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In earlier civilizations, science (math in particular), religion, and art were not
separate. We don't even have a word for the broad and uid eld they formed
together, but we can get a feel for it by gazing at any of the many astounding
works of geometric art which have survived till now, and are usually part of a
sacred structure.
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Geometry is nothing but numbers made visible. In fact it is the very rst
manifestation of numbers, well before shorthand symbols—1,2,3—were created
for them. Early geometers understood the relationships between numbers by
looking at the way geometric shapes related to each other, and as numbers
were deeply meaningful, so were the patterns emerging from them charged
with meaning. The two-dimensional, abstract nature of geometry was
understood as being one step closer to the zero-dimensional, unknowable
Divine than our physical world, and its beauty was quite literally out of this
world.
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Terminology
To begin with, let us de ne a few terms that will come up regularly in these
lessons. You are probably already familiar with several of them.
A circle is the simplest geometric shape, a closed curve where all points
are the same distance from the center.
A diameter is any line that connects two points on a circle and passes
through the center.
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A quadrilateral is any closed shape with four straight sides. The sum of
angles in a quadrilateral is always 360º.
A rectangle is a quadrilateral with four right angles. By necessity, the two
sides opposite each other are parallel and the same length.
A square is a specialized rectangle where all four sides are equal.
A rhombus also has four equal sides, with the two opposite each other
parallel, but no right angles.
The next eight shapes are polygons (closed shapes with more than four
sides) with ve, six and up to 12 sides. All their sides and angles are
equal.
Tools
Geometry was originally practiced with nothing but a rope and pegs, so it really
doesn't require fancy tools, only accurate ones, when working on paper. You
only need three things: a pencil, a straight edge, and a compass.
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Pencils
A basic lead pencil is perfectly adequate for the job, but don't just grab the rst
one you nd: it needs to be the right hardness. In the picture below you'll notice
the label HB on the orange pencil, and 6H on the grey one. These are indicators
of hardness. B indicates a soft lead, and the higher the number (4B, 5B), the
softer.
A soft lead will leave a darker mark that does not score the paper, but smudges
easily. H indicates a hard lead, similarly graded, that will only leave a light mark,
and not smudge, but will score the paper if pressed too hard. HB, obviously, is a
happy middle.
When constructing geometric patterns, you don't want soft pencils! The reason
is that dark construction lines quickly get confusing, and smudging is
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inevitable. Soft leads also lose sharpness very quickly, resulting in either
constant sharpening, or loss of accuracy when drawing.
What we want, instead, is to build up the drawing with light construction lines,
and use a softer pencil to pick out the nal lines of the patterns. This is what
these two pencils are for: the 6H remains sharp a long time and makes a very
light line, over which nal lines made by the HB really stand out.
The advantage of traditional lead pencils is their affordability, but the downside
is how frequently they need sharpening, and their impact on the environment.
An alternative which I personally prefer is a good 2mm mechanical pencil (aka
clutch pencil or leadholder), such as the one pictured below, with a special
sharpener and boxes of leads. You can have just one such pencil and
interchange leads as needed. Avoid those with thinner leads, such as 0.5 mm,
because they can't be sharpened to a real point (0.5 mm is pretty blunt for our
purposes!) and because you won't have a choice of hardness or softness.
For precision tools, you can't go wrong with brands that cater to architects, and
every art shop will have at least one of those. You might wonder, wouldn't any
ruler be good enough? Well, no: markings may not matter so much, but
straightness is very important!
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Here is how to test a ruler's straight edge: draw a line along the edge of the
ruler, then turn the ruler around and draw a line on top of the rst one along the
same edge. I have tested this below with a trusty ruler I have been using since
1997:
Let's have a close-up look: see how the line is still de nitely a single line? This
means the edge is perfectly straight.
Next I tested it with a metal edge, and you'll see why such edges are okay for
cutting but should never be used for precision work.
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In the close-up above, see how the line splits towards the right? If the whole
image could t on this screen, you would see that even though the two lines
are drawn along the same edge, they enclose a narrow space, indicating that
the edge is slightly curved. Just what we want to avoid!
Compass
Our most interesting and most important tool is also the most costly one, but a
good compass is worth its weight in gold and will last a lifetime. It's always
ne to use a cheaper school-type compass for learning, of course, and upgrade
when moving on to serious work (or when you get too frustrated with the lack
of precision).
