the tastes and qualities of noir film. The
explored subject matter that blended pulp fiction with elements of social
realism. It was the formal experiments of The Spirit as well as the range of
C
l
ea
r
l
yE
is
n
er
‘
se
a
rl
y
pe
r
io
dl
a
i
dt
he
gr
o
un
d
wo
rk
f
or
hi
s
su
b
se
qu
e
nt
practice and approach to his graphic novels. But it may be the next period of
his career that secured much of his ideas and practices involving
When Eisner left The Spirit for the army in 1942 it was the first step on
promote preventive maintenance among the troops. For over 20 years this
182
p
u
bl
i
c
at
i
o
nwa
s
th
ec
o
re
pr
o
j
ec
tf
o
rE
i
sn
e
r‘
s
su
c
ce
s
sf
u
lb
u
si
n
es
se
n
te
r
pr
i
s
e,
successor to Army Motors, the magazine that Eisner illustrated during his
time on active duty, Eisner based the concept of the publication on what he
h
u
mo
r,
―
ch
e
es
ec
a
ke
‖r
e
pr
e
se
n
ta
t
i
on
so
f
wo
me
n
,a
nd
occassional use of
183
Previous Page: Fig. 46. Double Entendre. Eisner uses a visual double
r
e
ad
s
:―
Y
ou
re
a
l
ly
ha
v
et
ok
e
ep
in
sh
a
pe
to
co
v
er
t
ha
t
ki
n
do
ft
e
r
ri
t
o
ry
.
‖From
Bob Andelman, Will Eisner: A Spirited Life (Milwaukee, OR: M Press, 2005)
153.
with which he thought his audience would find it easiest to connect. He has
1
9
70
sE
i
sn
e
r‘
s
ap
pr
o
ac
hh
a
dr
un
af
o
ul
o
fd
em
an
d
sf
or
mo
r
ei
n
cl
u
s
iv
e
find new devices and approaches to create soldier interest in the publication.
A
sM
ur
p
hy
An
d
er
s
on
r
el
a
te
si
n
Bo
bA
n
de
l
ma
n‘
s
bi
o
gr
a
ph
yo
f
Ei
s
ne
r
,
t
h
ec
on
t
r
ac
t
,a
n
dwe
co
u
ld
n
‘t
d
ot
he
r
is
q
ué
st
u
f
fa
ny more. The
too. We had to make sure that the black troops were portrayed
b
u
tt
h
ey
di
d
n‘
t
t
hi
n
ks
he
wa
sp
r
et
t
ye
n
ou
gh
.
Th
ey
k
ep
ta
f
t
er
me
184
giving me photos of beautiful black ladies, trying to get me to
incorporate that stuff. At the time, during the Vietnam War, her
t
r
a
de
ma
r
kw
as
an
Af
r
oa
n
dI
ke
p
td
r
aw
i
ng
t
hi
s
.T
h
ey
sa
i
d
,‗
Oh
,
n
o
,n
o!
T
ha
t
‘s
no
t
it
!
‘
Fi
n
al
l
y
it
d
aw
ne
do
nm
e,
I
ju
s
ts
t
ar
t
e
d
d
r
aw
i
ng
Co
nn
i
e
‘s
fa
c
ew
it
h
an
Af
r
oa
n
dg
iv
i
n
ghe
r
br
o
wn
ey
e
s.
Y
o
uk
no
w
,t
ha
t
st
o
pp
e
di
t
.T
h
at
‘
sb
a
si
c
al
l
y
wh
at
I
di
d
.‖
(Andelman, 165)
between image and reader. His attention to the task of organizing and
making more efficient the production of the comics inevitably turns more to
the issues of visual narrative and to the technical breakdown of the whole
in Graphic Storytelling and its predecessor, Sequential Art. These efforts are
t
y
pi
c
a
lE
is
n
er
en
t
r
ep
re
n
eu
r
ia
l
pr
o
je
c
ts
an
dd
e
mo
ns
t
r
at
ea
nu
mb
e
ro
fE
i
sn
e
r‘
s
trademark elements.
These works attempt to educate in the way that PS magazine and any
number of other Eisner projects (like his Gleeful Guides series f or example)
185
T
h
es
ea
p
pr
o
ac
h
es
ar
e
al
l
ha
l
l
ma
rk
s
of
th
ec
o
mme
r
ci
a
la
r
t
is
t
.E
i
sn
e
r‘
s
values and assumptions are bourgeois and revolve around a strong work
e
t
hi
c
.H
ed
i
sp
l
ay
s
ac
ra
f
t
sm
an
‘
sp
r
id
ea
t
ha
vi
n
gr
i
se
nt
h
rough the ranks of his
what he liked to do. This is the professed ideal of most of the young people
Hogarth. This is someone who considers how to broadly appeal to the tastes
of the public rather than to the tastes of a specific patron. This is someone
who wants to clarify and make more systematic the study of the graphic
narrative and its legitimacy as an art form. This is an artist who approaches
his work with the pragmatic ethics of the bourgeoisie, ethics that charge
w
h
ic
hi
s
pe
r
so
n
al
,
ba
s
ed
on
t
he
ar
t
i
st
‘
so
w
nne
e
dt
os
e
l
f-educate, and which
recognizable and easily placed within the virtual narrative of the reader. The
186
individualization in favor of simpler schemata that are easier to reproduce.
flow with the grain of the medium toward the most essential aspects of
favor the speed of impression, both the impression made by the plate to the
paper and the impression assembled by the reader from the words and
seem reasonable and even necessary. Much of the project of mass media
graphic narrators since the time of Hogarth have largely worked from within
that project.
narrative formula.
There have been many analyses put in motion about the social effects
187
fewer efforts to confront stereotype directly within the theory of graphic
s
e
narrative as oppod
to
ef
f
o
rt
s
to
se
l
e
ct
th
e―
g
oo
d
‖s
t
er
e
ot
y
pe
sf
r
o
mt
he
―
b
ad
.
‖We
ca
nu
n
de
r
st
a
nd
t
ha
ts
t
er
e
ot
y
pi
n
gp
eo
p
le
—overgeneralizing them,
we can find it hard to imagine that the comics can work without resorting to
stereotype within the context of the comics. Such a study should have
s
n
component to the genre‘a
r
ra
t
i
ve
te
c
hn
i
qu
e
.Wh
a
ti
sw
a
nt
ed
f
or
t
hi
s
is
a
F
r
ed
r
i
kS
tr
ö
mb
er
g
‘
sBlack Images in the Comics: A Visual History
S
t
r
ömb
e
rg
‘
sc
o
ll
e
c
ti
o
no
fi
m
ag
er
y
is
em
ot
i
o
na
l
ly
r
es
on
a
nt
an
di
s
re
n
de
r
ed
188
This is evident in the image ornamenting the frontispiece of the collection
which shows the night and day of a stereotyped image and a non-
stereotyped representation.
Fig. 47 Night and Day. Graphic Design by Fredrick Strömberg from Black
Fantagraphics, 2003) 3
Central to the difference between the two halves of the image is that
There are a few common elements between the two representations, the curl
to the hair for example, but mostly it is hard to understand how the
s
t
er
e
ot
y
pe
,
it
‘
s
di
f
fi
c
u
lt
t
ou
nd
e
rs
t
an
dh
o
wt
hi
s
se
t
of
co
n
ve
nt
i
o
ns
be
c
am
et
h
e
189
default iconic form for representing black people in the comics of Europe and
North America.
word—
the native, namely the unflattering portrayal of native
p
o
pu
l
ar
r
ea
di
n
go
fH
a
rr
i
et
B
ee
ch
e
rS
to
w
e‘
st
i
t
l
ec
ha
r
ac
t
er
i
n
U
ncl
eTo
m’sC
abi
n
. The third stereotype is the coon—
a
p
r
on
et
o
le
a
ps
of
t
he
i
ma
gi
n
at
i
o
na
nd
―
fu
n
ny
‖b
u
rs
t
so
f
s
e
ns
ua
l
na
t
ur
e
ma
ki
n
gh
er
a
n―
ac
c
ep
t
ab
l
e‖
o
bj
e
ct
f
or
wh
i
t
e
tom—
complete with large, ungainly, asexual physique and an
190
unwavering loyalty to the white household for which she works.
a
n
dr
eb
e
ll
i
o
us
―b
a
dNe
g
ro
‖
—most often functioning as a
however. It can—
as I see it—
be distinguished on at least three
levels: the first is the purely pictorial (in which a certain minority
the purely textual (in which captions and not least the use of
p
o
rt
r
a
ye
da
se
v
i
l,
s
tu
p
id
,
fo
o
li
s
h
,s
ub
s
er
v
ie
n
t…
or
qu
i
t
es
i
mp
l
y
nonexistent). (24)
n
o
tb
as
e
do
na
c
tu
a
lo
bs
e
rv
a
ti
o
no
fB
l
ac
kp
e
op
l
eb
ut
i
ns
t
ea
d
,o
n―
i
d
ea
s‖
o
f
t
i
v
e
the savage or primit
ha
t
co
nf
o
r
me
dt
o
ac
ce
p
te
di
d
ea
so
f
th
e―
o
t
he
r.
‖
Hi
s
f
i
r
st
h
is
t
or
i
c
al
i
ma
ge
i
sa―
d
oc
u
me
nt
a
r
y‖
pa
n
el
f
ro
ma
an
t
i
-slavery broadside
of the early 1800s entitled Remarks on the Methods of procuring slaves, with
191
Fig. 48. Remarks on the Methods of Procuring Slaves. Ca. Early 19th
Century. 36
in the original sense of the term, the sense that the figures are very
generalized in style and the image could have been used or reused any
Stereotypical then, in the manner that they are designed to make a quick and
192
Although the images of Black people here are more vaguely
impressionistic than closely observed and show little evidence of the artist
necessarily having seen many Black people, they are still rendered with the
that shapes their situation. At the same time, though they are portrayed as
humbled, the slaves share the same depth in the picture plane as the slave
owner. This, and sharing the same level of caricature means there are
definite ways that the image and representations are equalized in their visual
essentials.
M
cC
l
ou
d
‘s
s
up
po
s
i
ti
o
ni
s
co
r
re
c
tw
ea
r
ei
n
cl
i
n
ed
mo
r
et
ow
r
ap
ar
o
un
dt
h
es
e
This is not a demeaning portrayal and the Black figures are posed with
considerable nobility, especially the manner in which the lead figure stands
to the branding iron. It might be said that the representation slants in the
d
i
r
ec
t
io
no
f
im
ag
i
ng
t
he
st
e
r
eo
t
yp
eo
f
th
e―
n
ob
l
es
av
a
ge
,
‖b
u
tt
h
eg
r
os
s
1872 episode of the Ally Sloper feature in Judy, or the London Serio-Comic
193
Journal. Ally Sloper is generally considered the first recurring character in
European comics.
Fig. Ally Sloper in Africa from Ally Sloper by Charles Henry Ross and Marie
Duval, 1873. By the 1870s the stereotype of the savage is well ensconced in
From the episode, Sloper in Savage Africa, the story itself is a satire of
British colonial behavior, but the representations of Black people are very
b
e
ga
nt
o
ap
pe
a
ri
nc
o
m i
cs.…
i
ti
sclear that Black characters—
194
when they first showed up—
overwhelmingly did so in the guise
―
t
a
me
‖s
a
va
ge
s
,k
i
dn
a
pp
ed
an
de
d
uc
at
e
dA
fr
i
c
an
sh
o
us
ed
i
n
home. (39)
enables exploitation more efficiently than the delusion that you are exploiting
others for their own good. Key to creating such illusions are representations
a
family—l
l
an
t
i
th
e
ti
c
al
t
ot
h
ev
i
rt
u
es
of
―
ci
v
il
i
z
ed
‖s
o
ci
e
ti
e
s
.The force behind
and mask our exploitation of them. The social behavioral mechanisms which
e
n
fo
r
ce
ce
r
t
ai
nl
i
m
it
s
on
ho
wb
ad
l
yo
ne
ca
nt
r
e
at
―
ki
n
,
‖―
c
la
nm
em
be
r
s‖
o
r
―
p
eo
p
le
,
‖e
as
i
l
yf
a
ll
a
wa
yw
h
ent
h
es
ub
j
e
ct
ca
nb
es
e
en
as
no
t
―o
n
eo
fu
s
‖
T
h
es
te
r
eo
t
yp
eo
f
th
e―
s
av
a
ge
‖h
a
sb
ee
np
a
rt
i
c
ul
a
rl
y
us
e
dt
o
anywhere there is a collision between large scale and small scale societies.
