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0 INTRODUCTION
young learners in order to become good writers. Capitalization also shows emotions and in
written form. Based on the researchers past teaching experience, it was found that most pupils
of early age still could not use capital letters in their writing properly. Some pupil may even
have mixed the small letter and capital letter in writing their names. The researchers also
experienced that the problems of using capital letters may get worsen if teachers had not
stressed the importance of it. They will keep repeating the mistakes and the problem
continues when they get older. It is feared that secondary school student would have
experienced the same problems if they do not have the strong basic foundation of the basic
mechanics in writing. They tend to fossilize the mistakes done and are not aware of the
correct usage of the capitalization in context. It may bring a negative attitude towards being a
Recently, when the researchers taught capital letters to Year 2 pupils, they could not
identify the use of capital letters in writing. Their main problem was most of them understand
that some words need to be capitalized yet they tend to make the mistakes due to fossilization
of error even after the rules are taught since year 1. This is mainly due to the interference of
mother tongue. According to Brown (2000), there are two main sources of errors, namely,
interlingual errors and intralingual errors. Interlingual (Interference) Errors are those errors
that are traceable to first language interference. These errors are attributable to negative
interlingual transfer.
learning is different from L2 learning, as the person already knows about meaning and use of
one language. First language helps learners when it has elements in common with L2, but
hinders the learning process when both language systems differ (Cook, 2001). In this
research, the students use Tamil (L1) in their daily routines. The Tamil letters have no
capitalization even at the beginning of the sentences. Nothing is capitalized in Tamil words or
sentences. Therefore, the difference found in both language systems caused some difficulty
for the students to acquire the use of capitalization in writing English sentences.
In order to solve this problem, the researchers invented a board game for the students
with the intention to help the students to master capitalization. It is entitled as “Guess It, Step
It.” It consists of 21 boxes from the starting point to the finish box. It is a gigantic board
game with a colourful layout and can be spread over floor just like a mat to play it.
The researchers chose board game because it encouraged students to use the target
language in a creative and communicative manner (Yolageldili & Arikan, 2011). Apart from
that, games are used because they create fun and relaxing atmosphere (Uberman, 1988).
Based on the problem that had been identified by the researcher, constructivism approach had
been chosen in order to allow the students to learn through discovery learning and own
understanding they gain through activities facilitate by the teacher. For instance, through
activity like the board game, they will encounter problems that they need to fix such as
correcting the capital letters in sentences. They will also learn through mistakes they made
when they play and learn. So, it is hope that by using the board game, students are able to
2.1 Capitalization
In English language, capitalization is one of the basic mechanics in writing and should
be mastered by young learners in order to become good writers. Capitalization can be defined
as the writing of a word with its first letter in uppercase and the remaining letters in
lowercase. Based on Davidson (2005), capitalization problems are part of the punctuation
problem which may be the result of inadequate learning or inefficient teaching. Punctuation is
allows the language learners to practice in the target language and provide ESL students with
opportunities to practice language forms that they are familiar with, and they also drive them
to experiment with new structures. Based on analysis of the data gathered through research he
claimed that games as teaching – learning strategies create fun and a nonthreatening learning
enables students to demonstrate and apply previously or newly acquired language skills in a
real context.
Apart from that, games are used because they create fun and relaxing atmosphere
(Uberman, 1988). In addition, they encourage students to use the target language in a creative
and communicative manner (Yolageldili & Arikan, 2011). Furthermore, Yolageldili and
Arikan (2011) state that teachers can create contexts that enable unconscious learning because
their speaking skills, games can increase students’ engagement in their learning process,
which can help them become better communicators. Indeed, as Sobhani & Bagheri (2014)
mention, when teachers suggest games in class, learners become excited and try their best to
play, which leads them to acquire new knowledge. Accordingly, the fact that team members
depend on each other’s contribution to meet the games’ objectives inevitably helps increase
students’ participation during the given task, as they do not wish to disappoint the other
Games have so many types and teachers can choose one they think compatible for the
students. One of the simple games can be applied to English class is board games. Studying
with board games might be more exciting since it also requires students’ competitiveness.
Their eagerness to become the best among their groups will motivate them to study better.
techniques as they spur motivation (as cited in Deesri, 2002) and capture students' attention
and participation (Deesri, 2002, para.10). In fact, games offer students a realistic challenge
that they will want to surmount by participating and taking more risks.
