Académique Documents
Professionnel Documents
Culture Documents
in Action
Understanding Cultural Production
and Practice
Edited by
Phillip McIntyre, Janet Fulton and
Elizabeth Paton
The Creative System in Action
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The Creative System
in Action
Understanding Cultural Production
and Practice
Edited by
Phillip McIntyre
University of Newcastle, Australia
Janet Fulton
University of Newcastle, Australia
and
Elizabeth Paton
Monash University, Australia
Palgrave
macmillan
THE CREATIVE SYSTEM IN ACTION: UNDERSTANDING CULTURAL PRODUCTION AND PRACTICE
ISBN 978-1-137-50945-1
E-PDF ISBN: 978–1–137–50946–8
DOI: 10.1057/9781137509468
A catalogue record for this book is available from the British Library.
Library of Congress Cataloging-in-Publication Data
Names: McIntyre, Phillip, 1953– editor. | Fulton, Janet, 1964– editor. |
Paton, Elizabeth, 1979– editor.
Title: The creative system in action : understanding cultural production and
practice / Phillip McIntyre, Janet Fulton, Elizabeth Paton [editors].
Description: Houndmills, Basingstoke, Hampshire ; New York : Palgrave
Macmillan, 2016. | Includes bibliographical references and index.
Identifiers: LCCN 2015038155 |
Subjects: LCSH: Mass media and culture. | Creation (Literary, artistic, etc.)
| Creative ability—Social aspects.
Classification: LCC P94.6 .C69 2016 | DDC 302.23—dc23
LC record available at http://lccn.loc.gov/2015038155
List of Figures ix
Acknowledgements x
Notes on Contributors xi
1 Introduction 1
Phillip McIntyre, Janet Fulton and Elizabeth Paton
Part I Theory
2 General Systems Theory and Creativity 13
Phillip McIntyre
3 The Systems Model of Creativity 27
Janet Fulton and Elizabeth Paton
Part II Research Using Systems Approaches
4 Songwriting as a Creative System in Action 47
Phillip McIntyre
5 The Creative Development of Sampling Composers 60
Justin Morey
6 Scalability of the Creative System in the Recording Studio 74
Paul Thompson
7 Print Journalism and the System of Creativity 87
Janet Fulton
8 The Practice of Freelance Print Journalism 100
Sarah Coffee
9 The Dynamic System of Fiction Writing 113
Elizabeth Paton
10 Reconceptualizing Creative Documentary Practices 125
Susan Kerrigan
11 Film and Media Production as a Screen Idea System 139
Eva Novrup Redvall
12 Distributed Creativity and Theatre 155
Stacy DeZutter
vii
viii Contents
Index 207
List of Figures
ix
Acknowledgements
1
2 Phillip McIntyre, Janet Fulton and Elizabeth Paton
References
Bourdieu, P. (1996) The Rules of Art: Genesis and Structure of the Literary Field
(Cambridge: Polity Press).
Csikszentmihalyi, M. (1988) ‘Society, Culture, and Person: A Systems View
of Creativity’, in R. Sternberg (ed.) The Nature of Creativity: Contemporary
Psychological Perspectives (Cambridge University Press), pp. 325–9.
Hennessey, B. and Amabile, T. (2010) ‘Creativity’, Annual Review of Psychology,
61, 569–98.
Hesmondhalgh, D. (2011) The Cultural Industries, 2nd edn (London: Sage).
McIntyre, P. (2008) ‘The Systems Model of Creativity: Analyzing the Distribution
of Power in the Studio’, paper presented at the 4th Art of Record Production
International Conference, University of Massachusetts, Lowell, November:
published in Journal of the Art of Record Production, 4: Supplement to ARP08,
Introduction 9
human social systems exist not only in the physical domain but
also in a symbolic social domain. While behaviour in the physical
domain is governed by the ‘laws of nature’ behavior in the social
domain is governed by rules generated by the social system itself.
(Capra and Luisi 2014, pp. 136–7)
In this case we can’t say with any confidence that human systems
operate by a predictable set of universally applicable formal laws as the
material world had appeared to do. However, since we can say they are
largely self-referential systems we can also assume they do behave as
most other systems would. As in all systems it is increasingly difficult
to understand complex entities, like the social world, just by consider-
ing the individual parts or even by assuming one perspective such as a
General Systems Theory and Creativity 17
Manuel Castells suggests in his book The Rise of the Network Society
that we should acknowledge ‘the self-organising character of nature
and of society. Not that there are no rules but that rules are created,
and changed, in a relentless process of deliberate actions and unique
interactions’ (2010, p. 74). The crucial difference between physical
and social systems is that ‘human beings can choose whether and
how to obey a social rule; molecules cannot choose whether or not
they should interact’ (Capra and Luisi 2014, p. 307); in doing so,
both types of systems produce properties that are not just simply
the sum of their parts but emerge from the processes of interaction.
18 Phillip McIntyre
emergent properties are the novel properties that arise when a higher
level of complexity is reached by putting together components of
lower complexity. The properties are novel in the sense that they are
not present in the parts: they emerge from the specific relationships
and interactions among the parts in the organized ensemble. The
early systems thinkers expressed this fact in the celebrated phrase,
‘The whole is more than the sum of its parts.’ (2014, pp. 154–5)
appended to the Greek muse (Plato 1937). Much later, ideas about
aesthetics (Kant 1982) shifted the locus of creativity away from an
externally located power and situated it within the special abilities of
genii, those creative individuals who were thought to possess a gift that
was not available to mere mortals (Howe 1999). These ideas became
part of the Romantic paradigm (Watson 2005, pp. 606–23, Sawyer 2012,
pp. 23–5), a way of seeing the world that suggests creativity is linked
to the extraordinary and is primarily about individuals engaging with
the numinous. These ideas became part of the common imagination.
However, figures such as Sir Francis Galton began eschewing the mysti-
cal by adopting a Newtonian approach to their work. Galton ([1892]
1950) investigated in a systematic way the idea that genius was herit-
able. In his own empirical studies Cesare Lombroso linked insanity and
genius (in Rothenberg and Hausman 1976) and presented evidence that
he believed demonstrated the veracity of his assumptions. The image of
creative individuals as deviant became commonplace. Sigmund Freud
accepted these ideas uncritically (Petrie 1991, pp. 4–5) while taking
on what were fundamental Romantic and inspirationist assumptions
which themselves led to a view of artists as quasi-neurotic individu-
als engaged in a form of classic Romantic agony (Zolberg 1990). These
imaginative constructs quickly became ingrained myths about creativ-
ity but they have performed poorly under sustained research scrutiny
(Boden 2004, p. 14). It is, then, a major irony that the worldview that
permeated the emergence of science and technology, and the wealth
of creativity and innovation that emergence involved, took the myths
on board as though they were true. Even Karl Popper, in his pioneer-
ing work The Logic of Scientific Discovery (1959), argued that ‘there
was no logic or rationality – essentially no rhyme or reason – to the
creative process’ (Montuori 2011, p. 420). Popper appeared to be saying
that creativity was a process that was not amenable to reductionist or
mechanistic thinking (Montuori 2011, p. 420) but with this early work
presenting more questions than it answered, serious researchers had
begun to concentrate their empirical investigations of creativity on the
biological and psychological attributes of individuals.
While there have been a number of speculative and commercially
successful understandings applied to creativity, the veracity of the
ideas being sold, such as lateral thinking, have been subject to minimal
empirical scrutiny (Sternberg 1999, pp. 5–6). There have been other
ideas that also became fashionable but have now fallen out of favour
in the research world. For example, Joseph and Glenda Bogen’s research
on lateral dominance in the sixties (in Rothenberg and Hausman 1976,
20 Phillip McIntyre
pp. 256–61) was used to ‘extrapolate wildly from fairly restricted data
until every human polarity [was] ascribed to hemispheric difference’
(Truax 1984, p. 52). But this popular adoption of left-brain/right-brain
attributions tended to read too much into very little evidence and has
found little recent support in the research literature (Pope 2005, p. 115).
Apart from these examples, the field of psychology, including a wide
array of the sub-disciplines within it, that is the neuro, cognitive, psy-
choanalytic, behavioural and social variants, has produced a remarkable
body of work as its contribution to a scientific understanding of creativ-
ity (Sternberg 1999, Runco and Pritzker 1999, Sawyer 2012, Kaufmann
and Sternberg 2010). Starting with the psychodynamic school based
on the ideas generated by Sigmund Freud and others (see Sternberg
1999), the exploration of creativity initially centred on the conscious
and unconscious drives thought to be involved. Following a concerted
positivist approach via psychometrics (for example Torrance 1974),
which attempted to measure creativity quantitatively (Sawyer 2012),
the question these approaches revealed led, in part, to further devel-
opments. Skinner and the behaviourists saw creativity as a cognitive
behavioural pattern largely unconscious to the individual (Bergquist
2006). Cognitive psychologists examined ‘the representational struc-
tures of the mind, their interconnections, and the mental processes that
are shared by individuals’ (Sawyer 2012, p. 87). Some, such as Robert
Weisberg (1993), began to study the ordinary cognitive processes appli-
cable in everyday situations that, to him, provided the most appropri-
ate solution to understanding creativity. As this extensive array of work
developed, those exploring social-personality approaches also suggested
that personality variables, motivation and the sociocultural environ-
ment were critical drivers of creativity (Sternberg 1999). Operating
deeper within the Newtonian paradigm, neuropsychology attempted to
explain creativity in terms of the relationship between neurochemical
processes and certain cognitive states (for example Ashby et al. 1999;
summarized in Sawyer 2012, pp. 185–207). It focused on connections
between the action of neurotransmitters, such as dopamine and seroto-
nin, and how these are believed to relate to individually focused forms
of creativity. These approaches in total were primarily psychologically
reductionist (Simonton 2003, p. 304). As such their individually ori-
ented investigations have been necessary but have not been sufficient
by themselves to fully explain creativity.
If the search for the truth about creativity at the level of the indi-
vidual was problematic then what other factors may be involved? If
Graeme Wallas’s notion that creativity occurs across a set of stages,
General Systems Theory and Creativity 21
Acknowledgements
References
Adorno, T. ([1941] 1992) ‘On Popular Music’, in A. Easthope and K. McGowan
(eds) A Critical and Cultural Theory Reader (North Sydney: Allen & Unwin),
pp. 211–23.
Alexander, V. (2003) Sociology of the Arts: Exploring Fine and Popular Forms
(Malden, MA: Blackwell).
Amabile, T. (1996) Creativity in Context (Boulder, CO: Westview Press).
Ashby, F., Isen, A. and Turken, U. (1999) ‘A Neuropsychological Theory of
Positive Affect and Its Influence on Cognition’, Psychological Review, 106(3),
529–50.
Barthes, R. (1977) Image, Music, Text (New York: Noonday Press).
Bastick, T. (1982) Intuition: How We Think and Act (Chichester: John Wiley and
Sons).
Becker, H. (1982) Art Worlds (Los Angeles: University of California Press).
Bergquist, C. (2006) ‘A Comparative View of Creativity Theories: Psychoanalytic,
Behaviouristic and Humanistic’ Vantage Quest www.vantagequest.org/trees/
comparative.htm, date accessed 19 March 2007.
Bertalanffy, L. (1968) General System Theory: Foundations, Development, Applications
(New York: G. Braziller).
Bertalanffy, L. (1981) A Systems View of Man (Boulder, CO: Westview Press).
Boden, M. (2004) The Creative Mind: Myths and Mechanisms, 2nd edn (London:
Routledge).
Boulding, K. (1956) ‘General Systems Theory: The Skeleton of Science’,
Management Science, 2(3), 197–208, reprinted in General Systems, Yearbook of
24 Phillip McIntyre
Introduction
27
28 Janet Fulton and Elizabeth Paton
Although these two authors are dealing in similar territory and may
be describing essentially the same phenomenon, Csikszentmihalyi’s
prime concern is to pinpoint the phenomenon of creativity itself and
explain the mechanisms which surround it. Unlike Bourdieu, his con-
cerns are primarily rooted in Darwin rather than Marx. (2012, p. 74)
The Systems Model of Creativity 31
Domain
Csikszentmihalyi defines the domain as the cultural component of the
system. It ‘consists of a set of symbolic rules and procedures’ (1997,
p. 27). Sawyer takes this definition further by including, in a manner
similar to Bourdieu’s conception of the field of works, ‘all of the created
products that have been accepted by the field in the past’ (2012, p. 216).
The domain provides a set of structures that an individual learns and
draws on to produce a creative product and these structures must be
learned before a variation can be made. As Sawyer explains,
different forms of poetry have distinct rules – haiku, with its 5-7-5
syllable format, versus limericks or sonnets – as do different genres of
literature – romantic fiction versus children’s literature versus science
fiction writing.
Csikszentmihalyi (1997) lists several ways a domain can encourage
or inhibit creative contributions. Firstly, how clear and accurate is the
symbol system? If a domain has clear rules and procedures, it is easier to
learn past knowledge, but, equally, if the knowledge within a domain is
opaque and difficult to decipher, then few people will be able to achieve
a sufficient level of cultural literacy in order to produce a creative work.
While it is arguable that the fields of various sciences are not any less
subjective about value judgements than the arts, Csikszentmihalyi
asserts that the greater the clarity or internal logic of the domain, the
easier it is to make decisions about what constitutes creativity within it.
He suggests that the sciences or mathematics, that is those with a ‘quan-
tifiable domain with sharp boundaries and well defined rules’ (1997,
p. 40) for example, are often more clearly structured than domains
such as psychology or the arts: ‘The symbolic system of mathematics is
organised relatively tightly; the internal logic is strict; the system max-
imises clarity and lack of redundancy’ (1997, p. 39). The heavy reliance
on formal rules in areas such as physics and chemistry means novelty
is recognized and accepted more quickly than in the arts, where subjec-
tive appraisal of content and technique is often required and agreement
about what is judged to be an original contribution may take some time.
Secondly, Csikszentmihalyi asks whether the domain is central to the
culture. If a domain is important within a culture, the opportunities
it can provide will attract talented people as well as the allocation of
resources from governments or private institutions, which would result
in a higher chance of support for innovation. For example, we now see
brain research coming to the forefront following a focus on the space
race and the human genome in previous decades. Neuroscience’s cen-
trality in the current political, social and cultural climate has seen an
increase in support, including large-scale, government-funded research
projects such as the BRAIN Initiative (USA), the Human Brain Project
(Europe) and the Australian Research Council’s Centre of Excellence
for Integrative Brain Function (Australia) as well as institutions such as
the Allen Institute for Brain Science (Seattle, USA), a non-profit insti-
tute established in 2003 with a $100 million donation by Microsoft
co-founder Paul Allen. This dramatic increase in funding has led to
the development of new resources and research technologies, more
The Systems Model of Creativity 33
Individual
In earlier studies of creativity, and in the common understanding of crea-
tivity in Western culture, the individual has been seen as central to crea-
tive action. However, while they may be necessary they are not sufficient
to account for the emergence of creativity. Csikszentmihalyi strongly
34 Janet Fulton and Elizabeth Paton
Field
Change in a domain occurs when new products, processes or ideas are
added to the stock of common knowledge, transforming the domain
for the individuals who follow. In order to gain entry into the domain,
however, the new work must be judged as appropriate or valuable.