195
t
r
a
In the Levi-Su
ss
i
a
ndi
a
l
og
i
cb
et
w
ee
nt
h
e―
r
aw
‖a
n
dt
he
―
co
ok
e
d,
‖
th
e
r
e
pr
e
se
n
ta
t
i
on
of
B
la
c
kp
eo
p
le
i
sv
er
y
―r
a
w‖
i
nd
e
ed
.T
h
ey
ar
e
pu
tn
o
to
nl
y
i
n
c
u
l
tu
r
al
o
pp
os
i
t
i
on
to
t
he
―c
o
ok
ed
f
oo
d‖
e
at
e
rs
of
c
iv
i
l
i
ze
ds
o
ciety but are
seeing civilized people as less fellow beings than as just something to cook.
Fig. 50. Mickey on a Desert Island. By Win Smith, 1930. Most major artists
in the comics and animation before the 1950s evidence the use of
In the United States there was a greater need during the 19 th Century,
when the visual conventions of Black stereotypes were being refined and
of popular fiction, to rationalize slavery. The result was that by 1900 the
196
around the minstrel stereotype, a sort of tamed version of the African
―
s
av
a
ge
‖c
o
nt
e
xt
u
al
i
z
ed
by
t
he
ru
r
al
h
um
or
a
nd
pa
s
to
r
al
c
om
ed
yo
f
th
e
minstrel show.
Fig. 51. Musical Mose. By George Herriman, 1902. The central character is
this series of strips seeks to hide his ethnicity in order to pursue his career
interests. This may have been the case with the strip‘
s creator as well. 48
In the panel from the strip Musical Mose, by George Herriman, the
relates in his notes accompanying this image, there is likely poignant irony
s
o
mes
u
gg
es
t
i
t‘
s
po
s
si
b
l
et
ha
t
it
o
nl
ym
ea
n
th
ew
as
pa
r
tG
r
ee
k,
w
hi
c
hw
as
Whatever his ethnicity may have been, Herriman lived as a White person,
and who, like Herriman, was originally from New Orleans, always considered
himself to be White but he did live as a Black person and largely amidst the
S
o
mec
r
i
ti
c
al
r
ea
d
er
so
f
He
rr
i
ma
n
‘s
Krazy Kat feel that work in
A
me
r
i
ca
np
e
rs
p
ec
t
iv
ea
n
di
sv
e
ry
i
nf
l
u
en
ce
db
yH
e
rr
i
ma
n
‘s
hi
d
de
ne
t
hn
i
ci
t
y
.
It should be said that the work reproduced here is a fairly early work. One of
H
e
rr
i
ma
n
‘s
ac
h
ie
v
em
en
t
sa
sa
na
r
t
is
t
is
t
ha
th
et
o
ok
hi
s
co
mi
c
na
r
ra
t
i
ve
interests and developed a visual language that did not rely on ethnic humor
c
o
mp
os
e
do
fa
do
g
,a
ca
t
,a
n
dam
ou
s
e.
Pa
r
to
f
He
rr
i
ma
n
‘s
ge
n
iu
sw
a
s
seeing and using the new archetypal visual vocabulary that was emerging
possibilities in this language in large part because he was freed from the
need to use stereotype to reach the masses. Herriman was unique among
commercial comics artists in that the large body of his work did not have to
198
compete for mass appeal because he had a patron in his publisher, William
unlikely that any of that would have happened if Herriman had been living as
a Black person.
The stereotype that Herriman has used in this panel is one that the
S
t
r
ömb
e
rg
‘
sb
oo
k
,
s
i
d
ek
i
ck
s
li
k
eT
he
Sp
i
r
it
‘
s
―E
bo
n
y‖
?A
st
h
eg
r
ea
t
,l
a
t
eb
la
c
k
i
n
v
ar
i
ab
l
yd
r
ew
Ne
gr
o
es
as
―a
ci
r
c
l
e,
bl
a
c
kwi
t
ht
w
oh
ot
d
og
si
n
t
h
em
id
d
le
f
or
am
ou
t
h.
‖
Mo
re
i
mp
or
t
a
nt
l
y,
t
he
cr
e
ators of this
i
n
hu
ma
ni
c
on
o
gr
a
ph
y
…d
id
no
t
en
vi
s
i
on
,a
st
h
ey
sa
t
pe
nc
i
l
i
ng
and inking into the wee hours of the morning at their drawing
S
t
r
ömb
e
rg
‘
ss
e
le
c
t
io
ndevastatingly chooses examples from virtually
every major figure in the history of the comics through 1960, from McCay to
199
Eisner, all of their work, tainted in some part for us as readers, by their use of
the subsequent reputation of the artist, asking them to consider if they want
their own work being perceived in the way we read these obviously
s
b
compromised images today. For me, the importance of Strömberg‘o
ok
i
s
to make the case that it is not just a matter for the artist to choose from
between negative and positive stereotypes. The graphic narrator is far better
The main problem with stereotypes is that they are untruthful in their
essence because they are representations that have been devised without
This problem is clearly visible in the case study of Black images that
people.
I
‘
v
ec
ho
s
en to make that emphatic so as to be clear that Black
pattern recognition; they are artifacts of psychosexual desire and the will to
200
power. They are like embodiments of evil platonic ideals shaped in some
Stereotypes embody the way we think others should be if the world were
insist that reality comply. It is not unusual for people to see validation for the
what to observe and how to interpret what they observe has been coded in
often used to deflate the pompous and the mighty, it can also be used to
W
he
nw
el
o
ok
at
t
he
O.
E
.D
.
on―
c
ar
i
c
at
u
re
‖
wes
e
ed
ef
i
n
i
ti
o
ns
t
ha
t
201
the characteristic features of the original are exaggerated with
ludicrous effect.
caricature does.
s
a
is demonstrated by Strömberg‘n
t
ho
l
og
yo
f
im
ag
e
s.
Al
o
ng
s
id
eobserved
r
e
pr
e
se
n
ta
t
i
on
so
f
pe
op
l
eo
fc
o
l
or
,l
i
k
eH
og
a
rt
h
‘
s, we have the early
p
r
ob
l
em
of
be
i
n
gun
t
r
ut
h
fu
l
.―
Un
t
r
ut
h
fu
l
‖n
o
ti
na
n
ye
ss
e
nt
i
al
i
s
ts
e
ns
e,
b
ut
i
n
the relational sense in that we expect the image and imagemaker to give us
a
―
tr
u
e‖
pi
c
t
ur
eo
f
th
es
u
bj
e
ct
w
ha
te
v
er
t
ha
t
mi
gh
t
be
.The case history of
Black Images in the Comics shows how the use of stereotypes has
compromised the work of the most important and valued artists in the form.
What has been betrayed is the compact between artist and audience that
any reality the artist presents has been observed, observed no matter how
interior, absurd, spontaneous or personally skewed. The artist can tell us the
―
t
r
ut
h
‖a
st
h
ey
se
ei
t
,
bu
tw
ea
s
kt
he
mt
o―
s
ee
‖
it
i
ns
om
eg
en
u
in
ea
c
to
f
202
Nothing in this essay should be constructed as any criticism of Will
Eisner or any other artist of the past for making the choices they made with
the information they had. In the case of Mr. Eisner I was personally the
recipient of many generous favors on his part and I admired him greatly for
t
h
eh
i
gh
st
a
nd
a
rd
sh
ea
p
pl
i
ed
t
oh
is
wo
r
ka
nd
hi
s
re
l
en
t
l
es
sp
u
rs
u
it
o
f―
t
r
ut
h
‖
as politicians and t
h
er
e
‘
sa
lw
a
ys
an
open season for second-guessing their
are usually present to reassure the reader of the safety of their opinions and
sensitively. Such a case may be the way very racist and sexist imagery that
203
Fig. 52. Intentional Offense. Robert Crumb deploys his stereotypical
C
r
um
b‘
s
sa
v
ag
e/
m
in
s
tr
e
ls
t
er
e
ot
y
pes are delivered with both a
cuteness that helps underscore the irony with which they are intended.
he even exaggerates those qualities for more effect. The images taste of
projectile vomiting, bites of things brought from deep within, indigestible bits
of mass culture vomited out of personal history and put on display for public
204
What started v
e
ry
sp
o
nt
a
ne
o
us
l
yi
n
Cr
um
b‘
s
LS
D-enabled big bang of
a
r
ch
e
ty
p
al
c
ha
r
ac
t
er
s
is
en
l
ar
g
ed
up
o
na
sC
r
um
b‘
s
co
n
fe
s
si
o
na
l
qu
al
i
t
i
es
ar
e
encouraged by his association with his second wife, Aline Kominsky, whose
comics. Crumb begins to emerge more and more from behind his characters
spontaneity.
method that accepts that many aspects of the self do emerge in the work
and that the artist can choose not to put the lid on, not censor what arises,
and let it all hang out as a sort of exercise in telling it like it is [to use two
phrases that might have quotation marks but for the sake of trying to
k
y
and not just catch phrases of hippie cliché]. Komins‘
s
an
dC
r
um
b‘
s
that is evident in the work with its willingness to share deep detail about their
n
d
too self-iu
l
ge
n
ta
nd
i
tm
ay
be
t
ha
tC
r
um
b‘
s
i
ma
ge
r
ycrosses that line of
205
In the Terry Zwigoff documentary, Crumb, the artist notably declares
the only people who complain about his use of stereotypical imagery are
B
l
White liberals, thus implying thata
c
kp
eo
p
l
e―
go
t
‖w
ha
t
he
wa
st
r
y
in
gt
o
do
students. They see what Crumb is doing, but they are still very offended by
the imagery he uses to do it. Ironic purpose or effect may not be able to
F
o
rm
et
h
es
ei
m
ag
es
r
es
on
a
te
.A
sa
co
n
te
mp
o
ra
r
yo
fC
r
um
b‘
s
,I
relate viscerally to the way his images distill the simultaneous affection and
loathing one can have for the mythic framework of characters and icons that
populate the common cultural reference for the first television generation.
a
nu
n
ch
al
l
e
ng
ed
co
mp
o
ne
nt
t
oA
me
r
i
ca
‘
ss
h
ar
e
di
c
on
o
gr
a
ph
y
.I
tw
a
sa
time in which the common icon for a roadside vegetable stand was a
Part of coming of age in the 1950s and 1960s was coming into an
awareness of how the icons that made up the background imagery of our
lives were loaded with ideology and programming. A fair amount of the
exposure to popular culture we did receive was not just to the popular culture
of the 1950s (Elvis, Eisenhower and Ed Sullivan) but to the popular culture of
the 1930s and 1940s largely as an effect of the repackaging of film (and
206
e
s
pe
ci
a
l
l
ya
ni
m
at
i
on
f
ro
mt
h
os
ed
e
ca
de
s
)f
o
rd
a
yt
i
me
t
el
e
vi
s
i
on
.C
r
um
b‘
s
caricatures and most of his sequential work inhabit a world that is deeply
influenced by the false memories of the 1930s and 1940s induced by deep
draws his style and his archetypes and some of these archetypes are
stereotypes.
