Académique Documents
Professionnel Documents
Culture Documents
Lap games for younger infants to reveal him or herself. In other versions, the
Generations of families have engaged babies baby controls the timing of the reveal; this pro-
in games while holding them in the lap. Differ- vides important practice regulating the tension
ent games practice different skills, but all are around an expected surprise.
predictable and include some basic rules that n Trot, Trot to Boston; This is the Way the
guide adult and child behavior. Repetition Farmer Rides; Pat-a-Cake — Predictable
helps infants remember and manage their own rhymes that end with a stimulating yet ex-
behavior to fit the game’s rules. pected surprise are well-loved. Infants exercise
n Peekaboo — Hide-and-find games like this working memory as they develop familiarity
exercise working memory, because they chal- with the rhyme and practice anticipating a
lenge the baby to remember who is hiding, and surprise, inhibiting their anticipatory reactions
they also practice basic self-control skills as, while managing high levels of stimulation.
in some variations, the baby waits for the adult
developingchild.harvard.edu 2
Imitation or copying games animals in a barnyard) or building simple build- EXECUTIVE FUNCTION
ings by putting one block on top of another ACTIVITIES FOR
Infants love to copy adults. When they imi-
and perhaps knocking them down to rebuild. 6- TO 18-MONTH-OLDS
tate, they have to keep track of your actions,
remember them, wait their turn, and then recall n As infants’ skills improve, make the patterns
what you did. In doing so, they practice atten- they copy more complicated.
tion, working memory, and self-control.
n Adults can also demonstrate ways to play
n These games have a variety of forms, from with toys, like making a toy horse gallop or
taking turns making simple gestures (e.g., rocking a baby doll. This introduces the con-
waving) to organizing toys in certain ways and cept of using toys as symbols for real objects.
asking children to copy you (e.g., placing toy
n Take turns with any activity that interests n Children can remember and play out more
the child, such as sweeping the floor, picking complicated roles as they get older. They will
up toys, dusting, etc. These games introduce also begin to initiate activities. Providing the
the basics of imaginary play and practice necessary materials (e.g., a broom, a toy box, a
working memory, self-control, and selective dustcloth) can help children enjoy and sustain
attention, because the toddler must hold the this type of play.
Fingerplays
Songs or chants with simple hand motions are
a lot of fun for infants, and develop self-control
and working memory as well as language.
Infants can learn to copy the movements to a
song and, with practice, will remember the se-
quence. Eensy Weensy Spider; Where is Thumb-
kin?; and Open, Shut Them are examples,
but these fingerplays can be found in many
languages and cultures.
Resources
Songs and games
n www.piercecountylibrary.org/files/library/wigglesticklesall.pdf
n www.turben.com/media-library/8702756_infanttoddlerplaybook.pdf
n www.zerotothree.org/child-development/grandparents/play-0-12-mths-final.pdf
developingchild.harvard.edu 3
Executive Function Activities for 18- to 36-month-olds
developingchild.harvard.edu 4
Conversation and storytelling experience must be held in working memory EXECUTIVE FUNCTION
while the child considers the order in which ACTIVITIES FOR
As children develop more spoken language
things happened, why things happened the 18- TO 36-MONTH-OLDS
skills, they can begin to engage actively in con-
versation with adults and tell simple stories. way they did, and what the experience meant.
These stories can also be written or drawn into
n Simply watching and narrating their play simple books and revisited.
can be a great way to help very young children
understand how language can describe their n Talking about feelings is also important,
actions. As children get older, questions can either by labeling children’s feelings as they are
be added, such as “What will you do next?” or noticed (“It looks like you are really angry right
“I see you want to put the ball inside the jar. Is now”) or by telling the story of a time a child
there another way to do that?” These com- became upset. By giving children language to
ments help children pause to reflect on what reflect on their feelings, these conversations
they are trying to do, how what they have tried can support the development of emotional
has worked, and how to plan their next move. regulation, which is essential for engaging
executive function.