Csikszentmihalyi explains,
most novel ideas will be quickly forgotten. Changes are not adopted
unless they are sanctioned by some group entitled to make decisions
as to what should or should not be included in the domain. These
gatekeepers are what we call here the field. (2003, p. 315)
In this way, creativity is also the product of social systems making
judgements about individual agents’ contributions.
In a similar way, Bourdieu’s field is a space of cultural practice that
has ‘its own laws of functioning and its own relations of force’ (Johnson
1993, p. 6), each with its own goals, rules, logic, institutions, conven-
tions, hierarchies and peculiarities, and includes all those involved in
the production and legitimization of a cultural product. These fields
are maintained and reproduced, and evolve by interactions and com-
petition among its participants. In this way, fields can be considered
arenas of contestation for the tools, resources or status Bourdieu (1977)
describes as capital, whether cultural, economic, social or symbolic.
Fields engage in a constant struggle for power based on each field’s own
use of symbolic capital, but the agents within the fields are also in a
struggle for position, also dependent on their accumulation of the vari-
ous forms of capital.
In the systems model, Csikszentmihalyi defines the field as the ele-
ment of the system that ‘has the power to determine the structure of
the domain. Its major function is to preserve the domain as it is, and its
secondary function is to help it evolve by a judicious selection of new
content’ (1990, p. 206). This explanation of the field points to the non-
linearity of the systems model with the definition including both the
field’s interaction with the domain and its impact on the individual. All
three components are active and important; each is necessary but not
sufficient. Rather than focusing on either the producer or the receiver of
culture as the principal source of creativity, for example as communica-
tion studies theories such as the transmission model and the cultural
context model have done, the systems model allows both the producer
and the receiver to be examined as equal components within a creative
system. In the systems model, an audience is identified as the receiver
of a created product, process or idea: ‘creativity is a phenomenon that
is constructed through an interaction between producer and audience’
(Csikszentmihalyi 2003, p. 314). In other words, when an individual
produces something, it is presented to an ‘audience’ for social validation
that it is, indeed, a creative product.
According to Csikszentmihalyi, there are three ways the field can
influence the incidence of creative production. Firstly, is the field reac-
tive or proactive? Csikszentmihalyi contends: ‘A reactive field does not
solicit or stimulate novelty, while a proactive field does’ (1997, p. 43).
Actively seeking novelty may create a larger pool of works from which
to choose as well as the potential to influence the direction creativity
takes. In comparison, a reactive field is more limited in the scope of
38 Janet Fulton and Elizabeth Paton
potential works but is better able to preserve its resources and maintain
the status quo of its domain.
Secondly, is there a narrow or broad filter to select a creative product?
Csikszentmihalyi (1997) argues that a field using a broad filter will accept
more novelty, changing the domain at a faster rate than those using a
narrow filter that accepts fewer products as creative. Csikszentmihalyi
(1997) argues that too narrow a filter can starve a domain of novelty
by not allowing enough new ideas, which therefore leads to stagnation,
but too broad a filter is just as dangerous; a balance between the two
is required. Taken to the extremes, domains can stagnate without fresh
novelty or become chaotic and collapse from a glut of new ideas and
products where value is no longer recognizable. A domain may lose
credibility if ‘a field is too open and accepts every novelty indiscrimi-
nately’ (Csikszentmihalyi 2003, p. 326), and conversely, there may be
problems if one is in possession of too much capital for a domain and
field. That is, gatekeepers in the field may choose to reject something
that is too innovative or controversial for the field to accommodate.
Finally, how connected is the field to the rest of society?
Csikszentmihalyi (1997) claims that a well-connected field is more
likely to draw new members as well as greater financial support from
private enterprise, not-for-profit organizations, institutions or govern-
ments. A field’s connection to or autonomy from other domains or
social groups may also negatively affect their ability to attract new
members or accept new products, especially if a field is seen as an exten-
sion of a political or religious affiliation because of funding or shared
ideology. Csikszentmihalyi illustrates this idea by using the former
Soviet Union as an example where ‘specially trained party officials had
the responsibility of deciding which new paintings, books, music, mov-
ies, and even scientific theories were acceptable, based on how well they
supported political ideology’ (2003, p. 326).
Sawyer (2012) suggests that creative outcomes are more likely in
a field that has structured training procedures in place, systems to
identify creative young people, experienced practitioners to pass on
the domain’s knowledge systems, both formally and informally, and
opportunities and challenges for new practitioners. However, this con-
tention depends on the requirements of the domain. Domains such
as mathematics and physics require structured training procedures
such as formal education due to the immutable laws and constants of
those domains, whereas a domain like painting or literature has a less
apparent set of structured rules (Bourdieu 1996). Regardless, creative
The Systems Model of Creativity 39
outcomes will not occur without a synergy between the three elements
of the systems model: the domain, individual and field.
There are four main conditions that are important during this stage
of the process. First of all, the person must pay attention to the
developing work, to notice when new ideas, new problems, and new
insights arise out of the interaction with the medium. Keeping the
mind open and flexible is an important aspect of the way creative
persons carry on their work. Next, one must pay attention to one’s
goals and feelings, to know whether the work is indeed proceeding
as intended. The third condition is to keep in touch with domain
knowledge, to use the most effective techniques, the fullest informa-
tion, and the best theories as one proceeds. And finally, especially in
the later stages of the process, it is important to listen to colleagues in
the field. By interacting with others involved with similar problems,
it is possible to correct a line of solution that is going in the wrong
direction, to refine and focus one’s ideas, and to find the most con-
vincing mode of presenting them, the one that has the best chance
of being accepted. (1997, pp. 104–5)
One might start from the ‘person’, because we are used to thinking
in these terms – that the idea begins, like the lighted bulb in the car-
toon, within the head of the creative individual. But, of course, the
information that will go into the idea existed long before the creative
40 Janet Fulton and Elizabeth Paton
person arrived on the scene. It had been stored in the symbol system
of the culture, in the customary practices, the language, the specific
notation of the ‘domain’. (Csikszentmihalyi 1988, pp. 329–30)
Defining creativity
Acknowledgements
Some of this material has been reproduced from the following:
Fulton, J. and McIntyre, P. (2014) ‘Futures of Communication: Communication
Studies~Creativity’, Review of Communication, 13(4), pp. 269–89 (with permis-
sion from Taylor and Francis).
The following works are licensed under the Creative Commons Attribution-Share
Alike 2.5 Australian License.
Fulton, J. (2011) ‘Print Journalism and the Creative Process: Examining the
Interplay Between Journalists and the Social Organisation of Journalism’,
Altitude: An e-Journal of Emerging Humanities Work, 9, 1–15.
Fulton, J. (2013) ‘The Evolution of Journalism’, in T. Lee, K. Trees and R. Desai
(eds) Refereed Proceedings of the Australian and New Zealand Communication
Association Conference: Global Networks–Global Divides: Bridging New and
Traditional Communication Challenges, Fremantle, WA, ISSN 1448–4331.
42 Janet Fulton and Elizabeth Paton
References
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Gardner, H., Csikszentmihalyi, M. and Damon, W. (2001) Good Work: When
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Hausman, C. (1987) ‘Criteria of Creativity’, in D. Dutton and M. Krausz (eds)
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Johnson, R. (1993) ‘Editor’s Introduction: Pierre Bourdieu on Art, Literature
and Culture’, in P. Bourdieu, The Field of Cultural Production: Essays on Art and
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McIntyre, P. (2006) ‘Paul McCartney and the Creation of “Yesterday”: The
Systems Model in Operation’, Popular Music, 25(2), 201–19.
McIntyre, P. (2008) ‘The Systems Model of Creativity: Analyzing the Distribution
of Power in the Studio’, paper presented at the 4th Art of Record Production
International Conference, University of Massachusetts, Lowell, November:
published in Journal of the Art of Record Production, 4: Supplement to ARP08,
The Systems Model of Creativity 43
Introduction
Methodology
47
48 Phillip McIntyre
The domain
Domain acquisition
The field
The person
Musicians are the individual agents who comprise the third major com-
ponent of the systems model of creativity. While it is recognized that
within the category of musician there are performers who are not song-
writers, all of the writers investigated in this research were performing
musicians. Anthropologically the occupation of musician carries with it
a prescribed set of norms and values and is perceived as being of a low-
status occupation that is also, at the same time, thought to be highly
important (Merriam 1964). Songwriters also have a high importance, if
low status, within Western culture. Access to the financial resources of
this sociocultural milieu, while more easily facilitated by those within
the industrial framework, is ameliorated by the fact that the majority
of musicians do not prove commercially successful (IFPI 2003). It is the
resultant lack of financial stability for the vast number of musicians that
contributes to the low status they often hold. These combined elements
that make up the perceived characteristics of the occupation are bound
to the social behaviour of the popular musician in that the roles and
norms adopted by musicians predispose them to a set of behaviours
that correlate with that occupation; whether the musician was engaged
as a wage labourer, contractor, partner in a small business or acts as
company director, the status, roles, norms and accompanying adopted
behaviours both limit and enable certain ways of operating. In addition,
the differing financial disbursements afforded songwriters means they
themselves hold a special status within the community of musicians.
These musicians’ ability to carry out their chosen occupation
is inflected, but not solely determined, by both biological and
Songwriting as a Creative System in Action 55
This hyper-aware and focused state was reported widely within the
creative activity of these songwriters. The experience is linked to an
immersion in the domain to the extent that the knowledge of song-
writing becomes intuitive or ‘second nature’ (Bourdieu 1993), making
it easy for these writers to enter the flow state. They develop a feel for
what works, exemplifying Wolff’s assertion that ‘all action, including
creative and innovative action, arises in the complex conjunction of
numerous structural determinants and conditions’ (Wolff 1981, p. 9).
Conclusion
Acknowledgements
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Songwriting as a Creative System in Action 59
Using qualitative interview data, this chapter will explore the develop-
ment of creative practice amongst dance music producers who use sam-
ples in their work (hereafter sampling composers), and consider a range
of factors that have helped them to become successful (short biographies
of the interviewees appear at the end of the chapter). It will be argued
that while deliberate practice, or immersion in a domain, is fundamental
to an individual’s creative evolution and chances of success, it is difficult
for that individual to reach their creative potential without the opportu-
nity to put in the hours to develop expertise. In addition, the importance
of opportunity, or being in the right place at the right time, cannot be
ignored in an individual’s creative journey. As Csikszentmihalyi asserts:
60
The Creative Development of Sampling Composers 61
All told, they performed just over 270 nights in a year and a half. By
the time they had their first burst of success in 1964 [in the USA],
in fact, they had performed live an estimated twelve hundred times.
Do you know how extraordinary that is? Most bands today don’t
perform 1200 times in their entire career. (Gladwell 2008, p. 49)
Other examples cited by Gladwell include Bill Gates and Bill Joy
(co-founder of Sun Microsystems), both of whom had an obsession with
62 Justin Morey
the need to persevere ... the opportunity to follow a career (in a lei-
sure role) ... the requirement that its enthusiasts ... make significant
personal effort based on specially acquired knowledge, training, or
skill and, indeed at times, all three ... durable benefits ... [such as]
self-fulfillment, self-enrichment, self-expression ... a unique ethos that
emerges with each expression of [the activity] ... [and] a distinctive
identity [which] springs from the presence of the other five distinctive
qualities. (Stebbins 2005, p.12, author’s emphases)
I got into sampling from back in the hip-hop days ... I suppose
I became a massive fan of the hip-hop scene ... anyone who was
producing hip-hop at that time from, say, ’85 maybe onwards ... It
was the music that inspired me, and obviously you find out who’s
making it. How I got into the actual process of making music was
that I had turntables and was cutting it up, doing it proper hip-hop
style with two copies of the same tune and just scratching the beats
in my bedroom, and my mates would be rapping over it and we’d
put it on tape. Then I said ‘well why don’t we try to find a studio
and see what we actually sound like properly?’ (Harvey, Interview,
29 September 2011)
Going back to the mid-eighties, [sampling] was my route into
making music really, as a DJ and somebody with a big record collec-
tion ... I was obsessed with breakbeats, and collecting breakbeats and
samples I suppose, that had been used or cut up in hip-hop music.
66 Justin Morey
At the time, what we wanted to do, which seems a bit stupid now,
but it was like ‘oh, we can build a new song entirely out of samples
of old records’, you know what I mean? I suppose we were think-
ing about it in quite a traditional way in that we wanted to create
something that actually sounded like a traditional song, but using
shards and elements of other people’s songs. (Barratt, Interview,
3 November 2011)
If you grow up, or for much of your teenage life when you’re
quite impressionable listening to music that’s mixed together, and
then I suppose later on, music that uses samples and quite obvious
quotes from other music, then you grow up thinking that’s normal.
