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“Angels are bright still,

though the brightest fell.”


William Shakespeare

A new game line, answering many fan requests;


a new look at those creatures of fire and darkness:
fallen angels, nightmares from the nether realms,
servants of the God Machine
...or something else entirely?

Includes codified rule sets of those rules


developed over the last few years including: SASs,
Tiers as well as a rich background for players to
immerse themselves in. 

COMING SOON!
Dare to Walk
the Onyx Path...

Onyx Path Publishing was founded by industry veteran and


long-term White Wolf Creative Director Richard Thomas.
The company has partnered with CCP/White Wolf and
collaborates with other experienced designers, developers, artists,
and writers to bring new (and existing) games like Scion®,
Vampire: the Requiem®, and Mage: the Ascension
20th Anniversary Edition® to fans worldwide..

Games from Onyx Path Publishing and


CCP/White Wolf are currently available at
DriveThruRPG.com.

For more information, visit the Onyx Path


website at: http://www.theonyxpath.com
Hello and welcome to the Onyx Path!

My name is Rich Thomas, owner and creative director of Onyx


Path Publishing. Within these pages you will find descriptions
and listings for many of the classic World of Darkness, new
World of Darkness, and Exalted products that Onyx Path publishes
under our White Wolf license. We’ve also included our schedule
from mid 2013 through mid 2014, revealing for the first time our
very cool upcoming projects for the WW lines as well as for our
Scion, Trinity Continuum, and Cavaliers of Mars lines.

Now, our schedules are at best a framework for our intend-


ed projects, and please bear in mind that the info contained
herein will evolve. We may add products as the result of one of
our Kickstarters (we’ve done seven successful ones so far), or
we may delay a project due to it needing extra time to get the
writing, or the art, or the editing, just right. At Onyx Path,
we are committed to delivering to you the absolute finest games
that we can, even if that takes more time than we had planned.

Part of how we can make that commitment is because we are in


almost constant communication with our fan community. We start
with www.TheOnyxPath.com, our site, as the locus for all of our
communication. Every week on our site you will see a link to the
Monday Meeting Notes blog that contains a snapshot of just where
each of our active projects are in their creation, and as soon
as we know what stage a project is in, so do you.

We work with some of the finest and most creative profession-


als in the business, many of whom you know from their many years
working on WW projects. As they post to our forums, our blogs,
and our Facebook page, you can see what they are up to as well
as let them know what you think. You can also check on our site
as we post ongoing text from the books in an Open Development
Process that lets you, the fans, post comments and help with
ideas, continuity, and catching slip-ups. Our community is our
greatest strength and really what makes this such a great busi-
ness to be in.

Last year as we got Onyx Path rolling was frankly amazing,


and as you can see with the projects we have planned, we think
next year will blow this last one away! Please join us as we
travel down this Onyx Path.

Thanks!
Rich Thomas
Creative Director
Onyx Path Publishing

4
TA B L E O F C O N T E N T S
VAMPIRE: THE MAS Q U ERADE
20 TH ANN IVERSARY 6

WEREWOLF: THE APO CALYPSE


20 TH ANN IVERSARY 8

MAGE: THE ASCENSION


20 TH ANN IVERSARY 10

CLASSIC WORLD OF DARKN ESS


BACKLIST 12

THE WORLD OF DARKN ESS


THE GOD MACHIN E CH RON ICLE 14

VAMPIRE: THE REQ UIEM


BLO OD AN D SMOKE 16

MUMMY: THE CU RSE 18

N EW WORLD OF DARKN ESS BACKLIST 20

EXALTED THIRD EDITION 22

2013/2014 ONYX PATH PUBLISHING SCHEDU LE 24

5
Vampire: The Masquerade® exploded
into hobby games in 1991 and inspired a generation
of fans of which the game industry had never seen
before or since.The cultural significance Vampire left
on not just the gaming world but on modern vam-
pire-related pop culture can be seen and felt at
virtually every turn and in every medium today.

Vampire: The Masquerade - 20th


Anniversary Edition brings the entire World
of Darkness experience full circle and will serve as the
perfect anniversary milestone to celebrate two decades
of gaming after dark.  This is the original 
Masquerade in all its glory, and our way of saying thank
you and welcome home.

All thirteen original Clans, Clan variants and


bloodlines, with their signature Disciplines

• Classic rules updated from Vampire's Revised


Edition

• Character creation and advancement from


Neonate to Methuselah

• All the Disciplines from level one through nine

• Updated setting to the modern nights

• New full color original art by Tim Bradstreet


and other classic Masquerade artists

6
Available Now
V20 Companion
The V20 Companion includes information on the titles and prestation
central to Kindred society, how modern vampires use technology, and over a
score of occult locations spread across the World of Darkness®.

