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Facilitating Learning for Students with Autism Spectrum Disorder Through Assistive
Technology
Catharina Gräbe
May 4, 2014
ASSISTIVE TECHNOLOGY 2
Abstract
Since the number of students diagnosed with autism spectrum disorder (ASD) is increasing
rapidly in the United States (Centers for Disease Control and Prevention, 2012), teachers need to
learn how to provide effective instruction for these students. Students with ASD often have
sensory and motor deficits that may inhibit traditional forms of learning (Liu, 2013). These
students also have difficulty communicating with others and may refrain from social interaction
(Greenspan & Wieder, 1997). Students with autism require individualized instruction because
they often have trouble focusing on learning tasks with others (Williams, Wright, Callaghan, and
Coughlan, 2002). However, the behavioral challenges that accompany ASD can cause tension
between teachers and students with ASD (Williams et al., 2002). Assistive technology can help
to reduce the anxiety that students with ASD may feel in social situations while accounting for
the sensory and motor deficiencies that often accompany ASD. In this manner, assistive
technology provides an effective method for individualizing education for students with ASD.
Facilitating Learning for Students with Autism Spectrum Disorders Through Assistive
Technology
The number of students with autism who are obtaining special education services in
school has increased drastically over the last few years. In the 2000 to 2001 school year,
approximately 94 thousand students with autism received special education services under IDEA
(U.S. Department of Education, 2013, Table 48). This number increased to approximately 417
thousand for the 2010 to 2011 school year (U.S. Department of Education, 2013, Table 48).
Autism spectrum disorder (ASD) is a disorder that results from alterations in normal
brain development (Autism Speaks, 2014). According to the organization Autism Speaks (2014),
children who are diagnosed with ASD have trouble connecting and communicating with others.
They also become fixated with one type of behavior and engage in that behavior repeatedly
(Autism Speaks, 2014). Individuals with ASD vary widely in their intellectual abilities (Autism
Speaks, 2014). Approximately 40 percent of individuals with ASD are as intelligent or more
intelligent compared to an average member of the general population (Autism Speaks, 2014).
However, sensory and motor deficits are prevalent among individuals with ASD (Aspy &
Grossman, 2008). Autism manifests in many different ways. The different types of autism
not otherwise specified (PDD-NOS) and Asperger syndrome" (Autism Speaks, 2014, What Is
Autism?). These disorders are currently grouped into one ASD diagnosis (Autism Speaks, 2014).
Section 612 of the Individuals with Disabilities Education Act (IDEA) (2004) requires
that states must provide free appropriate public education (FAPE) to children who have special
needs. Some students are not able to attain an FAPE without assistive technology (AT). Section
300.5 of IDEA (2004) defines AT as any technological tool that helps children with disabilities
ASSISTIVE TECHNOLOGY 4
to conduct their daily lives. Section 300.105 of IDEA (2004) mandates that schools must provide
According to Boone and Higgins (2007), individuals who have autism may have a more
difficult time obtaining AT compared to individuals who are blind or deaf. For many years,
associations such as the American Council of the Blind and the National Association of the Deaf
have ensured that blind and deaf individuals have ready access to AT (Boone & Higgins, 2007).
Unfortunately, individuals with autism have not had as much support from professional
to instructional materials containing the exact same information just in a different format. For
example, the Accessible Instructional Materials Center of Virginia (AIM-VA) focuses primarily
on converting subject materials into understandable formats for the deaf and visually impaired
(Virginia Department of Education, 2008). The IDEA (2004) mandates that states must meet the
individuals with disabilities have access to an exact copy of the classroom materials in formats
that they can understand (U.S. Office of Special Education Programs, 2004). However, NIMAS
does not require that schools alter course materials and designs to meet the needs of cognitively
impaired individuals (U.S. Office of Special Education Programs, 2004). The U.S. Office of
Report states that the professionals who constructed NIMAS "did not pursue a NIMAS that
would include accessibility features for individuals outside the narrow legal definition of an
individual with a print disability" (Limitations and Restrictions section, para. 5).
Students with autism require assistive technology that goes beyond providing exact copies
ASSISTIVE TECHNOLOGY 5
of the classroom material. Students with autism process information differently from their peers.
