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The first thing one must learn about the

Eldar is that they are a race of fragments,


broken and scattered across the galaxy. In
culture, geography and technology, the
disparate elements of the Eldar race vary
wildly. Even within a single sub-race (the so-
called kindreds of the Craftworld Eldar,
Exodites, 'Dark' Eldar and the mysterious
Harlequins) there is great diversity of
tradition and attitude

- Teachings of the Unholy

2
SPECIES
Description civilizations indefinitely. Taking the name
Asuryani, those who dwelt upon these massive
vessels embraced an ascetic lifestyle based
Aeldari upon mastering a career, named a Path. They
also protected their souls from Slaanesh by
The Aeldari ruled the galaxy for millions of using psychoreactive crystals known as
years. During their rise to power, this species waystones, which could hold their souls even
uncovered secrets of the galaxy’s very essence, after death.
learning to create and shatter entire worlds.
They discovered and developed the webway, Closely related to the Asuryani are those Eldar
enabling them to quickly travel across the galaxy who have chosen to follow the Path of the
without the risk of warp travel. Their collective Outcast. These Eldar generally incorporate the
knowledge eventually reached the point that any self-restraint that characterizes those who dwell
drive to learn dampened, as they could upon a Craftworld, but recognize that some
accomplish virtually any task they could imagine. isolation from a structured society can have
The long-lived Aeldari existed in luxury, pursuing merit. Corsairs are Outcasts who live as pirates,
whatever interests drew their attention. preying upon the vessels of other races. While
Eventually, such leisure led to increasingly their career may be self-serving, some Corsairs
hedonistic pursuits that spread in cults across share their gains with Exodites. Similarly,
their entire population. Those moral failings, Rangers remain loyal to their Craftworld
over time, coalesced within the warp, giving birth brethren, but pursue lives of isolation and
to Slaanesh. exploration on distant planets. Many monitor
isolated worlds for dangers to the surviving
With the Dark God’s creation, a massive warp Aeldari peoples, notifying their Craftworld
rift emerged into physical space, shattering the brethren so that a war host can be assembled.
heart of the Aeldari civilization in one
cataclysmic blow. Humans would later name this The Drukhari, or Dark Eldar, turned to the
rift the Eye of Terror, while the Aeldari survivors intense emotional experience of sadism to fi nd
named its creation the Fall. Only a tiny salvation from Slaanesh. During the Fall, the
percentage of the Eldar people survived this newly-born Dark God latched onto the souls of
collapse, and these survivors could only the Aeldari who dwelt in the dark city of
continue to exist by forging entirely new cultures Commorragh. Survivors discovered that inflicting
out of the ruins of their society. Each of these pain and suffering upon others could replenish
new cultures has its roots in the fallen their essence enough to sustain them. For
civilization, but is clearly divergent. millennia, these twisted beings have captured
and tortured an endless supply of slave victims.
As corruption began to take hold in the ancient
Aeldari civilization, some feared the potential When Slaanesh emerged, she slew almost all of
consequences of this transformation. These the Aeldari gods. Cegorach, the Laughing God,
Eldar fled the heart of the civilization to dwell escaped and fled into the webway. To this day,
upon distant worlds. They embraced ancient he remains hidden in the labyrinth. Harlequins
ways, hoping to find a new stability. These are those Eldar who remain loyal to the deity of
voluntary exiles survived the Fall and became cunning and dark humor. In his service, they
known as Exodites. continue to carry out his plans, practicing
warfare as though an exquisitely choreographed
Other Aeldari established new civilizations upon dance, filled with laughter and dexterity.
massive world-ships. These ark-like Craftworlds
are large enough to sustain self-sufficient

