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138 Peach Terrace 

Nick Forester  Santa Cruz, CA 95060 


(415) 408-8414 
Software Engineer in the video game industry with experience developing  nick.e.forester@gmail.com 
automation tools and shipping successful AAA games on multiple platforms. I am  linkedin.com/in/nick-forester-profile 
passionate about creating tools and infrastructure that allow teams to reach their 
fullest creative potential.  

EXPERIENCE 

QA Automation Intern, Telltale Games 


SKILLS 
June 2018 - September 2018 
Programming - Python, C, C++, C#, Java, 
• Developed automation software for QA and Player Support in C#, C++ and Python.  Javascript 
• Worked with Engineering to verify the integrity of code commits to the Telltale   
game engine. 
Version Control - Git, SVN, Mercurial, 
• Shipped The Walking Dead: Season 4, episodes 1-2 on Xbox One, PS4, Steam,  Plastic, Perforce 
Windows 10, and Nintendo Switch. 
 
Product Management - Jira, Hansoft, 
Cashier, Cafe del Soul 
Microsoft Excel 
June 2017 - September 2017 
 
• Handled cash and end of day revenue reconciliation. 
Graphic Design - Adobe InDesign  
• Assisted customers and trained new employees. 

Concessions/Usher, Cinemark 
June 2014 - January 2015 
• Handled cash and end of day revenue reconciliation. 
• Maintained knowledge of current promotions and policies regarding payment. 

EDUCATION 

University of California, Santa Cruz 


Expected Graduation June 2019 

BS in Computer Science: Game Design 

PROJECTS 

Disaster Trail ​— ​Lead Programmer 


• Racing educational game that teaches about proper procedure in flood conditions. 
• Developed in Unity with C# for release on Android and IOS. 
• Lead a team of two programmers. 

Life on Mars ​— P
​ rogrammer 
• Top-down building simulator that tasks the player with colonizing Mars. 
• Developed in Javascript using the Phaser framework to run in browser. 
• life-on-mars.itch.io/life-on-mars 

Hold’em Up —
​ P
​ rogrammer 
• Standalone Java applet for a local multiplayer Texas Hold'em simulation. 
• Gained functional understanding of object oriented programming. 

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