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1. What is multimedia?

Multimedia is content that uses a combination of different content forms such as text, audio, images,
animations, video and interactive content. Multimedia contrasts with media that use only rudimentary
computer displays such as text-only or traditional forms of printed or hand-produced material.

Multimedia can be recorded and played, displayed, interacted with or accessed by information content
processing devices, such as computerized and electronic devices, but can also be part of a live performance.
Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia
is distinguished from mixed media in fine art; for example, by including audio it has a broader scope. In the
early years of multimedia the term "rich media" was synonymous with interactive multimedia, and
"hypermedia" was an application of multimedia.

The term multimedia was coined by singer and artist Bob Goldstein (later 'BobbGoldsteinn') to promote the
July 1966 opening of his "LightWorks at L'Oursin" show at Southampton, Long Island.[1] Goldstein was
perhaps aware of an American artist named Dick Higgins, who had two years previously discussed a new
approach to art-making he called "intermedia".[2]

On August 10, 1966, Richard Albarino of Variety borrowed the terminology, reporting: "Brainchild of
songscribe-comic Bob ('Washington Square') Goldstein, the 'Lightworks' is the latest multi-media music-cum-
visuals to debut as discothèque fare."[3] Two years later, in 1968, the term "multimedia" was re-appropriated to
describe the work of a political consultant, David Sawyer, the husband of Iris Sawyer—one of Goldstein's
producers at L'Oursin.

Multimedia presentations may be viewed by person on stage, projected, transmitted, or played locally with
a media player. A broadcast may be a live or recorded multimedia presentation. Broadcasts and recordings can
be either analog or digital electronic media technology. Digital online multimedia may be downloaded
or streamed. Streaming multimedia may be live or on-demand.

Multimedia games and simulations may be used in a physical environment with special effects, with
multiple users in an online network, or locally with an offline computer, game system, or simulator.

The various formats of technological or digital multimedia may be intended to enhance the users' experience,
for example to make it easier and faster to convey information. Or in entertainment or art, to transcend
everyday experience.

Enhanced levels of interactivity are made possible by combining multiple forms of media
content. Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications
with collaborative end-user innovationand personalization on multiple forms of content over time. Examples of
these range from multiple forms of content on Web sites like photo galleries with both images (pictures) and
title (text) user-updated, to simulations whose co-efficients, events, illustrations, animations or videos are
modifiable, allowing the multimedia "experience" to be altered without reprogramming. In addition to seeing
and hearing, haptic technology enables virtual objects to be felt. Emerging technology involving illusions
of taste and smell may also enhance the multimedia experience.

2. What is animation ?

Animation is a method in which pictures are manipulated to appear as moving images. In traditional
animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and
exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer
animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons,
low bandwidth or faster real-time renderings. Other common animation methods apply a stop
motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures.

Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ
from each other. The illusion—as in motion pictures in general—is thought to rely on the phi
phenomenon and beta movement, but the exact causes are still uncertain. Analog mechanical animation media
that rely on the rapid display of sequential images include the phénakisticope, zoetrope, flip
book, praxinoscope and film. Television and video are popular electronic animation media that originally
were analog and now operate digitally. For display on the computer, techniques like animated GIF and Flash
animation were developed.

Animation is more pervasive than many people realise. Apart from short films, feature films, animated gifs and
other media dedicated to the display of moving images, animation is also heavily used for video games, motion
graphics and special effects. Animation is also prevalent in information technology interfaces.[1]

The physical movement of image parts through simple mechanics – in for instance the moving images
in magic lantern shows – can also be considered animation. The mechanical manipulation of puppets and
objects to emulate living beings has a very long history in automata. Automata were popularised
by Disney as animatronics.

Animators are artists who specialize in creating animation.

The word "animation" stems from the Latin "animationem" (nominative "animatio"), noun of action from past
participle stem of "animare", meaning "the action of imparting life". The primary meaning of the English word
is "liveliness" and has been in use much longer than the meaning of "moving image medium. The history of
animation started long before the development of cinematography. Humans have probably attempted to depict
motion as far back as the paleolithic period. Shadow play and the magic lantern offered popular shows with
moving images as the result of manipulation by hand and/or some minor mechanics.

A 5,200-year old pottery bowl discovered in Shahr-e Sukhteh, Iran, has five sequential images painted around
it that seem to show phases of a goat leaping up to nip at a tree.[3][4] In 1833, the phenakistiscope introduced
the stroboscopic principle of modern animation, which would also provide the basis for the zoetrope (1866),
the flip book (1868), the praxinoscope (1877) and cinematography.

3.Write down any 10 short cut key for multimedia photoshop ?

New layer via copy Control + J

New layer via cut Shift + Control + J

Add to a selection Any selection tool +


Shift-drag

Delete brush or swatch Alt-click brush or swatch

Toggle auto-select with move tool Control-click

Cancel any modal dialog window (including the Start Escape


Workspace)

Select the first edit field of the tool bar Enter

Navigate between fields Tab

Navigate between fields in opposite direction Tab + Shift

Change Cancel to Reset Alt


4. Prepare power point presentation based on text content?
5. Prepare a power point presentation using table list and chart?
6.Perpare a power point presentation inserts image and Sound?

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7. Prepare a Power Point presentation adding Animation tool?
8.Using a photoshop zoomand navigatethrough a photo. Crop, straighten, horizon line and
rotate?
9 using photoshop adjust the image for levels and color. change models from RGB to
grayscale.
10 Using Photoshop Dodge and burn specific areas of a photo.
11. Using photoshop use selection tools to further and enhance the image.
12. Use the clone tool to repair and manipulate the image in photoshop

13. Use filter to change the image in artistic and unreal ways.

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