3
As Chaos gained greater influence in the galaxy past majesties from a variety of different
with the emergence of the Great Rift, a group of perspectives. For most Eldar, this approach
Aeldari known as the Ynnari chose to assume a continues today, save for those few who have
greater risk in the hope of defeating the Dark embraced Ynnead.
Gods. To aid their fight, the Ynnari awoke
The Eldar are a naturally psychosensitive race,
Ynnead, the Aeldari God of the Dead. With that
and much of their technology reflects this,
triumph, Aeldari from all different subgroups
particularly the crystalline structures that house
have banded together to engage the forces of
the Infinity circuits of their Craftworlds. Those
Chaos. While they hope that some might survive
who embrace the Path of the Seer - including
this conflict, they draw strength both from the
Warlocks – access a broad range of powerful
death they sow and that they suffer.
psychic abilities. Many of these abilities
substantially eclipse the powers available to
psychically-active members of other species. In
addition to abilities with clear combat
applications, some Eldar have visions of
possible futures. Seers often work with others to
influence situations, in the hopes of achieving
desirable outcomes.
The webway connects untold thousands of
worlds across the galaxy. A remnant of their lost
civilization, much of the webway was destroyed
or damaged during the Fall, but huge portions
remain intact. Most of its routes can be
traversed afoot or even in a moderately sized
vehicle, and the distances travelled bear little
relation to the physical distance between worlds.
Making use of this resource, Eldar can travel
alone or in small groups to distant worlds without
the need for a starship or the necessity of
journey through the warp. Eldar Rangers,
Harlequins, and Corsairs can journey as they
see fi t to explore distant worlds—some of which
only rarely see the arrival of sapient life. There
they can uncover long forgotten artefacts or
Eldar Roles discover the arrival of entirely unexpected
Until the rise of the Ynnari, the Eldar civilization civilizations.
largely stagnated since the Fall. Many Eldar Under constant siege from younger races and
believed that their species was beyond the Dark Gods of the warp, the Eldar are always
redemption. Simple survival - through practices ready to defend themselves. In addition, those
distinctive of their subcultures -became their cultures who prey upon other races constantly
primary goal. Wars were fought only to preserve seek out opportunities to savage new victims.
their culture, particularly against the Dark Gods. Asuryani aspect warriors, Drukhari Kabalite
Aeldari devoted to Paths seldom innovated and warriors, Corsair Reavers, and Harlequin
even Rangers traveling to far-off worlds seldom Players are all talented combatants. Each
made new discoveries. Instead, the entire masters combat techniques tightly linked to the
species was devoted to remembering the weapons they wield.
civilization that had collapsed and reviewing its

4
Eldar react strongly to artwork, and incorporate it Male Names: Aethon, Araun, Culayn, Elessar,
as a keystone of their societies. Almost anything Gilead, Gilvas, Hyrne, Illic, Quynn, Taladin,
can have an artistic style and a hidden Ullarion, Yriel
message. Examples include the choreographed
Female Names: Ashkalla, Caerys, Erandel,
combats of the Harlequins, the torture of the
Ela’Ashbel, Idranel, Iyanna, Macha, Meliniel,
Drukhari, and the heavily-modified worlds that
Morwyn, Sylandri, Taldeer, Ygrane
Exodites inhabit, though other Aeldari master
mediums more recognizable to a human
perspective. Regardless of their tools and style,
artists are vital contributors to Eldar culture.

Species Abilities
Build Point Cost: 10
Base Tier: 1
Speed: 8
Attribute Modifications: +1 Agility
Outsider: +2DN to all Interaction tests with
those with the Keyword <Imperium>.
Intense Emotion: +1DN to all Resolve tests.
Failing a Willpower-based test in a scene
involving intense emotion grants the GM +1
Ruin.
Psychosensitive: All Eldar may purchase 1
Minor Psychic Power if they also purchase the
Psychic Mastery skill. This purchase also gives
them the Psyker keyword. In addition, the Tier
Restriction for Maximum Psychic Powers for
Eldar Characters is increased by 1 to
accommodate this purchase. Drukhari
The Dark Eldar, also known as Drukhari are
kindred to the Eldar, an ancient and advanced
race of humanoids. Their armies usually have
Eldar Names the advantages of speed and technology,
though they are often lacking in resilience and
Aeldari names often seem strange to a human numbers. The Dark Eldar revel in piracy,
ear. These names are commonly associated enslavement and torture, and are sadistic in the
with the Eldar’s origin, whether that be a extreme. Dark Eldar raiding parties make use of
Craftworld, a corsair fleet, a Maiden World, or advanced anti-gravity skimmers to launch high
even more unusual sources such as the speed raids on their enemy while still
Harlequins or ancient Eldar legends. transporting a large number of their warriors.
Due to their use of the galaxy-spanning inter-
dimensional labyrinth known as the Webway,

