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New Roster (Warhammer 40,000 8th Edition) [135 PL, 12CP, 1998pts]

Brigade Detachment +12CP (Tyranids - Genestealer Cults) [109 PL, 11CP, 1534pts]
Rules: Brood Brothers

No Force Org Slot [11CP]

Battle-forged CP [3CP]
Categories: No Force Org Slot

Cult Creed
Selections: Cult of the Four-Armed Emperor
Categories: No Force Org Slot
Abilities: Cult Creed, Subterranean Ambushers

Abilities Description Ref

If your army is Battle-forged, all GENESTEALER CULTS Detachments gain the Cult
Codex:
Creed ability. All <CULT> INFANTRY and BIKER units with this ability gain a Cult
Cult Creed Genestealer
Creed, so long as every unit in its Detachment is from the same cult. The Cult Creed
Cults p108
gained depends on the cult they are from, as shown in the table.

Until the end of the first battle round, add 1 to Advance and charge rolls made for
Codex:
Subterranean units with this Cult Creed. Starting from the second battle round, if a unit with this
Genestealer
Ambushers Cult Creed is set up on the battlefield, then until the end of that turn, add 1 to
Cults p109
Advance and charge rolls made for that unit.

Detachment CP [12CP]
Categories: No Force Org Slot

Stratagem: Broodcoven [-1CP]


Categories: No Force Org Slot
Abilities: Broodcoven

Abilities Description Ref

Use this Stratagem before the battle if your Warlord is a PATRIARCH. Select up to one
MAGUS and up to one PRIMUS from your army. Generate a Warlord Trait for each Codex:
Broodcoven selected model (note that these models are only regarded as your Warlord for the Genestealer
purposes of these Warlord Traits). All three models must have a different Warlord Trait. Cults p112
This Stratagem can only be used once per battle.

Stratagem: Grandsire's Gifts [-3CP]


Selections: 2 Extra Sacred Relics [-3CP]
Categories: No Force Org Slot
Abilities: Grandsire's Gifts

Abilities Description Ref

Use this Stratagem before the battle. Your army can have one extra Sacred Relic of the
Codex:
Grandsire's Cult for 1 CP, or two extra Sacred Relics of the Cult for 3 CPs. All of the Sacred Relics
Genestealer
Gifts of the Cult that you include must be different and be given to different GENESTEALER
Cults p112
CULTS CHARACTERS. This Stratagem can only be used once per battle.

HQ [16 PL, 292pts]


Magus [4 PL, 80pts]
Selections: Broodcoven Magus, Power: Mass Hypnosis, Power: Might From Beyond
Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Spiritual Leader, Psychic Power: Mass Hypnosis, Might From Beyond, Psyker: Magus, Unit: Magus, Weapon:
Autopistol, Cultist Knife, Force stave

Abilities Description Ref

Each <CULT> unit (other than PSYKERS) within 6" of any friendly <CULT> MAGUS
Codex:
Spiritual models at the start of your opponent's Psychic phase can attempt to deny one psychic
Genestealer
Leader power that targets them during that phase as if they were themselves a PSYKER
Cults p81
(measure range to any model in the unit).

Psychic Warp
Range Details Ref
Power Charge

Select an enemy unit within 18" of and visible to the psyker. Until the
Codex:
Mass start of your next Psychic phase, the target cannot fire Overwatch,
7 18" Genestealer
Hypnosis fights last in the Fight phase even if it charged, and must subtract 1
Cults p113
from its hit rolls.

Select a friendly GENESTEALER CULTS INFANTRY or BIKER unit


Codex:
Might From within 18" of the psyker. Add 1 to the Strength and Attacks
7 18" Genestealer
Beyond characteristics of all models in that unit until the start of your next
Cults p113
Psychic phase.

Psyker Cast Deny Powers Known Other Ref

Smite + 2
Magus 1 1 -
Broodmind

Unit M WS BS S T W A Ld Save Ref

Codex: Genestealer Cults


Magus 6" 3+ 3+ 3 3 4 3 8 5+
p81

Weapon Range Type S AP D Abilities Ref

Pistol
Autopistol 12" 3 0 1 -
1

Cultist Each time the bearer fights, it can make 1 Codex: Genestealer
Melee Melee User 0 1
Knife additional attack with this weapon. Cults p104

Force
Melee Melee +2 -1 D3 -
stave

Patriarch [8 PL, 137pts]


Selections: Familiar [12pts], Power: Mass Hypnosis, Power: Mental Onslaught, Power: Might From Beyond, The Crouchling,
Warlord, Warlord Trait: Inscrutable Cunning
Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Faction: <Cult>,
Warlord
Rules: Cult Ambush
Abilities: Brood Telepathy, Familiars, Inscrutable Cunning, Lightning Reflexes, Living Idol, Swift and Deadly, The Crouchling ,
Psychic Power: Mass Hypnosis, Mental Onslaught, Might From Beyond, Psyker: Patriarch, Unit: Familiar, Patriarch,
Weapon: Monstrous Rending Claws

Abilities Description Ref

Codex:
Brood Add 1 to hit rolls for attacks made by <CULT> GENESTEALER units in the Fight phase
Genestealer
Telepathy whilst they are within 6" of of any friendly <CULT> PATRIARCH models.
Cults p80

If a character is accompanied by any Familiars, then once per game, at the end of the
controlling player's psychic phase, its Familiars can lend it additional power. If they do so,
Codex:
the character can immediately attempt to manifest an additional psychic power. When
Familiars Genestealer
rolling to wound this unit, always use the character's Toughness while it is on the
Cults p80
battlefield. The death of a Familiar is ignored for the purposes of Morale tests. Familiars
are considered to have the CHARACTER keyword for the purposes of shooting attacks.