This same interest in the way that these stereotypes are denied and
w
r
i
tt
e
no
ut
o
fo
ur
c
ul
t
ur
a
lh
i
st
o
r
ya
pp
e
ar
si
n
Te
r
ry
Zw
i
go
f
f
‘‘
s
f
il
mo
f
Ghost
World, in which a stereotyped advertisement for the fried chicken chain for
s
,
whom Seymour workb
ec
o
me
sE
n
id
‘
s(
T
ho
r
aB
i
rc
h
)c
on
t
r
ov
er
s
i
al
,
an
d
screenplay by Zwigoff and author Daniel Clowes, and not developed in the
graphic novel, is much like Crumb and Zwigoff themselves, prefering the
descendants. A strong preference for what is acoustic and analog over that
W
ha
t
is
pr
i
v
i
le
g
ed
in
t
he
Cr
u
mb
un
i
ve
r
se
i
sb
ei
n
g―
u
nw
i
re
d
‖a
st
a
t
eo
f
rooted looseness, a relaxation that is the antidote for the constipated White
American culture that creates individuals who can smile on the outside, while
all the time being consumed with desperation from within. Whiteness in
207
construction of Blackness in Crumb tends to be built as an antithesis to his
m
musicians, African-Ae
r
i
ca
ns
ar
e
no
ta
t
th
ec
e
nt
e
ro
f
Cr
um
b‘
s
st
o
ry
.
Th
ey
u
n
populate the backgrod
sa
n
da
dd
t
ot
he
at
m
os
ph
e
re
of
Cr
u
mb
‘
ss
e
ts
.
W
he
nt
h
ey
ar
e
n‘
t
r
ep
r
es
e
nt
e
da
sa
ph
y
si
c
al
t
hr
e
at
t
oC
ru
mb
‘
sw
ea
k
l
in
g
impulse and sex without guilt or regret. When placed at the center or near
the center of a story, Black people in Crumb tend to be celebrated like noble
the brutality of his stereotypical icons and characters. Crumb wants to reveal
the cruelty in these images and rub our noses in what they mean about our
collective culture.
208
Fig. 53. Threatening Stereotypes. T
wo
pa
n
el
de
t
ai
l
f
ro
m―
Om
Sw
ee
t
Om‖
b
y
Fantagraphics, 1995) 39
s
e
qu
en
c
ei
nw
h
ic
hC
r
um
b‘
s
ch
a
ra
c
te
r
,M
r
.N
at
u
r
al
,
fi
n
d
saw
a
yt
og
e
tr
i
do
f
h
i
sg
i
rl
f
r
i
en
d‘
s
he
ad
an
dk
e
ep
ju
s
tt
h
eb
od
yf
o
rs
e
xa
nd
for cleaning the
apartment.
headless and compliant Cheryl, and as he has sex with her body, his orgasm
severed head.
h
i
sm
i
so
gy
n
i
st
i
mp
ul
s
e
s,
Fo
o
nt
co
n
fe
s
se
sa
l
l
to
ar
e
st
o
r
ed
Ch
er
y
l
;―
o
ld
A
f
r
ic
a
nw
it
c
hd
oc
t
or
s
tu
f
f
…no
t
hi
n
gs
pe
c
i
al
….
‖
su
p
pl
i
es
Mr. Natural (Crumb
209
124). The story ends with Cheryl raging over Mr. Natural having treated her
l
i
k
e―
ap
i
e
ceo
f
me
at
‖
―W
he
r
e‘
s
th
eB
u
tc
h
er
Kn
i
f
e!
?
‖s
h
es
cr
e
am
s,
―
Ia
m
g
o
in
gt
o
cu
tb
o
th
yo
u
rh
ea
d
so
ff
‖
(
12
6)
.T
he
me
nd
i
ve
ou
t
th
ed
o
or
an
dt
h
e
Fig. A B
i
t
ch
i
n‘
B
od
First Panel Detail. By Robert Crumb (1991). 114
This particular story is part of a series that starts about five years
earlier with the reintroduction of Mr. Natural into the life of Flakey Foont who
had last been featured committing Mr. Natural to an asylum. The series of
and Cheryl Borck who is Devil Girl. Both Foont and Mr. Natural are
members of C
r
um
b‘
s
l
at
e1
9
60
sc
a
st
of
c
ha
r
ac
t
er
s
.T
h
er
ep
r
es
e
nt
a
ti
o
no
f
Mr. Natural is very iconic and simplified, as if he were built like a Kilroy with a
beard; he is dressed in a simple nightshirt style robe that gathers past his
a
n
kl
e
s.
He
‘
sb
al
d
,h
e
‘s
s
ho
rt
a
nd
he often carries a homemade sign with a
―
s
pi
r
i
t
ua
l
‖m
es
s
ag
e.
He is a very clear rendition of what Eisner would call a
210
s
t
er
e
ot
y
pe
,
an
dw
ha
t
mi
gh
t
be
al
s
oc
a
ll
e
da
―s
t
oc
k
ch
ar
a
ct
e
r
.‖
Iw
an
t
to
t
a
l
ki
n
ga
bo
u
tt
h
es
or
t
so
f
st
e
re
o
ty
p
es
on
di
s
pl
a
yi
n
St
r
öm
be
r
g‘
s
bo
ok
.
Hei
s
that the category of imagery he is talking about also contains the sorts of
C
r
um
b‘
s
Mr
.N
a
tu
r
al
i
sa
st
e
r
eo
t
yp
eo
f
as
tr
e
et
my
s
ti
c
,
sp
i
ri
t
u
al
has reinvented himself as a guru and spiritually evolved person with a small
cult of followers who began organizing Mr. Natural Fan Clubs in the early
1960s (42-44). The fact that he has a backstory indicates the amount to
which the character has evolved from stereotype and stock characteristics
i
n
t
oas
p
ec
i
fi
c
pe
r
so
n
a.
On
eo
f
Cr
um
b‘
s
di
s
t
in
c
ta
ch
i
e
ve
me
n
ts
as
av
i
su
a
l
narrator is how he takes the stock characters and stereotypes of the comics
B
o
th
Mr
.
Na
t
ur
a
la
n
dF
oo
n
t,
a
re
re
n
de
r
ed
i
nt
he
―
bi
g
fo
o
t‖
s
ty
l
eo
f
active body pose, facial expression and the humorous exaggeration of such
211
Fig. 55. A Panel Showing the Bigfoot Style. B
yR
ob
e
rt
Cr
u
mb
fr
o
m―
Mr.
member of his repertory company Crumb retains something like the same
level of caricature but not the same level of stereotyping as, for example, his
the caricatures in the conventions of vintage cartooning has meant that when
212
reasonable inclusiveness to the representation and frequently, as with most
and made individual while remaining iconic in form, the kind of character the
O
ne
ca
nt
h
i
nk
he
r
eo
fa
si
t
c
oma
c
to
r
ca
st
i
nt
h
er
o
le
of
t
he
―
wa
ck
y
n
e
ig
h
bo
r
.‖
As
th
ea
c
to
r
ar
t
i
cu
l
at
e
st
h
ec
ha
r
ac
t
er
o
ve
rt
i
me
,
th
er
o
l
emu
s
t
develop without losing at least the lingering impression of the basic, iconic,
w
h
at
‘
sr
e
qu
i
r
ed
wh
en
ob
s
er
v
in
gh
o
wex
t
r
em
el
y
ad
ep
t
co
mi
c
ac
t
or
s
li
k
e
Mantan Moreland and Eddie Anderson manage this in their film and radio
roles in the 1930s and 1940s. Mantan Moreland, who appears as the
African-American audience.
213
Fig. 56a. Keye Luke and Mantan 56b. Eddie Anderson and Lena
F
Moreland.r
o
m―
B o
r
-Hr
o
r‘
s Horne. Publicity shot from
H
u
mor
o
us
He
r
o‖
b
yJ
oe
Wi
n
te
r
s. Cabin in the Sky.
http://www.horror- 2006.
wood.com/mantan.htm
E
d
di
e―
R
oc
he
s
te
r
‖A
nd
e
rs
o
n,
i
nt
h
er
o
le
as
Ja
c
kB
en
n
y‘
sv
a
l
et
on
stereotypical role that was originally written for him. Although the
e
n
relationship on air betweA
nd
e
rs
o
n‘
s
ch
a
ra
c
te
r
of
Ro
c
he
st
e
rv
a
nJ
on
e
s
a
n
dh
is
―
bo
ss
,
‖J
a
ck
Be
n
ny
,w
a
sc
on
d
it
i
o
ne
db
ya
ne
mp
l
oy
e
r-employee
s
i
t
ua
t
i
on
,A
n
de
rs
o
n‘
s
po
r
tr
a
ya
l
of
Ro
c
he
st
e
ru
s
ed
ir
o
ny
,
sn
ap
p
yc
om
eb
a
ck
s
,
and mumbled asides to make it clear Rochester was his own man. This
a
s
pe
ct
o
fR
oc
h
es
t
er
‘
sc
h
ar
a
ct
e
rb
e
came m
or
e
pr
om
i
ne
nt
a
ft
e
rW
WI
Iw
h
en
214
B
e
nn
y‘
s
ow
na
wa
r
en
e
ss
of
t
he
ho
l
oc
a
us
tc
a
us
ed
he
an
dh
i
sw
r
it
e
r
st
o
reassess the way the role was written. Eisner went through a similar revision
‘
s
of Ebony, based apparently on Eisnerm
or
e
en
l
ar
g
ed
ac
q
ua
i
nt
a
nc
e
sh
i
p
with African-Americans during the war and a greater sensitivity to the effects
stereotypes and humanize the characters they were given to play, suffered
substantial damage to their reputations when culture moved on, and their
expressed.
involves the way in which the virtuality of the experience is interrupted by the
s
t
er
e
ot
y
pe
i
ns
t
ea
do
f
en
co
u
ra
g
ed
.T
h
ei
de
ao
f
th
ei
c
on
i
c
,i
nM
cC
l
ou
d
‘s
215
one side of ordinary life and on the seamy side of Toontown. B
u
ti
t
‘
sv
e
ry
h
a
rd
t
og
et
i
nt
h
er
e
if
y
ou
‘
re
Af
r
i
ca
n
-American
.We ride the iconic characters of the graphic narrative like voodoo
gods, the steed must be compatible, the shape of the character we are to
inhabit must fit comfortably so that the illusion is that it is us, a media
and restrain.
people of color. He merely wants to make fun of them the way he makes fun
you. He is the one who reveals and makes a subject of his prejudices and
predilictions. But his choices as a graphic narrator have also posted the
b
e
ca
us
ei
t
of
f
e
nd
sp
e
op
l
es
‘
i
de
as
,
mo
ra
l
so
rv
a
l
ue
s—
bu
tb
e
ca
us
ei
t
do
e
sn
‘
t
include them in the audience, is what compromises the values in the work.
A
l
t
ho
ug
hC
r
um
b‘
s
us
eo
f
st
e
re
o
ty
p
ic
a
l
ly
ra
c
i
st
ca
r
i
ca
t
ur
e
sh
as
be
e
n
women that have ignited the most controversy among readers of his comics.
―
AB
i
t
ch
i
nB
od
‘
!