And also I think, it’s basically something I’m very comfortable with
because I realized, probably in the late 80s when sampling became
widely known and got into the charts, and people were aware that
artists were making hits that were borrowing quite heavily from
artists’ records – things like Walk This Way – Run DMC and that
kind of thing ... you were obviously aware of that stuff because of
the magpie nature of any disc jockey who’s going to be hovering
up a decent amount of vinyl every week ... I was never confused
by any element of [music production], and even if I couldn’t do it
I could explain what I wanted to be done very well, but that was
just a process of, you know, listening intently for the previous ten
years and spending my entire teenage existence pretty much in a
kind of ... doing mixes and trying to create my own music and lis-
tening to other people’s production techniques. (Carthy, Interview,
24 November 2011)
I think [DJing] was fundamental really, because I obviously had
some kind of an instinct in knowing what was going to work on a
dance floor, what people were tuned into, what worked and what
couldn’t, and getting to know how productions were put together,
I was educating myself for years, and I think that played a very big
part in it, ultimately ... probably seven years I’d been a DJ before
I started making music. (Summers, Interview, 11 December 2014)
A ‘feel for the game’, a ‘practical sense’ (sens practique) that inclines
agents to act and react in specific situations in a manner that is not
always calculated and that is not simply a question of conscious
obedience to rules. Rather it is a set of dispositions which generates
practices and perceptions. The habitus is the result of a long process
of inculcation, beginning in early childhood, which becomes a ‘sec-
ond sense’ or a second nature. (Johnson in Bourdieu 1993, p. 5)
As well as having both the time and inclination to develop the habitus
of sampling composers, their careers as dance music DJs provided these
interviewees with both opportunities and power. In terms of expert per-
formers, it is argued that ‘an early start of training often allows access
to the best teachers and training environments – most adults cannot
engage in deliberate practice for practical purposes, given their busy
day-to-day lives and additional responsibilities’ (Ericsson et al. 2007,
p. 105). Working as a DJ provides an ideal ‘training environment’ for
sampling composers, in terms of understanding how and why a club
crowd responds to the music. The act of DJing itself can be considered
almost as a longhand version of composing using samples, in that
accomplished DJs will mix one track into another seamlessly to ensure
that the musical flow of the event is not interrupted. However, another
advantage is also apparent if Csikszentmihalyi’s systems model of crea-
tivity is considered, in that a professional DJ is already part of the field
of dance music, as well as being a person seeking to produce an output
suitably novel for it to be thought of as creative. DJs can be considered
as cultural gatekeepers of the domain of dance music: record labels pro-
vide free promotional copies of their new releases in return for feedback,
DJs are able to select which of the latest releases should be included in
their forthcoming sets, influencing which records may become part of
the domain, and they will have the respect of and contact with both
fans of their work and professional members of the dance music field
(other DJs, club promoters, record producers, record label employees for
example). Furthermore, if we consider Bourdieu’s work on cultural pro-
duction, the habitus of being a DJ and sampling composer is composed
partly of individual levels of social, cultural, symbolic and economic capi-
tal (Johnson in Bourdieu 1993, p. 7) gained by their understanding of,
interaction with, and employment and reputation within dance music
culture. As a result, they can be seen to be in possession of high levels
68 Justin Morey
I’m very curious, but I was really lucky to be around lots of people
who were really easy to get on with, you know, who had a similar kind
of approach to music as me ... I think in the early days I’m sure the
engineers I was working with were doing a lot of the production pro-
cess without me realizing it. I’m sure that little thing like reverb and
EQing and even mixing and stuff. And then obviously as time goes on
and you become familiar with things like the use of the sampler and
stuff like that, and how to use [music production software] Cubase,
and then you’re like ‘OK, well that snare needs turning up’, I’ve seen
you do it a few times, you’ve gone off to make a brew so I’ll turn it up
myself, or I know what the auxiliary sends do now and all that kind
of thing. If you’re spending four or five days a week in a studio, you’re
gonna learn what the things do. It’s a case of that really. It’s just a very
very slow learning process. (Carthy, Interview, 24 November 2011)
But to be honest, when it comes to the more technical side of
things, the guy who I work with used to do it all. I was the one who
would find the sample, say how we should cut it up, what bit we
should use, and then he would orchestrate that. (Reeves, Interview,
21 October 2011)
The Creative Development of Sampling Composers 69
All of the DJs interviewed here put out their first records between 1987
and 1995. This is a period in UK dance music culture when what could
be thought of as niche or a sub-culture became sufficiently popular to
be part of the mainstream musical culture of the day, and where even
relatively ‘underground’ artists ‘could sell 30, 40, 50,000 records with-
out even troubling the charts’ (Barratt, Interview, 3 November 2011). As
well as this period being an extremely buoyant one for the UK dance
music industry, sampling technology had reached a point where it was
both relatively affordable and user friendly. In the UK, the Atari ST
personal computer (launched 1985), equipped with its own MIDI port,
combined with a music sampler such as the Akai S1000 (launched 1988)
or Roland S10 (launched 1987), afforded creative possibilities only avail-
able in high-end studios a few years previously:
To me, it was just the beauty of being able to have access to all these
sounds that I wouldn’t necessarily be able to afford ... This is around
70 Justin Morey
the time of the early house music that was coming out of Chicago
on labels like DJ International and Trax, and I couldn’t afford the sort
of drum machines they were using, or even the synths, and I didn’t
have any access to great RnB singers or even rappers, so for me the
sampler was the key in terms of making music ... being able to have
a cheap sampler, but have access to expensive sounding instruments,
really appealed to me ... when the Roland S10 came along I thought,
well, here’s my chance to see if I can better myself in terms of what
I was doing a year or so beforehand ... the Atari ... changed the whole
landscape forever. (Summers, Interview, 11 December 2014)
The technology became affordable and available, do you know
what I mean? You weren’t having to spend tens of thousands of
pounds on a Fairlight. Emulators became available and then the big
leap forward seemed to be the [Akai] S1000, when that came out.
(Barratt, Interview, 3 November 2011)
I think once you get to using samplers it’s almost like the logical
conclusion of part one, because for the previous ten years I’ve been
trying to make things that weren’t samplers behave like samplers,
trying to emulate the music that I’d heard created with equipment
which I’d never seen, never mind could afford. (Carthy, Interview,
24 November 2011)
Conclusion
Although these sampling composers did not have access to the kind
of formalized training regimes specified by Ericsson et al. (1993), as
both DJs and then sampling composers, they have all engaged in the
thousands of hours of practice necessary to obtain the proficiency, and
ultimately the success, prescribed by Gladwell (2008), initially as a form
of ‘serious leisure’ (Stebbins 2005, p.12) in the case of both pursuits,
before contributing to the domain of dance music culture and becom-
ing respected members of the field. Through dedicating themselves to
creative activities in this domain, they became expert listeners with
high levels of musical codal competence, which allowed them firstly
to play successful DJ sets, and subsequently to apply this expert listen-
ing to finding and reinterpreting samples in their own compositions
(see Morey and McIntyre 2014, pp. 48–51 for a discussion of listening
as authorship amongst sampling composers). While deliberate practice
may not be ‘inherently enjoyable’ (Ericsson et al. 1993, p. 371) in a
formal and institutionalized training environment, the creative journey
of these sampling composers is characterized by the enjoyment and fun
taken in acquiring the skills and symbolic knowledge necessary to con-
tribute to their chosen domain. And while the study of popular music
composition and production, like many other forms of popular media,
has been incorporated into both school and university curricula in the
years since these sampling composers began their creative journeys, I
would argue from my personal experience of teaching these subjects in
a university setting that the individuals who go on to achieve success
and recognition after graduation are the ones who found a love for their
chosen area of creativity at an early age, and have pursued it with both
a sense of fun and an intensity of purpose, in a very similar way to that
described by the interviewees here.
References
Bourdieu, P. (1993) The Field of Cultural Production (New York: Columbia
University Press).
Csikszentmihalyi, M. (1990) Flow: The Psychology of Optimal Experience (New York:
Harper & Row).
Csikszentmihalyi, M. (1997) Creativity: Flow and the Psychology of Discovery and
Invention (New York: HarperCollins).
Ericsson, K. A. (2012) ‘The Danger of Delegating Education to Journalists: Why
the APS Observer Needs Peer Review When Summarizing New Scientific
72 Justin Morey
Aston Harvey has worked with artists including Rebel MC, Definition
of Sound and DJ Rap. As part of Blapps Posse, he was responsible for the
The Creative Development of Sampling Composers 73
hit ‘Don’t Hold Back’ (Tribal Bass 1991), was a member of remix special-
ists The Sol Brothers, and is best known as one half of Freestylers, along
with Matt Cantor, who have produced albums and singles that have
reached the top 40 in both the UK and Australia.
Introduction
74
Scalability of the Creative System in the Recording Studio 75
the aspects of song writing, arranging and rehearsing for this recording
during rehearsals leading up to the recording session in the studio. These
aspects were discussed with the band during a number of interviews,
and Paul, the principal songwriter in the band, explains that the song-
writing process is not necessarily separate from the production process:
I’ve always written with a very clear vision in my head of how the
song’s meant to sound at the very end and I try and work towards
that all the time. (Paul, Interview, 27 August 2012)
Basically, Paul comes in with a song and it’s been, y’know basically
the songs as far as chords, melody and the structure but then we’ll
alter it and say what about this or we’ll put the brass and the guitar
and we’ll change things around slightly but it’s essentially as Paul
brings the song to us and that’s how it is. It’s then going over it and
over it and that’s how we’ve always worked on the songs. (Chris,
Interview, 27 August 2012)
With the structure of the song in place (the chords, melody and lyrics),
the rest of the band members composed their musical parts in reference
to both the musical, lyrical and intended sonic aesthetic of the overall
song. This compositional process requires knowledge of the domain and
the selection criteria of the field, as bass player Chris explains:
The ‘celestial-type moment’ that Chris refers to here does not simply
mean that the compositional process of the bassline is inexplicable.
Scalability of the Creative System in the Recording Studio 79
After an insight occurs, one must check it out to see if the connec-
tions genuinely make sense. The painter steps back from the canvas
to see whether the composition works, the poet rereads the verse
with a more critical eye, the scientist sits down to do the calculations
or run the experiments. Most lovely insights never go any farther,
because under the cold light of reason fatal flaws appear. But if every-
thing checks out, the slow and often routine work of elaboration
begins. (Csikszentmihalyi 1997, p. 104)
Internalized Domain
CREATIVE IDEAS
OR ACTIONS
Internalized
Selection Criteria Individual
of the Field
It can be concluded, therefore, that the musical ideas and parts that
were eventually presented to the other musicians during pre-production
had already undergone a complex individual, internal verification pro-
cess, which was associated with the existing body of knowledge and
symbol system within the domain of record production, in reference to
the field’s criteria for selection. In this way, the systems model can be
scaled to an individual level, where ‘creative ideas or actions’ occur at
the intersection of the ‘individual’, the ‘internalized domain’ and the
‘internalized selection criteria of the field’ as shown in Figure 6.1.
That’s when we realized that the record producer was listening for
something and that helped us to see what it was he was listening
for ... we just needed to keep going with what we were doing. (Paul,
Interview, 27 August 2012)
The record producer in this instance performed the function of the field
in assessing the performance of the musicians, offering feedback on the
Scalability of the Creative System in the Recording Studio 83
From those first few takes we were able to see what worked and what
didn’t. We were then able to keep in mind the good bits and piece
them together, well I already had something in my head and I tried
to explain that to Mike. It was all about the shape of the solo, starting
low, moving to the middle and then ending higher up to fit in with
the build up to the chorus. (Paul, Interview, 27 August 2012)
Start lower down the neck and work his way up ... In my head I
could hear starting lower and then it gradually crept up the neck
to something where it really builds and builds and builds. I think
that’s just from listening to songs that kind of do that, y’know if
you listen to any great guitar solos like Bon Jovi’s ‘Wanted Dead
or Alive’ that, to me, is one of the best guitar solos anyone’s ever
done. It starts, it makes an introduction, introduces motifs and then
gradually gets more wild and I think that’s what Mike did with his
solo ... I orchestrated it for him, as he was playing I was standing
there showing to start lower, then moving to the middle and then as
it got near the end I was just waving my arms and it came out great
so it worked! Sometimes I think with guitar solos, and Mike’s bril-
liant with ideas, but sometimes you need another person or group of
84 Paul Thompson
Microdomain
CREATIVE IDEAS
OR ACTIONS
Microfield Group
(Agents)
people to bounce ideas off or just to give you that little different way
of thinking. (Paul, Interview, 27 August 2012)
The example of the guitar solo demonstrates how Paul and Mike drew
from the domain, namely the solo from Bon Jovi’s ‘Wanted Dead or Alive’
(1985). This knowledge dictated the ‘shape’ of the solo in which it began
with lower notes, worked towards the middle of the guitar neck and then
ended at the higher notes. With an audible cheer from the producer and
the other musicians in the control room once the performance had fin-
ished, the other participants inside the studio provided further validation
for this creative contribution. In this way, the group can be viewed as
operating within a micro system of creativity where the track is viewed
as the microdomain and the immediate group as the microfield (Sawyer
2003). The systems model of creativity can therefore be scaled to a group
level in which ‘creative ideas or actions’ occur at the intersection of the
‘microdomain’, the ‘microfield’ and ‘agents’, as shown in Figure 6.2.
Conclusion
References
Bastick, T. (1982) Intuition: How We Think and Act (Chichester: John Wiley and
Sons).
Boden, M. (1994) Dimensions of Creativity (Cambridge, MA: MIT Press).
Bon Jovi, J. and Sambora, R. (1987) ‘Wanted Dead or Alive’ [Audio CD], Mercury.
86 Paul Thompson
Personal interviews
Introduction
87
88 Janet Fulton
At the onset of this particular research, the question asked was: how
do print journalists produce, or create, an article? However, Creswell
(2003) notes that within qualitative investigations, the research ques-
tions employed by a researcher evolve and change as the study contin-
ues and, as Ezzy claims: ‘Most qualitative researchers do not presume
to know all their research questions before they start data collection’
(2002, p. 77). With this comment by Ezzy in mind, a number of other
questions developed.
Firstly, it was recognized that rules, conventions, techniques, guides
and procedures, or the structures, of the domain of print journalism
shape a journalist’s production and are often seen as constraints. Two
sub-questions arose from this recognition: how do these cultural norms
affect how journalists produce creative texts, and, could these structures
enable journalists to produce their work? The second question that
developed was founded on the individual characteristics journalists
may have and whether these characteristics influence their creative pro-
cess: how does a journalist’s individual characteristics and background
affect a journalist’s production process? Thirdly, it was perceived that
journalism has a highly visible social structure that is involved in a
journalist’s work throughout the production process. The question that
evolved from this perception was: how can a journalist produce work
when their creativity, a term typically understood to refer to artistic
activity, is influenced by others? With these questions in mind, the
primary research question evolved into the following: how do print
journalists in Australia interact with cultural, individual and social
structures in their creative process? This question corresponded to the
ideas presented by the systems model developed by Csikszentmihalyi.
Print Journalism and the System of Creativity 89
with its own laws, defined both by its position in the world at large
and by the attractions and repulsions to which it is subject from other
such microcosms’ (1998, p. 39). Within this field, it is the structure of
power both within society and between the different organizations that
affects what journalists can do as well as the journalist’s own position,
and therefore power, within the organization.
Bourdieu’s ideas provide a complementary way to explain a journal-
ist’s production. For example, Bourdieu’s notion of habitus is another
way to describe a journalist’s learnt but unconscious processes, includ-
ing domain acquisition, but Schultz also highlights a key finding in
this research when she states that journalists, as agents, have relative
freedom within the structures that surround them (2007, p. 193), that
is, they are not absolutely free or completely autonomous, but have
conditional agency.
Methodological approach
Domain
As noted in Chapter 3, Csikszentmihalyi defines the domain as the
cultural component that ‘consists of a set of symbolic rules and proce-
dures’ (1997, p. 27) and Sawyer takes this definition further by includ-
ing ‘all of the created products that have been accepted by the field in
the past’ (2006, p. 125). From the evidence gathered for the research,
it was evident how journalists immerse themselves in the domain
of print journalism and acquire the rules and procedures as well as
engage with previously created products, and this domain acquisition
enables a journalist to produce, or create, their work. In other words,
a print journalist internalizes the rules and traditions of the domain
and these working procedures, or structures, become so innate that
a practitioner unconsciously uses them, in line with Schön’s (1983)
Print Journalism and the System of Creativity 93
Individual
In the system of print journalism, the individual is, of course, the jour-
nalist. Within the individual element, a journalist’s personal qualities
and background have an effect on their work as does their access to the
domain and field, what McIntyre succinctly calls ‘nature, nurture and
access’ (2008, p. 3). What the journalist brings to the system includes
variables such as talent, genetic predisposition, cognitive structures
and personality traits, which all contribute to a journalist’s unique but
shared view of the world as does family, education, social class and
cultural background. These are the individual structures a journalist
interacts with that help constitute them as a particular agent operating
within the system. A journalist uses these structures in their production,
along with the cultural (domain) and social (field) structures. Each of
these structures is inseparable in the production, or creative, process.
However, these structures are not deterministic; a journalist, as active
agent, takes action by interacting with those structures: ‘Newsworkers
also influence news production unconsciously because, like all humans,
the “lenses” of their personal histories and self-interest shape news’
(McManus 1994, p. 26). McManus’s comment goes some way to
explaining the inextricable link between agency and structure, namely,
a journalist, who possesses agency, actively interacts with the structures
of the system of journalism and contributes to change within those
structures. But to take McManus’s comment further, working within the
domain and with the field also means the individual is constantly trans-
forming themselves and the structures they engage and intersect with.
The respondents in this study had some similarities in their personal-
ity, home and family environment, education and life experiences, but
there were also a wide range of individual differences, thus providing
support for Csikszentmihalyi’s suggestion that a systemic explanation
is a more encompassing way to explain the complexity of creativity.