Once per battle, if this Warlord is on the battlefield, you can re-roll one hit roll, wound roll
Codex:
Inscrutable or saving throw made for a friendly CULT OF THE FOUR-ARMED EMPEROR unit. In
Genestealer
Cunning addition, if your army is Battle-forged, roll a D3 before the battle begins; you gain a
Cults p115
number of additional Command Points equal to the result.

Codex:
Lightning
Models in this unit have a 5+ invulnerable save. Genestealer
Reflexes
Cults p89

Codex:
<CULT> and BROOD BROTHERS units automatically pass Morale tests whilst they are
Living Idol Genestealer
within 6" of any friendly <CULT> PATRIARCH models.
Cults p80

Codex:
Swift and
This unit can charge even if it Advanced during its turn. Genestealer
Deadly
Cults p89

The Crouchling replaces one of the model's Familiars. The Crouchling follows all the
normal rules for a Familiar with the following additions: whilst the Crouchling is alive, the Codex:
The
Patriarch or Magus it accompanies knows one additional psychic power from the Genestealer
Crouchling
Broodmind discipline and adds 1 to any Psychic tests it takes when attempting to manifest Cults p116
a psychic power from the Broodmind discipline.

Psychic Warp
Range Details Ref
Power Charge

Select an enemy unit within 18" of and visible to the psyker. Until the
Codex:
Mass start of your next Psychic phase, the target cannot fire Overwatch, fights
7 18" Genestealer
Hypnosis last in the Fight phase even if it charged, and must subtract 1 from its hit
Cults p113
rolls.

Select an enemy model within 18" of and visible to the psyker. Each
player rolls a D6 and adds their model's Leadership characteristic to
their result. If your score is higher, the enemy model's unit suffers 1 Codex:
Mental
6 18" mortal wound; if the selected model is still alive, you then repeat this Genestealer
Onslaught
process (each player rolling a D6 and adding their respective Cults p113
Leadership) until either the selected model is destroyed, or you fail to
inflict 1 mortal wound by having a score higher than your opponent's.

Select a friendly GENESTEALER CULTS INFANTRY or BIKER unit


Might Codex:
within 18" of the psyker. Add 1 to the Strength and Attacks
From 7 18" Genestealer
characteristics of all models in that unit until the start of your next
Beyond Cults p113
Psychic phase.

Psyker Cast Deny Powers Known Other Ref

Smite + 2
Patriarch 1 1 -
Broodmind

Unit M WS BS S T W A Ld Save Ref

Familiar 6" 3+ - 4 3 1 2 8 6+

Codex: Genestealer Cults


Patriarch 8" 2+ 5+ 6 5 6 6 10 4+/5++
p80

Weapon Range Type S AP D Abilities Ref

You may re-roll failed wound rolls for this weapon.


Monstrous Codex:
In addition, each time you make a wound roll of 6+
Rending Melee Melee User -3 D3 Genestealer
with this weapon, that hit is resolved with an AP of
Claws Cults p104
-6 and Damage of 3.

Primus [4 PL, 75pts]


Selections: Bonesword [3pts], Broodcoven Primus, Warlord Trait: Focus of Adoration
Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Cult Demagogue, Focus of Adoration, Meticulous Planner, Unit: Primus, Weapon: Blasting Charge, Bonesword,
Needle Pistol, Toxin Injector Claw

Abilities Description Ref

Codex:
Cult Add 1 to hit rolls for attacks made by <CULT> units in the Fight phase whilst they are
Genestealer
Demagogue within 6" of any friendly <CULT> PRIMUSES.
Cults p81

Codex:
Focus of Friendly <CULT> INFANTRY and BIKER units can perform a Heroic Intervention
Genestealer
Adoration while they are within 6" of this Warlord, even if they are not CHARACTERS.
Cults p114

The first time this model is set up on the battlefield, select one enemy unit on the
Codex:
Meticulous battlefield. Re-roll wound rolls of 1 for attacks made by friendly <CULT> units that
Genestealer
Planner have the Cult Ambush ability whilst they are within 6" of this model when targeting
Cults p81
that enemy unit.

Unit M WS BS S T W A Ld Save Ref

Codex: Genestealer Cults


Primus 6" 2+ 3+ 4 3 5 4 9 5+
p81

Weapon Range Type S AP D Abilities Ref

Codex:
Blasting Grenade
6" 3 0 1 - Genestealer
Charge D6
Cults p102

Codex:
Bonesword Melee Melee User -2 1 - Genestealer
Cults p104

Codex:
This weapon always wounds on a 2+ unless it is
Needle Pistol 12" Pistol 1 2 0 D3 Genestealer
targeting a VEHICLE or TITANIC unit.
Cults p102

This weapon always wounds on a 2+ unless it is


Codex:
Toxin targeting a VEHICLE or TITANIC unit. Each time
Melee Melee User -1 1 Genestealer
Injector Claw you roll a wound roll of 6+ for this weapon, that hit
Cults p104
is resolved with an AP of -4.