Children of the Revolution


Children of the Revolution tells the stories of noteworthy or
notorious Kindred of the modern nights whose Embraces came in times
of unrest, rebellion, or open revolution. The circumstances of these
revolutions might have been mortal or undead, martial or cultural. These
Kindred joined the ranks of the Damned under tides of war or cultural
upheaval, and their blood bears the mark of change from one paradigm
into another. Sometimes they are the agents of change. For others, their
revolution drags them in its wake.

The Hunters Hunted II


Most mortals turn away from the darkness that preys upon them, going
about their lives in despair of the Damned and the evils they visit upon
the world. But a precious few wage a personal war to shine light on those
shadows and diminish them, like solitary candles shining in the night. The
path of the hunter is lonely and fraught with danger, at once beset by the
monsters they hunt and looked upon with suspicion by their fellow mortals
they thanklessly seek to protect.

Upcoming Releases
Anarchs Unbound
A revisitation of the old Anarch Cookbook, Anarchs Unbound examines the large scale of the Anarch experi-
ence (domains, the Movement inside other sects’ domains, overthrowing tyrants) on down through the local
and personal scale of the Anarchs (being in an Anarch brood or coterie, “growing up Anarch,” converting from
other sects, and maintaining deep cover or nomadic Anarch ideals). 

Rites of Blood
In simplest form, this is a collection of rituals practiced among the various Kindred sects.This isn’t just powers, but
an examination of the sects themselves and how they use their eldritch mystical arts.

...and more through August 2014


7
Werewolf the Apocalypse roared into hobby games in 1992, inspiring
a generation of fans to stand up and howl their defiance at a corrupted world
in a battle they knew they were doomed to lose.WtA presented the Garou:
creatures at once both man and wolf, and filled with a Rage against the evils
that would destroy and corrupt both the natural and spirit worlds. Capable
of transforming into a variety of forms and blessed with Gifts that enabled
superhuman and supernatural powers, the Garou fought many foes,
always knowing that in the end they would fall. But what stories would
be told and what songs sang of their exploits!

This epic tragic story, combined with the unwavering


dedication of an unparalleled fan base, is the reason this
book is being published. Werewolf: The Apocalypse
– 20th Anniversary Edition brings the entire World
of Darkness experience full circle and will serve as the
perfect anniversary milestone to celebrate two decades
of gaming the epic sagas of the Garou.

What’s in it?
• All thirteen original tribes, tribe variants and
Lost Tribes, with their signature Gifts and
Rites updated from the Werewolf:
The Apocalypse Revised tabletop
rules.

• Rules for character creation and advancement.


• Gifts from level one through six, including
expanded lists.

• Updated setting to the modern nights.


• New full color original art by Ron Spencer,
John Bridges, Steve Prescott, Dan Brereton,
Richard Kane Ferguson, and other classic
“Apocalypse” artists, as well as classic B&W
pieces carefully chosen from the earlier editions

8
In the Fall of 2012, Onyx Path launched a Kickstarter for the deluxe version of the
Werewolf the Apocalypse 20th Anniversary core rulebook. This full-color, 520+
page special hardcover anniversary edition was designed to look similar to the Vampire
the Masquerade 20th Anniversary Edition. The Deluxe W20 full color rulebook was
published with a black leatherette cover, an inset disk on its spine featuring the W20 round
symbol, a red silk ribbon bookmark, and copper-edged pages..
Most importantly, unlike the Deluxe V20 cover embossing, the Deluxe
W20 features claw marks die-cut right through the front cover in the tradition of the first
two WtA editions.
Available Now
Changing Breeds
This book brings the Changing Breeds right up to date, giving
both players and Storytellers all of the tools needed to inte-
grate shapeshifters other than werewolves into the World of
Darkness. Eleven extant Changing Breeds are described in de-
tail, along with three long-extinct Lost Breeds.

Skinner SAS
The Skinner is a Storytelling Adventure System product for use
with Werewolf 20th Anniversary Edition, and is the
story of the return of Sam Haight- figuratively at least, unless
the players fail to prevent it from becoming something else.
Not only does this book include all that you need to run the
adventure, it also incorporates fan response to the demos run
at Atlanta By Night in 2012 by The Wrecking Crew demo team.

Coming Soon
Rage Across the World
Similar in content to the V20 Companion, this book will pull together lose ends and expand on
several topics from W20, all based on a “travelogue” that provides deepened backstory to the
struggle of the Garou.

Book of the Wyrm


Creatures and spirits to challenge the Garou, including revised and collected info and
backstory on such things as Pentex and Black Dog Game Factory. 

...and more through August 2014


9
20th Anniversary Edition Coming Soon!

