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Metal Cost per lb. Ferrus?

AC
Adamantine 5,000 gp ferrous 23
An alloy of adamant (a strong but brittle metal), silver and electrum. Adamantine is black, but
has a clear green sheen in candlelight – a sheen that sharpens to purple-white under the
light given off by most magical radiances and by will-o-wisps.

Brass 3 sp Non-ferrous 16
A yellow-ish metal that somewhat resembles gold. An alloy of copper and zinc.

Bronze 4 sp Non-ferrous 18
A red-ish brown metal. An alloy of copper and tin

Cold Iron 4 sp ferrous 20


Cold iron is iron found in a pure state (either meteoric iron or an especially rich ore) and is forged
at a lower temperature to preserve its delicate properties.

Copper 5 sp Non-ferrous 16
This well-known pure metal has a distinctive pinkish sheen.

Electrum 25 gp Non-ferrous 20
A natural alloy of silver and gold.

Gold 50 gp Non-ferrous 15
This well-known pure metal is the softest of workable metallic substances.
Iron 1 sp ferrous 19
Iron is a silver-white malleable metal that readily rusts in moist air, occurs native in meteorites
and combined in most igneous rocks. It is the most used of metals.

Lead 2 sp Non-ferrous 14
Lead is a heavy, grey, soft, malleable, metal.

Mithral 2,500 gp Non-ferrous 21


This silvery-blue, shining metal is derived from soft, glittering, silvery-black ore.

Platinum 500 gp Non-ferrous 20


This light gray metal with very slight bluish tinge is strong, difficult to melt, and resistant to most
chemicals.

Silver 5 gp Non-ferrous 17
This relatively common valuable metal is the most associated with and suitable for magic.

Steel 4 gp ferrous 19
Steel is an alloy made out of Iron and Carbon.

Tin 3 sp Non-ferrous 12
A soft, silvery-white metal that is often combined with other metals or used as a layer to protect
various metals.

Metals
Adamant
This is the pure metal form of the hard, jet-black ferro magnetic ore known as adamantite, from
which the famous alloy adamantine is made. Adamant is rarely found in nature, but when it is, it
is always be in large spherical pockets in hardened volcanic flows. Adamant is one of the hardest
substances known, but it is also brittle. A sword made of adamant could slice through most
metals but would snap off if struck by another blade or even a smartly wielded wooden cudgel.

Adamantine
This alloy, of five-eighths adamant to two-eighths silver and one-eighth electrum (itself a natural
alloy of silver and gold) retains the hardness of adamant, but combines it with a rugged
durability that makes adamantine so hard to shatter that it is the favored substance for the
making of war hammer heads, the best nonmithral armor, and harbor chains. (By one of the
miracles granted by the gods, adamantine can also be derived by combining steel and mithral if
one knows how. Adamantine is black, but has a clear green sheen in candlelight a sheen that
sharpens to purple-white under the light given off by most magical radiances and by will-o-
wisps.

Adamantine is tricky to make, and must be forged and worked at very high temperatures by
smiths who know exactly what they are doing and who have access to special oils to slake and
temper the hot metal in. Almost all such expert smiths are dwarves, as the Deep Folk guard the
secrets of working adamant jealously, but a priest or wizard seeking to enchant items can make
use of finished adamantine items and need not necessarily have to work with a smith to create
an adamantine work anew.

Copper
This well-known pure metal, with its distinctive pinkish sheen, is the best widely available purifier
and amalgamator among metals. It is soft and easily worked, widely known. The wizard and
especially the priest seeking to work with a substance or item not suited to his or her faith or
purpose can make the offending item usable by adding at least half the item’s weight of copper
to the item. (For example, by sheathing it in copper or adding a longer handle plated in copper,
or similar means.) Holy or unholy water should not be stored for any length of time in copper
vessels, because the metal will neutralize either in a few months, changing them to normal
water.

Gold
This well-known pure metal is the softest of workable metallic substances, and one of the best
conductors among them. Despite its high value, it is relatively common and is favored for use in
ornamentation in the making of magical items, often being used as an inlay in graven runes or
inscriptions, where meld magics can keep it from being damaged or falling out through rough
handling. Gold has the important ability to hold multiple enchantments, even conflicting ones,
and keep them from affecting each other or the stability of the gold-adorned item.

Mithral
Known as truemetal to the dwarves, this silvery-blue, shining metal is derived from soft,
glittering, silvery-black ore found in rare veins and pockets all over, from the depths of the
Underdark to surface rocks. Mithral can be combined with steel (varying alloys of iron and
carbon) to derive adamantine if one has no access to adamantite ore, but this process is both
difficult and known only to a very few dwarves, who do not perform it for nondwarves unless
there is a very good reason.

Mithral is the lightest and most supple of metals hard enough to be used in the making of armor;
it is extremely valuable.

Silver
This relatively common valuable pure metal is known to the elves as “the sheath and shield of
Art” because, of all metals, it is the most associated with and suitable for magic. Many dwarves
use silver in various alloy formulae of their own devising or that have been handed down
through clans for generations. Most of the beauty of metalwork down through the ages has
been associated with the gleam and hue of mirror-polished, untarnished silver, and it has always
been associated with the adornment of magical items.

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