‖, the Devil Girl episode detailed above, is one of the
m
os
t
di
s
ti
l
l
e
dp
re
s
en
t
at
i
o
ns
of
C
ru
mb
‘
sm
od
e
lo
ft
h
ee
l
em
en
t
al
f
or
c
es
t
ha
t
216
govern relations between men and women. Like for the American satirist
James Thurber, the War between Men and Women occupies a considerable
a
mo
u
nt
of
Cr
u
mb
‘
sc
r
ea
t
i
ve
ou
t
pu
t
.
frequently chafe under what they see is the domination of f emale anima and
T
h
ur
b
er
‘
sr
e
pr
e
se
n
ta
t
i
on
of
t
hi
s
wo
r
ld
i
sr
en
d
er
e
di
ns
i
mp
l
i
fi
e
ds
t
ro
k
es
an
d
progressively more zen-like in both their simplicity and their evocative power
a
sh
el
o
se
sh
i
ss
i
gh
t
.B
ut
T
hu
r
be
r
‘
sw
or
l
di
s
on
ei
n
wh
i
ch
em
ot
i
o
na
nd
conflict lie beneath the surface while above, floats the veneer of upper
T
h
ur
b
er
‘
si
d
ea
i
sthat underneath this placid, normalized surface is a
vicious near-animal like conflict for power and position that determines the
real relations between men and women. The struggle is at the primal level
a
n
de
ru
p
ts
hu
mo
r
ou
s
ly
i
nT
hu
r
be
r
‘
sp
or
t
r
ay
a
lo
ft
he games of seduction and
B
yc
o
nt
r
as
t
,C
r
um
b‘
s
pr
o
je
c
ti
s
to
ma
ke
t
hi
sc
o
nf
l
i
ct
p
ub
l
ic
an
ds
t
r
ip
away its layers of overcivilized denial. Crumb, like Thurber, sees the conflict
as ancient, primal and determining the relations between men and women,
b
u
th
es
e
em
st
ob
e
li
e
v
ei
nt
h
ee
f
fi
c
a
cy
of
ac
e
rt
a
i
n―
na
t
ur
a
l
ne
ss
,
‖a
n
217
acceptance of the nature of the conflict and the nature of the combatants as
conflict in which both male and female parties are impulsively driven to
he ought to be doing—
but underneath, the Crumb male is a potential rapist,
on
218
Fig.57. B
i
t
ch
i
nB
od
.B
yR
ob
e
rt
Cr
u
mb
fr
o
m―
AB
i
t
ch
i
nB
od
.
‖1
9
91
.Rpt. in
219
every attractive one within reach and have uninhibited sex with them—
and
4
m
os
t
of
t
he
mw
on
‘
tl
e
th
i
m.
C
r
um
b‘
s
vi
e
wo
ft
h
ep
r
im
al
v
i
ol
e
nc
et
h
at
c
on
di
t
i
o
ns
mo
st
ma
l
e-female
relationships is very much in line with the sort of analysis of gender relations
represented in works of w
h
at
Ic
a
l
l,
― .
‖
New School FeminismWriters like
M
ar
y
Ga
it
s
k
il
l
,
Mo
l
ly
Ki
e
l
ya
nd
Vi
r
g
in
i
eD
es
p
en
t
es
r
ep
r
es
e
nt
an
―
up
fr
o
mt
he
s
t
r
ee
t
s‖
f
em
i
ni
s
mr
ej
e
c
ti
n
gt
h
e―
n
ic
e
‖a
t
ti
t
u
de
so
f
mi
dd
l
e class feminist ideals
a
pa
r
to
f
th
e―
n
at
u
ra
l
‖i
n
t
er
a
ct
i
o
nb
et
w
ee
nm
en
an
dw
om
en
.T
h
et
en
d
en
cy
o
f
N
e
wSc
h
oo
lF
e
mi
ni
s
t
si
st
o
su
sp
e
nd
ju
d
gm
en
t
of
―
me
n,
‖
r
ep
l
ac
i
ng
i
tw
i
th
a
m
i
gh
tb
ee
x
pr
e
ss
e
da
s―
l
i
k
ei
to
r
no
t
,t
h
ey
ar
e
wh
at
t
he
ya
r
e.
‖
express sincere empathy for male sexual feelings and behavior as Mary
G
ai
t
s
ki
l
l
‘
sc
ha
r
ac
t
er
s
of
t
en
do
.T
h
er
e‘
s
an
i
nt
e
re
s
t
in
gi
n
si
g
ht
i
nt
o
th
i
si
na
220
Q Have you used your experiences as a stripper for a
story?
before.
W
he
t
he
r
Ga
it
s
k
il
l
wo
u
ld
em
pa
t
hi
z
ew
i
th
Cr
u
mb
‘
sm
al
e
,even think the
possibilities of this work being read with sympathy, empathy or perhaps just
and irresistibly driven by their receptive sexual reflexes. The code of male
sexual behavior is that a man sees his opportunities, and gets as much as
he can get to gratify his sexual desires. Sexual attraction in Crumb is not
O
nc
es
t
i
mu
la
t
ed
by
so
me
co
mb
i
na
t
i
on
of
a
sp
ec
t
st
h
at
s
et
of
f
am
an
‘
s
specific compulsions, the Crumb man is driven by the demands of the sexual
Id. His impulse is toward conquest, possession, use, discharge, and relief.
221
T
h
en
at
u
r
eo
ft
h
eC
ru
mb
ma
ni
s
th
a
th
ei
s
se
l
f
is
ha
n
dh
e‘
s
ap
ig
,All this
her own complex sexuality and lustful intensity. Devil Girl is not that
rage and animal desire. In fact, in this archetype of heroine both rage and
desire are close to the surface. She is physically represented as a figure very
Girl,‖
is constructed with a very active self-defense system. She is usually
bigger, stronger and more aggressive than anyone else in the room. Nor is
Cheryl required to suppress her rage when she is victimized. When she feels
she has been wronged she reacts belligerently, with aggression and even
G
i
rl
i
sR
ob
e
rt
Cr
u
mb
‘
sv
e
rs
i
on
of
t
he
Wh
i
te
Go
dd
e
ss
.H
e
rr
ep
r
es
e
nt
a
ti
o
ni
s
muse with whom he wishes to embrace in the most carnal of fashions. The
elements that make up her character design are careful refinements of the
s
p
ec
i
f
ic
s
ha
pe
of
Cr
u
mb
‘
sd
es
i
r
e.
De
v
i
lG
ir
l
i
sC
ru
mb
‘
sultimate Pin-up.
w
o
men
i
nC
ru
mb
‘
sl
i
f
eo
rf
r
om images on which Crumb is fixated. In some
222
ways she is an assemblage of parts, but she is drawn at times with
r
e
pr
e
se
n
ta
t
i
on
of
Cr
u
mb
‘
si
d
ea
of
b
ea
ut
y
.W
il
l
Ei
s
ne
r
re
p
or
t
st
h
at
wh
e
nh
e
m
et
Cr
u
mb
fo
r
th
ef
i
r
st
t
i
me
,C
r
um
b‘
s
fi
r
s
ta
nd
vi
r
t
ua
l
l
yo
nl
y
qu
es
t
i
on
wa
s
,
―
D
oy
ou
kn
o
wan
yg
i
r
ls
wi
t
hb
i
gl
e
gs
?
‖
w
i
t
hi
nC
r
um
b‘
s
l
if
e
an
dh
i
sf
a
nt
a
si
e
s
;s
he
ma
yb
ei
c
on
i
c
,b
ut
s
he
is
ba
s
ed
on
deep observation and study; she has had many models and many versions
in the work of Crumb. Devil Girl is not a stereotype. Her character is not
plausible device with which to invite (or bait) a female reader to enter an
through the character of Cheryl, she or he will be drawn into the sex play
within. Most complaints about this story do not fault Devil Girl as a
character, but object to what is done to her by Crumb in the course of the
sex play (or violent sexual assault if you prefer another construction). This
A
sI
h
av
ed
i
s
cu
ss
e
di
na
pr
e
vi
o
us
ch
a
pt
e
ro
n―
V
i
rt
u
al
i
t
yi
n
th
eG
r
ap
hi
c
i
v
e
Narrat,
‖
th
es
e
xu
al
l
y
ex
pl
i
c
i
tn
ar
r
a
ti
v
ei
s
pr
o
ba
b
ly
t
he
mo
st
s
uc
ce
s
sf
u
l
223
like Fantagraphics in business, such as it is. It is my argument that the
reason for this is that the multimodal form of the graphic narrative, both
the fact that the sexual experience being portrayed can be shared by the
reader in such an involving way, that one might sexually get off on it, is what
arouses such a strong reaction among critics of Crumb and of the sexually
It should be added that some who would find most sexually explicit
narrative socially acceptable still find stories like Bitchin Bod unredeemably
virtual participation, and concomitantly the prospect that you may, through
disturbs many people. This is, of course, an old argument and affects each
new medium that moves in the direction of more virtuality. It surfaced most
visibly in connection with the comics in the creation of the Comics Code. In
recent years more concerns are being voiced about content and issues of
i
n
c
re
as
i
ng
l
ym
or
e
―p
ho
t
o e
a
-rl
i
s
ti
c
‖s
t
y
le
so
f
re
p
re
s
en
t
at
i
o
n.
I
t
i
st
r
ue
t
ha
ta
su
b
st
a
nt
i
a
la
mo
u
nt
of
Ro
b
er
t
Cr
u
mb
‘
sw
or
k
appeals to
comedian of the lower chakras and proud of it. Bitchin Bod is based on the
show archetypes—
in this case, the top banana, the second banana and a
224
girl with hyper-feminine qualities. The sketch ends with the clowns jumping
off opposite sides of the stage pursued by the enraged butt of the joke.
elements. Such an appeal generally leads back to the body as the universal
portal to our shared human experience. In the clown show, the clowns
C
r
um
b‘
s
lo
wc
o
me
dy
c
lo
wn
sh
o
wi
sn
o
td
es
i
g
ne
d as an intellectual
around sex and desire. It dramatizes the absurdist comedy with which we
C
those same impulses. Like some clowning, there is inr
u
mb
‘
se
x
ag
ge
r
at
e
d
absurdities a dark, and in this case, instead of the more typical misanthropic,
225
fashion. Clowns are not models for ordinary behavior; they offer contrast to
ordinary behavior in order to reveal its patterns and rituals. Clowns are
p
r
i
vi
l
e
ge
mo
r
ev
i
si
b
l
e.
Al
l
of
t
he
s
es
tr
a
t
eg
i
es
ap
p
ly
t
oC
ru
mb
‘
sD
ev
i
l
Gi
r
l
narratives; the actions here are not offered to be emulated but to show
extreme example; the actions are a mime of the rituals of power and help
T
h
en
ar
r
a
ti
v
es
of
Mr
.
Na
t
ur
a
lt
r
yt
o
re
p
re
s
en
tw
h
at
i
sm
os
t
―n
a
tu
r
al
,
‖
the design of the deepest patterns of our interactions. The Mr. Natural
stories dramatize the patterns of these rituals and it is the keen observation
a
n
dr
ep
r
es
e
nt
a
ti
o
no
ft
h
os
ep
a
tt
e
r
ns
th
a
ta
r
et
h
es
ub
s
ta
n
ce
of
Cr
u
mb
‘
s
archetypal comedy.
C
r
um
b‘
s
my
th
so
f
Mr
.N
a
tu
r
al
a
re
at
t
e
mp
ts
at
e
xp
l
an
a
ti
o
ns
of
w
ha
ti
s
organic, what is based in the organism of the human. His myths celebrate
t
h
at
t
he
bo
d
yr
ul
e
s
.I
t‘
s
na
t
ur
a
l
.I
t
‘
st
h
ew
ay
i
ti
s
.
discussion has been used to explore some of the issues and contexts that
226
While we have been looking at a number of examples that draw on
that Strömberg makes evident, namely that it is not that difficult to make a
people including the numerous examples that have appeared in the African-
American press which, up through the 1950s, provided the primary vehicle
Pals, Quincy, Curtis, Boondocks or Watch Your Head, show that relevant
recognized by the reader are not that hard to make without referencing the
developed styles working on strips with types of character design that had
been long established, were required to figure out ways to adapt their styles
227
sensitive visual stereotyping. These mainstream cartoonists managed to
difference and similarity within their own character language. The example
can create the impression of ethnicity and still stay in the same
representational scheme.
of the cast, in 1968. from Black Images in the Comics: A Visual History by
228
One of the guidelines that these cartoonists seem to follow in their
efforts at more inclusion was to keep the level of caricature the same for all
uses must be fairly applied and that fair application needs to be reasonably
apparent.
