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„Real-Displacement-Textures“

- Collection-one -
SURFACES:
SAND

SAND-01-270 SAND-02-500 SAND-03-STONES SAND-04-WOOD SAND-05-DIRTY-MUDDY


270 x 10 cm 106 x 3,94 inch 500x 20 cm 197 x 7,87 inch 210 x 15 cm 82,7 x 5,91 inch 240 x 8 cm 94,5 x 3,15 inch 250 x 6 cm 98,4 x 2,36
GRAVEL

GRAVEL-01 GRAVEL-02 GRAVEL-03 GRAVEL-04-ASPHALT


130 x 8 cm 51,2 x 3,15 inch 250x 8 cm 98,4 x 3,15 inch 200 x 6 cm 87,7 x 2,36 inch 130 x 4 cm 51,2 x 1,57 inch
WALL
ROCK

ROCK-01 ROCK-02 ROCK-03


250x 8 cm 98,4 x 3,15 inch 200 x 20 cm 87,7 x 7,87 inch 300 x 25 cm 118 x 9,84 inch
FLOOR

ROCKY-GROUND-01 ROCKY-GROUND-02 ROCKY-GROUND-03 ROCKY-GROUND-04


250x 10 cm 98,4 x 3,94 inch 250x 20 cm 98,4 x 7,87 inch 250x 20 cm 98,4 x 7,87 inch 230x 20 cm 90,6 x 7,87 inch
SOIL

SOIL-01 SOIL-02 SOIL-03


270 x 20 cm 106 x 7,87 inch 250 x 23 cm 98,4 x 9,06 inch 250 x 12 cm 98,4 x 4,72 inch

SOIL-04-STONES SOIL-05-FIELD SOIL-06-BARK-MULCH


250 x 12 cm 98,4 x 4,72 inch 300 x 20 cm 118 x 7,87 inch 270 x 15 cm 106 x 5,91 inch
LEAVES

What is it ?
These surfaces are highly detailed 3d-scans
with more than 60.000.000 dense-points.
The raw scanmesh has over 10.000.000 faces.
AUTUMN-LEAVES-01 AUTUMN-LEAVES-02 The raw texture has up to 16k original resolution.
300 x 10 cm 118 x 3,94 inch 220 x 8 cm 86,6 x 3,15 inch
All this information is than optimized and baked
into several images so you can reconstruct
TRACKS

the original scan with a minimum of resources,


just by using displacement-material.

TIREMARKS-01-MUD TIREMARKS-02-SOIL
380 x 15 cm 150 x 5,91 inch 270 x 20 cm 106 x 7,87 inch

• the maps are 100% tileable • you can stack surfaces to get endless variations
• they can dramatically speed up your workflow • they should work with all engines
because there is no scattering needed • they can look highly realistic
(...depending on your shading and rendering skills)
„Real-Displacement-Textures“
- Collection-one -
LAYERS:

COLOR: ROUGHNESS:

ROUGHNESS
This map basically This map tells the engine
contains what we see as color how blurry the gloss has to be.
COLOR

in the real world.


Use it as a mask or as a
Use it in the diffuseor co- trigger-map in the roughness-
lor-channel of your materi- or spec-width -channel of
al-engine. your material-engine.

100% 100%

AO (Ambient Occlusion) BUMP:


This map contains a distan- The bump-map in this
ce-triggered shadow. set contains very small
BUMP
irregularities that lead
In reallity there is simply to nice microshadows
AO

less ambient-light inside of on the surface.


cracks,holes ....
Use it in the bump- or
You can multiply or inverse relief-channel of
multiply it to the diffuse to get your material-engine.
more or less contrast
+/- 5-20% 0,5-20%

GLOSS: DEPTH:
This map contains information This is the displacement-map
of how strong the glossyness that contains the scanned
GLOSS

DEPTH

acts on different parts of the depth-information.


surface.
Use it in the displacement
Use it as a mask or as a -channel of your engine.
trigger-map in the
specular-channel of You should use it in combinati-
your material-engine. on with subdivision.
- the hight is specified
100%

HI-GLOSS: NORMAL:
Similar to the gloss-map but The normal-map here contains
HI-GLOSS

NORMAL

with a lot more contrast and the same info as the depth.
focus on more reflective parts.
You can use it alternately
You can mix it with the gloss- to the displacment.
map for a more flexible setup. If mixed, watch
your shading !!
0-100%
100%
„Real-Displacement-Textures“

SAND-01-270 - Collection-one -

270 cm 106 inch


Description:
fine sand, including footsteps, small area
h
inc
6
10

Recommended for:
visualization of construction sites,

beaches, sand pits ...


cm
0
27

10,0 cm
3,94 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

SAND-02-500 - Collection-one -

500 cm 197 inch


Description:
fine sand, including footsteps, large area
h
inc
7
19

Recommended for:
visualization of construction sites,

beaches, sand pits ...


cm
0
50

20,0 cm
7,87 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

SAND-03-STONES - Collection-one -

210 cm 82,7 inch


Description:

h
fine sand, including stones
inc
,7
and pieces of bricks
82

Recommended for:

visualization of construction sites,


cm

mines, stone deserts ...


0
21

15,0 cm
5,91 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

SAND-04-WOOD - Collection-one -

240 cm 94,5 inch


Description:

h
fine sand, including pieces of rotten wood
inc
,5
and few leaves
94

Recommended for:

visualization of the lumber industry,


cm
0

forest floors ...