n Telling stories about shared events can be a
great way to reflect on these experiences. The
Resources
Music
n fun.familyeducation.com/toddler/music/37371.html
Other activities
n www.zerotothree.org/child-development/grandparents/play-12-24-final.pdf
n www.zerotothree.org/child-development/grandparents/play-24-36-final.pdf
developingchild.harvard.edu 5
Executive Function Activities for 3- to 5-year-olds
Storytelling
Ways to support children’s storytelling:
Children love to tell stories. Their early stories n Encourage children to tell you stories,
tend to be a series of events, each one related to and write them down to read with the child.
the one before, but lacking any larger structure. Children can also make pictures and create
With practice, children develop more complex their own books. Revisiting the story, either by
and organized plots. As the complexity of the reviewing pictures or words, supports more in-
storytelling grows, children practice holding and tentional organization and greater elaboration.
manipulating information in working memory.
continued
developingchild.harvard.edu 6
n Tell group stories. One child starts the story, children’s actions and requires them to attend EXECUTIVE FUNCTION
and each person in the group adds something to the story and follow it, while inhibiting their ACTIVITIES FOR
to it. Children need to pay attention to each impulse to create a new plot. 3- TO 5-YEAR-OLDS
other, reflect on possible plot twists, and tailor
n Bilingual families can tell stories in their
their additions to fit the plot, thereby challenging
home language. Research indicates that bilin-
their attention, working memory, and self-control.
gualism can benefit a variety of executive func-
n Have children act out stories they have writ- tion skills in children of all ages, so fostering
ten. The story provides a structure that guides fluency in a second language is valuable.
Quiet games and other activities by the leader (e.g., for “day,” putting a chip on
n Matching and sorting activities are still fun, a nighttime picture). Children have to inhibit
but now children can be asked to sort by differ- the tendency to mark the picture that matches,
ent rules, promoting cognitive flexibility. Chil- while also remembering the game’s rule.
dren can first sort or match by one rule (such as n Increasingly complicated puzzles can engage
by color), and then immediately switch to a new children this age, exercising their visual work-
rule (such as by shape). For a more challeng- ing memory and planning skills.
ing version, play a matching game, but change
the rule for each pair. Quirkle and S’Match are n Cooking is also a lot of fun for young chil-
commercially available games that challenge dren. They practice inhibition when waiting for
cognitive flexibility in this way. Or play a bingo instructions, working memory while holding
or lotto game, in which children have to mark complicated directions in mind, and focused
a card with the opposite of what is called out attention when measuring and counting.
Resources
Tools of the Mind pretend Montessori activities – Songs
play suggestions Walking on the line n kids.niehs.nih.gov/games/
n www.toolsofthemind.org/ n www.infomontessori.com/ songs/childrens/index.htm
parents/make-believe-play/ practical-life/control-of-move-
ment-walking-on-the-line.htm
developingchild.harvard.edu 7
Executive Function Activities for 5- to 7-year-olds
Card games and board games n Games that require fast responses and
n Games that require players to remember monitoring are also great for challenging atten-
the location of particular cards are great at tion and inhibition. Snap and Slapjack are card
exercising working memory. At the simplest games that fall into this category. Perfection
level, there are games such as Concentration, draws on similar skills.
in which children uncover cards and have to n Any board game that involves some strategy
remember the location of matches. At a more provides important opportunities to make and
complicated level are games that require track- hold a plan in mind for several moves ahead,
ing types of playing cards as well as remem- consider the varying rules that govern differ-
bering their locations, including Go Fish, Old ent pieces, and adjust strategy in response to
Maid, Happy Families, and I Doubt It. opponents’ moves. Through strategizing, a
n Games in which the child can match playing child’s working memory, inhibitory control, and
cards, either by suit or number, are also good flexibility have to work together to support
at practicing cognitive flexibility. Examples in- plan-based, effective play. Sorry!, Battleship,
clude Crazy Eights, Uno, and Spoons. Blink and Parcheesi, mancala, checkers, and Chinese
SET are newer card games in which cards can checkers are some of the many examples of
be matched on more than two dimensions. these types of games for children this age.