Thus, they need course materials that are structured and presented in formats that meet their
unique needs. Teachers can use assistive technology in novel ways to meet the diverse learning
Research
Teachers need to understand how to facilitate learning for students who have ASD. Due
to the increasing prevalence of ASD, every teacher will most likely encounter students who have
ASD. Research conducted by the Centers for Disease Control and Prevention (CDC) indicates
that the diagnostic rate for autism has increased dramatically in the last decade. For more than
ten years, the CDC (2012) has collected data regarding ASD through an organization called the
one in 150 children evaluated by the ADDM Network were affected by autism (CDC, 2012). In
2008, the ADDM Network evaluated the prevalence of ASD among eight-year-old children
living in fourteen regions of the United States (CDC, 2012). The children accounted for more
than eight percent of all eight year olds living in the United States (CDC, 2012). One in 88 of the
children were diagnosed with ASD (CDC, 2012). The rate of diagnosis increased to one in 68
children during the ADDM Network’s evaluation in 2010 (U.S. Department, 2014). Of the
children who were diagnosed in 2010, 43% had Autistic Disorder, 46% were diagnosed with an
Autism Spectrum Disorder or Pervasive Developmental Disorder, and 11% were diagnosed with
Asperger Disorder (U.S. Department, 2014). Approximately five times more boys than girls were
diagnosed with autism during the ADDM Network studies conducted in 2008 and 2010 (CDC,
Researchers do not currently know why the diagnosis rate for autism is increasing so
rapidly (CDC, 2012). Many different factors influence the development of autism (Autism
Speaks, 2014). Researchers predict that both environmental and biological factors influence the
development of ASD (CDC, 2012). Improved diagnostic procedures account for a portion of the
Teachers can use assistive technology to help students overcome the sensory, motor, and
communication deficits associated with ASD. Children with ASD often have difficulty
responding to sensory stimuli. Liu (2013) evaluated the sensory and motor abilities of 32
elementary school children with ASD. Liu measured the children's sensitivity to various stimuli
using a questionnaire called the Short Sensory Profile (SSP). All of the children who participated
in the study scored in the "definite difference" (Liu, 2013, p. 202) range on the SSP. This score
means that "the children scored two standard deviations below the mean of age matched norms,
and performed like children in the lowest 2%, when compared to the scores in the normative
sample of children without disabilities" (Liu, 2013, p. 202). This study indicates that students
with ASD might experience significant delays with regards to processing information. Teachers
can use technology to overcome the sensory deficits associated with ASD. For example, teachers
can create videos that demonstrate how to perform certain tasks. They can alter the videos to
Assistive technology can also help students with ASD to overcome motor difficulties. In
the study conducted by Liu (2013), most of the children with ASD had difficulty with motor
skills, and all of the children experienced deficiencies in fine motor skills. Since writing involves
ASSISTIVE TECHNOLOGY 7
a significant amount of fine motor skills, students with ASD may become frustrated if they have
to write extensively during class. Word processors may reduce frustration for these students.
Children with ASD often do not focus well with others on learning tasks (Williams,
Wright, Callaghan, and Coughlan, 2002). Thus, most children with ASD have difficulty
succeeding in school unless they receive individual attention from an instructor (Williams et al.,
2002). Williams et al. (2002) state that even with individual attention "many children are unable
in stereotypical or ritualistic behaviors" (p. 72). Due to these learning challenges, teachers may
become frustrated or tired when working with students who have autism. Assistive technology
allows teachers to provide individualized instruction for students with ASD who have difficulty
The anxiety and attention problems that are present in children with autism may lead to
behavioral concerns in the classroom. McCurdy and Cole (2014) assert, "Disruptive, off-task
behaviors exhibited by students with ASD often interrupt the instructional environment" (p.
884). Individuals with ASD are more likely to suffer from psychiatric problems than the general
public (Howlin, 1997). Depression and anxiety are the most prevalent psychiatric problems
among individuals with ASD (Howlin, 1997). In a study of 35 individuals with Asperger
syndrome Ghaziuddin, Weidmer-Mikhail, & Ghaziuddin (1998) found that 65% of the
individuals suffered from a psychiatric disorder. Thirteen of the research subjects suffered from
depression, and ten of the subjects had attention deficit hyperactivity disorder (ADHD)
(Ghaziuddin et al., 1998). Due to depression, students with autism may become withdrawn or
ASSISTIVE TECHNOLOGY 8
defiant (Ghaziuddin, Ghaziuddin, & Greden, 2002). These behavioral problems could strain
Assistive technology can help to ameliorate the cognitive and behavioral challenges
associated with ASD. In his article "Mainstream Technology Gives Lift to Assistive Learning,"
Dr. Matthew Lynch (2014), author of the book The Call to Teach: An Introduction to Teaching,
states that assistive technology has helped to reduce the number of students in special education
who drop out of school. Interacting with digital media can alleviate some of the social anxiety
that students with ASD may face in the classroom. In addition, teachers may become frustrated
or tired when working with students who have ASD, but digital devices do not.