10
Twenty Years
and Counting...
Add the Traditions in your Awakening game, or
bring the ten Arcana to Mage: The Ascension.
Pit the Seers of the Throne against
the Technocracy for dominion over the world,
and let your Nephandi call forth the Abyss.  This
guide will help you translate the feel and core
elements from each version of Mage into the other’s
game system and background, or combine them into
a unique cosmos for the Awakened. 

Mage Translation Guide includes:

• Translations of all of the orders, Ministries,Tradi-


tions, and Conventions between versions of Mage

• Conversions for the magic and Paradox rules


between systems 

• Guidelines for converting spells between systems

A copy of Mage: The Ascension Revised edition, the World of Darkness Rulebook,


and Mage: The Awakening are all recommended for use with this product.

Also Available....
Convention Book: Progenitors
Updates Mage: the Ascension with 21st century medicine, biotech, and
desperate idealism.The Masses are gobbling up the ideas behind biotechnology,
medical advancements, cloning, and neurochemistry — nearly everything from the
Convention’s bag of tricks. But the world is still full of scared people looking for
magic pills to make all their problems go away.The members of the Technocracy
are no different. But now the Progenitors are in the mix, frantic trauma surgeons
elbow-deep in unwilling patients. 

Convention Book: New World Order


Updates Mage: the Ascension with fresh 21st century ideas, from
NWO’s perspective. The paradigm of the Masses shifted dramatically in
the last decade, between new ideas of mass media, the introduction of
smartphones, everyone being interconnected on the Internet, many years
of the Avatar Storm, and so many more changes — large and small. All with
the New World Order at the center, the spider in such a tangled web.

...and more through August 2014


11
Hundreds of classic World of Darkness titles are available now for you order in multiple print and digital
formats at DriveThruRPG.com. Choose from supplements and core releases for games like Vampire: the
Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, and much more!

Available Now for Vampire

Available Now for Werewolf

12
Available Now for Mage

Available Now for Classic World of Darkness

Exclusively at

13
What is is
What thetheGod-Machine?
God-Machine?
“Here’s the questi on: D o you really
want t o know? Because it’s not l ike
it’s a secret.It’s just l ike your car -
it doesn’t run by magic but it might
as well, for all you know when you
l o ok under the ho o d.”

– Wesley Cote, AKA The Key

That question doesn’t have a single,


easy answer, but that doesn’t stop
people from asking. The World
of Darkness is layer upon layer of
mystery, but what is the mechanism
that keeps it all moving? Is there a
design in play? And what happens to
those who think to use the Machine for
their own ends? 

• A “default” chronicle, a way to introduce new players to the World of


Darkness and experience one of its greatest mysteries

• Choose the depth of madness that’s right for your group, from local to
cosmic!

• A modular approach to building a chronicle, 20 different stories that fit


together to form “chronicle tracks”

• Revisions of many of the core rules from the World of Darkness


Rulebook

14
Available
AvailableNow
Nowfor
for the
the World ofDarkness
World of Darkness
The God-Machine
Chronicle Anthology
The God-Machine Chronicle Anthology contains new fiction by
Justin Achilli, Eddy Webb, Stew Wilson, David A Hill Jr, and many
others, as well as previously published stories by Chuck Wendig,
Ray Fawkes, Rick Chillot and Matthew McFarland. All of these
tales feature encounters with the God-Machine, and serve to
pave the way for the God-
Machine Chronicle itself.

Available in PoD, PDF,


Epub, and Mobi formats!

Also
AlsoAvailable
Availablefor the World
for the World of ofDarkness
Darkness
Glimpses of the Unknown
• Story seeds and plotline ideas for every World of
Darkness line (including Vampire, Werewolf, Mage,
Promethean, Changeling, Hunter, and Geist).

• New rules, Merits, powers, and setting material.

• Additional story ideas for the custom Worlds of Darkness


presented in Innocents and Mirrors.

World of Darkness: Chicago


• Guides to the history, geography and politics of the Windy
City, twisted to suit the mysterious World of Darkness

• A huge collection of new game material, including dozens of


complex and surprising characters, new threats to face and
three complete stories to play

• Numerous ways for characters from any World of Dark-


ness game to interact and collide.This book is a fully compati-
ble supplement for Vampire: The Requiem, Werewolf:
The Forsaken and Mage: The Awakening

...and more through August 2014 15


Blood and Smoke:
The Strix Chronicle
“What will you do to make it through tonight? What will you do
to make it through tomorrow night? And what will you do for the
rest of your nights to make those sins worthwhile?”

- Mrs. Robinson, the Duchess in Exile

Tonight, you become one of the Kindred, the beautiful


and the damned who hide behind our ordinary world. Driv-
en by a hunger like fire, you will struggle to maintain your
humanity while immersed in a vicious society of monsters.

