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Jumps
Coach Says
- Students are set up in an area, spread out evenly
- Ask students to demonstrate various jumps or movements.
Calls to include: continuous jumps on the spot, sideways
jumps left, sideways jumps right, run forwards, run
backwards.
- Students should only follow your instructions when you say
‘Coach says’.
- Mix up the calls and the speed of the calls.
Progression
- Include more variety of jumps
- Increase speed between jumps
- Make it into a competition
KTPS
- Push off from ground
- Bend knees
- Arms used to assist movement of body
- Fast and effective movement
Speed jumps
- Obstacles are set up randomly in an area for students to jump over, e.g. wedge, block
- Students must touch the ground on either side of the wedge with
both feet.
- If the wedge is touched, but the players’ feet still cross to the other
side, then the bounce is counted.
- One correct cross of the foam wedge in either direction counts as
one bounce.
- The teacher blows the whistle to start
- Students are to jump over the wedge and see how many jumps they
can get in a given time
- Continue until the time runs out
Progression
- Increase difficulty of jump
- Decrease time to complete jumps
- Make it a competition
KTPS
- Push off from ground
- Bend knees
- Arms used to assist movement of body
- Fast and effective movement
Coloured jump
- Cones are positioned in a box, enough for 2-3 students to line up on each
- Coloured dots/cones are positioned randomly within the area
- On the teachers call, students at the start of the line run out and
double foot jump onto the colours called by the teacher, following
the pattern, e.g. red – white – blue
- Once completed, they run back to the their line and the next
students runs out to follow the same pattern of jumps
- Continue through until all students have had a turn
- Can order of colours called each round
Progression
- Increase area
- Increase distance between coloured dots
- Introduce competition between lines/groups
KTPS
- Bend knees
- Knees together for double foot jump
- Arms used to assist movement of body
- Fast and effective jumps
Pit Jumps
- Students are organised into even groups and positioned in lines
facing a long jump pit
- Mini hurdles/obstacles are set up just before the pit
- The first person each line does a double foot jump over the hurdle
into the pit
- Continue through until all students have had a turn
- Progress to walking up to the hurdle, stepping and then jumping over
with a double foot land
- Continue through until all students have had a turn
- Progress to running up to the hurdle and replicating a long jump
Progression
- Increase distance of jump
- Manipulation for triple jump – include the hop, step and jump
- Add a time limit
KTPS
- Bend knees
- Knees together for double foot jump
- Arms used to assist movement of body
- Fast and effective jumps
Throws
Bullseye
- Students are organised into small groups, e.g. 4 per group. and positioned behind a line
- A target can be created using cones/chalk drawing etc.
- Each player is to throw their object to the target area.
- Repeat for a given number of rounds, e.g. 5 throws for each
player.
- Each round, players use a different hand when throwing.
- Points are scored depending on where the object stops in the
target area.
- Students note whether their score improves from round to
round.
Progression
- Increase distances
- Manipulate for focus throwing event
- Add a time limit
KTPS
- Object held appropriately for task
- Knees bent
- Accuracy of throw
- Bend elbow and release
Noodle javelin
- Join rings into a colourful target for noodle javelins
- Stakes keep the target upright and if you don’t have noodle rings
tape can hold a makeshift ring in place.
- Assign different point values to the rings
- Students work in groups and attempt a javelin throw through the
noodles
- Points are awarded for each throw, tallying up for a whole group
score
- Continue for given time to determine a winning team
Progression
- Increase distance of throws
- Add a time limit
KTPS
- Javelin gripped appropriately
- Javelin arm extends backwards
- Effective movement to build up power and speed
- Throwing arm remains straight until released