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Contents:
Section 8: References……………………………………………………………..Page 24
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Scoring a Goal
A goal is scored when a Goal Shooter or Goal Attack within the goal circle shoots the ball
completely through the goal ring. The umpire's whistle signals the goal is scored.
Contact
A player cannot accidently or deliberately come into contact with another player in a way,
which impedes their play. For example, pushing, charging, tripping, throwing the body against
an opponent or using the ball to push or contact an opponent. Players must not hold an
opponent, nor keep their elbows against another player.
Obstruction
A player with arms extended cannot defend a player with the ball, closer than 0.9m (3 feet).
This distance is measured from the first landed foot of the attacking player to the nearer foot
of the defending player. A player may stand closer to an opponent without the ball provided
their arms are not extended, but a player may not use intimidating actions against an opponent
with or without the ball. If the attacking player lessens the distance in their throwing or shooting
action, then the defending player is not considered to be obstructing because it was the
attacking player and not the defending player who shortened the distance.
Held Ball
A player must pass the ball or shoot for goal within 3 seconds of receiving the ball.
Over a Third
The ball cannot be thrown over a complete third without being touched by a player in that third.
The pass is taken from the third where the player gained possession. It does not matter if they
step into an adjacent third to throw. A free pass is taken where the ball crossed the second
transverse line.
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Offside
Players must stay within their designated playing areas. If a player goes offside, a free pass is
awarded to the opposing team in the offside area. A player may reach over and take the ball
from an offside area provided that no part of their body touches the ground in that area. When
two opposing players go offside but neither touches the ball, they are not penalised. If one or
both players are in possession of the ball when they go offside, a toss up is given in their area
of play.
Out of Court
If a player has no contact with the ball they may stand or move out of the court, but must make
contact with the playing area and have no other contact with anything outside the court before
attempting to touch the ball again.
Footwork
a. One-Foot Landing
When a player lands on one foot they may step with the other foot, lift the landing foot, but
must throw the ball before re-grounding the lifted foot. They may use the landing foot as a
pivoting foot, stepping in any direction with the other foot as many times as they wish. Once
the pivoting foot is lifted they must pass or shoot before re-grounding this foot. A player may
jump from the landing foot onto the other foot and jump again, providing they throw the ball
before regrounding either foot. NB. A player cannot drag or slide the landing foot, or hop on
either foot.
b. Two-Foot Landing
If a player catches the ball and lands on both feed simultaneously, they may step in any
direction with one foot, lift the other foot but must throw or shoot before re-grounding this
foot. They may pivot on one foot, stepping in any direction with the other foot as often as they
wish. Once the pivot foot is lifted they must throw the ball before re-grounding this foot. They
may jump from both feet onto either foot, or step and jump but must throw or shoot before re-
grounding either foot.
Short Pass
There must alway be room for a third player to move in between the hands of the thrower and
those of the receiver when passing. Passes that do not have this room are called short passes.
Penalties
There are five types of penalties in netball: 1. free pass 2. penalty pass 3. penalty pass or shot
4. throw in 5. toss up
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a. Free Pass
A free pass is awarded for infringements on the court involving one player. The pass is taken
where the infringement occurred by any player who is allowed in the area. The offending player
does not have to stand beside the thrower taking the pass. If a free pass is awarded in the goal
circle, the shooter may only pass the ball - not shoot for goal.
c. Throw-In
When the ball goes out of court it is thrown-in by an opponent of the team in the court that was
last to touch it. The player taking the throw-in should place one or both feet behind the point
where the ball crossed the line and make sure all other players are on the court before throwing
the ball.
d. Toss Up
A toss up is used to put the ball in play in situations such as, simultaneous contact by opposing
players or if the umpire cannot decide who last touched the ball out of court. The two players
stand 0.9m (3 feet) apart, facing each other and their own goal end. Their arms should be
straight with hands by their sides. Once in position, they must not move until the umpire has
tossed it up from just below shoulder height of the shorter player, and blown the whistle. The
ball may be caught or batted except directly at an opponent. A goal shooter or goal attack may
shoot for goal from a successful possession at a toss up.
Blood Policy
An umpire is required to call time when no "on court" player has called time and the umpire
observes that a player is bleeding or there is blood on the court, ball or any other player. Play
may be stopped for up to two minutes and the rules regarding stoppages shall apply. Before
any player may retake the court: 1. the flow of blood must be stopped 2. any wound must be
cleaned and adequately covered 3. any blood stained clothing must be cleaned or removed 4.
if necessary, the ball and court must be cleaned before play restarts.