Fig. 59. Lieutenant Flap. The introduction of Lt. Flap into the cast of Mort
W
al
k
er
‘
sB
e
et
l
eB
a
il
e
y. October 5, 1970. 146
229
language or subject matter rather than to the approach to character
Fig. 60 Puffy and Entourage. From a picture gallery of South Park by Trey
traditional stereotypes because that is how he sees them, looking for them to
fulfill his ideas of how they should look and act. Stereotypical
230
readability of the narrative or to develop the characters; they are usually
present to reassure the reader of the safety of their opinions and prejudices,
by stereotypes, the artist must be careful to see what is actually there and
and can be especially important when those whom the artist is representing
o
f
vi
s
ua
l
na
r
ra
t
i
ve
st
r
a
te
g
ie
su
n
de
rt
h
es
ec
o
nd
i
ti
o
n
si
sH
o
wa
rd
Cr
u
se
‘
s1
99
5
231
Fig. 61. Stuck Rubber Baby. Howard Cruse represents all types of folks
1995) 206
9
6
civil rights battles of the mid-10
s,
i
nt
h
is
hi
s
t
or
i
ca
l
co
nt
e
xt
C
ru
se
‘
s
protagonist awakens to the fact that he is gay. The novel recounts his
explorations of his situation and recounts the various social barriers and
represent all kinds of folks in the course of his narrative and does so by
c
o
ns
t
ru
c
ti
n
ge
ac
hc
h
ar
a
ct
e
rw
i
th
co
n
ic
pa
r
t
ic
u
la
r
i
ty
.
In
Cr
u
se
‘
sn
ov
e
l
,a
l
lt
h
e
characters share the same order of specificity and that specificity has the
C
r
us
e‘
s
ch
a
ra
c
te
r
sa
r
enot strictly autobiographical any more than the
sketchbook and later imagined into a character. There are many ways to
both together.
232
Some types of character design start with very photorealistic
reference but are made more iconic using the repertory of techniques and
r
e
f
le
c
tt
h
ec
ha
r
ac
t
er
i
s
ti
c
so
f
th
ei
m
ag
em
ak
e
r,
b
ut
i
nA
nd
e
rs
o
n‘
si
c
o
ns
th
e
personal subtext has become text and shares the attentions of the reader
hero and an ancestor whose spirit and blood vibrate through the being of the
s
t
or
y
t
el
l
er
.
An
de
r
so
n
‘s
pe
r
so
n
al
co
n
ne
ct
i
o
nt
oM
ar
t
i
nL
ut
h
er
Ki
n
ga
nd
t
he
story of King is on display in the high level of personal style with which he
represents King. Anderson wants both to represent King and also represent
his ideas of King. Such a high level of abstraction or visual play with the
character design may distance the characters from the reader, but they do
close the distance between the characters and the author. Thus the reader
is drawn closer to the author and participates more in the narrative through
t
h
ea
ut
h
or
‘
sp
o
in
t
of
vi
e
w.
233
representation, especially representations where ethnicity or other histories
inclined to feel that a person who shares the ethnicity, gender or sexual
informed, but once we connect the artist with the work in this way, our
knowledge can certainly shape the authenticity which we are willing to grant
challenging or unconventional.
In the case of Anderson and King, our knowledge that the author is
creator can manipulate Black images in his comics. It also helps us create a
v
e
rs
i
o
nof
K
in
gi
n
wh
i
ch
we
re
a
dt
he
au
t
ho
r
‘
ss
ea
r
ch
f
or
ar
e
l
at
i
on
s
hi
pw
i
t
h
the United States but views his hero as an historical figure from a cultural
c
o
nt
e
xt
t
ha
t
is
ge
o
gr
a
ph
i
ca
l
l
yn
ex
t
do
or
.
An
de
r
so
n
‘s
co
mi
c
sb
i
og
r
ap
h
yo
f
Martin Luther King is expressively felt and reimagined while being able to
234
portray King less attached to specific ideological constructs and more
who is doing the representing. This has always been somewhat problematic,
general and sometimes specific facts of their situation. The nature of those
fast and loose with the veracity of information they impart about themselves
the reader can become disillusioned, their work called into question and the
virtual discourse communities means that the act of reading must inevitably
depend less on looking to the relationship between the creator and the
make more and more judgements and choices around text without having
a
n
yc
l
ea
r
no
t
io
no
f
at
ex
t
‘
sa
ut
h
en
t
i
ci
t
yi
n
re
l
at
i
o
nt
oi
t
s
re
pr
e
se
n
ta
t
i
on
s. This
235
is just one way in which the act of representation itself is being subverted by
although our awareness has grown of the effects of bias and racism in the
been less ready to examine the effects of choices in the framing and
how these might reflect similar bias. Bloomer, who is a visual anthropologist,
Illusion (Bloomer 1), that 11 million bits of information are being processed
by the brain every second but that only 15-40 bits can be held in
o
n
being processed at non-cs
c
io
u
sl
ev
e
l
s.
Bl
o
om
er
‘
sw
o
rk
fo
c
us
e
so
nt
h
e
effects that certain choices that image creators make have on shaping the
the image to make an outline of the figures that emphasizes the pose and
gestures of the figures and the framing and composition of the image. In
236
essence, to better understand the non-conscious aspects of the image she
distance between viewer and subject and the interpersonal relationship that
is suggested by that distance; the point of view the reader has on the subject
in the image, are we looking down on them, up to them? Etc.; the positioning
o
f
fi
g
ur
e
s―
i
ns
i
de
‖
vs
.―
o
ut
s
i
de
‖t
h
es
ce
n
e;
t
he
i
nt
e
gr
i
t
yo
fb
o
dy
bo
u
nd
ar
i
e
s
u
n
se
en
or
―
mi
s
si
n
g‖
p
ar
t
s)
;
co
n
ne
ct
e
dn
e
ss
(c
o
nt
i
qu
i
t
yv
s.
i
so
l
a
ti
o
n,
c
en
t
er
vs. periphery); g
r
ap
h
ic
hi
e
r
ar
c
hi
e
s(
h
ig
h
er
or
l
ow
er
p
os
i
ti
o
n
si
nt
h
ef
r
am
e,
―
i
n
f
r
o
nt
‖
vs
.
―b
e
hi
n
d,
‖
eq
u
iv
a
l
en
ce
or
i
ne
q
ua
l
it
i
e
si
nc
o
l
or
,v
a
l
ue
,s
h
ap
e,
f
oc
u
s,
d
e
ta
i
l
,e
t
c.
)
;
―…
ar
ea
l
l
wa
ys
i
nw
hi
c
ht
h
ei
ma
g
ec
om
mu
ni
c
a
te
si
n
de
p
en
de
n
tl
y
B
l
oo
me
r
‘
sa
na
l
y
si
sa
l
s
ol
oo
k
sa
tt
h
ei
n
di
v
i
du
a
lf
i
gu
r
es
an
dt
h
ei
r
p
o
we
ra
n
dh
ie
r
ar
c
hy
(
‗u
p
‘/
‘
d
ow
n‘
r
ol
e
s,
i
ns
i
de
r
/
ou
t
si
d
er
,
237
Fig. 62a.
Fig. 62b. Photos are Turned into Comics. As a means of revealing the
graphic infrastructure Dr. Carolyn Bloomer outlines the figures in the photo in
238
order to reveal their hidden codes of association. Images from lecture
Handouts.
Another level of B
l
oo
me
r
‘
sanalysis considers overall patterns of
Among the values she examines is how often a category (skin color, gender
r
e
pr
e
se
n
te
d(
r
a
ng
e)
.
In
Bl
o
om
er
‘
sj
u
dg
e
me
nt
,
T
oa
su
r
pr
i
s
in
ga
n
dd
is
t
ur
b
i
ng
ex
t
en
t
,t
h
es
e‗
s
ub
l
i
mi
n
al
‘
dominance—
even when the overt content pretends to
‗
w
hi
t
e
‘o
ne
s
—need help in recognizing the clear duplicity of
t
h
es
e‗
d
ou
b
le
me
ss
a
ge
s.
‘
(
3)
B
l
oo
me
r
‘
so
bs
e
rv
a
ti
ons are based on a model that expresses the
E
NC
OD
ER
→ IMAGE ←
DEC
OD
ER
Bloomer focuses on the receptive side of the equation, looking at the effects
makers and image mediators to consider what they are encoding into images
239
at the non-conscious level and to envision how they might encode more
their representations must avoid not only the stereotypical forms and
also consider the effect of staging that reasserts and reconfirms at the non-
I
h
av
ed
r
aw
no
nB
l
oo
me
r
‘
sa
na
l
y
ti
c
al
s
ch
e
mei
n
th
ec
o
ur
s
eo
fm
y
I
t
hi
n
kE
i
sn
e
r‘
s
th
e
or
yo
f
st
e
re
o
ty
p
es
i
sv
er
y
mu
ch
i
nc
on
t
r
ad
i
ct
i
o
nt
o
some of his best and most prominent practices as a graphic narrator. The
e
s
se
nc
eo
f
Ei
s
ne
r
‘
sn
ar
r
a
ti
v
et
e
ch
n
iq
u
ei
st
o
di
s
ti
l
l
hi
s
ob
se
r
va
t
i
on
in
t
ow
ha
t
a particular emotion, feeling, action, reaction should look like in iconic terms.
T
h
ee
ss
e
nc
eo
f
th
e
se
im
ag
ee
l
em
en
t
sa
r
eo
bs
e
rv
e
d,
bu
t
in
Ei
s
ne
r
‘
sw
ork
their expression is refined and idealized. He tries to create images that allow
240
gives us very iconic emotion in his characters that can create the conditions
for easy reading of the supporting cast as well as the possibility to wrap
around the iconic armature of a lead character and experience their narrative
T
h
eg
re
a
ts
t
re
n
gt
ho
f
Ei
s
ne
r
‘
ss
ty
l
ei
s
th
ec
l
ar
i
t
yo
ft
h
ee
mo
t
i
on
al
n
a
rr
a
t
iv
ea
n
dt
hi
s
i
sa
ch
i
ev
e
dt
hr
o
ug
hE
i
sn
e
r‘
s
gr
e
at
s
ki
l
l
of
t
ra
n
sf
e
rr
i
n
gb
od
y
stereotypes to help make things even easier and clearer for the reader. This
his large body of information-purposed work like his illustrations and graphic
came to adapting his style to the more social-realist narratives that comprise
his work in the graphic novel, this aspect of his narrative technique seems
t
h
er
e
ad
e
rs
of
E
is
n
er
‘
sc
l
i
en
t
-driven narratives seem not just clarifying but
s
o
me
ti
m
es
ov
e
ro
b
vi
o
us
wh
en
ap
p
li
e
dt
oE
i
sn
e
r‘
s
at
t
em
pt
s
,a
sa
na
r
t
is
t
,t
o
The more stereotypical the characters, the less they succeed in longer
this strategy in Eisner has been tempered by other factors. In the case of
241
Dropsie Avenue, the historical pageant in which characters move into and
out of the story space of the Avenue allows for a reasonable use of more
stereotypical design. This is a narrative of place and the characters are not
there to sustain the story but are there as apparatus, providing detail to
p
e
op
l
et
h
ec
r
ea
t
i
on
of
av
i
r
tu
a
lr
e
al
i
t
ye
x
pe
r
ie
n
ce
:t
h
er
e
ad
e
r‘
s
ex
p
lo
r
at
i
o
no
f
pictures. Part of that historical view is the delight in pattern recognition and
that certain social patterns exist when in fact the social patterns are
E
i
In books like The Name of the Game,s
n
er
‘
ss
t
er
e
ot
y
pi
c
a
lm
od
e
ls
for characters are replaced by his use of character designs that seem more
observed at close hand and built on actual people rather than on stock
c
h
ar
a
ct
e
r
s.
