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These four layers will completely replace the FSX default world in much better
detail using the most modern data available. A whole new FS world. On top of
this world you can place all your detailed add-on airports and scenery. Of
course some of them may need amendment since the world below them may
have changed. But this is nothing new. It happens in most cases once a new
sim is released.
A list of all other changes in V1.10 can be found here (constantly updated):
http://www.orbxsystems.com/forum/topic/70621-vector-v11-change-log-in-
development/
Some words on (in your potential view) „unfixed“ things:
Not all anomalies you may find in your sim „since Vector was installed“ are in fact
Vector issues. Some issues just are brought to light by Vector.
1) You will find out, that Microsoft has misplaced some airports to fit their default
mesh or vector scenery or simply because they got wrong data. Yes, even a
Jeppesen DB contained errors in airport reference points back then. Vector
mercilessly unmasks these little cheats and errors. This may result in streets
or water bodies going through airport areas (with all resulting issues, such as
autogen traffic crossing the runway, etc). Testers pointed out some of these
issues. These we know about have been checked using google maps and
google earth. Where we found out Vector scenery was wrong, we corrected it.
Where we found out Vector scenery was right and the airport was wrong, we
left it as is. The scientific approach always has to be to correct the WRONG
issue and not to amend the correct one to fit the wrong. Imagine, we would
have amended Vector to fit the wrong airport and one day someone corrects
the airport. Maybe autogen traffic would cross the runway at that time. So one
day these airports need to be moved, but as of now, this is not the purpose of
Vector. We will think about a solution, but can not promise anything here.
2) Linked to the fore mentioned issue is the fact that some static as well as
dynamic objects will be displaced. This includes cranes, buildings, ferries,
ships, etc. The reason is the same. These objects were placed to fit the default
scenery. All applying to misplaced airports applies here as well. Some day
they need to be moved or removed.
3) If you use a high resolution custom mesh (FS Global 2010/ FS Global
Ultimate) some airports do not completely fit into this mesh. Some may have
cliffs or wall around them. I already have mentioned the flat airport concept.
Again it is one reason for this visual behaviour of the mesh. Airports in the sim
can not be on a slope. This results in (maybe) rising the mesh at one end and
(maybe) pushing down the mesh at the other. This is no bug, but normal
behaviour of FSX and P3D at this development stage. We are aware of this
and already preparing solutions. In some cases editing (narrowing) the airport
boundary polygon will fix it (as it may be unnecessarily large, especially at
airports on hills). For other cases a NEW version of AFM may be a solution.
Again, we know that and are thinking about/working on a solution.
4) You will find freezing ice textures (and water textures) with sharp edges
between seasons. In areas where ice and snow change the landscape it is a
FSX feature to do this not completely when the sim date is between seasons.
This means between seasons FSX will change textures randomly to simulate
not completely snowed or iced in areas as it is in real world. Since we do not
know, where this will happen (meaning, which texture will become ice and
which will not) we can not place a better fitting texture at this stage. We are
aware of that and experimenting on some solutions. Stay tuned. If you
absolutely do not like it, you can disable icing using the configurator.
5) You may see black patches in Prepar3D V2.0 and 2.1. This actually is a P3D
bug, we are already relaying with Lockheed Martin for fixing. It may be fixed in
V2.1 already. I have not seen it anymore during testing, but some reports still
stand. So I mention that here for you to know.
6) You should also notice that our various source data for Vector differs greatly
depending on location. You can not expect the same quality as is in Europe
for Kazakstan. We are constantly evaluating new sources and implementing
them into the product. It will become better and better over the time and it will
never be „ready“!
Stefan Schaefer
Feb. 23rd 2014
V1.00