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Safe landing
o Two feet:
Land with feet shoulder width apart to give a firm support base
Keep body upright, bend at hips, knees and ankles on impact to cushion landing
Continuing to bend knees after impact to assist with a balanced soft landing
Body weight over both feet with shoulders even and weight on both feet
o Right/left foot:
If player leads to the left, they should land on the left (outside foot). If lead to the
right, land on the right foot.
Body weight over the outside foot with shoulders even and weight on the outside
foot
Place other foot on the ground quickly to help absorb impact and provide balance
Take off
Arms/legs move in opposition
Lean body forward
Start with small steps and gradually move to bigger steps
Arms drive forward in relaxed style, elbows bent
Keep head erect and eyes up
If leading to the right take off with the right foot and vice versa
Pivot
Pivoting must always be on the landing foot
Bring weight over grounded foot
Bend knees slightly
Turn on ball of the pivot foot, pushing off with the other foot
Non-grounded foot is lifted and regrounded to maintain balance throughout
movement
Players must be able to turn quickly after receiving a pass and face the play down
court
Keep ball close to body and positioned ready to throw
When leading to the right, land on the right foot and pivot to the right, this goes
for the same if you lead to the left, land on the left foot and pivot to the left.
When leading straight, pivot on the first landed foot away from the defended side
2. Ball skills
Catch
o Two hand catch
Eyes on the ball
Move towards the ball
Extend hands forward with fingers spread and thumbs behind the ball (W
formation)
Extend arms to meet and snatch ball towards the body and control it with
fingers and thumbs
Shoulder pass
Opposite foot to the throwing arm forward
Feet shoulder-width apart, with weight on back foot at start of throw
Ball held with two hands initially then in one hand with arm back behind the
shoulder
Arms extend with elbow slightly bent, shoulders turned
Fingers spread wide behind the ball
Transfer weight forward as throwing arm comes through
Follow through throwing arm till almost extended, fingers and wrist extend in the
direction of the pass
Rotate hips and shoulders towards target
Direct pass to space in ahead of receiver
Chest pass
Stand front on with the ball in two hands at chest height and elbows down
Spread fingers around the ball with thumbs behind
Step forward with weight transferred onto front foot as you push the ball with wrist
and fingers
Ball comes out evenly from both hands
Head up – eyes looking forward
Bounce pass
Step forward and bend/lunge on opposite leg
Push ball forward and downwards
Release ball between the hip and knee
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The path of the ball is lower – under the outstretched hands of the defender
The ball should touch the ground approximately two thirds of the distance to the
receiver and reach the intended player about knee height
Lob
Start movement from the shoulder
Short back movement
One handed high release
Follow through in direction of pass with wrist/fingers
Ball placement
Place in front of moving player
Receiver to receive at full stretch, in front of defender
Into space created by attacker – hold for a bounce or a lob
3. Attacking skills
Timing of lead
Reading cues from the thrower
Reading available space
Straight lead
Sprint strongly to the ball, either directly forward or diagonally at a 45-degree angle
to the free side
When the lead is to the right, take off with the right leg and vice versa
Emphasis should be on strong first 3-4 steps with shoulders in direction of lead
When leading to the right, land on the right foot and pivot to the right
When leading to the left, land on the left foot and pivot to the left
Strong arms to accelerate
Maintain speed onto ball
Single dodge
Eyes on thrower
Body upright, feet shoulder-width apart, slightly bent knees and hips
Move a few steps away from the intended catching position, should be a definite
move
Place outside foot strongly on ground and push off in opposite direction, turning
hips to face toward direction of travel
Use arms to accelerate and extend to receive ball
4. Defence skills
One on one shadowing
Stand in front of opponent with back to attacker, and body halfway across
opponent’s body
Arms close to sides of body
Feet shoulder-width apart, knees bent, weight slightly forward over toes and back
upright
Vision to see attacker and the ball
Shadow moves using fast small steps
Aim to move feet, keep head up and maintain vision of the attacker and not swing
head
Interception
Read cues provided by the thrower to anticipate direction of the pass
Drive for an intercept at an angle
Focus on ball
Emphasis should be on strong first 3-4 steps
Run through to take the ball
Land on the outside foot and balance
Recovery to 3feet
Push off strongly 3feet distance
Strong stride/jump back – can be one large stride or few quick steps
Use arms for power to jump back
Head up with eyes on ball and opponent
5. Shooting skills
Shooting
Ball is held above the head
Arms are extended with the shooting arm reasonably straight and close to the ear
Ball rests on the base of the spread fingers and the thumb
The opposite hand is placed on the side of the ball to steady it
Stand upright with the feet about shoulder width apart
Feet, hips and elbows pointing towards the goal post
Bend the elbows and knees
Straighten elbows and knees
Release the ball just before elbows and knees are straight
Flick the ball with the wrist
Follow through, arms towards post
Straighten fingers pointing them towards the post
The ball should travel in an arc towards the post
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Netball Positions:
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Netball Skills:
Warm Up
Shuttle Run
1. Players begin on the base line
2. The coach will blow the whistle signalling the players to begin running
3. Players will run to the first cone (i.e. the blue cone) and then run and return to
the base line
4. The coach will blow the whistle again, signalling players to begin running to the
second cone (i.e. the first white cone) and then run and return to the base line
5. The process will continue until the players reach the opposite base line.
Numbers Game
1. The class is split into two teams and each player is given a number, teams line
up on opposite sides of the court
2. The coach calls out a series of players’ numbers
3. The players’ whose numbers were called run out on to the court and play a game
until a goal is scored or time exceeds 1minute
Foot Work
Criss-Cross Pass
1. Split players into 4’s or more with 2 balls, 2 of the 4
will have a ball
2. The players with the ball both pass the ball to the
receivers who in turn pass the ball back
3. After returning the ball the receivers swap places
4. The feeders again pass the ball and the process
repeats
5. Time the cross over moves so that players receive
the ball on the move
Face Forwards
1. Working in small groups, players run once around
the outer sides of the grid at speed
2. Players must face the same direction the whole way-
round
3. Sprint along the first side facing forward
4. Side step along the second edge
5. Jog backwards along the third edge
6. Side step along the final edge
Fast Feet
1. Players line up behind the set of cones
2. The coach will blow a whistle, signalling the
player to begin side stepping in between the
cones at speed
3. Then the player must do fast high knees
through the ladder
4. The player must then sprint to each cone
5. Then do fast high knees through the ladder
again.
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Passing
Bump
1. Players work in pairs and stand opposite each other
2. Each pair are given a number. The first pair are given 5, the following pair are
given 10 and so on (going up in 5’s)
3. Players have to make their allocated number of passes. Once they are done they
have to shout ‘bump’ and swap places with the pair next to them with the higher
number. They then start their passing again, but add 5 to their starting number
4. Pairs must try move up the group and have the highest number possible.
The Clock
1. Split players into groups of at least 10 players with one ball between them inside
a square grid
2. Players work in pairs (1-4) who start opposite one another. The ball starts with
the number 1 (top left)
3. The ball is passed around the outside of the grid. After the player has thrown the
ball, they switch places with their partner
4. Players do the drill for 1minute then rotate clockwise to the next numbers start
point
5. Players must not miss the ball.
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Attacking
3v2
1. There are 3 attacking players and 2 defenders in a small grid
2. The attacking players must make 5 passes to each other in order to score a goal
3. The defenders must try to intercept these passes and shadow the attackers.
Helper
1. There are 2 attackers, 2 defenders in a small grid and a helper on the outside of
the grid helping the attackers
2. The 2 attacking players must make 5 passes between each other and 3 passes to
the helper on the outside in order to score 1 goal
3. Defenders must try and intercept the passes
4. The helper is able to move around the sides of the grid.
Defending
1v1
1. Players stand in pairs in two lines, there is 1 attacker
and 1 defender in each pair
2. There are 2 feeders in the middle of the court
3. The attackers start with the ball and pass it to the
feeders then run out to the feeder looking for the
return pass
4. The defenders must try to intercept the play and push
the attackers out wide.
Prevention
1. There are 2 attackers and 2 defenders in 1/3 of the
court
2. There is 1 attacker and 1 defender in the D
3. The attackers in the 1/3 are trying to make 5 passes
between each other and then pass it to the attacker in
the D
4. The defenders are trying to shadow and get the ball,
stopping it from reaching the attacker in the D
5. The defender in the D is constantly marking and
shadowing the attacker.