Many children with autism have difficulty using words to identify objects (Bosseler &
Massaro, 2003). Children with autism also frequently use verbs and adjectives incorrectly
(Bosseler & Massaro, 2003). Teachers must design methods to help students with ASD to
morphological and syntactic skills, knowledge of words is now considered the most important
factor in language proficiency and school success" (p. 217). Computers can be very useful tools
for helping children with autism to build their vocabularies. Computers allow students to practice
at their own pace and on their own terms. In addition, computer programs can integrate different
types of stimuli to help a student remember a new word. For example, the computer could
combine written words, spoken words, and pictures together to teach new vocabulary. A student
is more likely to remember new words when provided with many types of information about the
study by Bosseler and Massaro (2003) proved that students with ASD could acquire new
language skills by interacting with an animated language tutor. Bosseler and Massaro (2003)
evaluated the ability of a computer program called Language Wizard/Player to teach new
vocabulary to eight students with autism over a period of six months. The program combined
auditory and visual information to teach new vocabulary. This computer program included an
animated language tutor named Baldi. Baldi was designed to accurately imitate a real person's
facial expressions, mouth movements, and voice tone while speaking (Bosseler and Massaro,
2003). The students participating in Bosseler and Massaro’s (2003) study completed lessons with
the Language Wizard/Player program on a weekly basis for six months. During the lessons,
Baldi asked the students to complete certain activities, such as identifying objects and saying
new words. The program provided feedback for the students through pictures of smiling and
frowning faces.
Bosseler and Massaro (2003) discovered that the Language Wizard/Player program helped
the students in their study to learn and remember new words. During the study, the students
completed assessments before and after each lesson with the Language Wizard/Player program.
The students were able to answer significantly more vocabulary questions correctly after
completing lessons with the program. In addition, the students remembered approximately 85%
of the words they had learned during the experiment when they were tested 30 days after
completing the lessons. Thus, the study by Bosseler and Massaro (2003) provides evidence that
animated tutors can help students with autism to understand and remember new words.
When the students interacted with Baldi, the animated tutor, it was almost as if they were
interacting with a real person. They could look at the animated tutor to see how a person’s face
ASSISTIVE TECHNOLOGY 10
and mouth appear while forming words (Bosseler and Massaro, 2003). In this manner, the
animated tutor provided the students with extra visual cues regarding spoken words. In the past,
researchers have found that students with autism respond better to visual rather than auditory
cues (Hogdon 1995). Since students with ASD are often more capable of processing visual rather
than auditory information, they may benefit from learning through animated tutors. With
programs such as the Language Wizard/Player, a student with ASD can make the animated tutor
say words over and over until the student can remember the words. Unlike a real person, the
animated tutor will never get tired of repeating a word. Most of the students who participated in
the study by Bosseler and Massaro (2003) responded favorably to the animated tutor. They may
Children with ASD often have trouble applying new abilities to different environments
(Handleman, 1979). By interacting with Baldi, the students learned new vocabulary in a
conversational manner. Thus, the tutor helped the students to associate words with social
contexts so that they could apply their new abilities in different environments. Bosseler and
Massaro (2003) examined whether the students could apply their new vocabulary words during
interactions with people in different settings. During this portion of the experiment, the students
were able to apply an average of 91% of the words they had learned in the new environments.
Since the students could apply most of the new words they had learned in various social
contexts, the research study shows that animated tutors can help students with autism to
overcome the obstacles they face when applying new skills in different settings.
When teachers incorporate programs such as the Language Wizard/Player program into
their lesson plans, they fulfill several of the standards outlined in the International Society for
Teachers (NETS-T). The Language Wizard/Player program allows teachers to meet the NETS-T
1, which states that teachers should “use their knowledge of subject matter, teaching and
learning, and technology to facilitate experiences that advance student learning” (ISTE, 2008).
When teachers use a virtual environment to teach vocabulary to students with ASD, they are
incorporating innovative methods into their lesson plans in order to optimize learning for their
students. Teachers can also meet the NETS-T 2 a by incorporating the Language Wizard/Player
program into their lessons. This standard states that teachers should “incorporate digital tools and
resources to promote student learning and creativity” (ISTE, 2008). When students engage with
the Language Wizard/Player program, they learn how to use technology to facilitate learning.