But the sharks you swim with aren’t the only ones
out there.Your Kindred are the smart, sexy vampires of
pop culture, but you are haunted by the Strix -- the grisly,
demon-possessed corpses of folklore. They slaughtered the
Night-Senate of Rome, drowned the tombs of the Princes of
Alexandria, and warred with the Plague Lords of Transylvania.

Tonight, they’re loose on the streets of your city.Time for the


sinners to become the saints, and the hunters to become the prey.

Blood and Smoke features:

A complete guide to playing a vampire in the World


of Darkness. No other rulebooks are required, and
the rules are fully compatible with The God-Machine
Chronicle.

Reimagined clans, covenants, and supernat-


ural powers to create your perfect monster...
and her friends and foes.

A first-ever look at vampire domains


around the world, from Tokyo to New
Orleans.

Twenty unique Strix, as well as com-


plete rules for building your own.

16
Available Now for Vampire the Requiem
The Strix Chronicle Anthology
They are the smoke and the darkness, shadowy things that
could have been us, creatures of hunger that Humanity stole the
night from. They are the Strix.

These primal vampires have preyed on human and Kindred


alike since our earliest nights. Their latest schemes and atrocities
are chronicled here with new stories by Eddy Webb, Joshua Alan
Doetsch, Greg Stolze, and more.

Available in PoD, PDF,


Epub, and Mobi formats!
Reap the Whirlwind
Tonight, the Prince of the City's gonna be a stain on the
curb. Stake through the heart, knife to the throat, do the deed
any way you want. But it takes a lot to rule the night. Once the
old boss has seen the sun, you'll need to find his box of se-
crets... and contain the hell that you've unleashed.
Reap the Whirlwind features:
• A free look at the new rules from Blood and Smoke and The
God-Machine Chronicle.
• Rules for character creation and the first few dots of every
clan Discipline.
• A complete demo scenario, "Into the Void," by well-known
horror author Chuck Wendig.

the Danse Macabre


• A look at how to play Vampire: The Requiem at three differ-
ent tiers of play: coterie, city and conspiracy
• Classic covenants made global, and a handful of entirely new
covenants, including the Brides of Dracula, or the Children
of the Thorns.
• A bloodbath of new rules: social combat, mental combat,
gargoyles, Banes, new Humanity rules, andmore.
• Ready-made chronicles, allowing you to kick down the walls
and play way outside the box. Want a noir game? Vam-
pires in the mode of Romeo and Juliet? A post-apocalyptic
end-ofdays scenario? We have you covered.

17
Imagine being both dead and deathless at the same time. Imagine
being cradled in the arms of death for years, sometimes decades on
end, but all the while knowing that you will eventually not only arise
again, but awaken to an unfamiliar world that mostly fears and hates
you. Now imagine that your purpose, your entire existence, is bound
within this cycle -- that you are chained to it for all eternity.You sleep,
you wake, your serve your Judge’s will in the lands of the living, and
you return to the death-sleep once more.The ancient culture that
empowered you is gone, lost to the sands of time... yet you endure.
In Mummy: The Curse®, a Storytelling game set in the
World of Darkness, you play one of these beings. Those
who know they exist, from the cultists who serve them to the
dark forces arrayed against them, call them the Deathless.
We call them mummies.

WHAT’S IN IT?
• The first new New World of Darkness™ game since 2009.
• Represents a step forward in the evolution of the Storytelling System.
• Book includes a player’s section, a Storyteller’s section, and a com-
plete S.A.S. story—everything you need to get a chronicle up and running.
• Includes extensive information on the Deathless, from their
half-remembered past to their beliefs and social conventions to their
personal motivations and more.
• Scores of new examples of both game elements (powers, relics,
Merits, etc.), and new concepts, from the fivefold system of Pillars to
the all-important Descent.
• Opening fiction by award-winning author Greg Stolze.
• Stunning original art by Sam Araya, Cathy Wilkins, Aaron Ace-
vedo, Andrew Trabbold, Borja Linares,Vince Locke, James Denton,
Marco Mazzoni, Johan Lindroos, and Tyler Windham.

18
At the end of 2012, Onyx Path offered fans the chance to back a Mummy: The Curse Kickstarter
for the first new WoD game since 2009.This Kickstarter was designed to offer a limited
edition print version that matched other New World of Darkness core rulebooks
such as Vampire: The Requiem or Changeling: The Lost.This rulebook was
published as an 8.5” x 11” embossed hard cover with a beautifully-designed cover image
and gold-edged, duo-toned pages.

UPCOMING TITLES MADE POSSIBLE


BY THE KICKSTARTER INCLUDE:
• Cursed Necropolis: Washington DC, a citybook for MtC. Massive
museums, visitors and diplomats from around the world, political cor-
ruption and deadly secrets, and symbolic architecture, all combine for a
setting perfect for the Arisen.

• Cursed Necropolis: Rio,  a companion citybook to Cursed


Necropolis: DC that expands on the idea of signature cities being
outside the US and delves into how the deathless view a city full of life.