5
they are extremely mobile, striking from empire. The humans were not yet virulently
seemingly nowhere, with little or no warning, and xenophobic and did not have a large domain,
vanishing with their captives before significant and the Tyranid Hive Fleets were unknown. The
military reaction can be mobilized. C'tan and Necrons, ancient foes of the Eldar,
were long ago defeated and still remained
The Dark Eldar are unique amongst the species
dormant.
in the sense that they do not occupy many
planets, but rather one dark city called
Commorragh. They are mainly pirates, though
are sometimes used as mercenaries.
Asdrubael Vect is the supreme overlord of the
dark city of Commorragh and of the Dark Eldar
as a whole. The term "Dark Eldar" also comes
from him, being the first one to openly refer
himself with "Eladrith Ynneas" in M32.
The origins of the Dark Eldar can be found in the
Fall of the Eldar, the great cataclysm that nearly
destroyed the entire Eldar race. It was an event
so terrible that not only did it kill trillions of Eldar,
but it breached the gap between real space and
the Warp, and gave birth to Slaanesh, a Chaos
God. Life on the Eldar Worlds was idyllic, with
fantastically sophisticated machines to take care
To understand the reasons for the Fall, it is of all labor and manufacturing required, leaving
necessary to know something of the Eldar mind the Eldar free to indulge in other, more aesthetic
and soul. An Eldar's mind is incredibly complex. pursuits. With all menial work taken care of for
Their senses are extremely sharp, able to them, the Eldar became indolent and decadent.
perceive incredible levels of detail. Their They began to explore more and more the arts
emotions can be so strong that a human's are of pleasure, delving ever deeper into hedonism.
merely pale shadows by comparison. They are This descent into decadence spanned millennia.
extremely intelligent; their thought processes are Tradition and order disintegrated, as they limited
much faster than a human's. All of this means the pursuit of pleasure. Sects called Pleasure
that an Eldar experiences the universe and all its Cults were formed, dedicated to achieving the
sensations to a greatly heightened degree. highest levels of hedonistic sensation, and their
Similarly, an Eldar's soul is much brighter in the ceremonies and practices became ever more
Warp than those of "lesser" sentients. Eldar are wild, eventually devolving into violence and
able to affect the nether-realm much more than sacrifice of their own kind. Some Eldar hated
most other races. They are all latent psykers what their race had become and left the
and have the ability to become very powerful homeworlds for the virgin Maiden Worlds, or left
with training. It is the strength of their souls that on the newly-constructed Craftworlds, leaving
was one of the causes of their downfall. Before the Pleasure Cults to their madness. During this
the Fall, the Eldar had an immense galaxy- time the Eldar had also discovered the Webway
spanning empire comprising millions of worlds, and soon mastered it to further their galaxy-
larger and more powerful than even the spanning civilization. Building realms and
Imperium of Man at the height of its power. The outposts within the Webway to act as ports for
Eldar lived in relative peace - barbarian races inter-galactic travel, the city of Commorragh was
such as the Orks were kept at easily founded. Isolated within the Webway,
manageable numbers and never had the
strength to threaten the might of the Eldar

6
Commorragh itself soon became a bastion for
pleasure cults and increasingly depraved acts.
Meanwhile, something terrible was stirring in the
Warp. The millennia of Eldar hedonism had
made a massive impact in the psychic realm of
Chaos. Within the warp the decadent Eldar
civilization was giving shape to a Power of
Chaos, which grew and grew over thousands of
years, getting stronger and more defined until
suddenly it sparked into an intelligence - a
shatteringly huge and malign intelligence, with
an immense and bottomless thirst for Eldar
souls. This was the birth of Slaanesh. The
process lasted for thousands of years,
corresponding to mankind's Age of Strife,
although when Slaanesh finally came into being,
the results with the universe were apocalyptic
and sudden. An almighty psychic shockwave
scythed across the galaxy. The souls of almost
every Eldar were stripped from them in an
instant and devoured by the new-born Chaos
god. There were few survivors. Most were driven
mad, their minds trapped half in the real world
and half in the swirling insanity of the Warp. A
great Warp rift was created, encompassing the
entire Eldar empire and creating the Eye of
Biology
Terror. Dark Eldar are similar in many ways to the rest
The denizens of Commorragh, however, were of the Eldar race - tall, lithe, humanoids with
tucked away safely in the Webway, protected tapered ears and sharp eyes. However,
from Slaanesh and its thirst. Though much of the generations of physical conflict combined with
Webway was in ruin, they had endured and, living inside the Dark City has led to a number of
unlike their Craftworld counterparts, remained distinct variations. The skin of a Dark Eldar is
unrepentant. Though they discovered Slaanesh almost translucent, an effect of the lack of
was still slowly claiming their souls, the denizens sunlight within Commorragh. A Dark Eldar's
of Commorragh soon discovered that by strength and reflexes are actually superior to
absorbing the pain and torments of another's that of a Craftworld Eldar - pict-captures of the
soul they could rejuvenate themselves and Evolus Massacre had to be slowed to one-fourth
cheat death. Assuming they could feed speed in order to follow the movements of
regularly, the Eldar of the webway had become individual Kabalites as they slaughtered Imperial
physically immune to the passage of time. Soon civilians. Stories of Dark Eldar dodging shots
the Eldar of the Webway began raiding from lasguns and kicking frag grenades back
Realspace in search of captives and slaves to into the enemy's ranks are common, and within
rejuvenate themselves with. So it was that the the gladiatorial arenas a single Wych is more
Dark Eldar were born, a race of sadistic than a match for any ten human warriors. Dark
murderers who feed upon the anguish of others Eldar senses are also sharper, allowing them to
to prevent the death of their immortal souls see their enemies perfectly well even during
pitch darkness.

