Académique Documents
Professionnel Documents
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Fabio Porfidia, Gaetano Carlucci
Alphatesters
Simone Tortellini Lusetti, Alessandro Pierazzo, Beatrice Fabris, Luca Fabris, Alberta Franco, Giacomo Bain, Matteo Poletto
The Acchiappasogni Team.
WWW.ACCHIAPPASOGNI.ORG
http://www.acchiappasogni.org/augustauniversalis/eng/
Augusta Universalis is published by:
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Reproduction of any of this material without the written permission of the publisher is expressly
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considered purely accidental. Made in Italy. First limited edition. Printed in the month of October 2017.
For any further information please write to:
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4
Augusta Universalis: Quickstart
ULTOR MARTIS
“Now!”
As Gaius Valerius shouted, the whole Manipulum moved as if it was just one body and a single mind.
The sudden crossfire of the soldiers transformed the hangar into a burning hell of explosions, scorching
lead and dust. In the blink of an eye Praetorians wrapped themselves in the reinforced plates of their
Technoloricae, dashing at superhuman speed.
Qaleb switched between phase movement and brief flashes of his visible presence, while twirling in the
air wrapped in the golden laminates of his finely chiseled armor. He stopped, standing in front of two armed
opponents. He pierced the first man’s throat with his wrist blade, while directing against the second a fire gush
spurting directly from his helmet, shaped as the face of one of Phidias’ perfect Greek statues. The burning
Colonial Guard’s screams counterbalanced the low gurgling of his companion, who faintly grabbed the
arm of the assassin of Byzantium in the useless attempt to pull the blade out of his throat, before collapsing
lifelessly on the ground.
Lars chanted holy litanies in ecclesiastical Teutonic, wrapped and defended by his heavy battle armor that
turned him into a stronghold, against the enemies’ bullets. The enemies were assailing him with a heavy and
old-fashioned machine-gun, screaming in rising fear for the approaching Teutonic knight, who was getting
nearer one firm step after another in a blinding sight of sparks and metallic smashes. He reached the target
with a last, sudden dash, and with a flowing movement he pulled his greatsword out of his back laminates,
grabbing it with two hands, and dealt a tremendous blow. The blow tore apart the machine-gun and chopped
the enemies’ bodies, slashing flesh and polymer alike, cutting into the ground and sent a clump of dirt flying
into the nearby wall.
Zaphyra carefully examined the elevated positions of her opponents, evaluating her own reaction speed
against their surprise. Thanks to her systems of spectrometric analysis implanted in her retinae, she roughly
determined the protection value of the observation tower from which the guards were targeting her with an
automatic grenade launcher, and pulled out of her scapula her shoulder anti-tank light gun. Zaphyra rested
firmly her foot on the ground, and shot, making the observation tower explode. Torching men felt down for
several meters, while their companions were watching in terror.
Thulile swiftly jumped onto the group of guards blocking the exit, roaring with the sonic implants of her
lion-shaped helmet, and pulling out the long hunting spear from her spine. Running, she threw the spear and
impaled the first opponent against the armored door. While the other foes were watching their companion’s
corpse, the young Zulu summoned back the spear, which came back flying to her, and she pierced a second one
with all her might. Soon after, she pulled out of her wrist a small gun, quickly ending the last opponents with
a double lead injection in their torsos.
Briefly, a deafening silence descended upon them, broken only from the noises of the last opponent still
standing. The captain of the Colonial Guard, provided only of an old assault rifle, was facing a Gaius
Valerius with his Imperium at the fullest. The shining muscular centurion armor wrapped him with its plates
of reinforced titanite, the crest stood out of the helmet protecting his face, electrical discharges run through the
metallic club, symbol of his rank, and the heavy square shield with the engraved eagle of Rome clawing the
thunder.
The face of the captain was pale, his hopes to make use of the outnumbering forces against the Praetorians
had vanished in a stream of blood... and it was his fault.
5
Augusta Universalis
Quickstart Guide
Welcome to the galaxy of Augusta Universalis: a paper instead their fierce military reaction....and THAT was
sci-fi and alternate history role-playing game. In this unprecedented and unexpected.
handbook, you will find everything you need to play, but Thanks to the cunning guerrilla of the Romans, the
it will be possible to freely download much more material mission was annihilated, even if the huge technological
from our website augustauniversalis.destino-oscuro.com. gap between the two cultures caused thousands of victims
If you are already acquainted with Dark Destinies, you among the humans.
will be pleased to know that Augusta Universalis is a Dark Thus, the vanquishers were able to have access to the
Destiny new setting, inspired by several science fiction and keys of a much more developed science, taking advantage
space opera archetypes. While reading the handbook, of one of their enemies: the humble Servant Ysszir, the
you will feel yourself at home, noticing nonetheless many only survivor of the massacre, and the one who revealed
changes in the playing system. the secrets of his culture, in the end even loving humanity.
On the other hand, if you are approaching this system Thanks to his friendship with Octavianus, Ysszir took the
or even a role-playing game for the first time, don’t worry! roman name of Lucius Astropherius.
First of all, we will explain you what a role-playing game Two centuries later, the Sserath aliens arrived in
is. Moreover, you won’t have to deal with tons of rules large number to conquer the Earth, they found a species
to learn by heart. The lion’s share of the handbook is the (humans), who were very united and technologically
exhaustive description of the setting, that is the section of advanced to deploy a barrier strong enough to prevent
the Spur of Orion ruled by the Roman Empire, so that you them from landing and to force them to go back to
and your friends will be able to picture this alternative Usselet, one of the Sserath mother worlds, with the
reality, and live amazing adventures. dishonor of being defeated and humiliated for the first
time in the History of the Great Kingdom.
It was the beginning of a deep and ferocious hatred,
The Setting in Brief which connected the destinies of the two races in the
In the year 2771 a.U.c. (2018 A.C.), Humanity rules centuries to come. From that point on, Rome began the
over the solar system, with colonies that rise and spread conquering of the interstellar space and the strengthening
on the inhabitable planets of the so-called Outer Rings. of its domain on Earth, after developing the first reactors
Merchant spaceships pass through huge spacetime from the projects found in the database of the spaceship
gates floating in the orbits of the civilized worlds, while of the Sserath exploration mission, Rome sent the first
special ultra-light speeded shuttles face danger to bring rudimental missions to the Moon, to Venus and to Mars,
supplies, weapons, materials and medicines to the while gathering resources and material on Earth.
