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It is said that geography is one of the most important subject in the school curriculum (Grosvenor,
2005). In this study shows that out of 50 respondents, 80% of them answered that they have the feeling
of boringness when studying Philippines Geography, which lead into lack of interest and knowledge.
Since technology has been seen a recent widespread integration in daily life, especially in education
(James Francis, 2017) the researchers came up with a solution for this problem by building a gamified
android mobile learning, PHgeeks, which can be used as an interactive tool in learning Philippine
Geography. The game was created using android studio. The developers used the rapid application
development method that emphasizes working software and uses feedback over strict planning and
requirement recording. Based on the evaluation results, the application received an acceptable rating
from the experts with the general weighted mean of 4.33 with the criteria of security (4.33), accuracy
(4.56), efficiency (4.33), reliability (4.22) and user-friendly (4.22). In this result the game will effectively
help the students increase their interest and acquire more knowledge in Philippine Geography. The game
application will be available in Play Store by the month of March 2019.
books. Electronic learning supports education, Nisperos, 2015). Students’ Attitudes towards
where the medium of the instruction is computer Geography, According to Walker (2006),
technology, particularly involving digital students have higher achievement with subject
technologies. The internet has become a vast matter when they are in a good mood, enjoy what
reserve of information and it only makes good they are doing, and have a positive attitude.
% answered interesting.
Geography Quiz Application using
Android-Based Platform helps to understand your Reactions of Students when Studying Philippine
Geography
own Country. Studying geography gives you
Philippines-The study helps the Philippines the Philippines it is online and offline
communication in learning
Schools-The proposed game app could be used
environments.
Other Users-The study will help other users Like a blended environment, learners move in and
Foreign Studies
This research project tends to enhance
According to Linna (2009), Cultural Framing of
the knowledge of the students towards the PH
Computer/Mobile Games, Technology in
subject. The researchers developed a mobile
education is most simply and comfortably defined
game application called Map-A to aid the existing
as an array of tools that might prove helpful in
problem of some students regarding with
advancing student learning and may be measured
understanding and interest of the subject matter.
in how and why individuals behave. Educational
The game is simply a great learning tool for the
Technology relies on a broad definition of the word
students that will help them to grasp broad
“technology.” Some modern tools include but are
knowledge about the PH. The game provides
not limited to overhead projectors, laptop
information and entertainment to the intended
computers, and calculators. Newer tools such as
users. It will be more necessary to download and
smartphones and games (both online and offline)
play this game for those who intend to recall or
are beginning to draw serious attention for their
enhance their knowledge regarding Philippine
learning potential.
History. (Anthony M.
RivadullaJomar L. de Jesus, Jover B. Saludo. According to Bloom, mobile learning games has
development of intellectual abilities and skills. For software, which uses both software and hardware
the review we focused on motivational and in producing more interactive learning tool for the
Interactive Learning, is a pedagogical approach education system and models of learning studies
that incorporates social networking and urban have found that educational games (EG) provide
computing in course design and delivery. immersion, motivation, fun and high level of
Interactive Learning has evolved out of the hyper engagement. Studying how this form of
growth in the use of digital technology and virtual entertainment can be adapted into our teaching
finning around 2000, students entering institutes students’ motivation and engagement, which is
their education. The use of interactive technology games with authentic learning content while
in learning for these students is as naturals as maintaining the fun criteria can be challenging.
using a pencil and paper were to past Hence, a good design methodology and
generations, the relevance of the study, the guideline is needed in assisting games
development team to design an effective learning
game. Our main attention is to produce a Designed features of the Proposed System
framework in educational games design for Secured- Codes and database of the game
easy to use.
Target Client
Georaphy
Reference
Roslina, 2009
Linna 2009
Sumbong, 2009
https://www.academia.edu/8331805
http://www.constructivisttoolkit.com/vault/theoryof-
mobile-learning
https://www.coursehero.com/file/13510864/Chapt ers-2-
3/
https://sites.psu.edu/eabalak/mobile-learningtheories/
http://www.constructivisttoolkit.com/vault/theoryof-
mobile-learning