Vous êtes sur la page 1sur 10

THE

RACE
HACK
Second Edition
For Use With The Black Hack Second Edition

   

Page 1
19 ‘OSR’ Races for
THE BLACK HACK
Second Edition

- developed by -
Mark Craddock

Cover & Interior Art:


James Shields
jestockart.com

Page 2
NIGHTVISION
AASIMAR Roll with Advantage on WIS Tests to
RACIAL FEATURES avoid Panic without a light source.
+1 to STR and WIS,
-2 to CON NINE LIVES
You know the celestial language. When receiving aid or the danger has past
and you roll on the Out of Action table,
NIGHTVISION a roll of 1-3 counts as KO’d
Roll with Advantage on WIS Tests to
avoid Panic without a light source.

LIGHTBRINGER
CENTAUR
You know the Light spell. RACIAL FEATURES
+1 to STR or CON, -1 to DEX
FAITH HEALER You know the equs language
You know the Healing Hands spell:
Heal a Close target 1d4 HP. Every Centaur chooses to start the game
with either Clydedale or Sumpter:

APEMAN
CLYDESDALE
You only add 1 to Attack or Defend
RACIAL FEATURES when wielding a large or two-handed
+1 to CON or STR, -1 to WIS weapon, instead of a d4.
You know the primal language

TOUGH
You gain +2 to your maximum starting
HP and +2 to your maximum HP each
level.

INTIMIDATING
Roll Attribute Tests with Advantage
when Intimidating and Taunting.

CATFOLK SUMPTER
RACIAL FEATURES Carry a number of items up-to or equal to
your STR+5. You cannot carry a number
+1 to DEX, -1 to CON
of items more than double your STR+5.
You know the babastos language.

Page 3
FEY HERITAGE
DRAGONBORN You know a 1st Level Arcane spell.
RACIAL FEATURES
+1 to CON or WIS,
-1 to CHA GARGOYLE
You know the draconic language. RACIAL FEATURES
+1 to CON, -1 to DEX
Breath Weapon You know the sentinel language
1d4 Nearby creatures take 1d6 damage
(Ud4). Your breath weapon recharges NIGHTVISION
after you Rest for 8 Hours. Roll with Advantage on WIS Tests to
avoid Panic without a light source.

DWARF
Every Gargoyle chooses to start the game
with either Guardian or Winged:
RACIAL FEATURES
+1 to CON, -1 to CHA STONY SKIN
You know the dwarfish language. When you Defend you roll with
Advantage (Ud6). Your stony skin
NIGHTVISION recharges after you Rest for 8 Hours.
Roll with Advantage on WIS Tests to
avoid Panic without a light source. WINGED
You can fly.
MAGIC RESISTANCE
You have +2 dice of AV against spells and
magical devices - when each Armour
Die is broken it’s fixed after a Rest. GNOME
RACIAL FEATURES
+1 to INT, -1 to WIS
ELF You know the gnomish language.

RACIAL FEATURES
NIGHTVISION
+1 to DEX, -1 to CON
Roll with Advantage on WIS Tests to
You know the elfish language.
avoid Panic without a light source.
NIGHTVISION Every Gnome chooses to start the game
Roll with Advantage on WIS Tests to with either Enmity or Tinker:
avoid Panic without a light source.

Page 4
ENMITY

HALFLING
When you roll damage against a goblin or
kobold, reroll 1’s and 2’s, but you must
keep the new roll. RACIAL FEATURES
+1 to DEX, -1 to STR
TINKER You know the halfling language.
You start the game with a random magical DEADEYE
item (TBH 2E, pg 114-115). Slings are Useable Weapons for you and
their Attack Damage is 1d6.

HALF-ELF QUICK REFLEXES


You roll with Advantage when testing
RACIAL FEATURES DEX for Initiative.
+1 to DEX or STR, -1 to CON
At the start of the game roll a d6, if odd

HUMAN
you know the elvish language.

