Académique Documents
Professionnel Documents
Culture Documents
Scenario: You have been hired as a GAME DEVELOPER by a company that is trying to break into the youth
market. This company is excited to have you use your creativity to research, write/design, build, and test a game for
a young audience. You will use your many talents for this task.
SOI: Different forms of communication can impact how effectively an idea or theme is expressed.
Task Description
GOAL To create an exciting game which combines a story that you have written with a style of game that is both appropriate for
the story and engaging for the user.
AUDIENCE Your client is the game development company and the Technical Director (me).
SITUATION You are in the first few weeks of a new job as a GAME DEVELOPER.
ATL Skills
Information Literacy - Research primary and secondary information
- Research how to code and using codebanks
Goal Setting and Time Management - Follow and maintain PROJECT TIMELINE
TABLE OF CONTENTS
roar as the sky filled with nimbus cloud, showering the ground with its hard raindrops. It was my birthday party turning the age of nine with every
outdoor activity canceled, doing nothing but staying indoor acting as a great daughter greeting the elder.
Everyone was there crowded in my house, uncle, aunt, friend and all that. But people I can remember seem to be only me, mom, grandma,
grandpa, my mom older sister with her 2 sons and a daughter. Win, the oldest son with the nickname of the computer genius, Celine, a cute and
beautiful girl who can rock every subject. By the way, she was only a month older than me. The last one Louis, a 6 and a half years old boy who
I can feel the pain rushing toward my arm as it was filled with heavy present box. I let out a long sigh of despair before holding some of the
present boxes to the table. I look around the house trying to find some help, but no one is to be spotted, I let out another sigh as I can tell where
they are by the loud noise from my backyard. The sun is out wiping all the rain away.
“Left me to do all the work while you are having fun”, I mumble quietly. Shaking my head and continue moving the present boxes at a
faster pace, hoping to finish before they come back from playing.
“Dang it”, I thought to myself as they open the door and came in.
“I didn’t even get to play yet!”, yelled my heart as it roared for some fun but I keep it inside and smiled.
The party continues peacefully with some activities and lunch until Louis started walking in a circle with weird faces. After many rounds
“It’s fi…”, but before I can finish my sentences, he looked up smiling and race to the kitchen. I stood there in silence, having no clues on
what is happening. After a while of loud crashing sound from the kitchen, he walked out with his right hand holding something behind him. He
walked towards me, grabbing my wrist with his left hand and pulled me upstairs. I followed him curiously as he smiled and keep on using more
forces.
Not knowing what to do, I stood still as a rock in my bedroom waiting for him to speak up. The room was in silent for a while as he
“A present for you!”, smiled as brightly as the sun, he finally showed me the thing that he was hiding the whole time. My jaws drop as I
slowly took a step back at a time, realizing again that I was sitting on the floor staring up at the white transparent creature showing all their inside
organ with no shame, slithering in his hand trying to break free. Not giving any time for me to take a breath, he holds its body with his left hand
and before I could tell him to stop, he uses his right hand to grab the neck and then, rip the head right off.
“Ah! Ah! Ah!”, I screamed like crazy non-stopping closing my eye wishing all were a dream, but I can’t escape from reality. In front of
me was a bloody disgusting head of the creature, eyeballs popping out of its socket with the mouth wide open in shock.
He keeps on walking toward me with the gecko’s head in his hand. Oh, how much I want to move from there but I can’t. I froze, unable to
move or stop him. Tears rolled down my cheeks like a rain that never stops, only getting harder and harder. My vision gets blurry as it was covered
by the massive amount of tears. It was my first time crying and screaming so loudly at the same time. Screaming from the bottom of my heart,
letting go of my emotion like the devil himself was chasing after me. Never stop and never rest, my voice ringed so much it hurt my ears. I can feel
my lungs breaking and stabbing pain. Almost like a heart attack, it was beating so fast I thought I’ll explode any moment soon, my throat gets sore
but the pain can’t stop me, the only things my body allow me to do is scream.
Screaming was the last thing I remember before fainting. It was almost the best way to escape from that situation except the fact that it
gives me a nightmare. The gecko followed me all the way to my dream replaying the moment its head got ripped off like a gif repeating over and
over again. The hundred time the moment keep on repeating, I wake up. Panting like crazy, clutching my pounding heart as the memories still
fresh. I looked around seeing my familiar stuffed doll and rows of bookshelves, I am in my bedroom.
Looking around my mom was nowhere in sight. I yelled out her name as she rushed in a few minutes later. She shot me question after
another asking me how am I, not giving me any time to answer. She got that worried look on her but it soon disappears as I told her.
“I’m fine.”