Furthermore, Mahdi (2015) claims that games can make students take interest in
subjects, which do not normally interest them. As Bergin (1999) states, “sometimes, as
students engage a task for the rewards it earns, they develop competence at the task and
actually develop intrinsic interest in the task” (as cited in Robinson, 2013). In other words,
although some students might not be interested in learning English, the fact that they need to
use it in order to win or to complete the game, which they do find engaging, may encourage
them to participate and to take risks. Consequently, the more second language learners
participate and take risks in producing language, the more they will acquire and retain it.
Apart from that, games is said to be effective in improving positive attitudes towards
learning English (Lee, 2012). Read (2007), in addition, states that games improve interest and
motivation for learners. Games add interest to things that students find it uninteresting, and
increasing interest mean increasing effort (Wright et al., 2005). The students will not feel
insecure due to the pressure of the lesson, but they also will still learn from the activity. They
will have more time to learn with their friends during the games, and they will have more
chances to share their knowledge and understanding. Being able to interact with their peers
will make them more active and engaged to the learning rather than being asked to listen to
teacher’s explanations.
Pre-Test
Worksheet
Document Analysis
USING
“GUESS IT, STEP IT!”
BOARD GAME TO
HELP USE OF
CAPITALIZATION IN
SENTENCES
While
Post-Test
Observation is done while
Worksheet students are playing “Guess
It, Step It!” board game.
Motivation checklist
In this research, triangulation model is used in collecting data. According to Patton
methodologies to strengthen a research design. It is based on the rationale that a single data
For pre-test, worksheet and document analysis were used to collect information
regarding students’ ability to use capitalization correctly. After that, the researchers observed
the students’ ability to use the 7 Rules of Capitalization while playing the board game “Guess
It, Step It!” and used the motivation checklist in order to observe their behavior before, while
and after playing the board game. Finally, for the post-test, the same worksheet that was used
in pre-test was distributed to students. This was done as to see the progress and improvement
of the participants’ result. Detail explanations regarding these steps were explained in the
next chapter.
3.0 OBJECTIVES
The main objective of this research is to improve pupils’ ability of Year 2 Mawar in SJKT
Tun Sambanthan to use capital letters correctly in sentences by playing the board game.
1. How can using board game help pupils to use capitalization correctly in sentences?
2. Does ‘Guess It, Step It!’ arouse pupils’ motivation in learning English?
1. To find out whether the board game can help to improve pupils’ use of capitalization
correctly.
2. To find out whether ‘Guess It, Step It!’ enhance pupils’ motivation in learning
English.
4.0 RESEARCH METHODOLOGY
as a tool for teachers to understand and respond to the situations in their classrooms (Mills,
2000). Hence, it needs empirical evidence to ensure that it can support the findings and help
the correct intervention to be carried out. In this action research the collection of data is
rationale that a single data collection method is inadequate to provide accurate research
results. In addition, triangulation method also helps the researcher to come out with the
conclusion related to the participants in the research besides the phenomenon related to it
(Kaplan & Maxwell 1994; Brown & Dowling 1998). Other than that, this model also helps to
improve the validity and trustworthiness of the data collected (Ralph, 1999).
In this action research, the data is collected using the instruments stated below:
1. Pre-Test (Worksheet)
2. Document analysis
3. Observation
4. Post-test
1. Pre-test (Worksheet)
A pre-test in the form of worksheet was conducted to year 2 Mawar on 28th March
2018. The purpose of this test is to analyse and measure pupils’ true knowledge
and ability in using capitalization correctly according to the respected places. The
test was administered to 6 pupils which consists of 21 questions with the duration
of 1 hour and 15 minutes. In the test, the pupils have to circle the error in the
2. Document analysis
In the document analysis, the researchers have meticulously checked and analyse
the pupils’ respond in the pre-test. Their handwritings were also analysed as it
reflects their motivation as well. Besides, researchers also focus on their misuse of
capitalization in sentences and also the way they write their own name whether it
3. Observation
Pictures were taken throughout the intervention in order to observe a few aspects
of each participant towards the board game. Researcher also prepared a checklist
detail for each participant. The purpose of this checklist is to provide more
evidence on the pupils’ motivation in order to improve the validity and reliability
4. Post-test
The final test that is a post-test was conducted to measure the effectiveness of
playing board game to help improve capitalization problem. The questions given
were the same as pre-test with altogether 21 questions. The post-test for this
research was carried out on the 30th March 2018. The post-test was administered
to all the 6 pupils for 1 hour and 15 minutes .Ten questions given are the same ten
questions from the pre-test in order to see the progress and improvement of the
participants’ result.