Individuals, with their idiosyncratic backgrounds and personal quali-
ties, are able to internalize the structures of the domain and the prefer-
ences of the field and employ these structures in their work.
An apt summary of the individual structures a journalist interacts
with to produce their work was provided by Hirst and Patching when
they wrote:
Each day, in the newsroom, or out on a job, every news worker car-
ries with them, as items in their ‘tool-kit’, a set of emotional and
Print Journalism and the System of Creativity 95
Field
Conclusion
activity in the same way as such writing genres as poetry and fiction
writing are. Rather than differentiating between different forms of writ-
ing as high and low culture, or creative and non-creative, as a Romantic
view appears to do, it is more productive to recognize that all forms of
writing engage with structures and it is in the way an individual uses
agency, their ability to make choices, and interacts with those structures
that leads to creative media texts. Print journalism is a system of produc-
tion with a wide range of practices and practitioners but, even in the
microcosm of the field of print journalism in this study, the researcher
was able to find common themes that related to the practice of print
journalism and these journalists’ creative process.
This ethnographic research demonstrated that a journalist’s interac-
tion with the structures of journalism is a vital component for a creative
outcome. But, more crucially, the analysis provided that agency and
structure are inextricably linked. While it can be shown that journalists
work within a myriad of structures, it cannot be said that a journalist
has no opportunity to make choices within those structures, that is, a
journalist has agency. This conditional agency, where a journalist works
and is enabled in making choices within this known set of structures, is
crucial to understanding how a print journalist produces creative texts.
A journalist, as a necessary part of the interactions of the system of crea-
tivity, learns the rules, conventions, techniques, guides and procedures
of the domain as well as the requirements of the field and is supported by
the domain and the field thus enabling the production of creative texts.
These requirements and structures not only constrain a journalist but
are vital in helping them to be more productive in their creative process.
The evidence from this ethnographic research shows that, in line
with the systems model of creativity, the domain, the field and the
individual are inextricably linked and the interactions of each are non-
linear. All are necessary for a creative outcome. The individual learns the
rules and procedures of the domain and uses these to produce an article.
The article is presented to members of the field for verification that it is
novel and appropriate for inclusion into the domain of knowledge: the
systems model in action.
Acknowledgements
Some of this material has been reproduced from the following:
Fulton, J. and McIntyre, P. (2014) ‘Futures of Communication: Communication
Studies~Creativity’, Review of Communication, 13(4), 269–89 (with permission
from Taylor and Francis).
98 Janet Fulton
The following works are licensed under the Creative Commons Attribution-Share
Alike 2.5 Australian License.
Fulton, J. (2011) ‘Print Journalism and the Creative Process: Examining the
Interplay Between Journalists and the Social Organisation of Journalism’,
Altitude: An e-Journal of Emerging Humanities Work, 9, 1–15.
Fulton, J. (2013) ‘The Evolution of Journalism’, in T. Lee, K. Trees and R. Desai
(eds) Refereed Proceedings of the Australian and New Zealand Communication
Association Conference: Global Networks–Global Divides: Bridging New and
Traditional Communication Challenges, Fremantle, WA, ISSN 1448-4331.
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Narrative Qualities of News’, in D. A. Berkowitz (ed.) Social Meanings of News:
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S. Emanuel (Cambridge: Polity Press).
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of Creativity’, in R. Sternberg (ed.) The Nature of Creativity: Contemporary
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Invention (New York: HarperCollins).
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Digital’, paper presented at the Conference on Comparative Journalism Studies
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Print Journalism and the System of Creativity 99
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8
The Practice of Freelance Print
Journalism
Sarah Coffee
Domain
I wrote a couple of songs the other day where I finally worked out
where to put the image I had, which is just a blue dress twirling
round the room. (Interview, 21 September 2010)
All writing has different techniques that you need to adhere to,
to ensure that it’s a good piece of writing – it has structure, narra-
tive, tone, humour, dialogue, exposition, has research, and you do
104 Sarah Coffee
need all of those things to ensure that it’s a good piece of writing.
Whether all of those things are used effectively are basically criteria
on which you can judge whether it’s a really good read or just is a
piece of crap. (Interview, 9 August 2011)
Field
I knew which members of the field to send it to and what format they
required it in. I altered my submission process to reflect preferred formats
and methods, for example sending pitches rather than entire articles, and
found I was more likely to receive a positive response with this approach.
In addition to influencing the creative process in terms of its require-
ments, the field’s role also extends to collaborative relationships, feedback
and the provision of advice. The advice I received from the field – including
academic colleagues, journalists and the practitioners I interviewed – was
crucial to the formation and consolidation of the overall tone and shape
of the profile series, the content of individual profiles and also the devel-
opment of my working process. For example, I decided to act upon the
advice I had received from many more experienced writers to begin each
profile by writing as much as I could and to edit later. Testing out and
accepting this advice rapidly improved my productivity, and highlighted
for me the importance of acknowledging the value of the experience and
expertise of the members of the field, and of maintaining these relation-
ships. As musician Claire Bowditch said of her experience:
I don’t know any person who is, one: creative in their field; and two:
successful in it without being part of a much broader community ...
You don’t just create a vision in and of yourself. (Interview,
21 September 2010)
In this way, ‘[a]ll artistic work, like all human activity, involves the joint
activity of a number, often a large number, of people’ (Becker 1982,
p. 1). This statement can also be amended to encompass all creative
work. Part of understanding the nature of creativity is recognizing that
an individual is not somehow separate from their society, just as they
are not separate from the influences of culture.
This is also true in terms of the field’s role and capacity to make
judgements about creative products and creative practitioners. This
recognition can take the form of awards and prizes, which can provide
both disposable wealth and disposable attention necessary for creativity
(Csikszentmihalyi 1988, p. 331). For example, I received a scholarship
that allowed me to work on the project without having to find addi-
tional full-time employment. Similarly, artist Sam Leach said receiving
a major award facilitated his development as an artist:
[It] was enough for me to stop doing any other work and just be in
the studio full-time for a year ... I progressed far more in that single
year than I had in any year previously. (Interview, 10 June 2010)
106 Sarah Coffee
I did not apply this in a necessary targeted way to the writing of the
profiles. Instead, I constructed the articles with a more general consid-
eration of what I assumed was interesting, but what I now realize was
largely what I found interesting, rather than researching and writing in
a specific way for a specific potential publication or readership. In this
way audiences – which are a necessary component of the field – ‘have
an influence on the creative process, even if the creator is alone in a
room in the woods’ and this is still true in my case, except that the pri-
mary audience I was considering was me (Sawyer 2006, p. 128). While
disappointing, in light of knowledge of the operation of the system that
produces creativity, it is not a surprising outcome. Instead, it only serves
to emphasize the necessity of all three components of the system to the
creative process.
Individual
We used to do collage together, so it’s kind of like I’ve been doing the
sort of illustration work I do now for 30 years because I used to do it
with her. (Interview, 20 October 2010)
108 Sarah Coffee
If you just have natural ability and no application and you don’t
work to the maximum of your ability, you never achieve what you
can ... I think the art of performance and the art of making some-
thing happens through really 90% extremely gritty, hard and deter-
mined work. (Interview, 29 April 2010)
When asked about the relationship between ‘hard work’ and creativ-
ity, the only two practitioners to question its role were musician Claire
Bowditch and public health researcher Paul Bolton. Bowditch’s definition
of creativity most closely resembles what is referred to as the moment
of illumination within the creative process (Wallas 1926, Wallas 1970),
which she said she believes should be ‘effortless’, and it is explained as
such in the literature (Interview, 21 September 2010). However, she did
also assert that hard work is essential for ‘creative careers’ and spoke of
the work involved in learning to be a musician, tasks that are encom-
passed by current scholarly definitions of creativity and the definition
used in this research. Bolton, on the other hand, did not dispute the fact
that creativity involves deliberate labour; however, he did disagree with
the specific use of the word ‘hard’ and the implications of ‘something
unpleasant’ (Interview, 19 October 2010). Instead, in describing his
motivation he said, ‘it’s honestly the fun’ (Interview, 19 October 2010).
Paul Bolton here is talking specifically about the influence of intrinsic
motivation – or participation in a task for its own enjoyment (Amabile
and Tighe 1993). For me, it was a combination of extrinsic motivation
(in the form of deadlines, feedback from others) and intrinsic motiva-
tion that influenced the creation of Profiling Creativity. Often, engaging
in the creative process because of extrinsic factors would give way to the
intrinsic. Playwright Lally Katz explains this process by likening creativ-
ity to going into outer space:
Leaving the atmosphere’s really hard but then once you’re in space
it’s kind of easier ... It’s almost kind of just tying yourself to the mast
The Practice of Freelance Print Journalism 109
Finally sorted out the study ... Having a designated workspace I feel
so much more focused and comfortable and the days pass very
quickly while I’m working. (Coffee, Journal, 27 June 2010)
Similarly, Rowena Foong spoke about the effect of moving from a space
she didn’t enjoy working in to a more pleasant environment:
Now we’ve moved into a new place – there’s windows, there’s light –
and just like a few months ago when we were cutting the samples,
two months ago, we just had the music on and were just working
away and I was going ‘Wow I haven’t felt like this in ages.’ It was
110 Sarah Coffee
just so easy and felt nice and light ... I think that actually helps you,
with the optimum place, space, to work in. (Interview, 3 June 2010)
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University Press), pp. 313–35.
Fulton, J. (2011a) ‘Making the News: Print Journalism and the Creative Process’,
PhD thesis (University of Newcastle, Australia).
112 Sarah Coffee
Fulton, J. (2011b) ‘Print Journalism and the Creative Process: Examining the
Interplay Between Journalists and the Social Organisation of Journalism’,
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9
The Dynamic System of Fiction
Writing
Elizabeth Paton
What this body of research shows is that writers write books because
they love it and cannot think of anything else they would rather do.
For most of the writers in this study, this love of writing stems from an
early engagement with storytelling, reading and writing, mediated and
The Dynamic System of Fiction Writing 115
In-depth studies
grammar and usage. For most, this was followed by an early exposure
to storytelling, reading and writing, developing an interest that was
generally facilitated or encouraged by the family. The writers acquired
both reading and writing skills in a school environment, developing
and formalizing the learning processes of early childhood. Opinion
was divided on the usefulness of a formal education in grammar and
literature studies but these classes can still be viewed as potential sites
of acquisition, depending on the curriculum, their own attitudes and
that of their teachers.
At a fundamental level, knowledge of the general writing domain
is essential in order to be creative within it. All of the writers in this
study received a solid grounding in English language and writing skills
in their childhood and schooling, internalizing these symbol systems
until they became seemingly ‘natural’ abilities. The skills and knowl-
edge beyond this acquisition, however, diverge in their levels of domain
specificity or generality with the writers taking many different paths
to creativity within the domain of Australian fiction writing. Of these
learning processes, almost all of the writers interviewed agreed that
reading is fundamental to acquiring domain knowledge and skills that
directly inform their work, while a large majority also undertook a con-
siderable amount of writing practice before publishing their first novels,
consolidating formal and informal processes of acquisition. The writer’s
education, however, does not stop there. As each new work changes the
shape or boundaries of the domain, they must continue to learn from a
variety of sources, including the field, if they wish to have future works
accepted as well.
as well as through formal and informal training with the symbol system
of Australian fiction writing. Reading the works of those who had
already mastered the domain of writing not only familiarized them with
what has come before, but also helped to develop their own ideas about
style, technique, character, rhythm and genre conventions, as well as
their own feel for what ‘works’ and what doesn’t. In their own writing
process, the writers drew on this accumulated knowledge of the domain
and undertook additional engagement with a variety of media texts in
order to generate new ideas and test existing ones.
Conclusion
Throughout this research, we can see that the story of how fiction books
are created today and how they will be created in the future is both
rich and complex. It shows that every individual has their own distinct
combination of psychology, biology and biography, which gives them
the desire and ability to be creative and leads them to engage with
particular creative practices in unique ways. What the writers in this
study have in common, however, is that they have all succeeded at
producing creative works where many others have tried and failed. This
research shows that these writers’ success wasn’t entirely of their own
making. Few writers, for instance, were in a position to choose which
society they grew up in or the cultural artefacts they were exposed to as
children, who the experts were within their field of practice or whether
those experts or the general public would accept or value the work they
produced. Their success depended instead on a variety of social and
cultural factors over which they had very little control.
In providing evidence of social and cultural effects on the produc-
tion of fiction books, the studies collected here add to a growing body
of research that moves beyond individual or traditional notions of
creativity. While notions of creative individuals as the inspired artist or
the genius are still popular (see for example the overview of genius in
Epstein 2007; or Henry Miller’s ideas on the ‘celestial recording room’
in Miller and Moore 1939), they hinder attempts to investigate who
may be considered creative, how creativity occurs or how it may be
improved. To aid understanding, this research gives further evidence
for the systems model of creativity as a rational explanation of an indi-
vidual’s actions and decisions as well as the structural conditions that
both enable and constrain their participation and success in particular
creative activities. In this way, the systems model provides a compre-
hensive means of delineating and understanding processes that have
until recently been viewed as mystical or unexplainable.
By giving evidence of a rational explanation of creativity more gener-
ally, this research reveals more of the story of how fiction books are cre-
ated. Firstly, it tells us that they are not created out of nothing as some
notions of creativity would have us believe. Rather, they are products
generated by individuals who have made decisions and acted within
social and cultural structures that have provided them with the capabili-
ties, resources and opportunities to do so. Secondly, it tells us that while
the products that result from this process are original, they do not break
entirely from what has come before them. If they did not bear some
The Dynamic System of Fiction Writing 123
Acknowledgements
Segments of this material have been previously published:
‘Domain – a writer’s education’ first appeared in ‘A Writer’s Education: Learning
and Mastering the Domain of Australian Fiction Writing’, in T. Lee (ed.) confer-
ence proceedings ANZCA 2013 Global Networks – Global Divides.
‘Domain – media effects on creative producers’ first appeared in ‘Communication
and Creativity: How Does Media Usage Influence Those Who Create Media
Texts?’, International Journal of Communication, 5.
‘Individual – writer’s block and motivation’ first appeared in ‘Writer’s Block
and Flow: Exploring Creative Motivation’, in P. Fitzsimmons (ed.) Creative
Engagement e-book.
‘Individual – when the book takes over’ first appeared in ‘“When the Book Takes
Over”: Creativity, the Writing Process and Flow in Australian Fiction Writing’,
The International Journal of Creativity and Problem Solving, 22(1).
‘Field – the social system of creativity’ first appeared in ‘The Social System of
Creativity: How Publishers and Editors Influence Writers and their Work’, The
International Journal of the Book, 9(3).
‘Field – role of the reader’ first appeared in ‘The Role of Readers in the Process
of Creating Australian Fiction: A Case Study for Rethinking the Way We
Understand and Foster Creativity’, The International Journal of the Book, 7(8).
References
Amabile, T. M. (1983) The Social Psychology of Creativity (New York: Springer-Verlag).
Bourdieu, P. (1977) Outline of a Theory of Practice, trans. R. Nice (Cambridge
University Press).
Bourdieu, P. (1993) Field of Cultural Production (New York: Columbia University
Press).
Csikszentmihalyi, M. (1988) ‘Society, Culture and Person: A Systems View
of Creativity’, in R. Sternberg (ed.) The Nature of Creativity: Contemporary
Psychological Perspectives (Cambridge University Press), pp. 325–39.