Be
c
au
se
t
he
st
o
r
yi
sb
a
se
do
nh
i
sw
i
fe
‘
sf
a
mi
l
yt
h
i
si
sp
o
ss
i
bl
y
t
h
ec
as
e
.I
nt
h
i
ss
to
r
yE
i
sn
e
r‘
s
na
r
ra
t
i
ve
te
c
hn
i
qu
ei
s
co
n
ti
nuing its transit
c
h
ar
a
ct
e
r
iz
a
ti
o
nu
se
db
ym
or
e
ma
in
s
tr
e
am
no
ve
l
i
st
s
of
Ei
s
n
er
‘
sy
o
ut
h
,l
i
k
e
family traits that help determine the interaction among characters and that
shape the conflicts and resolutions of the novel. Among these traits are
s
t
h
class and ethnicity, which are among Eisner‘e
ma
t
i
cc
on
c
er
n
si
nm
os
t
of
242
his work in the graphic novel, especially his interest in representing the
S
p
ie
g
el
ma
n
‘
sc
ho
i
c
eo
ft
h
ef
u
nn
ya
n
im
al
c
on
v
en
t
ion in which to write Maus.
Written initially for a comic book entitled, Funny Animals (1972), in Maus,
S
p
ie
g
el
ma
n
‘
sc
ho
i
c
eo
fr
e
pr
e
se
n
ta
t
i
on
al
s
ch
e
mam
ak
e
sv
i
rt
u
al
t
he
racist environment of the holocaust by, in a sense, accepting the world view
of the Nazis. The categories in Maus are by species, with the Jews being
hierarchy of animal-based typology. The Germans are cats, the French are
243
frogs, a child who is half-German and half-Jew is represented as a mouse
with stripes. This is a means of showng the Nazi racist hierarchy for the
trouble telling the Jews from the Germans from the Poles, etc. My Polish
students usually do not like to see Poles being represented as pigs, although
t
h
i
sd
oe
se
mb
o
dy
th
eb
i
as
i
nV
la
d
ek
‘
s(
Ar
t
‘
sf
a
th
e
r)
wo
r
l
dv
ie
ww
hi
c
hi
s
th
e
world Spiegelman is trying to tell us about. Art knows he giving offense, its
e
g
Spie
l
ma
n‘
s
na
r
ra
t
i
ve
ha
sm
an
ym
et
a
f
ic
t
i
on
al
p
as
sa
g
es
an
di
n
on
e
of them, Art discusses with his wife, Francoise Mouly, how he will represent
h
e
r,
wh
e
th
e
rs
he
wi
l
l
be
aF
r
og
,
be
ca
u
se
sh
e
‘s
Fr
e
nc
ho
r
wh
et
h
er
s
he
wi
l
l
be
a
mo
us
e
,b
ec
a
us
es
h
e‘
sa
Je
w
.
244
Fig. 63. I Just Married a Frog. From The Complete Maus by Art
245
The problem Spiegelman is struggling with is how to apply his
How will he represent Francois as French and/or a Jew is the real issue,
stereotypes. How does a Jew look? How does a French woman look? This
r
e
so
r
t
in
gt
o
st
e
re
o
ty
p
i
ca
lr
e
f
er
en
c
ep
oi
n
t
s.
It
‘
s
th
es
o
rt
o
fd
i
ff
i
c
ul
t
yw
i
t
h
others that they should consider the following questions regarding the
o W
ha
t
is
t
he
ar
t
i
st
‘
s
po
si
t
i
o
ni
nr
e
l
at
i
on
t
ot
he characters he or
characters?
246
o Is your world of characters inclusive? Do the members of your
o As you execute the work are you careful that your staging and
g
r
ap
h
ic
i
nf
r
as
t
r
uc
t
ur
e
do
n‘
t
r
ef
l
ec
t
hi
d
de
nb
i
as
?
story, are you satisfied that your representations are fair and
inclusive?
to the use of stereotypical representation. The main thrust of this effort is not
comics of all types. I have laid out my observation about stereotype within
the context of the comics because it is easy to see the issues through the
examples offered. There is some distance historically and the fact that the
makes the issues somewhat more visible and easier to acknowledge. These
remarks are intended to lay groundwork for what will be a different but
247
related discussion about the issues of representation, stereotype and
some issues in these emerging media that intersect with the issues of icon,
with my students I like to begin with several images that are much more
familiar to them than the images from the comics we have been considering
here. These are images from the prominent mass media of the current
generation.5
Croft always provokes a range of interesting reactions from the class and
248
Fig. 64. Lara Croft in Rare Repose. Fan art by Udi Anoulin. The Croft
Times. www.ctimes.net
Most of the young women in my classes do not find the design of Lara Croft
framed to optimize the pleasures of the male gaze. They like the w
a
ys
he
‘
s
n
o
ta
we
ak
l
i
ng
or
aw
i
mp
an
dt
h
at
s
he
‘
sa
tt
h
ec
en
t
er
o
ft
h
ea
ct
i
o
n.
In
he
r
more recent renderings her proportions and figure are somewhat within the
realm of the feasible and she has been de-bustified in her seventh
249
franchises. The new game developers have also reframed her image in the
typical arcade view of the game, backing the camera up so that it lets more
of the landscape into the frame which used to be closely fixated on her
What the young women in my class find most problematic about the
―
B
ea
ut
y
,
‖s
om
et
h
i
ng
we
sa
wa
t
th
eb
e
gi
n
ni
n
go
ft
h
i
sc
ha
p
te
r
in
Ei
s
ne
r
‘
s
explanation for the necessity of stereotype. They are very concerned about
what they feel is the pressure on them to meet standards of reference for
beauty and ideals of body perfection. They are especially aware of how
this essay, the emphasis for narrative artists in print is on creating characters
that will make a quick and clear impression. In the act of reading the graphic
narrative, the reader will experience increased virtuality if the creator has
they are perceived as part of the environment that can be seen when one is
―
i
n
si
d
e‖
t
he
st
o
r
y.
250
In the paradigm of information interactivity the act of reading can
graphic narrative forms. But the technology is not a force pushing toward
representation that they can ride through the virtual reality of the narrative.
character—
to wrap the character around themselves and investigate a
251
Fig. 65. Screenshot from the Sims. Electronic Game. By
and characters that have character designs that look very similar to the
creative potential within the rendering power of first, second and third
generation gaming engines. Some game designers and artists are beginning
simplified and iconic design of Pac Man characters is really quite appropriate
for the game play of Pac Man and there is no good reason to significantly
252
alter the characters, in fact significantly altering them would not be well-
commonly played, but in creating the worlds of 3-D Pac Man, designers have
not tried to replace the iconic world of Pac Man with a photo-realistic world.
Readers enter the narrative through the iconic character and explore the
virtual world of the story as they explore normal space because there are
such interesting places to visit. Entering 3-D space through the icon can
make the gamer feel even more present in the action and the narrative.
storytelling but not the only convention that can contain interactive electronic
storytelling and sometimes not the best choice. Not all narratives, worlds or
may discover that not many truly satisfying gaming or virtual reality
experiences will aspire to that condition. In the world of gaming like the
various iconic guises, or will we want to see ourselves as others see us?
narrative evolves into various modes of interactivity and virtual reality, will
253
representation because the violence that is so ubiquitous in electronic
gaming seems more acceptable when the virtual victims of simulated violent
fantasies, the more the characters must be stereotyped and objectified. The
m
or
e
wew
a
nt
to
do
vi
o
l
en
c
et
oo
t
he
r
si
n―
r
e
al
l
if
e
,
‖t
h
em
ore we try to
violence.
Fig. 66. Screenshot from Grand Theft Auto San Andreas. Electronic game.
254
My students are very uncertain when I ask them about stereotypes in
Grand Theft Auto. They believe they recognize the characters in the
narrative. Representations are generally inclusive and are rendered with the
same level of caricature. Central characters are equally realized and real
observation of historical period (the early 1990s) has gone into the apparel,
less apparent to them is how the selection of characters flows from and
o
u
rs
e
lv
e
sb
yt
h
er
e
pr
e
se
n
ta
t
i
on
sw
eg
i
ve
―
th
eo
t
he
r
.
‖
socially reassuring because when the player is real the illusion is that such
t
h
i
ng
sc
a
n‘
t
ha
p
pe
nt
o
hi
mo
r
he
rb
e
ca
us
es
u
ch
th
i
ng
sc
a
no
nl
y
ha
pp
e
nt
o
stereotypes.
Stories in the Grand Theft Auto series are notable for the way they
advance the idea of virtual space as a central story element. The exploration
for the exploration of character. The creators of these games are making
255
characters who are either to be used or feared. Relationships in this virtual
virtual realities learn from the history of the comics. It is not just a question
o
f
―g
o
od
‖s
t
er
e
ot
y
pe
sv
e
rs
u
s―
ba
d
‖s
t
er
e
ot
y
pe
s
.T
he
us
eo
f
st
e
re
o
ty
p
es
i
s
corrupting in itself. One of the features of this corruption is how the use of
stereotypes teaches the audience to read the narrative of their own reality in
stereotypical terms.
In the story B
it
ch
i
n’B
od the assaults that Crumb stage-manages on
the person of Cheryl Borck are assaults on her as Devil Girl, sex object and
C
archetype.r
u
mb
‘
st
a
le
i
sa
na
l
l
eg
or
y
of
ob
j
ec
t
i
f
ic
a
ti
o
ns
t
ar
r
i
ng
t
he
ma
l
e
objectifying mind for which the objects of desire and the objects of beauty
are useable phenomena outside any relation to the self, save as tools for the
will to power. In his story Crumb replumbs Cheryl Borck into the ultimate
256
her character, her face and head, in favor of the most fetishistic parts of her
I
n
De
vi
l
Gi
r
l
,M
r
.N
at
u
r
al
ha
sm
ad
eh
i
sa
t
te
mp
t
to
cr
e
at
e
hi
s―
n
at
u
ra
l
‖
cyborg the old-fashioned analog way, with a length of pipe and a strap
gasket. Reshaped by a few tools and male ingenuity, Devil Girl is a natural
of male representation of female, that she is the vehicle for male pleasure
and Crumb has his characters ride around on various parts of her. The idea
o
f
he
r―
n
at
u
ra
l
ne
s
s‘
i
sj
u
st
a
no
t
he
r
ma
le
co
n
st
r
uc
t
i
on
of
h
er
ch
a
ra
c
te
r
,
retained by suppressing those parts of her that are in conflict with this anti-
platonic ideal.
The point of this allegory is that even the most extreme examples of
shaping reality to fit the objectifying demands of desire does not prove to be
sexuality pulls strongly in one direction but the forces of socialization and the
need for intimacy pull another. In representational terms while our will to
individualization.
257
Fig. 67. Intimacy in The Sims. Screen shot from The Sims.
Stereotypical characters and formula plots retain their appeal even after
some 200 years of audience exposure. At least Lara Croft now expresses
regret when she blows away an animal by mistake, instead of one of her
characters and settings with more detail and specificity as the technology of
258
digital representation improves. What will really drive greater specificity and
b
et
h
em
ed
i
um
‘
sq
ue
s
tf
o
rm
or
e
an
dm
or
e
in
t
er
a
ct
i
v
i
ty
.More virtual
the more individual and specific the characters, the more one can uncover
and know about the others within the context of the game.
communicate interactively with others who occupy the same virtual space.
hear, and what we read. The more information there is available to us, the
more there is that can be revealed and understood. The central action in
virtual reality is uncovering. The more there is to uncover the more the
o
The biologist and post-md
e
rn
f
ut
u
ri
s
t
Do
nn
aH
ar
a
wa
yi
n
he
r―
C
yb
or
g
M
an
i
f
es
t
o‖
p
ro
p
os
es
an
―
in
f
or
m
at
i
cs
‖
of
an
a
rr
a
t
iv
ee
n
vi
r
on
me
n
tt
h
at
h
as
b
e
en
ra
d
i
ca
l
ly
s
hi
f
te
d―
from an organic, industrial society to a polymorphous,
(
H
information system‖a
r
aw
ay
16
1
).
