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New Monsters

Type Size QRS REP AC


Giant Beetle, Fire M Warrior 3 4
A fire beetle has two glowing glands above its eyes and one near the back of its abdomen. These glands
give off light in a 10‘ radius, and will continue to glow for 1-6 days after they are removed. Each day roll
1d6, if the result is less than the day number the gland goes dark.
RACIAL ATTRIBUTES
Animal: An unintelligent creature that only reacts by instinct. Is never subject to People challenges or
Man Down tests. May never use a weapon but always counts as having an improvised weapon.
Grasping: If the beetle scores more successes than its opponent in melee it will grasp its opponent with
its mandibles. If the damage result is Push Back, the retiring figure will instead remain next to the beetle
and the beetle will receive a +2d6 bonus in the next melee with that figure.
Steady: Ignore all terrain penalties when moving.
Stout: Whenever Stunned roll 1d6 versus Rep.
 If pass 1d6 will immediately remain on feet and cannot react but will be able to act when next active.
 If pass 0d6 will be stunned as normal.

Type Size QRS REP AC


Giant Beetle, Tiger M Warrior 4 4

RACIAL ATTRIBUTES
Animal: An unintelligent creature that only reacts by instinct. Is never subject to People challenges or
Man Down tests. May never use a weapon but always counts as having an improvised weapon.
Grasping: If the beetle scores more successes than its opponent in melee it will grasp its opponent with
its mandibles. If the damage result is Push Back, the retiring figure will instead remain next to the beetle
and the beetle will receive a +2d6 bonus in the next melee with that figure.
Steady: Ignore all terrain penalties when moving.
Stout: Whenever Stunned roll 1d6 versus Rep.
 If pass 1d6 will immediately remain on feet and cannot react but will be able to act when next active.
 If pass 0d6 will be stunned as normal.

Type Size QRS REP AC


Boar, Wild M- Warrior 3 2

RACIAL ATTRIBUTES
Animal: An unintelligent creature that only reacts by instinct. Is never subject to People challenges or
Man Down tests. May never use a weapon but always counts as having an improvised weapon.
Steady: Ignore all terrain penalties when moving.
Stout: Whenever Stunned roll 1d6 versus Rep.
 If pass 1d6 will immediately remain on feet and cannot react but will be able to act when next active.
 If pass 0d6 will be stunned as normal.
Type Size QRS REP AC
Bugbear M+ Warrior 4 4
When encountered with either be unarmed (1-3) or armed with a 2HW (4-6).
RACIAL ATTRIBUTES
Brawler: +1d6 in Unarmed Melee.
Dim: Counts a -1d6 when taking a People Challenge.
Resolute: +1d6 when rolling on the Charge into Melee Table.
Quick Reflexes: +1d6 when taking an In Sight.

Type Size QRS REP AC


Carrion Crawler M Warrior 3 2

RACIAL ATTRIBUTES
Animal: An unintelligent creature that only reacts by instinct. Is never subject to People challenges or
Man Down tests. May never use a weapon but always counts as having an improvised weapon.
Paralysis: If the creature wins a melee and scores at least one success for Melee Damage, it will hit its
target and force a Paralysis Test instead of damage. Both sides take the Paralysis Test found below.
Steady: Ignore all terrain penalties when moving.
Stout: Whenever Stunned roll 1d6 versus Rep.
 If pass 1d6 will immediately remain on feet and cannot react but will be able to act when next active.
 If pass 0d6 will be stunned as normal.

REP Paralysis
(Looking for successes)

# Successes Result
Score equal or more You have avoided the monster and the hit
than Carrion Crawler has no effect.
Score less than Character becomes paralyzed and is unable
Carrion Crawler to move for 1d6 activations. Once paralyzed,
a victim will be eaten (unless the carrion
crawler is being attacked).

Hobgoblins (Male(1-6))
# Type Size QRS REP AC
2-5 Archers (SB) M- Missile 3 2
6-10 Warrior (1HW) M- Warrior 3 2
11 Chief (1HW) M- Warrior 4 2
12 Caster (1HW) M- Caster 4 2

RACIAL ATTRIBUTES
Brawler: +1d6 in Unarmed Melee.
Dim: Counts a -1d6 when taking a People Challenge.
Resolute: +1d6 when rolling on the Charge into Melee Table.
Kobolds (Male(1-6))
# Type Size QRS REP AC
2-6 Thrower (Javelin) S Missile 3 2
7-10 Warrior (1HW) S Warrior 3 2
11 Chief (1HW) S Warrior 4 2
12 Caster (1HW) S Caster 4 2
Note: When meeting Kobolds always double the number of them rolled (page 81).
RACIAL ATTRIBUTES
Dim: Counts a -1d6 when taking a People Challenge.
Lightweight: Rolls 2d6 when rolling for Damage but must count the worse result.
Pack: When outnumbering opponents by 2:1 or greater count a +1d6 when charging on the Charge into
Melee
Slight: -1d6 when in Melee

Type Size QRS REP AC


Giant Lizard, Draco M+ Warrior 4 4

RACIAL ATTRIBUTES
Animal: An unintelligent creature that only reacts by instinct. Is never subject to People challenges or
Man Down tests. May never use a weapon but always counts as having an improvised weapon.
Steady: Ignore all terrain penalties when moving.
Glide: May leap from a higher point and glide for a move of up to 12”.