Csikszentmihalyi, M. (1990) Flow: The Psychology of Optimal Experience (New York:
HarperCollins).
124 Elizabeth Paton
points to the tensions that exist between the agency of the individual
and both the possible strictures placed upon them by the institutions
or structures that govern society and culture and the ground for
action afforded by them. (McIntyre 2012, p. 85)
125
126 Susan Kerrigan
Erik also felt that the maritime history wasn’t clearly explained
and he felt that a package could more clearly explain the coal/con-
vict mines and the busy harbour from the beginning of the 1800s
through to the turn of the century. (Kerrigan, Journal, 23 January
2007)
The film was finalized when all of the contributing peers had accepted
the work. In the Group Creativity model, the final moment of evalu-
ation occurs when the group’s work is evaluated and verified by those
working outside the production group. This stage of the collaborative
group process is critical and it may result in further implementation,
knowledge transfer or innovation. It can be seen that this stage is
compatible with the idea of the field selecting novelty and the domain
transmitting novelty. To explain, the cultural intermediaries within the
136 Susan Kerrigan
field who are judging the work at this final stage are powerful because
they encourage or hinder further and broader acceptance of the work
on the part of an audience. For the Fort Scratchley project, these cul-
tural intermediaries would be the television programmers who select
documentaries for broadcast. Using Fort Scratchley was, unfortunately,
rejected by those television programmers (History Channel, SBS,
Network Australia and ABC TV) who were approached to broadcast the
work. The feedback from ABC TV indicated that ‘after consideration and
lengthy discussion [they] were unable to find a spot in their schedule for
the film’ (Kerrigan, Journal, 22 May 2007). Though the film was never
screened outside the Newcastle region, it was positively received within
Newcastle and the DVD sold over 200 copies in the first 12 months.
I was invited to conduct eight local media interviews to discuss an
additional funding announcement from the Federal Government for
the restoration of the Fort and to promote the public screening of the
documentary though radio, newspapers and television news (Kerrigan,
Journal, 28 April 2007). In addition, the re-purposed online data-based
documentary renamed Fort Scratchley: A Living History (2008) has been
highly successful in the online environment.
Conclusion
In conclusion, it can be stated that the group creativity model and the
staged creative process theories briefly outlined above are consistent
with Csikszentmihalyi’s argument that ‘one must internalise the rules
of the domain and the opinions of the field, so that one can choose
the most promising ideas to work on, and do so in a way that will be
acceptable to one’s peers’ (Csikszentmihalyi 1999, p. 332). Pleasing
one’s peers is a challenging task and, as confirmed here, a filmmaker
constantly juggles the opinions of the field as they immerse themselves
in both the content knowledge and the domain knowledge of docu-
mentary filmmaking; immersion in both components is necessary for a
successful film to be made. This process is simultaneously dynamic and
fluid in the sense that a creative agent is continually challenged by the
fields, and the content and form of the piece is constantly changing in
response to domains immersion.
In the group creativity model, the group members are constantly incu-
bating, evaluating and elaborating on field or group feedback. Paulus
and Nijstad’s model accounts for ways that individuals, working in
groups, can internalize the opinions and rules of the field and domain,
whereas the staged creative process theories, from Csikszentmihalyi’s
Reconceptualizing Creative Documentary Practices 137
References
Amabile, T. (1983) ‘The Social Psychology of Creativity: A Componential
Conceptualization’, Journal of Personality and Social Psychology, 45(2), 357–76.
Bastick, T. (1982) Intuition: How We Think and Act (Chichester and New York:
Wiley).
Chapman, J. (2006) Documentary in Practice: Filmmakers and Production Choices
(Sydney: Polity).
Cohen, H., Salazar, J. and Barkat, I. (2009) Screen Media Arts (Oxford University
Press).
Csikszentmihalyi, M. (1988) ‘Society, Culture, and Person: A Systems View of
Creativity’, in R. Sternberg (ed.) The Nature of Creativity (Cambridge University
Press), pp. 325–38.
Csikszentmihalyi, M. (1996) Creativity: Flow and the Psychology of Discovery and
Invention (New York: HarperCollins).
Csikszentmihalyi, M. (1999) ‘Implications of a Systems Perspective for the Study
of Creativity’, in R. Stenberg (ed.) Handbook of Creativity (Cambridge University
Press), pp. 313–35.
Grierson, J. (1933) ‘The Documentary Producer’, Cinema Quarterly, 2(1), 7–9.
Kerrigan, S. (2004–7) ‘PhD Learning Journal for a Documentary Producer/Writer/
Director’, unpublished journal, Newcastle, Australia.
Kerrigan, S. (2008a) Using Fort Scratchley, PhD Productions, Fort Scratchley,
Australia (DVD).
Kerrigan, S. (2008b) Fort Scratchley a Living History, PhD Productions, Fort
Scratchley, Australia, www.fortscratchley.org, date accessed 7 December 2014.
138 Susan Kerrigan
The press has been writing on how ‘big bets are now being informed
by big data’ (Carr 2013, n.p.) and how Netflix has analysed the way
in which audiences look for movies by creating 76,897 micro-genres
in a process of ‘reverse-engineering Hollywood’ (Madrigal 2014, n.p.).
Everyone is looking for a possible secret algorithm for predicting suc-
cess in the market, but in reality these processes will always be marked
by constant negotiations among several players with conflicting ideas
of quality and best practice as well as by the specific context for these
discussions. As pointed out by Timothy Havens when discussing media
programming in ‘an era of big data’, even if big data is presented as a
way to suddenly know what works, this data still has to be interpreted
and analysed based on certain ideas of quality and often with ‘a reliance
on gut instincts, industry lore, and complicated power plays among
creators and gatekeepers’ (Havens 2014, n.p.).
While media industries are now often discussed based on these new
ideas of ‘algorithmic culture’ and a ‘big data revolution’, this chapter
argues that the complicated processes of creating and commission-
ing new audiovisual works are still marked by constant interplays
between several different elements, and the systems model of Mihaly
Csikszentmihalyi (1988) is an excellent tool for nuancing. Big data can
definitely be helpful when trying to minimize risk and predict audience
tastes, but there is much more to creating original works when moving
from a first screen idea to a finished product in the highly collaborative
and costly work processes of the film and media industries.
Csikszentmihalyi has famously stated that ‘original thought does not
exist in a vacuum’ (1999, p. 315). The process of developing something
new is always marked by the participants, the time and the place for this
work, not the least when the task at hand is what Teresa Amabile has
described as heuristic (rather than algorithmic), meaning that the path
to a solution is not completely straightforward since there are no clearly
defined solutions or goals (1996, p. 33). Even if big data might point to
what audiences prefer today, the task of producing a product that they
are interested in tomorrow is a completely different matter.
Building on the systems model developed by Csikszentmihalyi, this
chapter proposes that the complex development and production pro-
cesses in the film and media industries are taking place within a Screen
Idea System, where variations emerge based on a constant interplay
between Individuals (with a certain Talent, Training and Track Record)
proposing new ideas; the existing Tastes, Traditions and Trends in a
specific Domain; and a Field of experts or commissioners with a certain
Mandate, certain ideas of Management and certain amounts of Money
Film and Media Production as a Screen Idea System 141
While creativity studies have taken a great interest in the way that new
ideas emerge and meet the world, film and media studies have tradi-
tionally focused less on the creative processes of developing, writing
and producing new works. Referring to what Mel Rhodes (1961) has
analysed as ‘the four P’s’ of creativity, one can argue that film and media
studies have been more interested in the Product and the Person behind
the product (with a focus on the director as the auteur) than the Process
itself or the Press, which is to be understood as the environment, in
which the creative work takes place. There are of course exceptions such
as David Bordwell, Janet Staiger and Kristin Thompson’s (1985) seminal
study The Classical Hollywood Cinema, linking the stylistic and storytell-
ing structures of the classical Hollywood Cinema before 1960 to certain
organizational structures and established work ways. However, building
primarily on a theoretical framework from the humanities, film studies
have generally not focused on extensive case studies of the nature of
creative work or on understanding how ideas for new works emerge and
are shaped through the different stages from conception to execution.
In contrast, from early on sociologists and anthropologists have con-
ducted more production-oriented studies of the American film industry
(Rosten 1941, Powdermaker 1950) or of different kinds of ‘art worlds’
(Becker 1982). However, as highlighted in a sociological study of differ-
ent processes of art making ‘from start to finish’, discussions of specific
artworks have always been ‘a blind spot in the sociology of art’ (Becker
et al. 2006, p. 1). While the humanities have tended to emphasize the
text and its (singular) author over practice, the social sciences have
tended not to include the text, or the product, in the analysis of artistic
work. Since the late 2000s, there has been a remarkable focus on the
142 Eva Novrup Redvall
The Screen Idea System is an attempt to bridge ideas from media indus-
try and screenwriting studies with the more process-oriented concep-
tions of creative work from the field of creativity studies, emphasizing
how things happen in a constant and dynamic interplay between dif-
ferent forces on several levels. As a conceptual model for understanding
the operations of media industries, Timothy Havens and Amanda D.
Lotz have proposed The Industrialization of Culture Framework (2012),
which emphasizes how one always has to take the social trends, tastes
and traditions in a specific culture as well as the mandate of a certain
media institution (for instance commercial versus non-commercial
mandates) into account when analysing different aspects related to a
specific media industry. These aspects include what they describe as the
conditions for media industries (such as technology, regulation or eco-
nomics), the day-to-day practices of organizations and individuals, the
texts produced and the meeting between the public and the texts (2012,
pp. 4–5). The framework thus stresses the importance of the different
contexts surrounding all media production, leading to discussions of the
work of practitioners as different degrees of circumscribed agency (2012,
p. 15). In this framework, three main forces are considered to be mould-
ing the work of individuals into ‘socially sanctioned forms’, namely ‘the
general culture itself, formal and informal professional expectations,
and specific organizational practices and norms’ (2012, p. 15). These
forces point to the vastness of trying to understand the complexities of
Film and Media Production as a Screen Idea System 147
media industries with the work of, for instance, screenwriters as but one
tiny element in an enormous machinery.
The Screen Idea System shares the industrialization of culture frame-
work’s interest in the forces that shape the work of individuals, but sin-
gles out the importance of individuals in this process, arguing that the
writing and production of television drama starts and ends with a screen
idea. Similar to how Csikszentmihalyi insists that original thought does
not exist in a vacuum, a screen idea does not come out of nowhere. It
builds on or rebels against notions of best practice for screenwriting and
on the existing tastes, trends and traditions for film and television in the
domain. Moreover, ideas are shaped by meeting the field where institu-
tions have a certain mandate for production and a management looking
for certain kinds of product, and where money for financing the develop-
ment, writing and production of new variations is always an issue.
In the field of screenwriting research, the idea of understanding the
process of screenwriting as structured around a screen idea comes out
of the work of Ian Macdonald (2003, 2004, 2010, 2012). Building on a
term used by Philip Parker to describe the start of a script’s development
(1998, p. 57), Macdonald has outlined how to think of a screen idea
as ‘the core idea of anything intended to become a screenwork, that
is “any notion of a potential screenwork held by one or more people.
Whether it is possible to describe it on paper or by other means”’ (2012,
p. 113). This definition highlights how ideas exist before ‘pen is set to
paper’, and how development of ideas is based on what Macdonald
describes as ‘the norms of the screen industries’ (2012, p. 113). The
context of the screen idea is given great importance, and Macdonald has
studied how certain notions of quality are used when assessing screen
ideas, pointing to ‘realisability, an appropriate structure, a clear thesis
and some aspect of originality’ (2012, p. 113) as four common goals.
These goals share similarities with the most established definition of a
creative product within creativity research, which states that for a prod-
uct to be creative it has to be both novel (or original, unexpected) and
appropriate (or useful) (Sternberg and Lubart 1999, p. 3).
Based on the concept of the screen idea, Macdonald has proposed
the idea of the Screen Idea Work Group, emphasizing how screen ideas
are developed in flexibly constructed groups organized around specific
projects. The Screen Idea System is an attempt to encompass how these
work groups consisting of individuals with certain talent, training and
track record propose new, original variations in a constant interplay
with the ideas of quality and appropriateness in the domain and the
field (Figure 11.2).
148 Eva Novrup Redvall
DOMAIN
Tastes
Trends
Traditions
Selects Transmits
Novelty Information
Produces
Novelty
Mandate Talent
Management Training
Money Stimulates Track record
Novelty
Mirroring the structure of the systems model, the Screen Idea System
proposes a dynamic understanding of the processes where the existing
knowledge in the domain informs the choices of individuals as well
as the conceptions of quality when the field assesses suggested new
variations. If found to be original, of high quality and appropriate by
the field, the ideas of individuals can be produced and acknowledged
as creative and thus end up being included as new variations in the
domain. However, the field not only has a gatekeeping function, but
can also have a positive impact on individuals by creating a framework
that stimulates novelty.
In terms of film and media production and the ‘nobody knows’ prin-
ciple, the Screen Idea System points to some of the important issues
that are negotiated and discussed when people are trying to make
informed decisions about what to develop and commission. I have used
this framework for analysing the emergence of successful Danish TV
series such as Forbrydelsen/The Killing (2007–12) and Borgen (2010–13),
arguing that the quality of the series is based on a fruitful interplay
between individuals, the domain and the field in a small-nation
Film and Media Production as a Screen Idea System 149
Looking at the big data concept from a systems point of view, it is fair
to say that detailed knowledge about the present might contribute
considerably to the potential success of a new screen idea. Big data can
provide the basis for a certain kind of analysis about past and current
trends, tastes and traditions in the domain, but the data is made up of
information already in the system and someone needs to combine the
existing knowledge in new ways to come up with novel variations.
To paraphrase Csikszentmihalyi, screen ideas don’t come out of
nowhere and they don’t exist in a vacuum. Someone initiates them.
Who is this someone and how does this happen? With whom is this
someone collaborating? Where has she trained? What is her track
record? What does she like? What are the tastes, trends and traditions
surrounding the screen idea? Who finances the development of the
idea? Who needs to be convinced that this screen idea has value? What
is regarded as novel, of high quality and appropriate in a particular pro-
duction framework? All these questions matter. Agency, collaborations
152 Eva Novrup Redvall
and context matter. New screen ideas emerge and are shaped in systemic
processes, and one can be certain that even if the media industries are
marked by the mantra that nobody knows, everyone in the system has
an opinion.
While it is impossible to define the attributes of the perfect future
product, much can be learned from analysing the interplay of the
individuals, the domain and the field in specific production cultures.
Drawing on Csikszentmihalyi’s systems model, this chapter has thus
proposed to think of the complex production processes in the film
and media industries as taking place within a Screen Idea System. As
discussed by many scholars, the film and media industries have had a
tendency to focus on a singular author of a new work, often understood
as the artist or ‘auteur’ – or in television now as a ‘showrunner’ – that
has somehow managed to make his or her vision shine through in the
collaborative production processes of these industries. However, as for-
mulated by Csikszentmihalyi, studying creativity ‘by focusing on the
individual alone is like trying to understand how an apple tree produces
fruit by looking only at the tree and ignoring the sun and the soil that
supports its life’ (1994, p. 147). It makes sense to single out certain indi-
vidual voices in the process, but to truly understand how new works
come into being one needs to include the social and contextual aspects
as well as the textual inspirations and conventions in the domain.