Thus, the students show an understanding of the National Educational Technology Standards for
Students (NETS-S) 6, which states that students should “demonstrate a sound understanding of
Speech-generating devices give voices to non-verbal students with ASD. Children with
ASD who have limited communication skills may have difficulty using words to express their
needs and desires. Approximately one fourth of people with ASD do not communicate with
spoken words (Autism Speaks, 2014). A child who has difficulty communicating may become
children who have difficulty speaking can learn to express themselves using sign language.
However, children with autism often experience delays with fine motor skills (Liu, 2013). Thus,
using intricate symbols to communicate with others may be challenging for children with autism.
who have trouble speaking. SGDs are electronic devices that contain audio files of spoken
language (Franco et al., 2009). A person can active an audio file on the device by pressing a
ASSISTIVE TECHNOLOGY 12
button (Franco et al., 2009). Speech-generating devices have given students with ASD a means
Although SGDs are revolutionizing communication for non-verbal students, there is still a
lot of work to be done to improve and expand this type of technology. Currently, children do not
have many options regarding the type of voice that will be programmed into their SGDs
(Mohrmann, 2014). Mohrmann (2014) states in her article "Giving Shannon a voice of her own"
that the voices on SGDs often sound mechanical and may be synthesized from adult voices.
Mohrmann (2014) describes how researchers at the Nemours/Alfred I. duPont Hospital for
Children in Wilmington, Delaware are currently designing voices for SGDs that reflect the
identity of the children using SGDs. Instead of using automated sounds to create SGD voices, the
researchers are creating audio files of words spoken by real people. When they design voices for
children who can't speak, they also take recordings of the sounds that the student can make and
incorporate those sounds into the audio files. In this manner, they are able to create a voice that
reflects how the student would sound if they were able to speak. The researchers recently
designed such a voice for a non-verbal student named Shannon. Shannon used her SGD to say, "I
really like my new voice. I think everyone deserves to be heard and it feels great to have a voice
that matches who I am" (as cited in Mohrmann, 2014, para. 15).
SGDs can help non-verbal students with ASD to participate in classes with their peers.
Being able to participate fully in classes with their peers can help non-verbal students with ASD
to attain confidence and friendships. Christie Rodriguez (2014), a teacher who works with
students who have autism, observed how a non-verbal student with autism was able to participate
in a drama class by using an SGD. The student was very reluctant to engage in social
interactions, so Rodriguez (2014) designed a plan for the student to enroll in a drama class. The
ASSISTIVE TECHNOLOGY 13
student used an iPad containing speech-generating software to communicate his portion of the
skits and plays. Initially, the student attended the class very briefly accompanied by Rodriguez.
However, with time, he began using his iPad to read small portions of the class material. He
progressed to participating fully in the class and going up on the stage. He even attended the
class independently and made friends with the other drama students. After taking the drama
class, Rodriguez (2014) observed that the student gained confidence in social settings and
Research studies have shown that SGDs can help to limit disruptive behaviors in class.
Franco et al. (2009) evaluated the efficiency of an SGD in helping a student with autism to
express his needs using appropriate spoken language. The student who participated in the study
was seven years old. At the time of the study, the student did not use any spoken words to
communicate and avoided interacting with the other students in his class. The student's
"ee" sound in a loud and protracted manner as a means of expressing his desires. This behavior
Franco et al. (2009) taught the student how to communicate using the Go Talk SGD
manufactured by Dysphagia Plus, LLC. The researchers took photographs of objects and settings
that were familiar to the student. They loaded the photographs onto the Go Talk device and
linked the images to recordings of spoken words. The researchers observed how frequently the
student engaged in the problematic behavior pattern during activities conducted with and without
the SGD. Franco et al. (2009) discovered that the SGD drastically reduced the student's
problematic behavior. The researchers observed the students' behavior during certain school
activities that were representative of his individual education plan. When the student did not
ASSISTIVE TECHNOLOGY 14
have access to the SGD, he pronounced the "ee" sound for 60 to 80% of the time that he was
engaged in the activities. The amount of time that the student engaged in problematic behavior
dropped to 0 to 3% when he had access to the SGD. The study demonstrates that SGDs can
SGDs can help non-verbal students with ASD to communicate and interact with their
peers. Franco et al. (2009) discovered that the non-verbal student with ASD interacted much
more frequently with his peers while playing in the gymnasium and on the playground when he
had access to an SGD. Without the SGD, the student played with his peers and listened to his
teacher 0 to 10% of the time in the gymnasium and 0 to 3% of the time on the playground. When
the student had access to the SGD, his social interaction increased to 20 to 68% of the time in the
gymnasium and 50 to 83% of the time on the playground. The drastic increase in the amount of
time that the student spent socializing when he had access to an SGD suggests that SGDs can
When students with ASD use SGDs to communicate, they fulfill several of the criteria
outlined in the NETS-S. SGDs allow students to create new knowledge by providing them with a
method to communicate their ideas. By using SGDs to interact with others, students fulfill the
NETS-S 2. This standard states that students should “use digital media and environments to
communicate and work collaboratively” (ISTE, 2007). When using SGDs, students also learn
how to think creatively because they have to find ways to express their ideas using the auditory
files and images on their SGDs. In this manner, the students meet the NETS-S 6 b, which states
that students should “select and use applications effectively and productively” (ISTE, 2007).