• The Curse: Ready Made Character Set containing: Five


pre-generated player characters, with both starting and experi-
enced character sheets. A brief break-down of the character’s
history to help players jump into the group. Storyteller advice for
the group.

• Dreams of Avarice PDF, a personal manifesto penned by


the mummy the Arisen call the Heretic. Similar to the Book
of Nod (for Vampire), this 6” x 9” and 120+ page chapbook
will function as both setting reference and in-game prop.

• Mummy: the Curse novel written by C.A. Suleiman and a


Mummy: the Curse Anthology consisting of five novellas,
one for each Guild.

OTHER NEW RELEASES WILL INCLUDE:


• Guildhalls of the Deathless - This book delves deeper into the fac-
tions within the Mummies, the Guilds, with new Merits and powers
and detailed background information. Also offers the first “chapter”
of a three-part adventure designed to lead from supplement to sup-
plement in a three-part story arc. 

• Sothis Ascends - This book examines the Sothic Turn; the cycle
of existence that the Mummies live and die within. Since their
creation, there have been five Turns and each is examined:
one part historical setting, one part grab-bag of artifacts, pow-
ers, and antagonists. Also presents the final “chapter” of the
three-part adventure, with thematic content relating to the
Turns.
...AND MORE THROUGH AUGUST 2014
19
Available Now for Vampire the Requiem

Available Now for Werewolf the Forsaken

Available Now for Mage the Awakening

20
Available Now for the World of Darkness

Exclusively at

21
The greatest men and women of Creation are those divinely blessed he-
roes known as the Exalted. The mightiest among these are known as the
Solar Exalted, the chosen of the Unconquered Sun, Lord of Heaven
and first among the gods.
New for 2013, Exalted 3rd Edition depicts both a revital-
ized and expanded Creation, and the triumphant return
of the Solar Exalted— but whether their rebirth will
herald the salvation or destruction of the world,
none can say. The system redesign takes the best
parts of the previous editions and streamlines the
mechanics for maximum playability.
Exalted Third Edition will include:
• New! Expanded Character Creation – Create and
play Solar Exalted characters and compelling mortal
heroes with more information and fleshed out details.
• New! Merit System – Customize characters more
easily and precisely than ever before with a new system
of Merits.
• New! Magical Equipment – Be more prepared for
battle with a new and more compelling treatment of
magical weapons and armor, including Evocations—
Charms and other miracles that may be gained by
establishing rapport with mystical artifacts.
• New! Combat System – Fight with a new cine-
matic combat engine, primed to deliver dynamic,
exciting, and easily resolved battles between
heroes, gods, and armies.
• New! Charms – Explore a vibrant new
Charm set encompassing both classic
Solar powers from previous editions and
all-new powers to shift the course of
Creation.
...and much, much more!

22
Milestones and New Releases
The Deluxe Exalted 3rd Edition Kickstarter was launched Spring 2013. Like its predecessors, this Kick-
starter enabled Onyx Path to create a deluxe hardcover edition of this long-anticipated revised edition.
The new ultra-deluxe rulebook will be printed with a white/cream leatherette hardcover, 400+ full color,
gold-edged pages, and a gold silk ribbon bookmark.The front cover will be embossed the Realm script
that translates to “Exalted 3”.

At the time of this printing, the Exalted Third Edition Kickstarter holds the number one position as the
highest-backed Kickstarter for an RPG. Over 4,250 backers participated to pledge their support for this
game.Thanks to their support, fans and backers have allowed
Onyx Path to create the following upcoming releases for the
Exalted line:

• Exalted Third Edition Comic

• Anathema Character Toolkit

• New EX3 Novel written by Matt Forbeck

• New EX3 Novel written by Jess Hartley, featuring signa-


ture character Novia

• Set of 5 Chibi-style Bookmarks by Mel Uran

• EX3 Retrospective eBook

• Ready-Made Characters PDF

• EX3 Quickstart

• Two-part EX3 music suite

• EX3 Fiction Anthology

• Set of Charm Cards

Be sure to watch the Onyx Path site for updates


about the development of this new edition!

23
U P C OM I N G R E L E A S E S
August 2013
• VtR Fiction Anthology– A lead in to the new Strix Chronicle which combines some previously
published VtR fiction with wholly new stories to provide a richer look at the terror created by the fear of
these malevolent spirits. 300 pages. 6” x 9 ” PDF/PoD/ePub.

• V20/cWoD- Hunters Hunted 2– One of the seminal CWoD books revised and updated for V20
featuring a look at the organizations around the world who hunt, study, hide the truth about, the Kindred.
120 pages. PDF/PoD/ deluxe limited edition.

