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Architectural Animation becomes Alive

Creating Spatial Narrative with Spatial Characters for Animations

Kal Ng1, Marc Aurel Schnabel2, Thomas Kvan2


1
Department of Architecture, The University of Hong Kong, Pokfulam Road, Hong Kong
2
Faculty of Architecture, The University of Sydney, Sydney, Australia
kalng@arch.hku.hk; marcaurel@usyd.edu.au; t.kvan@arch.usyd.edu.au

This paper sets up a paradigm for creative architectural animations, drawing cin-
ematic, architectural and narrative theories together to form a ‘Spatial Charac-
ter’. Based on this definition, students created architectural animations. These
served as working platform of an entry to the FEIDAD-Competition that defined
and placed architecture into a cinematic context.

Keywords: Theories; animation, methods; spatial narrative

Introduction certain architectural persona shall be considered.

Animation is a means of making inanimate objects Spatial Character


come alive. The tradition of animation has been em-
bedded in the magical realm of cinema, where the The idea of the spatial character is a way of creating
photographical property of cinema had given its spatial narrative for architectural conceptions. The
power to mimic the real that no other art had been ultimate goal of spatial narrative is to use the time-
able to do before and the photographical image set based medium in its full potential through cinematic
in motion the illusion of life itself. techniques and the perceptual framing of narrative
Mark Burry (2001) argues that animation is equal to vividly represent and describe built forms or the
to giving life to an object. Now with architectural urban environment. In finding and defining differ-
animation, one certainly wonders how the magic of ent strategies for spatial narrative, one of the pos-
animation shall bestow the architectural object with sible strategies is to treat buildings as characters in
life. For many, architecture is the background by a film and create narrative for the building just as a
which life itself makes its drama, but to see a build- protagonist in the storytelling process.
ing coming alive on-screen must be an art of anima- Cinematic narrative has long been defined by
tion itself that make possible. the figure-ground synergy since its conception that
This paper proposes the development of a spatial is the depiction of character or protagonist (figures)
character by treating architectural space itself as if it is going through a certain action or event in a setting
a character in a movie, giving it a background, a per- (ground). The idea of a spatial character starts by
sonality, a temperament, an adventure, and possible placing the emphasis onto seeing the background,
a climax and closure. In addition, the director’s point the setting as the focus for narrative, with or without
of view and the selection of biographical material of a the figures as supporting actors.

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Figure 1 Andre Bazin
Desert as spatial character in
Lawrence of Arabia
Film-theorist Andre Bazin’s idea of the mise-en-scene
is instrumental in the understanding of spatial repre-
sentation and description by cinema. His theory of
the mise-en-scene (Bazin, 1967), which advocates
the use of long camera take, wide angle lenses with
deep depth of field and the long sequence tracking
shot in the depiction of dramatic actions, as opposes
to the montage method of cross cutting actions, re-
For example, in the classic spectacle Lawrence of sult in a coherent spatial-temporal construct in the
Arabia, the main character Lawrence went through representation of space cinematically. His theory
his adventure in the desert, and throughout the is used as a base for setting up a spectrum of cin-
movie the audience is shown various sides of the ematic practices pertaining to the different effects of
desert, sometimes it is beautiful, sometimes it is life spatial representation. With the montage method at
threatening, and other times it is a reflection of an one end of the spectrum and the continuous long
ideal (Figure 1). In this multi-facet representation, take at the other extreme end. The various directors’
the desert becomes three-dimensional for the audi- stylistic choices can be located at different points on
ence, whether it is a backdrop for Lawrence’s adven- this spectrum, reflecting the combined use of the
ture or the war; it is a place where the audience truly mise-en-scene and montage techniques along the
felt the heat and its vastness, in part because of the spectrum to represent each individual unique vision
wide-screen technology and the treatment of image of the director towards the world.
by the director. One important implication of the mise-en-scene
Because of the particular narrative choice, the theory of Bazin is the depiction of spatial character
audience seems to experience the desert more than and the construction of spatial narrative towards the
in other films. The story is told from a certain point emphasis on the sequential long take of the camera.
of view, partly from the eyes of Lawrence, who as a Another one is the intent to preserve the spatial-
cultivated soldier, harboured a romanticised vision temporal unity of the scene with the event or action.
of the desert. The audience is enticed by the narra- This technique invariably requires the director to
tive to view the desert as a place for adventure in- put emphasis on what scene to shoot, instead of the
stead of the survivor’s struggle. It is a desert for the preoccupation of cutting the scene up with various
body as well as the mind. Therefore, one can even shots. These differences between the macro and the
say that the film is as much about the place as about micro have far-reaching consequence to narrative
the man. construction. The director, the favour of the mise-
In a spatial narrative with spatial character, the en-scene way of techniques and the selection of the
question is the selection of what aspect of the built different aspects of the subject matter become para-
form shall be shown as well as how the audience mount, Whereas a director of montage tends to cut
shall be kept intrigued about the character of the up the spatial-temporal reality with various shots,
building. In emphasizing the character of a building, capturing what is needed to drive a message across.
the narrative has something to work with in seeing The spatial-temporal unity is thus sacrificed for the
the built form from a certain point of view, and the drama or the constructed message behind the ed-
techniques will as a result be dictated by such per- iting. Television commercials are good examples of
ception. the montage method.