“Where is Louis?”, I ask her. She didn’t answer me anything except walk to the door and do a hand gesture for someone to come. It was
Louis who walk in with his head down staring at the floor. Then, my mom left two of us in the room while she goes wait downstairs. In the silence,
none of us talk. He seems like he wants to say something but then, he stops returning the silence to the room once more.
“I’m sorry.”, he said so quietly I thought he was talking to himself but it is still loud enough for me to hear it. He was on a verge of tears,
his whole body shakes as he remembers how scared I was with his present.
I looked upon him like my own younger brother. As an older sister, I feel ashamed, making my younger brother feel so much emotion even
when he is still so small. I shake my head as an answer as I swing my arm open wide. No word need to be spoken, he quickly comes and cried in
my arm. He hugs me tighter as he cries louder. I just sit there hugging him in silence waiting until he will feel better.
Nothing much can break our relationship, still as a pack as ever. We both pretend as nothing happen as a day after my birthday party he
bought me a pink teddy bear. We still talk like normal, play like normal everything seem normal except the fact that I would hate gecko forever.
https://scratch.mit.edu/projects/285329051/
RESEARCH AND ANALYSIS 1: IDENTIFY AND PRIORITIZE THE RESEARCH
Level 1-2 Level 3-4 Level 5-6 Level 7-8
Task Clarification:
1. Create a research plan map (mind map) that identifies the primary research and the secondary research
2. Create a list of research steps and amount of time it will take
Primary: come direct from person (interview, survey)
Secondary: (game)
(create a Mind Map of the information you will need to research to complete this project. consider how you will get this information)
(put a photo of your Mind Map here)
RESEARCH AND ANALYSIS 2: ANALYZE EXISTING PRODUCTS
Level 1-2 Level 3-4 Level 5-6 Level 7-8
Task Clarification:
QUESTION 1: What game do you play when you have free time?
● “Card game or shooting game” (Susan)
● “PubG” (Alex)
● “Adventure game” (Dana)
● “Shooting game” (Sue)
● “Adventure and fighting game” (Doris)
QUESTION 2: What game do you want to share with your friend?
● “Onmyoji, a interesting fighting type game” (Susan)
● “Fortnite, it is fun to play and interesting” (Alex)
● “Game like Helix Jump” (Dana)
● “Shooting game like PubG Mobile” (Sue)
● “Soul Knight” (Doris)
Escape the Room is a clicking puzzle game. Using the mouse to click and
drag object to solve puzzle to get key or a way to open the door. With the
theme of solving the puzzle to escape from each room. This game considered
of 3 levels being harder each time. When you finish the game it will give you
the time you took to play the game in seconds. I finish it in 80 seconds.
i. States some of the main i. Develops a basic d esign i. Develops a design brief, i. Develops a design brief,
findings of relevant research. brief, which outlines some which outlines the which presents the analysis
of relevant research. findings of relevant of relevant research.
research.
Task Clarification:
WHAT DOES THE TECHNICAL DIRECTOR WANT? (consider quoting specific information)
The Technical Director wants a simple “individual game” that he can play alone practicing his own skills. His favorite genres of
all is active game that can bring him excitement. He like games that considered uses of skill that can be obtain by practicing
such as “sport game”. From his taste of game he is currently playing an American football mobile game called “Madden
Overdrive”. Even though he prefer a individual game he also like multiplayer game which build teamwork and practicing his
leadership to plan strategy and win the game. Type of game he disliked the most is game which can only be done in a certain way
and game with no main story to backup the game such as “shooting game”.
The users are fine with both however they prefer simple game over complicated game but “not too simple with challenges” so,
that they won’t get bored. They like excited and active game that is “fun to play and interesting” such as adventure, fighting and
shooting game. Some games they are currently playing is “Onmyoji, a interesting fighting type game” and “Fortnite”, an action
strategy game that bring the users great excitement with cool animation, graphic and soundtrack. Popular “shooting game like
PubG Mobile”, a fast paced multiplayer shooting game. The users wants game with multiple choices of avatar however they
prefer “a strong human avatar but simple to control” the most.
(paragraph starter: “The user wants _______ .”)
WHAT GAME TYPE IS BEST FOR MY NARRATIVE? HOW DO YOU KNOW IT IS THE BEST?
The best game type for my narrative is escaping and running because it suited with the theme of my story. The escaping type was
based on my story of when I wanted to escape from the gecko head my cousin younger brother was holding. The running type
was me running away from my cousin younger brother while he is chasing after me (with a gecko in his hand). Also I think my
users will like it because it will be very unique and different from other game because of my exciting story which is “fun to play
and interesting”.
(paragraph starter: “The best game type for my narrative is _______ because ______ .”)
