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Guide to The Gallerist  Shuffle the Art Dealer cards and deal 1 randomly to

each player. Repeat with the Curator cards. These


SET UP are the secret player goals.
- Place Visitors in the cloth bag. For 4p, use all. For 3p,
remove 2 of each type. For 1p/2p, remove 4 of each type. LOCATIONS
- Place each player’s Influence disc on the 10 space of the There are 4 Locations on the board, each with 2 actions.
Influence Track.
- In the box office, place 10/15/20 tickets of each color for ARTISTS COLONY (EASEL): Players can either 1.) discover a
1-2/3/4p. new Artist or 2.) buy a work of Art from an already
- Shuffle the contract cards and place them face-down on discovered Artist. Each Artist may ONLY have 2 unsold
the leftmost space. Draw the top 4 cards and place them Works of Art at any time (represented by their signature
face-up on the card display of the Sales Office. tokens). The cost of a Work of Art is based on the Artist’s
- Shuffle all 16 Artist tiles and place them one at a time onto Fame and once bought, it is displayed in a player’s Gallery.
the Artist Colony spaces that match the color and Art form
of the Artist. Place the first drawn blue Artists face-up and Discover an Artist (Handshake)
mark its initial Fame (printed on both sides) with a white - Choose any one undiscovered Artist.
cube. If you draw an Artist whose space is already filled, - Gain the bonus on the Artist bonus tile and discard it.
return it to the box. Repeat this until all spaces are filled. - RED Artists ONLY – Move the Collector from the Artist tile
There must be 1 blue and 1 red Artists for each Art form. to the Plaza.
- All other Artists drawn begin the game face-down. Shuffle - Flip the Artist tile face-up.
the Artist bonus tiles and place one at random on each - Place the Fame marker on the brown space of the Artist
Artists. Place 1 white Visitor (Collector) from the bag on tile’s Fame track.
each red Artist tile. - Move 1 Signature token from that Artist onto the
- Place both of the Artist’s Signature tokens next to their Commission Space at the bottom of the Art value track on
corresponding Artist tiles. the player’s board.
- For each Art form, shuffle the respective works of Art and
place each stack face-up next to its appropriate studio. A player can ONLY have ONE Commission at ANY time. If
Take the top tile from each stack and set it aside. they already have a Signature token on their Commission
- Place a number of random Visitors from the back on each Space, they may NOT discover ANOTHER artist and
topmost Work of Art equal to the number of tickets on the CANNOT have another Signature token from the same
tile. The color of the tickets shown DOES NOT matter. Artist.
- Stack each of the Promotion tokens on the corresponding
numbered spaces at the Media Center. Buy & Exhibit a Work of Art (Picture)
- Randomly chooses 12 Reputation tiles and place 1 face-up This allows a player to purchase a Work of Art and display it
on each space of the upper 4 rows of the International in their Gallery.
Market. In the 1p or 2p game, choose only 8 tiles and ONLY
cover the upper 4 rows of the 1st and 3rd columns. The cost is equal to the current Fame of the Artist UNLESS
- Shuffle the 4 Works of Art that were set aside and place the player has a Commission for discovering that Artist. In
one at random on each of the easels. Use 1/2/3 easels for that case, the cost is the Artist’s INITIAL Fame.
1-2/3/4p. These are Works of International Reknown.
- Place 4 random Visitors from the bag in the central Plaza Artists only have enough inspiration to have 2 works on the
and 1 random Visitor in each player’s Lobby. Market at the same time – represented by the Signature
- Randomly choose 4 of the remaining Reputation tiles and tokens. Once both have been removed from an Artist, this
place one of them at random face-up next to each Location Artist CANNOT produce another Work of Art (except for
on the game board. those already commissioned) until one of the previous ones
- Choose a Start Player at random and give them the is sold.
Starting Player marker. In REVERSE player order, each
player selects one of the Locations, places their Gallerist To buy a Work of Art, a Player does the following:
there, and takes the Reputation tile from that Location.
- Each player: - Chooses an Artist with EITHER an available Signature token
 Places 8 Assistants on the unemployment queue OR one for which they already have a commission.
and 2 Assistants at the desks in their office.
 Places the Reputation tile taken earlier on the 3rd - The topmost tile of the corresponding Work of Art stack is
Art space on their player boards. the work that they will create.
 Take 10 money.
- Move ALL Visitors on the Work of Art to the Plaza.
- Pay Money to the bank – initial Fame if this is a - Before performing this action, the player MAY draw 4 new
commission, otherwise cost is an Artist’s current Fame. contracts and place them left to right covering the older
Influence can be used to gain money. contracts, which are NOT removed.
The player MAY take a contract card and place it on their
- Increase the Artist’s Fame by the amount on the work player board, on an empty space OR over a previously
PLUS 1 for each Collector in the player’s Gallery. Influence fulfilled (face-down) contract. The player MAY choose NOT
can be used to gain Fame. to take one.