Troops [62 PL, 762pts]

Acolyte Hybrids [9 PL, 99pts]


Selections: 13x Acolyte Hybrid [91pts]
Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>
Rules: Cult Ambush, Unquestioning Loyalty

Acolyte Leader [8pts]


Selections: Cultist Knife, Hand Flamer [1pts]
Unit: Acolyte Leader, Weapon: Blasting Charge, Cultist Knife, Hand Flamer, Rending Claw(s)

Unit M WS BS S T W A Ld Save Ref

Acolyte Hybrid 6" 3+ 4+ 4 3 1 2 7 5+ Codex: Genestealer Cults p84

Acolyte
6" 3+ 4+ 4 3 1 3 8 5+ Codex: Genestealer Cults p84
Leader

Weapon Range Type S AP D Abilities Ref

Autopistol 12" Pistol 1 3 0 1 -

Blasting Grenade Codex: Genestealer


6" 3 0 1 -
Charge D6 Cults p102

Each time the bearer fights, it can make 1 Codex: Genestealer


Cultist Knife Melee Melee User 0 1
additional attack with this weapon. Cults p104
Codex: Genestealer
Hand Flamer 6" Pistol D6 3 0 1 This weapon automatically hits its target.
Cults p102

Rending Each time you make a wound roll of 6+, that Codex: Genestealer
Melee Melee User -1 1
Claw(s) hit is resolved with an AP of -4. Cults p104

Acolyte Hybrids [11 PL, 141pts]


Selections: 19x Acolyte Hybrid [133pts]
Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>
Rules: Cult Ambush, Unquestioning Loyalty

Acolyte Leader [8pts]


Selections: Cultist Knife, Hand Flamer [1pts]
Unit: Acolyte Leader, Weapon: Blasting Charge, Cultist Knife, Hand Flamer, Rending Claw(s)

Unit M WS BS S T W A Ld Save Ref

Acolyte Hybrid 6" 3+ 4+ 4 3 1 2 7 5+ Codex: Genestealer Cults p84

Acolyte
6" 3+ 4+ 4 3 1 3 8 5+ Codex: Genestealer Cults p84
Leader

Weapon Range Type S AP D Abilities Ref

Autopistol 12" Pistol 1 3 0 1 -

Blasting Grenade Codex: Genestealer


6" 3 0 1 -
Charge D6 Cults p102

Each time the bearer fights, it can make 1 Codex: Genestealer


Cultist Knife Melee Melee User 0 1
additional attack with this weapon. Cults p104

Codex: Genestealer
Hand Flamer 6" Pistol D6 3 0 1 This weapon automatically hits its target.
Cults p102

Rending Each time you make a wound roll of 6+, that Codex: Genestealer
Melee Melee User -1 1
Claw(s) hit is resolved with an AP of -4. Cults p104

Acolyte Hybrids [11 PL, 141pts]


Selections: 19x Acolyte Hybrid [133pts]
Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>
Rules: Cult Ambush, Unquestioning Loyalty

Acolyte Leader [8pts]


Selections: Cultist Knife, Hand Flamer [1pts]
Unit: Acolyte Leader, Weapon: Blasting Charge, Cultist Knife, Hand Flamer, Rending Claw(s)

Unit M WS BS S T W A Ld Save Ref

Acolyte Hybrid 6" 3+ 4+ 4 3 1 2 7 5+ Codex: Genestealer Cults p84

Acolyte
6" 3+ 4+ 4 3 1 3 8 5+ Codex: Genestealer Cults p84
Leader

Weapon Range Type S AP D Abilities Ref

Autopistol 12" Pistol 1 3 0 1 -

Blasting Grenade Codex: Genestealer


6" 3 0 1 -
Charge D6 Cults p102

Each time the bearer fights, it can make 1 Codex: Genestealer


Cultist Knife Melee Melee User 0 1
additional attack with this weapon. Cults p104

Codex: Genestealer
Hand Flamer 6" Pistol D6 3 0 1 This weapon automatically hits its target.
Cults p102
Rending Each time you make a wound roll of 6+, that Codex: Genestealer
Melee Melee User -1 1
Claw(s) hit is resolved with an AP of -4. Cults p104

Acolyte Hybrids [11 PL, 141pts]


Selections: 19x Acolyte Hybrid [133pts]
Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>
Rules: Cult Ambush, Unquestioning Loyalty

Acolyte Leader [8pts]


Selections: Cultist Knife, Hand Flamer [1pts]
Unit: Acolyte Leader, Weapon: Blasting Charge, Cultist Knife, Hand Flamer, Rending Claw(s)

Unit M WS BS S T W A Ld Save Ref

Acolyte Hybrid 6" 3+ 4+ 4 3 1 2 7 5+ Codex: Genestealer Cults p84

Acolyte
6" 3+ 4+ 4 3 1 3 8 5+ Codex: Genestealer Cults p84
Leader

Weapon Range Type S AP D Abilities Ref

Autopistol 12" Pistol 1 3 0 1 -

Blasting Grenade Codex: Genestealer


6" 3 0 1 -
Charge D6 Cults p102

Each time the bearer fights, it can make 1 Codex: Genestealer


Cultist Knife Melee Melee User 0 1
additional attack with this weapon. Cults p104

Codex: Genestealer
Hand Flamer 6" Pistol D6 3 0 1 This weapon automatically hits its target.
Cults p102

Rending Each time you make a wound roll of 6+, that Codex: Genestealer
Melee Melee User -1 1
Claw(s) hit is resolved with an AP of -4. Cults p104

Acolyte Hybrids [11 PL, 141pts]


Selections: 19x Acolyte Hybrid [133pts]
Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>
Rules: Cult Ambush, Unquestioning Loyalty

Acolyte Leader [8pts]


Selections: Cultist Knife, Hand Flamer [1pts]
Unit: Acolyte Leader, Weapon: Blasting Charge, Cultist Knife, Hand Flamer, Rending Claw(s)