5.0 INTERVENTION SPECIFICATION
The researchers had discovered that Year 2 Mawar pupils’ focal problem was to place capital
letters in the correct place according to the words. There are all together 7 rules to be applied
and understood in order to use capitalization correctly in sentence formation. Below are the
seven rules word categories that beginning of each word need to be capitalized;
1) Beginning of a sentence
3) Names of occasions
4) Names of places
6) Months
7) Letter “ I”
young learners in order to become good writers. Capitalization also shows emotions and in
written form. Their main problem was most of them understand that some words need to be
capitalized yet they tend to make the mistakes due to fossilization of error even after the rules
are taught since year 1. This is mainly due to the interference of mother tongue. The Tamil
letters have no capitalization even at the beginning of the sentences. Nothing is capitalized in
The intervention for this action research will be board game to master capitalization.
It is entitled as “Guess It, Step It.” It consists of 21 boxes from the starting point to the finish
box. It is a gigantic board game with a colourful layout and can be spread over floor just like
a mat to play it. Each box has different colours and 7 rules capitalization namely; months ,
names of occasions, days of the weeks, names of places, names of pets and people, beginning
of sentence and the letter “I” . The size of this board game 2.5meter X 2.5metre and it is like
a mat that can be rolled out on the floor. It is very convenient and can be folded and kept to
be used in next lessons too. The board game is accompanied with 22cm X22 cm colourful
Picture 5.1
A card deck consists of numbered sentence cards are placed in the middle on the board. Each
player is given the same worksheet. The worksheet consists of the sentences from the
1. The game starts with rolling the dice to decide the turn among the players.
2. The player with the most number shown on dice will get to start the game first.
3. The first player will roll the dice and pick up a numbered card from the card deck.
(For example if the dice shows number 3, then the player will pick card number 3 from the
deck)
4. The player will read the sentence written on the card picked (e.g. My name is
nishalini) and orally capitalize the word that need to be capitalized with facilitation.
5. Player A gives reason for the word “nishalini” to be capitalized based on the 7 rules
6. Player A steps in or jumps to the box of categories which suits the rule of
capitalization (e.g. names of people) or stay in the same box if they got wrong answer
7. All the players circle the letter need to be capitalized in the sentence number 3 on the
This section will discuss the findings of this research and the summary of overall findings.
The findings are categorized into 4 sessions and each student is analysed separately.
Session 1
The first session was conducted on 28th of Mac 2018 with the aim to identify pupils’ level of
mastery in capitalization of words in sentences. The pre-test was administered to 6 pupils for
1 hour and 15 minutes. Then, the teacher introduced the rules of capitalization to pupils
explicitly before they play the board game in session 2. The rules of capitalization were
taught as part of set induction using Power Point for 30 minutes. During this session, the
students’ motivation level was observed. Their readiness towards English lesson and non-
verbal communications were also took into account by the teacher using the checklist.
Student 1
From the pre-test result, it was found that the boy was very weak in capitalization where he
only answered 4 out of 21 questions correctly. The boy mastered none of the seven rules of
sentences and 2 more that tested on names of people correctly. He was unable to answer any
questions that tested on other aspects of rules of capitalization such as places, months, days of
week, occasion and letter “I”. During the introduction of the rules, the boy portrayed a
passive behaviour and often side tracked from the lesson. He was walking around and
whispering to his friends during the input was delivered. He was not able to answer teacher’s
questions and remained quiet then. Besides, it was found he was lost when questions were
asked and looked puzzled at the end of the lesson when he was to recall the rules of
capitalization. In the end he was able to recall 3 rules correctly with teacher’s facilitation.
Student 2
Based on the pre-test analysis, it was found that this pupil was average as he was able to
obtain 10 out of 21 questions correctly. His pre-test showed that he has prior knowledge on
capitalization. He managed to answer the questions that tested on beginning of sentence, days
of week and two questions regarding places correctly. He did not manage to get any correct
answers for the questions tested on occasions, months and letter “I” whereas the rest of the
rules he got correct. It shows that he needs more practice on the targeted areas. It was noticed
that this student was quite attentive but looked dull during the class. He was also put up his
hand twice to clear his doubts. He was able to answer some of the questions asked by the
teacher correctly which shows he has prior knowledge on the targeted lesson (capitalization).
He was also able to recall the rules introduced at the end of the lesson.