• MtAs- Convention Book: Syndicate– As promised, this book is one of those in the Convention Book series
that wasn’t finished when cWoD ended and which has been clamored for by the fans ever since. 104 pages. PDF/PoD.

• MtC- Ready Made Characters- Five pre-generated characters for Mummy: the Curse including
history and Storyteller advice. 24 pages. PDF/PoD.

September 2013
• MtAs- Convention Book: Void Engineers– As promised, this book is one of those in the Convention
Book series that wasn’t finished when cWoD ended and which has been clamored for by the fans ever since.
104 pages. PDF/PoD.

• W20- Book of Changing Breeds– A deeper look at the Fera compatible with the info in Werewolf 20th
Anniversary Edition. 200+ pages. PDF/PoD/deluxe limited edition.

• MtC- Guildhalls of the Deathless– This book delves deeper into the factions within the Mummys, the
Guilds, with new Merits and powers and detailed background information that provides cooler flavor and also ties
the Mummy background more tightly into the nWoD.This book also offers the first “chapter” of a three part adven-
ture designed to lead from supplement to supplement in a three part story arc. 160 pages. PDF/PoD.

October 2013
• Demon the Descent– A new game line and a new look at those creatures of fire and darkness: fallen angels,
nightmares from the nether realms, servants of the God Machine or something else entirely? Includes codified
rule sets of those rules developed over the last few years including: SASs,Tiers, and a rich background for play-
ers to immerse themselves in. 320 pages. PDF/PoD/deluxe limited edition.

• Exalted Third Edition– The new edition of Exalted developed by the current team who have united and
energized the fans, and featuring the return of original developer Geoff Grabowski; this edition will rekindle the
original excitement of the setting, while the systems will be fine-tuned, balanced, and play­tested more rigorously
than any White Wolf product ever before. 400 pages. PDF/PoD /deluxe limited edition.

• MtC- Cursed Necropolis DC- This sourcebook will present the political and supernatural situation in D.C.
from the point of view of the Arisen, and thus provide a blueprint for how players can structure their own ongo-
ing, city-based stories and chronicles. Like City of the Damned: New Orleans, this book will come with a starting
story included. 104 pages. PDF/PoD.

November 2013
• Mage the Ascension 20th Anniversary Edition – A letter of love to our Ascension fans. In style
and philosophy a matching volume to V20. 400+ pages. PDF/PoD/ deluxe limited edition.
• Demon Translation Guide – This book provides the ability to translate characters from Demon the
Fallen to Demon the Descent and visa versa. 50 pages. PDF/PoD.
• VtR- The Strix Chronicle- This book combines both setting and rules info to create a default
Chronicle for VtR that still allows the sandbox play that nWoD is known for. The Chronicle focuses on the
legends of the Strix- the owl spirits that prey on vampires. A threat unique to VtR and used to great effect
in the historical Rome books, this book will show the effects of a world where the threat of their return

24
has warped vampire society. Will contain default tweaks to the rules and in-depth history and backstory of
just such a setting. 280 pages. PDF/PoD.
• EX3- Arms of the Chosen – The definitive tome of artifact weapons and armor for the Exalted. Most impor-
tantly,Arms expands and develops the Evocation system to be introduced in the corebook. 64 pages. PDF/PoD
• W20- Rage Across the World– This book will pull together lose ends and expand on several topics
from W20, all based on a “travelogue” that provides deepened backstory to the struggle of the Garou. 120
pages. PDF/PoD/deluxe limited edition.

December 2013
• DA: Darkening Sky – This was an unpublished but promised book for the Dark Ages line that features five
chapters (one each for Vampires,Werewolves, Mages, Inquisitors and Fae) detailing the effects of the eclipse of 1230.
160 pages. PDF/PoD.

• V20- Anarchs Unbound- Anarchs Unbound continues the reinvigoration of the Anarchs that began in V20
and continued in the V20 Companion. It examines the large scale of the Anarch experience (domains, the Move-
ment inside other sects’ domains, overthrowing tyrants) on down through the local and personal scale of the
Anarchs (being in an Anarch brood or coterie,“growing up Anarch,” converting from other sects, and maintaining
deep cover or nomadic Anarch ideals). 120 pages. PDF/PoD/deluxe limited edition.

• MtC- Book of the Deceived– Both the core book and Guildhalls tease the content of this book: the sixth,
Lost Guild that are the dark reflections of the Mummys. Here is where we explore their true history and beliefs
and provide all the info necessary for them to be played as characters.Also contains the second “chapter” of the
story arc adventure with focus on the Sixth Guild menace. 160 pages. PDF/PoD.

• DtD: The Flowers of Hell- This book provides a deeper look into the denizens of the demonic ranks.A com-
bination NPC and antagonist book. 160 pages. PDF/PoD

January - July 2014


• HtV- Monstrous Basterds (title very tentative)- A book examining how the Vigil deals with the Lost,
Prometheans, Geists, Mummies, and Demons. Also contains a chapter showing how the rules tweaks offered in
the God Machine Chronicles affect the Hunters. 200 pages. PDF/PoD.