Unit M WS BS S T W A Ld Save Ref

Acolyte Hybrid 6" 3+ 4+ 4 3 1 2 7 5+ Codex: Genestealer Cults p84

Acolyte
6" 3+ 4+ 4 3 1 3 8 5+ Codex: Genestealer Cults p84
Leader

Weapon Range Type S AP D Abilities Ref

Autopistol 12" Pistol 1 3 0 1 -

Blasting Grenade Codex: Genestealer


6" 3 0 1 -
Charge D6 Cults p102

Each time the bearer fights, it can make 1 Codex: Genestealer


Cultist Knife Melee Melee User 0 1
additional attack with this weapon. Cults p104

Codex: Genestealer
Hand Flamer 6" Pistol D6 3 0 1 This weapon automatically hits its target.
Cults p102

Rending Each time you make a wound roll of 6+, that Codex: Genestealer
Melee Melee User -1 1
Claw(s) hit is resolved with an AP of -4. Cults p104
Acolyte Hybrids [9 PL, 99pts]
Selections: 13x Acolyte Hybrid [91pts]
Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>
Rules: Cult Ambush, Unquestioning Loyalty

Acolyte Leader [8pts]


Selections: Cultist Knife, Hand Flamer [1pts]
Unit: Acolyte Leader, Weapon: Blasting Charge, Cultist Knife, Hand Flamer, Rending Claw(s)

Unit M WS BS S T W A Ld Save Ref

Acolyte Hybrid 6" 3+ 4+ 4 3 1 2 7 5+ Codex: Genestealer Cults p84

Acolyte
6" 3+ 4+ 4 3 1 3 8 5+ Codex: Genestealer Cults p84
Leader

Weapon Range Type S AP D Abilities Ref

Autopistol 12" Pistol 1 3 0 1 -

Blasting Grenade Codex: Genestealer


6" 3 0 1 -
Charge D6 Cults p102

Each time the bearer fights, it can make 1 Codex: Genestealer


Cultist Knife Melee Melee User 0 1
additional attack with this weapon. Cults p104

Codex: Genestealer
Hand Flamer 6" Pistol D6 3 0 1 This weapon automatically hits its target.
Cults p102

Rending Each time you make a wound roll of 6+, that Codex: Genestealer
Melee Melee User -1 1
Claw(s) hit is resolved with an AP of -4. Cults p104

Elites [9 PL, 165pts]

Clamavus [3 PL, 55pts]


Categories: Faction: Tyranids, Faction: Genestealer Cults, Faction: <Cult>, Character, Infantry, Elites
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Proclamator Hailer, Scrambler Array, Unit: Clamavus, Weapon: Autopistol

Abilities Description Ref

Add 1 to the Leadership characteristic of <CULT> units whilst they are within 6" of any
Codex:
Proclamator friendly <CULT> CLAMAVUSES. In addition, add 1 to Advance and charge rolls made
Genestealer
Hailer for <CULT> units that are within 6" of any friendly <CULT> CLAMAVUSES when the
Cults p90
roll is made.

Enemy units that are set up on the battlefield as reinforcements cannot be set up
Codex:
Scrambler within 12" of this model. In addition, at the start of your Shooting phase, roll a D6 for
Genestealer
Array each enemy unit that is within 6" of any CLAMAVUSES from your army; on a 6 that
Cults p90
enemy unit suffers 1 mortal wound.

Unit M WS BS S T W A Ld Save Ref

Codex: Genestealer Cults


Clamavus 6" 3+ 3+ 3 3 4 3 8 5+
p90

Weapon Range Type S AP D Abilities Ref

Pistol
Autopistol 12" 3 0 1 -
1

Nexos [3 PL, 50pts]


Categories: Character, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Elites
Abilities: Strategic Coordinator, Unit: Nexos, Weapon: Autopistol

Abilities Description Ref

After this model has been set up on the battlefield, you can select one of your ambush
markers that is on the battlefield and remove it before setting it up again anywhere that is
wholly within your deployment zone and more than 12" away from any enemy models. In
addition, if your army is Battle-forged, roll one D6 for each time either player spends a
Codex:
Strategic Command Point to use a Stratagem whilst any NEXOSES from your army are on the
Genestealer
Coordinator battlefield. If it was a Command Point you spent, and there is at least one <CULT>
Cults p92
PRIMUS and one <CULT> NEXOS from your army on the battlefield, add 1 to the result. If
it was a Command Point your opponent spent, and there is at least one <CULT>
CLAMAVUS and one <CULT> NEXOS from your army on the battlefield, add 1 to the
result. In either case, if the result is 6+ you immediately gain 1 Command Point.

Unit M WS BS S T W A Ld Save Ref

Codex: Genestealer Cults


Nexos 6" 3+ 3+ 3 3 4 3 8 3+
p92

Weapon Range Type S AP D Abilities Ref

Pistol
Autopistol 12" 3 0 1 -
1

Sanctus [3 PL, 60pts]


Selections: Silencer Sniper Rifle [5pts]
Categories: Character, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Elites
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Camo Cloak, Cult Assassin, Soulsight Familiar, Unit: Sanctus, Weapon: Familiar Claws, Silencer Sniper Rifle

Abilities Description Ref

Add 2 to saving throws made for this model when it receives the benefit of cover, Codex: Genestealer
Camo Cloak
instead of 1. Cults p91

Cult This model can never have a Warlord Trait. In addition, the 'A Perfect Ambush' Codex: Genestealer
Assassin Stratagem has a Command Point cost of 0 if it is being used to affect this model. Cults p91

