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HLTH2203

- Gymnastics
LECTURE 5

SPRING – feet to hands

PROGRESSIONS FOR USE OF A BEATBOARD KTPs

i. Hurdle step on floor


- Step
- Arm circle backwards
- Jump onto two feet
- Land on two feet

ii. Hurdle using hoops


- Step
- Arm circle backwards
- Jump onto floor with two feet
- Jump
- Land on two feet

iii. From low height to board


- Step
- Arm circle backward
- Jump onto equipment with two feet
- Jump
- Land on two feet

iv. From board up onto low height


- Step
- Arm circle
- Jump with two feet onto equipment
- Jump
- Land on two feet

PROGRESSIONS FOR USE OF A MINI TRAMP

i. Bench to rebounder to mat


ii. Floor to tilted rebounder to mat
iii. Bench to mini tramp to mat
iv. Floor to mini tramp to mat

SAFETY POINTS FOR USING A MINI TRAMP

• Always keep the landing area clear


• Use a crash mat preferably with an over run mat at the end
• Mini tramp activities must be supervised. If leaving the area turn the
apparatus upside down or place in locked storage area
• Confident body management and sound landings are a prerequisite for
mini tramp activities
• The metal frame must be covered by a frame pad
• Always check the apparatus is safe and stable before used by students

HLTH2203 - Gymnastics
LECTURE 5

List different jumps that can be done off a beat board or mini tramp

JUMPS KTPs

1. Straight

- Arms in the air


- Feet together
- Straight body

2. Star

- Arms and legs spread


- Straight limbs
- Body upright

3. Tuck

- Legs to chest
- Arms wrapped around the legs
- Knees bent
- Jump on two feet and land on two feet

4. Stag

- Two foot take off and two foot landing


- Forward and back leg bent at the knee
- Arms out for balance

5. Split

- Arms up in the air, one leg in front and one


behind
- Jump on two feet and land on two feet
- Straight legs

6. Jump half/full turn

- Straight body
- Pointed toes
- Spin 180* or 360*
- Arms into chest
- Jump on two feet and land on two feet

7. Sissone

- Jump
- Split in the air
- Land on one foot
- Arms out for balance

1. SPRINGS FROM FEET TO HANDS

PROGRESSIONS
i. Bunny jumps along the floor. Increase the distance of the spring
ii. Bunny hop between two parallel benches
iii. Bunny jumps onto bench
iv. Bunny jumps over low bench

SQUAT ON / THROUGH VAULT

KTPs

- Knees to chest
- Two hands to the board
- Legs split, out to the side
- Hands first, then legs

STRADDLE ON / OVER VAULT

KTPs

- Two hands on the board


- Arms straight
- Legs split, out to the side
- Hands first, then legs
HLTH2203 - Gymnastics
LECTURE 5

IDEAS FROM WORKSHOP

Design a circuit:

a. Practice springs without apparatus


b. Practice springs from feet using apparatus
c. Practice springs from hands and feet

- Bunny Hops
- Vertical Jump
- Leap frog
- Jumping for distance
- Jumping through a ladder
- Jumping in and out of hoops

- Jump into a hoop and then onto a box


- Jump off a bench into a hoop
- Jump from hoop to hoop over a bench

- Cartwheel
- Vault jumping

HOMEWORK for next week

Plan a circuit with SIX stations that allows practice of landing techniques. Include
TWO point form notes on KTPs for each station, describe briefly the group
organisation and indicate with a ‘T’ where the teacher would stand.


HLTH2203 - Gymnastics
LECTURE 5

LOCOMOTION

Locomotion is moving from one space to another. The three categories that will
be covered are:

1. Locomotions on feet: running, jumping, skipping


2. Locomotions in hang: (shoulders are below base of support) monkey walk
variations
3. Locomotions in support: (shoulders above the base of support) bear walks,
crab walks cartwheels

PRACTICAL APPLICATIONS OF LOCOMOTIONS

• Locomotion can be done with a partner


• Motivate and add interest with music
• Add variety by changing rhythm, levels and speed
• When locomotions have been mastered on the floor, they can be taken up
onto apparatus
• Revise locomotions during warm up
• Use various locomotions to move around stations in a circuit
• Use animal walks in relays

HLTH2203 - Gymnastics
LECTURE 7


ROTATION

LONGITUDINAL AXIS

Run an imaginary stick in a straight line from the middle of your head to your
feet and you have a longitudinal axis. Rotations around this axis involve all turn
left or right.

Related skills (insert pictures) KTPs

Log rolls

- Lying on stomach or back


- Arms forward above head, at ears
- Legs straight legs
- Body tension

Egg rolls

- Knees in
- Hands holds knees

Jump half / full turn

- Arms forward > backwards > up to chest


- The straighter you are the better

Pivots

- One foot in front, same arm in front


- Other arm out by the side (aeroplane)
- Step with front leg, turn with foot to knee
- Step in front

Progressions
Change starting and finishing positions
Change body shapes
Try up and down slopes
Do with a partner or small groups

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