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Shooting
3 Passes and a Shot
1. There are 3 players, 2 players have a ball
2. 2 players pass the ball 3 times
3. The third player in the mean-time takes a shot
4. The shooter then becomes a passer and passes the ball 3 times to the other player
without the ball, and the new shooter takes a shot.
Shots
1. There are 10 cones spread out around the goal post in various positions
2. The feeder who is also moving around the 1/3 with the ball passes the ball to
the shooter who will run to a cone and attempt a shot
3. If the shot is not made, the player must stay on that cone until successful
4. Once the shot has been made, the shooter passes the ball back to the feeder and
runs to the next cone and the process is repeated.
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Tutorial Notes:
Warm Up
1. The class is split into groups of 6
2. Half of each group are on either side of the court
opposite each other
3. The players jumped, skipped and did dynamic
stretches to the players opposite them
4. Players sprinted to the players opposite them and
back, each time increasing their speed from 50%
to 100%.
Purpose
Stretch and warm muscles that are going to be used in exercise
Prevent injury
Prepare students physically and mentally.
Foot Work
1. In groups of 3, 1 person is in the middle and 2 people on the outside with a 1 ball
between the group
2. The person with the ball passes it to the player
in the middle
3. The person in the middle receives the ball by
running towards the feeder and lands on either
their right or left foot or both
4. Once the ball has been caught, the player pivots
and passes it to the other feeder.
Key Teaching Points
Fingers spread around the ball with thumbs behind when throwing
Move towards the ball when catching
Knees slightly bent when pivoting.
Passing
1. 4 cones are set out in a square shape, 1 player stands on the top edge with a ball and
another player starts at the bottom left cone
2. The receiver runs into the middle of the grid and lands on
either their left or right foot, or both and receives the ball
from the outside feeder and passes it back
3. After passing the ball back, the receiver runs to the top right
cone and then side steps to the cone on the left and back
into the centre where they receive the ball again
4. Once received, they pass the ball back and side step to the
bottom right cone and then to the left where they started.
Key Teaching Points
Opposite foot to throwing arm forward when shoulder
passing
Ball comes out evenly from both hands when chest passing.
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Shooting
1. In groups of 3 there is a feeder and 2 shooters
2. The feeder stands with the ball outside the D while the two shooters stand at the edges
of the D
3. 1 shooter at a time runs to a cone on the edge of the D and then towards the goal post
where the feeder will pass them the ball
4. The shooters receive the ball, pivot to face the
goal and then shoot and pass it back to the
feeder after their attempt.
Key Teaching Points
Ball is held above the head
Bend the elbows and the knees
Follow through, arms towards posts
The ball should travel in an arc towards
post.
Game Play
1. In teams of 6, 1/3 of the court was used to play a mini game
2. 3 players on each team and 1 team was defending and the
other was attacking
3. The attacking teams aimed to score and the defending teams
aimed to prevent goals from being scored
4. A full court game was played where teams of 6 played against
each other following Netta Netball rules.
Purpose
Practice skills learnt in the lesson
Make mistakes and learn from them
Watch other people and learn from their
success and mistakes.
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Warm Up
Drill 1
1. Players split into two groups and line up facing each other
2. The player with the ball will chest pass it to the
person standing opposite them and run through,
going to the back of the line of the other group.
Drill 2
3. Players were then split into groups of 3. 1 person is in the middle and 2 people on
the outside with a 1 ball between the group
4. The person with the ball passes it to the player in the
middle, who then receives the ball by running
towards the feeder and lands on either their right or
left foot or both
5. Once the ball has been caught, the player pivots and
passes it to the other feeder.
Key Teaching points
Ball at chest height and elbows down
Fingers spread around the ball with thumbs behind
Step forward with weight transferred onto the front foot as you push the ball with
wrist and fingers
Eyes on the ball
Turn on ball of the pivot foot, pushing off with the other foot.
Foot Work
Drill 1
1. A 4-cone grid was set up.
2. Players sprinted to the first cone, side stepped to the next cone, ran backwards to
the 3rd cone and side stepped again to the final cone.
3. A ball was passed during the first side stepping phase to practice stopping and
landing.
Drill 2
4. In pairs, players put their hands on each other’s’ shoulders
5. One person was ‘it’ and had to try and tag the other players’ foot to reverse the
roles.
