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Fact or Fiction: Is Video game addiction linked to mental health disorders? Formatted: Font: Bold
Justin Trifari
UWRT 1104
The gaming industry is seeing a rapid growth due to the continued innovations on
technological advancements. Since technology is easily accessible younger generations are being Commented [CP1]: Good Start
introduced to technology at far higher rates than any generation previously. This continued
technological advancement leads to better game mechanics, graphics, audio, and overall
playability of the game. With the increase in playability of a game combined with generations
becoming exposed at younger ages the audience grows and becomes more heavily involved with
what they are playing. With that being said, are video games addicting and can excessive gaming
To start, in 2018 the WHO (World Health Organization) classified excessive gaming as a
disorder within the ICD (International Statistical Classification of Diseases and Related Health
Problems) which is a list of diseases and conditions that are used by health professionals to make
a diagnosis and treatment plan for their patient (Medical News Today). Signs of excessive
gaming disorder include prioritizing gaming over other activities and interests, lack of sleep,
isolation, and lying to create more time to play video games. This is reinforced with Achabets et
al. study that compared characteristics of addict vs non-addict online gamers and how the Commented [CP2]: Clarify what this means seems like
gibberish
addicted gamers reported three times more daily sleepiness, sleep deprivation, and emotional
changes.
Association’s Diagnostic and Statistical Manuel of Mental Disorders (DSM-5). The DSM-5
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focuses more on what they consider “Significant impairment or distress”. Griffith states that 80%
of online gamers sacrificed some aspect of their lives such as education, sleeping, working,
socializing with friends, family, and partners. A diagnosis would require experiencing 5 or more
symptoms within a year. These symptoms can include anxiety, sadness, and irritability when not
playing video games, inability to reduce playing, deceiving family members or others on the
amount your gaming, jeopardizing your job or relationship, and preoccupation with gaming.
Another study by the University of New Mexico states that 6 to 15 percent of all gamers exhibit
symptoms of gaming addiction. For perspective if there were 5000 gamers approximately 300 to
750 of them would show symptoms of gaming addiction. On a smaller scale this seems pretty
minimal but if you take the world population of approximately 7.5 billion people and multiply
that number by 15% that would be equivalent to 1,125,000,000 people showing symptoms of
gaming addiction.
Additionally, both the DSM-5 and the ICD agree there are two different types of
symptoms. These symptoms are classified as physical and emotional. Physical symptoms
include, migraines due to excessive gaming, fatigue due to lack of sleep, and carpal tunnel due to
high usage of a mouse and keyboard to long. Emotional symptoms include irritability due to lack
of sleep, isolation because of gaming too much, and lying to create more time to play video
games.
The question now is what makes video games so addicting. According to Dr. Brent
Conrad there are many factors to consider such as no pre-defined ends, in-game rewards are
based on leveling up, social connections, collaboration among other players, harmless online
activity, and rewards being set on variable schedules. A common trend among these factors are
related to in-game rewards. In-game rewards promote a sense of self accomplishment but, to earn
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the rewards one must first complete the leveling system in place. As a player increases his level
the tasks become increasingly harder and the skill gap becomes wider thus making the game
consume more of the players time. Additionally, setting rewards on variable schedules makes
players log on and play more hours to ensure they don’t miss a chance at earning a specific
reward. I’ve experienced this while playing the well-known game World of Warcraft. In this
game you are able to collect mounts and other items to increase your item level and engage in
PvP (Player vs player) and PvE (Player vs Enemies) gameplay. I spent hours on end trying to
acquire the headless horseman mount. The reason for this is that the headless horseman mount
was only available during the hallows end holiday in World of Warcraft which lasts for only 13
days. Additionally, it was set on a fixed drop rate of .05%. So, to get this mount you must
complete a dungeon which takes around 45 minutes not including the que time. And then if you
complete the dungeon you have a .05% chance of obtaining the item. Since this mount is only
available during the hallows end holiday it makes it extremely time consuming to obtain the
mount. Finally, with no pre-defined ends the game can expand forever thus allowing them to
Understanding that video games are addicting is important to understand how it causes
depression and other mental health disorders. Caitlin Gibson a writer for the Washington Post
stated that in 1998, a study showed that video games raised the level of dopamine in the brain by
neurotransmitter that helps regulate movement, learning, and show emotional responses such as
motivation, euphoria, and concentration. This amount of dopamine released repeatedly creates