Sh
eo
u
tl
i
n
es
t
he
nature of this shift in a
series of dichotomies:
Representation Simulation
Bourgeois novel, realism Science fiction, postmodernism
Organism Biotic Component
Depth, integrity Surface, boundary
Heat Noise
259
Biology as clinical practice Biology as inscription
Physiology Communications engineering
Small group Subsystem
Perfection Optimization
Eugenics Population Control
Decadence, Magic Mountain Obsolescence, Future Shock
Hygiene Stress Management
Microbiology, tuberculosis Immunology, AIDS
Ergonomics/cybernetics of
Organic division of labour
labour
Functional specialization Modular construction
Reproduction Replication
Organic sex role specialization Optimal genetic strategies
Evolutionary inertia,
Bioogical determinism
constraints
Community ecology Ecosystem
Neo-imperialism, United
Racial chain of being
Nations humanism
Scientific management in Global factory/Electronid
home/factory cottage
Women in the Integrated
Family/Market/Factory
Circuit
Family wage Comparable worth
Public/Private Cyborg citizenship
Nature/Culture fields of difference
Co-operation Communicatins enhancemenet
Freud Lacan
Sex Genetic engineering
labour Robotics
Mind Artificial Intelligence
Second World War Star Wars
White Capitalist Patriarchy Informatics of Domination
r
e
pr
e
se
n
ta
t
i
on
an
ds
i
mu
l
at
i
o
n.
Ha
r
aw
ay
‘
sm
an
i
f
es
t
op
oi
n
t
su
st
o
th
ew
ay
t
ha
t
we are all ―
c
hi
m
er
a
s,
t
he
o
ri
z
ed
an
df
a
br
i
c
at
e
dh
yb
r
i
ds
of
ma
c
hi
n
ea
nd
organism; in short, …
. ‖
cyborgs.
260
r
H
Foa
ra
w
ay
,―
The cyborg is a condensed image of both imagination
and material reality, the two joined centres structuring any possibility of
h
i
s
to
r
ic
a
lt
r
an
s
fo
r
ma
t
io
n
‖(
1
50
)
.I
nr
e
al
i
z
i
ng
th
o
se
po
s
si
b
i
li
t
i
e
s,
Ha
r
aw
ay
R
e
pr
es
e
nt
a
ti
o
n
,t
oH
a
ra
wa
y
‘
st
hi
n
k
in
g
,i
st
i
e
di
ne
v
i
ta
bl
y
to
…
.
the traditions of 'Western' science and politics--the tradition
we are to truly consider how to build character, world, environment and the
simulation.
mechanics of the representation and the quality of the icon. The icon is the
entry into the virtuality of the two dimensional world of the printed graphic
261
narrative. Character simulation is a outgrowth of three dimensional media
of simulation and virtual reality is to enable the transfer of dreams. Will we all
be able to place ourselves fairly within those dreams? Will the dreamspace
262
Summary Conclusion
in this discussion to connect the study of the graphic narrative to the study
―
r
e
pr
es
e
nt
a
ti
o
n
,‖
an
d―
v
i
rt
u
al
i
t
y
‖a
re
ke
ye
l
em
en
t
st
oc
o
ns
i
de
r
wh
en
r
ea
di
n
g
storytelling.
i
n
Wi
l
li
a
mH
og
a
rt
h
‘
sAHa
rl
ot
’
sPr
og
re
ss
. After locating AHa
rl
ot
’
sPr
og
re
ss
in narratives for electronic gaming. I have attempted to take terms and tools
263
from the developing discourse around stories being told in gaming and early
My discussion of AHa
rl
ot
’
sPr
og
re
sspoints to the way the reader
as if the panel was a room in the story-space, filled with clues through which
a
d
the ree
ri
n
f
er
st
h
es
t
or
y
.I
no
t
ed
ho
wH
og
a
rt
h
‘
smo
d
eo
fr
e
pr
e
se
n
ta
t
i
on
is
fashion the specific time and space of the London of his lifetime. I have
t
r
i
ed
t
os
ho
wh
ow
Ho
ga
r
t
h‘
sp
i
c
to
r
ial novel in the form of a progress is a
s
t
or
y
ra
t
he
r
th
a
nt
el
l
i
n
gi
tt
o
th
e
m.T
h
is
em
ph
a
si
s
on
―s
h
ow
i
ng
‖i
s
t
he
and Will Eisner, focused on how graphic narrators of this type in particular,
central problem all these narrators are working on is how the storyteller can
overcome the barrier of not being in the presence of the audience when the
264
story is being related. This problem can be addressed only by making the
virtually present within the world and events of the story, or by both. Thus
n
a
rr
a
t
iv
e
si
ng
e
ne
r
al
a
nd
wh
yI
h
av
es
e
l
ec
te
d―
i
c
on
,
‖―
r
ep
r
es
e
nt
a
ti
o
n,
‖
an
d
―
v
i
rt
u
al
i
t
y
‖a
st
h
ek
ey
t
er
ms
f
or
ex
a
mi
na
t
i
on
in
t
hi
se
x
po
si
t
i
o
n.I
d
ea
s
and image, as expressed in the last two hundred years of literary discourse.
My discussion recalls various ways that historically, word and picture have
been put into opposition and how this oppositional arrangement has made it
especially difficult for works that combine word and image to be considered
by the increasing anxiety expressed by those who are still largely centered
pairing manifests hierarchy and that one term will always be privileged over
265
the other. I have tried to make the case that in word and image
relationships within the graphic narrative, there are tensions and dynamics
word and image are married, they work together in their expression of the
within the graphic narrative needs to account for the sometimes ambiguous
word and image in any graphic narrative can certainly be examined with an
eye toward how power in the relationship is distributed and which partner is
privileged or dominant. But this relationship, like any marriage, also needs
The genre of the graphic narrative seems to require models that are
might flow between poles such as word and image, absence or presence,
have tried to imply that it is the multimodal aspect of the graphic narrative
that inherently balances the narrative between the poles of its constituent
components (word and image). This aspect requires continuous rather than
binary descriptors and exposes the limits of the critique of privilege and
266
arrangements around power and networks of cooperation that define, in a
d
e
sc
r
ip
t
or
s
th
a
ta
r
eb
as
e
do
nc
o
nt
i
nu
i
t
i
es
ra
t
he
r
th
a
no
no
p
po
si
t
i
o
ns
.―
I
c
on
,
‖
―
r
e
pr
es
e
nt
a
ti
o
n
‖a
nd
―
vi
r
t
ua
l
i
ty
‖
ar
ed
e
sc
r
ip
t
or
s
of
t
hi
s
ty
p
e.
the act of reading the comics and other forms of the graphic narrative will
267
imaginative experience through narrative. Such information is really
types of stories.
theory. For Iser, virtuality is the way the reader imaginatively reconstructs
w
o
rk
sh
a
re
ss
o
meo
f
th
es
a
mep
h
en
om
en
o
lo
g
ic
a
lu
nd
e
rp
i
nn
i
ng
sa
sI
s
er
‘
s
.
‘
s
In my discussion of Millere
s
sa
y
,I
br
o
ug
h
tt
ot
h
es
ur
f
a
ce
th
ec
h
ar
g
e,
r
e
ad
i
ng
of
Ma
xE
r
ns
t
‘
sUne Semaine de Bonte in which the evocative
E
r
ns
t
‘
sw
or
k
as
an
ex
a
mp
le
of
h
ows
o
meo
f
th
es
i
mp
l
es
t
ap
pl
i
c
at
i
o
ns
of
t
he
sequencing and the display of images within certain containers, can create
I
n
fu
r
t
he
rd
i
s
cu
ss
i
o
nab
o
ut
vi
r
t
ua
l
i
ty
Id
i
s
ti
n
gu
i
sh
e
db
et
w
ee
n―
old
s
c
ho
ol
‖
vi
r
t
ua
l
i
ty
i
nw
hi
c
ht
h
en
eu
r
al
s
ys
t
em
is
s
ti
m
ul
a
te
db
yt
h
es
ch
e
ma
ti
c
s
r
e
ad
e
rh
as
ne
v
er
ha
d
,a
nd
―
ne
ws
c
ho
ol
‖
vi
r
t
ua
l
i
ty
,
i
nwh
i
c
ht
he
ex
p
er
i
en
c
ei
s
268
projected at the perceiver with the expectation that the sensory system will
system of the perceiver, not within it. I see the graphic narrative as one of
r
M
by Winsoc
Ca
y
.I
co
n
cl
u
de
t
ha
tE
r
ns
t
‘
shigh art, elite market surrealism
simulates the juxtaposition of symbol and memory and recreates the interior
l
a
nd
s
ca
pe
of
d
re
a
mi
ng
.M
cC
a
y‘
sl
o
wa
rt
,
ma
ss
-media surrealism recreates
the exterior landscape of the dream and the unpredictable high adventure of
virtuality within the tradition of the graphic narrative; each emphasizes one of
t
h
et
wo
f
or
ms
of
v
ir
t
u
al
i
t
y.
Er
n
st
‘
sw
o
rk
em
ph
a
si
z
es
t
he
vi
r
t
ua
l
i
ty
o
freading
that comes from evocation of the resources within, a form of virtuality like
t
h
at
c
on
st
r
u
ct
e
db
yI
s
er
.
Mc
Ca
y
‘
sLittle Nemo emphasizes the possibilities
what will likely become an enlarging body of works that are far more about
character. The focus of the graphic narrative need not be either character
nor action, but can be simply the milieu of the narrative as an imaginative
space—
a space through which the reader navigates, often through an iconic
269
avatar, sometimes with little more object than having the adventure of
exploring that space. This exploration of virtuality in Ernst and McCay shows
h
o
w―
vi
r
t
ua
l
i
ty
‖
is an important emerging thread of literary discourse that can
be drawn through time, space, culture and medium, a thread that spins from
t
h
ec
or
e
of
t
he
r
ea
de
r
‘
sr
es
p
onse.
view that one of the significant differences between graphic narrative and
icon. I tried to take note of the way that this can be a little disconcerting to
narrative.
formulation. It must be said, however, that many icons can initiate such
metaphor. One of the most important conjectures about the way icon
it as a basis for discussing icon and the way iconic devices and style place
270
the reader within the virtuality of the story. This relationship is constructed
m
along the continuuo
fa
b
se
nc
e
/p
r
es
e
nc
e.
My
co
n
cl
u
si
o
na
bo
u
tM
cC
l
ou
d
‘s
more iconically the central characters are drawn, the more the audience can
o
t
he
r
ha
nd
,
if
t
he
au
t
ho
r
re
p
re
s
en
t
sh
i
so
rh
e
rc
ha
r
ac
t
er
s
mo
re
―
ph
ot
o
-
r
e
al
i
s
ti
c
a
ll
y
,
‖t
h
at
i
s,
r
ep
r
es
e
nt
st
h
ec
ha
r
ac
t
er
s
wi
t
ha
pl
e
t
ho
r
ao
ff
i
n
ed
et
a
i
l
,
the more the reader can be expected to remain outside the story, an
i
n
t
eg
r
at
e
di
n
to
t
he
st
y
l
ea
nd
de
v
ic
e
so
fK
u
rt
Vo
n
ne
gu
t
‘
sBreakfast of
focuses on the way that the images are incorporated into the novel and, in a
real sense, define its style. The images in the novel are actually only
illustrations in the broadest sense and function as icons that overlay and
s
u
pp
or
t
t
he
no
v
el
‘
sg
e
ne
r
al
l
yi
c
o
ni
cn
a
rr
a
t
iv
es
tyle. I argued that the iconic
style of this work had direct connections with the ascendancy of Pop Art and
its fascination with the icon and especially the iconic quality of the comics.
how icon and virtuality functioned within a graphic narrative that was
comprised mostly of words and in which words and images were arranged
271
One of the by-products of this examination is a distinction between
amplifies elements of the text in visual fashion but does not contribute to the
a
l
o
ngt
h
i
si
l
l
us
t
r
at
i
ve
co
n
ti
n
uu
m.