Student 3
This student only scored 5 out of 21 questions correctly where one question was left
unanswered. Based on the pre-test analysis, it was found that she only knows to capitalize the
beginning of the sentence whereas the rest of the rules have not been mastered yet. Pre-test
results proved that this pupil has poor knowledge in capitalizing the letters at the appropriate
places. It was found that she is slow in completing a task as the teacher has to keep telling her
to write and she did not manage to answer the last question. She was very passive throughout
the lesson and displayed lack of attention during the lesson delivery. She was day dreaming
halfway through the lesson and teacher often needs to call out her name to alert her.
Student 4
This pupil did fairly well and her potential can be polished up for further progress. Her score
was 10 out of 21 where the pre-test analysis showed that she has the knowledge on
capitalization and some of the mistakes were due to lack of focus and confidence. She was
rushing to finish the pre-test and she kept asking the teacher “Is this correct?” and “Is my
answer correct?” This evidence showed that this student is not confident of herself. Based on
the pre-test analysis, it was found that she was able to apply 3 out of 7 rules of capitalization
correctly namely; beginning of sentence and days of weeks. During the brief lesson, she lost
focus easily and seemed to portray off task behaviours such as talking and sharpening pencil
Student 5
This pupil has the highest score in the pre-test. She managed to obtain correct answers for 15
out of 21 questions. Based on the pre-test analysis, she has mastered 4 rules of capitalization
namely; letter “I” , beginning of sentence, places and names of people and pets. She was
unable to answer question 11, 14 and 18 respectively which tested on capitalizing the days of
week and question 21 which tested on capitalizing the occasions. During the teaching session,
she was quiet but was very attentive. She constantly told the friends to be quiet during the
teaching session.
Student 6
Based on the pre-test result, it was confirmed that he is weak in capitalization. He has only
got 5 out of 21 questions correctly. He only applied one rule of capitalization correctly;
capitalizing the first letter of a sentence. This can be identified through questions 1, 3 and 12.
He did not know the letter “I” (pronoun) in English sentence, occasions, months and places
need to be capitalized. He got wrong for all the questions that tested on the targeted rules of
capitalization except for beginning of sentence. He was passive and easily lost focus.
Session 2
The intervention was implemented in this session on 6 pupils of Year 2 Mawar with the aim
to investigate the effectiveness of the “Guess It, Step It” in improving capitalization among
the Year 2 pupils of SJK (T) Tun Sambanthan. The intervention was carried out for 1 hour 30
minutes where the rules of the board game were explained in detail before the game was
played. Each player was given a worksheet (Worksheet 1) which they need to complete as
they complete the game with teacher’s facilitation. The session was carried out on 29th of
March 2018 by the year 2 English teacher (Ms. Sintuja). Their motivation towards the
Student 1
The pupil showcased an active involvement in the intervention. He was able to participate
actively in the board game especially he enjoyed stepping from one box to another. He
seemed to be focused and listened to every instruction given from time to time. Initially, he
needed guidance to identify the rules of capitalization from time to time but he improved as
Student 2
It was noticed positive behaviours such as active participation throughout the intervention
process. He was anticipating his turn and has improved self-confidence as he was able to
guide his friends to answer the questions orally. He was listening attentively to the teacher’s
instructions and looked cheerful. He was able to answer all the questions correctly during the
intervention.
Student 3
This student has displayed some changes in her behaviours today. She stayed focused during
the activity and showed active participation while playing the game. Even though she took
longer time to answer the question but she managed to answer it fairly well.
Student 4
It was identified that this particular pupil is competitive when it comes to games. She was
engaged well and showed competing manner in the game. She was very attentive to every
rule of the games and was able to facilitate the friends on how to play the game. She was also
capable to teach her peers who were unable to answer the question during the game.
Student 5
The pupil showed positive involvement throughout the game and followed teacher’s
instructions carefully. During the game, she was able to answer most of the questions
correctly and felt happy about it. She even requested to play again the game in the following
class.
Student 6
This student participated quite actively and cheerfully. He lost focus for a short period but
managed to follow up with the game afterwards. He managed to answer most of the questions
The post-test for this research was conducted in this session which was carried out on 30th of
March 2018. The post-test was administered to all the 6 pupils for 1 hour and 15 minutes.
Student 1
In the aspect of written assessment, this student showcased the highest improvement
correctly which was improvement compared to his first session. He did apply the techniques
taught on the first session by circling the mistakes before rewriting the correct answers. He
did some careless mistakes and was able to master 5 rules of capitalization including the
letter “I”.