Soulsight Units do not receive the benefit of cover to their saving throws for attacks made by Codex: Genestealer
Familiar this model. Cults p91

Unit M WS BS S T W A Ld Save Ref

Codex: Genestealer Cults


Sanctus 6" 2+ 2+ 3 3 4 4 8 5+
p91

Weapon Range Type S AP D Abilities Ref

Codex:
Familiar Each time a model guided by a Familiar fights, it can make 2
Melee Melee 4 0 1 Genestealer
Claws additional attacks with this weapon.
Cults p82

This weapon can target CHARACTERS even if it is not the


closest enemy unit. If you roll a wound roll of 6+ for this
Silencer Codex:
Heavy weapon, it inflicts 1 mortal wound in addition to its normal
Sniper 36" 4 -1 D3 Genestealer
1 damage. If a PSYKER unit loses any wounds as a result of an
Rifle Cults p103
attack made by this weapon, it suffers Perils of the Warp after
the attack has been resolved.

Fast Attack [13 PL, 198pts]

Atalan Jackals [3 PL, 48pts]


Categories: Biker, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Fast Attack
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Skilled Outriders

Atalan Jackal [10pts]


Selections: Cultist Knife, Shotgun
Unit: Atalan Jackal, Weapon: Autopistol, Blasting Charge, Cultist Knife, Shotgun

Atalan Jackal [13pts]


Selections: Cultist Knife, Grenade Launcher [3pts]
Unit: Atalan Jackal, Weapon: Autopistol, Blasting Charge, Cultist Knife, Grenade Launcher (Frag), Grenade Launcher
(Krak)

Atalan Jackal [15pts]


Selections: Demolition Charge [5pts], Shotgun
Unit: Atalan Jackal, Weapon: Autopistol, Blasting Charge, Demolition Charge, Shotgun

Atalan Leader [10pts]


Selections: Cultist Knife, Shotgun
Unit: Atalan Leader, Weapon: Autopistol, Blasting Charge, Cultist Knife, Shotgun

Abilities Description Ref

Skilled Subtract 1 from hit rolls for attacks that target this unit in the Shooting Codex: Genestealer Cults
Outriders phase. p95

Unit M WS BS S T W A Ld Save Ref

Atalan Jackal 14" 4+ 4+ 3 4 2 1 7 5+ Codex: Genestealer Cults p95

Atalan
14" 4+ 4+ 3 4 2 2 8 5+ Codex: Genestealer Cults p95
Leader

Weapon Range Type S AP D Abilities Ref

Autopistol 12" Pistol 1 3 0 1 -

Grenade Codex: Genestealer


Blasting Charge 6" 3 0 1 -
D6 Cults p102

Each time the bearer fights, it can make Codex: Genestealer


Cultist Knife Melee Melee User 0 1
1 additional attack with this weapon. Cults p104

Demolition Grenade The bearer can only use this weapon Codex: Genestealer
6" 8 -3 D3
Charge D6 once per battle. Cults p102

Grenade Assault Codex: Genestealer


24" 3 0 1 -
Launcher (Frag) D6 Cults p102

Grenade Codex: Genestealer


24" Assault 1 6 -1 D3 -
Launcher (Krak) Cults p102

If the target is within half range, add 1 to


Shotgun 12" Assault 2 3 0 1
this weapon's Strength.

Atalan Jackals [5 PL, 75pts]


Categories: Biker, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Fast Attack
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Skilled Outriders

Atalan Jackal [10pts]


Selections: Cultist Knife, Shotgun
Unit: Atalan Jackal, Weapon: Autopistol, Blasting Charge, Cultist Knife, Shotgun

Atalan Jackal [13pts]


Selections: Cultist Knife, Grenade Launcher [3pts]
Unit: Atalan Jackal, Weapon: Autopistol, Blasting Charge, Cultist Knife, Grenade Launcher (Frag), Grenade Launcher
(Krak)

Atalan Jackal [15pts]


Selections: Demolition Charge [5pts], Shotgun
Unit: Atalan Jackal, Weapon: Autopistol, Blasting Charge, Demolition Charge, Shotgun

Atalan Leader [10pts]


Selections: Cultist Knife, Shotgun
Unit: Atalan Leader, Weapon: Autopistol, Blasting Charge, Cultist Knife, Shotgun

Atalan Wolfquad [2 PL, 27pts]


Selections: Mining Laser [12pts]
Unit: Atalan Wolfquad, Weapon: Autopistol, Blasting Charge, Mining Laser

Abilities Description Ref

Skilled Subtract 1 from hit rolls for attacks that target this unit in the Shooting Codex: Genestealer Cults
Outriders phase. p95

Unit M WS BS S T W A Ld Save Ref

Atalan Jackal 14" 4+ 4+ 3 4 2 1 7 5+ Codex: Genestealer Cults p95

Atalan Leader 14" 4+ 4+ 3 4 2 2 8 5+ Codex: Genestealer Cults p95

Atalan
14" 4+ 4+ 3 4 4 1 7 5+ Codex: Genestealer Cults p95
Wolfquad

Weapon Range Type S AP D Abilities Ref

Autopistol 12" Pistol 1 3 0 1 -

Grenade Codex: Genestealer


Blasting Charge 6" 3 0 1 -
D6 Cults p102

Each time the bearer fights, it can make Codex: Genestealer


Cultist Knife Melee Melee User 0 1
1 additional attack with this weapon. Cults p104

Demolition Grenade The bearer can only use this weapon Codex: Genestealer
6" 8 -3 D3
Charge D6 once per battle. Cults p102

Grenade Assault Codex: Genestealer


24" 3 0 1 -
Launcher (Frag) D6 Cults p102

Grenade Codex: Genestealer


24" Assault 1 6 -1 D3 -
Launcher (Krak) Cults p102

Codex: Genestealer
Mining Laser 24" Heavy 1 9 -3 D3 -
Cults p102

If the target is within half range, add 1 to


Shotgun 12" Assault 2 3 0 1
this weapon's Strength.