DESCRIBE (in general terms) THE TYPE OF GAME YOU WILL CREATE
I will build a running game at first but when passes a certain point in the game it will turn into escape type game where the users
need to escape the room. The running part will be about me running away from my cousin younger brother while he is chasing
me up the stair. The escaping part will be me trying to escape from him because I am scared of the gecko he is holding. I want to
create this type of game because it matches my story and the users needs. It will be “fun to play and interesting” with simple and
easy character to control.
i. Lists a few basic success i. Constructs a list of the i. Develops design i. Develops a design
criteria for the design of a success criteria for the specifications, which specification which outlines
solution design of a solution. identify the success the success criteria for the
criteria for the design of a design of a solution based
solution. on the data collected.
Task Clarification:
DESIGN SPECIFICATION 1
After my users have played the game, I will ask 5 users for review. Asking them if it is fun and they want to play it again or they
don’t like it.
Out of 5 users none of them Out of 5 users only 1 user like Out of 5 users only 3 users like Out of 5 users all of them like
like my game or wanted to my game and wanted to play my game and wanted to play the game and wanted to play
play again. They said that the again while the other 4 users more while the other 2 users more. They are smiling from
game does not suit their taste don’t like it. Other 4 users said does not like my game. The 3 excitement and give a lot of
and does not match the story. that the game does not suit users give many good compliment. They bring up
They give many feedback of their taste and they do not compliment saying my game some part of the game where
how the game can be better. enjoy the game. is fun and enjoyable. However they like the most and give
the other 2 disagree. some feedback for me to
improve the game even more.
DESIGN SPECIFICATION 2
The game will be complete on time which satisfies the Technical Director
The game won’t be able to The game won’t be able to The game will be finish right The game will be complete
finish on time which will give finish on time which will on time that will satisfies the before the due date so, that I
me very low score for time angered the Technical Technical Director but it can have time to test and
management. The game will Director and give a low score wouldn’t give me extra time to check the game if there is any
be done about a week for time management. The check or edit other criterion. mistake. I will use that time to
late/after the due date. game will be finish about a go back, check and edit on my
day to a week late/after the due writing for other criterion to
date. earned a higher level score.
DESIGN SPECIFICATION 3
The game is very messy with The game is a little messy with The game is neat which is The game is very neat which
everything out of order and it something out of order. easier for the users to see what relax the users eyes and make
is hard to see what is going on. Sometime it is hard for the is going on and the game is the users understand how or
There are only black and white users to see what is going on. colorful. The game uses about what the game will be easier.
color background which look The game uses only about 2 4 color in total. The game is very colorful with
very boring and not colorful at color in total. 5 or more color in total.
all.
DESIGN SPECIFICATION 4
Measuring the codebank to see how long the code for the game is
Level 1-2 Level 3-4 Level 5-6 Level 7-8
The game is very complicated The game is complicated with The game is somewhat simple The game is very simple with
with a very long and a long code. It take many effort with not a lot of code. It take only a few inches of code. It
descriptive code. It take many and long time which can lead effort and time which can lead take effort and some time to
effort and long time to do it to a incomplete work. It would to finishing the game right on finish the code which can lead
which can lead to a incomplete properly be over one or two time but not giving any extra to finishing the game before
game. With the time limits the day late. time to check or added the the due date. This can give me
game might not be able to information. extra time to check and
finish in time. improve the game.
DESIGN SPECIFICATION 5
There would not be mistake and error while the game is played
I will test the game 5 time to check if the game are success and does not cause any error in the middle of the game
Out of 5 trial all of the time the Out of 5 trial 3 time there were Out of 5 trial only 1 time there Out of 5 trial there is no single
game would have error or mistake or error while the were mistake or error while mistake or error while the
mistake while playing. game is played. Example such the game is played. Example game is played. The character
Example such as suddenly the as suddenly the character stop such as suddenly the move like how it supposed to
character stop moving, die, go moving, die, go the wrong character stop moving, die, go be, did not suddenly die, did
the wrong direction, disappear direction, disappear and etc. the wrong direction, disappear not go the wrong direction or
and etc. Or their is a problem Or their is a problem with the and etc. Or their is a problem disappear. The game play
with the code such as code such as suddenly the with the code such as smoothly without any abrupt
suddenly the game stop game stop working, come to suddenly the game stop stop and there is no problem
working, come to an end, an end, cannot start and etc. working, come to an end, with the code.
cannot start and etc. But other than the 3 time trial cannot start and etc. But other
the other 2 trial were than that one time all the other
successful. trial were successful.