Type Size QRS REP AC


Mountain Lion M- Warrior 4 2

RACIAL ATTRIBUTES
Animal: An unintelligent creature that only reacts by instinct. Is never subject to People challenges or
Man Down tests. May never use a weapon but always counts as having an improvised weapon.
Heightened Senses: Will always turn to face any attacks from the rear.
Leap: can leap onto single story buildings or 6’’ distance from a standing start by taking a Physical
Challenge. Failure of the test does not result in injury but does end its activation.
Nimble: Opponents winning a melee will reduce the Impact scored by one.
Quick Reflexes: +1d6 when taking an In Sight.
Type Size QRS REP AC
Rat, Giant S- Warrior 2 2
Note: When meeting Giant Rats always double triple the number of them rolled (page 81).
RACIAL ATTRIBUTES
Animal: An unintelligent creature that only reacts by instinct. Is never subject to People challenges or
Man Down tests. May never use a weapon but always counts as having an improvised weapon.
Lightweight: Rolls 2d6 when rolling for Damage but must count the worse result.
Nimble: Opponents winning a melee will reduce the Impact scored by one.
Pack: When outnumbering opponents by 2:1 or greater count a +1d6 when charging on the Charge into
Melee.
Swarm: When in melee, 2 rats may combine their Rep into a single attack. Only one will suffer the
consequences if they lose the melee.
See New ATZ Zombie Swarm rules in ATZ: Final Fade Out Updates 02122016 file.

Type Size QRS REP AC


Rattle Snake, Giant M+ Warrior 4 4

RACIAL ATTRIBUTES
Animal: An unintelligent creature that only reacts by instinct. Is never subject to People challenges or
Man Down tests. May never use a weapon but always counts as having an improvised weapon.
Poison: If win a melee by 3 or more successes will bite and force Poison Test as well as damage. Both
sides take the Poison Test found below.
Terrifying: Causes Fear in any character unless fearless or immune to Fear. When a character Fears an
opponent:
 Counts a -1d6 when in melee with this opponent.
 Always counts the Fast Moving penalty when firing at this opponent.
 Counts a -1d6 when taking the Charge into Melee Test.
Quick Reflexes: +1d6 when taking an In Sight

REP Giant Snake Poison


(Looking for successes)

# Successes Result
Score equal or more Have natural immunity. Unaffected by the
than Snake Poison and never have to take this test again.
Score less than If your Rep was lower than the snake-
Snake Obviously Dead.

If your Rep is equal or higher- Out of Fight.


Type Size QRS REP AC
Rust Monster M Warrior 4 6

RACIAL ATTRIBUTES
Animal: An unintelligent creature that only reacts by instinct. Is never subject to People challenges or
Man Down tests. May never use a weapon but always counts as having an improvised weapon.
Exceptional vision: Able to see normal distances in low light conditions.
Stout: Whenever Stunned roll 1d6 versus Rep.
 If pass 1d6 will immediately remain on feet and cannot react but will be able to act when next active.
 If pass 0d6 will be stunned as normal.
Rust: If the creature wins a melee and scores at least one success for Melee Damage, it will hit its target
and force a Rust Test instead of damage. Both sides take the Rust Test found below.

REP Rust
(Looking for successes)

# Successes Result
Score equal or more You have avoided the monster and the hit
than Rust Monster has no effect.
Score less than Rust One random piece of metal armor or a metal
Monster weapon has been struck and crumbles to a
pile of dust.

Type Size QRS REP AC


Tiger M Warrior 4 2

RACIAL ATTRIBUTES
Animal: An unintelligent creature that only reacts by instinct. Is never subject to People challenges or
Man Down tests. May never use a weapon but always counts as having an improvised weapon.
Heightened Senses: Will always turn to face any attacks from the rear.
Leap: can leap onto single story buildings or 6’’ distance from a standing start by taking a Physical
Challenge. Failure of the test does not result in injury but does end its activation.
Nimble: Opponents winning a melee will reduce the Impact scored by one.
Quick Reflexes: +1d6 when taking an In Sight.
Vicious: Add 1 auto success in melee.

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