Atalan Jackals [5 PL, 75pts]


Categories: Biker, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Fast Attack
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Skilled Outriders

Atalan Jackal [10pts]


Selections: Autopistol, Shotgun
Unit: Atalan Jackal, Weapon: Autopistol, Blasting Charge, Shotgun

Atalan Jackal [13pts]


Selections: Cultist Knife, Grenade Launcher [3pts]
Unit: Atalan Jackal, Weapon: Autopistol, Blasting Charge, Cultist Knife, Grenade Launcher (Frag), Grenade Launcher
(Krak)

Atalan Jackal [15pts]


Selections: Demolition Charge [5pts], Shotgun
Unit: Atalan Jackal, Weapon: Autopistol, Blasting Charge, Demolition Charge, Shotgun

Atalan Leader [10pts]


Selections: Cultist Knife, Shotgun
Unit: Atalan Leader, Weapon: Autopistol, Blasting Charge, Cultist Knife, Shotgun

Atalan Wolfquad [2 PL, 27pts]


Selections: Mining Laser [12pts]
Unit: Atalan Wolfquad, Weapon: Autopistol, Blasting Charge, Mining Laser

Abilities Description Ref

Skilled Subtract 1 from hit rolls for attacks that target this unit in the Shooting Codex: Genestealer Cults
Outriders phase. p95

Unit M WS BS S T W A Ld Save Ref

Atalan Jackal 14" 4+ 4+ 3 4 2 1 7 5+ Codex: Genestealer Cults p95

Atalan Leader 14" 4+ 4+ 3 4 2 2 8 5+ Codex: Genestealer Cults p95

Atalan
14" 4+ 4+ 3 4 4 1 7 5+ Codex: Genestealer Cults p95
Wolfquad

Weapon Range Type S AP D Abilities Ref

Autopistol 12" Pistol 1 3 0 1 -

Grenade Codex: Genestealer


Blasting Charge 6" 3 0 1 -
D6 Cults p102

Each time the bearer fights, it can make Codex: Genestealer


Cultist Knife Melee Melee User 0 1
1 additional attack with this weapon. Cults p104

Demolition Grenade The bearer can only use this weapon Codex: Genestealer
6" 8 -3 D3
Charge D6 once per battle. Cults p102

Grenade Assault Codex: Genestealer


24" 3 0 1 -
Launcher (Frag) D6 Cults p102

Grenade Codex: Genestealer


24" Assault 1 6 -1 D3 -
Launcher (Krak) Cults p102

Codex: Genestealer
Mining Laser 24" Heavy 1 9 -3 D3 -
Cults p102

If the target is within half range, add 1 to


Shotgun 12" Assault 2 3 0 1
this weapon's Strength.

Heavy Support [9 PL, 117pts]

Brood Brothers Heavy Weapons Squad [3 PL, 39pts]


Categories: Faction: Brood Brothers, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Heavy Support
Rules: Cult Ambush, Unquestioning Loyalty

3x Weapons Team [39pts]


Selections: 3x Mortar [21pts]
Weapon: Frag Grenade, Lasgun, Mortar

Weapon Range Type S AP D Abilities Ref

Frag Grenade Codex: Genestealer


6" 3 0 1 -
Grenade D6 Cults p102

Rapid Fire
Lasgun 24 3 0 1 -
1

Mortars can target units that are not visible to Codex: Genestealer
Mortar 48" Heavy D6 4 0 1
the firing model. Cults p102

Brood Brothers Heavy Weapons Squad [3 PL, 39pts]


Categories: Faction: Brood Brothers, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Heavy Support
Rules: Cult Ambush, Unquestioning Loyalty

3x Weapons Team [39pts]


Selections: 3x Mortar [21pts]
Weapon: Frag Grenade, Lasgun, Mortar

Weapon Range Type S AP D Abilities Ref

Frag Grenade Codex: Genestealer


6" 3 0 1 -
Grenade D6 Cults p102

Rapid Fire
Lasgun 24 3 0 1 -
1

Mortars can target units that are not visible to Codex: Genestealer
Mortar 48" Heavy D6 4 0 1
the firing model. Cults p102

Brood Brothers Heavy Weapons Squad [3 PL, 39pts]


Categories: Faction: Brood Brothers, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Heavy Support
Rules: Cult Ambush, Unquestioning Loyalty

3x Weapons Team [39pts]


Selections: 3x Mortar [21pts]
Weapon: Frag Grenade, Lasgun, Mortar

Weapon Range Type S AP D Abilities Ref

Frag Grenade Codex: Genestealer


6" 3 0 1 -
Grenade D6 Cults p102

Rapid Fire
Lasgun 24 3 0 1 -
1

Mortars can target units that are not visible to Codex: Genestealer
Mortar 48" Heavy D6 4 0 1
the firing model. Cults p102

Vanguard Detachment +1CP (Tyranids - Genestealer Cults) [26 PL, 1CP, 464pts]
Rules: Brood Brothers

No Force Org Slot [1CP]

Cult Creed
Selections: The Bladed Cog
Categories: No Force Org Slot
Abilities: Cult Creed, Cyborgised Hybrids

Abilities Description Ref

If your army is Battle-forged, all GENESTEALER CULTS Detachments gain the Cult
Codex:
Creed ability. All <CULT> INFANTRY and BIKER units with this ability gain a Cult
Cult Creed Genestealer
Creed, so long as every unit in its Detachment is from the same cult. The Cult Creed
Cults p108
gained depends on the cult they are from, as shown in the table.