further colonies. Following Lucius’ latest instructions, Rome sent
Rome and its Empire are the forces who united all automatized missions to Mercury to dismantle the
the human beings under the same flag, in an outburst planet and extract its hematite, until the planet became
of grandeur who brought together the destiny of all just a handful of dust lingering in space. The natural
humanity. characteristics of the mineral were used to surround the
But it hasn’t always been like this. Sun with a Dysonic Swarm, a set of titanic solar panels
There was a time when human beings were divided, that still today transfer the energy of our star to the Earth
unconscious of the magnificence of the planet they lived via high-intensity laser pulses.
upon, of the existence of all the other people, and of the Exploiting the almost never extinguishing energy of
real form and structure of the universe. It was during the the Sun, Rome managed to develop the new Kugelblites
reign of the Princeps Octavianus Augustus, that the Great engines (“ball lightning”), focusing billions of times a
Sserath Kingdom crossed its millenarian path with a very beam of light, it is possible to produce a tiny black hole;
young and intelligent life form, native of one of the richest its devastating gravitational effects are restricted by a
planets ever discovered. The Earth was destined to become powerful magnetic field that allow the exploitation of the
part of the Sserath dominion, a new world to be given in black hole itself to create large amounts of energy.
sacrifice to their polycephalic Great King. Due to this new kind of engines, it was possible to
The only mistake the invaders made during their little assemble and activate the Limes Orbitalis (singular - Limen
twelve-member explorative mission was to land on that Orbitalis), that is stable spacetime tunnels connecting two
peculiar peninsula that catches the eye from the space, cosmic systems by bending space and thus nullifying the
rich on water, natural resources and amazing biodiversity. otherwise huge times of travel. The only needed requirement
The vivisection experiments and the mass murders is the presence of another Limen at the destination point, and
ordered to the Sserath Warriors by the Sserath Sages did that is why only highly civilized outer systems can benefit
not force those “uncivilized” mammals to surrender, but from this strategic advantage. For all other destinations,
6
Augusta Universalis: Quickstart
there are the Guidae Alcubiaeris: ultra-light speeded Centuries didn’t completely change the political
motors that bend the spacetime to surpass the relativistic structure of the Empire: only one Augustus holds
limit of three hundred thousand kilometers per second; on unconditioned reigning power; around the Augustus,
the other hand, to maneuver these motors it is needed to be nine Caesars form the Imperial Senate with the task to
in an altered state of consciousness in order not to be caught assist and advise the Augustus. Each Caesar is sovereign
inside a star or against some asteroids or planets in the way by unassailable right, keeper of the highest military and
from the departure to the arrival point. civil power over his own country.
Rome and the people federated with Rome
accomplished all these innovations and even more under • Rome, the Western Mediterranean area and the
the astounded gaze of the Great Sserath Kingdom ...and Protectorate of Oceania are ruled directly by
in only two millennia. Two millennia during which the Augusti, supreme Emperors.
Rome and its allies lived quite in harmony on the Earth, • Byzantium (or Constantinople, “second Rome”),
due to the gradual Romanization of the elites, that the Eastern Mediterranean area and Asia Minor
had been so useful in subjugating and civilizing all the are under the Basileis (“Kings”), the most powerful
barbarian tribes at the borders. among the nine Caesars, ranked in authority only
Today, Rome rules over the Earth and the solar system, behind the Augustus of Rome.
forming the so-called Inner Ring. This Ring is protected • Moscow (“third Rome”) and the wide spaces of the
by systems of detectors and semi-automatized military steppes of the Russian Empire, one of the two parts
bases, altogether forming the Shoulder of Orion.
Moreover, there are human colonies in the star systems
of Sylde, Mayranis, Gliese and Proxima Centauri,
forming the Outer Rings. Structure of the Chapters
Military exploring and patrolling missions are In the manual, the Setting is presented in chapters
addressed to the creepy and mysterious systems of called Pillars, while the rules are presented actual Chapters.
Tau Ceti, Kapteyn and Epsilon Eoli, too much A Secret Chapter is dedicated to deepening the setting
unwelcoming, far, strange or dangerous to be useful to for the Demiurge and introduces potential adventures
establish new colonies. and unresolved mysteries from the Roman galaxy. In
Outside the Empire borders, in the giant Cloud of order to play it is necessary only to read the Praefatio
Kepler, many star systems compose the Great Sserath (the preface) which contains all the basic rules and the
Kingdom, still definitely outnumbering the “few” notions of the setting needed to dive into play.
human worlds.
7
composing the Union of the Soviet Tsarist units called Manipuli, and given operative Missions far
Empires, from the White Sea to the Pacific and wide in the Empire and beyond. Praetorian Guards
Ocean, are the domain of the Tsar (“Caesar”) and are given the privilege to “wear” the Technolorica, a
of the Soviet Tsarist Party that the Tsar represents. system of bio-mechanical implants that transforms the
• As of today, the whole portion of the Africa human body in a living weapon consisting of a variety of
Australis under the line of the Sahara Desert is assault, protection and support systems.
reunited in the Zulu Confederation, headed by There are other Guards fighting for Humanity, but
one and only Shaka (“Guide”). their exotic histories, coming from the mysterious Asia or
• The Holy Roman Empire includes the insular from the wild Neurope, deserve to be treated in different
and continental Europe of Celtic and German circumstances.
ethnicities, ruled by the Kaiser (“Caesar”), the first The economic structure of the Empire is divided in
among all Reges (“Kings”). hundreds of different Corporationes (“corporations”):
these are associations gathering all the experts in a given
In addition, other people of the Romanized Humanity branch of work and production, from the humblest
are: the Apache Federation of the Tatanka (“High farmer to the richest merchant. The Corporationes
Chief”), the Nihon-koku of the Tenno (“Heavenly follow through the life of each human being, teaching a
Sovereign”), the Heavenly Empire of the Longhuang profession and granting for his/her rights, when no one
(“Dragon Emperor”), the Aztec Dominatum else is able to do so.
(“Dominate”) of the Tlatoani (“One who Speak”), and in Among the Corporationes, some of them take a
India the Pravakta serves the republican structure of the different name: these specific associations gather the
Congress. experts in the branches, that are the most important for
The Praetorian Guards (the Player Characters) are the survival and the prosperity of humankind, that are the
independent military forces to the direct service of the Five Ordines which are:
Caesars and of the Augusti, with the task to protect and
serve them. • Ordo Martis- the soldiers;
The Praetorian Guards of the most ancient nations, • Ordo Dianae- the explorers;
close to Rome, are: • Ordo Mercurii- the diplomats;
• Ordo Plutonis- the spies;
• Guardia Adamantis of Rome (“Diamond • Ordo Minervae- the philosophers.