- Gain tickets depicted on the Work of Art. - If placed on an empty slot, the player receives the ticket
depicted on the slot and takes it from the box office.
- Move the Work of Art to the LEFTMOST empty slot in the
player’s Gallery and turns it face-down. If the player has no - If the slot contained a previously fulfilled (face-down)
available slot, they CANNOT buy a work. contract, put the card face-up on a discard pile and place
the new contract on the space. The player does NOT
- Move the Signature token from the Artist tile (or receive the printed ticket a second time.
Commission Space for commissioned works) to the right of
the player’s Art value track, matching the Artist’s current - If there was an Assistant on the flipped older contract, it is
star rating (under or before marker). sent home.

- Place a number of random Visitors from the bag on the - After taking the action, if there is an empty space on the
newly uncovered Work of Art equal to the number of tickets contract display, draw a replacement. If the contract deck is
on the tile. If the bag runs out, place what you can. ever empty and you need to draw, reshuffle discards.

If a Reputation tile was on the slot, place it over the If a player has 3 unfulfilled (face-up) contracts, they may
displayed work until the end of turn. At the end of the NOT take a new contract card.
player’s turn, place the tile onto one of the empty
Reputation spaces on their player board, receiving the Sell a Work of Art (CRATE W/ DOLLAR IN ARROW)
bonus printed on the space (NOT THE TILE). This allows a player to sell a Work of Art once they have a
face-up contract on their board and a Work in the matching
They must then move 1 Visitor (if any) from their Lobby art form in their Gallery.
back to the Plaza. Because a player only has 1 Reputation
tile on his 3rd slot, each player can do this only once per - The player receives money according to the position of
game. their Signature token on the Art Value track.

If the player has NO empty Reputation spaces on their - Removes a Work of Art matching the art form from their
player board, discard the Reputation tile to the box. Gallery and places it next to their player board.

4th Art Gallery Slot – this slot is only available if the player - Moves any other Work of Art in the Gallery to the left to
is currently exhibiting a Masterpiece (p. 14). fill gaps.

REMEMBER – A player who discovers an Artist and has a - Returns the Signature token to the space next to the
Signature token representing the commission, may NOT appropriate Artist tile.
buy ANOTHER Work of Art from THAT Artist UNTIL they
have bought the commissioned work. A player MAY have - Moves ANY one Visitor (if any) from their Gallery to the
2 Works of Art from the same Artist. Plaza and flips the contract card face-down.

SALES OFFICE (DOLLAR SIGN): A player can either 1.) take a - If the order card had an assistant on it, it returns home.
contract card from the available display or 2.) if they already When flipping the card, the player orients it so the top half
have the correct contract, sell one of their Works of Art. matches the type of Visitor that was moved to the Plaza –
The value is based on the Fame of the Artist that created it. Influence for VIP/Investment for an Investor. If a Collector
was moved, the player can choose either orientation.
Sign a Contract (Document)
This allows a player to take a face-up contract card in the The player does NOT receive the bonus immediately. They
display. must take an Executive Action later to get it.
MEDIA CENTER (ANTENNA): A player can either 1.) hire - Player earns Influence above the respective column.
extra Assistants or 2.) promote an Artist in the media, which
will increase their Fame as well as reward the player with an - Take the Reputation tile from the chosen space and place
additional bonus. it on any empty Reputation space of his player board,
immediately receiving the benefit of the covered space (not
Hire Assistants (People) the tile).
A Player may hire as many Assistants as they can fit in their
office. The cost is shown on the player board. - Move any 1 Visitor from the Player’s Lobby (if any) to the
Plaza.
- The player moves up to 4 Assistants from the top of the
unemployment queue to empty desks in his office. - Place 1 Assistant onto the now-empty Reputation space on
the table, taken from either the player’s office or a Location.
- The player pays the cost as shown on each space.
Influence can be used to get money. A player CANNOT take this action if they have not acquired
a Work of Art or have no empty Reputation spaces.
- The player gains any bonus on the space – tickets, money, Assistants placed on the International Market stay there
Influence. for end-game scoring.

Promote Artist (Thumbs-Up) Make an Offer for Art of International Reknown (Gavel)
The top right of an Artist’s tile shows the current level of This action is the bottom 3 rows of the International Market
media promotion that an Artist has. A player can increase table. The player makes sure that they have access to a
this by 1 level by doing the following in order: column, then:

- Spend Influence equal to the new level of Promotion - The player earns Influence from the respective column.
token.
- Choose a row and pay the offer value of 1/3/6 money.
- Returns the current Promotion token, if any, to the game
board. - Take the bonus shown on the space.