DEVELOPING IDEAS 2: DEVELOP DESIGN IDEAS
Level 1-2 Level 3-4 Level 5-6 Level 7-8
ii. Presents one design idea, ii. Presents a few feasible ii. Presents a range of ii. Presents a range of feasible
which can be interpreted by design ideas, using an feasible design ideas, design ideas, using an
others. appropriate medium(s) or using an appropriate appropriate medium(s) and
explains key features, medium(s) and explains annotation, which can be
which can be interpreted by key features, which can be correctly interpreted by
others. interpreted by others. others.
Task Clarification:
DESIGN IDEA 1
Features:
● There is a time limits to every levels and it save how
many time the player die/revive for the whole game.
● With the time limits being very short the avatar need to
jump over the obstacle and reach the end of the stair and
jump down to the next levels.
● Each level will get harder with the increases number of
obstacle and higher wall that the avatar need to jump
over.
● A human avatar and a stair like stage where it keep on
getting higher. The stage/level look like a stair because it
based on my story of me wanted to run up the stair away
from my cousin younger brother.
● This game is based on the ideas of the avatar running
and jumping over obstacle in a time limits. It suit my
story by representing my cousin younger brother that
I’ve been running away from as the time limits. That is if
you do not clear the stage in the time given, it like being
caught by the monster, my cousin younger brother.
DESIGN IDEA 2
Features:
● To control the character use left arrow to move left, right
arrow to move right, up arrow to move up and down
arrow to crawl/ lay down. To jump use the spacebar.
● There is a time limits to every level as it get harder the
time would also decrease.
● With the time limit being very short the avatar need to
move up the map while avoiding obstacle to reach the
next levels.
● Some obstacle are up or down the lanes/way to avoid the
obstacles on the ceiling (up) press down arrow to crawl
underneath it while pressing left or right arrow to
continue moving forward. To avoid the obstacle on the
floor (down) press spacebar to jump over it.
● A human avatar and a maze like stage filled with
obstacle.
DESIGN IDEA 3
Features:
● To control the character use left arrow to move left, right
arrow to move right, up arrow to move forward and
down arrow to crawl/ lay down. Press “a” button to turn
left 90 degrees and “d” button to turn right 90 degrees.
● There is a time limits to every level as it get harder the
time would also decrease and it save the amount of time
the users revive to finish a level.
● Looking at the top view of a human avatar and a hallway
maze like stage filled with obstacle.
● Some obstacle are to the left or right side poking out, to
avoid the obstacle on the right side press left arrow to
move left. To avoid arrow on the left side press right
arrow to move right.
● To move to the next hallway/lane click a or d button to
turn left or right to enter.
DEVELOPING IDEAS 3: PRESENT THE CHOSEN DESIGN
Level 1-2 Level 3-4 Level 5-6 Level 7-8
iii. iii. Outlines the main reasons iii. Presents the chosen iii. Presents the chosen design
for choosing the design with design and outlines the and outlines the reasons for
reference to the design main reasons for its its selection with reference to
specification. selection with reference to the design specification.
the design specification.
CHOSEN DESIGN
Key Features:
● To control the character use left arrow to move left, right
arrow to move right, up arrow to move forward and
down arrow to crawl/ lay down. Press “a” button to turn
left 90 degrees and “d” button to turn right 90 degrees.
● There is a time limits to every level as it get harder the
time would also decrease and it save the amount of time
the users revive to finish a level.
● Looking at the top view of a human avatar and a hallway
maze like stage filled with obstacle.
● Some obstacle are to the left or right side poking out, to
avoid the obstacle on the right side press left arrow to
move left. To avoid arrow on the left side press right
arrow to move right.
● To move to the next hallway/lane click a or d button to
turn left or right to enter.
● This game idea suit my story because it represent
running or escaping away from a certain things. In my
story that thing I will be running away from is my cousin
younger brother.
(copy your DESIGN SPECIFICATION here and give your FINAL DESIGN IDEA a score for each specification)
DESIGN SPECIFICATION 1
After my users have played the game, I will ask 5 users for review. Asking them if it is fun and they want to play it again or they
don’t like it.
Out of 5 users none of them Out of 5 users only 1 user like Out of 5 users only 3 users like Out of 5 users all of them like
like my game or wanted to my game and wanted to play my game and wanted to play the game and wanted to play
play again. They said that the again while the other 4 users more while the other 2 users more. They are smiling from
game does not suit their taste don’t like it. Other 4 users said does not like my game. The 3 excitement and give a lot of
and does not match the story. that the game does not suit users give many good compliment. They bring up
They give many feedback of their taste and they do not compliment saying my game some part of the game where
how the game can be better. enjoy the game. is fun and enjoyable. However they like the most and give
the other 2 disagree. some feedback for me to
improve the game even more.