Student 2
He scored 20 out of 21 questions correctly. He has showed good progress compared to his
pre-test result where he only obtained 10 marks. He got wrong for question 16 which tested
on names of places. This shows he needs enrichment with various places as target of question
to familiarize him. He has answered all the questions which tested on occasion (Question 9,
15 and 23) correctly compared to previous achievement. He mastered all the rules of
capitalization after the intervention where initially he only able to apply 4 rules of
Student 3
The pupil has shown increment in the post-test score where 12 out of 21 questions were
answered correctly. The mistakes were not circled as taught hence it can be concluded that
she fail to apply the technique taught by the teacher. She was able to apply 4 rules of
capitalization namely beginning of sentence, months, letter “I” and places in the post-test
where initially she was only able to apply one rule. This can be identified through the
mistakes done in post -test question 8, 9, 11, 14, 15, 17, 19 and 21. She needs more practice
on targeted rules such as more questions testing on days of week, occasion and names of pets.
Student 4
The score has improved from 10 correct answers in the pre-test to 20 correct answers in the
post-test. She applied the technique taught as the mistakes in the questions were circled using
a red coloured pencil before it was rewritten in correct form. Initially, she was only able to
apply three rules of capitalization correctly which later at final session has increased to
understanding and application of seven rules of capitalization. For an example, in the pre-test
she was found using lowercase for days of week , occasions months and also letter “I” but she
corrected her mistakes in post-test. Based on the post-test result, it was found that she is now
able to apply all the seven rules of capitalization correctly. The mistake in question 21 is
Student 5
The student has slightly improved where there is not much difference between the scores of
pre-test and post -test. She obtained 19 out of 21 questions correctly which is 4 marks higher
than the pre-test score. This student initially mastered 4 rules of capitalization. However, she
did not know that the first letters of names of pets, days of week and occasions need to be
written using capital letters. However, after the post-test it was noticed that she was able to
use capitals letters for days of weeks and occasions. Hence, after the intervention, she has
mastered 6 rules of capitalization leaving behind the same mistakes on two questions which
was testing the names of pets. It can be said she needs more drilling on targeted area to
This student has shown significant improvement as the student was able to score 15 out of 21
questions correctly whose score was initially 5. Post-test results proves that he has improved
after the intervention where he has applied 5 rules of capitalization correctly compared to
earlier stage where he only applied one rule correctly. The post-test analysis shows that he
has learned to use capital letters for places, months, beginning of sentence, days of week and
as well as letter “I”. This can be seen as one of the good achievement among the research
participants.
Summary of findings
Based on the evidence from the analysis of pre-test and post-test as well as observation
checklist on motivation it can be concluded that all the research participants were able to
achieve the desired learning outcome and achieved the objectives of this research. They were
able to understand and use capital letters correctly in sentences and know the rules of
capitalization. In some cases, they may not be able to master all the rules but definitely there
is a progress and improvement. Their motivation towards English lesson has also started to
increase where most of the pupils started to show active participation and high attention while
playing the board game. They seemed to enjoy learning through fun and frolic manner which
S2
S3
S4
S5
S6
7.0 CONCLUSION
As a conclusion, the researchers would like to emphasize that learning through playing is an
effective method to let students engage with the lesson. The focus had increased therefore
enable students to learn the knowledge implicitly with guidance from the teacher. When
students got into the ‘game mode’ they immediately being triggered and increased the brain
activity thus allowing more teaching and learning activity to take place actively.
and try to find the most possible and creative solutions to help fix the pupils’ problems. Not
only that, the researchers’ observation skills had also improved where we were able to see the
core problems and used our critical thinking skills to solve the problems. In order to generate
the ideas, the researchers had done lots of research and readings from various sources such as
books and internet. This had trained us to be more analytical and to act based on proofs and
Among the advantages of playing the board game for this particular research was to
fix the writing problem that was pupils were able to learn the content implicitly. In addition,
the fun element was added to the lesson which increased the pupils’ brain activity. According
to Piaget, children had no other way than to acquire language implicitly. Therefore, teacher
had guided them in learning by introducing them to the rules of capitalization they had
In that way, it could also help pupils to remember the rules better as it was used in
context. Not only that, it also promotes group interaction that provide peer learning among
the participants. In the situation, teacher acted as a facilitator to guide and help them in the
environment and pupils were able to learn in a fun and comfortable way.
The board game can be improved and one of the improvements that could be
implemented is to have retreat cards like ‘Go Backwards’ and ‘Go Forward’ so that it would
be more fun and challenging to the pupils. Above all, the board game is really one of the
creative way teacher should introduce to pupils for language learning as to avoid the tedious
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APPENDICES