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**AMAZING RACE [DAY 02 06:45am – 11:00am]

06:45am – Fun Lagoon Coin Activity: We will place 8 water proof tickets (size of a
07:15am Hunt cheque book) hung by strings from the white line in the
air, to near the water surface. The children will swim to
the line and unplug the tickets off the string.
Requirements: Only permission from DWR
07:15am – Perfect Cabana Activity:
08:00am  DW Team will make one complete Cabana as a
sample/standard for other Cabanas.
 For the other 8 Cabanas, DW Team will make the
frame for Cabanas and our teams target will be to make
the rest of the cabana copying the standard made by DW
Team.
 The team to finish his Cabana will get ticket for next
activity.

Requirements:
 A standard Cabana perfectly made by DW Team.
 8 frames and all other parts & equipment of Cabana
including Beds and fan.
08:00am – Blind Fold Run Activity:
08:20am  We will make a long track with obstacles on the
borders and in route.
 A contestant from each team will be made blind by
placing a cloth on his eyes.
 Other team members will guide him the route so that
the contestant may reach at the end without touching
borders or obstacles.
 Team members have to guide using language other
than human language.

Requirements:
 Whatever it requires to make a track in the garden.
08:20am – Wave Pool Grab Activity:
08:50am  180 (5 rupee) coins will be thrown in the fun lagoon
 All participants (30-40) will jump in the pool and collect
the coins
 Each team together needs to collect 100 rupees worth
of coins
 Coins will be submitted at a table near the pool, where
the youth club in charge will count and give the team the
next ticket

 Water proof tickets will be placed at the bottom, flat


part of the two big slides
The will be stuck on the edges facing outwards using
either double sided tape or a suction plug
One member from each team will slide down and try
obtaining the ticket at the end, if he fail another member
re-tries
 8 tickets will be stuck at different points all at the end
of the two rides

Requirements:
 Permission to throw and collect coins
 A white rope to separate a portion of the fun lagoon
for this activity
No outsiders should be allowed in this portion made
with the rope


 Permission to place tickets using tape of suction at the
edge of the slides
 Make sure these two slide (kamakazi and others) and
both functional that time
08:50am – Locker Room Activity:
10:00am Decoding 

1 Locker Room  The first step to get clues for Code will be locker room
where 8 Lockers will be available open with tickets in it
mentioning the next activity that will be either Kamakazi
or Crazy River.
2 Kamakazi/Crazy
River  The Second step will be to take either Kamakazi or
Crazy River and slide down into the water to get the water
proof tickets floating on the water. Tickets will provide the
clue to unlock 1st letter of the code and the next activity as
3 Archery well.

 The Third step will be to reach archery where there
next ticket will be hanging on the board.
 Team only need to hit the ticket and make it fall down
4 Breakfast to get clue for 2nd letter of the code and the next activity
as well.

 Each team will have to eat breakfast in shortest time


5 Locker Room possible and grab the last clue for making the code which
tells there locker number.

 The participants will ask the receptionist for its key,


and open it
 The youth club in charge will be with the receptionist
to guide him.

Requirements:
 16 lockers (08 open and 08 locked)
 Receptionist should give each team keys, one by one
on providing the locker number.
(Youth club in charge will be over watching everything,
receptionist just needs to follow what he says)
10:00am – Final Boat Building Activity:
11:00am (Paddle Boat Area)  Each team will have to make boats using tubes and
other stuff than sail it to other end of the Area to grab
tickets.
 On completing the task, youth club in charge will hand
over the next ticket

Requirements:
 08 tubes plus other stuff which will be communicated
to you.
 08 paddles for sailing the boat.

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