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What is Sound?
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How Sound Is Produced ?
• The vibrations by a vibrating object set particles in the surrounding
medium (typical air) in vibrational motion
• Molecules in air are disturbed, one bumping against another
• An area of high pressure moves through the air in a wave
• Thus a wave representing the changing air pressure can be used to
represent sound
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The Sound Wave
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Amplitude, Frequency, Wavelength, Velocity
• Amplitude : keras lemahnya bunyi atau tinggi rendahnya gelombang yang
dinyatakan dalam satuan decibel (dB)
• Frequency : Banyaknya periode dalam 1 detik (Hz) atau cycles per second (cps). 1
Hertz = 1 vibration/second
• Infrasound 0Hz-20Hz
• Pendengaran Manusia 20Hz-20KHz
• Ultrasound 20KHz-1GHz
• Hypersound 1GHz – 10THz
• Sistem multimedia menggunakan suara yang berada dalam range pendengaran
manusia yang dikenal sebagai “AUDIO” dan gelombangnya sebagai “ACCOUSTIC
SIGNALS”, Sedangkan suara diluar range pendengaran manusia disebut “NOISE”
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Amplitude, Frequency, Wavelength, Velocity
• Wavelength: Panjang gelombang yang dirumuskan c/f di mana c =
kecepatan rambat bunyi, f = frekuensi
Berapakah panjang gelombang untuk gelombang suara yang memiliki
kecepatan rambat 343 m/s dan frekuensi 20 kHZ?
Jawab: Wavelength = c/f = 343/20 = 17,15 mm
• Velocity: Kecepatan perambatan gelombang bunyi sampai ke telinga
pendengar (m/s). Pada udara kering dengan suhu 20°C kecepatan rambat
suara sekitar 343 m/s
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Digitization of Sound
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Sampling and Quantization
1. Sampling - divide
the horizontal
axis (the time
dimension) into
discrete pieces
2. Quantization -
divide the
vertical axis
(signal strength)
into discrete
pieces
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Sampling
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Quantization
• Sampling in the amplitude or voltage dimension is called
quantization.
• Typical uniform quantization rates are 8-bit and 16-bit
• 8-bit quantization divides the vertical axis into 256 levels, and 16-bit
divides it into 65,536 levels.
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Nyquist's Sampling Theorem
• Nyquist Sampling Rate: Untuk memperoleh representasi akurat
dari suatu sinyal analog secara loseless, amplitudonya harus
diambil sample-nya setidaknya pada kecepatan (rate) sama atau
lebih besar 2x lipat komponen frekuensi maksimum yang akan
didengar.
• Misal:
Untuk sinyal analog dengan bandwidth 15Hz-10kHz sampling rate = 2
x 10kHz = 20 kHz
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Nyquist's Sampling Theorem
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Signal-to-Quantization-Noise Ratio (SQNR)
• nilai kualitas keluaran ADC yang ditentukan oleh Rasio daya sinyal
terhadap daya kebisingan (noise)
• This introduces a roundoff error. Although it is not really “noise,” it is
called quantization noise (or quantization error).
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Quantization
Intervals and
Resulting
Error
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Linear Vs. Non-Linear Quantization
• Linear quantization., Audio digital disample secara kontinyu pada fixed rate.
• Setiap sample direpresentasikan dengan jumlah bit yang tetap, disebut
• non-linear quantization, menggunakan beberapa digit (bit) untuk mewakili
sampel di beberapa level.
• Untuk media suara, lebih penting untuk memiliki representasi yang lebih halus
(lebih banyak bit) untuk sinyal amplitudo rendah daripada tinggi karena sinyal
amplitudo rendah lebih sensitif terhadap suara. Dengan demikian, kuantisasi
non-linear digunakan.
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Linear Vs. Non-Linear Quantization
Quantizing level
15 15
14 14
13
13
12
11 12
Strong signal
10 11
10
9
8 Weak signal 9
8
7 76
6 5
5 4
4 3
3 2
2
1
1
0 0
PCM pulse 3 4 3 3 4
with quantized error 1
011 100 011 011 001 100
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Delta Modulation (DM)
• Pada Delta Modulation, sinyal analog ditracking.
• Analog input diaproksimasi dengan staircase function
• Apakah Move up (naik) atau down (turun) satu level () pada tiap interval
sampel
• Bit 1 digunakan untuk merepresentasi kenaikan level tegangan pd sinyal, dan bit
0 untuk merepresentasi turunnya level tegangan. -> Output dari DM adalah bit
tunggal untuk setiap sample
• Digunakan juga pada berbagai teknik Kompresi Data
• e.g. Interframe coding techniques for video
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Delta Modulation
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Delta Modulation
Staircase function
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How about Memory Space?