7
However, Dark Eldar psykers are virtually
unheard-of. The innate psychic abilities common
to the Eldar race have atrophied within the Dark
Eldar, partly due to their focus on physical
athleticism. Furthermore, to use any psychic
powers would draw the attention of Slaanesh,
and is one of the few things expressly forbidden
within Commorragh.

Society
Over time, Dark Eldar begin to suffer more and
more from The Thirst. They develop an all-
consuming and ever-increasing need to drink
the souls of other beings. It is postulated that the
cause of this is the Chaos God Slaanesh, the
Great Enemy of the Eldar, who leeches the soul-
essence of the Dark Eldar while they still live.
Dark Eldar drink souls to stave off this leeching -
perhaps by sating the thirst of Slaanesh, or
perhaps by replenishing the essence of their
own souls with that of the consumed one.
Slaanesh will also consume the souls of Dark
Eldar whole should they die. Dark Eldar are
long-lived but not immortal; drinking souls has a
rejuvenating effect that reverses ageing, thus
Dark Eldar need not fear falling into the clutches
of Slaanesh due to death from old age, if they Sieranni
have a constant supply of souls. The usual
As Eldar civilization neared its Fall, many groups
source of souls is the many captives taken
among the Eldar denounced their decadent
during Dark Eldar raids.
societies, abandoning their homeworlds in a
series of migrations called the Exodus. These
exodites travelled far away from their collapsing
civilization, settling many, often harsh, worlds.
Species Abilities The degeneration of Eldar society leading to the
Build Point Cost: 0 Fall did not go wholly without resistance. Some,
the more far-sighted, began to openly criticize
Base Tier: 0 the laxity of their fellow citizens, and to warn
Speed: 0 against the effect of Chaos cults. These people
were mostly ignored or else treated as narrow-
Attribute Modifications: +1 Agility minded fools and fanatics. Soon the general
Outsider: +2DN to all Interaction tests with collapse of society convinced even the most
those with the Keyword <Imperium>. resolute amongst them that the only end to the
steady decline would be in a terrible collapse.
Some decided to leave the Eldar worlds, and
settle new planets far from Eldar civilization.
They were the ones still untainted by the touch

8
of Chaos, and by now they were few. These
Eldar are known as the Exodites.
The Exodites purposefully settled worlds where
life would be hard. Those among the original
Exodites came from all levels of Eldar society,
but all were united in their powerful
determination to survive. Eventually a new form
of society took shape. The Exodites divided into
clans each led by a warrior elite. When the Fall
came, the Exodite worlds were untouched.
The Exodite Worlds are generally considered
backward and rustic compared to the rest of the
space-roaming Eldar, although they still possess
a good deal of high technology. One of the
pieces of technology they have maintained is the
Infinity Circuit, although on the Exodite worlds
these are known as World Spirits and exist in
the form of stone menhirs, obelisks, and stone
circles all crafted from psychoactive crystal.
When forced into a corner, the Exodites wage
war using a mixture of standard Eldar
technology and riding great Dinosaurs into
battle. Some Exodites also operate Clans of
Eldar Knights. Despite the presence of some
technology, these worlds are often agricultural,
however, and it is not uncommon for groups of
Exodites to exist in a nomadic state, living off
roaming herds and seasonal harvests. This is
the most common image of the Exodite life.
Many Outcasts will find a refuge among these
Eldar, who are generally more accepting.

