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Touch IT ANYWAY

Under the guidance of Mr.Mukesh Rajput

DEV BHOOMI INSTITUTE OF TECHNOLOGY

Submitted by :-
Abhishek Srivastava(150080101003)

Mukesh Manral (150080101045)

Shashi Bhushan kumar(150080101063)

Deepankar Kumar (150080101025)

Submitted to:-

Mr.Dhajvir Rai
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Statement about the Problem

• The objective of this Project is to develop/evolve a graphic intensive touch


technology that can be used in many fields as being economic .

• Commanding any graphical user interface by a Glass Panel as an input device


enabled with Some Sensors and Camera .

• Graphic Intensive UI which is cost-efficient with the needs of customers.

EXISTING PROBLEM

• Cost of the OLED screen is too high , as customers have to pay according to
screen high

• May be few years down the line , our body can be transformed into a virtual
mouse, keyboards and body may be turned into a input device

• Ultimately these technologies build relationship with customers and


relationship creates brands..
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Objectives and Scope of the Project

• Here we will try to make a touch enabled frame allowing every non –touch
device a touch enabled feature.

• Touch glass refers to the touch screen hardware setup itself.

• MultiTouch(+20) ,Holograph, Kinetic offer new possibility for interaction .

• User friendliness provided in the application with various controls


• Increasing Human Interaction with Machines

Hardware and Software Used :

 CAMERA : PH3i

• IR LED : 5mm

 GLASS : 78*50(cm)

 BUTTER PAPER : 78*50(cm)

 SOFTWARE : P
 SOFTWARE : PYTHON API , EMBEDDED C ,Windows

Operating System

 CAPABILITY : Works on any GUI as an input device


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WORKING

 The system is capable of detecting movements in 3


dimension with your fingers as input device on the
screen.
 Sensors are mounted on the frame the screen that is being
used, by interacting the line - of- sight of these sensors the
motion is detected and interpreted into on-screen
movements.
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TOUCH UI :

 The basic idea described in the project is that there


would be sensors arrayed around the perimeter of
the device capable of sensing finger movements in
2d as well as in 3d space.

SURFACE COMPUTING:
A form of computing that offers “natural way of
Of interacting with the machine rather than traditional .

Surface Computing Typically includes Three Key attributes:


 Direct Interaction
 Multi-Touch
 Object Recognition
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APPLICATIONS AND CONCLUSION

CAN BE USED IN FOLLOWING WAYS :

 Front Projected Touch Screens


 Rear Projected Touch Screens
 Interactive Whiteboard
 Large Video Walls
 Interactive Flors
 In-Air invisible Touch Screen

RESEARCH & DEVLOPMENT : On building user defined gestures


that are used in surface computing that makes the graphical
representation more intuitive.

CONCLUSION : These ideas and Technologies for Consumer


Electronics is that they’re all about to come to market over the next
years.
They’ll transform the shape, size , Performance and functionality of
everything we touch ,and use in a new world
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