Individuals with ASD may require prompts to learn appropriate behaviors (MacDuff,
Krantz and McClanahan, 2001). Prompts are stimuli that provide individuals with information
they need to respond appropriately in certain situations (MacDuff et al., 2001). Prompts can
include verbal commands, gestures, images, or written words. Another type of prompt occurs
when one individual shows another how to behave. This type of prompt is called modeling.
Many individuals with ASD have difficulty responding appropriately to external stimuli
(MacDuff et al., 2001). For example, when a person begins to cry during a conversation, most
people would respond by offering a hug or comforting words. An individual with autism may
have difficulty learning how to respond to a person who is crying. External prompts can help the
individual to know how to respond. Most individuals with autism do not learn immediately from
prompts (MacDuff et al., 2001). They may not adopt a new behavior after being prompted
several times. Instead, prompts should be reduced systematically until the person adopts a new
behavior (MacDuff et al., 2001). Teachers may not always have the time to provide the prompts
that a student needs. In addition, students may have difficulty learning independently if they have
to rely on the teacher for prompts. Thus, digital devices can be effective tools in providing
Taber, Seltzer, Heflin, and Alberto (1999) conducted a study regarding the use of digital
media in helping a student with autism to complete his schoolwork. The student required
frequent prompts from his teacher to finish schoolwork. Taber et al. (1999) designed an auditory
prompting system to help the student focus his attention independently. The system consisted of
recordings of verbal prompts interspersed with music that the student could listen to on a
portable cassette player. The student learned how to operate the system independently. The
prompting system contained audio recordings of the teacher's verbal prompts. Taber et al. (1999)
ASSISTIVE TECHNOLOGY 16
inserted these prompts into music recordings. The music played for specific periods of time with
Taber et al. (1999) observed that the student required significantly fewer spoken
interventions from his teacher in order to stay focused on his work when he listened to the
auditory prompting system while completing his assignments. The digital prompting system
helped him to regulate his own behavior. Students who operate their own digital prompting
systems learn how to use digital tools to organize activities. When students learn how to use
technology to facilitate daily activities, they fulfill the NETS-S 6. This standard states that
In the modern classroom, teachers can create auditory prompting systems for their
students using software such as GarageBand. Teachers can use GarageBand (Apple Inc., 2014)
to create digital files of spoken cues interspersed with music that students can listen to on mobile
technology devices, such as MP3 players or smartphones. In today's culture, many children use
these devices on a regular basis. Thus, a child with autism will probably feel comfortable with
using such a device in the classroom. As schools are beginning to adopt Bring Your Own Device
(BYOD) policies, mobile technology has become increasingly prevalent among students in the
classroom.
Teachers can use video modeling to help students with ASD to overcome communication
difficulties. Video modeling occurs when a child learns how to behave properly by watching a
video demonstration of the appropriate actions (Charlop-Christy, Le, & Freeman, 2000).
Through video modeling, teachers can emphasize visual cues that students need to focus on.