Since the game is not done I couldn’t let my users rated my game so, I don’t know if it will be good or not.
DESIGN SPECIFICATION 2
The game will be complete on time which satisfies the Technical Director
The game won’t be able to The game won’t be able to The game will be finish right The game will be complete
finish on time which will give finish on time which will on time that will satisfies the before the due date so, that I
me very low score for time angered the Technical Technical Director but it can have time to test and
management. The game will Director and give a low score wouldn’t give me extra time to check the game if there is any
be done about a week for time management. The check or edit other criterion. mistake. I will use that time to
late/after the due date. game will be finish about a go back, check and edit on my
day to a week late/after the due writing for other criterion to
date. earned a higher level score.
I did not start building the game yet so I don’t know if my game would finish on time or not.
DESIGN SPECIFICATION 3
The game is very messy with The game is a little messy with The game is neat which is The game is very neat which
everything out of order and it something out of order. easier for the users to see what relax the users eyes and make
is hard to see what is going on. Sometime it is hard for the is going on and the game is the users understand how or
There are only black and white users to see what is going on. colorful. The game uses about what the game will be easier.
color background which look The game uses only about 2 4 color in total. The game is very colorful with
very boring and not colorful at color in total. 5 or more color in total.
all.
A 5-6 because it was neat and colorful with 4 color in total. Color for the avatar, map, obstacle and the gate (next
level).
DESIGN SPECIFICATION 4
The game is very complicated The game is complicated with The game is somewhat simple The game is very simple with
with a very long and a long code. It take many effort with not a lot of code. It take only a few inches of code. It
descriptive code. It take many and long time which can lead effort and time which can lead take effort and some time to
effort and long time to do it to a incomplete work. It would to finishing the game right on finish the code which can lead
which can lead to a incomplete properly be over one or two time but not giving any extra to finishing the game before
game. With the time limits the day late. time to check or added the the due date. This can give me
game might not be able to information. extra time to check and
finish in time. improve the game.
I didn’t finish the game so I can’t measure how long the code is, but from look at the game it look pretty simple.
DESIGN SPECIFICATION 5
There would not be mistake and error while the game is played
I will test the game 5 time to check if the game are success and does not cause any error in the middle of the game
Out of 5 trial all of the time the Out of 5 trial 3 time there were Out of 5 trial only 1 time there Out of 5 trial there is no single
game would have error or mistake or error while the were mistake or error while mistake or error while the
mistake while playing. game is played. Example such the game is played. Example game is played. The character
Example such as suddenly the as suddenly the character stop such as suddenly the move like how it supposed to
character stop moving, die, go moving, die, go the wrong character stop moving, die, go be, did not suddenly die, did
the wrong direction, disappear direction, disappear and etc. the wrong direction, disappear not go the wrong direction or
and etc. Or their is a problem Or their is a problem with the and etc. Or their is a problem disappear. The game play
with the code such as code such as suddenly the with the code such as smoothly without any abrupt
suddenly the game stop game stop working, come to suddenly the game stop stop and there is no problem
working, come to an end, an end, cannot start and etc. working, come to an end, with the code.
cannot start and etc. But other than the 3 time trial cannot start and etc. But other
the other 2 trial were than that one time all the other
successful. trial were successful.
I did not finish the game so I couldn't test the game.
CREATING AND IMPROVING THE SOLUTION 1: CONSTRUCT A LOGICAL PLAN
Level 1-2 Level 3-4 Level 5-6 Level 7-8
iv. Outlines each step in a iv. Constructs a plan, which v. Constructs a logical plan,
plan that contains some considers time and which outlines the efficient
details, resulting in peers resources, sufficient for use of time and resources,
having difficulty following peers to be able to follow sufficient for peers to be able
the plan to create the to create the solution. to follow to create the
solution. solution.
Task Clarification:
First, I will create my first page of the game including a score, time limits and amounts of About 20-30 minute
revive. Also creating my human avatar that can be easily controlled. I can learn how to do this
by watching videos tutorial from scratch. Tools needed: Scratch. Material needed: Computer.
Additional research: “How to change/create many different view?” Anticipated problems:
cannot change character view.
Second, I will create the map/background for at least 3 different levels. For each level the map About 30 minute
will be different where they will get harder each time. Tools needed: Scratch. Material needed:
Computer. Additional research: “How to make the map move?” Anticipated problems: the map
does not move/follow the avatar views.
Third, I will create/added the obstacle where when get touched by the avatar it immediately At least 30 minute
killed the avatar. I will also create the gate/door at the end of each level to go to the following
levels. Tools needed: Scratch. Material needed: Computer. Additional research: “How to make
it look like that the avatar go to other level when touched the gate/door?” Anticipated problems:
the avatar cannot go to the next level.