To others, they are the groundwork of a new


Eldar Empire on the edge of the galaxy,
composed of the descendants of those far-
sighted and strong-willed enough to escape the
touch of Slaanesh. Biel-tan is one of the chief
proponents of the Exodite potential, and will
often mobilize its forces in defense of one of the
scattered worlds. Society
Though Exodite societies vary across the
galaxy, virtually all possess a societal
organization built around small, sovereign
clannish communities. The causes, however,
are unknown. It is a common belief amongst
Imperial scholars that such tribalism is the

9
natural state of the Eldar. The lives Exodites live Exodites are generally welcoming to other Eldar
is thought to be similar to the ancient Eldar peoples. They have good relations with most
empire before the Fall and birth of Slaanesh. Craftworld Eldar, particularly Alaitoc and are
Each Exodite tribe on a planet swears loyalty to often visited and aided by Harlequin hosts.
a local ruling tribe that in turn owes adherence to
the planet's king and his royal kinfolk. These
tribal societies developed out of necessity as
small, scattered communities that were the most
effective way to exploit the sparse natural Species Abilities
resources of the newly settled worlds. Build Point Cost: -
As there are comparatively few Eldar on these
Base Tier: -
worlds there is also little territorial quarrel. Full
conflicts between tribes are rare but clashes Speed: 8
between rival Dragon Knights are common. Attribute Modifications: +1 Agility
These raids and occasional deaths do not
embitter the tribes, and it is notable that no Outsider: +2DN to all Interaction tests with
matter how hard-fought their disputes might be, those with the Keyword <Imperium>.
no Eldar would despoil or steal the crops of a
rival tribe even though these lie unprotected for
months at a time. While not willingly hostile, the
Exodites are a stout, self-confident people and
still possess the mythical pride, even arrogance,
of the ancient Eldar race.

Base Attribute Maximums by Species


Attribute Aeldari Druhkari Sieranni
Strength 7
Agility 12
Toughness 7
Intellect 10
Willpower 12
Fellowship 8
Initiative 12
Speed 10

10
ARCHTYPES
Description confines of the Craftworlds, the Corsairs live in
self-imposed exile, seeking to explore the galaxy
and experience the full gamut of emotion and
sensation accessible to the Eldar’s sensitive
psyche. Most are young and adventurous Eldar
who will eventually return to their homes older,
wiser and tempered by warfare. Some, however,
embrace the raider’s life completely and fall
further still, becoming ever more bloodthirsty
and psychotic, indulging their darkest impulses
and eventually seeking out the infamous Dark
City.
It’s known that sometimes foolish and wealthy
Humans are known to hire the services of
Corsairs who demand an extortionate price for
their cooperation. Tales often tell of their
mastery and splendor in battle though these also
speak of a Corsair's fickle loyalty, sudden
betrayals and gleeful slaughtering grace with
their silken armor sometimes being coated with
the blood of former allies.

In battle, Corsairs emphasize speed and


surprise over firepower and armor. They operate
fast, agile spacecraft and for atmospheric and
ground operations rely on Jetbike, Venom,
Anrathe Vyper, Wasp, Falcon, and Hornet vehicles with
supporting Phoenix attack aircraft. Corsairs are
Sometimes the rigid constraints of the Eldar
not well-equipped for extended campaigns,
Path are intolerable even for an Eldar to bear;
preferring lightning-fast raids on unsuspecting
such individuals leave their Craftworlds and
positions.[8a] If they do become bogged down in
become known as Outcasts. Outcasts must bear
a protracted battle or are assaulting a well-
the terrible burden of their heightened Eldar
fortified position, they often use Warp Hunters
consciousness without the protection of the
and Night Spinners for heavy support.
Eldar path, set free within the universe they are
dangerously vulnerable. Only Eldar of especially
strong character can survive for long as
Outcasts. After years of wandering as
adventurers or Rangers, or sailing the seas of
space aboard the pirate fleets, most Eldar
Outcasts eventually return to the sanctuary of
the Eldar path.
There are many bands of so-called Corsairs
scattered across the galaxy, and all are savage
and deadly raiders. Outcasts from the strict