• WtF Fiction Anthology– A lead in to the new Idigram Chronicle which combines some previously pub-
lished WtF fiction with wholly new stories to provide a richer look at the on-going battle between the spirit
world and the Forsaken. 300 pages. 6” x 9 “ PDF/PoD/ePub.
• EX3- The Realm – Covering the Scarlet Empire in the current era, but unlike its predecessors, this book does
not end at the shores of the Blessed Isle but also covers Realm satrapies in the Threshold and beyond. It will pro-
vide a deep exploration of Dragon-Blooded society and what it means to be a Dynast including a detailed look at
the Houses and the Immaculate Philosophy, the beliefs and histories that guide the morality of the Realm and unite
the Dragon-Blooded host against the avarice of the gods and the power of the Anathema. 160 pages. PDF/PoD

• W20- Book of the Wyrm – Creatures and spirits to challenge the Garou, including revised and collected info
and backstory on such things as Pentex and Black Dog Game Factory. 160 pages. PDF/PoD /deluxe limited edition.

February 2014
• V20- Rites of Blood- In simplest form, this is a collection of rituals practiced among the various Kin-
dred sects including the major and minor sects: The Thaumaturgy of the Camarilla Tremere, the priestly rites
and witchy sorcery of the Sabbat, the creepy and alien practices of the Tal’Mahe’Ra, “street” rituals from the
Anarch contingent, and some of the mysterious ways of the Inconnu. And, of course, the sorceries of the
Assamites and Setites, and new necromancies for the Giovanni. 160 pages. PDF/PoD/ deluxe limited edition.
• VtR: Secrets of the Covenants–. A clanbook-style investigation into the covenants, building on the
rich setting introduced in the Strix Chronicle. 160 pages. PDF/PoD.

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• MtC- Sothis Ascends– This book examines the Sothic Turn; the cycle of existence that the Mummys
live and die within. Since their creation, there have been five Turns and each is examined: one part historical
setting, one part grab-bag of artifacts, powers, and antagonists. Also presents the final “chapter” of the three
part adventure, with thematic content relating to the Turns. 160 pages. PDF/PoD.

March 2014
• W20- The Umbra– The focus of this book is on the Middle Umbra and the Penumbra as a setting and a sto-
rytelling tool, using the detail that we couldn’t go into in W20. 160 pages. PDF/PoD/ deluxe limited edition.
• DtD: Demon Players Guide– All the variants and new types of Demons for players, as well as deeper
looks into several suggested play styles. 220 pages. PDF/PoD.
• EX3- Dragon-Blooded: What Fire Has Wrought – This book introduces the Dragon-Blooded
for the first time in Third Edition, including character creation rules and the Dragon-Blooded Charm set.
This book will give an iconic view of the Dragon-Blooded, showing their creation as the armies of the
Celestial Host and detailing their place in the current era. It will feature some further details of the Realm
as well as Lookshy, and may feature other locales where Dragon-Blooded are prominent. 220 pages. PDF/
PoD/deluxe limited edition.

April 2014
• V20: Dark Ages– The War of Princes rages on. While we’re still one hundred years from the diablerie
of Lasombra and the true Anarch Revolt, those sentiments boil beneath the surface. In the mortal world
of 1242, power shifted at the rate an army marched. For the Canaille, those limitations do not exist. For
the undead, power shifts faster than a fire overtakes a haven. To the Damned, power flows as fast as blood
from an ancient heart. 500 pages. PDF/PoD/ deluxe limited edition.
• WtF- The Idigram Chronicle- This book combines both setting and rules info to create a default Chronicle
for Werewolf:The Forsaken that still allows the sandbox play that nWoD is known for.The Chronicle focuses on
the legends of the Spirit Lords that first captivated readers’ interest in the WtF core rulebook and presents a world
where the werewolves are still faced with their inimical sprit hordes. 264 pages. PDF/PoD
• EX3- Towers of the Mighty – A setting book for Exalted,Towers covers First Age ruins in Creation and be-
yond. It will cover classic favorites like Denandsor, Rathess and Mahalanka, but it will also cover places only glimpsed
but never explained, such as Lost Zarlath. It will also feature completely new sites, including the Holy City of Namasa-
ro, a city of shrines that chronicled the heritage of the Exalted, and the union of the Chosen who rose up to over-
throw the titans.Towers will also feature an amped up and improved system for manse building. 64 pages. PDF/PoD.