ASSISTIVE TECHNOLOGY 17
Since students with ASD often have trouble responding to auditory cues, visual representations
of appropriate behaviors may be more effective. Greenspan and Wieder (1997) examined the
symptoms present in 200 young children with ASD. They studied the children's medical records
every few months for two to eight years. Greenspan and Wieder (1997) discovered that 55% of
the children appeared unable to comprehend spoken words. All of the children in the study
showed delays in responding to verbal communication. However, most of the children had fewer
the children were more advanced in visual-spatial skills compared to the general population of
children their age. The research study suggests that students with ASD may respond more
appropriately to pictures and images than to spoken words. Teachers can use video modeling to
with real life modeling. In their study, Charlop-Christy et al. (2000) examined the efficacy of
video modeling and real life modeling in enforcing appropriate behavior for five children with
autism. The researchers discovered that four out of the five children required fewer video
Charlop-Christy et al. (2000) also assessed whether the children could complete tasks in a
variety of different situations. For example, one child learned how to answer questions regarding
a short story by watching a video. After acquiring the skill through video modeling, he had to
answer questions when different individuals read new stories to him. When the children watched
a video demonstrating a desired skill, they were able to demonstrate the skill in a variety of
settings. On the other hand, when the children observed the real life demonstrations of certain
skills, they could not demonstrate the skill in different settings. The videos may have helped the
ASSISTIVE TECHNOLOGY 18
children to think about skills in a broader fashion since the videos showed actions occurring
separately from the children's immediate surroundings (Charlop-Christy et al., 2000). The
research study conducted by Charlop-Christy et al. (2000) suggests that video modeling may be
more effective in helping students to acquire and implement new skills in their daily lives.
Video modeling can improve learning for students with ASD because videos can direct a
student’s focus toward key information. Children with autism do not always know how to direct
their attention. Schreibman and Lovaas (1973) discovered that children with autism may
disregard important information when confronted with a variety of stimuli. Schreibman and
Lovaas (1973) asked children with and without autism to differentiate the gender of clothed
dolls. The children with autism differentiated gender based on unusual factors. One child with
autism assigned gender based on the types of shoes worn by the dolls. In contrast, the children
Teachers can use videos to emphasize important information. For example, when
teaching a child how to answer questions about a story, the camera could focus on the relevant
words written on the storybook page instead of on the reader. In this way, the video directs the
child's focus to the appropriate sections of the book. Since children with autism have difficulty
communicating with people, they may feel less anxiety when learning a new behavior from a
video. While watching the video, the children could focus on the task at hand instead of worrying
Due to the learning difficulties that accompany autism, children with autism may
associate learning from others with negative emotions such as frustration or anger. Since videos
are not used as often in the learning setting as direct modeling, students with autism probably do
not have as many negative associations with videos as they have with direct instruction. Thus, a
ASSISTIVE TECHNOLOGY 19
child with autism may be more relaxed and focused when watching a video rather than watching
an instructor in person.
When teachers create videos to model appropriate behavior, they meet the NETS-T 2
because they use modern software and devices to facilitate learning for their students. The
NETS-T 2 states that teachers should use “contemporary tools and resources to maximize
content learning” (ISTE, 2008). Teachers also demonstrate the skills outlined in the NETS-T 3
when they incorporate video modeling into their lessons. The NETS-T 3 states that teachers
Many individuals with autism show deficits in executive function abilities (Gentry,
Wallace, Kvarfordt, & Lynch, 2010). Executive function is a person's ability to organize and
activity, and retrieving information from memory (Woolfolk & Perry, 2012). Due to deficiencies
in executive function abilities, individuals with autism often need help with organizing their
actions and thoughts (Goldsmith & LeBlanc, 2004). Children with ASD often have difficulty
regulating their attention (Bryan & Gast, 2000). They may require assistance from adults to stay
focused on assignments or to move from one task to another (Bryan & Gast, 2000). Teachers can
use digital tools to help students with ASD to focus their attention and move efficiently from one
task to another.
Teachers can help students with ASD to organize their daily activities by creating activity
schedules for the students to use everyday. However, the students may not remember to look at
their schedules on a regular basis (Gentry et al., 2010). Personal Digital Assistants (PDAs) allow
ASSISTIVE TECHNOLOGY 20
individuals to connect reminder signals to the activities on their daily schedules. If students with
ASD could create their own activity schedules on PDAs and connect alarms to the activities, they
may become more independent in conducting their daily tasks. Since PDAs appear very similar
to the types of mobile devices popular among modern students, students with ASD may feel
comfortable using these devices in class. In addition, PDAs are frequently used in the work
place. Thus, when students with ASD learn how to operate these devices, they gain valuable
Gentry et al. (2010) conducted a study to determine if PDAs could help individuals with
autism to organize and complete activities. The researchers gave Palm® Zire 31 PDAs to twenty-
two study participants (Gentry et al., 2010). The participants were high school students with
autism. The researchers showed the study participants how to use their PDAs and asked the
participants to use their PDAs for eight weeks. During the initial training sessions, the
researchers showed the study participants how to use their PDAs to organize daily activities. The
students also learned how to add program their PDAs to emit signals when it was time to
complete an activity.