Fourth, I will create a test based on my 5th design specification that there would not be About 10-15 minute
mistake and error while the game is played. I will test the game 5 time to check if the game are
success and does not cause any error in the middle of the game. I will recorded the errors down
and fix it. Tools needed: Scratch. Material needed: Computer. Additional research: “How to fix
each errors? ” Anticipated problems: too many errors to fix.
Fifth, I will create a test for my user based on my 1st design specification. After my users have About 20-30 minute
played the game, I will ask 5 users for review. Asking them if it is fun and they want to play it
again or they don’t like it. Tools needed: Scratch. Material needed: Computer. Additional
research: “Who should I interview?” Anticipated problems: all bad review.
Sixth, I will make changes based on the review given by the users. I will my best to added or About 20-30 minute
changed something to make the users satisfied. Tools needed: Scratch. Material needed:
Computer. Additional research: “How many do I need to fix?” Anticipated problems: how long
will it take?
CREATING AND IMPROVING THE SOLUTION 2: Daily Building Journal
Date: 8/2/19
Step-by-Step Description:
● I create variable of score, amount of revive and time
limits to show on the screen.
● I make the background dark silver and upload a simple
maze template.
Step-by-Step Description:
● When the game start I make the maze alway return to
the center.
● And made it reset to 0 every time new level or revive
happened. And made the revive goes up by 1 every time
the avatar die (time end or touch obstacle.
Step-by-Step Description:
●
●
Step-by-Step Description:
●
Date:
(screen pic) Step-by-Step Description:
●
i. Defines a testing method, i. Describes a relevant i. Describes relevant testing i. Describes detailed and
which is used to measure the testing method, which methods, which generates relevant testing methods,
success of the solution. generates data, to measure data, to measure the which generate accurate
the success of the solution. success of the solution. data, to measure the success
ii. Outlines changes made to ii. Outlines changes made to of the solution.
the chosen design or plan the chosen design and ii. Explains changes made to
when making the solution. plan when making the the chosen design and plan
solution. when making the solution.
Task Clarification:
● Create TEST #1. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the changes before you conduct TEST # 2
Describe the and Explain CHANGES you will make to your game before conducting TEST #2:
● Before conducting Test #2 I will change the code for the revive and restart button so that it will work because it will be
easier for the users to restart to game. The revive button will help so that the users can play the game again at the same
place they loses.
● Before conducting Test #2 I will added a object for the users to collect in order to earn score/point so that the users will
walk around the map/maze.
● Before conducting Test #2 I will added a gate/door that will appeared after the users obtain a certain amount of score from
obtaining object around the map/maze.
CREATING AND IMPROVING THE SOLUTION 5/6:
DESIGN TESTING METHODS #2 + JUSTIFY CHANGES #2
Level 1-2 Level 3-4 Level 5-6 Level 7-8
ii. Defines a testing method, iii. Describes a relevant iii. Describes relevant testing iii. Describes detailed and
which is used to measure the testing method, which methods, which generates relevant testing methods,
success of the solution. generates data, to measure data, to measure the which generate accurate
the success of the solution. success of the solution. data, to measure the
iv. Outlines changes made to iv. Outlines changes made to success of the solution.
the chosen design or plan the chosen design and v. Explains changes made to
when making the solution. plan when making the the chosen design and plan
solution. when making the solution.
Task Clarification:
● Create TEST #2. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the necessary changes before you finish your game
Description of Test:
● I will test my product by letting the expert or the Technical Director
played the game and let him fill out a google form for feedback. The
google form would be asking what are effective so far, their opinion
and what could be better. This test will take at least 5 minute for
playing the game and fill out the google form.
○ the turn options look good but then you can still walk in the wrong
direction from where you're turned. maybe it's possible to make it
only walk in the direction the human is facing.
Describe and Explain the CHANGES you will make to your game before finishing your game:
● Before finishing my game I will change the size of the avatar to be slightly smaller because right now it is a little bit too big
which cause the game to be over too frequently which could cause the users to be bored.
● Before finishing my game I will change the code so that the revive and restart button can work because it will be easier for
the users to restart to game. The revive button will help so that the users can play the game again at the same place they
loses and continue with the point they have previously.
● Before finishing my game I will change the turn option so that the avatar can only walk in the direction the avatar is
facing at because right now the avatar can move in any direction despite the avatar is looking at different direction .
EVALUATING #1:EVALUATE THE SUCCESS OF THE SOLUTION
Level 1-2 Level 3-4 Level 5-6 Level 7-8
iii. States the success of the v. Outlines the success of the v. Describes the success of v. Explains the success of the
solution. solution against the design the solution against the solution against the design
specification based on the design specification based specification based on
relevant product testing. on relevant product authentic product testing.
testing.
