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Prerequisites: Pact of the Chain, The Gunsmith patron
When you take this invocation, you can choose to make your
familiar a clockwork replication of the parent summon. This
familiar has the same stats as the parent, but grants the
ability to, as an action by you, explode in a glorious fashion.
All creatures within a 5 ft. radius to the familiar must make a
Dexterity saving throw using your spell save DC. On a failure,
the creature takes 2d10 fire damage, and is knocked prone.
On a success, the creature only takes half damage.
Prerequisites: Pact of the Blade, The Gunsmith patron
You can now create a firearm of eldritch capabilities using
your Pact of the Blade feature. This firearm is called the Eye
of Akabash, and is detailed at the end of the document. The
Eye of Akabash is made of black steel, and has a Catseye
gem inlayed in the grip. You can use this firearm as an arcane
focus. When you hit a creature with this weapon, you can use
a spell slot to deal an additional 2d8 necrotic damage to the
target per spell level.
Prerequisites: Pact of the Time, The Gunsmith patron
You can mark a creature as an action on a list of enemies,
binding them to a bullet from your chamber. The marked
creature is vulnerable to the next attack you hit it with,
however your gun jams if you miss or target a different
creature. When either the marked creature dies or breaks line
of sight with you, the effect ends.
Prerequisite: The Gunsmith patron
Your firearms now deals force damage instead of piercing.
2
Name Ammo Damage Weight Range Properties
Six Shooter 4g (20) 1d8 piercing 5 lbs (80/320) Reload 6, misfire 2
Emperor 4g (20) 1d10 piercing 3 lbs (60/240) Reload 4, misfire 1
Hand Cannon 5g (5) 1d12 piercing 8 lbs (15/60) Reload 1, misfire 1
Havoc 10g (1) 2d12 piercing 10 lbs (200/800) Reload 1, misfire 3
Eye of Akabash 20gp (10) 1d12 piercing 15 lbs (120/300) Reload 3, misfire 2