developingchild.harvard.edu 8
n Fast-moving ball games, such as four n Children are now old enough to enjoy struc- EXECUTIVE FUNCTION
square, dodgeball, and tetherball, require tured physical activities, such as organized ACTIVITIES FOR
constant monitoring, rule following, quick sports. Games that require coordination and 5- TO 7-YEAR-OLDS
decision-making, and self-control. provide aerobic exercise, such as soccer, have
been shown to support better attention skills.
n Simon Says is another great game for at-
Physical activities that combine mindfulness
tention, inhibition, and cognitive flexibility, as
and movement, such as yoga and Tae Kwon
the child has to track which rule to apply and
Do, also help children develop their ability to
switch actions, as appropriate. Other versions
focus attention and control actions.
are the Australian Do This, Do That or the varia-
tion, Do As I Say (Not As I Do).
Quiet activities requiring old favorite that now has a simpler version for
strategy and reflection younger children. Educational online game
sites provide many similar activities as well.
n Children become increasingly independent
at this age, and puzzle and brain teaser books n Guessing games are also popular and
that include mazes, simple word finds, match- require players to use working memory and
ing games, etc., exercise attention and prob- flexible thinking to hold in mind previous
lem-solving skills (requiring working memory responses while they develop and discard
and cognitive flexibility). potential theories. Some examples are 20
Questions or Guess My Rule (often played with
n Logic and reasoning games, in which rules
blocks of different colors, sizes, and shapes,
about what is possible need to be applied to
so that children try to guess which attribute, or
solve puzzles, start to become interesting and
set of attributes, defines the rule for the set).
provide great working memory and cognitive
flexibility challenges. ThinkFun, a game and n I Spy and the books derived from this game
puzzle company, provides some appealing and require children to think about categorization
age-appropriate versions with Traffic Jam and and use selective attention in searching for the
Chocolate Fix, while Mastermind is another correct type of object.
developingchild.harvard.edu 9
Executive Function Activities for 7- to 12-year-olds
developingchild.harvard.edu 10
inhibition. For younger children, hiding/tag violent content, so care should be taken in EXECUTIVE FUNCTION
games, particularly those played in the dark, selecting appropriate options and setting rea- ACTIVITIES FOR
like flashlight tag and Ghost in the Graveyard, sonable time limits. Common Sense Media, a 7- TO 12-YEAR-OLDS
are fun. Older children may enjoy games like non-partisan media information organization,
laser tag and paintball. Many video games also provides useful reviews of popular games.
provide practice of these skills, but can include
Resources
Common Sense Media
n www.commonsensemedia.org
n www.commonsensemedia.org/game-reviews
Other programs
n www.cogmed.com
n www.lumosity.com
developingchild.harvard.edu 11
Executive Function Activities for Adolescents
n Help teens develop plans for steps to reach n Remind adolescents to periodically monitor
these goals. They should identify short- and their behavior and consider whether they are
long-term goals and think about what has to doing the things they planned and whether
be done to achieve them. For example: If teens these plans are achieving the goals they iden-
want their team to win the sports champion- tified. “Is this part of the plan? If not, why am
ship, what skills do they need to learn? How I doing it? Has something changed?” Monitor-
might they practice them? Identify some prob- ing in this way can identify counter-productive
lems that might arise, and encourage the teen habitual and impulsive actions and maintain
to plan ahead for them. focused attention and conscious control.
developingchild.harvard.edu 12
not be interpreted as a final judgment on one’s n Understanding the motivations of others EXECUTIVE FUNCTION
abilities. For example, when a sports team can be challenging, particularly when people ACTIVITIES FOR
loses a game, help a discouraged team mem- are driven by different perspectives. Encourage ADOLESCENTS
ber to consider what went wrong and what he teens to identify their hypotheses about oth-
or she might do to improve next time—rather ers’ motivations and then consider alternatives.
than simply deciding the team lacks any skills. “Why do you think she bumped into you? Can
The same thinking can be helpful for school as- you think of another explanation?” Teens who
signments. Carol S. Dweck, a professor at Stan- are not used to this kind of thinking may need
ford University who researches mindsets, has you to model the process: “Could it be that she
developed a website with more suggestions. didn’t see you?”
n Help adolescents be mindful of interruptions n Writing a personal journal can foster self-
(particularly from electronic communication reflection by providing teens a means with
such as email and cell phones). Multitasking which to explore thoughts, feelings, actions,
may feel good, but there is strong evidence that beliefs, and decisions. There are many ways
it saps attention and impedes performance. If to approach journaling, but all encourage
two (or more) tasks are competing for atten- self-awareness, reflection, and planning (see
tion, discuss ways to prioritize and sequence. websites at end of this section).