Task Clarification:
● Copy/Paste your Design Specifications below.
● State/Outline the success of your game based on each of your Design Specifications
DESIGN SPECIFICATION 1
After my users have played the game, I will ask 5 users for review. Asking them if it is fun and they want to play it again or they
don’t like it.
Out of 5 users none of them Out of 5 users only 1 user like Out of 5 users only 3 users like Out of 5 users all of them like
like my game or wanted to my game and wanted to play my game and wanted to play the game and wanted to play
play again. They said that the again while the other 4 users more while the other 2 users more. They are smiling from
game does not suit their taste don’t like it. Other 4 users said does not like my game. The 3 excitement and give a lot of
and does not match the story. that the game does not suit users give many good compliment. They bring up
They give many feedback of their taste and they do not compliment saying my game some part of the game where
how the game can be better. enjoy the game. is fun and enjoyable. However they like the most and give
the other 2 disagree. some feedback for me to
improve the game even more.
I give myself a 5-6 on this design specification because out of 5 users only 3 users like my game and wanted to play more while
the other 2 users does not like my game. The 3 users give many good compliment saying my game is fun and enjoyable. However
the other 2 disagree. 3 users that like my game and think it is going in a good way are Dana, Doris and Bonnie while 2 person
which does not really like the style of the game is Sue and Yok.
DESIGN SPECIFICATION 2
The game will be complete on time which satisfies the Technical Director
The game won’t be able to The game won’t be able to The game will be finish right The game will be complete
finish on time which will give finish on time which will on time that will satisfies the before the due date so, that I
me very low score for time angered the Technical Technical Director but it can have time to test and
management. The game will Director and give a low score wouldn’t give me extra time to check the game if there is any
be done about a week for time management. The check or edit other criterion. mistake. I will use that time to
late/after the due date. game will be finish about a go back, check and edit on my
day to a week late/after the due writing for other criterion to
date. earned a higher level score.
I give myself a 3-4 on this design specification because the game won’t be able to finish on time which will angered the Technical
Director and give a low score for time management. The game will be finish about a day to a week late/after the due date. Even
though the writing and journal is done on time. The game itself has many thing that is not finish such as the revive and restart
button that does not work,
DESIGN SPECIFICATION 3
The game is very messy with The game is a little messy with The game is neat which is The game is very neat which
everything out of order and it something out of order. easier for the users to see what relax the users eyes and make
is hard to see what is going on. Sometime it is hard for the is going on and the game is the users understand how or
There are only black and white users to see what is going on. colorful. The game uses about what the game will be easier.
color background which look The game uses only about 2 4 color in total. The game is very colorful with
very boring and not colorful at color in total. 5 or more color in total.
all.
I give myself a 7-8 on this design specification because the game is very neat which relax the users eyes and make the users
understand how or what the game will be easier. The game is very colorful with 5 or more color in total. The background was with
simple colored but relaxed the users eye and connect with the game. The obstacle was red showing its dangerous and the point
ball is in green color showing the opposite feeling as the obstacle. When the avatar dies the game over page has colorful revive
and restart button with party popper as decoration.
DESIGN SPECIFICATION 4
Measuring the codebank to see how long the code for the game is
The game is very complicated The game is complicated with The game is somewhat simple The game is very simple with
with a very long and a long code. It take many effort with not a lot of code. It take only a few inches of code. It
descriptive code. It take many and long time which can lead effort and time which can lead take effort and some time to
effort and long time to do it to a incomplete work. It would to finishing the game right on finish the code which can lead
which can lead to a incomplete properly be over one or two time but not giving any extra to finishing the game before
game. With the time limits the day late. time to check or added the the due date. This can give me
game might not be able to information. extra time to check and
finish in time. improve the game.
I give myself a 5-6 on this design specification because the game is somewhat simple with not a lot of code. The instruction and
how to play the game was super easy and without the game instruction given the player can still continue playing on their own.
The code does not have any complicated or long pile of code, mostly short and simple bunches of code.