11
galaxy. Once, ten thousand years ago, the Eldar
were among the most powerful and dominant
races of the galaxy, dominating a significant
portion of the galaxy and secure in their
prosperity. Although there were other races of
advanced technology and military power, none
were in a position to seriously threaten the state
of the Eldar nation. When it came, the disaster
was internal. Consumed by arrogance and with
no need for substantial work or labor, the Eldar
began to pursue any curiosity or desire. Rapidly,
cults devoted to exotic knowledge, physical
pleasure, and ever-more outrageous
entertainment sprang up. It did not take long for
many of the Eldar to take a darker path,
descending into dark study, instant fulfillment
and unbridled violence, beginning the Fall of the
Eldar.
Many of the Eldar grew uneasy with the actions
of their comrades, and the wisest of the Seers
warned that the path could lead only to evil.
Disgusted, some of the Eldar left the central
worlds of the Empire to settle on the outlying
regions, while others stayed to try and alter the
path their race had taken.
While this would have been destructive within
any society, it was even more damaging for the
Eldar. Within the parallel realm of the Warp, the
psychic emanations of these activities began to
gather, strengthened by the souls of departed
followers and cultists. As the Eldar vices grew,
this collection did as well, until it eventually
came into a life of its own. It finally came to
consciousness as Slaanesh, Devourer of Souls
and doom to the Eldar, for the psychic scream of
its birth tore the souls from all the Eldar within a
thousand light years of it. Its awakening was so
forceful that it tore a hole between physical
space and the Warp, plunging the Eldar
homeworlds into a limbo of partial existence.
This region is now known as the Eye of Terror,
and is now the home of the forces of Chaos.
Asuryani Many Eldar survived the Fall and remain trapped
within the Eye on the homeworlds of the Eldar,
The existing Eldar are essentially a refugee
the Crone World, and are enslaved to Slaanesh.
population, the scattered remains of their former
strength and power. Even in such straits, Since this time, which is known only as The Fall,
however, they are still a powerful force in the the Eldar have been a broken and scattered

12
people, lacking cohesion and purpose. The Terror. The rest drift through the galaxy, their
Eldar population is constantly dwindling. exact number uncertain, as contact can be
difficult and intermittent.
The Craftworlds probably compose the majority
of the surviving Eldar race, although it is
impossible to say just how many this is. They
are certainly the seat of the remaining Eldar
industry, technology, and culture, as they
contain the only vestiges of their original worlds.
Most of the Craftworlds contain special
biodomes that house plants and wildlife from
their original world, and these are carefully
tended. Although each Craftworld is essentially
independent in its actions and governance, they
will generally offer and accept aid and advice
from one another. Although not common,
sometimes Craftworld disagreements will cause
two to clash on the field of battle, though this is
always a last resort.
Every Craftworld contains an Infinity Circuit,
which is essentially the Wraithbone skeleton of
the Craftworld itself. Within this matrix the souls
of all the Craftworld's dead reside in a form of
group consciousness, providing both a well of
psychic power for the ship and a massive
ancestral mind to advise and guide the living.
With the rise of Slaanesh, the Infinity Circuit is
the closest thing that the Eldar have to an
Society afterlife; if their souls are not caught and
integrated into it, they will be lost into the Warp
In the time leading up to the Fall, not all the and devoured by the Great Enemy. For this
Eldar that remained on the homeworlds fell into reason the Eldar will defend their Craftworlds
the lure of Slaanesh. Many remained, struggling with a fury and tenacity almost unrivalled; they
to turn their species from its doomed path. risk losing not only their home but the souls of
Unable to do so, many of the greatest Seers their ancestors as well.
caught glimpses of the darkness to come, and
undertook a titanic effort to save their people.
For each Eldar homeworld a gigantic ship was
created, sung from Wraithbone and so massive
as to be nearly a planetoid itself. The last
uncorrupted people from each world were
loaded onto these ships, along with works of art,
plant life and animals, all that could be saved. In
these Craftworlds (as they came be known) the
final Eldar Exodus began, and only barely in
time. The psychic shockwave caught some of
the Craftworlds and destroyed them, while
others were pulled into orbit around the Eye of