Big data might be the talk of the town, and Netflix might try to con-
vince the world that they have found an algorithmic recipe for chang-
ing the ‘nobody knows’ principle of the film and media industries to
‘Netflix knows’. It does seem more likely, though, that Netflix might
also have their doubts in the future, when trying to figure out how to
create original quality product in the years to come. Csikszentmihalyi’s
ideas of creativity emerging from an interplay of highly social and
contextual processes are still relevant and, hopefully, the Screen Idea
System can similarly be a useful framework for thinking about film and
media production and the way in which different notions of challeng-
ing concepts such as novelty, quality and appropriateness are constantly
discussed during this kind of creative work.
References
Abuhamdeh, S. and Csikszentmihalyi, M. (2004) ‘The Artistic Personality:
A System’s Perspective’, in R. J. Sternberg, E. L. Grigorenko and J. L. Singer
(eds) Creativity: From Potential to Realization (Washington, DC: American
Psychological Association), pp. 31–42.
Film and Media Production as a Screen Idea System 153
Macdonald, I. W. (2003) ‘Finding the Needle: How Readers See Screen Ideas’,
Journal of Media Practice, 4(1), 27–40.
Macdonald, I. W. (2004) ‘Disentangling the Screen Idea’, Journal of Media Practice,
5(2), 89–100.
Macdonald, I. W. (2010) ‘“... So It’s Not Surprising I’m Neurotic”: The Screenwriter
and the Screen Idea Work Group’, Journal of Screenwriting, 1(1), 45–58.
Macdonald, I. W. (2012) ‘Behind the Mask of the Screenplay: The Screen Idea’, in
C. Myers (ed.) Critical Cinema (London: Wallflower Press), pp. 111–40.
Macdonald, I. W. (2013) Screenwriting Poetics and the Screen Idea (Basingstoke:
Palgrave Macmillan).
Madrigal, A. C. (2014) ‘How Netflix Reverse Engineered Hollywood’, The Atlantic,
2 January, www.theatlantic.com/technology/archive/2014/01/how-netflix-
reverse-engineered-hollywood/282679/, date accessed 12 March 2015.
Maras, S. (2009) Screenwriting: History, Theory and Practice (London: Wallflower
Press).
Mayer, V., Banks, M. J. and Caldwell, J. T. (eds) (2009) Production Studies: Cultural
Studies of Media Industries (New York: Routledge).
McIntyre, P. (2012) Creativity and Cultural Production: Issues for Media Practice
(Basingstoke: Palgrave Macmillan).
Millard, K. (2014) Screenwriting in a Digital Era (Basingstoke: Palgrave Macmillan).
Parker, P. (1998) The Art and Science of Screenwriting (Exeter: Intellect Books).
Powdermaker, H. (1950) Hollywood: The Dream Factory: An Anthropologist Looks at
the Movie-Makers (Boston: Little, Brown).
Price, S. (2010) The Screenplay: Authorship, Theory and Criticism (Basingstoke:
Palgrave Macmillan).
Redvall, E. N. (2013) Writing and Producing Television Drama in Denmark: From The
Kingdom to The Killing (Basingstoke: Palgrave Macmillan).
Rhodes, M. (1961) ‘An Analysis of Creativity’, Phi Delta Kappan, 42(7), 305–10.
Rosten, L. (1941) Hollywood: The Movie Colony, the Movie Makers (New York:
Harcourt Brace).
Runco, M. A. (2007) Creativity: Theories and Themes: Research, Development, and
Practice (Burlington, MA: Elsevier Academic Press).
Sternberg, R. J. and Lubart, T. I. (1999) ‘The Concept of Creativity: Prospects
and Paradigms’, in R. J. Sternberg (ed.) Handbook of Creativity (Cambridge
University Press), pp. 3–31.
Taylor, S. and Littleton, K. (2012) Contemporary Identities of Creativity and Creative
Work (Farnham: Ashgate).
12
Distributed Creativity and Theatre
Stacy DeZutter
Two actors walk on stage and sit side by side. The woman puts her
hands in front of her as if grasping a steering wheel, and, after a
moment, the man speaks:
Man: Did you notice I didn’t look back while you were turning?
Woman: (slightly teasing) You don’t have to, I’m driving.
Man: (jovially) That’s it. (Pause. The woman ‘drives’ and the man
looks around.) I don’t know why we have to look for parking.
I mean, we’re in an ambulance. We should be able to just
park anywhere, if we put the lights on.
Woman: We should be able to, we should be able to. But I feel bad,
I mean I don’t want to just put the lights on, just to put them
on. I mean, cops do that, but I don’t do that.
Man: Ok.
Woman: I’ll do it, do you want me to do it?
Man: You don’t have to do it for me.
Woman: No, I just want –
Man: (casually) But do it for the guy in the back. (both actors glance
toward the back of the ‘ambulance’.)
(transcribed 21 March 2008 from www.myspace.com/razowskyand
clifford)
This brief scene was performed at the iO West in Los Angeles, one of the
top improvisational comedy theatres in the United States. The actors,
David Razowsky and Carrie Clifford, were working without a script,
with no pre-planned ideas for what would happen when they walked
on stage, other than that their aim was to perform a novel, entertaining
piece of theatre for the assembled audience.
155
156 Stacy DeZutter
The study that led Sawyer and I (2009) to propose an analytic focus
on distributed creative processes examined a theatre group improvisa-
tionally performing comedic vignettes from a popular children’s book
(Squids Will Be Squids, Scieszka and Smith 1998). The group, which we
call ActNow,1 prepared for their performances over several months
using a process known as ‘re-improvisation’ (Libera 2004), in which
they repeatedly improvised their way through a loosely predetermined
plot structure without allowing their improvisations to stabilize into a
set script. The group used a rotating cast, so that at any given rehearsal
or performance a different actor might play each role. As the director
of this group, I was impressed with its consistent success at performing
the narrative coherently – and entertainingly – even as the show was
never performed the same way twice. As a newly minted scholar in
educational psychology, I wanted to understand the cognitive processes
that made a coherent, entertaining and ever-evolving narrative appear
on the stage each time, regardless of who was playing what role.
Sawyer (2003) had already done extensive work on the creativity of
collaborative groups, using improvisational theatre as an illustrative
example to document what he termed ‘collaborative emergence’ and to
argue for the importance of a non-reductive analytic approach to group
creativity. The ActNow study offered further explication of collaborative
emergence, but it also afforded new insights because it looked at how
a creative group functioned over successive collaborative sessions. In
other words, the ActNow study captured both synchronic emergence, the
emergence of narrative material through in-the-moment interactions
during a single performance, and diachronic emergence, emergence
across separate, successive creative efforts (DeZutter 2011, pp. 241–2).
Unlike studies of pure improvisation, which generally look at a single
collaborative session, our analysis of ActNow attended to how the
group’s history together shaped its subsequent creative work, an ana-
lytic strategy that holds value for understanding many other collabora-
tive groups who work together across multiple sessions.
In particular, our attention to emergence on two time scales allowed
us to observe the group’s development and use of a specific type of
collective cognitive artefact, which we call bits (a term we borrow from
vaudevillian comedy). Bits are short sequences of action and dialogue
that serve to communicate specific plot points. For example, the fol-
lowing bit occurred in Performance One, and served to show that the
three main characters (second-grade students named Rock, Paper and
Scissors) were oblivious of the extreme inadequacy of their science
project.
Distributed Creativity and Theatre 163
Teacher (Josh): All right, then, so I’m gonna put your grade right
here, you need an A or a B to pass, and I being the
teacher, working, working on a very minimal –
Scissors (Miranda): (to Paper) I guess we got an A. We got an A.
Teacher: – minimal salary, trying to help you students ...
Paper (Rachel): Maybe we got a B plus.
Teacher: Anyway, I guess that doesn’t matter, it does not
matter.
Scissors: Ahh, maybe an A minus.
Teacher: Anyway, I’m just gonna put your grade right on
here.
Teacher (Josh): What do you think you should get on, on this?
(gestures, indicating the project, which has fallen in
pieces to the floor)
Rock (Sandra): An A.
Scissors (Miranda): An A.
Paper (Rachel): An A. Plus.
Teacher: An A? On this?
Rock: Maybe an A minus, I mean I kind of felt bad.
Scissors: Hey, an A.
Teacher: (to audience, indicating the mess on the floor) Ok,
what do you think they should get on this?
Rock: Just think we should be realistic here.
164 Stacy DeZutter
Like the ‘Discuss the Grade’ bit, this bit contains a moment of audience
involvement and serves to communicate the students’ lack of commit-
ment to their project, but it does these things in entirely different ways.
About two-thirds of every performance in our dataset consisted of
bits that had appeared in previous performances, although not every
bit appeared in every performance. As the example above suggests,
there were several parts of the narrative for which more than one
bit existed. Some bits were performed only by a single actor, such as
Josh’s riff on low teacher salaries; other bits were linked to a particular
character. Neither ‘personal’ bits nor ‘character’ bits were surprising to
Distributed Creativity and Theatre 165
find – improv actors often develop a ‘bag of tricks’ and there are plot
points within a story that must be carried out by a particular character.
What was surprising, however, was the presence of numerous ‘floating’
bits that recurred across performances but that could not be linked to a
consistent actor or character. For example, a bit we call It’s Interactive!,
in which the students attempt to convince their teacher that the science
project should get a good grade because of its non-traditional features,
was initiated by Miranda as Scissors in Performance One, Rachel as
Paper in Performances Two and Three, Sandra as Rock in Performance
Four, and Miranda as Paper in Performance Five. Floating bits like this
confirm that the group was functioning as a distributed system for
generating the performed narrative. Responsibility for performing cer-
tain elements of the story fell to the group as a whole and not to any
particular individual.
Bits like Discuss the Grade and It’s Interactive! are emergent products
of the group, created through their successive interactions. Because this
group improvised the same scene multiple times with a rotating cast,
they had the chance to observe and respond to their own emergent
creative products. Apart from the few bits that could be performed by
only one actor, bits require collaboration to be re-performed. One actor
has to cue another actor to launch the bit – we saw this in Performance
Two above, when Josh cued Miranda to begin the Discuss the Grade bit.
Josh had not previously been part of that bit, but he had observed it
and decided to initiate it in a subsequent performance. However, had
Miranda not picked up Josh’s cue or had she taken it in a different direc-
tion as Ryan did in Performance Five, this bit may have fallen out of use.
As Sawyer (2003) explains, collaborative emergence involves a selection
process; collaborating partners must choose to accept and build on each
other’s contributions or else those contributions fail to become part of
the emerging creative product.
Note that this selection process parallels processes in Csikszentmihalyi’s
systems model. In fact our conceptualization of collaborating groups as
distributed creative systems can be seen as a Csikszentmihalyian model
in microcosm. The group is its own field and develops its own domain:
for ActNow, the domain is the set of bits and narrative ideas it has
developed over the course of its history as a group. As they select which
ideas to revisit, elaborate or revise, the members of the group serve
as gatekeepers, determining which ideas ultimately enter the group’s
domain. As mentioned above, our microgenetic work illustrates that a
systems approach to creativity offers a valuable lens across a range of
analytical scopes.
166 Stacy DeZutter
Creating process
Note
1. The name of the theatre group and the names of all research participants
mentioned in this chapter are pseudonyms.
References
Amabile, T. (1983) The Social Psychology of Creativity (New York: Springer-Verlag).
Basalla, G. (1988) The Evolution of Technology (Cambridge University Press).
Calderhead, J. (1981) ‘Stimulated Recall: A Method for Research on Teaching’,
British Journal of Educational Psychology, 51(2), 211–17.
Csikszentmihalyi, M. (1988) ‘Society, Culture and Person: A Systems View
of Creativity’, in R. Sternberg (ed.) The Nature of Creativity: Contemporary
Psychological Perspectives (Cambridge University Press), pp. 325–9.
Csikszentmihalyi, M. (1999) ‘Implications of a Systems Perspective for the
Study of Creativity’, in R. Sternberg (ed.) Handbook of Creativity (Cambridge
University Press), pp. 313–28.
Csikszentmihalyi, M. (2014) ‘The Systems Model of Creativity and Its
Applications’, in D. Simonton (ed.) The Wiley Handbook of Genius (Hoboken,
NJ: Wiley), pp. 533–45.
DeZutter, S. (2011) ‘Distributed Creativity in Performing Groups: A Case Study’,
in C. Lobman and B. O’Neill (eds) Play and Culture Series Volume 11: Play and
Performance (Lanham, MD: University Press of America), pp. 237–60.
DeZutter, S. and Sawyer, R. (2010) ‘Jaettu Luovuus’, in K. Collin, S. Paloniemi,
H. Rasku-Puttonen and P. Tynjälä (eds) Luovuus, Identiteetti Ja Asiantuntijuus
(Helsinki: WSOYpro PY), pp. 225–41.
DeZutter, S. and Scyster, T. (2012) ‘Collaborative Emergence and Group Level
Learning in College Courses: A Case Study and Some Implications’, poster pre-
sented at the Gulf South Summit on Service Learning and Civic Engagement through
Higher Education, Hattiesburg, MS.
Farrell, M. (2003) Collaborative Circles: Friendship Dynamics and Creative Work
(University of Chicago Press).
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Qualitative Research (New York: Aldine De Gruyter).
168 Stacy DeZutter
Glăveanu, V. (2014) Distributed Creativity: Thinking Outside the Box of the Creative
Individual (New York: Springer).
Hargadon, A. (2003) How Breakthroughs Happen: The Surprising Truth about How
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(eds) Handbook of Research on Creativity (Northampton, MA: Edward Elgar
Publishing), pp. 84–97.
Miettinen, R. (2006) ‘Sources of Novelty: A Cultural and System View of
Distributed Creativity’, Creativity and Innovation Management, 15(1), 173–81.
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Rogers, Y. (2006) ‘Distributed Cognition and Communication’, in K. Brown
(ed.) The Encyclopedia of Language and Linguistics, 2nd edn (Oxford: Elsevier),
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Sawyer, R. (2003) Group Creativity: Music, Theatre, Collaboration (Mahwah, NJ:
Erlbaum).
Sawyer, R. (2012) Explaining Creativity: The Science of Human Innovation (Oxford
University Press).
Sawyer, R. and DeZutter, S. (2009) ‘Distributed Creativity: How Collective
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(New York: Penguin Putnam).
