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Version 3! ! ! 06/21/2012
New or modified items from the previous If the Event Deck runs out, do not reshuffle the
version are in red. pile of used Event Cards.
Rules by CROC, edited by Anthony Martins
Critical Hit: The bodyguard talent is only lost for
the round.
Errata
Grenade: The grenade effects all warriors, both
Page 8, the last framed box: Abilities printed in your own and the Demon Player’s. Roll for
red can only be selected once per Threat each warrior separately.
phase.
Blunderbuss: The Blunderbuss may be used to
Page 15, Impressive: A warrior with this Talent attack enemies on the same tile as the warrior
can prevent one or more enemies from leaving using it. The Blunderbuss may be used to attack
the tile they are currently on (except through the an adjacent tile even if there are enemies on the
Hole in the Ground tile and token). tile of the warrior using it. Blunderbuss attacks
can kill multiple troglodytes like normal attacks.
Page 24, Hungry Tunnels, last sentence: The
effects of this tunnel only apply to hits obtained
in combat. Items
Event Card, “Critical Hit,” last sentence: A Items cannot be transferred between warriors
warrior of your choice loses the Talent and are returned to the box in the event of their
Bodyguard during the following Demon Players owner being eliminated.
Action phase.
Aura of Courage can be used on any “A Taste for Blood” on the Board of Destiny
Condemned warrior (regardless of distance effectively allows the Demon player to ignore
from the Redeemer). This is unlike Aura of the “tile must be empty of Human warriors”
Healing. requirement when summoning Troglodytes and
Demons during the current Threat phase.
Effects of auras remain (until they would
normally wear out) after the Redeemer’s death. Similarly, “Burrowing Monsters” on the Board of
Destiny effectively allows the Demon player to
ignore the “tile must have at least one
Bodyguard unexplored opening” requirement when
summoning Troglodytes and Demons during the
The player can choose how many points of current Threat phase.
damage are taken by the warrior with
Bodyguard. He can take all damage or some Despite “Burrowing Monsters’” specific mention
damage. However, the warrior cannot take of the “tile must be empty of Human warriors”
more damage than he has room for on his card. requirement, both can be triggered together in
order to ignore both requirements and summon
The warrior’s DEF score is not applicable. The Troglodytes and Demons on Human-populated
warrior using Bodyguard takes the damage, not tiles with no unexplored openings.
the results on dice to be rechecked against a
DEF score.
Troglodytes and Demons
If a hit is converted in some way, it converts
after it hits the warrior with Bodyguard. For There is a limit of 11 Troglodytes on the board
example, if an allied warrior takes two hits on a at a time. When a Troglodyte is killed, it is
“Hungry Tunnel,” tile, a warrior with Bodyguard removed from the board, however, it can later
can choose only to take one or two of those hits be re-spawned. This is true for any effect that
(for two or four damage respectively). states, “removed from the game.”
Tiles
Scenarios