24

8,00 cm
3,15 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

SAND-05-DIRTY-MUDDY - Collection-one -

250 cm 98,4 inch


Description:

h
muddy sand, including pieces of wood
inc
,4
and twigs
98

Recommended for:

visualization of shores, river banks, forest


cm
0

floors ...
25

6,00 cm
good for close-ups 2,36 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

GRAVEL-01 - Collection-one -

130 cm 51,2 inch


Description:

h
pebble gravel, consisting of smoothed, inc
colored stones
,2
51

Recommended for:

any kind of archviz, drainage, artificial


cm

ponds ...
0
13

8,00 cm
3,15 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

GRAVEL-02 - Collection-one -

250 cm 98,4 inch


Description:

h
fine gravel, consisting of colored stones,
inc
,4
including footprints
98

Recommended for:

any kind of archviz, rocky beaches ...


cm
0
25

8,00 cm
3,15 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

GRAVEL-03 - Collection-one -

200 cm 78,7 inch


Description:

h
gravel, consisting of sharp stones
inc
,7
78

Recommended for:
any kind of archviz especially parking lots,

artificial ponds ...


cm
0
20

6,00 cm
3,15 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

GRAVEL-04-ASPHALT - Collection-one -

130 cm 51,2 inch


Description:

h
rough asphalt inc
,2
51

Recommended for:
any kind of archviz,

especially for pavements,


cm

works best for close-ups ...


0
13

4,00 cm
1,57 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

ROCK-01 - Collection-one -

250 cm 98,4 inch


Description:

h
rock wall, limestone
inc
,4
98

Recommended for:
any kind of natural environments,

mountain formations ...


cm
0
25

8,00 cm
3,15 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

ROCK-02 - Collection-one -

200 cm 78,7 inch


Description:

h
rock wall, limestone
inc
,7
78

Recommended for:
any kind of natural environments,

cliffs ...
cm
0
20

20,0 cm
7,87 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

ROCK-03 - Collection-one -

300 cm 118 inch


Description:
rock wall, limestone
h
inc
8
11

Recommended for:
any kind of natural environments,

caves, canyons ...


cm
0
30

25,0 cm
7,87 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

ROCKY-GROUND-01 - Collection-one -

250 cm 98,4 inch


Description:

h
rocky floor, limestone including gravel,
inc
,4
moss and fir needles
98

Recommended for:

forest floors, mountain scapes, caves ...


cm
0
25

10,00 cm
3,94 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

ROCKY-GROUND-02 - Collection-one -

250 cm 98,4 inch


Description:

h
rocky floor, limestone, lots of roots,
inc
,4
gravel, fir needles and cones
98

Recommended for:

forest floors, mountain scapes, ...


cm
0

works best for close-ups


25

20,0 cm
7,87 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

ROCKY-GROUND-03 - Collection-one -

250 cm 98,4 inch


Description:

h
rocky floor, limestone, lots of roots,
inc
,4
gravel, fir needles and cones
98

Recommended for:

forest floors, mountain scapes, ...


cm
0
25

20,0 cm
7,87 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

ROCKY-GROUND-04-MOSS - Collection-one -

230 cm 90,6 inch


Description:

h
moss-covered rock, limestone
inc
,6
90

Recommended for:
floors as well as walls, mountain scapes

and springs ...


cm
0
23

20,0 cm
7,87 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

SOIL-01 - Collection-one -

270 cm 106 inch


Description:
gritty sand, dried out
h
inc
6
10

Recommended for:
visualization of construction sites,

deserts ...
cm
0
27

20,0 cm
7,87 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

SOIL-02 - Collection-one -

250 cm 98,4 inch


Description:

h
gritty sand, including small rocks
inc
,4
98

Recommended for:
visualization of construction sites,

deserts, shores ...


cm
0
25

23,0 cm
9,06 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

SOIL-03 - Collection-one -

250 cm 98,4 inch


Description:

h
sand, including gravel
inc
,4
98

Recommended for:
visualization of construction sites,

shores ...
cm
0
25

12,0 cm
4,72 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

SOIL-04-STONES - Collection-one -

250 cm 98,4 inch


Description:

h
compressed sand, including small stones
inc
,4
98

Recommended for:
visualization of construction sites,

deserts, mines ...


cm
0
25

12,00 cm
4,72 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

SOIL-05-FIELD - Collection-one -

300 cm 118 inch


Description:
ploughed field
h
inc
8
11

Recommended for:
visualization of vineyards and other kind of

fields ...
cm
0
30

20,0 cm
7,87 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

SOIL-06-BARK-MULCH - Collection-one -

270 cm 106 inch


Description:
fine bark-mulch, including soft footprints
h
inc
6
10

Recommended for:
visualization of playgrounds,

garden beds ...


cm
0
27

15,00 cm
5,91 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

AUTUMN-LEAVES-01 - Collection-one -

300 cm 118 inch


Description:
fallen maple leaves
h
inc
8
11

Recommended for:
archviz, autumn scenes ...

cm
0
30

10,00 cm
3,94 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

AUTUMN-LEAVES-02 - Collection-one -

220 cm 86,6 inch


Description:

h
fallen birch leaves
inc
,6
86

Recommended for:
archviz, autumn scenes ...

cm
0
22

8,00 cm
3,15 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

TIRE-MARKS-01-IN-MUD - Collection-one -

380 cm 150 inch


Description:
motorcycle or mountainbike tracks on
h
inc
slightly muddy sand
0
15

Recommended for:

visualization of construction sites, race


cm
0

tracks ...
38

8,00 cm
3,15 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth
„Real-Displacement-Textures“

TIRE-MARKS-02-ON-SOIL - Collection-one -

270 cm 106 inch


Description:
deep tractor-trails on rough sand, inclu-
h
inc
ding small stones
6
10

Recommended for:

visualization of construction sites, race


cm
0

tracks ...
27

20,0 cm
7,87 inch

Color

AO

Gloss

Hi-Gloss

Roughness

Bump

Normal

Depth

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