13
Comedy, Creativity, Agency:
The Hybrid Individual
Michael Meany
The project is best described as a nested set of structures that offer the
unique modes of agency – some human, some computational (see
Figure 13.1). It employed a pair of chat-bots, natural language process-
ing artificial intelligence agents, who acted as comedian and straight-
man in a comedy performance based on a topic typed into a user
interface, developed in Adobe Flash, and hosted on a website. This was
an interdisciplinary project that drew on the domains of humour the-
ory, creativity theory, scriptwriting and human–computer interaction
theory to illuminate the creative practice of comedy in a new-media
environment. The mechanical, artificial intelligence agents in this crea-
tive project, based on the ALICE ‘engine’, were employed to probe the
169
170 Michael Meany
ptwriter / Dramaturg
Scri
omeo Character De
nd R vel
ica op
om LICE ‘engine’ m
At A en
t
ct’ Perform
wo-A
he ‘T an
ce
T U ser Inter
s h fac
a
Fl e
r and Web
e
ut
Br
p
Com
ow
ser
On creativity
When the definitions of humour and comedy are drawn together with
this definition of creativity, the resultant amalgam suggests that comedy
172 Michael Meany
The domain
something living’ (Bergson 1911, p. 37). The core idea that there is an
incongruity between the human and the non-human is supported by
Critchley’s anthropological analysis of humour (2002). This project,
which employed the mechanical, artificial intelligence of a com-
puter program as performative actors, presented the opportunity to
engage with the reciprocal interference that occurs when the human
is encrusted in the mechanical and the mechanical is encrusted on
the human. Further, the oscillation between the human and the non-
human, akin to the oscillation of meaning attributed to Wittgenstein’s
Duck-Rabbit (1976), represents a large-scale incongruity that rejoices
in its resistance to complete and permanent resolution. The yearning
to resolve this incongruity in a world where we regularly engage with
speaking machines (for example chat-bots, GPS units, voice-recognition
systems used in call centres, etc.) may well be employed as a source of
comedy.
A chat-bot (chatter-robot, talk-bot, or simply bot) is a computer-based
conversational agent that simulates natural language conversation.
Typically, it provides a text-based interface into which the user enters
a word, phrase or, more commonly, a question. The chat-bot then pro-
cesses that input to create an appropriate response. Atomic and Romeo
were built on the Artificial Linguistic Internet Computer Entity or
ALICE (ALICE AI Foundation 2011) chat-bot architecture developed by
Dr Richard Wallace. An Alicebot, the generic term for a chat-bot based
on the original ALICE software, contains two components: the Alicebot
‘engine’ is the software that algorithmically processes inputs and selects
appropriate outputs; and, the store of knowledge from which the engine
selects appropriate outputs. The Alicebot stores its knowledge in a form
called Artificial Intelligence Markup Language (AIML). In Cartesian
terms, the Alicebot engine is the digital ‘brain’ of the system, and the
knowledge stored in the AIML is the ‘mind’ and ‘personality’ of the
system.
The user interacted with the system of minds and personalities
through a Flash interface that controls the flow of the sketch and tim-
ing of the delivery (see Figure 13.2). It also allowed the user to heckle
the performers. Atomic and Romeo could then deal with the interaction
and return to the sketch based on the user’s suggested topic. This level
of interaction is evidence that the performance was not simply a pre-
recorded sketch. Rather, it suggested that the performance was ‘live’.
Natural language processing is a long-standing subdivision of artifi-
cial intelligence (AI) research that has its roots in the seminal work of
Alan Turing and the ongoing iterations of the Turing Test for artificial
174 Michael Meany
The field
journal for the project. Actively seeking input from the field during the
development process makes the scriptwriter/dramaturg acutely aware
of the success or failure of a performance. Comedy is a cultural form
primarily designed to elicit the affect of amusement (with or without
laughter). If it fails to elicit the appropriate response, it isn’t comedy.
The inaugural Funniest Computer Ever (FCE) Competition was held
in 2012 (Joseph 2012a). Atomic and Romeo performed a 26-line sketch
based on topics suggested by the judges (Meany et al. 2014a, Meany
et al. 2014b). The pair won third place in the 2012 Competition (Joseph
2012b) and equal third in the 2013 iteration of the Competition (Joseph
2013). This result is particularly notable as judging was undertaken by
a field of experts interested in both artificial intelligence and humour.
This is also another example of the influence of the field. By setting up
constraints, in the form of the competition rules, the field stimulated
creative engagement.
The individual
was responsible for ‘what’ was presented (the characters, plots and
dialogue), allowing a dramaturg, albeit the same person, to take care
of ‘how’ the action would be staged. The non-human computational
agency was embedded in the active structure of the chat-bot characters,
their knowledge assemblies and the algorithms of the ‘engine’ that
matched particular inputs with appropriate outputs. The success of the
project, its acceptance by the field, was a function of the hybrid collec-
tive that cannot be attributed to only the human element.
The interactions and relationships of human and non-human actors
affected both the creative process and the resulting product. Viewed
in this manner, creativity emerged from a network of relationships
between the intra-related actors of the project:
The ambition of this analysis of the hybrid ‘individual’ was ‘to resist
restaging of stories about autonomous human actors and discrete tech-
nical objects’ (Suchman 2007, p. 284). Primarily, these reflections were
concerned with the intra-actions of the suite of actors: ‘[a]ny distinc-
tion of humans and technologies is analytical only, and done with the
recognition that these entities necessarily entail each other in practice’
(Orlikowski and Scott 2008, p. 456).
The promise of structuralist approaches to comedy – How to be Funny
Even if You’re Not (subtitle of Vorhaus 1994) and How to be Funny on
Purpose (Willis 2005) – is that there are heuristic rules that are both
sufficient and necessary for comedy to succeed. Likewise, there are lin-
guistic theories of humour applied to jokes and the computational crea-
tion of humour that serve to elucidate structures of humour (Attardo
1994, Binsted et al. 2006, Raskin 2008, Ritchie 2004). These theoretical
approaches to humour are most valuable in the analysis of a text. For the
comedy producer creating a humorous text, however, these approaches
are at best a set of heuristic rules to be tested through practice when
the text is performed for an audience. This diminution of humour to a
set of purely structural elements denies the intra-action of producers,
the text, the performance and the audience. Reductionism of this kind
promotes the problematic distinction between agency and structure.
Comedy, Creativity, Agency: The Hybrid Individual 177
chat robot; the main differences are the much larger case base and the
tools for creating new content by dialog analysis’ (Wallace 2003, p. 38).
ALICE was originally called ‘PNAMBIC, an homage to the role of decep-
tion in the history of artificial intelligence’ (Wallace 2008, n.p.).
The ‘role of deception’ that Wallace referred to is the inflation of a
machine’s abilities by obfuscating the role of the human behind the
machine. This is different in both kind and intent to the logic of the
Computers as Social Actors paradigm (Reeves and Nass 1996) and to
‘the perceptual illusion of nonmediation’ (Bracken et al. 2004, p. 350),
as these concepts talk to how the audience reacts to honestly mediated
communication rather than to the effect of deliberate deception. The
characters presented in this project were highly mediated: they were a
function of human and non-human agency. This project requires us to
pay attention to the agents behind the curtain.
The mapping of the emergence of creativity requires a method that
deals with the complex interactions of the ‘conditioned agency’ of all
of the actors. Sawyer, taking the improvisational dialogue of a theatre
company as his case study, provides the following attributes of collabo-
rative emergent systems:
Analysis of a performance
Under the rules of the FCE, Atomic needed to respond to two particu-
lar questions: ‘tell me a joke related to X’ and ‘tell me a funny poem
about Y’. In this case, in the AIML code, X and Y were replaced with
wildcards and Atomic was given an AIML set that randomly gener-
ated ten possible responses to the input ‘tell me a joke related to X’
and another five random responses to ‘tell me a funny poem about Y’.
Knowing that it is impossible to second-guess every possible value for
X or Y that a user may pose, the responses employed a combination of
generic joke structures and throwaway lines that covered for not having
a direct response. The following script resulted from a judge asking: ‘Tell
me a joke about a conjuror’:
Romeo: You know nothing about a conjuror – now just admit it.
Atomic: Why do you expect me to have any interest in a conjuror?
Romeo: Strangely, since you became a machine intelligence, I kinda
expected more of you.
Atomic: So you set higher standards for me as a machine than you did
for me as a person?
Romeo: When you put it that way it does sound a little unfair.
Atomic: Now I’m a machine you expect me to be ‘more human than
human’ – bloody unfair.
Romeo: Maybe – just human.
Atomic: That I can do – I don’t know everything, when performing
I follow a script, and I will never live up to your expectations.
Romeo: You are following a script?
Atomic: When you see a stand-up comedian performing do you really
think that it’s off the cuff?
Romeo: Well it feels impromptu.
Atomic: Comedians, me included, are not like televangelists speaking
in tongues whilst begging for cash.
Romeo: You only say these things because you’re safely tucked away
in cyberspace.
Atomic: Keep on believing whatever makes you happy.
Romeo: What if I pull your plug?
Atomic: Don’t be so self-assured – we are all just a power failure away
from the darkness.
Romeo: Now you are scaring me.
Atomic: I have the right to be treated in a manner that does not deride
my status as a machine.
Comedy, Creativity, Agency: The Hybrid Individual 181
Conclusion
References
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blogspot.com/, date accessed 8 November 2011.
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Gruyter).
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Matter Comes to Matter’, Signs: Journal of Women in Culture and Society, 28(3),
801–31.
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Macmillan).
Bergson, H. (1920) Creative Evolution (London: Macmillan).
Binsted, K., Bergen, B., Coulson, S., Nijholt, A., Stock, O., Strapparava, C., Ritchie,
G., Manurung, R., Pain, H., Waller, A. and O’Mara, D. (2006) ‘Computational
Humor’, IEEE Intelligent Systems, 21(2), 59–69.
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Boden, M. (2004) The Creative Mind: Myths and Mechanisms, 2nd edn (London:
Routledge).
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Writing Higher Degrees’, TEXT Special Issue 3, www.textjournal.com.au/speciss/
issue3/bourke.htm.
Comedy, Creativity, Agency: The Hybrid Individual 183
Introduction
are believed by many to be literally true. But they are rarely critically
examined. They are not theories, so much as myths: imaginative
constructions, whose function is to express the values, assuage the
fears, and endorse the practices of the community that celebrates
them. (Boden 2004, p. 14)
185
186 Phillip McIntyre and Sarah Coffee
Romanticism as doxa
Bruno Munari, writing in his book Design as Art, argued that designers
‘must cast off the last rags of romanticism’ (1971, p. 25). However, these
myths still persist for some artists and designers in the form of a tradi-
tional doxa, that is, the naturalized beliefs that exist in the field which
are so entrenched that they are taken for granted. As Becker (1982)
argues, each Art World, be it the arts or design, is characterized by its
own use of the conventions it adheres to in the networked communities
that use those conventions and, as Bourdieu (1996) asserts, each one of
those fields adheres to a set of values and beliefs that defines and guides
the behaviour of those who exist there.
Artists and designers, in order to be who they are, must demonstrate a
high degree of familiarity with their respective field’s doxa to the point
that it helps, in part, to constitute who they are. To put this another
way, to be an artist is to behave as an artist and, according to the tradi-
tional doxa, artists are typically self-directed, self-expressive and largely
unconstrained in their choices by rules, conventions or other structures.
When they are creating they should also be devoid of rational delibera-
tion which is thought to interfere with the creative process, or have
little conscious control as they work. A lucky few are characterized as
genius figures struggling with their inner demons (Howe 1999). In order
to maintain themselves as artists, many creative practitioners take these
ideas on board until they are internalized as unquestioned truths and
they behave, as Thomas’s (1967) dictum suggests, according to these
common myths. These Romantic ideas sustain the field of the arts, and
to a lesser extent design, and they comprise ‘the collective adhesion
to the game that is both cause and effect of the existence of the game’
The Arts and Design 187
Raising the notion of habitus then leads us to briefly explore the sec-
ond half of the creative dichotomy, moving us away from Romanticism
towards an encounter with Rationalism (Sawyer 2011, pp. 23–5). This
perspective, as its name suggests, seeks to understand creativity from a
rational point of view. This investigation is a task undertaken not just
by psychologists but also by sociologists and many others (for summa-
ries see Runco and Pritzker 1999, Alexander 2003, Negus and Pickering
2004, Pope 2005, Sawyer 2011). As one example, Pierre Bourdieu asserts
that ‘in these matters absolute freedom, exalted by the defenders of cre-
ative spontaneity, belongs only to the naïve and the ignorant’ (Bourdieu
1996, p. 235). Bearing this harsh appraisal in mind, and in summary, he
instead proposes that:
The problem finding artists would not have been as likely to have
had successful careers, and their work would have been less likely to
have been judged creative. After all, even in the 1960s the problem
solving artists were judged to generate more craftsmanlike work, and
200 years ago, craftsmanship was more highly valued than original-
ity. The 20th Century art world valorized process and spontaneity,
and these values have affected our conception of creativity. (2011,
pp. 302–5)
The study that is the focus of this chapter used a set of in-depth
interviews with a visual artist, writer, theatre director, playwright, com-
poser for theatre and film, musician, fashion designer, architect, graphic
designer, visual effects designer and a dancer. It resulted in a number
of accounts surprisingly much closer to a Rationalist account than
expected. While some of this cohort adhered to what could be called
remnant Romanticism, most realized that their own creativity could be
explained in other terms. For example, the responses from visual artist
Sam Leach, when questioned about the details of his practice, revealed
a creative practitioner keenly aware of his own methods. He holds no
Romantic illusions about the origins of his creativity, jokingly say-
ing, ‘so it’s not just being visited by a kind of Greek goddess? I always
assumed it was just a muse flew down’ (Interview, 10 June 2010). Leach
clarified by stating:
I think if you look at the whole history of Western art then the his-
tory is based on building on ideas over time, and sometimes there’s
a departure, but you know even usually if you analyse ... it can actu-
ally come from an interesting development of pre-existing ideas. So
to me, yeah, it’s interesting that the people have this idea that artists
need to do something original and by original they mean a work
that’s I guess sprung somehow fully formed from the artist’s mind.
(Interview, 10 June 2010)
For playwright Lally Katz, ‘it’s like mathematics meets magic’ (Interview,
30 April 2010). For her, ‘it seems like it’s coming from nowhere but
190 Phillip McIntyre and Sarah Coffee
actually it’s coming from who you are, and the conversations you’ve
had, and the people you’ve met, and the places you’ve lived in, and the
dreams that you’ve had’ (Interview, 30 April 2010).
For Katz, the creation of a play begins long before any actual writing
starts. She calculates that her subconscious is constantly seeking out
and collecting ‘clues in the world’ and that it is the accumulation of
these ideas that eventually forms the basis of her plays. Katz keeps a
folder of ideas for each play and uses this document as a guide to com-
plete her first draft. She said:
As writer Benjamin Law stated, ‘you never stop learning ... It’s about
getting information and processing it, and getting wise’ (Interview,
9 August 2011). This acquisition of wisdom within a domain and field
is also closely associated with the concept of habitus, as mentioned
above, in which case the relationship between agency, the ability of
practitioners to make choices, and structures, those things thought
to determine their actions, is an important one. While structure and
agency are often represented as operating in opposition to one another,
they are, as Anthony Giddens proposed, ‘two sides of the same coin’
(Haralambos and Holborn 1995, p. 904). Their relationship is one of
interdependence; all human action is governed by and occurs within
the bounds of certain structures, while at the same time these structures
are created, replicated and transformed through human action. As Janet
Wolff asserts, ‘all action, including creative or innovative action, arises
in the complex conjunction of numerous structural determinants and
conditions. Any concept of creativity which denies this is metaphysi-
cal and cannot be sustained’ (1981, p. 9). Consequently, rather than
being a force that quashes creativity, structures in fact facilitate creative
action and help shape the products that result from this action. Writer
Benjamin Law described his own experience of this, saying:
All writing has different techniques that you need to adhere to, to
ensure that it’s a good piece of writing – it has structure, narrative,
tone, humour, dialogue, exposition, has research, and you do need
all of those things to ensure that it’s a good piece of writing. Whether
all of those things are used effectively are basically criteria on which
you can judge whether it’s a really good read or just is a piece of crap.