Guard”)
• Guardia Aurea of Byzantium (“Golden Guard”) Only the Ordines can choose the men and the women
• Guardia Rubis of the Russian Empire (“Ruby who will become Praetorians: during their Tirocinium
Guard”) (“training”), all candidates are trained in each of all
• Guardia Ferrea of the Holy Roman Empire the five associations, thus receiving a basic, but wide
(“Iron Guard”) training on all of the five branches of knowledge of these
• Guardia Leonis of the Zulu Federation (“Lion honorable corporations. At the end of the training, the
Guard”) new Praetorian has to choose one Ordo, that will continue
to train him during all his career to follow.
The Praetorian Guards have their own inner Thanks to the Ordines, the inner wars that often shook
organization divided in military Grada (“grades”), the peace of the Empire, never managed to achieve the
having the same value in the different Guards, but complete crumple of the solid Imperial political structure.
differently name according to the original culture of Praetorians partially depend on the Ordo they are formed
the foundation. The higher the Gradum, the greater and trained by. To preserve peace, it has been established
and wider will be the military and civil authority of the the possibility to reunite Manipuli of Praetorians from
Praetorian. Here follows the list of the classification of the different (and not always friendly) associations. In such
Grada in the Guardia Adamantis: circumstances, as of today, no Emperor has ever dared to
bring into question the availability of his own Praetorians
I. Probatus when requested from an Ordo, but instead trying to
benefit as much as possible from the occasion.
II. Immunis
Today, Rome and the countries of the federation are
III. Triarius
involved in several diplomatic and military ventures in the
IV. Signifer Spur of Orion, quite enough to engage Praetorians in a
V. Optio good deal of tasks.
VI. Centurion The War of the Eagles involve the most powerful
VII. Tribunus nations of the Earth in a fratricidal struggle. Rome and
VIII. Legatus the Holy Roman Empire protect the right to reign of the
IX. Consul young Livia Akiko Augusta, while Byzantium and
X. Imperator Moscow are allied in the attempt to overthrow the Empress
and establish on the Diamond Throne her gorgeous and
The Characters of the Players always belong to the terrible older sister, Anastasia Heracliades. Behind the
Grada from I – Probatus to VII – Tribunus, because conflict, there lies not only the human fragility before
only these levels in the hierarchy are united in small special the flatteries of power, but also the tragedy that tore
8
Augusta Universalis: Quickstart
apart their parents from these two sisters, altogether with • Always round down. Any decimal number as a
unsetting dreams foreseeing horrors coming from the result of a calculation, always round it down.
deep space... or testifying the folly of unreliable visions. • First, describe, then bend the rules when needed.
Always adopt this method. From the Creations
of the Systemata (“systems”) to the actions
How to play to Augusta carried out by the Characters. For example, when
you use your Tabula Praetorianis (your PC
Universalis sheet), focus on the PC’s name, Historia, Ordo,
Here follows an overview of the rules of Augusta Guardia and Systemata of the Technolorica
Universalis, explained in detail in the handbook. (contained in the Cartae Systemis). Secondly,
wait for the Demiurge to help you apply potential
What is a role-playing game? effects and Emblems. In time, you will learn to
In a role-playing game, you create your own story, manage them by yourself, but at the beginning it
Player Characters (PCs) that will make choices without an
established script. There are many kinds of RPG: firstly, it
is important for you to know that Augusta Universalis is
designed for the players to focus on playing their character,
possibly making tactically wise choices at the right time
during every kind of scene. It is the task of the Demiurge
(Game Master) to make the game experience as immersive
as possible, making it easier for the Characters to grow
up, rather than impose his own story concept. Players are
often requested to make choices, to reflect on the game
rules and manage them independently, especially when
they concern their own PC (Player Character).
You are the ones who will create the stories, and their
main protagonists and, when you will tell you friends
what happened during one of your adventure, you will feel
as the main characters did as if you really experienced all
those adventures and events...THIS is the main purpose
of a role-playing game!
Required Material
To play to Augusta Universalis you need:
The basics
In this Role-Playing Game there are
a few basic laws to follow in order to correctly
interact with the rules. Some games (including
board ones) call these laws with other names,
such as “golden rule” or likewise: we call
them “laws” because they came before the
Rulebook.
9
is very useful to make use of this method, because defeat the obstacle. Secondly, after you described, you
it greatly simplifies your first exposure to the rules. need to make a Check to know how the story continues: it
• If a specific rule collides with a generic one, the is up to you to suggest a fitting Peritia (“proficiency”), and
first one prevails. For example, if an Emblem the Demiurge proposes a fitting Virtus (“virtue”). Peritia
allows you to automatically inflict Danger Dice plus Virtus make the Basic Value (BV). You can decide to
(Dd) to your opponent’s throw, this rule prevails counter-propose to the Demiurge a different Virtus and/
on the generic one, that allows only the Demiurge or Peritia, according to the description you made of the
to inflict Danger Dice to the PCs’ and NPCs’ action.
throws. Then, add the outcome of the throw of 2d8 to the Basic
• If it has any kind of characteristics, it can be Value. The amount of Basic Value plus dice outcome is
defeated. Huge Kyroptid Butchers, powerful Nazi called Actual Value (AV).
Ubersoldat, mammoth unspeakable creatures from
deep space... it doesn’t matter how big they are, if Virtus + Peritia = Basic Value (BV)
they have any kind of statistics, there is always a
BV + 2d8 = Actual Value (AV)
way (no matter how difficult) to defeat them!
If the Check is made at the beginning of a Fight, the
Check opponent too has to make a Check. The winner is the
The game proceeds as if it were simply a dialogue until Character with the higher AV (in the event of a tie, the
there is an obstacle (or it is anticipated) to your character, defender is the winner).
whether that it is to find information on a manufactured In all other circumstances, a Check defines the Degree
product (information that you do not have), to move of Success (see below for further explanation), according
secretly (in order to avoid an enemy), to convince someone to the AV: the Check is not made to verify how well an
with which you are interacting, to defeat an enemy, to cross action was made, but the degree of success or failure the
a river or a crevasse, etc. Player obtained.
Firstly, you need Please keep in mind that it is not always necessary to
to describe how your make a Check to resolve a situation: if the Player plays well
Character tries to his Character, the Demiurge could consider unnecessary
overcome or to make him Check. Always ask yourself if it is interesting
to check what could happen if a PC was to fail for the
purposes of the adventure.
On the other hand, at the right occasion, the Demiurge
has to decide on which mixture of Virtus and Peritia the
Check is to be made, and he decides according to the
description of the PC’s actions made by the
Player, therefore interpretation is fundamental!
In the event that the Player hasn’t an
appropriate Peritia for the occasion, the
Player must make the Check adding
only the modifier of the appropriate
Ars, this meaning that probably the
Degree of Success won’t be very
high. Whatever the outcome, the
Demiurge includes in the Scene an
unexpected difficulty...trouble is
brewing!