- Place the next level of Promotion token onto the Artist. - Place an Assistant onto the space from the player’s office
- Earn the bonus above the Promotion token space on the or a Location.
board.
Visitors, Galleries, Plaza, & Lobbies
- Increase the Artist’s Fame by 1 plus 1 for each Collector in
the player’s Gallery. Influence can be used to gain Fame. Visitors (Meeples)
Visitors come in 3 different types/colors – Investors, VIPs,
INTERNATIONAL MARKET (GLOBE): A player can either and Collectors. These Visitors are moved on the board by
send 1 of their Assistants to either 1.) the top part of the spending tickets of the appropriate color, with the aim of
table, which increases the player’s Reputation and gives getting the Visitors into their Gallery. Once there, they can
them an end game goal tile or 2.) the bottom part of the earn money and Influence and help increase an Artist’s
table, where the players make an offer on the auctioned Fame.
Works of Art. Additionally, players gain Influence based on
the column where the Assistant is placed. Fame (Star)
Each discovered (face-up) Artist has Fame, noted by their
- To have access to a column, a player MUST meet the marker. This determines the sale value of Art they create.
requirement shown at the top of the table with Visitors in An Artist’s Fame is increased when they create a Work of
his LOBBY. Visitors in the Gallery do NOT count. Art and when they are promoted in the media.

Take a Reputation Tile (Star) Influence (Pink Circle w/ Meeples)


This action is the top 4 rows of the International Market Players mark their Influence on the track on the game
table. The player takes a Reputation tile from a column that board. Influence is spent when promoting an Artist, taking
they have access to. a Location action as part of a Kicked-Out Action, and to gain
additional money or Fame. Influence is gained whenever a
- To gain access to a row, the player must have acquired player takes an action with this icon and executing a
(exhibited or sold) a corresponding Work of Art (left of the Location action at the International Market.
row).
Moving the disc back to a previous coin icon generates 1 A single Visitor MAY be moved more than once as part of
money for each coin icon. the SAME action. Discarded tickets are placed on a discard
pile to the side of the game board – NOT THE BOX OFFICE.
Moving the disc back to a previous star icon generates 1
Fame for each star icon. Visitors in the Plaza or in ANY Lobby MAY be moved by ANY
player, but once a Visitor enters a Gallery, they CANNOT be
Money (Dollar Sign w/ Meeples) moved out by discarding tickets.
Money is used for buying Works of Art, hiring Assistants,
and bidding on auctions in the International Market. A player is limited on the number of Collectors they can
Money is gained whenever a player sells a Work of Art or have in their Gallery at any one time. This is equal to 1 +
takes an action with this icon. number of Works of Art the player has sold. There is an
icon in each player’s Gallery as a reminder.
GAMEPLAY
The game is played over a series of rounds beginning with 2 – Using a bonus from a contract card: A player can place
the Start Player. Players will move their Gallerist to one of 1 of their Assistants on one of their contract cards,
the 4 Locations and perform ONE of the two actions there. triggering the bonus. It is taken once and the Assistant used
REMAINS on the card.
Additionally, a player MAY also take ONE of the two
Executive Actions on their turn, either BEFORE or AFTER Later, if the contract card is used to sell a Work of Art, the
their Location action. Assistant is returned to the player’s office area and the
contract card is flipped over to reveal a NEW bonus that
If a player moves their Gallerist to a Location where another may be taken by performing ANOTHER Executive Action
player is present, that player is “Kicked Out” – moving from later on.
the white to the black space - and will get to perform a
special Kicked-Out Action AFTER the current player finishes Kicked-Out Actions
their turn. There are 2 possible OPTIONAL Kicked-Out Actions:

REMEMBER – The next player to take their turn is the one 1 – Reducing Influence back to the previous Fame icon to
to the left of the player that performed the Location perform one of the Location’s actions
action, not the one that took the Kicked-Out Action.
2 – Take an Executive Action
Location Actions
On a player’s turn, if they are at a Location (not Kicked-Out), If a Player moves to a Location where there is already
they MUST move their Gallerist to a DIFFERENT Location. another Gallerist pawn or Assistant, that piece is “Kicked
Out” and moved to the black space at that Location.
Additionally, if a player moves from one Location to
another, they may leave behind one of their Assistants on Once the active player finished their turn, the Kicked-Out
the Location they are leaving. This Assistant may come player MAY take a Kicked-Out Action and then their
from an office desk OR another Location. Gallerist/Assistant returns home. They MAY also choose
NOT to take a Kicked-Out Action and just return home.
By leaving an Assistant behind, the player will be entitled to
a Kicked-Out Action if their Assistant is displaced. Returning Home – A Gallerist returns to the player’s Gallery.
An Assistant returns to an EMPTY office desk. If there is NO
Once at the new Location, the player MUST select one of empty office desk, the Assistant is REMOVED FROM THE
the two Location actions possible. GAME.

