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Abstract
The research was conducted based on the problems found in teaching and learning
process. Students had problem in 2 aspects of vocabulary. They had the difficulties in
determining the meaning of words and spelling the word correctly. The purpose of this
research was to improve students’ vocabulary mastery by using Scrabble game to the
Class VII C students of SMP Negeri 1 Jawai in academic year 2016/2017. The method
used in this research is Classroom Action Research which consists of Planning, Acting,
Observing, and Reflecting. This research was done in three cycles. The participants of this
research were the seventh grade English teacher and 32 students in class VII C. The
researcher used observation and measurement test to collect the data. The researcher
elaborated the result of observation checklist, field note and students’ mean score in order
to get the research findings. The mean score of students’ individual test score improved in
each cycle. In the first cycle, the mean score was 64.06 categorized into average, it
increased to 78.75 categorized into average to good in the second cycle, and it increased
to 92.18 categorized into good to excellent in the third cycle. In conclusion, Scrabble
Game improved students’ vocabulary.
80
60
Meaning
40
Spelling
20
0
Cycle 1 Cycle 2 Cycle 3
The research was conducted in three cycles. test was 78.75 and it was categorized into average
In the first cycle the mean score of students’ test to good. Meanwhile, in the third cycle the means
was 64.06 and it was categorized into average. In score of students’ test was 92.18 and it was
the second cycle, the means score of students’ categorized into good to excellent.
100
80
60
40
20
0
Cycle 1 Cycle 2 Cycle 3