Degree of
Success
An action is successful when the
Check is equal or more than 20. The
degree of success or unsuccess depends
on the distance from and above the
aim of 20. Here follows a list of the
different degrees:
• Critical Failure. It
occurs when the AV of the
Check is negative, that
is under zero: so, not
only you have failed, but
more problems will
10
Augusta Universalis: Quickstart
11
It is not possible to have more than three advantages of
Cooperative Checks the same kind in the same Check. That is the highest bonus
Sometimes all the Players, or just a few, will for Checks is +6, and the highest number of Bonus Dice is “3”.
The Player can have a +2 Bonus to the Support
want to roll dice and run Checks of the same type
Emblems, or Bonus Dice describing how Historia, Guard,
just for the sake of finding more information about
Ordo, or Anima (Logos, Pathos or Deimos) and/or a
one thing. In this case it is useful to let one player
Systemata is connected to the Check itself.
roll the dice while considering the other PCs as
Every time you find a way to explain in game how you
helpers to the test. This is a Cooperative Check! benefit from one of these elements in order to accomplish
Therefore, the Demiurge will propose the a given action, you gain the sought advantage, keeping in
appropriate Virtus and Peritia and will ask the mind that advantages can be used only once per Scene.
Players who among their PCs possess the highest
Basic Value. Even if different characteristics are
Tracta
used, due to the description of the actions, the
Tracta are training skills that your PC learnt from
Check will be performed only by the Character his Guard, and they can be both an advantage or a
who has the highest Base Value. The others can disadvantage, according to the situation. When you
collaborate only on the condition that they possess describe how you profit from them in a Check, you
Peritiae compatible with the action that they are gain +1 Fas Dice per Tractum Level on the given throw.
attempting to accomplish (no Basic Values with the On the other hand, when you describe how you are at a
sum of simple Artes in these cases). disadvantage because of them in a Check, you gain +1
Each Character contributing to the Check will Nefas Die per Tractum Level on the given throw, but you
automatically provide + 1Bd to the person performing earn +1 Missio Point for each Danger Die.
the Check. In addition, he may use his resources or
his Interpretative Bonuses to further improve the Special Attributes
Basic Value before the Check is performed - up to a Special Attributes consist of Logos, Pathos and
maximum of 3 benefits per Check type. Deimos:
12
Augusta Universalis: Quickstart
13
can never go below zero. Therefore, if you do not have If a Dodge succeeds, the defender avoids
APs for an action, simply, you can not do it. all damage and the effects of the Emblems.
All Combat Checks follow the normal rules of If a Dodge fails, the defender absorbs the damage equal
narration. After the description, the Demiurge will assign to the level of the Virtus used in the Defense Check,
a Virtus and a Peritia to be added to the result of 2d8 plus but suffers the effect of any Emblems related to the hit.
any Bd or Dd, just like any other Check. Each attack and In any case, a failed Defense Check can never reduce the
defense can involve one of the Systemata of Praetorian damage suffered by the target to 0 (minimum damage is 1).
Technolorica, paying the relative cost in APs and adding
to the basic damage of the blow the effects of its Emblems. Altered States
To strike, the attacker performs an Attack Check. Emblems that Affect Altered States (AS) have no
The AV of the Check will be used both to hit the cumulative effect and can not be entered more than
opponent and to hurt him. To succeed, the attacker must once in the same Technique unless otherwise specified in
pass the AV of the opposing Defense Check. the description of the Emblem itself.
The defender chooses between the two available If a Character is already affected by the maximum
defenses, Parry (free) and Dodge (Cost 1 AP). number of Emblems with an Altered State of the same
He carries out a Defense Check. In order to succeed, the type, you can not use a Technique with the same Emblem
defender must reach or exceed the AV of the opponent’s (or a heightened version) again.You can also use it, but
Attack Check. the Altered State already present will not be applied
The Base Damage inflicted by the attacker is equal to cumulatively. If they are not treated, the Altered States
the AV of the Hit Check. last for the whole Fight, after which they are automatically
The Total Damage is equal to the Basic Damage reset with a little rest or through a curative intervention,
modified by Emblems and effects and reduces the also according to the seriousness of the situation and to the
Life Points of the target by 1 LP for every 1 Damage. circumstances that led to the condition of Altered State.
If a Parry is Successful, the defender only suffers any
damage category Emblems related to the hit, eliminating Emblems without activation, Passive symbols
the base damage of the opposing AV. These are Emblems that are activated regardless of the
If a Parry obtains a Failure, the defender absorbs result of a Check. They apply to some types of passive
damages equal to their AV, but suffers the effect of all the defenses, such as the automatic absorption of the Aegides
possible Emblems linked to the blow. (“Protections”) which possess the Emblem Absorb.
14
Augusta Universalis: Quickstart
15
ALTERATIONS Conclude: the action deals 1d8 more damage,
Continuous Damage: AS that deals 1d8 as long as it is the last action of your Turn. It also
C
/ 2 damage for each Emblem at the beginning
of the target’s turn before getting the APs of L gives a number of d8 Bonuses equal to the attacks
made in the Turn, including the latter. Choose the
the turn. Cumulable up to 10 times. Removed highest die and add it to Damage.
at the end of the scene/ fight.
Weakness: +1 DD at each opponent’s Relative Damage: if LPs lost from the
IMP, DEX or RES Test. Cumulative up to target are different from 10 or its multiples,
D 4 times. Removed with Remove, a strong
adrenaline rush (1 AP per Emblem) or at the M round the number of Damage already suffered
at the next ten, then inflict the Damage. This is
end of the scene / combat.
not cumulative.
Sensory Deprivation: +1 DD at each
opponent’s attack, Defense or Perception Multi: deals half damage but all enemies
E Check. Max cumulative 4 times. Removed with adjacent to the PC. The primary target also
“Remove” or source (1 AP for each Emblem). N suffers the effects of any additional Emblems
(+ 1AP to extend the Emblems to other
Disarm: if the opponent holds any
targets). Not cumulative.
weapons (does not apply to Systemata), he is
J to 4 times. It can be removed with Remove, R object when hit. This is not cumulative.
Concentration (1AP for each Emblem) or at Smash: the target ignores the Reference
the end of the scene / combat. Virtue of the Defense Check when it
Non-Lethal: if the opponent’s LP goes to 0 S absorbs or the BV when it blocks. This is not
cumulative.
or less, they remain at 1, but he faints and can’t
16
Augusta Universalis: Quickstart
Reflect: if the defense succeeds, the attacker Reliable: each Emblem cancels 1d8 when
suffers his attack and his emblems, he can’t you get a Nefas Throw. This is applied to Ammo.
a defend himself and his turn is interrupted. Not
cumulative. Usable only in Defense.
l A jam occurs after the attack. This is cumulable
up to 2 times.
