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Department of Education

Region III
Division of City Schools
GOV. RAFAEL L. LAZATIN INTEGRATED SCHOOL
SAMEERA, SAPALIBUTAD, ANGELES CITY

Unit Test 1st Quarter (1st Semester)


S.Y. 2018-2019
ICT-Animation

Direction: Fill in the Blanks of the following.

1. is a graphic representation of drawings to show movement within those drawings. A


series of drawings are linked together and usually photographed by a camera. The drawings have been
slightly changed between individualized frames so when they are played back in rapid succession (24 frames
per second) there appears to be seamless movement within the drawings.
2. In 1824 published the paper “Persistence of Vision With Regard to Moving Objects.”
3. Is a paper that describes the phenomenon that
occurs in human vision where an image lingers even after the light from the source has ceased. This
phenomenon makes animation possible.
4. The first animated cartoon (in the traditional sense, i.e. on film) was “Fantasmagorie” by the French director
. Released in 1908.
5. One of the very first successful animated cartoons was by Winsor McCay. It is
considered the first example of true character animation.
6. In the 1930s to 1960s, theatrical cartoons were produced in huge numbers, and usually shown before a feature
film in a movie theater. MGM, Disney and Warner Brothers were the largest studios producing these 5 to 10-
minute
7. or lead animator will draw the key drawings (“key” in the sense of “important”) in a
scene, using the character layouts as a guide.
8. The inbetweeners will draw in whatever frames are still missing in between the other animators’ drawings.
This procedure is called .
9. Virtually all visual animation media uses —a series of still images shown very rapidly to simulate
motion or change
10. animation is not really a new technique as many people might think. Clay animation began
shortly after plasticine (a clay-like substance) was invented in 1897, and one of the first films to use it was
made in 1902. This type of animation was not very popular until Gumby was invented.
11. animation has also become common. This animation began about 40 years ago when the
first computer drawing system was created by General Motors and IBM. It allowed the user to view a 3D
model of a car and change the angles and rotation. Years later, more people helped make it better.
12. animation is makes computer graphics appear to be hand-drawn. This type of animation
is most commonly turning up in console video games. Most of the time the cel-shading process starts with a
typical 3D model.
13. An animation is if a computer is computing and displaying the animation at the same
speed as it is designed to be seen at. Typically only simple animations can be displayed in real time.
14. Animation is a technique for producing animations whereby important positions, sizes
and orientations of objects at particular points in time are identified and everything else in-between is filled in
by interpolation.
15. animation focused on the display of expressions, emotions and behaviors normally
associated with intelligent life forms.
16. Animation is a technique where objects or cameras move along a path.
17. animation of hierarchical objects.
18. Animation are various forms but the most well known is morphing where one shape
changes into another shape.
19. animations typically require considerable data in their production. This animation aims
to compute animation data rather than have an animator specify
20. Animation may be characterised as scientific animation. Typically simulations will be
using data computed from the laws of physics.
21. Animation typified by architectural walkthroughs. In its pure form the only thing which
moves is the camera.
22. The of animation is a set of principles of animation introduced by the Disney
animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation
23. The book and its principles have become generally adopted, and have been referred to as the
.
24. The most important principle is the purpose of which is to give a sense
of weight and flexibility to drawn objects.
25. can be the anatomical preparation for the action, e.g., retracting a foot before kicking a
ball. It can also be a device to attract the viewer's attention to the proper screen area and to prepare them for
the action, e.g., raising the arms and staring at something before picking it up, or staring offscreen at
something and then reacting to it before the action moves onscreen.
26. This principle is akin to as it is known in theatre and film. Its purpose is to direct the
audience's attention, and make it clear what is of greatest importance in a scene; what is happening, and what
is about to happen.
27. in hand drawn animation is when the animator starts at the first drawing
in a scene and then draws all of the subsequent frames until he reaches the end of the scene. This creates very
spontaneous and zany looking animation and is used for wild, scrambling action.
28. is when the animator carefully plans out the animation, draws a
sequence of poses, i.e., the initial, some in-between, and the final poses and then draws all the in-between
frames (or another artist or the computer draws the inbetween frames). This is used when the scene requires
more thought and the poses and timing are important.
29. Our brain holds onto an image for a fraction of a second after the image has passed. If the eye sees a series of
still images very quickly one picture after another, then the images will appear to move because our eyes
cannot cope with fastmoving images - our eyes have been tricked into thinking they have seen movement.
This theory is called
30. You can do this by waving your hand in front of your eyes very fast. You will seem to see several hands at
once. Try doing this in front of a television screen when it is switched on. You will see even more images of
your hand because the television is actually flickering. By waving your hand in front of it you make your eyes
very confused about what they are actually seeing. This theory is

Enumeration:
Types of Animation: Basic Techniques used in Animation
1. 1.
2. 2.
3. 3.
4. 4.
5. 5.
6. Other Techniques used in Animation
7. 1.
8. 2.
9. 3.
10. 4.
11.
12.
13.
Naming: Name the following photos of Principles of Animation

5.
1. 9.
Ans: Ans: Ans:

2.
6.
10.
Ans: Ans: Ans:

7. 11.
3.
Ans: Ans: Ans:

4. 8. 12.
Ans: Ans: Ans:

Prepared by:

Maika Claire T. Valino

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