Drill 3
1. In pairs, 1 player would jog backwards, forwards, to the side or diagonally
2. The other player must mirror these movements and stay as close as possible.
Key Teaching Points
Bend slightly at knees, hips and ankles, weight forward over toes when jumping
and leaping
Feet shoulder-width apart during initial stance
Centre of gravity is low and over base of support in initial stance.
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Passing
1. A group of 8 was split into two teams of 4
2. Both teams were trying to make 5 passes in order to
score 1 goal
3. After each goal, the type of pass changed between
chest passes, shoulder passes, bounces and lobs.
Key Teaching Points
Move towards the ball when catching
Extend arms to meet and snatch ball towards
the body, controlling it with fingers and thumbs when catching
When shoulder passing, arms extend with elbows slightly bent, shoulders turned
Stand front on with ball in two hands at chest height and elbows down when chest
passing
Step forward and lunge on opposite left when bounce passing
One handed high release for lobs.
Attacking
1. Two teams of 4 played a passing game where 1 team was defending and the other was
attacking
2. The attacking team had to make 5 passes with no
interceptions and get the ball from one end of the grid to
the other end to score 1 goal
3. Each pass an attacker made had to be forwards never
backwards
4. The defenders had to intercept passes and shadow
attackers.
Key Teaching Points
Push off strongly on outside foot and use inside foot as take-off foot to move into
new space when changing direction
When leading to the right, land on the right foot and pivot to the right.
Watch the thrower and read cues and available space when timing a lead.
Defending
1. In groups of 6, there are 2 attackers and 2 defenders outside of the D and an attacker
and defender inside the D
2. 1 attacker starts with the ball and must make 3 passes with
the other attacker before passing it to the attacker in the
D
3. The 2 defenders must use the 3foot rule and try block
passes
4. Once the 3 passes have been made and the attacker in the
D receives the ball, they must shoot.
Key Teaching Points
Sprint strongly to the ball when attacking or changing directing
Arms up and in position over the ball when defending
Stand in front of opponent with back to attacker, and body halfway across
opponent’s body when shadowing
Ball rests on the base of the spread fingers and the thumb when shooting
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Shooting
1. In groups of 3 there is a feeder, attacker and defender
2. The attacker starts with the ball outside the D and passes to the feeder and runs into
space
3. The feeder receives the ball and passes it back to the attacker when open
4. The defender is trying to intercept the pass
5. Once the attacker receives the ball they must shoot.
Key Teaching Points
Transfer of weight forward as throwing arm comes
through when shoulder passing
Extend hands forward with fingers spread and
thumbs behind the ball when catching
Drive for an intercept at an angle when intercepting
Weight balanced over two feet with knees over toes
and entire foot on ground when defending a shot
Straighten elbows and knees when shooting
Flick the ball with the wrist when shooting.
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10 Passes
1. Split players into 2 equal teams. Each team has their own area in which they keep
possession of the ball by passing it around
2. 1 team starts with the ball and tries to make 10 consecutive passes
3. The other team can send 1 or 2 players across to try and win the ball for their side
4. If the other team wins possession, the roles reverse and the ball is taken to the area
of the team with possession.
Additional Defence
1. 2 equal teams of 4, 5 or 6 players
2. The first team starts with the ball inside the attacking third with all the other players
except 1 stood outside the area
3. The team in the area with the ball is to complete as many sets of 5 passes as possible
4. Every time the team complete 5 passes, another defender from outside the area is
allowed in to try and intercept the ball
5. Once all of the defending players have entered the area, or after an interception has
been made, the teams change over and try to beat the first teams score.
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References
Chapman, S. (2017). Coaching points. Lecture notes distributed in the course Modified Games
Netball – Physical Performance Laboratory II (HPE1202), at University of Notre Dame Australia,
Fremantle on August 2, 2017.
Chapman, S. (2017). Netball court layout & positions. Lecture notes distributed in the course Modified
Games Netball – Physical Performance Laboratory II (HPE1202), at University of Notre Dame
Australia, Fremantle on August 2, 2017.
Sports Plan. (2017). Netball. Retrieved August 28, 2017, from https://www.sportplan.net/app/#
Top Netball Drills. (Unknown). 6 Ridiculously fun netball drills. Retrieved August 21, 2017, from
https://www.topnetballdrills.com/fun-netball-drills/