Gentry et al. (2010) asked the study participants to complete the Canadian Occupational
Performance Measure (COPM) before and after the eight-week study interval. To complete the
COPM, "Each participant self-determines five areas of disability in everyday life tasks, rating
performance and satisfaction on a 1 to 10 scale" (Gentry et al., 2010, p. 103). When the students
evaluated their performance regarding the skills listed on the COPM, they scored an average of
2.82 out of 10 before using the PDAs. After using the PDAs for eight weeks, their average
performance score on the COPM increased to 6.64 out of ten. This data shows that the PDAs
Gentry et al. (2010) discovered that the students enjoyed using their PDAs and were able
to operate these devices independently. When the eight-week study period ended, eighteen of the
students were able to use their PDAs to organize activities on their own. Only three of the
students needed help with their PDAs. However, they needed “less than one hour of assistance
per week" (Gentry et al., 2010, p. 105) to use the PDAs. The research indicates that PDAs could
allow students with ASD to become more independent students because the study participants
In a survey conducted at the conclusion of the study, all of the students indicated that
their PDAs had helped them with their every day lives, that they used their PDAs daily, and that
they wanted to keep using their PDAs (Gentry et al., 2010). The research study provides
evidence that PDAs could be very useful as assistive technology because all of the participants
were motivated to use their PDAs. Assistive technology is much more effective when students
When students use PDAs to organize and complete daily activities, they demonstrate the
skills outlined in the NETS-S 4 b. This standard states that students should “plan and manage
activities to develop a solution or complete a project” (ISTE, 2007). Students also exemplify the
skills outlined in the NETS-S 6 “Technology Operations and Concepts” (ISTE, 2007) when they
use PDAs to improve their daily performance on tasks. In order to use their PDAs effectively,
students have to understand how the devices work and how to solve problems that may arise with
their devices.
Children with autism often have difficulty understanding social cues (Aspy & Grossman,
2008). They may not be able to discern unspoken communication, such as facial expressions and
ASSISTIVE TECHNOLOGY 22
voice tone (Aspy & Grossman, 2008). As a result, children with ASD may experience anxiety in
social environments. In a research study of 200 young children with ASD, Greenspan and
Wieder (1997) observed that the children had difficulty communicating with others and tended to
refrain from social interaction. Teachers can use virtual learning environments to teach important
social skills to students with ASD in a manner that causes less anxiety for these students. Virtual
that provide controlled and safe environments in which to teach skills that are associated with
some level of danger" (Cheng & Ye, 2010, p. 1068). Collaborative virtual environments (CVEs)
allow participants to engage in conversation with one another and manipulate items in the virtual
environment (Cheng & Ye, 2010). CVEs provide individuals with autism with opportunities to
practice essential social skills in a structured environment that simulates real life.
learning environment (CVLE) systems can increase social engagement for individuals with
autism. Three students, Ruby, George, and Eric participated in the study. The participants were
diagnosed with autism and experienced difficulty in engaging with others. Cheng and Ye (2010)
created avatars for the participants. The researchers and the students' teacher interacted with the
participants in the CVLE by using avatars. The participants could demonstrate their emotions by
altering the facial expressions of their avatars. The students could select from a display of happy,
Cheng and Ye (2010) created animated representations of twelve different social events.
The researchers selected the events based on the prevalence of behavioral problems that arise in
individuals with autism in certain situations. After watching the animated scenarios, the students
ASSISTIVE TECHNOLOGY 23
used their avatars to answer questions about the animations. The questions evaluated how well
the students understood the spoken and unspoken communication that occurred in the
animations. The researchers also asked the students to answer questions about emotions. The
students could answer the questions by changing their avatars' facial expression, typing in words,
or speaking out loud. The students received feedback for their answers so that they understood
Before beginning the experiment, the Cheng and Ye (2010) asked the students questions
regarding certain social situations. Ruby demonstrated an understanding of social behavior for
an average of 45.3% of the questions. After completing activities in the CVLE, Ruby responded
correctly to an average of 76% of the questions. George initially answered an average of 69.3%
of the questions correctly. His average score increased to 83.4% following the CVLE training
sessions. Eric had an initial average score of 56%. His average score increased to 74.6% during
the CVLE trainings. The research data indicates that the CVLE helped to increase the students’
Cheng and Ye (2010) observed that the CVLE sessions helped the students to improve
their social skills. Before completing the CVLE sessions, Ruby had difficulty engaging with
others in a social setting. She had trouble comprehending body language and facial expressions.