Every Half-Elf chooses to start the game RACIAL FEATURES


with either Elf Heritage or Human
Heritage:
DARING
Three times per session, you may use your
NIGHTVISION
your Background to gain Advantage
Roll with Advantage on WIS Tests to
on an Attribute Test.
avoid Panic without a light source.

ELF HERITAGE
You know either the Charm or Shield
spell.
LIZARDMAN
RACIAL FEATURES
HUMAN HERITAGE +1 to CON, -1 to INT
Twice per session, you may use your your You know the saurus language.
Background to gain Advantage on an
Attribute Test. NIGHTVISION
Roll with Advantage on WIS Tests to
avoid Panic without a light source.

SCALY HIDE
You have +1 die of AV - when each
Armour Die is broken it’s fixed after a
Rest.

Page 5
SURVIVOR
MINOTAUR When you are reduced to 0 HP roll a
RACIAL FEATURES CON Test, on a success you have 1 HP.
+1 to CON or STR,
-1 to WIS
You know the taurus language.
SASQUATCH
MIGHTY THEWS RACIAL FEATURES
You deal +1d4 damage to a specific +1 to STR , -1 to CHA
Nearby creature you Attack (Ud6). Your You know the yeti language.
mighty thews recharges after you Rest for
8 Hours. NIGHTVISION
Roll with Advantage on WIS Tests to
avoid Panic without a light source.

ORC CAMOFLAGUE
RACIAL FEATURES You know the Invisibility spell, but may
+1 to STR, -1 to CHA only cast it on yourself.
You know the orcish language.

VICIOUS
When the result of a d20 roll to Attack is TIEFLING
a natural 1-2 or a roll to Defend is a RACIAL FEATURES
natural 19-20, the damage dealt your to a +1 to CHA and Int,
creature is doubled. -1 to STR and WIS
You know the infernal language.

NIGHTVISION
RATMAN Roll with Advantage on WIS Tests to
avoid Panic without a light source.
RACIAL FEATURES
+1 to WIS , -1 to STR
NIGHTBRINGER
You know the rodent language (yes, you
You know the Darkness spell.
can talk to all rodents).
HELLION
NIGHTVISION
You know the Hellish Rebuke spell: A
Roll with Advantage on WIS Tests to
Nearby Creature that damaged you in
avoid Panic without a light source.
the same or previous Moment takes 2d6
+ your Level damage.

Page 6
WOLFMAN
RACIAL FEATURES
+1 to STR , -1 to CHA
You know the growlish language

NIGHTVISION
Roll with Advantage on WIS Tests to
avoid Panic without a light source.

PACK HUNTER
You roll with Advantage when you
Attack (Ud6) a Close creature that an
ally is also Attacking. Pack hunter
recharges after you Rest for 8 Hours.