13
return in M33 when the Masque of the Midnight
Sorrow burst from the Webway upon the world
of Llayen Nuadh to drive back a horde of
Slaaneshi Daemons, rescuing Ulthwe forces in
the process.
Harlequins carry out several self-appointed
duties since their first reappearance after the
Fall, the most central of which is putting on
theatrical performances of Eldar History. Most
notable among their performances is the epic
Fall of the Eldar. Their belief system is
intertwined with the Fall, as Cegorach is one of
the few Eldar deities reckoned to have survived
it in some way. The Harlequins believe that his
intrinsic light-hearted personality ensured he
kept his distance from the depravity and
corruption that became Slaanesh and that he
survives to this day, often taking the form of a
Harlequin himself - with those that meet him in
this guise only becoming aware of his presence
after he has left.
Rillietann As the Eldar are a scattered race, Harlequins
The Harlequins, or Rillietann, are a unique constantly tour the domains of their species (as
subset of the Eldar race, who split their time well as other places; Harlequins believe other
between being talented battlefield fighters and species should be told the stories of the Eldar as
theatrical performers. They exist outside of well) in their duty to perform. The dual-aspect of
normal Eldar society and hold no allegiance to their nature serves them well when abroad in the
any Craftworld, Kabal, or other form of authority galaxy, as Harlequins are reckoned to be the
other than to their own belief in the Eldar deity deadliest combatants of all the Eldar. Their
Cegorach, the Laughing God. acrobatic and deceptive skills, as well as their
unique weapons and equipment, render them
Harlequins date back to the ancient Eldar
such mystifying and terrifying enemies that
Empire. They first appeared amid the hedonistic
some of the less-developed races of the galaxy
debauchery of the pre-Fall Eldar to perform their
have incorporated them into their mythology as
ancient mythic dances. These acts sought to
magical spirits or eldritch monsters.
remind their people of all that they were throwing
away. However, many amongst their audiences The Harlequins are rumored to be among the
reacted with hostility, forcing these early few who know the location of the legendary
Harlequins to become proficient in combat. Black Library and help protect it against
unwanted intruders. As the 41st Millennium
During the Fall of the Eldar, the Laughing God
comes to a close, more and more Eldar vanish
Cegorach managed to escape destruction at the
into the Webway, forsaking their past lives and
hands of Slaanesh. The followers of Cegorach
taking up a Harlequin mask.
were hidden safely away within the Webway and
survived the disaster intact. Yet immediately Since the Fall of the Eldar, a crystal tome
after the Fall, the Harlequins vanished into the bounded with chains of light has rested upon an
Webway to prepare for a war that would obsidian plinth at the heart of the Black Library.
consume their future utterly. After centuries of As fabled events came to pass, so those chains
isolation, the Harlequins made their spectacular faded one by one until the tome opened shortly

14
before the opening of the Great Rift. Revealed through the minds of the audience. The scream
within were writings said to have been written by becomes a laugh of madness and depravity. As
Cegorach itself, telling of a final act that changed the High Avatar enters, there is within the laugh,
utterly the tale of the Fall. Instead of the ultimate another, ironic laugh. As the Laughing God, he
victory of Chaos in the Rhana Dandra, the final strolls casually onstage, laughing at the cosmic
act tells of Cegorach's ultimate jest that would folly of the fallen. For a moment he is lost among
trick Slaanesh into expending all of her energies Slaanesh's servants, but leaps clear of their
to save the Eldar instead of destroying them. tumbling to face them. One of the dancers he
How such an event could come to pass remains drags free of Slaanesh, the writhing figures on
unclear. the dancer's suit dissolving and taking on the
lozenge pattern of the Laughing God. The rest of
Slaanesh's servants fall or flee, at which point
Slaanesh confronts the Laughing God. The
battle, which seems to go on forever, ends
The Dance Without End suddenly, unresolved.
"The Dance" is the greatest of the Harlequins'
works, telling of the Fall of the Eldar. It is
performed only rarely as only a Solitaire (who
often stay distant from even the rest of the
Harlequins) is capable of playing the role of
Slaanesh. Nine troupers dance the part of the
old race, while three Avatars dance the part of
the Fallen gods. As the dance reaches the
climax of the Fall, the Solitaire leaps into view,
appearing as Slaanesh. One by one, seven
figures appear behind Slaanesh to mingle with
the old race. First, four Mimes, appearing as
daemons who pass their sensual and disturbing
movements to the rest of the dancers. Secondly
come three dark figures, the Death
Jesters, their suits displaying
skeletons as they
leap and slay among
the fallen

gods,
bringing
their inert
forms to the feet
of Slaanesh. As
the last god
falls, the
Warlocks
Recruitment
emanate a
psychic No Eldar is born a Harlequin, all of their number
scream that are recruited among greater Eldar society, be
echoes they Craftworlder, Dark Eldar, or Exodite. Some