When the researchers spoke to her, she made very infrequent eye contact and had trouble
listening to the researchers. After working through the CVLE sessions, she began to respond
more appropriately to the interactions between characters in the CVLE. She was able to
recognize the meaning behind facial expressions, body language, and interactions between
characters in the CVLE. The CVLE also improved her ability to connect with others through eye
contact and listening skills. At the beginning of the study, George had difficulty speaking and
ASSISTIVE TECHNOLOGY 24
regulating his emotions during interactions with others. The CVLE sessions helped him to
improve his social skills and comprehension of social interactions. The CVLE sessions helped
the third participant, Eric, to interact more appropriately in social settings by improving his
listening and eye contact skills. Since the CVLE sessions were effective in increasing the
participants’ use of appropriate social behaviors, virtual environments could help students with
Teachers demonstrate several of the skills outlined in the NETS-T when they interact
with their students in CVLE systems. Teachers fulfill the NETS-T 2 b when they create virtual
learning environments for their students. The NETS-T 2 b states that teachers should “customize
and personalize learning activities to address students’ diverse learning styles” (ISTE, 2008).
When teachers interact with their students in CVLE systems, they demonstrate the skills outlined
in the NETS-T 1 d. This standard states that teachers should “model collaborative knowledge
Students also fulfill several of the NETS-S when they interact with others in collaborative
virtual environments. During activities in CVLE systems, students communicate with others to
create new knowledge. In this manner, they fulfill the NETS-S 2 a, which states that students
should “use digital media and environments to communicate and work collaboratively” (ISTE,
2007). When students interact with one another in CVLE environments, they demonstrate the
skills outlined in the NETS-S 5 b. This standard states that students should “exhibit a positive
attitude toward using technology that supports collaboration, learning, and productivity” (ISTE,
2007).
Conclusion
ASSISTIVE TECHNOLOGY 25
Since the number of students diagnosed with autism spectrum disorder (ASD) is
increasing rapidly in the United States (Centers for Disease Control and Prevention, 2012),
teachers need to learn how to provide effective instruction for these students. Students with ASD
often have sensory and motor deficits that may inhibit traditional forms of learning (Liu, 2013).
These students also have trouble communicating with others and may refrain from social
interaction (Greenspan & Wieder, 1997). Students with ASD require individualized instruction
because they may have trouble focusing on learning tasks with others (Williams et al., 2002).
The behavioral challenges that accompany ASD can cause tension between teachers and students
with ASD (Williams et al., 2002). Assistive technology can help to reduce the anxiety that
students with ASD may feel in social situations while accounting for the sensory and motor
deficiencies that often accompany ASD. In this manner, assistive technology provides an
Assistive technology can be especially useful in helping to reduce the language deficit
that is prevalent among students with ASD. Bosseler and Massaro (2003) demonstrated that
students with ASD can improve their vocabularies by engaging in activities with an animated
tutor. By interacting with an animated tutor, the students learned how to use technology to
facilitate their learning. Speech-generating devices (SGDs) allow non-verbal students with ASD
how these devices can help students with ASD to develop confidence and social skills. The
research study by Franco et al. (2009) provides evidence that SGDs can reduce problematic
behavior in classrooms while encouraging students with ASD to interact with others. These
devices encourage students to think creatively as they find new ways to express themselves
Students with ASD may require prompts in order to learn new skills (MacDuff et al.,
2001). In addition, individuals with autism often require assistance to complete daily tasks due to
executive function deficits (Bryan & Gast, 2000). Assistive technology can provide the prompts
that students with ASD need to succeed academically. In addition, students can use digital
prompting systems to become more independent learners. Taber et al. (1999) demonstrated that
auditory prompting systems can help students with ASD to focus on their work independently.
Gentry et al. (2010) discovered that PDAs can help students with ASD to become more
Students with ASD often have difficulty responding to verbal cues (Greenspan & Wieder,
1997). In addition, students with ASD may not know how to direct their attention. Video
modeling can help to overcome these learning deficits. Charlop-Christy et al. (2000)
demonstrated that video modeling can help students with ASD to learn and apply new skills
Students with ASD may have trouble understanding social cues such as body language
(Aspy & Grossman, 2008). By interacting with others in virtual environments, students with
ASD can gain important social skills in a safe and controlled environment. Cheng and Ye (2010)
discovered that collaborative virtual learning environment can help students with ASD to gain an
understanding of social interactions and display appropriate behaviors in social settings. The
research demonstrates that assistive technology can revolutionize learning for students with
ASD.
ASSISTIVE TECHNOLOGY 27
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