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Students can give themselves any name, but you can kick them from the login if you
do not like that name.
You can download results, reaction times and also feedback on an Excel spreadsheet
or web page to evaluate the learning of the students and highlight where there may
need to be follow up work.
Benefits of Kahoot!
• There is no limit to the number of participants
• Can be played with participants in different locations worldwide
• Free and carries no advertisements.
• Has ready to use quizzes
• Can create your own quizzes
• Automatically saves questions
• Provides data on each participant’s responses
• The first screen compliments the second screen (use your own device but also
the classroom projector)
Can be shared on Kahoot or social networks (Facebook, Pinterest, etc.) but you also
have the option to keep it private.
The only challenge that I noticed is not being able to put questions in order. And due
to the number of participants, pictures can come a bit after the question. And making
students compete with each other all the time might cause some problems.
I have tried it for only once for a translation meeting at where I work and notice that
it could be used for other classes as well since it makes learning more fun and
enjoyable.
I would use Kahoot for:
fact fluency practice
timed drills
facts that students need to have memorized
fun review quizzes (not math or something that will require problem-solving
though)
I would NOT use Kahoot with/for:
gifted and talented students who may become anxious with the time limit
problems that require time to solve or consider
I would say it will not be used for a long time because as it is the first version of the
web-based game learning platform, even now there are new platforms which share the
same approach with Kahoot! I guess it will be used for several years more and will
leave its place to the alternative platforms such as prickle and quizizz.
EF15D050
Bushra ESKIL