All models with this Cult Creed have a 6+ invulnerable save. Models with this Cult
Codex:
Cyborgised Creed that already have an invulnerable save instead improve their invulnerable save
Genestealer
Hybrids by 1 (to a maximum of 3+). In addition, INFANTRY models with this Cult Creed do not
Cults p109
suffer the penalty to their hit rolls for moving and shooting Heavy weapons.

Detachment CP [1CP]
Categories: No Force Org Slot
HQ [6 PL, 105pts]

Abominant [6 PL, 105pts]


Selections: Mark of the Clawed Omnissiah
Categories: Aberrant, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, HQ
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Bestial Vigour, Mark of the Clawed Omnissiah, Mindwyrm Familiar, Regenerative Flesh, The Chosen One, Unit:
Abominant, Weapon: Familiar Claws, Power Sledgehammer, Rending Claw(s)

Abilities Description Ref

When inflicting damage upon this model, reduce the Damage characteristic of Codex:
Bestial Vigour the attack by 1 (to a minimum of 1). In addition, roll a D6 each time this model Genestealer Cults
loses a wound; on a 5+ that wound is not lost. p88

BLADED COG only. The bearer has a 4+ invulnerable save. In addition, each Codex:
Mark of the
time this model finishes a charge move, select one enemy unit within 1" of it Genestealer Cults
Clawed Omnissiah
and roll a D6; on a 2+ that unit suffers 1 mortal wound. p117

Codex:
Subtract 1 from Psychic tests taken for PSYKERS that are within 12" of any
Mindwyrm Familiar Genestealer Cults
enemy ABOMINANTS. TYRANID PSYKERS are not affected.
p82

Codex:
Regenerative
At the start of each of your turns, this model regains D3 lost wounds. Genestealer Cults
Flesh
p82

Codex:
Each unmodified hit roll of 6 made in the Fight phase by friendly <CULT>
The Chosen One Genestealer Cults
ABERRANT units within 6" of this model scores 2 hits instead of 1.
p82

Unit M WS BS S T W A Ld Save Ref

Codex: Genestealer Cults


Abominant 6" 3+ 6+ 6 5 5 3 8 5+
p82

Weapon Range Type S AP D Abilities Ref

Each time a model guided by a Familiar fights, Codex:


Familiar Claws Melee Melee 4 0 1 it can make 2 additional attacks with this Genestealer Cults
weapon. p82

When attacking with this weapon, subtract 1 Codex:


Power
Melee Melee x2 -3 D6 from the hit roll. Damage rolls of 1 or 2 made Genestealer Cults
Sledgehammer
for this weapon count as 3 instead. p104

Codex:
Each time you make a wound roll of 6+, that hit
Rending Claw(s) Melee Melee User -1 1 Genestealer Cults
is resolved with an AP of -4.
p104

Elites [20 PL, 359pts]

Aberrants [14 PL, 252pts]


Categories: Elites, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Aberrant, Faction: <Cult>
Rules: Cult Ambush, Unquestioning Loyalty
Abilities: Bestial Vigour

8x Aberrant (Pick) [200pts]


Selections: 8x Power Pick [72pts]
Unit: Aberrant, Weapon: Power Pick, Rending Claw(s)

2x Aberrant Hypermorph (Improvised) [52pts]


Selections: 2x Heavy Improvised Weapon [20pts]
Unit: Aberrant Hypermorph, Weapon: Heavy Improvised Weapon, Hypermorph Tail, Rending Claw(s)
Abilities Description Ref

When inflicting damage upon this model, reduce the Damage characteristic of the Codex:
Bestial
attack by 1 (to a minimum of 1). In addition, roll a D6 each time this model loses a Genestealer Cults
Vigour
wound; on a 5+ that wound is not lost. p88

Unit M WS BS S T W A Ld Save Ref

Aberrant 6" 3+ 6+ 5 4 2 2 7 5+ Codex: Genestealer Cults p88

Aberrant
6" 3+ 6+ 5 4 2 3 7 5+ Codex: Genestealer Cults p88
Hypermorph

Weapon Range Type S AP D Abilities Ref

Heavy Make 2 hit rolls for each attack made with this Codex:
Improvised Melee Melee x2 -1 2 weapon, instead of 1. When attacking with this Genestealer
Weapon weapon, you must subtract 1 from the hit roll. Cults p104

Codex:
Each time the bearer fights, it can make one
Hypermorph Tail Melee Melee User -1 1 Genestealer
additional attack with this weapon.
Cults p104

Each time a model with a rending claw makes Codex:


Power Pick Melee Melee User -2 D3 an attack with this weapon, it can make one Genestealer
additional attack with its rending claw. Cults p104

Codex:
Each time you make a wound roll of 6+, that hit
Rending Claw(s) Melee Melee User -1 1 Genestealer
is resolved with an AP of -4.
Cults p104

Biophagus [3 PL, 47pts]


Selections: Alchemicus Familiar [1 PL, 12pts]
Categories: Elites
Abilities: Alchemicus Familiar, Genomic Enhancement, Genomic Enhancement: 1. Enhanced Musculature, 2. Enhanced
Resilience, 3. Enhanced Aggression , Unit: Alchemicus Familiar, Biophagus, Weapon: Autopistol, Injector Goad

Abilities Description Ref

If a Biophagus is accompanied by an Alchemicus Familiar, then once per game, when


the Biophagus uses its Genomic Enhancement ability, its Alchemicus Familiar can add
Codex:
Alchemicus to it. If it does so, roll two D3 when rolling on the Genomic Enhancement table and
Genestealer
Familiar choose which result to apply. The death of an Alchemicus Familiar is ignored for the
Cults p93
purposes of Morale tests. Alchemicus Familiars are considered to have the
CHARACTER keyword for the purposes of shooting attacks.