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No matter what part of the spectrum is used by not follow consequential logic, yet at least the con-
the director, one important aspect of Bazin’s theory cept of dream dictates that the film has a dreamlike
is the assumption of total control on the film author quality, even though there can be argument from
in capturing the raw material to create a unique vi- one spectator to another what constitute dreamlike
sion of seeing the world. The ‘auteur theory’ (Tredell, quality, the discussion has elevated the seemingly
2002) that is the outcome of this thinking still has nonsensical images construction to another level.
great influence in audience viewing and film criti- Deleuze’s philosophy as cinema is also instrumen-
cism, and it has influential affects to the perception tal in bringing forth the perception and point of view
of the created work. of the filmmaker in a cinematic work that centres on
the architectural built form, in which the main focus
Gilles Deleuze of the subject is usually the perception or philoso-
phy of the architect. With the filmmaker’s perception
Gilles Deleuze’s theory of cinema had taken Bazin‘s elevated to a philosophical level, two frames of per-
theory of the auteur even further, stating that the ception must be taken into consideration within the
filmmaker’s perception of the world is equal, if not construction of the spatial character and the spatial
exceeding a thinker or philosopher about the world narrative. The architect’s perception of his work and
(Bogue, 2003). the world as framed by the filmmaker’s perception
His theory of the perceptual ability of a film- of the built work are entailing a wider angle capable
maker is a provocative philosophy as film instead of of critical, analytical and experiential rendition of the
a philosophy of film. This line of thought leads to an spatial concept. The filmmaker’s wider angle of view
intense investigation of an ontology of the moving towards the spatial conception of the architect calls
image itself: a study of the meaning of moving im- for a careful selection of aspects of investigation in
age in the development of human culture, and the the spatial narrative, thus Deleuze’s typology of the
eventual taxonomy of images that were outlined in moving image can be a guide to measure the con-
his seminal works Cinema 1 & 2 (Deleuze, 1986). ceptual strength of the narrative and a framework to
Deleuze’s proposal of studying images on their describe the ever mutating new images created in
own terms implies that the normal framework of in- digital realm.
vestigating cinematic works through careful study of With a ‘spectrum of practice’ inspired by Bazin
narrative or drawing a ‘structuralist’ analogy with lan- as well as the logic of image and frame of percep-
guage to understand the workings of cinema gives tions from a Deleuzian line of thought, a framework
way to finding a fundamental ‘logic of the image’. In to evaluate spatial narratives and a paradigm for cre-
this move Deleuze’s framework would be useful in ating them is studied with two exercises. One being
creating a framework for a new ‘narratology’ of the a selection of students’ short movies and the other
spatial, because with narrating the spatial charac- being an animation for the Far Eastern International
ter, as different from the human character, narrative Digital Architectural Design Award (FEIDAD) competi-
conventions may have to be changed or even shat- tion.
tered. New sets of relations and connections may
have to be formed in a spatial narrative make sense A creative paradigm for student works
conceptually for the audience. Thus with the ‘logic and FEIDAD competition
of image’, narrative definition is opened up for new
connections to be made, yet to remain conceptually Seven groups of two students each are introduced
coherent in a time-based medium. For example, in a to the creative paradigm of spatial character for con-
narrative about dream the sequence of events may