• AUDIO: a sequence of
microphone readings on
several channels.
• Readings (samples) are
normally taken at 11000,
22K or 44K per second and
may be 8, 12 or 16-bit values.
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How about Memory Space?
KB = 1024 bytes MB = 1,048,576 bytes GB = 1,073,741,824 bytes
Jika: Fs = 11000 Hz
• Nsampel = 5 (menit) x 60 (detik/menit) x 11000 (sampel/detik) =
3.300.000 sampel
• Nbit = 16 (bit/sampel) x 3.300.000 sampel = 52.800.000 bit =
6.600.000 byte = 6,295 MB
• Nbit Stereo (2 channel) = 6,295 MB x 2 ≈ 12,6 MB
Jika: Fs = 44100 Hz
• Nsampel = 5 (menit) x 60 (detik/menit) x 44100 (sampel/detik)
= 13.230.000 sampel
• Nbit = 16 (bit/sampel) x 13.230.000 sampel
= 211.680.000 bit = 26.460.000 byte ≈ 25,234 MB
• Nbit Stereo = 25,234 MB x 2 ≈ 50,468 MB satu lagu pada CD audio
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Raw Digital Audio ..
• Makin besar FS, makin baik kualitas rekaman audio, makin banyak jumlah
bit yang dibutuhkan!
• Makin besar jumlah bit / sampel, makin baik kualitas rekaman audio, makin
banyak jumlah bit yang dibutuhkan!, demikian pula sebaliknya
• Kualitas Audio Digital adalah linear dengan kebutuhan memori!
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AUDIO FILE FORMAT
• Uncompressed Audio Formats
1. PCM
2. WAV
Lossy Compressed Audio Formats
1. MP3
2. AAC
Lossless Compressed Audio Formats
1. FLAC
2. ALAC
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PCM
• PCM stands for Pulse-Code Modulation, a digital representation of
raw analog audio signals.
• There is no compression involved. The digital recording is a close-to-
exact representation of the analog sound.
• PCM is the most common audio format used in CDs and DVDs
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WAV [.wav]
• WAV stands for Waveform Audio File Format (also called Audio for Windows at some
point but not anymore). It’s a standard that was developed by Microsoft and IBM
back in 1991.
• A lot of people assume that all WAV files are uncompressed audio files, but that’s not
exactly true. WAV is actually just a Windows container for audio formats. This means
that a WAV file can contain compressed audio, but it’s rarely used for that.
• Most WAV files contain uncompressed audio in PCM format. The WAV file is just a
wrapper for the PCM encoding, making it more suitable for use on Windows systems.
However, Mac systems can usually open WAV files without any issues.
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MP3 [.mp3]
• MP3 stands for MPEG-1 Audio Layer 3. It was released back in 1993 and quickly
exploded in popularity, eventually becoming the most popular audio format in
the world for music files.
• The main pursuit of MP3 is to cut out all of the sound data that exists beyond the
hearing range of most normal people and to reduce the quality of sounds that
aren’t as easy to hear, and then to compress all other audio data as efficiently as
possible.
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AAC [.m4a]
• AAC stands for Advanced Audio Coding. It was developed in 1997 as the
successor to MP3.
• The compression algorithm used by AAC is much more advanced and technical
than MP3, so when you compare a particular recording in MP3 and AAC formats
at the same bitrate, the AAC one will generally have better sound quality.
• AAC is standard audio compression method used by YouTube, Android, iOS,
iTunes, later Nintendo portables, and later PlayStations.
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FLAC
• FLAC stands for Free Lossless Audio Codec.
• FLAC can compress an original source file by up to 60% without losing a single bit
of data.
• FLAC is an open source and royalty-free format rather than a proprietary one,
• FLAC is supported by most major programs and devices and is the main
alternative to MP3 for CD audio. With it, you basically get the full quality of raw
uncompressed audio in half the file size
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ALAC
• ALAC stands for Apple Lossless Audio Codec.
• It was developed and launched in 2004 as a proprietary format but
eventually became open source and royalty-free in 2011.
• iTunes and iOS both provide native support for ALAC and no support
at all for FLAC.
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MIDI
• MIDI, which dates from the early 1980s, is an acronym that stands for
Musical Instrument Digital Interface.
• a protocol that enables computer, synthesizers, keyboards, and other musical
device to communicate with each other.
• Components of a MIDI System : Synthesizer, Sequencer, Track,
Channel,Timbre, Pitch, Voice, Path
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TERIMA KASIH
SEMOGA BERMANFAAT
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