This model can enhance one friendly <CULT> ABERRANT unit that is within 1" of it at
the end of each of your Movement phases. Roll a D6; on a 1, one model from the Codex:
Genomic
selected unit is slain. Then the roll a D3 and refer to the table below to see what bonus Genestealer
Enhancement
the survivors gain for the rest of the battle. A unit can only be the target of this ability Cults p93
once per battle.

Genomic Enhancement Bonus Ref

1. Enhanced
+1 Strength
Musculature

2. Enhanced Resilience +1 Toughness

3. Enhanced Aggression +1 Attacks

Unit M WS BS S T W A Ld Save Ref

Alchemicus
6" 3+ - 4 3 1 2 8 6+
Familiar

Biophagus 6" 3+ 3+ 3 3 4 3 8 5+ Codex: Genestealer Cults p93

Weapon Range Type S AP D Abilities Ref


Pistol
Autopistol 12" 3 0 1 -
1

This weapon always wounds on a 2+ unless it is targeting a


VEHICLE or TITANIC unit. If a CHARACTER loses any
Codex:
Injector wounds as a result of an attack with this weapon, roll a D6
Melee Melee +1 0 D3 Genestealer
Goad for it after all of the bearer's attacks have been resolved; if
Cults p104
the result is higher than that model's Wounds characteristic,
it suffers D3 mortal wounds.

Kelermorph [3 PL, 60pts]


Selections: Oppressor's Bane
Categories: Character, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Elites
Abilities: Gunslinger, Heroic Deeds, Heroic Inspiration, Preternatural Senses, Scourge of Distant Stars , Unit: Kelermorph,
Weapon: Cultist Knife, Liberator Autostub, Oppressor's Bane

Abilities Description Ref

This model can target enemy CHARACTERS even if they are not the closest
enemy model. In addition, each time this model hits an enemy with a Pistol Codex:
Gunslinger weapon, it can immediately make one additional hit roll against that target using Genestealer
the same weapon. These bonus hit rolls cannot themselves generate any further hit Cults p92
rolls.

Heroic Deeds, If this model kills any enemy models with its ranged weapons, then until the end of Codex:
Heroic the phase, re-roll hit rolls of 1 for attacks made by friendly <CULT> INFANTRY Genestealer
Inspiration units whilst they are within 6" of this model. Cults p92

Codex:
Preternatural
This model has a 5+ invulnerable save. Genestealer
Senses
Cults p92

Codex:
Scourge of Oppressor's Bane replaces the bearer's autopistol or one of their liberator
Genestealer
Distant Stars autostubs.
Cults p116

Unit M WS BS S T W A Ld Save Ref

Codex: Genestealer Cults


Kelermorph 6" 3+ 2+ 3 3 4 3 8 5+/5++
p92

Weapon Range Type S AP D Abilities Ref

Codex:
Each time the bearer fights, it can make 1 additional
Cultist Knife Melee Melee User 0 1 Genestealer
attack with this weapon.
Cults p104

Codex:
Liberator Pistol
12" 4 -1 2 - Genestealer
Autostub 2
Cults p102

This weapon can target enemy CHARACTERS even if


Oppressor's Pistol they are not the closest enemy unit. You can re-roll
12" 4 -2 2
Bane 3 wound rolls for attacks made with this weapon when
targeting enemy CHARACTERS.

Force Rules
Brood Brothers: (Codex: Genestealer Cults p108)

Selection Rules
Cult Ambush: During deployment, you can set this unit up in ambush instead of on the battlefield. If this unit has the INFANTRY or BIKER
keyword, you can either set it up in ambush or underground instead of on the battlefield.

When you set up a unit underground, it can emerge at the end of any of your Movement phases - set the unit up anywhere on the battlefield that
is more than 9" from any enemy models.

When you set up a unit in ambush, place one ambush marker anywhere on the battlefield that is wholly within your deployment zone. You will
need one ambush marker for each unit that will deploy in this way. If you set up a TRANSPORT in ambush, you must still tell your opponent
what units are embarked within it when it is set up in ambush - do not set up separate ambush markers for units that start the battle embarked
within a TRANSPORT, even if they have the Cult Ambush ability.

For ambush markers, see Codex: Genestealer Cults p76. (Codex: Genestealer Cults p75)
Unquestioning Loyalty: Each time you fail a saving throw for a <CULT> CHARACTER model, and each time a <CULT> CHARACTER suffers
a mortal wound, before allocating damage check to see if it is within 3" of any <CULT> or BROOD BROTHERS units with this ability. If it is, you
can select one of those units and roll a D6; on a 4+ you do not inflict any damage on the character, but one model in the selected unit (your
choice) is slain. Otherwise, the character suffers damage as normal. (Codex: Genestealer Cults p75)

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