Th
ef
i
r
st
,
Cr
a
ig
Th
o
mp
so
n
‘s
Blankets, is a
even index the past are analogized and coded into a graphic narrative. As
audience we are transported into not only the matter of memory, but the
remembered, but how it is remembered and how the deepest felt matters of
like pitting plot against character. One can be descriptive about the amount
272
any work might favor words or pictures or the balance of the two in its
construction, and/or one can describe the interactions between word and
o
f
Ph
oe
b
eGl
o
e
ck
ne
r
‘
sDiary of a Teenage Girl a
n
dP
os
y
Si
mm
on
d
‘s
means of dropping into the third person; the voice of the narrator is a voice
g
i
v
es
gr
e
at
v
er
i
si
m
i
li
t
u
de
to
t
he
re
a
de
r
‘s
pr
e
se
n
ce
wi
t
h
in
he
r
ch
ar
a
ct
e
r
‘s
together with book illustration and comics in her illustrated novel, Gemma
Bovery. In this work, the maker of the comics is the stylist of the story,
j
u
dg
me
n
ts
,
he
ra
t
t
i
tu
de
sa
n
dh
er
p
oi
n
ts
of
v
ie
w
.Th
ea
u
th
o
r‘
s
pr
e
se
n
ce
is
strong in this work: through the diverse inventions of her drawing and her
273
consciousness that we are reading a graphic narrative. Of the three stories
considered, this is the only one that was written for serial publication, and its
with a number of illustrative effects that add to the virtuality of the story or
that embellish the story with metaphors or even allegories. Gemma Bovery
strategies and devices to show and tell its story. The novel contains both
together with the written word, are braided quite tightly together on most
pages of the narrative to form a very dense music with many overtones that
and for novelistic effect. When the story is to be advanced by both the
words and images, some close approximation to what we call comics is the
form such narrative passages most efficiently take. At the center of the
continuum between the novel of words and the novel of images is the novel
in the form of the comics. Comics as a mode of discourse has found itself
comics will be used to relate the entire novel, at other times, only passages.
There are also forms of graphic novelistic discourse, like those used by
Vonnegut, that suggest the comics without becoming them. In all these
274
virtuality function within the various continuums of word and image (text and
are far too many issues. Instead, in Chapter Five I constructed a treatise to
his belief that effective and efficient graphic storytelling is dependent on the
use of stereotypes.
I
d
i
sc
us
s
ed
in
de
t
ai
l
Ei
s
ne
r
‘
se
nu
n
ci
a
ti
o
no
ft
h
i
st
he
o
ry
an
da
t
t
em
pt
e
d
t
o
co
nt
e
xt
u
al
i
z
ei
t
wi
t
h
in
Ei
s
ne
r
‘
sp
os
i
t
i
ona
sa
pr
o
t
ot
y
pe
of
t
he
gr
a
ph
i
c
narrator in the manner of Hogarth, rooted in middle class values and shaped
E
i
sn
e
r‘
s
ow
np
r
ac
t
i
ce
as
ag
r
ap
h
ic
na
r
r
at
o
r,
a
swe
l
l
as
th
ec
o
nf
l
at
i
o
ni
nh
i
s
o
w
nus
eo
f
th
et
e
r
m―
st
e
r
eo
t
yp
e
‖t
oi
n
c
lu
de
wh
at
we
mi
g
ht
b
et
t
er
c
al
l
―s
t
oc
k
‖
characters.
275
instantly recognizable and easily placed within the virtual narrative of the
reader. The paradigm of print favors simple schemata that are the easiest to
reproduce. Artists within the paradigm of print quite naturally flow with the
grain of the medium toward the most essential aspects of representation, the
most telling of details. Inevitably the techniques of print favor the speed of
impression, both the impression made by the plate to the paper and the
impression assembled by the reader from the words and images on the
There have been many analyses put in motion about the social effects
good thing, but we can find it hard to imagine that the comics can work
without resorting to stereotype in some way. Many of us can fall victim to the
s
c
examination of Strömberg‘o
l
l
ec
t
i
on
of
i
ma
ge
sc
l
e
ar
l
ye
s
ta
b
li
s
h
es
th
a
t
276
because they are not metonymous, they have no inherent observable
t
h
at
f
i
ti
n
to
pr
e
t
ty
mu
ch
an
ya
r
t
is
t
‘
ss
t
yl
i
s
t
ic
un
i
v
er
se
.
demeaning models of humans with which we try to insist that reality comply.
of Black people in the comics tells us nothing about Black people. The
The use of stereotypical imagery does not seem to materially aid the
a stereotypical character w
o
rk
sa
g
ai
n
st
t
he
ch
a
ra
c
te
r
‘
ss
te
r
eo
t
yp
i
ca
l
i
t
y.
On
e
characters; they are actually present to reassure the reader of the safety of
their opinions and prejudices, whether this is known by the author or not.
277
It is true that our consciousness of stereotype has evolved in such a
sensitively. Such a case may be the way very racist and sexist imagery
stereotypes. Crumb wants to reveal the cruelty in these images and rub our
noses in what they mean about our collective culture. Nonetheless, even in
C
r
um
b‘
s
i
ro
ni
c
us
e
,i
t
i
sm
yv
i
ew
t
ha
tthe use of stereotype, particularly
inclusive.
I
c
on
t
ra
s
te
dC
r
um
b‘
s
re
p
re
s
en
t
at
i
o
no
fb
l
a
ck
pe
o
pl
ew
i
t
hhis
r
e
pr
e
se
n
ta
t
i
on
of
wo
me
na
n
dI
sp
e
cu
l
at
e
dt
h
at
Cr
u
mb
‘
sr
e
pr
e
se
n
ta
t
i
on
of
278
The treatise finishes with an analysis of approaches to representation
that avoid stereotypical treatment but that are both inclusive and sufficiently
on the subject is that ethics, effectiveness, reputation and empathy are all
who can learn from the history of stereotypical representation in the graphic
narrative.
―
I
c
on
,
‖―
r
ep
r
es
e
nt
a
ti
o
n
,‖
an
d―
v
i
rt
u
al
i
t
y
‖a
re
t
hr
e
ei
mp
o
rt
a
nt
e
le
me
n
ts
extended discussions of each of the three terms, I have explored how they
can be applied to the study of literary topics generally and how they interact
with one another to form some of the core experience of stories related in
multimodal form.
279
Works Cited
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B
e
ch
de
l
,
Al
i
so
na
n
dCr
a
i
gT
ho
mp
s
on
.J
o
in
t
In
t
er
v
i
ew
,P
o
we
ll
‘
s
Bo
ok
s
,J
un
e
http://www.powells.com/interviews/bechdel.html
www.pbs.org
Bloomer, Carolyn M.. Skin Color, Ethnicity, and the Graphic Infrastructure of
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280
Derrida, Jacques. Dissemination. Trans. Barbara Johnson. Chicago: U. of
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Hatfield, Charles. Interview with Craig Thompson. Comics Journal. June 15,
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C
h
Lanier,r
i
s.
―
Th
eC
om
i
cB
oo
ko
f
Re
ve
l
a
ti
o
ns
.
‖T
he
Hi
g
hH
at
.
On
l
in
e
.
http://www.thehighhat.com/Marginalia/003/blankets.html
281
M
ar
k
st
e
i
n,
Do
n
.―
Th
eL
i
t
tl
e
Ki
n
g.
‖
To
on
p
ed
i
a.
c
om
.O
ct
.
7,
2
00
6.
HarperCollins, 1994.
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Paulson, Ronald. Hogarth Vol. I-II. New Brunswick, N.J.: Rutgers, 1992.
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Spies, Werner. Max Ernst Collages: The Invention of the Surrealist
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I
n“
Le
gen
d.
”MTV News. Online. March 3, 2006.
http://www.mtv.com/news/articles/1525303/20060302/index.jht
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Ware, Chris. Jimmy Corrigan The Smartest Kid on Earth. New York:
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Watt, Ian. The Rise of the Novel: Studies in Defoe, Richardson and Fielding.
u
k
Yoon, Hyo Woon, Cho Kyung-Da
nd
Hy
u
nWo
o
kP
ar
k
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Br
a
i
nA
ct
i
v
at
i
o
n
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S
t
ud
y
.‖
The International Journal of Neuroscience 115 (2005)
757-768.
---, Chung Jun-Yung, Kyung Hwan Kim, Song Myung-Sung and Hyun Wook
P
a
rk
.―
A
nf
MR
I
St
ud
yo
f
Ch
i
ne
s
eC
ha
r
ac
t
er
Re
a
di
n
ga
nd
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C
amp
el
l
’sC
el
eb
ra
te
sAn
dyWa
rh
olT
oma
toS
oupC
ans
. Giant Eagle and
C
a
mpb
e
ll
‘
s
So
up
Co
.
,P
i
t
ts
b
ur
g
h,
PA
.P
.
R.
Ne
w
sw
ir
e
Ph
ot
o
Cruse, Howard. Stuck Rubber Baby. Intro. Tony Kushner. New York:
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e
ro
‖b
yJ
o
eWi
n
t
er
s
.Horrorwood Webzine.
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286
Simmonds, Posy. Gemma Bovery. New York: Pantheon, 1999.
287
Notes
―
I
n
1. From email by Neil Cohn to the Comix Scholars listserv, July 10, 2004:
experimentally that concepts and categories are not necessarily discrete nor
defined explicitly by certain properties. Instead, she showed that people have
a "prototype" concept that fulfills the most idyllic properties, while other
members of that category fall further away from that radial center. The most
ostrich or penguin. For instance, you can't try to define birds as being
animals with feathers and that fly, because that would exclude featherless
category, though they lie further away from the prototypical ideal of the
category. www.emaki.net
2
.
Ih
av
eh
e
ar
da
n
ot
h
er
s
to
r
ya
bo
u
tt
h
eo
r
ig
i
no
ft
h
et
e
rm
―c
l
i
ch
é
.‖
I
nt
h
is
common use by the writers the printers printed. Supposedly this type was
288
h
e
ld
r
ea
dy
on
l
i
tt
l
es
t
i
ck
sc
o
mp
os
i
ng
st
i
c
ks
ca
l
l
ed
―c
l
i
ch
é
s.
‖
Ih
a
ve
no
t
be
en
3. Charle Chan movies are perhaps one of the most ready examples where
one can see actors struggling to work with astoundingly insensitive ethnic
stereotypes. Often even the white anglo-european actors playing the title role
many of his films, especially the ones in which he plays a leading part.
5. I
n
ac
or
o
l
la
r
yt
oM
cL
u
ha
n‘
s
di
c
t
umt
h
at
n
ewm
ed
i
at
e
nd
t
ob
e
containers for the older media that they supplanted (how we use TV to watch
generational strata. This is more visible now that we are laying down new
newest media to some degree (My 85-year old mother owns a computer and
uses it to browse and email), but the older media forms remain largely intact
to service the generations who grew up with them. Consider the future of the
newspaper.
289
Appendix A
Here is the Eisner illustration that begins Chapter 5 shown with the
l
a
be
l
st
h
at
i
nd
i
ca
t
eE
i
sn
e
r‘
s
in
t
en
t
i
on
fo
r
ho
we
ac
hr
e
pr
e
se
n
ta
t
i
on
sh
o
ul
db
e
read.
290
About the Author
David Steiling was born Feb. 12, 1949 in Rapid City, South Dakota.
He was raised in Wyoming and attended High School in Idaho Falls, Idaho.
in Creative Writing and English from Boston University in 1974. From 1974
and journalist. He joined the Ringling School of Art and Design in 1988 and
since 1990. He has taught a class in the Literature of Comics since 1992.
291