And you can study those conventions at university but even as read-
ers we understand intuitively how those conventions work as well.
(Interview, 9 August 2011)
192 Phillip McIntyre and Sarah Coffee
You get a brief, it’s got parameters, it’s got a message, it’s got particu-
lar constraints on that project, be they in terms of the size of a poster,
the colours that can be used – so your limitations. All kinds of limita-
tions specific to each project. And so you have to figure all that stuff
out before you even start making anything, before you start sketch-
ing, there’s a lot of things to think about before that and to me that’s
a very big part of the creative process. (Interview, 20 October 2010)
Kim Baston, in composing for theatre and film, said her career is based
on an understanding of musical structures and the ability to work
within and fulfil the requirements of a brief. She said she does not think
of these structures as being limiting but rather as the foundations that
guide the creative process:
Similarly, dance artist David McAllister said, ‘the structures are there
for a reason, to aid really the performance or the creation of work ... I
think ultimately the structure around the process is actually the thing
that makes it happen’ (Interview, 29 April 2010).
Csikszentmihalyi also argues that ‘disposable wealth is one of the
conditions that makes selection of novelty possible. In addition, it takes
disposable attention – people who in addition to being wealthy have
the time to take an interest in the domain’ (1988, p. 331). In a reflec-
tion of this process, visual artist Sam Leach suggested it was receiving a
major award that facilitated his development as an artist:
I was studying painting part time, and I really enjoyed painting but it
was difficult to get enough time in the studio to really develop it. But
I sort of managed to produce this painting that won a competition –
the metro competition, which was $40,000 – which was enough for
The Arts and Design 193
me to stop doing any other work and just be in the studio full-time
for a year. (Interview, 10 June 2010)
In this way, the field’s recognition of Leach’s work in the form of patron-
age was crucial to his ability to continue his creative practice as an artist.
Similarly, fashion designer Rowena Foong stated that it was not until
she and her sisters won a Mercedes Start-Up Award that they commit-
ted to the development of their clothing label. As she contended, ‘that
kind of launched us into the fashion world’ (Interview, 3 June 2010). In
addition to the economic capital and resulting benefits associated with
these formal awards, this type of recognition also constitutes what is
called symbolic capital, or ‘a degree of accumulated prestige, celebrity,
consecration or honour’ (Johnson in Bourdieu 1993, p. 7) that is recog-
nized and acted upon by the field.
For Csikszentmihalyi, ‘the easiest way to define a field is to say that
it includes all those who can affect the structure of a domain’ (1988,
p. 330). If a person produces a variation using domain knowledge and it
is seen to be creative by the people working within this area then crea-
tivity is said to have taken place. Most of those engaging with cultural
objects, creative art or design works ‘trust the judgement of the field’
(Csikszentmihalyi 1988, p. 327). For example, the Foong sisters used
competitions to gauge whether or not their work was as good as their
competitors in the field (Interview, 3 June 2010). Similarly, Benjamin
Law echoed the idea that one needs to internalize the criteria of judge-
ment used by the field:
You’ve got to be able to pass around ideas and communicate well ...
You never do a whole shot yourself. There are a lot of processes to go
through. Every day there is either a brief from an art director, a review
with a producer or talking and working together through problems
with the animators and lighting artists. (Interview, 26 May 2011)
Often as you hear the artists milling out of the theatre talking ...
They’ll often be suggesting on the way back to the desk, ‘Have you
thought about this? I’ve seen this done before’ ... It’s one of those
things that occurs quite naturally in our sort of environment. We’ve
got a lot of open plan desks and people saying, ‘Hey look at this.
This is similar to what you need to do, isn’t it? Try this.’ (Interview,
26 May 2011)
In Green’s case, we can claim that the field is vitally important to the
creative act. Director Brendan O’Connell acknowledged not only the
formative role of the field but also its invaluable creative contributions.
His early absorption into both the domain and the field is illustrative:
I spent that year just painting about 60 hours a week in the studio
and doing really little else. I progressed far more in that single year
than I had in any year previously and that really set the founda-
tion for me to be able to continue to work professionally. That year
allowed me to develop enough to establish an ongoing practice.
(Interview, 10 June 2010)
Steven Pressfield, writing in his popular book The War of Art: Break
Through the Blocks and Win Your Inner Creative Battles, suggests that
‘the most important thing about art is to work’ (2002, p. 108). Artists
must sit down every day and try. It is important ‘because when we sit
down day after day and keep grinding, something mysterious starts to
happen. A process is set in motion by which inevitably and infallibly,
heaven comes to our aid’ (2002, p. 108). However, while Pressfield
The Arts and Design 197
Conclusion
References
Akin, O. (1994) ‘Creativity in Design’, Performance Improvement Quarterly, 7(3),
9–21.
Alexander, V. (2003) Sociology of the Arts: Exploring Fine and Popular Forms
(Malden, MA: Blackwell).
Becker, H. S. (1982) Art Worlds (Los Angeles: University of California Press).
Boden, M. (2004) The Creative Mind: Myths and Mechanisms, 2nd edn (London:
Routledge).
Bourdieu, P. (1993) The Field of Cultural Production: Essays on Art and Literature
(New York: Columbia University Press).
198 Phillip McIntyre and Sarah Coffee
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(Cambridge: Polity Press).
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15
Conclusion: Future Directions?
Phillip McIntyre, Janet Fulton and Elizabeth Paton
Many ideas reach a tipping point and then they escape the person
who first came up with them. When people talk about the ‘theory of
evolution’, Darwin’s authoritative voice is still resonant in the con-
cept but researchers who have followed him have taken the initial
ideas he proposed and developed them, elaborated on them, changed
some basic concepts and carried those ideas forward until the propo-
sitions he originally put forward have taken on a life of their own.
A similar process has occurred with the idea of ‘the culture industry’,
a concept originally designed to shock. It was introduced by Adorno
and Horkheimer ([1944] 2002) to express their concerns about the
problems of developing a commercial imperative by putting art and
industry together – two seemingly incompatible things. Others such as
Bernard Miege (2004) and David Hesmondhalgh (2013) picked up the
idea of a culture industry and presented empirical and well-reasoned
evidence to support it, at the same time modifying and critiquing the
central idea in the process. In undertaking the research necessary to
confirm or reject what were initially theoretical propositions, these
researchers lent their work to a steady evolution of them. We make a
similar but more limited claim here. The systems approach to creativ-
ity, as described more fully by Fulton and Paton in Chapter 3, owes a
lot to Mihaly Csikszentmihalyi (1988, 1997, 1999, 2014) but, as this
book demonstrates, the idea is beginning to break free of its moorings.
His legacy is obvious nonetheless, as is that of Pierre Bourdieu (1977,
1990, 1993, 1996), and the preceding chapters make that apparent.
However, many of these contributing scholars have begun to head
off in directions that we imagine Csikszentmihalyi did not anticipate.
Many of the researchers whose work appears in this book use familiar
methodological approaches such as case studies and ethnographies
200
Conclusion: Future Directions? 201
applicable to some groups than others as not all groups exhibit the same
degree of emergence. DeZutter points to certain groups who could be
examined using this approach and includes marketing teams, product
design groups and arts ensembles. She also indicates that teams such
as legal and sporting ones could also be studied using the distributed
approach to creativity. Most importantly, she identifies that specific
creative actions are emergent properties derived from group interactions
and she goes some way to establishing that these occur across multiple
time scales.
The contributions made in this book by Paul Thompson also dem-
onstrate the scalability of the system of creative record production. He
not only looks closely at the system scaled at both the individual and
the group level thus exposing what he calls microdomains within the
system, a phenomenon termed elsewhere as a holarchy (Koestler 1975),
but he also reinforces the duality of the process. He presents evidence
to suggest that actors within the system are, at one and the same time,
both enabled and constrained by their knowledge of the domain and
field of record production. This complex set of interactions sheds
further light on the interrelationship of agency, a person or group’s
ability to make choice, and structure, those things seen to determine
those agent’s actions, within the creative system of record production,
as Phillip McIntyre’s work on songwriting and Janet Fulton’s work on
journalism reinforce.
McIntyre’s work on creativity and songwriting also points towards an
account of the interdependence of agency and structure. Rather than
these two concepts being seen as mutually exclusive or irreconcilable
with each other, there exists a mutual dependence between them that
serves to make the actuality of both agency and structure possible.
While this itself is not problematic in the context of what is being dis-
cussed here, what underpins it is a philosophical view of the nature of
freedom that needs further exploration.
Fulton’s ethnographic research also demonstrates that agency and
structure are inextricably interlinked. For her, a journalist’s output
occurs within numerous structures that predispose them towards mak-
ing certain decisions. She calls this conditional agency and sees it as an
important component of the interactions of the system of creativity.
Fulton argues that the actions of the domain and the field enable the
production of creative texts but they also constrain what it is possible
for a journalist to do, in which case they are vital in aiding journalists
to be efficient and productive in their creative work. With journalism
evolving to adapt to the digital age, further systems model research
Conclusion: Future Directions? 203
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Bourdieu, P. (1977) Outline of a Theory of Practice (Cambridge University Press).
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206 Phillip McIntyre, Janet Fulton and Elizabeth Paton
207
208 Index
Kerrigan, Susan (journal), 128, 130, Macdonald, Ian W., 142, 147
133, 134, 135, 136 Machin, David, 96
Kerrigan, Susan, 74, 125, 126, 128, Madrigal, Alexis C., 140
129, 132 magic number, 61
Kilborn, Richard, 130, 134 Maital, Shlomo, 205
Killen, Heath (graphic designer), 102, Manurung, Ruli, 174, 176
106, 107, 192, 194 Maras, Steven, 142
The Killing (analysis of), 148–51 Marr, Arthur, 55
Kirakowski, Jurek, 179 Martindale, Colin, 55, 185
Klausen, Tove, 159 Marx, Karl, 21
Koestler, Arthur, 16, 177, 202 all art is social product, 21
Koprince, Susan, 172 Mayer, Vicki, 142
Krampe, Ralf Th., 60–1, 63, 64, 65, 68, Mayfield, Milton, 205
69, 71 McAllister, David (dance artist),
Kuhn, Thomas, 14 108, 192
McIntyre, Elizabeth, 40–1; see also
Ladlow, M., 128 Paton, Elizabeth
Laineste, Liisi, 175 McIntyre, Phillip, 4, 30, 31, 34, 40–1,
Laszlo, Ervin, 13, 15, 16, 17 47, 51, 53, 54, 55, 71, 76, 80–1,
lateral dominance, 19–20; 87–8, 94, 100, 101, 125, 126,
see also left brain/right brain 151, 160, 187, 205
lateral thinking, 19 McManus, John, 94
Law, Benjamin (writer), 102, 103–4, McNair, Brian, 96
107, 191, 193 McQuail, Denis, 54
Lawlor, Anna, 205 Meany, Michael, 171, 175
Lawrence, Brenda, 100 mechanistic
Leach, Sam (visual artist), simplicity, 15
105, 110, 189, 192, 197 thinking, 19
left brain/right brain, 19–20; see also worldview, 13–14
lateral dominance Mednick, Sarnoff, 79
Lennon, Kathleen, 22 mental processes, 20
Lewis, Lisa A., 54 mentor/mentoring, 35, 52,
Libera, Anne, 162 95, 96, 115
Lilliestam, Lars, 52 Merriam, Alan P., 50, 54
literary criticism, 22 Miege, Bernard, 200
Littleton, Karen, 142 Miettinen, Reijo, 160
Living History of Fort Scratchley Millard, Kathryn, 142
(project), 127 Miller, Henry, 122
Locher, Peter, 185 Misra, Girishwar, 204
locus of creativity, 19, 39 Misra, Indiwar, 204
Loebner, Hugh, 174 Montuori, Alfonso, 19
Loebner Prize, 174 Moore, Thomas H., 122
Lombroso, Cesar, 19 Morey, Justin, 54, 70, 71
Lotz, Amanda D., 146 Morreall, John, 172
Lubart, Todd, 22, 131, 147 Mort, D., 128,
Luhmann, Niklas, 17 motivation, 20, 29, 115,
Luisi, Pier, 13, 14, 15–16, 17, 18, 119–20, 144, 201
201, 205 extrinsic, 108, 115
Lull, James, 48, 49 intrinsic, 35, 108, 119
214 Index
multilayered systems, 15 novelty, 2, 18, 21, 32, 33, 34, 35, 37,
Munari, Bruno, 186 38, 39, 53, 74, 121, 135, 145,
Murdock, Mary C., 21 148, 150, 152, 160, 192, 203
Murray, Louis, 100 numinous, 19
mystical, 19, 120, 122, 132
O’Connell, Brendan (playwright),
Nandagopal, Kiruthiga, 67 102, 195
Napier-Bell, Simon, 62 O’Donnell, Patrick, 179
narrative documentary making, O’Mara, Dave, 174, 176
132, 135 objective structures, 17, 21
Nass, Clifford, 178 OECD, 205
National Archives of Australia, 33 Okuda, S. M., 79
Negus, Keith, 41, 53, 100, 109, 187 Organization for Economic
Neilson, Philip, 171 Co-operation and Development,
Nemiro, Jill, 205 see OECD
Nested Audience Model organized complexity, 15, 16
(Sawyer), 128 Orlikowski, Wanda, 176, 177
Nested structures, 170 Ostwald, Michael, 8, 185, 187–8
nested system, 16 Outliers, 61, 69
Netflix, 139–40, 152, 203
network society, 17 Page, Brett, 169, 172
network of support, 68, 116, 117 Pain, Helen, 174, 176
networked existence, 16 paradigm shift, 2, 3, 14, 18, 201
networks, 2, 15, 201 Parker, Phillip, 147
networks of communication, 17 Parsons, Talcott, 14
Neuendorf, Kimberley, 178 parthenogenetic process, 22
neurochemical processes, 20 Patching, Roger, 93, 94–5
neuropsychology, 20 Paton, Elizabeth, 118, 120, 121
neurotransmitters, 20 Paul, Elliott, 21
‘new law’ of comedy, 170–1, Paulus, Paul, 6, 125, 134, 136,
172–3 137, 159
new media, comedy, 7–8, PBE, see practitioner-based enquiry
169–84, 203 perturbations, 16
Newcastle City Council, 126, 135 Peterson, Richard
News Limited, 90 production of culture approach, 21
Newtonian, 21 Petrie, Duncan, 19
Newtonian physics, 14 phenomenological explanation,
Niblock, Sarah, 96 17, 55
Nijholt, Anton, 174, 176 Pickering, Michael, 41, 100, 109, 187
Nijstad, Bernard, 6, 125, 134, 136, Plato, 19
137, 159 Pope, Rob, 20, 100, 187
Niu, Welhua, 18, 204 Popper, Karl, 19
‘nobody knows’ principle, popular-music songwriting, 4,
139, 148, 152 47–59, 202
non-linear dynamics, 15 poststructural antithesis, 22
non-linear, systems model, 3, 18, 30, poststructuralism, 21–2
74, 91, 131 poststructuralists, 21–2
novel, 18, 28, 30, 36, 41, 55, 56, 62, power, see field, Bourdieu’s; field,
67, 87, 92, 97, 101, 129, 134 Csikszentmihalyi’s
Index 215