Undo: delete a SA immediately. This is Blitz: if the result of the attack Check is
b cumulative. ∞. Not able to be improvised. lower than your Dexteritas, replace it with
your Dexteritas level (max 8 and each Emblem
SPACE-TIME
Conditional: provides +2 to the Check Stun: until its next turn, the target can’t
+2... under specific conditions as detailed in the
manual. Every +2 is an emblem. Max. 3 in total.
s move, interfere, counterattack or interrupt the
turns of other creatures. Not cumulative.
17
Augusta Universalis
Annientamento
18
Augusta Universalis: Annientamento
19
• Initiative - of PCs and NPCs; you need to convince Kyriake to remove the airlock and
• NPCs Life Points and Damage; reactivate the 4 Sserathi radio stations (see Places in the
• Actio Points of NPCs; Blood Jungle) scattered around the jungle. Once the radio
• Special Abilities - which Emblems were used for beacons have been reactivated, Shazyr will be able to call
the first time, so that the Demiurge can remember for help. If Kyriake has not removed the airlock, then a
having to pay 1 additional AP when he decides to battle will begin in the skies of the jungles between flocks
use them for the second time; of Byzantine Rotors and Sserathi Fighter-bombers, which
• Possible Altered States. will culminate in the defeat and death of Kyriake.
20
Augusta Universalis: Annientamento
21
Base left him, without however telling anyone in higher ranks
Castrum Coeli is poorly defended at the level about these manias (after all, she still felt bound to him).
of walls or physical barriers, but has excellent aerial Kyriake has also been able to see thanks to the aerial
coverage provided due to constantly flying around it exploration with the Rotors that Castrum Ferri has
to monitor possible assaults of Kyroptids, Sserath and activated the automatic Quarantine systems, an
even Tanthius and loyalists. Castrum’s barracks and impenetrable dome of reinforced and ultralight metal
halls are all in the gigantic Control Tower that stands that blocks access from the ground and the sky. She
at the center of the esplanade where landing tracks has no idea how it could be possibly entered, unless
and open-air workshops or depots have been built for the possession of heavy orbital artillery capable of
the Rebels’ Combat Rotors (high-tech helicopters). annihilating the dome (and anything underneath it), but
A possible battle against the Rebels would result in an air hopes that the PCs can find out about what happened
battle between the Battle Rotors and the PCs (also able to to her ex-beloved. Obviously, to get this information
fly with the Lorica in Assectum) that would culminate in the PCs will have to develop a good relationship with
the progressive climb of the Control Tower, fighting room Kyriake (which in addition will remove for them the
by room from the bottom to the top (if the PCs enter on airlock on the Blood Jungle).
foot) or from top to bottom (if the PCs fly to the top), until
you reach Kyriake. Kyriake Eleni Corintia
60 LP, UBV 14 (RA 4, RE 4)
Information Emblems: Absorb, Continuous Damage, Distance,
Kyriake strongly suspects that this time Hierotheos Powerful, Smash, Undo
has made a mess from which he can barely get out by the Kyriake is a middle-aged woman of Mediterranean
skin of his teeth. She is the only one to know about the appearance, with a tired expression and protected by
obsession her lover had gradually developed towards the a shimmering golden Technolorica (powered armour)
Kyroptids, arriving to secretly inject blood and insectoid and decorated with the ornamental motifs typical of
DNA to try to better understand the functioning of their the Tagma Amazon. She has with her a considerable
mind and forcing the Philosophers subjected to him number of soldiers and airmen of the Byzantine Ordo
to exhausting rhythms of research in a state of almost Martis. Like many Praetorians of the Guardia Aurea, her
complete sleep deprivation. In his delirium he had also armour has attached enhanced flame-throwers and anti-
tried to involve her in that madness and she had therefore personnel weapons.
22
Augusta Universalis: Annientamento
Byzantine Soldier flying means the loyalist soldiers must move over land and
40 LP, UBV 12 (RA 4, RE 4) rivers into the territory infested by the Kyroptids and with
Emblems: Continuous Damage, Distance, Multi, Smash the constant risk of crossing the enemy Sserath, slowing
The Ordo Martis soldiers serving the Basileia wear down enormously the conquest of the region. The base
simple camouf lage uniforms with golden military always provides the PCs with all the tools and resources
decorations that identify their rank. Their armament is needed to rest, feed, treat their wounds and repair their
usually chosen based on the amount of destruction that Systemata. An eventual battle going against Tanthius and
can spread on numerous and poorly armoured adversaries, his soldiers would involve having to overcome the anti-
as is the war tradition of Constantinople. Submachine aircraft artillery and armored vehicles in an attempt to
guns, flamethrowers and incendiary grenades are by far enter the main building of the base and engage room-to-
the most used equipment. room collisions with the garrison, breaking or breaking
through the numerous armoured doors, until you reach
Byzantine Combat Rotor Tanthius in the Central Command.
100 LP, UBV 14 (RA 7, RE 3)
Emblems: +2 VS Smaller Size, Continuous Damage, Information
Distance, Piercing Tanthius has no problem in giving all the information
This airborne craft is expensive and difficult to he knows to the PCs.
repair. It is several meters long, moved by the rotation He will speak of the treason of Kyriake as an inevitable
of propellers and equipped with incendiary missiles and setback due to the politics of the Earth, but will not
machine guns. The minimum crew is made up of a Pilot express hatred or hatred towards her. After all, Kyriake’s
who holds the controls and a Gunner who takes care of loyalty is a huge merit for an old-school Praetorian like
the cover by handling the heavy machine gun with tracer him. Obviously, he will ask the PCs not to use the airspace
projectiles. The "+2 VS Smaller Size" Emblem applies to in the region so as to avoid having problems with the
all the PCs and NPCs that have a maximum Life Points of Byzantines. Moreover, the only reason they were able to
less than 100 LPs. disembark is precisely because on their cell there were
two Praetorians of the Rubis and of the Aurea, which
he had requested on purpose in a neutral and reliable
Loyalist Army interimperial contingent. Tanthius knows the existence
The Tribune Titus Tanthius Tysonis of the and the approximate position of all the factions in field
Guardia Adamantis is the general commander of the in the region, which unfortunately is much more infested
Roman forces on Taygeta, a Roman interimperial by the Kyroptids than in the past. This constant invasion
contingent. It could count on its side also a conspicuous began precisely with the end of communications with
Byzantine support, before the outbreak of the War Castrum Ferri, almost two months ago. The Sserath seem
of the Eagles. They have the control of Castrum to be those who have lost more men and terrain, so much
Terra, the initial base camp of the conquest, and so that their radio beacons lie abandoned in four different
most of the soldiers and armored land vehicles. locations of the Blood Jungle, unattainable by their
Tanthius is evaluating the evolution of the political probable new base located in the northern mountains.
situation on Earth and has requested the sending of Tanthius is sure that Hierotheos is in danger and knows of
Praetorians for the recovery of Hierotheos, given that all the sentimental relationship that bound him to Kyriake.
the teams sent have never returned.