withdrawal and cravings due to changes in the amount of dopamine being released to the
dopamine receptors while not gaming. Charles Hymas stated,” Fortnite and other addictive video
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games can have a similar effect on children’s brains as drug abuse or alcoholism, MRI scans
reveal. This is important because people experiencing depression struggle to feel happiness and
pleasure among leisurely activities. One cause of this is video game addiction as it allows for an
unhealthy amount of dopamine to be expended into the dopamine receptors. Another problem is
that human brains aren’t fully developed until the age of 25 with that in mind, people as young as
13 who experience video game addiction develop a reward or impulse system much faster than
others. This would lead to an uneven distribution between the developed reward system and its
necessary counterpart the self-control system. This would lead the individual to exhibit more
Video game addiction is seen as only affecting teenagers. However, this is simply not
true. According to the BBC in 2010 South Korean prosecutors charged a couple with negligent
homicide for allowing their child to starve to death while playing the well-known MMORPG,
Prius Online (Grunge). Another tragic case involved a 28-year-old South Korean man dying of
heart failure due to exhaustion after playing a 50-hour StarCraft session in 2005. Although these
events are uncommon it would be ignorant to ignore them. Both cases showcase how video
games created a false reality that lead to neglect of personal health and well-being of individuals
Moreover, there’s ongoing debates over if violent video games are linked to mass
shootings and other violent acts such as school shootings. ABC News reported that Texas Lt.
Gov. Dan Patrick argued that violent video games have created people who are “Desensitized to
violence.” (ABC NEWS). His argument was defended by the American Psychological
Association (APA) which passed a resolution in 2015 declaring that “Scientific research has
demonstrated an association between violent video game use and both increase in aggressive
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behavior, aggressive cognitions and decreases in prosocial behavior, empathy, and moral
engagement,” among other findings. What worries many is the rates of which children are
playing video games. According to the APA in the United states alone 90% of children play
video games. Not only that but the APA also state that 85% of videogames within the market
contain some form of violence. Understanding that violent video games could be associated to
things such as mass shootings show the effects on the brains that video games could have on
However, not all scientist and doctors believe that video game addiction should be
classified as a disorder within the ICD and DSM-5. Some doctors state there isn’t enough
evidence to establish that gaming disorder is a disease. The World Health Organization also
stated that the disorder only affects 3 percent of gamers. It’s also important to note that the
symptoms provided by both the ICD and DSM-5 are extremely vague and could lead to
misdiagnosis of a person. Romeo Vitelli a writer for Psychology Today states,” In China, for
example, military-style "boot camps" for the treatment of video game addicts have become
extremely popular with parents sending their children to be "cured," often after weeks or months
of grueling treatment.” Although this is an extreme example you can’t deny it could happen and
continue to grow and become more problematic then it is now. Overall, the lack of reliable
evidence and small percentage of those affected leads the doctors to debate the validity of video
Scientist and doctors also state that playing video games can improve cognitive skills.
Cognitive skills are core skills your brain uses to think, learn, reason, remember, and pay
attention. These skills learned while playing video games include, coordination, enhance
memory, improve problem-solving skills, improve brain speed, improve multitasking skills, and
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improve social skills. Peter Gray an author for Psychology Today states, “Green & Bavelier
(2012) found that action video gaming improved performance on the ability to locate, quickly, a
target stimulus in a field of distractors—a test that has been found to be good predictor of driving
Citations
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Dodds, Charles Hymas; Laurence. “Addictive Video Games May Change Children's Brains in
the Same Way as Drugs and Alcohol, Study Reveals.” The Telegraph, Telegraph Media
Eugenio, Sheila. “Public Access - 8 Cognitive Benefits of Playing Video Games for
Fulkerson, Calleah. “Major Depression, Internet and Gaming Addiction: Healing Through Dual-
Gibson, Caitlin. “Video Games Are More Addictive than Ever. This Is What Happens When
Kids Can't Turn Them off.” The Washington Post, WP Company, 2016,
www.washingtonpost.com/sf/style/2016/12/07/video-games-are-more-addictive-than-ever-
this-is-what-happens-when-kids-cant-turn-them-off/?utm_term=.b72c392e8788. Accessed
21 Mar. 2019.
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Gray, Peter. “Cognitive Benefits of Playing Video Games.” Psychology Today, Sussex
Gray, Peter. “Video Game Addiction: Does It Occur? If So, Why?” Psychology Today, Sussex
Han-Ting Wei, et al. “The Association between Online Gaming, Social Phobia, and Depression:
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