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Bulacan State University

College of Architecture and Fine Arts


Research Methods in Architecture (RM 423 Ar)

ADVOCATING DIGITAL GAMING ADDICTION AWARENESS: A WELLNESS OASIS


INTEGRATING INNOVATIVE AND HOLISTIC ARCHITECTURE

Submitted by:

Dela Cruz, Ma. Kate Lyn C.


BSAR-4E

Submitted to:

Ar. Mark Oxley Enriquez


Adviser
CHAPTER 1

INTRODUCTION

A. The Problem and Its Setting

a. Background of the Study

The first recognized example of a game machine was unveiled by Dr. Edward Uhler
Condon at the New York World’s Fair in 1940. Video games became popular economically-
viable entertainment during 1980s, when video arcade games and gaming consoles using
joysticks, buttons, and other controllers were introduced. This industry has been growing
steadily and through continuous inventions of gaming consoles, computer, mobile phones
and the internet, people now have a wider access on playing video games. Along with the
popularity of video games are the alarming concerns about the negative effects of it.

In the Philippines' history, during November 19, 1981, President Ferdinand E.


Marcos banned video games because of complaints from parents and teachers that the
games were destructing the morality of the nation's youth. The law was lifted after Marcos
was exiled from his position during 1986 People Power. But until today, majority of parents
and other authorities in the country still have negative response to video games because of
how addictive it is. And in 2018, the World Health Organization (WHO) officially classified
gaming addiction as a mental health disorder in the 11th revision of the International
Classification of Diseases. Video games are intentionally designed using state-of-the-art
behavior psychology to keep you hooked. Games are engaging experiences that let people
produce a high amount of dopamine, overexposure to this level of stimulation can cause
structural changes to the brain. World Health Organization (WHO) describes it as a behavior
pattern that causes significant impairment in personal, family, social, educational,
occupational or other important areas of functioning. Studies also show that excessive
gaming affects physical health and decreases social functioning disorder. Or simply when
unhealthy use of video games interferes with a person's everyday life instead of engaging
energy to "real-world" activities and happenings.

The lack of awareness of the community about gaming addiction and the amount of
undisciplined Filipino gamers are alarming, raising concerns from the authorities. Providing
education about proper gaming discipline, spreading awareness of possible health issues
regarding gaming addiction and promotion of physical and social interactive games with the
use of smart and holistic architecture is necessary. Hence, blending digital games to
physical and social interactive games that will engage and mold modern Filipinos to be will-
powered, mentally and physically stronger just like the people from the past.
b. Statement of the Problem

The stigma of digital gaming is still a leisure activity and not as a trending cause of
addiction. Unawareness of the community to the negative effects of excessive video gaming
in the mental and physical health. Contributing factor is the patronizing of the community in
digital gaming rather than the traditional and physical interactive games. Insufficient
accommodation for the people experiencing gaming addiction.

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