Titus Tanthius Tysonis
Target 60 LP, UVB 16 (RA 4, RE 5)
Tanthius wants first to recover Hierotheos and find Emblems: Absorb, Drag, Heal, Launch, Powerful, Smash,
out what is happening at Castrum Ferri, not having the Undo
opportunity to explore the area by air has sent many Tanthius is a middle-aged man with a Mediterranean
recovery teams but none of them has ever returned. appearance and an extremely robust build. His priestly
He himself can not get away from Castrum Terra as he vocation appears in the insignia of the Legio Ecclesiastica
is occupied in the increasingly complicated logistics of Apothecaria, Military Chaplains of the Guard Adamantis.
the base itself. His secondary objectives are to get rid of He has a calm and decisive character, always on top of
the Sserath presence in the Blood Jungle and make the things and with enormous determination to resume the
Kyriake Byzantine contingent come to its senses, in order planetary conquest. He is revered and respected by his
to continue the conquest of the region. men and even by his enemies. He is armed with a titanic
battle-hammer that he wields with Herculean might in his
gargantuan Technolorica of Gravis Category.
Base
Castrum Terra is a heavy coastal fortification in
reinforced concrete and ultralight metal, with anti-aircraft Loyalist Soldier
batteries and numerous barracks where the regular 40 LP, UBV 12 (RA 4, RE 4)
soldiers of the Ordo Martis live, almost all natives of Emblems: Distance, Multi, Piercing, Smash
Alcyon. The base rises between the ridges overlooking the The Ordo Martis soldiers in service on Taygeta come
Taygeti Ocean (a unique, immense sea of the planet) and almost exclusively from the wild colonies of Alcyon.
the huge, alien native trees of the planet. The absence of These men and women were hardened by life on the
wild and Kyroptids infested worlds. They have their
23
own, peculiar culture focused on hatred of insects, with Exploration by Earth
meanings and gestures that can leave the inhabitants of Exploring the Blood Jungle by land is a long,
the Earth baffled. Their speech tends to drag the vowels difficult and oppressive experience. The absence of
when they speak Latin, while their local idioms are stable satellites or orbital vessels that can triangulate
now difficult to understand without specific linguistic the position of the PCs makes it necessary to use
training. They are armed with every kind of Ordo Martis “traditional” methods of orientation on the ground,
standard weapon. using machinery and Peritia typical of the Ordo
Dianae. The Demiurge is encouraged to cultivate an
Lightweight Armoured Loyalist atmosphere of constant danger, mystery and tension.
100 LP, UBV 14 (RA 3, RE 7) Some of the encounters that can be carried out during
Emblems: Absorb, Distance, Multi, Powerful this exploration are as follows:
Small and agile armored vehicles, suitable for
movement in the marshland of the Blood Jungle. They are • Sserath Radio Beacon 1: if the PCs know the
armed with deflagrating bullets and lateral light machine position of the beacons, they can get to this too.
guns, useful to devastate the Kyroptid hordes. The It is not possible to meet it by moving casually
minimum crew required to operate them is composed of through the Jungle. The Radio Beacon 1 is a
a Driver, a Gunner and a machine gun Operator. medium-sized structure with an alien antenna
appearance surrounded by a thin, ultralight metal
wall. The door of the Radio Beacon has been
The Jungles of Blood broken for years, inside there are rotten skeletons
The region known as the Jungles of Blood is a huge of Sserath Servers and Warriors, striated (at a
forest of native trees with an extremely high level of medical examination) by Kyroptid claws and fangs.
humidity in the soil and in the air, with natural geysers To repair Radio Beacon 1 a Check in electronic or
of methane and sulphurous gases that make normal similar subjects will suffice.
breathing impossible in their vicinity. The gravity of the • Sserath Radio Beacon 2: as before, if the PCs
planet is slightly higher than that of the Earth (1.07 G) know the position of the beacons, they can get
and the presence of liquid water is however contaminated to this as well. It is not possible to meet it by
by chemical compounds that make it necessary to filter moving casually through the Jungle. This Radio
it before being able to drink it. In any case, centuries of Beacon is only off, inside it will be the small and
Sserath presence on the planet have contributed to the undernourished Servant Kyuss, who survived
partial “terraformation” of Taygeta, so that it is now quite years in total solitude to keep the machines
hospitable even for humans, albeit with due caution partially working. Kyuss speaks very little Latin
and equipment. The tops of the trees reach almost fifty and is terrified by the PCs, but if approached with
meters in height, blocking the light rays of the small and delicacy can be saved and brought back to the
stable red dwarf Gliese, the star that illuminates the whole Mines of Tyridio, where he will be honored for his
system. The appearance of the jungle is oppressive, dark long resistance in solitude. To reactivate this Radio
and always enveloped in a bluish mist with a slight smell Beacon, the PCs only need to simply activate the
of methane and sulfur, a climate where only the Kyroptids main switch.
and their constant, crazy biological evolution can easily • Sserath Radio Beacon 3: like in the other two,
prosper. Beyond the tops of the trees, the airspace above if the PCs know the position of the Beacons, they
the jungle is an endless expanse of blue-green leaves can get to this too. It is not possible to meet it by
that reach the mountains to the north, rich in Tyridio, moving casually through the Jungle. The Radio
and with a huge central artificial clearing where you can Beacon itself has little damage,
see a rock formation similar to a small hill. If you come but has been chosen
within a few hundred meters, you can recognize it as by the Kyroptids as
Castrum Ferri, locked inside the corroded metal walls a nest to lay their
and reinforced concrete of the Quarantine automatic eggs.
systems, now active for months.