www.feidad.org , May 2006

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Figure 2 entry is judged anonymously by an international jury
Ballroom ONE
(www.feidad.org/2005_html/jury.htm: May 2006).
The movie was selected as one of the top ten final-
ists out of 125 submissions.

Students’ spatial movies


The student teams are asked to do three exercises in
creating representation of built place. The spectrum
of practice and the perceptual framing of the film-
Figure 3 maker as counterpoint to the architectural space
2001 A Space Odyssey are introduced, prompting the exploration of vari-
ous angles in investigation of the material of their
choice.
Beforehand, a selection of feature film examples
is shown to the students to illustrate techniques
and relation to expressive and descriptive narrative
strategies. Essays of Jean Baudrillard, Paul Virilio and
structing a movie not longer than five minutes about Walter Benjamin (Leach, 1997) are related directly to
a place in the city of their choosing. They are to uti- the screening of each presented films and students
lize the concept with a spatial narrative to develop reflected upon their understanding.
narrative strategies for their short films. The methods After some initial exercises the students pro-
of the research include a careful selection of filmic duced a video of a place of their choosing in the city
samples (narrative films, documentaries, animations, of five minutes length. The result of the work reflects
etc.) within the conceptual framework developed a diverse attempt to representation of place cin-
from the two theorists and cataloguing various spa- ematically (Figure 4).
tial narratives and the corresponding techniques be- The students are less concerned with sustaining
hind. A coding scheme derived from the Deleuzian the interest of the viewer, although a sense of narra-
model is used to analyse their conceptual strength tive drive and coherent of concepts is still required
of the submission. to hold audience attention near the end of the piece.
For the FEIDAD competition, a spatial narrative is They seek to strategize their treatment of material by
specially constructed, called Ballroom ONE, the ani- a single idea, like a mood, or idea, or a comic tone,
mation shall depict the spatial concepts of hyper-so- enhanced and driven by music, instead of develop-
cial spatiality (Figure 2). The precedent for the narra- ing an overall structure of presentation, the image
tive is derived from the image of the seminal science and editing tends to be haphazard without internal
fiction film by Stanley Kubrick: 2001 A Space Odyssey rationale with where the pieces fit well together. In
(Figure 3). depicting places and spaces, the camera follows the
An animation of four minutes length together wandering mindset more than the static, composed
with a theoretical introduction was submitted. Each statement of the framed shot. However, it is in the

http://www.kgelab.net/br1.htm , Nov 2005 drama-oriented pieces that more static shots are

