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Health and Physical Education Programme Planner Touch Football Year 5-6

Week 1 – Passing and Catching Week 2 - Rollball Week 3 –Effecting a Touch Week 4 - Evading Week 5 – Scoring Week 6 – Round Robin

Warm Up – Scoop Tag Warm Up – Jail Break Warm Up – Pass Tag


Warm Up – In Zone Warm Up – 3v1 Keepy Off Warm Up – Scatter Tag
Whole class (with 3-4 taggers) Groups of 4 Ss2.1MPA061 Whole class with 2 taggers Ss2.1MPA061
Class into two teams Groups of 4 Whole class split into two even teams Ss2.1MPA061
  Defenders  Flat Pass
 Catch the ball and
Have wide hands  Flat Pass  Position on the mark
when you scoop o Track the player o Step, shift, flick
freeze o Step  Always make sure that the
 Make sure your o o Drive with your legs  Spiral Pass
 Throw the ball Shift player with the ball faces towards
o Load your legs o Step, shift, roll
foot is next to the ball and o Flick the other teams touch down zone
backwards  Attackers  Creating space
keep your eyes up 
 Ste, shift, flick Spiral Pass  Perform a roll ball
 When you rollball o Step o Side step o Look for the opening at all
 Create space o Slam
be sure to step, slam and o Shift o Attack the shoulder times
o Step
clear o Roll o Run at pace  Evade
Activity 1 – Practice catching the ball and changing direction after o Clear
o Push off leg to go into other
catching (Stage 1 but stage 2 after progression) direction
In pairs Ss2.1MPA061  Drive
Activity 1 – Practice effecting a touch, evading a player and
performing a rollball (Stage 2) Activity 1 – Practice transferring weight from one foot to another in o Use explosive power
 Fingers spread Activity 1 – Learn the basics on how to perform a rollball (Stage 1) Activity 1 – Round Robin – Practice umpiring and strategising (Stage
 Look at target Whole class as a group Ss2.1MPA061 order to evade defenders (Stage 2)
Groups of 3 Ss2.1MPA061 Activity 1 – Practice speedy reflexes and being able to have the ball and 4)
 Develop to a Whole class split into two even teams Ss2.1MPA061
drive to the score line (Stage 2 or Stage 3 when defending and scoring Teams of 6 with two teams of 7 Ss2.1MPA067
running pass ensuring  Slam is added in)
the ball is travelling  Step  Be positioned to one side of the ball  Transfer weight Class into pairs and then groups of 4 Ss2.1MPA061  Fixtures
backwards carrier to reduce evasion options between feet
 Clear  Cross the score line o Round 1
 Step, Shift, Flick  Look at the waist or lower trunk of the  Push and drive
 Ground the ball when scoring - 1v2, 3v4, 5 referee, 6 bye
 Stay balanced
ball carrier  Bend knees and lower the o Round 2

 Move towards the ball carrier and slow Rotate shoulders body - 2v4, 1v6, 3 umpire, 5 bye
down slightly  Use both hands to ground the o Round 3
 Touch the ball carrier with a ‘light tap’ ball - 4v6, 2v5, 1 umpire, 3 bye
Activity 2 – Practice running with the ball and getting the ball to go
Skills backwards (Stage 2) and call out either ‘yes’ or ‘touch’ o Round 4
Activity 2 – Practice the rollball with a defender effecting the touch - 6v5, 4v3, 2 umpire, 1 bye
Groups of 4 Ss2.1MPA063 first (Stage 2)  For a rollball: Slam, Step Activity 2 – Practice getting through a defender and creating space for
o Round 5
other teammates by using strategy (Stage 3)
Groups of 3 Ss2.1MPA061 Activity 2 – line (Stage 3) - 5v3, 6v1, 4 umpire, 2 bye
 Hands extended Students in groups of 6 Ss2.1MPA063
Class in groups of 8 Ss2.1MPA063 o Round 6
Activity 2 – Practicing starting a game, developing strategy and
with fingers spread and - 3v1, 5v2, 6 umpire, 4 bye
pointing in the direction initiating a touch (Stage 3)  Push off planted
of the ball  Groups of 4 Ss2.1MPA063 foot
Defender effects Activity 2 – Round Robin – Practice umpiring and strategising (Stage
 Fingers and elbows the touch before player  Fake and deceive  Carry the ball in two hands 4)
 Rollball oncoming players
flex on impact to absorb performs rollball  Drive to score and reduce Teams of 6 with two teams of 7 Ss2.1MPA067
force  Put ball down o Slam  Accelerate and speed when placing the ball down
o Step drive passed opponents
 Ball caught where touch was effected  Out maneuverer a faster  6 people per team, if there is
 Place on the o Clear
towards midline of the opponent by doing this such as 32 people in class and none of them
ground between the feet  Starting the Game
body o Dummy are injured, have 2 teams of 7
 Step over the bal o Tap your foot and go
o Fake and deceive meaning that they can have a
 Pass – Flick substitute
o Step  Play 6 touches because there
o Shift are 6 people
o Flick
 Umpires divide up and focus
 Pass – Spiral on certain aspects of the game such as
o Step o Skill penalties
o Shift - Forward pass
o Roll - Knock on
- Turn over
o Rule penalties
- 5m offside