24
Augusta Universalis: Annientamento
• The disgusting larvae infest machinery and, in fleshy sacs under their skin and take it to the
without removing them, it will not be possible to colonies, where the Collector itself will be fed to
reactivate it. a Bomber that will store such a propellant useful
for the constant attack on humans and the lizards
Horde of Kyroptid Larvae in the system. It is therefore not uncommon that,
80 LP, UBV 8 (RA 3, RE 3) when the PCs arrive at one of these areas, there
Emblems: Continuous Damage, Powerful are at least 3 or 4 collectors that absorb the gas of
The larvae of Kyroptids are fatty, whitish worms about the Geysers. The Collectors are not hostile, but if
half a meter long, with mouths drooling acid from the they notice an alien presence (human or Sserathi)
circular teeth. They have a constant appetite for human they will launch pheromone signals with peculiar
flesh. They prefer to attack in groups but they are not a dances that will soon attract a patrol of Kyroptid
serious threat to the Praetorians if managed carefully. explorers to evaluate the situation. As soon as a
Collector is hit by any firearm or melee strike, its
• Sserath Radio Beacon 4: If the PCs know the organic system increases the temperature of the gas
position of the Beacons, they can reach this too. It is until it detonates as real devices, causing serious
not possible to meet it by moving casually through problems to the Praetorians in the immediate
the Jungle. This Radio Beacon is desert, sealed vicinity. A single exploding Collector deals a 2d8
since the first retreats of the Sserath following the AV dice attack, while if the Geysers catch fire after
revenge of the Kyroptids in the region. Inside there the first detonations, AV dice increases to 4d8.
is a precious box of Sserath Eptaionic Batteries You can defend and absorb these Damage dice as if
that, if properly grafted with a Biomechanical or they were a normal attack by Dodging or Parrying
similar Check, constitute a Fortuna that allows with your Systemata.
you to get +1Bd to a single fighting Check, by
downloading the battery accordingly. In the box Exploration by Air
there are 2 eptaionic batteries for each PC, each Exploring by Air the Blood Jungle may seem like the
of which constitutes an independent Fortuna. To best solution (although Tanthius will insist on not doing
reactivate the Radio Beacon , it will therefore be so), but as soon as the Byzantine Rebels’ Control Tower
sufficient to reactivate the main switch. captures the position of the PCs it will immediately
• Kyroptid Explorers: Crossing the Jungle is very send Battle Rotors to apprehend them. Clearly, not
likely to result in Kyroptidi assaults that, if the PCs being Kyroptid Explorers, they will not be shot down
can not identify with a proper check, will always on sight, but will be required to follow them to Castrum
involve an ambush and being caught by surprise. Coeli, to meet and be interrogated by Kyriake. A refusal,
An Explorer patrol usually consists of 3 actual the repeated violation of the air blockade or a direct
Explorers and 2 Warriors. attack against the Rotors will give the PCs the clear and
violent opposition of the Byzantine Rebels every time
Kyroptid Warrior the Praetorians take off. Also they will lose any chance
80 LP, UBV 14 (RA 5, RE 5) of support of Tanthius who, to preserve a possibility of
Emblems: Absorb, Continuous Damage, Piercing, Powerful reconciliation with Kyriake, will be forced to no longer
About two and a half meters tall, wrapped in a thick provide the structures, resources and machinery of
chitinous armor, with eight eyes and clawed paws, the Castrum Terra to the Manipulum of the PCs. Exploring
warriors are the backbone of the warlike force of the by air is not however immune to the danger of being
insectoids. Their poisoned bite can easily pierce almost attacked by Kyroptid Explorers as well, although good
any armor, while the chitinous scales absorb and cancel relations with Kyriake can yield a stock of Byzantine
the fire of lighter weapons. Once the enemy is seen, they Rotors during Manipulum air travel.
charge at him relentlessly until they or their prey stop
moving. Underground Exploration
If the PCs arrive at the Tyridio Mines and deal
Kyroptid Explorer effectively with the Sserath, they will be able to access
60 LP, UBV 12 (RA 4, RE 3) the transportation network that connected those areas
Emblems: Continuous Damage, Piercing, Powerful, Undo with Castrum Ferri. The trip will be relatively short,
About two meters or so in height, they are thinner and on awkward but well-maintained magnetic carts. The
slimmer than the Warriors and have come to understand Demiurge can evaluate possible battles between Kyroptid
concepts like teamwork and strategic retreat. If they Warriors and the PCs (aided by the Sserath allies) during
cannot kill an opponent, they run to warn the colony. the crossing: after all, the insectoid colonies are located
They can fly with retractable wings and their scales are just below ground level. If the PCs can not make the
much lighter and more brittle than those of Warriors. Sserath allies, they will be forced to proceed on foot. In
this case the attack on the part of the Kyroptids is certain,
• Geyser Swamp: The rare flat marshes in the and gets stronger and stronger as they approach Castrum
middle of the Jungle almost always host the Ferri. Old indications of magnetic exchanges for trucks
methane and sulfur gases that make the air in the are present and still legible on the junctions of the railway,
vicinity unbearable for humans. These areas are so it is impossible to get lost.
used by the Kyroptid Collectors to absorb the gas
25
Castrum Ferri the Manipulum (merely sniffing and threatening them)
until the Hierotheos-Queen orders it.
The main method to reach Castrum Ferri is The reactor itself shines with bluish light, highlighting
underground, through the magnetic carriages of the the internal anatomy of the Queen lying on it.
Tyridio mining transport. The PCs can be particularly The reactor control machines are positioned in
brilliant and find other ways to overcome the thick, a raised cell, closed by windows with armored
strong layer of ultralight metal and reinforced concrete glass, that the PCs can break (or break from the
of the dome that closes this building in an absolutely outside) to eventually take control of the machine.
hermetic Quarantine: the Demiurge must encourage Hierotheos will try to persuade the PCs to step aside
them (and maybe share it on the Augusta Universalis RPG and join the only Hive Mind to receive his great, sacred
page!), without impeding it to follow the normal course revelations. Whether the PCs accept or do not accept,
of the Missio. In any case, if the PCS manage to pass the after an absolutely crazy dialogue in which the scientist
Quarantine barrier, the scenario that arises before them will praise the illumination received by the Mind Hive.
is as follows... He will insult the irrevocably evil nature of human beings
and glorify his effort to give the Kyroptids new specimens,
• The atmosphere is dark, disturbing, with a more armed and intelligent, with which to invade the
strong smell of decomposing carcasses and worlds “stolen” by humans and massacre them all. If the
unmentionable organic substances of alien origin. PCs refuse, he will try to get them killed by the insectoids,
• Kyroptid cobwebs are everywhere. They are sticky, making the fight begin.
but fragile, and wrapped in slimy drool that envelop
all the corridors and the halls of the laboratory. Hierotheos-Queen
• Destroyed machines scream in the distance, with 140 LP, UBV 18 (RA 4, RE 6)
flickering lights. Some are simply out of service. Emblems: Distance, Continuous Damage, Crumble, Drag,
In the background sounds as distant as billions of Launch, Piercing, Powerful, Smash
small steps fade before the PCs can really realize Hierotheos-Queen will attack the PCs even if they fly,
what they’ve heard.
shooting highly corrosive acid at them and grabbing them
with chitinous tentacles that protrude from its bulging
As the PCs advance in the corridors (whose complexity body. He will continue to fight to the death, ignoring the
and precise structure is left to the improvisational skills of
pain and the eventual attempts of the PCs to make him
the Demiurge and to the actual rhythm he wants to give
come to his senses.