15
are supposedly drawn from amid bustling Each of the Masque's mythic plays has a
crowds, beckoned into the shadows by a battlefield counterpart, known as the Saedath.
masked figure only they can see. Others simply Essentially a strategic battle plan with an
vanish from their personal chambers. Others are allegorical aspect, these inform target priority,
swept up in a Harlequin performance and stolen overall strategy, and by which troupe division the
away, lose a wager with a Troupe Master, or conflict will be led. The appropriate Saedath is
follow mysterious laughter into a Webway Gate. chosen based upon mythic cycles, ritual
Every Eldar culture has strange and cautionary significance, or even the time of day. The most
tales regarding the Harlequins as a result. famous Saedath is Cegorach's Revenge, the
military counterpart of the Fall of the Eldar that
Whatever the means of becoming a Harlequin,
values high-speed sorrow-driven slaughter over
to become one means erasing all that has come
subtlety or cunning. Other Saedath's are the
before including friends, family, and purpose.
Serpent's Blood (which is performed entirely by
However it happens, once an Eldar becomes a
airborne Masques), the Hundred Swords of
Harlequin, every aspect of their old identity is
Vaul, the Torments of the Fiery Pit, Heroes Path
erased. Each joins a Light, Twilight, or Dark
(which sees a Death Jester and Shadowseer
Troupe and assumes a new role at the direction
play the roles of Ulthanash and Eldanesh and a
of their Troupe Master. These roles - each
Solitaire embodying their pride), Faolchu's Blade
known by a ritual character name such as the
(which sees a formation of Skyweavers and
Sun Prince or Shaimesh the Poisoner or
Voidweavers scream down upon the enemy to
Webway Witch - inform every facet of the
embody the Great Hawk's consort as she bore
Harlequin's new personality. Just as the Eldar on
the sword of Anaris to Eldanesh's hand),
the Craftworlds funnel every aspect of their
Cegorach's Jest (which sees Voidreakers and
psyche into a single Path, so the Harlequins turn
Skyweavers blasting a path to a "prize" to evoke
their minds absolutely to playing their allotted
the Laughing God's efforts to humble Kurnous),
role. Known as the Theyldh, this process of
and Isha's Weeping.
becoming their "true" self is far more intense
than anything experienced by any other
performer in the galaxy.

Organization
The overall leaders of the Harlequins are known
as the Great Harlequins. Harlequins organize
themselves into two standard units, the troupe
and the masque. A troupe is a number of
'ordinary' Harlequins (referred to as troupers) led
by a Harlequin Avatar. A masque is simply one
or more troupes that are accompanied by
specialist performers. In each Masque, each
Harlequin belongs to one of three Troupe
Divisions, the Light (headstrong, aggressive,
and heroic), the Dark (vindictive and
flamboyant), and the Twilight (obsessively
precise and detailed). Harlequin masques
function with brutal efficiency, able to operate
with extreme cohesion and coordination despite
lacking a formal military chain of command and
having little direction upon the battlefield.

16
of the Chaos Gods, who have now unleashed
their forces to hunt down the group wherever
they go. Slaanesh in particular seeks to destroy
the Ynnari, in order to end the threat they pose
to him.
The Ynnari seek to resurrect Ynnead and defeat
Slaanesh. However, they aim to achieve this in a
ritual that would not require the sacrifice of the
Eldar Race, a method known as the Seventh
Path.

Ynnari
The Ynnari are a newly formed Eldar group, that
worship the God Ynnead and believe their race
can be saved from the predation of Slaanesh, by
helping to bring about the birth of the slumbering
God of the dead.
History
Led by Ynnead's Emissary Yvraine, the group is
composed of Eldar from the Craftworlds, Corsair The Ynnari were founded by Yvraine and the
groups, Commorragh and even from among the Visarch shortly before the Thirteenth Black
Harlequins. With their combined might they have Crusade and the failure of Eldrad Ulthran to
become a rising force in the galaxy, who not resurrect Ynnead following the Battle of Port
only seek to bring about Ynnead's birth, but also Demesnus. Gathering followers from across the
return the Eldar to the glory their race had Eldar race, their first mission consisted of
before their Empire fell. However, the arrogant gathering the ancient Crone Swords and contain
coercion they employ to save their race has the forces of Chaos spilling across multiple
alienated as many Eldar as it has united under Craftworlds. The Ynnari later allied themselves
Yvraine's command. Worse still, many see the with the Imperial survivors of the Thirteenth
Ynnari as corrupted by the very daemonic forces Black Crusade and aided them during the
they seek to thwart, while others believe they Ultramar Campaign. After the resurrection of
are already dead inside. And because of their Roboute Guilliman the remaining Ynnari went
growing strength, they have drawn the attention back into the Webway.

17