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Students will have a 2 days to complete their narrative and 3 days to complete their story game. Students will
have the opportunity to play each other’s games and evaluate each other’s writing. Students will have a peer
evaluation sheet to evaluate their peer’s games. Students will have the opportunity to work with others to
finalize their game and get feedback. When students are ready to finalize their game they will be graded upon
completion, effort, and relevance to their writing. Students will have the opportunity to add onto their
narrative game throughout the year as read different books. Students will create “chapters” of their games
relating each chapter to a different book/narrative they create.
Importance of technology:
This project combines reading, writing, and coding. While students could read and write a narrative involving
themselves in the story, involving coding allows for a fun way to extend learning. Students are able to gain a
little knowledge of coding while using the knowledge gained from the books read and the narratives written.
Students can use their computers at school as well as at home to complete and play their games as well as
play their peer’s games. This activity allows for students to use the writing they created and plug it into
something useful such as coding. Students will be enthusiastic to “work” on something that seems like more
play than “work.”
Inspiration (optional):
The inspiration of this comes from the video games and social media students are using daily. Why not have
students create something related to their education to play with?
Reflective Practice: Students often time are not introduced to coding until it is too late to learn effectively
(such as college). Giving them the opportunity to learn something sooner will help them in their computing
assignments later on. Students will feel as if they are playing by creating a game when in reality they are
learning a very useful skill and using interdisciplinary skills.