Vous êtes sur la page 1sur 4

Initialize engine version: 2017.4.

17f1 (05307cddbb71)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 770 (ID=0x1184)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 25.21.14.1891
Begin MonoManager ReloadAssembly
- Completed reload, in 1.786 seconds
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass
'RGBAEXTERNAL_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default
shader.
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA'
has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 8.243149 ms
Set Quality Level (3): High.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Camera aspect ratio script is purposely disabled as part of new depot setup. This
code may be of use in the future.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DDSDK] [INFO] Starting DDNA SDK with existing user 0f9ea106-d5d7-4a70-b7ca-


e427e23817a5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DDSDK] [INFO] Starting new session c7c3592e-48c2-4b74-a86f-19e15455ea29

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DDSDK] [DEBUG] Sending 'gameStarted' event

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DDSDK] [DEBUG] Sending 'clientDevice' event

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AllowDevAuthSettingsFileOverride: True

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AuthDevSettings: null

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Client Version: db-3107127461.963 302372

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Facepunch.Steamworks Unity: WindowsPlayer


Facepunch.Steamworks Os: Windows
Facepunch.Steamworks Arch: x86
[DDSDK] [DEBUG] Starting event upload.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Start Initializaing Services..., timeStarted:93143.8

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[DDSDK] [DEBUG] Event upload successful.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

End Initializaing Services..., timeEnded:93143.88, Length:0.082

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Start Loading Auth Data..., timeStarted:93143.91

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Failed connection to local url: http://localhost:3000/config.json

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying non-local config url: https://s3.amazonaws.com/grendel-prod/prod-


v2/config.json
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BnetAuth.Root Entry Point

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Error starting Steam!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Error Handler (SteamNotAvailable): Error SteamNotAvailable - Could not get Steam


credentials. Please close the game and restart it.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Material doesn't have a texture property '_MainTex'

(Filename: Line: 1170)

BnetAuth.Root Entry Point

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Error starting Steam!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Error Handler (SteamNotAvailable): Error SteamNotAvailable - Could not get Steam


credentials. Please close the game and restart it.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Material doesn't have a texture property '_MainTex'

(Filename: Line: 1170)

OnApplicationQuit

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Prevented Application Quit


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Material doesn't have a texture property '_MainTex'

(Filename: Line: 1170)

Material doesn't have a texture property '_MainTex'

(Filename: Line: 1170)

Material doesn't have a texture property '_MainTex'

(Filename: Line: 1170)

User confirmed exit

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

QuitApplication

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

User hid exit

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OnApplicationQuit

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

HandleApplicationQuit

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting up 2 worker threads for Enlighten.


Thread -> id: 326c -> priority: 1
Thread -> id: 202c -> priority: 1

Vous aimerez peut-être aussi