to his game), they will encounter the horribly mutilated,
scarred and decomposed corpses of the scientists
following Hierotheos. Any of these could still be alive, Kyroptid Warrior
devoured by pain and madness, quartered, mutilated 80 LP, UBV 14 (RA 5, RE 5)
and used as an obscene organic sacs to contain the eggs Emblems: Absorb, Continuous Damage, Piercing, Powerful
of the insectoids ready to hatch at the slightest stimulus, About two and a half meters tall, wrapped in a thick
killing the host and vomiting on the Pretorians a Horde chitinous armor, with eight eyes and clawed paws, the warriors
of Kyroptid Larvae. are the backbone of the warlike force of the insectoids. Their
The Demiurge is free to invent and propose delusional poisoned bite can easily pierce almost any armor, while the
dialogues that these scientists address to the PCs, letting chitinous scales absorb and cancel the fire of lighter weapons.
them send bits of the terrible truth about Hierotheos’ Once the enemy is seen, they charge at him relentlessly until
betrayal and his madness, which has led them all to they or their prey stop moving.
death. When the Demiurge deems it opportune, it will be
possible for the PCs to arrive at the great Reactor Hall Kyroptid Explorer
where the Queen and Hierotheos give endlessly birth to 60 LP, UBV 12 (RA 4, RE 3)
eggs for a new colony. It is also where they both wish the Emblems: Continuous Damage, Piercing, Powerful, Undo
PCs to arrive. About two meters or so in height, they are thinner and
slimmer than the Warriors and have come to understand
Final Fight - Hierotheos concepts like teamwork and strategic retreat. If they cannot
kill an opponent, they run to warn the colony. They can fly
Hierotheos, fused to the body of the repulsive with retractable wings and their scales are much lighter and
Kyroptid Queen, has the appearance of a naked, lean and more brittle than those of Warriors.
lanky man, grafted with insettoid eyes and chitinous legs.
He is connected by aberrant fleshy tumors directly to the Horde of Kyroptid Larvae
chest of a monstrous Queen, a creature six meters tall 80 LP, UBV 8 (RA 3, RE 3)
with dozens of legs and a tiny skull with an expression Emblems: Continuous Damage, Powerful
full of hatred, which constantly pops small, sharp The larvae of Kyroptids are fatty, whitish worms about
dribbling appendages. From the soft underbelly of the
half a meter long, with mouths drooling acid from the circular
monstrosity there are constantly emerging eggs that run
teeth. They have a constant appetite for human flesh. They
down through the claws of the Workers who take care
prefer to attack in groups but they are not a serious threat to
of them until they open up. The reactor room is entirely
occupied by Warriors and Explorers, who will not attack
the Praetorians if managed carefully.
26
Augusta Universalis: Annientamento
Advice for the Demiurge repellent mouths, rebuilding his aberrant body in a new
form, crawling out of the Castrum until it becomes so
The following tips will be useful for managing the colossal that it can be seen standing out on the trees.
final battle: The Praetorians will easily realize that they no longer
have enough strength to hurt and destroy the monster,
• To avoid being overwhelmed by the enemy’s which is not even attacking them. They are little more
numbers, the PCs will simply be able to fly using than ants compared to him.
their Technoloricae. Neither the Warriors nor the Before the PCs withdraw or choose suicide assaults,
Larvae have wings, and only the Explorers and they will be contacted by means of radios integrated into
Hierotheos-Queen can hit them while they are in their Technolorica by all their allies, who have not left
flight. Obviously, this means that falling on the them alone.
ground will result in being easily overwhelmed by A flock of Sserath Fighter-Bombers launches into
the Kyroptid hordes, with the maximum possible the colossal monstrosity, hitting it with bullets full of
attacks every round. The death of the landed PC in explosive blue energy, led by the Warlord Shazyr.
this case is practically assured. At the same time, the entire aircraft of the Rebels’
• The Kyroptid Explorers are not as fierce as the Rotors, devotees to Byzantium, will go to their aid,
Warriors nor perpetually hungry like the Larvae. bombarding Hierotheos with incendiary missiles. On
If struck by flashy or flashing weapons, they will the Rotors you can also see Tanthius and his men, finally
retreat temporarily and prefer to hit the enemy reconciled with Kyriake for this final battle.
from behind or suddenly, perhaps all together, To end the fight it will be enough to hit Hierotheos
team up against a single isolated target that directly, in the rare moments when he is forced to open
stayed behind. A decisive reaction by the PCs the obscene and strong chitinous plates inside which he
should however repel them again and wait for a is taking refuge from the blows.
new assault. If the PCs demonstrate cowardice To do this, at least 3 PCs must be able to distract him,
and fear, the rangers will immediately assault hitting him, flying so close that it is impossible to see
them en masse. them or inventing something else appropriate (a simple
• There is no limit to the number of Larvae, Warriors Check will be enough to decide the outcome of these
and Explorers that the Demiurge can throw against actions). Hierotheos, mad with rage, will open the barriers
the PCs. When one dies, another takes its place and an appropriate Check with a successful outcome will
the next Tempus. be enough to eliminate it definitively, bringing down its
• If the PCs decide to blow up the reactor, they entire, demonic, chitinous body for good!
must first enter the Overhead Control Cell in the This Scene is not a Fight, but a gift for the PCs from
hall, reactivate the machines with an electronic the Demiurge. He does not spare the extra Bonus dice
or computer Check while the Kyroptid Explorers for distraction and the support given to the Praetorians
assault them on all sides. The PCs then finally by the two battle air fleets, so that the last, lethal blow is
trigger the energy overload to escape quickly while brought into a true moment of glory for all the Players at
Hierotheos-Queen, blocked by her own obscene the table. The rules for Action Points and all the other
body unable to move, laughs madly. If the PCs are Fight Scenes must not be used, keeping the whole Scene
not fast enough (at the discretion of the Demiurge) the most beautiful, fluent and narrative possible. At this
the nuclear explosion will also annihilate them point, the PCs can not really lose.
along with all the blasphemous insect colony The finale remains the same, with a moving greeting
founded by Hierotheos.
between Shazyr, Kyriake and Tanthius, which will
promise to unite forces more against the common
After the battle, all the insectoids born of Hierotheos-
threat, ignoring in the future the extremely important
Queen who survived the battle (or the explosion of the
diplomatic issues between their races and political
reactor) will lose the mind control of the Mind Hive
and will start killing each other, ignoring the PCs. The factions.
PCs will then be able to return to Castrum Terra where
Tanthius and Kyriake (if they are still alive) will welcome
them as heroes.
27
8 VI Centurion Medium 3