Demonstrate an offensive strategy in the modified game (Stage 4)


Demonstrate the understanding of how a ball gets thrown in touch Understand why a defender initiates a touch first in the second activity Demonstrate tactic on when it is best to touch and when it is best to Understand how to effectively use space to open up an area to run and Show an understanding of what an umpire calls and when umpiring in
Ss2.1MPA063
football (Stage 1) Ss2.1MPA063 (Stage 3) Ss2.1MPA063 initiate a touch (Stage 3) Ss2.1MPA063 score a try (Stage 3) Ss2.1MPA063 a game of round robin (Stage 4) Ss2.1MPA067
Tactics & o Wrap
o Flick pass o To choose where you want to put the ball o When a player is trying to get through o Initiating a touch o Refer to all of the rules taught throughout the weeks (look at the
o Draw and Pass
Strategies o Spiral pass o To push defender out of the way to give another runner a chance o When the dummy half has the ball so that it becomes a turn over o Pop and pass rule section in this document)
o Push offside
o Backwards to go into an opening o When you are a defender (look at last lesson) o Pass to the wing
o To create space o Down the line
How to pass Rule 8.1 Forward Pass Rule 8.2 How to start a game Rule 6.2
How to start a game Rule 6.2 Defenders 5m Back when Starting Rule 6.4 When required Rule 7.1
How many Touches in a Game Rule 7.1 Attacking team Rule 7.3 Defending team Rule 7.4
Defenders 5m Back when Starting Rule 6.4 Attacking team offside Rule 13.1
How to pass Rule 8.1 Ball to ground Rule 7.2 Points for Scoring Rule 4.5 How many Touches in a Game Rule 7.1 Ball to ground Rule 7.2
Rules Forward Pass Rule 8.2
When required Rule 7.1
Attacking team Obstruction Rule 14.1
Offside at Tap Rule 13.2
Rollball near scoreline Rule 11.5 Attacking team Obstruction Rule 14.1 Defending team Obstruction Rule 14.2
Attacking team Rule 7.3 Defending team offside Rule 13.3 Attacking team offside Rule 13.1 Offside at Tap Rule 13.2
Defending team Obstruction Rule 14.2
Defending team Rule 7.4 Defending team offside Rule 13.3 Points for Scoring Rule 4.5
Rollball near scoreline Rule 11.5

4V4 5m Game (Stage 4) – Apply skills, tactics/strategies; rules introduced Guard the Castle (Stage 3) – Apply skills, tactics/strategies; rules Double Defense (Stage 4) – Apply skills, tactics/strategies; rules Tricky Touch Downs (Stage 3) – Apply skills, tactics/strategies; rules Round Robin (Stage 4) – Apply skills, tactics/strategies and rules that
Flying V (Stage 2) – Apply skills, tactics/strategies; rules introduced in
in lesson & participate positively and safely Ss2.1MPA069 introduced in lesson & participate positively and safely Ss2.1MPA069 introduced in lesson & participate positively and safely Ss2.1MPA069 introduced in lesson & participate positively and safely Ss2.1MPA069 have previously been taught in lessons one through 6 Ss2.1MPA067
lesson & participate positively and safely Ss2.1MPA069

o Teams of 4 o Two teams of 6 o Put students into o Two teams of 4-6 REFER TO SCORE CARDS
o Teams of 6 o Use strategy to get passed try o Think about how teams of 4-6 o Use strategy to get
o Turn into a relay – line you can stop the player o Attacking team passed the defender
get the first person o Show understanding that from moving across fast thinks about how to best o Plus one point for
Game back to their cone defending team can’t attack until o Talk to the team use their touches ever try that is scored
o For every try dummy half has touched the ball after a you are on and discuss o For every try
scored before the other roll ball strategy scored it is plus one point
team, plus one point for the team

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