May 2014
• MtC- Cursed Necropolis: Rio- The companion piece to Cursed Necropolis: D.C., this book covers
the game’s international signature setting, Rio de Janeiro. 104 pages. PDF/PoD.
• Scion 2nd Edition- Building on our shared love of mythology, Scion unveils a war that shakes the pillars
of reality itself. Players take on the role of the children of the Gods, battling the Titanspawn and their own
twisted fate. If these Scions live long enough, they’ll ascend to the Overworld themselves to take their
parents’ place in a conflict going back to the dawn of time. Begin as a mortal. Become a God.

June 2014
• M20- Digital Web 3.0– The classic magic infused internet sourcebook updated for M20. 160 pages.
PDF/PoD/deluxe limited edition.
•  nMtA Fallen World Fiction Anthology– A lead in to the new Fallen World Chronicle which com-
bines some previously published MtA fiction with wholly new stories to provide a richer look at both the
occult mysteries of the new World of Darkness and the mages obsessed with uncovering them. 300 pages.
6” x 9 “ PDF/PoD/ePub.

26
• EX3- The Exigents – One of the most important new ideas for Third Edition is the introduction of new Exalts.
These Exalts, known as the Exigents, take on themes and powers as diverse as the gods who create them.The core-
book will blow the doors off the conception that there are no new Exalted;The Exigents will show the role of the new
Exalted throughout history. It will feature a character creation system, a power matrix and a guide for the players to
build their own custom Charm sets for whatever Exalted they feel like creating and adding to the setting while Exigents
featured in the book will have fully finished Charm sets usable in game. 220 pages. PDF/PoD/ deluxe limited edition.

July 2014
• V20- Ghouls– V20 contained a large section on Ghouls, and this book is intended to expand on that
info and really delve deep into the twilight lives of these empowered yet enslaved creatures: lovers, slaves,
guardians, betrayers. 120 pages. PDF/PoD/deluxe limited edition.

• DtD: Demon Storyteller’s Guide – Deeper looks at the ongoing struggle to survive on the run from the
God Machine, as well as several suggested new Chronicle examples and variants. 220 pages. PDF/PoD.

August 2014
• nWoD: Dark Eras– For 2014 we are not presenting a new game line- instead each of the previous nine
game lines is expanded with an evocative and appropriate historical period. Each Dark Era is being created
by a developer and writer who are fully excited by the potential of that Era- for example, Ethan Skemp
takes his award-winning Changeling the Lost to France during the Era of powdered wigs, treachery, and
flashing blades. For the first time we will use Kickstarter to construct this book using direct feedback from
the fans during the process and increase some Eras’ word-count or add entirely new Eras as the communi-
ty pushes for their favorites. Initially 320 pages. PDF/PoD/deluxe limited edition.
• EX3- Different Skies – Different Skies is the first in a series of setting books intended to give players an
infusion of setting information to flesh out their games and drive their storylines.The first part of the book features
our core setting, the River Province. It depicts the River Province at the height of tension caused by the Realm’s
temporary decline, the incursion of the Lunars, the appearance of the Mask of Winters and the return of the Solars
and the Exigents.The second part of the book covers the War in the West. Like the first part of the book, the West
also features a major Deathlord, but the Skullstone Archipelago goes through a fresh reinvention that will grip the
hearts of the readers.This part of the book is essential for gamers who are looking for frontier adventure in a law-
less land; the Western islands have been transformed into a locus for every kind of adventure imaginable, and the
whole region is beset on one side by the Fae and the Realm on the other. 212 pages. PDF/PoD
• Trinity Continuum - A new edition of the fan favorite Trinity Universe, the Trinity Continuum depicts a
world of heroes willing to jump into action, to right wrongs, stand up to tyranny, and make the world a better
place. This rulebook contains the core rules for playing games set in the Continuum, which will be the basis
for further rulebooks such as The Trinity Continuum: Æon. In addition, it contains a modern-day action-ad-
venture setting where teams of daring men and women confront corruption, solve problems, and defeat the
bizarre. Also contains rules for playing Talents, those people who display extraordinary skill or luck.
• The Trinity Continuum: Æon - A new edition of the classic Trinity science fiction game.The year is 2120, a
time of Unity, and the world has changed. Fascist dictatorships rule over cyberpunk dystopias, vying for control with
bio-engineered utopias. Insane, mutated Aberrants have recently returned from deep space to reclaim the Earth,
while psions arise from all corners of the globe to stop them. Ranging from telepaths to teleporters, psychokinet-
ics to psychometrists, the psi orders are a force to reckon with.The Æon Trinity watches over them all.

Also Coming:
• V20 – Dread Names, Red List, The Hunters Hunted II Fiction Anthology

• W20 – Tribe Book: White Howlers, W20 Cookbook, Houses of the Moon Novel, Drums Around the Fire
2 Fiction Anthology,
• MtC – Mummy Fiction Anthology, Dreams of Avarice

• Cavaliers of Mars

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