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Ranger 1 Khalil

CLASS & LEVEL PLAYER NAME


Warrior Z
Dragonborn Soldier 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 13 11 --
+2 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Acid
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +2

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


13 P +4 Athletics STR Dice Set, Vehicles (Land)
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Draconic, Undercommon
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
-1 P +2 Intimidation CHA
-1 Investigation INT
8 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +2 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +4 Stealth DEX Breath Weapon (Black) • 1 / Short Rest


CHARISMA As an action once per short rest, exhale in a 5 by
P +4 Survival WIS
30 ft. line (DEX DC 11, half damage on success) for

+0 2d6 Acid Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Longbow +4 1d8+2 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +4 1d6+2 Piercing Martial, Finesse, Light


12 PASSIVE WISDOM (INSIGHT)

Shortsword +4 1d6+2 Piercing Martial, Finesse, Light


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 1 Khalil
CLASS & LEVEL PLAYER NAME
Warrior Z
Dragonborn Soldier 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You gain a breath weapon and damage resistance
with your chosen dragon type.
* Hit Points • PHB 90
| Black Dragon • BR 34
* Proficiencies • PHB 90 Acid

* Favored Enemy • PHB 91 * Breath Weapon • PHB 34


You have advantage on Survival checks to track your Once per short rest as an action, exhale destructive
favored enemies, as well as on INT checks to recall energy based on your Draconic Ancestry. Each
information about them. You also learn one language creature in the area must make a DC 11 saving throw
of your choice that is spoken by your favored enemies, (type determined by your ancestry), taking 2d6 ([6th]
if they speak one at all. 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
| Monstrosities • PHB
Monstrosities are monsters in the strictest sense -- | Black Dragon • BR 34
frightening creatures that are not ordinary, not truly As an action once per short rest, exhale in a 5 by 30 ft.
natural, and almost never benign. line (DEX DC 11, half damage on success) for 2d6
Acid Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency | Breath Weapon (Black): 1 / Short Rest • 1 Action
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for * Damage Resistance • PHB 34
an hour or more in your chosen terrain, difficult terrain You have resistance to the damage type associated
doesn’t slow your group’s travel, your group can’t with your draconic ancestry.
become lost except by magical means, you remain
alert to danger even when you are engaged in another | Black Dragon • BR 34
activity, you can move stealthily at a normal pace Acid Damage
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed
through the area.

| Coast • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.

=== DRAGONBORN RACIAL TRAITS ===

* Draconic Ancestry • PHB 34

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Arrows 400 20 lb.

Backpack 2 10 lb.
GP 0 Bedroll 2 14 lb.

Mess Kit 2 2 lb.


PP 0 Rations (1 day) 20 40 lb.

Rope, Hempen (50 feet) 2 20 lb.


WEIGHT CARRIED

154 lb. Tinderbox 2 2 lb.

ENCUMBERED Torch 20 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Waterskin 2 10 lb.

PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Warrior Z
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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