Figure 4
Student works demonstrate
various spatial narrative
strategies

session 13: visualisation & time-based media - eCAADe 24 601


used. the entire work.
In Bosch’s painting the various anonymous char-
FEIDAD Animation acters can be seen suffering from tortures of different
Based on the indications of the student exercise, the kind, yet their faces can be read as representing the
narrative strategy for the animation shall only have same person who has sinned. This reduction of the
a single image to extrapolate the spatial character. human character into a generic form carrying only a
This single image strategy is a postulation of the pos- signified and symbolic trait can be read as the same
sible Deleuzian image typology of image if his theo- person enacting or going through different events at
ry were to include the new digital manipulation of different time, yet the incidents are depicted on the
image. A new term is given to the new typology: the same space of the painting. In addition, the immense
Space-Image, as a conception of image pertaining to detail of the painting has created a mise-en-scene in
the expression and rendition of spatial meaning and which the viewers are invited to “read” the setting for
experience in the cinematic realm. its hidden story. The richness of the setting is simply
To be classified under a Space-Image typol- impossible for the generally implied narrative of the
ogy, the single image strategy for deriving a spatial painting to convey.
character and narrative shall be termed the Revela- The same revelatory image can be found in
tory Image. This way of deducting a narrative from a Stanley Kubrick’s film. The animation uses a single
single image can be traced back to the paintings by image to generate a spatial narrative from the im-
artists in China and Europe alike. For example in the age in which the astronaut David Bowman is sent
scroll painting of the Going Upriver on the Qingming into a neo-classical room with a lighted grid floor
Festival (Figure 5) and in the paintings of Hieronymus (Figure 3). The juxtaposition of the two distinctive
Bosch (Figure 6) depict a Revelatory Image. Here the architectural conceptions is rich enough to deduce
various segments of the painting show events and a narrative about how the alien intelligent being en-
actions simultaneously. Viewers are invited to con- counter with earthlings. The setting, without much
struct a narrative weaving with the various events explanation in the film, provides enough space for
and form an impression of the overall story behind the audience’s imagination to fill in the possible pro-
Figure 5
Section of Going Upriver on
the Qingming Festival.

Figure 6
Details of Hieronymus Bosch’s
Hell

602 eCAADe 24 - session 13: visualisation & time-based media


cedure or rationale of such encounters; especially Digital Design Research Group at the Department of
the spatial metaphors that the mise-en-scene might Architecture, The University of Hong Kong for giving
have generated. valuable support and critical comments throughout
this research.
Discussion
References
Out of the ten finalists of the FEIDAD competition,
Ballroom ONE is the only entry that draws on the Bazin A. and H. Gray: 1967, What is cinema?, University
multidisciplinary exploration of cinema, narratology of California Press, Berkeley.
to inform the increasingly digital architectural prac- Bogue R.: 2003, Deleuze on cinema, Routledge, New
tice. As mediated perception and communication of York London.
architectural ideas become pervasive, the need to Burry M.: 2001, Beyond Animation, in B. Fear (ed.) Archi-
open up architecture as a form of social discourse in- tecture + Animation, Wiley-Academy,
stead of a cryptic, technocratic operation is urgent. London, pp. 6-16.
As expressed in Robert Venturi’s Complexity and Deleuze G.: 1986, Cinema, University of Minnesota, Min-
Contradiction in Architecture (1977), architecture neapolis.
must ultimately communicate with the users and Leach N.: 1997, Rethinking architecture: a reader in cul-
participating in a dialogue with the urban in gen- tural theory, Routledge, New York.
eral, spatial narrative is an attempt to communicate Tredell N.: 2002, Cinemas of the mind: a critical history of
effectively a mediated perception of architecture. It film theory, Icon Books, Cambridge.
is even more relevant for architects today, as it is im- Venturi R.: 1977, Complexity and contradiction in archi-
portant to communicate the creative intent, among tecture, Museum of Modern Art, New York.
a culture of interaction and choices. Architects are
engaging in public relation in order to communicate
design content.
The transformative adaptability of narrative to
describe and reflect on our present social collective
imagination is important. The competition of the
World Trade Centre in New York demonstrated the
need of an architectural form that address the com-
plexity and multi-facet problems that go beyond a
traditional building description. With the winning
design the architects tried to create an architectural
narrative that weaves the various needs of a social
reality as well as addressing the formal spatial prob-
lem.

Acknowledgements

The authors would like to thank the students of the


Department of Architecture, The University of Hong
Kong for their collaboration between September
and December 2005, and the members of the former

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