Page 7
DESIGNATION OF PRODUCT IDENTITY
 of any Open Game Content You are copying, modifying or distributing, and
The name Cross Planes and The Class Hack and all artwork, logos and layout are product You must add the title, the copyright date, and the copy- right holder’s name to
identity. DESIGNATION OF OPEN GAME CONTENT All text and tables are open game the COPYRIGHT NOTICE of any original Open Game Content you
content. Distribute.
OPEN GAME LICENSE Version 1.0a
 7. Use of Product Identity: You agree not to Use any Product Identity,
The following text is the property of Wizards of the Coast, Inc. and is including as an indication as to compatibility, except as expressly licensed in
Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. another, independent Agreement with the owner of each element of that
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners Product Identity. You agree not to indicate compatibility or co-adaptability
who have contributed Open Game Content; (b)”Derivative Material” means with any Trademark or Registered Trademark in conjunction with a work
copyrighted material including derivative works and translations (including containing Open Game Content except as expressly licensed in another,
into other computer languages), potation, modi cation, correction, addition, independent Agreement with the owner of such Trademark or Registered
extension, upgrade, improvement, compilation, abridgment or other form in Trademark. The use of any Product Identity in Open Game Content does not
which an existing work may be recast, transformed or adapted; (c) “Distribute” constitute a challenge to the ownership of that Product Identity. The owner of
means to reproduce, license, rent, lease, sell, broadcast, publicly display, any Product Identity used in Open Game Content shall retain all rights, title
transmit or otherwise distribute; (d)”Open Game Content” means the game and interest in and to that Product Identity.
mechanic and includes the methods, procedures, processes and routines to the 8. Identification: If you distribute Open Game Content You must clearly
extent such content does not embody the Product Identity and is an indicate which portions of the work that you are distributing are Open Game
enhancement over the prior art and any additional content clearly identified as Content.
Open Game Content by the Contributor, and means any work covered by this 9. Updating the License: Wizards or its designated Agents may publish
License, including translations and derivative works under copyright law, but updated versions of this License. You may use any authorized version of this
specifically excludes Product Identity. (e) “Product Identity” means product License to copy, modify and distribute any Open Game Content originally
and product line names, logos and identifying marks including trade dress; distributed under any version of this License.
artifacts; creatures characters; stories, storylines, plots, thematic elements, 10 Copy of this License: You MUST include a copy of this License with every
dialogue, incidents, language, artwork, symbols, designs, depictions, copy of the Open Game Content You Distribute.
likenesses, formats, poses, concepts, themes and graphic, photographic and 11. Use of Contributor Credits: You may not market or advertise the Open
other visual or audio representations; names and descriptions of characters, Game Content using the name of any Contributor unless You have written
spells, enchantments, personalities, teams, personas, likenesses and special permission from the Contributor to do so.
abilities; places, locations, environments, creatures, equipment, magical or 12 Inability to Comply: If it is impossible for You to comply with any of the
supernatural abilities or effects, logos, symbols, or graphic designs; and any terms of this License with respect to some or all of the Open Game Content
other trademark or registered trademark clearly identified as Product identity due to statute, judicial order, or governmental regulation then You may not Use
by the owner of the Product Identity, and which specifically excludes the Open any Open Game Material so affected.
Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, 13 Termination: This License will terminate automatically if You fail to
designs that are used by a Contributor to identify itself or its products or the comply with all terms herein and fail to cure such breach within 30 days of
associated products contributed to the Open Game License by the Contributor becoming aware of the breach. All sublicenses shall survive the termination of
(g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, this License.
modify, translate and otherwise create Derivative Material of Open Game 14 Reformation: If any provision of this License is held to be unenforceable,
Content. (h) “You” or “Your” means the licensee in terms of this agreement. such provision shall be reformed only to the extent necessary to make it
2. The License: This License applies to any Open Game Content that contains enforceable.
a notice indicating that the Open Game Content may only be Used under and 15 COPYRIGHT NOTICE

in terms of this License. You must affix such a notice to any Open Game Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Content that you Use. No terms may be added to or subtracted from this THE BLACK HACK, Copyright 2016, Gold Piece Publications; Authors:
David Black. 
License except as described by the License itself. No other terms or conditions
THE BLACK HACK SECOND EDITION, Copyright 2018, Gold Piece
may be applied to any Open Game Content distributed using this License. Publications; Authors: David Black. 
5thsrd.org, copyright 2016, vitusventure.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.;
acceptance of the terms of this License. Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson,
Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and
4. Grant and Consideration: In consideration for agreeing to use this License,
Steve Townshend, based on original material by E. Gary Gygax and Dave
the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive Arneson
Modern System Reference Document Copyright 2002, Wizards of the Coast,
license with the exact terms of this License to Use, the Open Game Content.
Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on
5.Representation of Authority to Contribute: If You are contributing original material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter
Adkison, Bruce R. Cordell, John Tynes, Andy Collins and JD Wiker.
material as Open Game Content, You represent that Your Contributions are
Pathfinder RPG Core Rulebook Copyright 2009, Paizo Publishing, LLC;
Your original creation and/or You have sufficient rights to grant the rights Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook,
and Skip Williams.
conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
portion of this License to include the exact text of the COPYRIGHT NOTICE

Page 8
For Use
Page 9
With
The Black Hack Second Edition

Vous aimerez peut-être aussi