Activities
There are many activities that teens may enjoy
that draw on a range of self-regulation skills.
The key is a focus on continual improvement
and increasing challenge. Some examples fol-
low, below:
n Sports — The focused attention and skill de-
velopment inherent in competitive sports draw
on the ability to monitor one’s own and others’
actions, make quick decisions, and respond
flexibly to play. Ongoing, challenging aerobic
activity can also improve executive function.
n Yoga and meditation — Activities that sup-
port a state of mindfulness, or a nonjudgmental
awareness of moment-to-moment experiences,
may help teens develop sustained attention,
reduce stress, and promote less reactive, more
reflective decision-making and behavior.
n Music — Working memory, selective atten-
tion, cognitive flexibility, and inhibition are
challenged while developing skills in playing a
musical instrument, singing, or dancing—par-
and attention. Mensa, the high IQ society,
ticularly when dealing with complicated pieces
holds a yearly competition testing new games
that involve multiple parts, sophisticated
and has an interesting list of strategy games.
rhythms, and improvisation.
n Computer games can also be valuable, as
n Theater — A performance is carefully choreo-
long as time limits are established and ob-
graphed and requires all participants, on stage
served. Games that require constant monitor-
and backstage, to remember their jobs, attend
ing of the environment and fast reaction times
to their timing, and manage their behavior. For
challenge selective attention, monitoring,
actors, learning the lines and actions of a role
and inhibition. Moving through complicated
draw heavily on attention and working memory.
imaginary worlds, such as those found in many
n Strategy games and logic puzzles — Classic computer games, also challenges working
games like chess, as well as computer-based memory. Common Sense Media, a non-parti-
training programs like Cogmed and Lumosity, san media information source, provides some
exercise aspects of working memory, planning, good reviews of popular games.
developingchild.harvard.edu 13
Study skills times to self-monitor (e.g., before handing in an EXECUTIVE FUNCTION
In school, adolescents are expected to be in- assignment, when leaving the house, etc.). ACTIVITIES FOR
ADOLESCENTS
creasingly independent and organized in their n Be aware of critical times for focused atten-
work. These expectations can place a large tion. Multitasking impedes learning. Identify
load on all aspects of executive function. Basic ways to reduce distractions (e.g., turn off elec-
organization skills can be very helpful in this tronics, find a quiet room).
regard. The list below can serve as a guide for
teens to use. n Use memory supports for organizing tasks.
Mnemonic devices can be powerful tools for re-
n Break a project down into manageable membering information. Developing the habit
pieces. of writing things down also helps.
n Identify reasonable plans (with timelines) for n Keep a calendar of project deadlines and
completing each piece. Be sure that all steps steps along the way.
have been explicitly identified and ensure that
the completion of each step is recognized and n After completing an assignment, reflect on
celebrated. what did and did not work well. Develop a list
of things that have supported focused and sus-
n Self-monitor while working. Set a timer to tained attention as well as good organization,
go off periodically as a reminder to check on memory and project completion. Think about
whether one is paying attention and under- ways to ensure that these supports are in place
standing. When you don’t understand, what for other projects.
might be the problem? Are there words you
don’t know? Do you know what the directions n Think about what was learned from assign-
are? Is there someone you can ask for help? ments that were not completed well. Was this
Would looking back at your notes help? If you due to a lack of information, a need to improve
have stopped paying attention, what distracted certain skills, bad time management, etc.?
you? What might you do to refocus? Identify key What would you do differently next time?
Resources
Journaling with teens – some supports
n extension.missouri.edu/p/GH6150
n www.cedu.niu.edu/~shumow/iit/doc/journalwriting.pdf
Other programs
n www.cogmed.com
n www.lumosity.com
developingchild.harvard.edu 14
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