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This case study from 2014 discusses using games to engage computer science students in learning activities. The author focuses on removing the intimidating aspects of engineering to present a welcoming introduction to computer science. Gamification techniques are explored as a way to encourage participation in subjects that some may find difficult or unappealing.
This case study from 2014 discusses using games to engage computer science students in learning activities. The author focuses on removing the intimidating aspects of engineering to present a welcoming introduction to computer science. Gamification techniques are explored as a way to encourage participation in subjects that some may find difficult or unappealing.
This case study from 2014 discusses using games to engage computer science students in learning activities. The author focuses on removing the intimidating aspects of engineering to present a welcoming introduction to computer science. Gamification techniques are explored as a way to encourage participation in subjects that some may find difficult or unappealing.
Year published:2014 Title: Gamification for engaging computer science students in learning activities URL: https://ieeexplore.ieee.org/abstract/document/6827214 Statement: This case study talks about using games to encourage students to engage in computer science. This article focuses on taking the “hard” and “daunting” task of engineering out of the equation. It presents a friendly and welcoming view into computer science.