Executive Actions A player does NOT get a Kicked-Out Action for kicking out
In addition to taking a Location action, players may also take their OWN Assistant. The Assistant just returns home.
an Executive Action, which must be performed BEFORE or
AFTER the Location action. There are 2 Executive Actions: Tickets: Whenever a player gains Tickets, they are taken
from the appropriate box office stack and must match the
1 - Moving Visitors by offering tickets: A player can discard icon on the board/component. Tri-color means ANY color.
ANY number of tickets. Each ticket discarded allows the If a player gains a ticket that the box office is out of, the
player to move a Visitor OF THE SAME COLOR one space on player removes another color ticket, places it in the discard
the board TOWARDS his OWN Gallery. pile and takes the correct one from the discard pile. Once
the box office is empty, players gain tickets from discards.
Fame & Celebrity Status: An Artist’s Fame determines the FINAL SCORING THEN TAKES PLACE:
Sales Value of their Works of Art. This is the cost to buy
them as well as to sell them.  International Market Majorities: Each column is
scored separately. The player with the most
An Artist’s Fame increases by Buying a Work from them OR Assistants in the first column, including those in the
Promoting them via the media. auction, gains 6 money. The second most gains 3
money. The third most gains 1 money. In case of a
When a player buys a Work of Art, they track the Sales tie, all tied results are added and divided, rounded
Value of it by placing the Signature token next to the Art down. No Assistants in the column earns nothing.
value track of their board.  Repeat the process for the 2nd and 3rd columns using
the money shown at the bottom of the columns.
Whenever the Fame of an Artist increases to the next Fame  Score Reputation tiles: Each player earns money
symbol, any Works of Art increase in value and players and/or Influence for each Reputation tile on their
adjust the Signature tokens accordingly. board.
 Score Exhibition: For each Work of Art currently
If an Artist’s Fame reaches 19, the Artist becomes a exhibited in a player’s Gallery, earn money equal to
Celebrity and retires. A player that causes this, does the its Sales Value.
following:  Auction for Renowned Works of Art: The Works of
 Place a Celebrity tile over the Artist and gain 5 Art on the easels are auctioned. Add up each
money. player’s total offer based on the Assistants that they
 Any exhibited Works of Art by the Artist who just have on the bottom 3 rows of the International
became a Celebrity become a Masterpiece. Market. Each Assistant is worth 1/3/6 depending
on the row that they are on. The player with the
Players with AT LEAST 1 Masterpiece in their Gallery are highest total chooses one of the Works and places it
allowed to use the 4th slot. This slot is available ONLY as in their Gallery (even if no room) or next to their
long as the player has a Masterpiece in their Gallery. player board. If multiple players are tied, the player
No more Works of Art can be bought from the Artist except with the highest offer in the 3rd column wins. If
for a commission. none in 3rd column, look at 2nd column, etc. Repeat
until each player has 1 Work of Art.
INTERMEDIATE SCORING  Score Curator Cards: Each player earns money for
This only happens ONCE during the game. At the end of a completed Collections of Art (currently in Gallery) as
turn where the last ticket of one color is taken, each player shown on Curator card. A single Work of Art can be
earns money and Influence. This happens immediately part of two Collections and can fulfill MORE than
after the active player finishes their turn. one goal. Players may have 5 Works AT MOST
(including at least 1 Masterpiece and 1 Auctioned
Players receive 2 Influence per VIP and 1 Influence per Work of Art).
Collector in their Gallery.  Score Art Dealer Cards: Each player earns money
for completed sets of sold Works of Art as shown.
Players receive 2 money per Investor and 1 money per  Position on the Influence track earns money.
Collector in their Gallery.
The player with the most money wins the game! If tied,
GAME END tiebreakers are: most Works, most Gallery visitors, most
Play continues until TWO of the following conditions occur: Assistants in play. If still tied, then all tied players win.

 The box office is out of tickets


 Two or more Artists have become Celebrities
 There are no more Visitors in the bag

As soon as these conditions are met, the round continues


until the last player finishes their turn. Then, beginning with
the Start Player, each player gets ONE more turn as normal,
EXCEPT that if a player is Kicked-Out, they DO NOT get a
Kicked-Out Action, they simply return home.

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