A compass basically has two legs connected by a hinge: one leg ends in a
needle point, the other in a pencil point. The pencil leg can be adjusted to
obtain different openings, and turned while the needle point is held steady on
the paper, which creates a circle. It is entirely possible to create complex
geometric gures with nothing but a compass, replicating the rope-and-pegs
methods used in architecture a long time ago.
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Some compasses don't have a lead like this one does, but are designed to be
tted with a pencil. That's ne: it is then a matter of personal preference,
subject to the same pros as cons as I have explained when comparing
traditional pencils to mechanical pencils.
Cover your work surface with a large piece of card or mount board (at
least the size of your paper), both to protect it from the needle point, and
also so that the point can penetrate enough to stay in its place. Otherwise
it can get very frustrating, as it'll keep slipping out.
Place the needle or dry point, with great precision, where you want it to be,
and then hold the handle (at the top) between thumb and fore nger to
rotate it and create a circle. Getting a nice, even circle this way may take
some practice at rst—that's normal. Try to keep the compass reasonably
upright while you draw. Never hold the compass with one leg in each
hand, as that alters the opening.
I must stress this: take great care to place the needle point accurately, and
to keep the pencil end sharp. The reason some people are good at
geometry and some aren't is all down to precision.
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Basic Constructions
That's enough theory, let's start drawing! Gather your tools and some cartridge
paper, and let's get started.
Diagrams Legend
In the construction diagrams throughout the course, I use the following types
and colours of lines. Here is what they mean:
Step 1
Step 2
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Step 3
Join. If your compass opening is larger or smaller than AB, the triangle is
isosceles.
Step 1
Step 2
With the same compass opening, draw an arc that cuts the circle at points C
and D.
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Step 3
Join BCD.
Perpendicular Bisector
This technical-sounding term refers to a line that does two things: it divides a
segment (or an angle) in two equal lengths (or angles), and it is at a right angle
to the segment it divides. This is a rather important device and is frequently
used in the process of constructing other gures.
Step 1
With the point on A and the compass opening equal to AB, draw an arc.
Step 2
Repeat with the point on B. The two arcs intersect above and below.
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Step 3
Join the two intersection points. The segment is now bisected and O is the
mid-point between A and B.
Step 1
Start by drawing the diameter that passes through P and the center O, and cuts
the circle at another point A.
Step 2
Set your compass opening to the distance AP, place the point on O and draw a
large arc, almost a semicircle. It cuts the line AP at B.
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Step 3
Without changing the compass opening, place the point on B and cut the arc at
C and D.
Step 4
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Step 1
Step 2
Bisect PO at point A.
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Step 3
With the dry point on A and the opening set to AO, cut the circle at points B and
C.
Step 4
Let us start with a given line and suppose we have an outside point P through
which the parallel needs to pass.
Step 1
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Step 2
With the same compass opening, put the point on A and mark point B.
Step 3
Now place the point on B to draw an arc that passes through A and cuts the
rst arc at C.
Step 4
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Step 1
Start by marking two pairs of points on the line. Distances are not speci c, but
the further the pairs are from each other, the more accurate the result.
Step 2
Step 3
Open your compass to the desired distance and mark that distance on each of
the two bisectors.
Step 4
Join.
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Dividing a Segment
We'll nish this rst lesson with a very nifty method to divide a segment into a
number of equal parts. This is useful of course if you don't have a ruler with
markings at hand, but even a ruler is no help if you have a segment measuring
5.63 cm which you need to divide into seven sections. This method is
completely accurate and will spare you awkward calculations.
Step 1
Draw two arcs with the point on A and B respectively. Their radius doesn't
matter as long as they intersect.
Step 2
Join A with one of the intersections and B with the other. This results in two
parallel lines.
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Step 3
Step 4
Move the compass point to the point just marked, and mark another, then
repeat till six points are marked, then do the same starting from B.
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Step 5
Connect the points, and the lines cut the segment into seven equal parts.
So, we have taken our rst steps into geometry as an art, with basic operations
that will come in handy in future lessons or in your own explorations. Next time
we will be jumping right into actual shapes and patterns, working with the
numbers 4 and 8...
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Joumana Medlej
London, UK
joumajnouna
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