DESIGN SPECIFICATION 5
There would not be mistake and error while the game is played
I will test the game 5 time to check if the game are success and does not cause any error in the middle of the game
Level 1-2 Level 3-4 Level 5-6 Level 7-8
Out of 5 trial all of the time the Out of 5 trial 3 time there were Out of 5 trial only 1 time there Out of 5 trial there is no single
game would have error or mistake or error while the were mistake or error while mistake or error while the
mistake while playing. game is played. Example such the game is played. Example game is played. The character
Example such as suddenly the as suddenly the character stop such as suddenly the move like how it supposed to
character stop moving, die, go moving, die, go the wrong character stop moving, die, go be, did not suddenly die, did
the wrong direction, disappear direction, disappear and etc. the wrong direction, disappear not go the wrong direction or
and etc. Or their is a problem Or their is a problem with the and etc. Or their is a problem disappear. The game play
with the code such as code such as suddenly the with the code such as smoothly without any abrupt
suddenly the game stop game stop working, come to suddenly the game stop stop and there is no problem
working, come to an end, an end, cannot start and etc. working, come to an end, with the code.
cannot start and etc. But other than the 3 time trial cannot start and etc. But other
the other 2 trial were than that one time all the other
successful. trial were successful.
I give myself a 3-4 on this design specification because test the game 5 time to check if the game are success and does not cause
any error in the middle of the game or not. The result is as what my design specification said. Out of 5 trial 3 time there were
mistake or error while the game is played. Example such as suddenly the character stop moving, die, go the wrong direction,
disappear and etc. Or their is a problem with the code such as suddenly the game stop working, come to an end, cannot start and
etc. But other than the 3 time trial the other 2 trial were successful. 3 of the 5 time trial the revive and restart button does not show
after the avatar is dead. Sometime the avatar would suddenly disappear or die without doing anything.
EVALUATING #2: EXPLAIN THE IMPACT OF THE SOLUTION
Level 1-2 Level 3-4 Level 5-6 Level 7-8
vi. Outlines the impact of the vi. Describes the impact of vi. Describes the impact of the
solution on the client/target the solution on the solution on the client/target
audience. client/target audience, with audience
guidance.
Task Clarification:
My users both like and don’t my game. My users like my game because my game is simple and easy with detail instruction as
they like in the interview. It is colorful with relaxing background color and cute party popper as decoration. It matches my story
that I write in my English class and it is adventurous like what my users like. My users also don’t like my game because they are
many error and mistake while the game is played such as the avatar suddenly died without doing anything or revive and restart
button does not pop up. The game is unfinished with the restart and revive button does not work and having only one level for the
whole game.
(sentence frame: “My users like my game because _____.”)
(sentence frame: “My users don’t like my game because ____ .”)
HOW DID YOUR CHOICE OF GAME TYPE FIT WITH YOUR NARRATIVE?
My choice of Game Type fit my narrative because my story is about escaping and my game is doing mission which is collecting
the green ball to escape from the room into next level. Even though the game is not finish with only one level available and no gate
or door to escape to but the theme and the goal of the game is still the same. My game type is mostly escaping and adventurous as
what my users like. The escaping theme connect with my story because it is about how much I tried and wanted to run or escape
from my cousin younger brother, Louis when he chase after me with a gecko in his hand. The adventurous part was from
making a escaping game more interesting and filled the users wants.
(sentence frame: “My choice of Game Type fit my narrative because _______ .”)
END OF UNIT REFLECTION
● My greatest success was the design specification because I have multiple years of practice with the design specification in
design class beforehand. It is easy to write and think about the design specification than other writing which need more
knowledge and understanding.
● My biggest challenge during the unit was creating the game because it is hard to play with the code, put it together and
create a game. It was hard to build a game that connect to my narrative and have the game type that my users like. When
building the game it also need to be connected to the users wants and it was hard to decorated and color choice.
(sentence starter: “My greatest success/challenge was _____ because _____ .”)
Statement Different forms of communication can impact how effectively an idea is expressed.
of
Inquiry
How did learning to combine NARRATIVE and GAMES help you understand stories better?
1: Different way of telling stories based 2: Game can be change to suit the users 3: It make me understand why book and
on the media. like but still have connection with the movies are different.
stories.
How did creating a game change the way you expressed the ideas in your narrative?
● I can create the game to be more detailed expressing my ideas in the narrative.
● Some ideas in the narrative was change in the game based on the media used.
What are the three most important skills you used during this unit? Explain:
● Self-management skills because it ● Thinking skills because I have to ● Research skills because it help me
help me do my work and finish my think about the code and how to to do research on existing product
work on time. create my game. so that I can compared to my game.
This unit we worked on the ATL SKILLS of INFORMATION LITERACY and GOAL SETTING. Which one was the hardest? Why?
This unit I found the skill of GOAL SETTING to be most challenging because it need a lot of thinking to plan the goal and what to
do each day. I end up not following the goal/plan and do my own thing.
(sentence starter: “This unit I found the skill of ______ to be most challenging because ______ .”)
In this unit I learn about COMMUNICATION by communicating my stories through the game.
I would like to manage my time better and work on the code more so that I can finish my game in time and make thing work in
the game.